You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game.
User reviews: Mostly Positive (64 reviews)
Release Date: Sep 17, 2013

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Recommended By Curators

"An evolution and refinement of the AGEOD system of battle logistics, troop organisation and simultaneous timing and resolution of turn based conquest."

Recent updates View all (4)

June 3

Civil War II Updated to version 1.0.6!

Civil War II has been updated to Version 1.0.6! This new version improves the general gameplay in many ways, from fixing a bug related to the hosting time to a change in how forbidden regions are displayed!

Be sure to check the changelog below:

LIST OF CHANGES
- A fix in the hosting time speed up that had a bug. This bug hampered the AI significantly.
- A failed regional decision is always removed from play.
- You always get a 5% MC if you have a non-passive force in a region.
- When winning a battle, you usually get a large % of the enemy MC.
- Changed back how forbidden regions are displayed for RGD and units production.
- Raids decisions now only remove 1 depot level as expected.

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April 15

Civil War II version 1.0.5 is out!

Good news soldiers!

Patch 1.0.5 is finally released and it’s huge!

A significant number of changes and improvements are brought to you upgrading the game to make it even more historically accurate: neutral Indians are passive (should stop them from besieging or interfering with USA/CSA units) and leaders of different nations, for the same side, don't compete in the same chain of command anymore!

Download this update and improve turn resolution speed by at least 50%!

Be sure to check the entire changelog here

You can download the patch from here

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Reviews

“...is the best simulation of the entire war on the market”
4/5 – Critically Sane

“Civil War II is an undeniable success”
Gazette du wargamer

“For all armchair generals with an interest in the American Civil War, Civil War II is a game that you cannot pass up.”
GamersHall

About This Game

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.

This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game. There are a host of real military leaders to appoint with their own strengths and weaknesses and choosing the right man for the job is crucial. However you are not just a military leader and must make vital economics and political decisions. These can have far reaching effects and you can even influence foreign intervention from the French & British who were constantly intervening in America for power and prestige.

Each turn lasts 2 weeks and you must issue your orders in advance, planning on where the enemy will be, not where they are now – which is called a WEGO system (We Go at the same time). Orders are executed simultaneously in 14 phases – 1 per day. Battles are resolved on the day they occur so scheduling the arrival of your forces and planning the logistics or your army are key to success. You can send a massive force to assault an enemy position but if you do not carefully plan the attack you can have you troops arriving piecemeal and being easily dispatched. The WEGO system adds excitement and suspense and is far more realistic than traditional turn based games.

This is must have game for anyone interested in the period or grand strategy games in general.

Features

  • Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign.
  • Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads!
  • Production: Control your nations spending on the military without worrying about micro managing the economy.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply and Fog of War
  • Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
  • Navigable rivers which played a crucial role during the Civil War are represented.

    Scenario list

  • Two Tutorials scenarios
  • 1861 First Manassas (Battle of Bull Run)
  • 1862 Shiloh
  • 1862 Sibley (New Mexico Campaign)
  • 1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign)
  • 1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign)

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or higher
    • Memory: 2 GB RAM
    • Graphics: 1024Mb video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
32 of 45 people (71%) found this review helpful
19.2 hrs on record
Posted: February 26
In short:

I do not recommend this game, giving it 1 star out of 6.

The game runs slow and the extreemely poor UI, bizarre AI behavior, illogical combat and supply rules inhibit gameplay behind repair. The game requires you to micromanage a lot of units, even simple actions require hundreds of clicks and repeating the same tedious minutiae over and over again.

1. The game is poorly optimized and resolving a turn takes way too long.
2. The UI is very user-unfriendly and the game is absolutely horrible at providing you the information you need to understand what is going on. This is a huge issue with a game of such large scale.
3. The map gets cluttered with unit stacks and sorting these out is a tedious and unnecessarily long process.
4. The game's command chain and army organisation rules are interesting, but are poorly implemented which inhibits gameplay.
5. The AI makes poor, illogical choices - Confederate AI in late 1861 for example moved teh vast majority of troops from Richmond in order to mount a pointless offensive at Cleveland Ohio. As a result I took Richmond in December 1861 far too easily.
6. Only supports Play By Email multiplayer. We did it back in the 1990s, time to move on AGEOD.

