In this open world action role-playing game you will bring your dragon's story to life. Become a terrifying or benevolent dragon powerful enough to threaten kingdoms and leave its claw-mark in history. WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETED GAME.
User reviews:
Mixed (551 reviews) - 56% of the 551 user reviews for this game are positive.
Release Date: Nov 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is your chance to experience Dragon: The Game as it develops and improves in response to feedback from you and the community! We've worked hard to show you our core vision of the game and we want your help to shape Dragon's future.

When playing Dragon Early Access prepare yourself to have fun despite bugs and unbalanced skill trees.

Seriously, buy Early Access if you want to support the game, be part of a fantastic and growing community, and to help us make the best action RPG meets dragon simulator possible! Thanks for your support!”

Approximately how long will this game be in Early Access?

“Early Access will continue to our retail launch in the winter of 2016. We will follow an aggressive development road map with major release every three to seven weeks.”

How is the full version planned to differ from the Early Access version?

“The full version of Dragon will expand on the core game-play of Early Access. Better dragon models and art, new customizable body parts and weapons. Mid to late game will also be expanded with ways to economically and politically impact the world around you. Your dragon will also age and grow becoming potentially much larger as you carve your legacy into the world.

It is our hope that when Dragon leaves Early Access players will have an immersive, exciting action roleplaying meets dragon simulator.”

What is the current state of the Early Access version?

“The current build of Early Access includes basic combat and flight mechanics. A large open world, several villages to interact with and a few lairs hidden about. Players can hunt various wildlife and fantasy creatures and upgrade and improve their dragons.”

Will the game be priced differently during and after Early Access?

“The retail version of Dragon will expand in response to the community's support and demands. We anticipate the retail game to sell on Steam for $25-$35.”

How are you planning on involving the Community in your development process?

“We all agree that Dragon has some huge creative shoes to fill and we can't possibly do it without the community's support and feedback. During Early Access the development team will publish, edit, and implement a roadmap. Building new features according to what our players want.”
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Recent updates View all (35)

October 11

October Update - Version 8.9 is Live!

**NEW: Version 8.90**
*Wohoo! Major Update!*

Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here.

*Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the same character file.

*New Sound effects are in! Walking, running, flying, biting, and eating have sound effects. Hear villagers flee in terror. Blows to your armor ring and most NPCs, animals and animals have sounds now or will soon.

*Morale, Fear, and other NPC Emotes: NPCs will panic, yell, flee, and exclaim when confronted by your dragon. This is a precursor to our next dialogue and quest updates.

*Two new draconic races: Gold and Purple dragons have arrived in the lands.

*Gorey critical hits: Deal enough damage and you'll literally smash through your enemies.

*Capture NPCs by dropping them off in a lair or shelter you control.

*Physics base combat update! Slam and Trample: Knock your foes aside, push through crowds, and send your foes hurtling through the air by slamming your body or tail into them. Fun and effective! Hold control to move faster and cause collision damage to what you run into. Great for pushing throw a crowd or trampling things smaller than yourself.

*Level up System: The game will prompt you to upgrade when your dragon reaches certain thresholds.

Falling damage and animations: Squeal with draconic delight as you drop your foes from the sky and watch them plummet to the ground.

*Damage, armor, stamina update: Armor and stamina are displayed correctly.Stamina is required to use your breath attacks, to sprint/charge, and to jump. NPCs now correctly use armor as well.

*New villagers: Militia with spears (long reach), Militia with heavy armor.

*Distant trees and grass now load in at the correct distances.

*New weapons for NPCs: Maces, warhammers, axes and spears. Each weapon has its own profile of damage, armor piercing, reach, bleed effects and stamina drain.

*Capture NPCS: Animals and villagers dropped at your lair or shelter are now captives and will remain in your base.

*Terrain streaming code. Terrain will stream in around you based on your altitude. Proxy terrain will be loaded for far away terrains.

*Flight controls: Can now bank, roll, dive and flip while flying; use S,A,D,and X keys.

*New momentum and dive physics. Swoop down upon your prey. Use The X key or angle your dragon downward, while flying, to accelerate. This is still a little buggy.

New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Spend points on new body parts, armor, abilities, and upgrades

*New Health and Total Growth (your dragon's exp) bars. Open your dragon's hoard, profile, and growth menus for more.

