Help Ashley Ford find her father and solve the mystery of the Three Oak Mansion. A professional thief, Ashley has inherited this hobby from her father, who suddenly disappeared one night while he was trying to sneak into the Three Oak Mansion. You start the game in front of a big, deserted house that hides a lot of secrets.
User reviews: Mixed (128 reviews)
Release Date: Jun 13, 2014

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About This Game

Help Ashley Ford find her father and solve the mystery of the Three Oak Mansion. A professional thief, Ashley has inherited this hobby from her father, who suddenly disappeared one night while he was trying to sneak into the Three Oak Mansion.
You start the game in front of a big, deserted house that hides a lot of secrets. You are carrying a mysterious crystal that will help you travel in time and find the clues that will lead to the end of the adventure.

Features:

  • Over 80 nice hand drawn scenes
  • 24 minigames and hidden object scenes
  • classic game play mechanics
  • atmoshperic sound track

System Requirements

    Minimum:
    • OS: XP,Vista,7,8
    • Processor: 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 Gb
    • DirectX: Version 9.0
Helpful customer reviews
29 of 33 people (88%) found this review helpful
5.8 hrs on record
Posted: October 7, 2014
Compared to other Hidden Object games on Steam, this rates as one of the worst. Resolution is low with only fullscreen or window options. Objects have no consistent size or even perspective which leads to some confusion of what an item actually is. This is not even considerering certain items which are so badly defined you willl be wondering what it even is. This leads to more random clicking than actually finding the items.
Story wise, dont bother. No voice acting, no animation. Intro text is a few short words that you need to click 3 times just to finish one sentence. Ending is yeah you rescued us, thanks, game over. Literally.
Gameplay is abrupt, again no animations. You will be constantly running back and forth to the same hidden object puzzle, which will have all the items in the same places as last time you did it. Puzzles are mostly easy with the only exception being one requiring tiles to be associated with elements, and no clues as how to align them. I ended up skipping that one. Lack of animations again come into play on a few puzzles leading more to irritaion than puzzling.
I definately recommed looking at some of the other HOG's that actually look like they were made this millenium.
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26 of 36 people (72%) found this review helpful
1.3 hrs on record
Posted: August 16, 2014
The game is short and easy. The story is pretty boring though. Play the game casually, and you'll enjoy it.
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14 of 16 people (88%) found this review helpful
7.9 hrs on record
Posted: August 27, 2014
I like puzzlers although they are not my gaming focus. I picked this up in a bundle (at BundleStars) and I am finding it quite entertaining. I would rate it 7/10.

There are some negative reviews, which are fine since no game will appeal to everyone but I think mrozru's and AMX's comments are incorrect and unfair.

Granted there are better puzzlers but if you follow the clues, pay attention to the environments (which have good graphics), and have half a brain (you only need half as there are hints available at every scene) you will have little difficulty. Any easier and what would be the point?

Pick it up on sale or as part of a bundle.
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7 of 9 people (78%) found this review helpful
5.6 hrs on record
Posted: October 30, 2014
Fun way to pass time but too short for my taste. Game was over fast and I don't think it is worth its price like that. I got it on sale and I'm still wondering if it was still too expensive even for that price. I can find longer hidden object games for free.
Don't buy this at full price!
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5 of 6 people (83%) found this review helpful
26.6 hrs on record
Posted: November 1, 2014
Unless you find this for $.99 and have NOTHING else to do, don't buy this game.

Each hidden object scene contains the item you need on the list, so once you find it finishing the rest of the hidden object scene seems pointless. Most of the game is going back and forth through old scenes looking for a hidden object scene to pop up so that you can find the next item you need.

The base storyline to the game lacks any depth and even after all that bore I was shocked at how quickly the game ended after I finished. Usually there is some "finishing story", but this basically was "...and that is all!"

Free or less than a dollar, anything other than that and you are wasting time AND money!
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6 of 8 people (75%) found this review helpful
8.4 hrs on record
Posted: October 5, 2014
To be quite honest, as long as you simply look at this as a linear hidden object game, you won't be disappointed. It's extremely forgiving- to the point where there's no time limit, no penalty for errors or hint abuse, and no bad end.

You play as the daughter of a very successful cat burglar, who has vanished on his latest caper- a house on the coastline of the northeastern United States, where a scientist and his helper have vanished. Your job is to collect hidden objects and find key items in those puzzles to open the path in front of you, leading towards your father and discovering just what happened and whatever went wrong to get the mansion in this state.

There's a fair amount of puzzle-solving, but the game will tell you outright if you're missing any pieces to the puzzle you're working on- so if you still need other pieces, you'll be able to find out right away instead of wrestling with it for three hours and realizing then that you were missing a piece. There is plenty of backtracking, and none of the items ever change places.

