You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game.
User reviews: Mostly Positive (76 reviews) - 73% of the 76 user reviews for this game are positive.
Release Date: Sep 17, 2013

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"An evolution and refinement of the AGEOD system of battle logistics, troop organisation and simultaneous timing and resolution of turn based conquest."

Recent updates View all (4)

June 3

Civil War II Updated to version 1.0.6!

Civil War II has been updated to Version 1.0.6! This new version improves the general gameplay in many ways, from fixing a bug related to the hosting time to a change in how forbidden regions are displayed!

Be sure to check the changelog below:

- A fix in the hosting time speed up that had a bug. This bug hampered the AI significantly.
- A failed regional decision is always removed from play.
- You always get a 5% MC if you have a non-passive force in a region.
- When winning a battle, you usually get a large % of the enemy MC.
- Changed back how forbidden regions are displayed for RGD and units production.
- Raids decisions now only remove 1 depot level as expected.

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“ the best simulation of the entire war on the market”
4/5 – Critically Sane

“Civil War II is an undeniable success”
Gazette du wargamer

“For all armchair generals with an interest in the American Civil War, Civil War II is a game that you cannot pass up.”

About This Game

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.

This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game. There are a host of real military leaders to appoint with their own strengths and weaknesses and choosing the right man for the job is crucial. However you are not just a military leader and must make vital economics and political decisions. These can have far reaching effects and you can even influence foreign intervention from the French & British who were constantly intervening in America for power and prestige.

Each turn lasts 2 weeks and you must issue your orders in advance, planning on where the enemy will be, not where they are now – which is called a WEGO system (We Go at the same time). Orders are executed simultaneously in 14 phases – 1 per day. Battles are resolved on the day they occur so scheduling the arrival of your forces and planning the logistics or your army are key to success. You can send a massive force to assault an enemy position but if you do not carefully plan the attack you can have you troops arriving piecemeal and being easily dispatched. The WEGO system adds excitement and suspense and is far more realistic than traditional turn based games.

This is must have game for anyone interested in the period or grand strategy games in general.


  • Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign.
  • Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads!
  • Production: Control your nations spending on the military without worrying about micro managing the economy.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply and Fog of War
  • Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
  • Navigable rivers which played a crucial role during the Civil War are represented.

    Scenario list

  • Two Tutorials scenarios
  • 1861 First Manassas (Battle of Bull Run)
  • 1862 Shiloh
  • 1862 Sibley (New Mexico Campaign)
  • 1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign)
  • 1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign)

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or higher
    • Memory: 2 GB RAM
    • Graphics: 1024Mb video card
    • Storage: 3 GB available space
Helpful customer reviews
26 of 26 people (100%) found this review helpful
1 person found this review funny
81.2 hrs on record
Posted: September 17
The bad reviews almost stopped me from getting this...This is why I am writting this review. I ended up getting the game and was very very happy with it. It has a tremendous amount of depth, features and choice options on how to manage your side of the conflict. I really enjoy the strategic and regional level choices, while coordinating supply and unit command formations.

I hate bugs and I hate crashes, when i read that in the reviews it was very dissapointing and I almost didn't purchase the game. If you are experience crashes, there are several suggestions in the forum as to fixes. For me personally I used the userpath.ini delete fix and thought that worked very well cutting down on crashes. Also something to note, you can get the game to auto save between 3-12 crashes or tech issues shouldn't stop anyone from playing as you can easily recover, and sometimes just reprocess the turn.

Immersion, This game via its strategic and regional level options combimed with supply, unit production and army configurations is defintely a deep, rich and immersive experience. The map is huge, has many fiters and the wego system is by far the best system to be used on this kind of game. I want to really reiterate that, some games I don't think its great for and this is the first game I've truly been able to say, is better off for having the wego system as it provides the best gaming experience for this war/era.

This is not for the light hearted gamer nor the total war style of gamer. This is actually more realistic because in a grand strategy sense you are not some godlike presence that can order every individual unit on the battlefield. You do choose who commands your bde, division, corps or armies, you do get to build up these types of units and combine them to make your composition of forces, and if you pay attention to the ground your fighting on, supply, unit cohesion and all the other factors the game takes into account, you will do well. However, if you take 20k men into a seige, tell them to assault the walls with no arty support, guess what, ur men are gonna get slaughtered.

