You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game.
User reviews:
Mostly Positive (104 reviews) - 74% of the 104 user reviews for this game are positive.
Release Date: Sep 17, 2013

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June 1

1st June's Civil War II key giveaway!

Today it’s the 1st of June, and on this day we remember the first land engagement of the American Civil War.

On this day, 155 years ago, about 210 virginian soldiers were occupying Fairfax Court House, about 14 miles west of Washington D.C.; they were under the command of Lt. Col. Richard S. Ewell.

They were engaged by forces from the 2nd U.S. Cavalry Regiment under the command of Lieutenant Charles Henry Tompkins.

No more than a few dozen men on each side took part in this minor skirmish, but it was in fact the first land engagement of the Civil War.

AGEOD is proud of having developed a game like Civil War II, the ultimate grand strategy representation of the conflict, allowing you to relive the entire Civil War and have complete control of the Union and Confederate armies on one of the largest maps ever created for a wargame on the period.

If you haven’t tried it yet then this is your chance. We are giving five free keys for Civil War II on Steam.

All you have to do is go to this thread on the AGEOD forum and answer a very easy question. The first five users who answer correctly will receive a free copy of Civil War II on Steam!

3 comments Read more


“ the best simulation of the entire war on the market”
4/5 – Critically Sane

“Civil War II is an undeniable success”
Gazette du wargamer

“For all armchair generals with an interest in the American Civil War, Civil War II is a game that you cannot pass up.”

About This Game

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.

This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game. There are a host of real military leaders to appoint with their own strengths and weaknesses and choosing the right man for the job is crucial. However you are not just a military leader and must make vital economics and political decisions. These can have far reaching effects and you can even influence foreign intervention from the French & British who were constantly intervening in America for power and prestige.

Each turn lasts 2 weeks and you must issue your orders in advance, planning on where the enemy will be, not where they are now – which is called a WEGO system (We Go at the same time). Orders are executed simultaneously in 14 phases – 1 per day. Battles are resolved on the day they occur so scheduling the arrival of your forces and planning the logistics or your army are key to success. You can send a massive force to assault an enemy position but if you do not carefully plan the attack you can have you troops arriving piecemeal and being easily dispatched. The WEGO system adds excitement and suspense and is far more realistic than traditional turn based games.

This is must have game for anyone interested in the period or grand strategy games in general.


  • Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign.
  • Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads!
  • Production: Control your nations spending on the military without worrying about micro managing the economy.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply and Fog of War
  • Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
  • Navigable rivers which played a crucial role during the Civil War are represented.

    Scenario list

  • Two Tutorials scenarios
  • 1861 First Manassas (Battle of Bull Run)
  • 1862 Shiloh
  • 1862 Sibley (New Mexico Campaign)
  • 1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign)
  • 1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign)

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or higher
    • Memory: 2 GB RAM
    • Graphics: 1024Mb video card
    • Storage: 3 GB available space
Customer reviews
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Mostly Positive (104 reviews)
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93 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
16.5 hrs on record
Posted: October 19
This game is complete trash. I'm sorry to say it, but it's just trash. This entire post is going to list my complaints in no general order. I've spent two days trying to learn and get into this game and at the end of the day I've come up completely empty. From the start it feels like the game is out of your control. The game is completely in the hands of the AI and there's nothing you can do about it. Your troops are too numerous and you can't get your main forces in Virginia under the command limit, you're assaulted by a lot of values and a lot of information that don't make a lot of sense, and every time you hit that 'next turn' button you're hit with losses upon losses as you watch your territory dissolve away without you having any choice in the matter.

The interface is so clunky. I shouldn't have to undergo so much trouble to find my own units. I'll constantly be trying to click on elements of units and just be wasting time because I'll click back to the terrain mode and unselect my units. That's so annoying. It's almost as if the Devs don't play their own game.