*Responsive HUD update. Equipped weapons now display correctly.

*New breath weapons: Chill Breath (Cold), and Scalding Spittle (acid).

Bug Fixes
*All major "Crash to Desktop" bugs are fixed. Please let me know if you have any CTD, lockups, or blue screens of death.
*Fixed a bug that caused your dragon to repeat attacks again and again.
*Fixed falling through terrain bugs.
*Fixed bug that caused archers to shoot at you after you've killed them.
*Fixed bug that caused some buildings to hover in the air or too far below the ground.
*Some performance issues as new optimizations must occur.
*Fall damage may or may not apply.
*Some wonky sliding and physics effects, as we dial in the code.
*Greatly improved archer's aim.
*Streamlined character creation GUI

*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain!

**You may need to use the mouse or the S key to angle your dragon to land on its back feet.**

*NPCs may also clip or fall through the ground.

*Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with.

*Towns and cities are being reset for the new terrain, they may float above or below the terrain as well.

*You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\USERNAME\AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access".

*Your armor indicator may not fill completely or correctly. Breath and claw damage may not update correctly.

What's Next

I'll spend the rest of the week polishing this version, reading your bug reports, and will release Dragon's next patch around the 15th. We'll also be doing some livestreams in the coming weeks, as well as releasing a "How to Dragon" intro video, highlighting the games major changes and features.

To the skies!

23 comments Read more

July 7

July Update - Version 8.5 is Live!

*Thank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!*

I had originally intended to share this update last week but instead decided to spend the extra time improving performance and updating the flight controls. We worked straight through the weekend and have touched almost every system. We hope you'll be delighted with the new eating system, aerial acrobatics, growing/crafting system, updated shaders, dynamic sky, color palette, and more.

Of course, like any major patch, there will be bugs and tweaks. The list below details our patch notes.

Please let us know what you think!

**NEW: Version 8.50**
*New Terrain and Streaming code. Terrain will stream in around you based on your altitude.
*New Region: Winding Peaks. All regions load this area. We're able to create new terrains much faster now that we have a template and process.

*'Peer Ahead': Loads terrain even further ahead of your dragon! Great for scouting or scenic views. Press '1' to Toggle on/off.
*New Flight controls, your dragon can now bank, roll, and flip while flying; use S,A,D keys

*Momentum and Dive physics. Swoop down upon your prey!
*New shaders, textures, models, and lighting effects
*New day & night cycle including new sky, skybox, and ambient lighting
*Tooltips! Hit 'ESC' to bring up your mouse cursor: highlight object, prey, and NPCs of interest to learn more.
*New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Dragons eat messily, you've been warned.

*New Health and Total Growth (your dragon's exp) bars.
*New Weapons (bite, breath, tail) and armor (hide,scale,plates)
*New Profile and Hoard pages. Hit 'ESC' and click the button to bring up these menus
*New: Archers and Wizard shoot projectiles! Dodge flaming arrows and bolts of magical energy.
*Major performance and stability tweaks.
*Fixed bug which caused grabbed creatures to "slingshot" away from you when released; it was caused by NPCs root position becoming unbound from your dragons due to AI issue.

*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain!
*NPCs may also clip or fall through the ground.
*Be prepared for longer load times!
*Trees and grass may forget your viewing distances. Open the options menu and reset your distances if this occurs.
*Random Crash to Desktop bugs (Possibly from bears?)
*The game may think you're a green dragon, instead of a red, blue, black, etc. This is purely a labeling issue. In the gameworld your dragon will appear correctly.
*Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with.
*Towns and cities are being reset for the new terrain, they may float above or below the terrain as well.
*Weapons and armor are still buggy. Food eaten is not usable for crafting...yet.
*You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\USERNAME\AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access". Your player preferences can be tweaked by running "RegEdit". Here are two screenshots for reference.

Here are the new features of our world:

High-rez textures, new shaders, far plane trees, terrain, and structures. A truly dragon size region, we're experimenting with 20x20km and 40x40km terrains. Players with powerful PCs can increase the draw distance of terrain and trees for miles, which really increases the immersion.

Dynamic day and night cycle, new sky system complete with clouds, moons, stars, and ambient effects.