The end result is that the game is tedious, slow and user-unfriendly at its very worst. I'm thoroughly disappointed by it., especially after reading the positive reviews. Sadly the reviewers failed to report on the game's numerous shortcomings.

Long, detailed version:

GAMEPLAY,AI, RULES, REALISM:

The AI is in general not very good and will pursue both historically implausible offensives as well as moves that are plain dumb. In my game as the Union, the confederate AI moved most of its army from the Shenandoah and Richmond to launch a strike at Cleveland Ohio. This allowed me to take a mostly undefended Richmond in December 1861, while the AI was gallivanting at lake Erie.

Supply rules are very poor and create absurd situations - that Confederate army in Cleveland was cut off from the south entirely, but stayed in supply as Cleveland was a city with a harbor and thus generated a lot of supply. The game did not "notice" that said harbor was at a lake controlled by the Union.

Political and economic decisions are good, like in most AGEOD games. However, again like in most AGEOD games, these take a back seat to actual military action and that's where the game does not perform well at all.

Combat results are poorly explained and I found myself scratching my head many times. For example, a 5000 men division of mine collided during movement with a 11 000 enemy force. Both were in clear terrain, 100% supplied, I was the attacker and my general was a very poor one, my units mostly volunteer militias and I did not have enough Command points for this stack either. For some absurd reason I basically overran the enemy unit, dealing 5000+ casualties at the cost of 700 men. I checked all the after-battle reports and found no indication why this was so. The report even stated that some of my men deserted at the face of the enemy! (no such status for the opposing side) So why did I won?! This is just one example, I seen such outcomes numerous times.

The tactical options once a battle takes place are very simplified, you do not get to command any units on a tactical map or nothing of that sort. Instead you pick from a series of strategy cards, which function much in a scissors-paper-rock fashion. Very disappointing.

OPTIMIZATION:

The game is poorly optimized, Even with the "Give AI more time" options turned off resolving turns takes a lot of time. On average (counted for December 1861 and March 1862) each WEGO turn takes 3.5 minutes to resolve and that is just the units moving, I'm not counting the time consumed at simulating battles. The main campaign has 114 turns, which gives you 6.6 hours of just waiting for the computer to resolve the moves.

UI:

The UI in most AGEOD games is bad, but here the sheer amount of units greatly increases the problems one has with this. The eastern theatre between Washington and Richmond becomes quickly cluttered with numerous stacks that with their graphics cover beneath them objectives and terrain. This made sorting out my Army of the Potomac a huge pain and took a lot of time each turn.

It is absolutely necessary in the game to combine brigades into divisions, these into a corps and these into armies. The game does a poor job at depicting which corps stack belongs to which army - to check you have to click on it every time and even then all it does is to flash the army command stack - which might in some cases be a screen or more away. To remove a single brigade from a division, you need to manually disband the whole division and then re-form it. You will need to do this all the time, in order to send damaged brigades to the rear to let them rest and refit.

On a map of this size, with so many small units being built in various locations it becomes vital to quickly locate the unmoved newly deployed units. Yet the game does not have a "go to next unmoved unit" button. So each time you need to open the ledger with some 80+ unit stacks listed and search for that 3 unmoved militia brigades that you want to ship out by rail. Which can be a big pain, as you need to distinguish them from 16 other militia units you placed in various regions to act as immobile garrisons - the ledger will not filter these out for you.
The ledger was so unwieldy and user-unfriendly, that I actually resorted to al-tabbing and creating an excel spreadsheet to keep tabs on various units.

Renaming stacks could help with this mess, but sadly there's a bug which did not allow me to delete the old name and replace it with a new one. Very frustrating.

In short, the horrible UI combined with the huge scale of the game made it near unplayable - it was a tedious, long and annoying process just to understand what is going on the map.