I personally spend 1-2 hours per turn, the game does 2 week time frames, early in the month for the first two weeks and late in the month. This works great because the game using the wego system processes each turn into 15 days. So coordination of forces matter a lot and in reality u have every single day of the war being played.

I had never been a fan of the ageod battle system, I personally dont think its right for the american rev period, nor do i think its right the for world war one era, for the civil war and the napoleonic era though its really is the most realistic and superior system for those time periods. I encourage you if you are a grand strategy fan, to try it and give yourself a few days of playing to get used to it. I believe like myself you will see the benefit and the beauty of the system in this time period for this title.

You will absoutely get your monies worth if you put in the time to learn the features and options. The Grand strategy genre is my absolutely favorite and those are the games I really excell at because of all the different things you have to manage. I know this isn't billed as grand strategy because you can only play two sides, but the amount of choice, different options and features in the game make it a grand strategy title to me. Indeed, I wish they came out with a game like this that allowed u to be any country in the world like a lot of the paradox titles allow you to do.

All in all i highly recommend this game if you love history, the civil war, and grand strategy games.
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14 of 20 people (70%) found this review helpful
13.6 hrs on record
Posted: July 21
I want to like this game. I love the civil war and this game is as indepth as can be. A lot of history to learn. Though, I can not spend 45 minutes on a turn when the game has a 50/50 chance of crashing. I have re-tried the game after each update for the last year hoping that they fixed the crashing issue. It's sad, because I could see myself playing this game like a religion. There comes a point in which you just have to give up, which is a shame. My pc should be more than enough to handle this game:
Cpu: I7 5960
Mem: 16 GB DDR$
Graphics: 2x (sli) 980gtx
SSD drive.
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1 of 1 people (100%) found this review helpful
249.1 hrs on record
Posted: July 30
This Game by far is the best sim of the Civil War since War Between the States made in the 70s by S.P.I. . I have 3 versions of this game to date the latest one playes well its truly a great study of that war.
For it to play great you neeed 32gigs of ram i7quad4 a far video card the game runs perfect and the ai does a much better job. If your looking for eye candy its not there winning the game requires planing and knowing the history of the war. The map is nice looking . I got the game rather cheap onsale at steam around 30usd or less. I have 228 hrs on the game. Keep in mind the combat is not tactical its more like reading a after action report from your Army commanders. Fog of war is a must. A high end machine makes the game perform better when you allow the ai to have the max memory allowed and as much time as it needs to makle a good move in the game settings.
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1 of 1 people (100%) found this review helpful
53.9 hrs on record
Posted: June 25
This takes time to learn and time to play. But a fantastic game when truelyunderstood!
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1 of 1 people (100%) found this review helpful
211.7 hrs on record
Posted: June 19
Akin to a previous reviewer - I'm British but have a deep fascination with the ACW - the sheer bravery of men fighting a 'modern' conflict using Napoleonic tactics both humbles and appalls me. However enough ruminating - the game itself offers a very entertaining model of the strategic military aspects of the war.

Leadership and command ratings of the various generals are brilliantly realised - which is somewhat of a disadvantage with the game as it has a large bearing on influencing tactics i.e. rush to get your most able generals promoted as early as possible - but , as wargamers. we have the invaluable benefit of hindsight to know that Grant, Sherman, Forrest, Cleburne et al were extremely capable - the enjoyment is in giving them opportunities to shine in other theatres and to change the course of history.

Related to this is the extremely well realised Army and Corps structure - with the most able generals 'marching to the sound of the guns' and turning a desperate situation into a glorious victory. It also makes historical scenarios repeatable as it's extremely viable to tempt an opposing force into a seemingly winning situation only to throw a nasty surprise his way ala Lee and Jackson.

Supply is another strength of the AGEOD engine - it's possible for many a glorious victory march by a well led force to flounder in the face of cut off supply routes.

My only issue so far (playing as the CSA) is that compared to the first incarnation of the game (Blue and the Gray) is that the Union AI appears less apt to stretch my resources in the western theatre or with his naval superiority - but that might be due to me being more prepared for these eventualities.

I'd recommend this game to fellow ACW affeciandos - however it won't be to everyone's tastes - you either enjoy the AGEOD engine and it's sometimes annoying fatal crashes (but every turn is auto saved and in terms of hours played they aren't that frequent) or you don't.

In short the best strategic game of the Civil War you're likely to find.
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