New belly and growth mechanics Eating fallen prey fills your belly. This food is digested and converted into growth points, which can be used to grow new gear and upgrades for your dragon.

Grow new weapons, armor, abilities We’ve implemented a fun, crafting like system for your dragon. Spend growth points you’ve earned from hunting and quests to grow new jaws, breath weapons, scales, abilities and more. Unlock new upgrades, body parts, and special abilities or develop your own unique, specialized items. Stats are slightly randomized and different gear is tiered according to its power level and your dragon’s hoard requirements.

Archer and Wizard Projectiles Archers, towers, wizards, cyclops, and enemy dragons can now aim at and shoot you. Hails of arrows and spells will greet unwanted visitors to human lands. Cyclops (and other monsters) are now even more threatening when they throw boulders and other dragon-smashing projectiles at you.

What's Next?

We need to finish cleaning up your dragon's profile, optimize and stream the new terrains, and clean up the Hoard and Growth systems. Expect a new update on Friday or Saturday.

See you in the skies!

54 comments Read more
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About This Game

Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are.

In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.

Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.

Curious? Follow our progress:

WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!

The completed game will include...

  • Hunt and feast on tribute as you grow more powerful through the years.
  • Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
  • Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
  • Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
  • Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
  • Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.

Planned Early Access Features...

  • Single and multi-player Co-op and PVP
  • Save and load your dragon
  • Moddable dragons and maps
  • Basic combat and RPG mechanics
  • Fire burns trees, villagers, and wooden buildings
  • Physics based flight
  • Real time day-night cycle

Development Roadmap

Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.
  • More monsters, wildlife, and fantasy races to populate the world
  • Quests, story lines, and lore
  • More and larger worlds to explore and conquer
  • Randomly generated worlds
  • Expanded combat and improved NPC AI
  • More destructible and intractable environments and objects
  • Additional breath weapons and magic
  • Updated graphics and physics
  • Improved sound and music
  • Awesome new dragon models. Play as different "species" of dragon
  • Additional RPG mechanics and customization options
  • Weather effects and natural disasters (volcanoes, tornadoes, etc.)
  • Expanded mod support
  • Additional languages and controller support

At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.

About Us

We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® XP/Windows Vista/Windows 7/Windows 8 (latest service packs) with DX 9.0c
    • Processor: Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • OS: Windows® 7/ Windows 8 (latest service pack)
    • Processor: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better
    • Storage: 4 GB available space
    • OS: Mac® OS X 10.8
    • Processor: Intel® Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better
    • Storage: 4 GB available space
    • OS: OS X 10.8 (latest version)
    • Processor: Intel® Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better
    • Storage: 4 GB available space
    • Processor: Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    • Processor: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (551 reviews)
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460 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.6 hrs on record
Early Access Review
Posted: October 3
It was a nice concept but is not a fun game to play in its current format. If I could see progress being made I'd be happy but there has been no update for several months and even before that progress was slow. The game is currently empty and boring, once you've flown around a couple of times you've basically seen and done everything there is. There are free to play games that are 100x better. Don't waste your time or money, I can't see this game ever getting out of development.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
1.8 hrs on record
Early Access Review
Posted: October 4
The idea behind this game rules! Without many updates from the developers though it's hard to guage the actual progress for this game. I've had it from day one, not much as changed since then. I'll keep checking on it from time to time but so far I don't have much hope for it getting much better than it's current state.
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Most Helpful Reviews  Overall
116 of 127 people (91%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Early Access Review
Posted: January 15
TL;DR version:
Kickstarter campaign has (expensive) stage walls for some of the features below. Game hasn't really improved in a year. To my disapointment, it's to risky to pay 18 dollars.

Long version:

I purchased this game the first day of release, I wanted the final product to be a decent indie game. Sure it would have flaws but it would be enjoyable at least. When I first booted up the game boy was in for a surprise... not for how far along the team was in developing this game, instead for how little and broken everything was; flying was awful, the camera was confusing to use, there was little to do, and everything about the visuals was just ugly. At first I figure; this game is in early development and it's just needs more work, no worries I'll just watch it develop over time. However over a year later and I would be lying if I said things got better. Sure they did add some new NPCs, some new sturctures. However flying is still broken, the scale of your dragon to the world seems off, and the game doesn't feel anymore improved.