So you lose a battle. Your first question is why? There's plenty of values that this game throws at you, but there's no way of telling exactly why you lost a battle. Were you in the wrong stance? Did terrain not work to your advantage? Did you cross a river? Were these forces working for or against you and if not, how much? The game doesn't tell you any of this. You're just hit with the after-action reports, a defeat of your own forces, and you are left to try to figure out the answers for yourselves.

The lack of any immersion is apparent from the beginning of the game. You click: "Next turn" and you are immediately spammed with messages about troops arriving and leaving in provinces. This is where the game becomes amazingly apparent at it's failure: No one likes to be bombarded by spam! The game hits you with spam every single time a unit enters or leaves a province and by the time you're at the end of those 15 days, you have no idea who has gone where or what they are doing and you are forced to examine the entire map to find out how exactly the AI has kicked your ♥♥♥ today. It would be far more better if the map zoomed out and you could see your units moving together with the opposing enemies in your field of vision as the days passed. That would be interactive and so cool! But instead? You get spam for 5 minutes. So upsetting.

I think the worst thing of this so-called "Go at the same time" system is incredibly misleading. It should read: "Get perfectly countered by the AI, all the time." No matter what you do, the AI will know what you are doing and after you have made your move, they will counter and destroy you. It's only a matter of time. I've done the Gettysburg start as the Confederacy and tried several opening moves the one thing I've noticed is that the AI will make the correct move every single time. If you split your troops, they will attack your armies with just the right size troop numbers in multiple areas and destroy them. If you mass your troops and allow the enemy to come to you, they will always do the same and either instantly defeat your army or outgrow you with superior troop recruitment before crushing. If you try to recruit troops yourself, the AI will magically know and make a beeline for that province to try to stop it. And if you try to stop it, don't worry. The AI will just magically win that battle and not tell you why, so why worry about it?

And you have these foreign trade routes and honestly, even with two days trying to figure out this game I have no idea how they work. Do they give me some sort of benefit and if so, how much? They instantly get blockaded within the first 30 days of the war anyway and there's no clear starting navy on the map for me anyway, so I end up losing that part of the war without any means to resist it. And I don't even know if I should resist it. Do they give me foreign support? Huh? How about money? Do they give me anything? Hello? The game doesn't tell you these details. They just...expect you to know what to do.

I've been really depressed these last few days and I bought this game to try to enjoy myself in some good ol civil war fun. But it's overwhelmingly complicated and the AI seems rigged against you anyway, so all it's done has made me more depressed. You might as well not do anything and just keep hitting the "Next 15 days" button. You'll get the same result if you tried to play the game.

You lose.

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Most Helpful Reviews  Overall
138 of 141 people (98%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: July 9, 2014
Very complex game but I like this game. I am British so I don't have any real feeling of immersion playing the American Civil War but like any strategy game its the act of fighting a strategic war, with historical troops, and finding out about things you didnt know about that makes this game really interesting. The Civil War is an interesting period of history as well in that both sides had it tough, the war was a long brutal one, with much movement and innovation. So its an interesting conflict to play.

The mechanics in this game are spot on. For example you dont move alone you move at the same time as the enemy does, so you have to predict where they are going to be and often you can get surprised. So thats very realistic. Far more realistic than attacking a paused enemy. Also you have very detailed heirarchy of troops including armies and corps, a lot like Paradox's Hearts of Iron 3 in fact. You get bonuses to things like supply and attack coordination for being well supported and organised which is good.

You can use gunboats to support your attacks, You can syncronise your attacks, You can even have neighbouring friendly armies 'march to the sound of guns' and automatically move to support you in a battle.

Pretty much everything you feel should be in the game is actually in the game, and this game is far more polished than the first game.

The only downsides are that the game might not be all that stable - many crashes have been reported and I had a critical error crash in the first tutorial, five minutes into the game on my first turn's generation, but none in the actual game since. Also the GUI is rather bland looking compared to the lovely period one in the first game but its far easier to see whats going on and there are mods to add cosmetic improvements to it.