If you can grab it for five bucks, it's a good game for the younger crowd, but those looking for a deeper offering may want to give this one a pass.
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5 of 7 people (71%) found this review helpful
3.9 hrs on record
Posted: November 6, 2014
For the obsessed only. Half the game is spent walking from place to place trying to find the hidden object spot that's reactivated; you'll replay most of them 3-4 times each, and it's always the same. No new items, old items are never removed. The game is obsessively linear; even if you have an AHA! moment and know you'll need something, you can't grab it. :( And when you need several items in a row, it doesn't activate all the rooms at once, only one at a time, so you can be led along like a good doggie and never veer off the path. The time mechanic would have been kind of cool, but it was woefully underused. I don't even need to go into the story, which is appropriately bad for this kind of game; the ending was a joke, though, basically "congratulations!" then dumping you back to the title screen. Graphics are mediocre; it usually wasn't hard to tell what something was, but everything looked cut-pasted with no consistent lighting, plus the usual mindlessly hiding long things on edges.

The worst part was the misspellings and the wrong words, like calling a butternut squash a pumpkin, or a cutting board a "trencher", or a vaccuum tube an "electric lamp", which is actually an important story item. It adds up to some real confusion, and makes you wonder how much of the game was just phoned it with a visit to wikipedia.

The music is actually pretty good, rather haunting. If it wasn't punctuated by long segments of no music at all, it'd be the highlight of the game.

If you're desperate for a puzzle, give it a shot, but there are many better options.
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7 of 11 people (64%) found this review helpful
3.5 hrs on record
Posted: October 7, 2014
Not one of the better examples of this genre. Most of the item puzzles are fairly obtuse; I rarely felt like I had outwitted a puzzle rather than solving it by brute trial and error. You constantly have to backtrack to find new items that popped up in a room you've already been to many times; the hint system is the saving grace here, as hints were given quite generously, and if I had needed to actually search through each room everytime I accomplished something, I probably would have quit long before the end.

The minigame puzzles were for the most part enjoyable, if a bit easy.

The hidden object sections felt too numerous; I would occasionally run into three within a five minute time span, or that's what it felt like at least. Sometimes the wording on the puzzles was odd, but that is likely just an issue of regional dialects. In America we would never call a butternut squash a pumpkin.
I had an few issues at times with click detection on some of the hidden object puzzles, which could be troublesome when I wasn't 100% certain that I was clicking on the right object. One in particular had me looking for a briefcase. I clicked on it several times and then decided that that wasn't the right object. When the hint became available it showed that I had in fact been clicking on the briefcase, and those clicks just failed to register.

The art was nice, and the music wasn't bad either, but it did get repetitive fairly quickly.
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: November 14, 2014
Got this on listia and glad I didnt spend money on it.


The game itself looks okay, as do most point and click hide and search games. But it's short, too short to be worth the money for it as a standalone game.


The storyline is okay, its fairly generic, as are most point and click games.


Most of my time was spent walking to different areas trying to figure out what to do, I ended up replaying areas over because the game doesn't seem to save, at least not for me.


I gave this a thumbs down mostly due to it being generic, boring, and short. But if these types of games interest you you'll probably like it for what it is.
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3 of 4 people (75%) found this review helpful
4.8 hrs on record
Posted: September 16, 2014
The story is thin at best, there are little to no guidelines for where to go, and THE worst part is that you must complete the same hidden object puzzles over and over and over again to advance the plot, but only after you backtrack through the whole game to see if you have to solve it yet again.
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: September 28, 2014
Technically not well done, e.g. no way to adjust resolution. Strange translations. Not clear where there are new screens. Some puzzles give you no hint what to do initially.
Looks nice though, but it's one one the worse ones.
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: October 7, 2014
It is said that if you play one hidden object game, you have played all. This one do nothing to disprove that claim.
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: October 9, 2014
Hidden object games are so formulaic that you'd think they'd be hard to screw up, but Crystals of Time has found a way.

Most hidden object games offer some leniency in where you can click on an object, but in Crystals of Time the clickboxes are very narrow. Sometimes clicks failed to register, so I kept searching for that object even though I had already spotted and clicked it. Unnecessary confusion.

The game often has you revisit hidden object scenes and resets them each time, so you'll be looking for the same objects over and over. This makes for a repetitive and tedious experience. Not helping matters is the fact that much of your time is spent looking for X number of copies of a given macguffin before you can proceed, which just pads the game out further.