So normally I would brush this game off as a bad purchase and I would have learned a lesson, or maybe still give the dev team the benefit of the doubt. I honestly don't know that much about game development, so maybe there is more stuff under the hood they are working on that we just don't see yet. The main problem for me is. Even after being on the Steam store for over a year. Red Level Games has decided to start a campaign on Kickstarter. (To be honest I think they are the only ones to have started on Steam, then moved to Kickstarter. I know the reverse happens or maybe even they launch at the same time) It seems really strange to me. I know games cost money to make, you need to keep people employeed in order to work on a game, you also need a place for them work. I get it and I don't care that they have this campaign of the side for people who want to help some more. My real issue is, some of the features listed below (As of the date of writing this review) are now suddenly blocked off by a stage wall. Even though their Kickstarter Goal is 30K some of the features such as; adding more Dragon body types/species is a 750K milestone on their Kickstarter.

I don't know what Red Level Games was thinking. This game isn't really popular, it isn't really drawing the attention needed for a Kickstarter to get the majority of it's milestone/stages funded. It's only popular in a niche market, so the people who would have been willing to donate to the kickstarter probably have already purchased the game and even a smaller percentage of them will be willing to give even more of their money to this project.

After this Kickstarter I'm now worries on the progress that will be made here. I feel like it would be a huge risk to anyone now to spend 18 dollars on this game. However all of this could work out, the game gets finished and it's amazing. I would be so overjoyed and woul gladly admit I'm wrong. It's just from where I'm sitting right now... I don't have high hopes.
Was this review helpful? Yes No Funny
114 of 137 people (83%) found this review helpful
3 people found this review funny
Not Recommended
1.2 hrs on record
Early Access Review
Posted: March 22, 2015
I understand that this game is in early access, but I don't know if it's worth the money. I'm glad I spent it so they can work on it some more, but I'm having doubts. This game definitely has a cool idea, but it's not quite ready for anyone to play right now. In fact, there's almost nothing to do but fly around. Don't get me wrong, I absolutely love the dragon concept, but I don't know if they have a good enough foundation to get this off the ground (I made a pun because the dragon can barely get off the ground). Here are some ideas to make this game awesome:

1. Better flight controls - It's very clunky and full of bugs. I found this nifty little nook on the top of a mountain and I tried to get to it, but my dragon kept falling backwards for some reason. No idea why. I would like to see something like Zelda: Skyward Sword. The birds in the game had very simple, but easy to use flight controls. Flap the wings, they'd go up. If you were high enough, you could coast on the "wind". I'm not looking for realistic, I'm looking for fun.
2. Better ground movement - Dragons are mythical creatures, so I can't never know for sure...but I'm fairly certain that they aren't supposed to move like that. Also the body of the dragon doesn't interact well with the ground, and I'd like some motivation not to crash my animal into the ground. So far, the only way that's possible to land your dragon from high up is to do a death spiral to the ground.
3. More interesting landscape - I get that they are trying to be realistic, but I'd almost prefer if they focused more on mechanics and less on landscape. Plus, the mountains are kind of boring at this point. In the future, I'd like to see snow on top of them, and forests so thick with trees that it is almost impossible to land among. Also, rivers and lakes.
4. Dragon Territory and Hoard- I think the game makers are going for a territorial/combat/choose your destiny kind of game. I'd like to see some caves where I can store all my treasure and princesses.
5. Better dragon customization - enough said. I'm glad I have an option to explore as a silver dragon, but I'd like a little more detail than that.

Once again, I understand that this is a work in progress. But they aren't moving very fast and I don't know if they have the foundation for this to succeed. I will remain hopeful, however. So buy the game if you can afford it, but think of it like a donation right now because it's not much of a game at all currently.
Was this review helpful? Yes No Funny
74 of 81 people (91%) found this review helpful
6 people found this review funny
Not Recommended
4.7 hrs on record
Early Access Review
Posted: June 12
Update: 8th July
This video says it all.

I started like em all. I saw a game about dragons and instantly bought it, because I felt it needed support.

Do not give these devs money. Don't purchase the game in its current state.