Overall I would say this is probably the most complex strategic game I have ever played. The complexity does put you off playing it unless you have a bit of time and brain power to spare, but for those who love very deep strategy games this is about as deep as they get.
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85 of 87 people (98%) found this review helpful
2 people found this review funny
81.2 hrs on record
Posted: September 17, 2015
The bad reviews almost stopped me from getting this...This is why I am writting this review. I ended up getting the game and was very very happy with it. It has a tremendous amount of depth, features and choice options on how to manage your side of the conflict. I really enjoy the strategic and regional level choices, while coordinating supply and unit command formations.

I hate bugs and I hate crashes, when i read that in the reviews it was very dissapointing and I almost didn't purchase the game. If you are experience crashes, there are several suggestions in the forum as to fixes. For me personally I used the userpath.ini delete fix and thought that worked very well cutting down on crashes. Also something to note, you can get the game to auto save between 3-12 crashes or tech issues shouldn't stop anyone from playing as you can easily recover, and sometimes just reprocess the turn.

Immersion, This game via its strategic and regional level options combimed with supply, unit production and army configurations is defintely a deep, rich and immersive experience. The map is huge, has many fiters and the wego system is by far the best system to be used on this kind of game. I want to really reiterate that, some games I don't think its great for and this is the first game I've truly been able to say, is better off for having the wego system as it provides the best gaming experience for this war/era.

This is not for the light hearted gamer nor the total war style of gamer. This is actually more realistic because in a grand strategy sense you are not some godlike presence that can order every individual unit on the battlefield. You do choose who commands your bde, division, corps or armies, you do get to build up these types of units and combine them to make your composition of forces, and if you pay attention to the ground your fighting on, supply, unit cohesion and all the other factors the game takes into account, you will do well. However, if you take 20k men into a seige, tell them to assault the walls with no arty support, guess what, ur men are gonna get slaughtered.

I personally spend 1-2 hours per turn, the game does 2 week time frames, early in the month for the first two weeks and late in the month. This works great because the game using the wego system processes each turn into 15 days. So coordination of forces matter a lot and in reality u have every single day of the war being played.

I had never been a fan of the ageod battle system, I personally dont think its right for the american rev period, nor do i think its right the for world war one era, for the civil war and the napoleonic era though its really is the most realistic and superior system for those time periods. I encourage you if you are a grand strategy fan, to try it and give yourself a few days of playing to get used to it. I believe like myself you will see the benefit and the beauty of the system in this time period for this title.

You will absoutely get your monies worth if you put in the time to learn the features and options. The Grand strategy genre is my absolutely favorite and those are the games I really excell at because of all the different things you have to manage. I know this isn't billed as grand strategy because you can only play two sides, but the amount of choice, different options and features in the game make it a grand strategy title to me. Indeed, I wish they came out with a game like this that allowed u to be any country in the world like a lot of the paradox titles allow you to do.

All in all i highly recommend this game if you love history, the civil war, and grand strategy games.
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59 of 61 people (97%) found this review helpful
1 person found this review funny
62.3 hrs on record
Posted: October 20, 2014
Initially I was disappointed, as the game crashed a few times at end of turn processing on turns two and three; then the crashes ceased and I found myself drawn into the game.

This is one of the best and deepest strategy games I've ever played.
I'm spending hours and hours discovering some of the depth of this game and I'm only at February 1862, playing as the Confederates.
The learning curve might be a little steep for casual gamers; e.g. getting a grasp of regiments, brigades, divisions, corps and armies and how to create and manipulate the fundamental military organizations.
The map, music and attention to detail in the unit graphics and historical events are beautiful.
The random event and tactical cards that can be played on various map locations are a very nice feature.

Sad to see this game doesn't have a bigger following.
Civil War 2 is a gem, imo.

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71 of 87 people (82%) found this review helpful
3.4 hrs on record
Posted: July 3, 2014
Civil War buff? Like grand strategy? Like spending hours thinking if your next move? Then this game is for you. If you are impatient, then stay far away from this game.
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43 of 46 people (93%) found this review helpful
2 people found this review funny
16.7 hrs on record
Posted: November 17, 2014
Ah, had to write short review of AGEod's Civil War II, but always forgot to do this :)

Civil War II is a hard to start if you're not familiar with American Civil War, but that's a good side of every AGEod game, if it's hard to start and don't know exactly game's subject history - you start to dig for it, visiting subject's theme web pages, reading history books and etc.
Then, when you understand how this Civil War was fought, you start to goin' deeper and deeper in the game and thanks to AGEod development team you always feel the spirit of their game, this time it's American Civil War.