Crystals of Time has made looking for hidden objects, the core element of its genre, into annoying busywork. Go dig through junk heaps somewhere else.
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4 of 6 people (67%) found this review helpful
6.0 hrs on record
Posted: August 8, 2014
Crystals of Time is a nice point and click game with puzzles and hidden-objects pictures. Considering I bought this for less than a dollar when it was on sale it was toally worth it. There is some running around looking for hidden items but if you're lazy or having trouble finding the next clue or object you can use your crystal to give you a hint. If you want to relax and enjoy a story this is a nice little game to do that with.
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4 of 6 people (67%) found this review helpful
6.7 hrs on record
Posted: August 26, 2014
Crystals of Time is a fun little hidden object game for anyone looking to kill three-or-so hours without too much mental commitment. There are a handful of puzzles, the difficulty of which range from very easy to moderately difficult, yet the mere activity of going through and solving them is satisfying enough. While the game is pretty straight forward, with only the occasional possibility of getting stumped, you can use the time crystal Ashley Ford starts out with to give you a hint--these are visual cues that trigger the player's understanding of what to do next instantaneously. There were, perhaps, a few too many of the "hidden object" sessions, but these are trifling and take only a few minutes to complete, even when you're presented with two or three to complete in a row. A big hint I would have found useful: if you come to a place where you seem to have run out of things to do, return to the places where you have scavenged for hidden objects before; often you will have to do another round of object finding in order to come up with the next item needed to proceed in the game.

One of the strongest elements to Crystals of Time is the artwork. As the entire experience plays out in a series of still pictures (with some minor animation at times), the player is treated with a wide array of stunning visuals that range from the vast, brooding insides of a sprawling mansion, to a glittering moonlit coast. It is an art style which is relatively simple, but detailed and colorful enough--with an excellent use of source-light shadings--that it never gets tedious to look at. In addition to the art, the soundtrack is both simple yet effective, adding to the atmosphere of the game in a substantial way. And, although there are only three-or-four songs to be had, the game designers were smart enough to allow for long stretches of silence between each play so that they don't get redundant.

The story, on the other hand, isn't very remarkable. It's pretty shallow and without any real character depth or interaction. Still, in a simple hidden object game such as this, it's not really all that imperative. The surface-deep story matches the overall casual nature of the game, and it's not really a knock against it; this game is light fair, enjoyed best when entering into it with a hankering for a nice, noncommittal gaming experience. I did, however, run into one glitch which probably won't happen reliably with every play-through: the journal somehow got locked up halfway through the game, and with each proceeding entry, the text overlapped upon the previous entry, rendering the book virtually useless. Thankfully, the game is clear enough that it did little to hinder my progress.

After all's said and done, Crystals of Time comes recommended at it's cheap $4.99 price-point, and is a no-brainer on sale for two dollars or less.
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4 of 6 people (67%) found this review helpful
8.6 hrs on record
Posted: October 25, 2014
Simple puzzle adventure game with nice artwork. Allows hints as well as a 'skip' option if you get stuck solving some of the ciphers.

Idea is to find all the crystals and solve the mystery of what happened to Ashley's father.

Has one standout technical error that I feel should be mentioned: Coal, found in another 'collection heap' a little later in the game, should have been used earlier (along with, say, a bottle of potassium nitrate from her dad's lab) to combine with the sulfphur to make the explosive. Sulphur alone won't do it...

(Note: Acquired via a bundle)
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: November 8, 2014
I got this in a bundle. Decided to play because I am addicted to point-and-click games, but this is the first Hidden Object game I have ever played. If you are into that kind of game, you will like it, but be aware that the game repeats the same hidden object collections, inducing you to just click on everything because some objects are too well hidden. Only get it in a sale and if you enjoy hidden object games, as this is not a very memorable game.
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: November 9, 2014
Preface: I usually don't play hidden-object games, so I might be biased negatively.

I found this game's artwork to be quite good, and if you were able to pick it up in a bundle or on sale, that alone might justify some of the cost.

Gameplay wise, I am very pleased with the hint system, helping you progress when you're truly stuck.

On the flip side, I get routinely annoyed by the fact that I need to come back to a room multiple times, with little indication as to why I couldn't do it in one visit, or why I need to go to that particular room (other than to backtrack every one of your steps every time you progress with the game). I'm perfectly fine with noting down that there's an unsolvable puzzle in a certain room and coming back to it... but I don't enjoy searching the entire mansion for a pair of tweezers (I don't even remember where I got them) when you would hope that the character would have one in her kit.
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1 of 1 people (100%) found this review helpful
4.8 hrs on record
Posted: December 1, 2014
pretty boring, few places to search and repetitive
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: January 3
While this game is not horribly bad, it's also not a lot of fun to play. The story seems like it was added as an afterthought, there's a short introduction and the end is as abrupt as a bucket of cold water to the face.

Most of the puzzles are far too easy, and the constant back and forth between locations just to check out which hidden object images are currently active gets annoying very fast.

Sometimes the music will randomly stop, leaving the game in total silence for a few minutes. This makes the half-hearted hidden object images even less fun. There's no real logic to the sizing or naming of some items, making it quite confusing and hard to recognize certain things. There have also been a few instances where I clicked a correct item but it did not register.

While playing I stumbled upon a minor bug (if you use the tweezers under the completed trophy row it will "return" the map piece), but aside from that it worked well with no problems.

There's a lot of better hidden object games, so I really don't see a reason for anyone to pick this up.
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