GRAPHICS:

While graphics in strategy games are not that important, I would like to observe two things
1) Unit and leader graphics were clear, crisp and pleasant to look at. Definitely one of the stronger sides of the game.
2) The map on teh other hand felt bland, the colors were unrealistic and annoying. My eyes became tired after a few hours looking at the map, which is a bad sign - does not occur in most strategy games. This is a real downgrade from AGEOD's first civil war game, where the map was in soft, natural colors and much easier to look at.

SOUND:
-Sounds felt generic, not bad nor very good.
- Music was ok as it was period instrumental tracks. Sadly most were very short and after s few hours became very repetitive.

MULTIPLAYER:
Only supports Play By Email multiplayer. We did it back in the 1990s, time to move on AGEOD.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
12.3 hrs on record
Posted: April 9
The most in depth Civil War game out there. Very enjoyable. The interface takes some time if you are not used to AGEOD game but the tutorial is very good.
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13 of 22 people (59%) found this review helpful
1 person found this review funny
85.3 hrs on record
Posted: March 24
1st of all let start by saying I really do enjoy the game when it works. Im not one who needs all the bells and whistles that a game like TW Shogun 2 offers although i absolutely love that game, this is different however with no rts at all just turn based GP. the graphics, if your into that kind of thing are lame at best and the game crashes about every 6-10 turns on average (which is unacceptble for me since i payed full price) and i have a pretty sweet rig so i know this crappy game isnt maxing my pc out. simply for me to write a review on any game should speak volumes to anyone reading this as I NEVER WRITE REVIEWS but this game has P****D me off for the last time.
So to sum this up people its got awesome historical value, i love the depth at which i can organize my units i.e brigades, divisions, corps and finally armys, GREAT. however all that aside for $40 these guys are completely insane like i said i can play shogun 2 on the highest graphics settings with the max # of troops possible and it doesnt even phase my rig SO WHY DOES THIS S****Y A*S GAME KEEP F*****G CRASHING ARE YOU KIDDING ME SERIOUSLY GUYS GET YOUR S**T TOGETHER AND FIX THE GOD***N GAME I PAYED YOU GOOD MONEY FOR THIS TURD WITH NO OPTION OF A REFUND SO THE LEAST YOU COULD DO IS PUT OUT A D**N PATCH OR SOMETHING!!!!!!!!!
With all that said please dont do what i did and read all the reviews and think "nah my rig is bada** it should be fine" BECAUSE IT WONT DONT BUY IT PLEASE FOR THE LOVE OF GOD I SPENT 10 MIN OF MY LIFE WRITING THIS TO SAVE YOU, THE LEAST YOU COULD DO IS HEED MY ADVICE............ thank you
p.s the devs should be ashamed im serious this is the only game review ive ever written but this is not the only bad game ive played (so whats that tell ya) usually i can chalk it up as loss and move on but as i said in the begining i do like the game and most of the content i just want so badly for it to work but after getting on the net and reading more into it can see thats not going to happen.... DONT BUY IT FOR F*CKS SAKE PLEASE...
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4 of 5 people (80%) found this review helpful
96.9 hrs on record
Posted: May 20
Long and short of it is this. Civil War 2 isn't perfect, but if you're a patient wargamer, with a love of history, then this game is for you. The strategic view, as with all AGEOD games, is about as solid as you can get while still remaining easy to use. Tactically, this game is wanting. I love the addition of the "battle strategy" feature, but it never felt like picking a strategy in that feature really turned the tide in battle. If AGEOD adjusts that a bit, it'd be great!

I'd recommend this game for serious and semi-serious wargame enthusiasts. If you're looking for simple, this isn't it.
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2 of 3 people (67%) found this review helpful
13.6 hrs on record
Posted: July 21
I want to like this game. I love the civil war and this game is as indepth as can be. A lot of history to learn. Though, I can not spend 45 minutes on a turn when the game has a 50/50 chance of crashing. I have re-tried the game after each update for the last year hoping that they fixed the crashing issue. It's sad, because I could see myself playing this game like a religion. There comes a point in which you just have to give up, which is a shame. My pc should be more than enough to handle this game:
Cpu: I7 5960
Mem: 16 GB DDR$
Graphics: 2x (sli) 980gtx
SSD drive.
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