Before To End All Wars(latest AGEod game) Civil War II was their grandest historical wargame - from my point of view.
Every time AGEod creates their new title, they always add game's subject flavor - Events, map design, battle system, communication systems, army hierarchy and what's most important - transport system, this time we're not using only roads, we have railroads and river transport which gives player a lot of space to maneuver leading his troops to victory.

Small scenarios(Battles) and probably the most detailed tutorial could be a good start for newcomers, but Civil War II still is challenging to play, especially if you're trying to win in 2 Theater Grand Campaign as Confederacy.

If you're intersted in American Civil War or you think that it could be interesting for you, Civil War II is a good start, but keep in mind, that every AGEod game ask players for patience(while learning game mechanics and while waiting for AI turn :D).


Всегда забывал написать небольшое ревью на Civil War II :)

В Civil War II довольно тяжело начать играть если вы не знакомы с Гражданской Войнов в США, но это хорошая сторона каждого варгейма от AGEod, если трудно начать и не имеешь детального представления о сабже, то начинаешь посещять тематические сайты, ищешь книги по данным событиям и т.д.
Затем, когда вы понимаете, как велась эта гражданская война, вы проникаться игрой, и благодаря команде разработчиков AGEod вы всегда будете чувствовать дух периода, которому посвящена игра, на этот раз это Гражданская война в США.

Прежде чем To End All Wars (последнее AGEod игра) вышла, Civil War II была прорывов в варгеймах от AGEod - во всяком случае с моей точки зрения.
Каждый раз, когда AGEod создает свой новый варгейм, они всегда добавляют игре дух того времени - эвенты, дизайн карты, боевая система, системы связи, ОШС и, что самое главное(в данном случае) - транспортная система, на этот раз мы перемещаем свои армии по дорогам, у нас есть железные дороги и речной транспорт, который дает игроку достаточно много места для маневра своих войск.

Маленькие сценарии(Битвы) и, вероятно, наиболее подробное руководство может быть хорошим стартом для новичков, но Civil War II от этого не перестаёт быть сложной игрой, особенно если вы пытаетесь выиграть в Гранд кампании ведя войну на два фронта за Конфедерацию.

Если вы интересуетесь Гражданской Войной в США или вы думаете, что этот период и/или эти события могут быть интересно для вас, Civil War II - хорошее начало, но имейте в виду, что каждая игра AGEod требудет от игроков терпение (во время обучения игровой механики и во время ходов AI :D).
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47 of 55 people (85%) found this review helpful
1 person found this review funny
57.9 hrs on record
Posted: July 7, 2014
This is an excellent grand strategy and Civil War game. It is for people who enjoy taking the time to plan their actions, to include both short and long term goals. Playing as the CSA in the gam'es largest campaign is quite difficult and you will develop an appreciation for the strategic and logistical problems the South faced during the War of Northern Aggression. The AI is quite good at exploiting your weaknesses and, playing as the CSA, I have often fallen afoul of Federal raids into the relatively undefended regions of Louisiana and it's important industrial center of New Orleans. The AI has also done a good job of reacting to my offenses and will quickly trade a weakened force for a stronger one. I highly recommend this game.
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36 of 40 people (90%) found this review helpful
26.7 hrs on record
Posted: July 6, 2014
a unique game of its genre , lots of popular grand strategy out there but few who got the true essence of grand strategy ,this one got it for sure, a well made micromangment - army organization - seniority system ,also a great battle system ...etc ,of course i only recommend it to those who really like deep thinking games , 10/10 :)
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60 of 80 people (75%) found this review helpful
4 people found this review funny
Not Recommended
19.2 hrs on record
Posted: February 26, 2015
In short:

I do not recommend this game, giving it 1 star out of 6.

