For the obsessed only. Half the game is spent walking from place to place trying to find the hidden object spot that's reactivated; you'll replay most of them 3-4 times each, and it's always the same. No new items, old items are never removed. The game is obsessively linear; even if you have an AHA! moment and know you'll need something, you can't grab it. :( And when you need several items in a row, it doesn't activate all the rooms at once, only one at a time, so you can be led along like a good doggie and never veer off the path. The time mechanic would have been kind of cool, but it was woefully underused. I don't even need to go into the story, which is appropriately bad for this kind of game; the ending was a joke, though, basically "congratulations!" then dumping you back to the title screen. Graphics are mediocre; it usually wasn't hard to tell what something was, but everything looked cut-pasted with no consistent lighting, plus the usual mindlessly hiding long things on edges.
The worst part was the misspellings and the wrong words, like calling a butternut squash a pumpkin, or a cutting board a "trencher", or a vaccuum tube an "electric lamp", which is actually an important story item. It adds up to some real confusion, and makes you wonder how much of the game was just phoned it with a visit to wikipedia.
The music is actually pretty good, rather haunting. If it wasn't punctuated by long segments of no music at all, it'd be the highlight of the game.
If you're desperate for a puzzle, give it a shot, but there are many better options.