The game runs slow and the extreemely poor UI, bizarre AI behavior, illogical combat and supply rules inhibit gameplay behind repair. The game requires you to micromanage a lot of units, even simple actions require hundreds of clicks and repeating the same tedious minutiae over and over again.

1. The game is poorly optimized and resolving a turn takes way too long.
2. The UI is very user-unfriendly and the game is absolutely horrible at providing you the information you need to understand what is going on. This is a huge issue with a game of such large scale.
3. The map gets cluttered with unit stacks and sorting these out is a tedious and unnecessarily long process.
4. The game's command chain and army organisation rules are interesting, but are poorly implemented which inhibits gameplay.
5. The AI makes poor, illogical choices - Confederate AI in late 1861 for example moved teh vast majority of troops from Richmond in order to mount a pointless offensive at Cleveland Ohio. As a result I took Richmond in December 1861 far too easily.
6. Only supports Play By Email multiplayer. We did it back in the 1990s, time to move on AGEOD.

The end result is that the game is tedious, slow and user-unfriendly at its very worst. I'm thoroughly disappointed by it., especially after reading the positive reviews. Sadly the reviewers failed to report on the game's numerous shortcomings.

Long, detailed version:


The AI is in general not very good and will pursue both historically implausible offensives as well as moves that are plain dumb. In my game as the Union, the confederate AI moved most of its army from the Shenandoah and Richmond to launch a strike at Cleveland Ohio. This allowed me to take a mostly undefended Richmond in December 1861, while the AI was gallivanting at lake Erie.

Supply rules are very poor and create absurd situations - that Confederate army in Cleveland was cut off from the south entirely, but stayed in supply as Cleveland was a city with a harbor and thus generated a lot of supply. The game did not "notice" that said harbor was at a lake controlled by the Union.

Political and economic decisions are good, like in most AGEOD games. However, again like in most AGEOD games, these take a back seat to actual military action and that's where the game does not perform well at all.

Combat results are poorly explained and I found myself scratching my head many times. For example, a 5000 men division of mine collided during movement with a 11 000 enemy force. Both were in clear terrain, 100% supplied, I was the attacker and my general was a very poor one, my units mostly volunteer militias and I did not have enough Command points for this stack either. For some absurd reason I basically overran the enemy unit, dealing 5000+ casualties at the cost of 700 men. I checked all the after-battle reports and found no indication why this was so. The report even stated that some of my men deserted at the face of the enemy! (no such status for the opposing side) So why did I won?! This is just one example, I seen such outcomes numerous times.

The tactical options once a battle takes place are very simplified, you do not get to command any units on a tactical map or nothing of that sort. Instead you pick from a series of strategy cards, which function much in a scissors-paper-rock fashion. Very disappointing.


The game is poorly optimized, Even with the "Give AI more time" options turned off resolving turns takes a lot of time. On average (counted for December 1861 and March 1862) each WEGO turn takes 3.5 minutes to resolve and that is just the units moving, I'm not counting the time consumed at simulating battles. The main campaign has 114 turns, which gives you 6.6 hours of just waiting for the computer to resolve the moves.


The UI in most AGEOD games is bad, but here the sheer amount of units greatly increases the problems one has with this. The eastern theatre between Washington and Richmond becomes quickly cluttered with numerous stacks that with their graphics cover beneath them objectives and terrain. This made sorting out my Army of the Potomac a huge pain and took a lot of time each turn.

It is absolutely necessary in the game to combine brigades into divisions, these into a corps and these into armies. The game does a poor job at depicting which corps stack belongs to which army - to check you have to click on it every time and even then all it does is to flash the army command stack - which might in some cases be a screen or more away. To remove a single brigade from a division, you need to manually disband the whole division and then re-form it. You will need to do this all the time, in order to send damaged brigades to the rear to let them rest and refit.

On a map of this size, with so many small units being built in various locations it becomes vital to quickly locate the unmoved newly deployed units. Yet the game does not have a "go to next unmoved unit" button. So each time you need to open the ledger with some 80+ unit stacks listed and search for that 3 unmoved militia brigades that you want to ship out by rail. Which can be a big pain, as you need to distinguish them from 16 other militia units you placed in various regions to act as immobile garrisons - the ledger will not filter these out for you.
The ledger was so unwieldy and user-unfriendly, that I actually resorted to al-tabbing and creating an excel spreadsheet to keep tabs on various units.

Renaming stacks could help with this mess, but sadly there's a bug which did not allow me to delete the old name and replace it with a new one. Very frustrating.

In short, the horrible UI combined with the huge scale of the game made it near unplayable - it was a tedious, long and annoying process just to understand what is going on the map.


While graphics in strategy games are not that important, I would like to observe two things
1) Unit and leader graphics were clear, crisp and pleasant to look at. Definitely one of the stronger sides of the game.
2) The map on teh other hand felt bland, the colors were unrealistic and annoying. My eyes became tired after a few hours looking at the map, which is a bad sign - does not occur in most strategy games. This is a real downgrade from AGEOD's first civil war game, where the map was in soft, natural colors and much easier to look at.

-Sounds felt generic, not bad nor very good.
- Music was ok as it was period instrumental tracks. Sadly most were very short and after s few hours became very repetitive.

Only supports Play By Email multiplayer. We did it back in the 1990s, time to move on AGEOD.
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36 of 42 people (86%) found this review helpful
20.0 hrs on record
Posted: July 8, 2014
Do you often wonder if Lee was over-rated because of the actual outcomes of battles. Do you think that Jefferson davis did well with the resources available to him. Do you get angry when you read about the battle of Cold Harbor? Does the name John bell Hood cause you to let out a deep sigh. Do you often question the effectiveness of Shermans march to the see based on Georgia's rail line capacity to recover from the damage done.

If you ask yourself these questions please buy this game, you will enjoy it. This game was designed with the Civil ware enthusist in mind and really provides the "Commander" with a good overview of the grand Campaign. Currently I am using Ky's neutrality to my Advantage and marching my entire northen army down the southern east coast. I'm bleeding them and using my capacity to rest and resuply one army while keeping their main force engaged. I'm already at the gates of Richmond in 1861, and will soon out flank the city and cut it off. All this while slowly building up a an Army in southern Ill to march down the Mississipi to secure NO and Vicksburg. These are the kind of things I imagine you would like to try as a CIVIL WAR buff and honestly it is great.
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Recently Posted
137.4 hrs
Posted: October 5
Loved this game. It took me 130 hrs., playing as CSA, to finally beat the union on highest difficulty setting. There is a sharp learning curve, moves do take awhile to execute and the AI will throw some curves at you but that is the fun part. Maybe I'll play again as the union.
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Native Pride
41.5 hrs
Posted: October 2
Best strategy game ever! Not for the feignt of heart. Very in depth, very historical and very stratigcal. Not great for casual strategy players, because it can be a bit slow sometimes. However, if you love history and love strategy games, then this is one of the best out there.
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Confederate States Of America
691.7 hrs
Posted: September 2
I got hundred of hours on this game and it is one of my favorites. The game is very historical and the developers are great people if you need any help on the game. I do recomend this game to anyone who loves the civil war era.The game worth the money and i think anyone who plays it and gives it time they will enjoy it like i have. So take a chance and get it. But i do recomend that you buy the download content to the game because you get more scenarios to play.
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[1SC,C] Mjr. Locke1740
311.1 hrs
Posted: August 21
Great strategy game! Love it!
Helpful? Yes No Funny
0.3 hrs
Posted: August 4
Technique problems are too many. The tutorials are foolish. The interface is unreasonable.
Helpful? Yes No Funny
31.3 hrs
Posted: August 3
What makes a giant, stat-filled, historically accurate, 100 page manual, 2-d map, 2-d units, huge map of the United States, Mexico, Canada, and part of the Caribbean, fun?

What makes a wargame fun is both its historical accuracy and momentous time-sink it takes to fully grasp the mechanics, gameplay, and aim of the game. The journey in learning all of it is really the best part. Sitting there and analyzing the unit pictures, stats, and reading events that happened during the time period accompanied by music from the period is what makes this game fun. If you ever learned about the American Civil War but text-books with fancy pictures and paragraphs-on-paragraphs of text didn't strike your fancy, maybe a game designed to both teach you and actively have fun in such affair, will.

Civil War II will allow you to play the Union or Confederate side, which ever side strikes your fancy. Futhermore, you'll be able to mobilize these two faction's infrastructure both economically and militarily to achieve either the historic or alternate-historic victory of either side. The goal of the game is to defeat the enemies' army and naval units and capture vital objectures (towns, cities, regions, etc.) until you meet the victory conditions specified by the scenario.
Most scenarios have "sudden death", which means if you capture all the objectures early and manage to lower the enemies' national level to a certain level, you can win the scenario before the turn limit is up. But don't let turn limits scare you away, the term limits on the grand campaign and medium sized scenarios are momentous, some ranging a whooping 80+ turns to 15+ if they are battle scenarios. In Civil War II, if you don't want to go through all motions of organizing the army and navy during the grand campaign, there are battle scenarios available as well. These scenarios usually begin with the army and navy already properly organized, and all the player has to do is manage the strategic manuvering of the army well, setting important combat stances and rules of engagement to achieve victory against the enemy. The AI in this game is swift, and strikes with an iron fist. The AI in Civil War II will not show you mercy, therefore, for new comers to such a wargame should note that the losing battles and getting your butt kicked by the AI is completely normal in the learning process of Civil War II.

To sum up this review, Civil War II is a fantastic game, and is also one of Ageod's newer titles with a streamlined interface and as always, a great job in re-enacting the subject conflict with historical accuracy and attention to detail such as an accurate representation of combat, moral, etc. Both food and ammunition is accounted for, and contruct armies through corps, divisions, regiments, and brigade units, all the while building factories and armories across the nation the fuel the war engine to achieve victory. There are plenty of historical events and decisions to read and choose from, and there is a lot of content to wrap your head around to immerse yourself in the game and conflict.
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Monster Fart
75.2 hrs
Posted: July 26
not a game for kids who are used to anime and pokemon go.
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13.1 hrs
Posted: July 16
multi crashes ridiculously complex
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39.9 hrs
Posted: July 1
Good game. I would recommend it, even with its occasional tendenacy to CTD (which seems to be the biggest complaint about the game). I have found, though, if you save every couple turns, which is super quick to do, it seems to forgo the CTD. However, even if it does still crash by-chance, if you save at the beginning of each turn, it takes no time to load the saved game back up.

Game is very deep and has a high learning curve, which I personally enjoy. Playing or watching (via Youtube) the tutorials is a must. Graphics are nice as well. Alot to do in the game each turn, if you so desire, that can be time-consuming (in a good way). The game has many historical events, and is loaded with different options to choose from each turn to develop your economy, improve your infrastructure or counter the enemy.

Many different choices can be made, for example, that affects European intervention. It's a juggling act trying to balance everything just right each turn so that you have the resources you need to furnish and maintain your standing army, while also building it up, and investing in your economy so that it still grows and keeps you stronger than the South.

The problem early on is the ineptitude of your unwieldy Army, if you play the North, so it is almost impossible to win a quick victory; thus, forcing you to try to hold the South at bay while you invest in your industry and foreign diplomacy until you have the leaders, and army, necessary to crush the rebellious scourge and unify that great Union once again.

I have played a little over 17 hours and I've only made it to July 1862- I like it! Currently, I'm sitting outside the flanks of Richmond with a decent size army, but, Lee has build a formidable army that is safely hunkered down in the stalwart defences of this now fortified city with reinforcements on the way. He has better generals, and a dedicated, zealous army that lives in defense, but I have time, size and the cause of righteousness on my side!

Rating: 7.5/10.
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