They had a kickstarter, a successful one that granted them 35k dollars and they presented a new dragon model, along with promising to have weekly updates on their progress. The last time we heard from them was in April and now it's June.
I wouldn't be so upset, if they at least did keep us up-to-date on their progress, but they don't.
And I am starting to feel like they never will.
Was this review helpful? Yes No Funny
73 of 83 people (88%) found this review helpful
2 people found this review funny
Not Recommended
1.2 hrs on record
Early Access Review
Posted: February 25
Lets start with the EULA(link at the bottom of this review) I Highly recommend you read it before buying this game. After the recent kick starter campain, I know see how the Dev's word things is how they mean it:
"When connected to the Internet and using Dragon: The Game, RLG may receive information including by not limited to your hardware MAC address, internet protocol address, and your usage of various game features"
They go into saying it is "annonimously" taken then you read the rest:
"The information collected by RLG may be posted by RLG on publicly-accessible web sites, shared with hardware manufacturers, shared with platform hosts, shared with RLG's marketing partners or used by RLG for any other lawful purpose"
so how could this be taken annonimously if they are going to have a record and want to share it? Oh but my favorite line is: RLG does not guarantee that your information will not be disclosed to third parties.

This game was green lit/Early Access November 14th 2014 (which you all may want to look up the guidelines for early access), then January 2016 to Febuary 2016 they had a kick starter, saying they sound their house and vechiles for this game to come into being. Puzzeling how they started to back two other games during their raising of money.

I am fully convinced what you pay for here is ~NOT~ the same game that those who paid into the kickk starter are playing (though the dev's are pleading with everyone to come here and leave a positive comment, getting other people to pay for a unplayable version. This is strenghtened by the EULA stating "At some point in the future Dragon: The Game may go out of date, and RLG makes no commitment to update Dragon: The Game..

My Advice? God be with you if you want to buy this game.
Was this review helpful? Yes No Funny
52 of 59 people (88%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Early Access Review
Posted: February 5
******DISCLAIMER******** I don't recommend this game for specific groups of gamers. Please read the full review for my thoughts! thank you!

This game is difficult for me to review, and I'll explain why. I have dreamt of this game concept for YEARS. I have told all my friends about this "idea" I had about a game where you played AS a dragon. Where the game was a mix of RPG/Action/Strategy/Open World/Co-op and PvP. A game where you started off as a baby dragon, heading out into the world. You would set up a lair, and then proceed to level up and grow as you saw fit. Maybe you'd be a typical giant red dragon breathing fire on all the nearby villages. Or you could be a diplomatic dragon who forged alliances with humans instead. Each level would allow you to customize and upgrade various aspects of your dragon. Etc...I could go on all day about my ideas (Been thinking about them for years as I mentioned.) Reading the description from the developers, this game COULD potentially BE my dream game, finally realized.

On the one hand, I want to enthusiastically recommend this game so more people will support it and it can grow into the game of my dreams. However, I have to be honest and tell people what they are getting into before they spend their hard-earned money. I have barely started the game up, and quit after a minute or so because the controls were so un-intuitive and I couldn't figure out how to switch them. The graphics were poor, and no amount of messing with the settings would improve them. Obviously this is still in early access, so there is still hope for lots of improvement. With such a limited amount of experience in the game, I can't talk about any of the deeper mechanics, etc...but the small amount I did experience was hard to endure. I am planning to not ask for a refund in the hopes that this game will continue to grow and adapt into a game I can love. I bought it on sale for $15 ish, normally it goes for $17.99 I think. If you love dragons like I do (and like the developers, from the sound of it) this game could very well be worth supporting. If you're kind of "meh" on the subject of dragons, maybe wait a few months before purchasing.

I will continually check up on this game and revise my review as time goes on. Thank you for reading!


To the developers: (if they read these things...)
Thank you for doing this game! As I mentioned, I have pictured this game in my head for 10+ years now! I always toyed with the idea of submitting it to some developer, but figured it'd already been discussed and dropped, of that there wouldn't be much interest. Every few years, I'd do an internet search for "dragon games" to see if there was by chance a game that somewhat matched my ideas. None ever have until now! Happened upon your game in a STEAM sale and bought it pretty quickly. I understand that this game is a side endeavor for all of you, outside of your regular jobs, so it can't be your main focus. All I ask is that you do what you (reasonably) can to make this game great! I could die a happy man if this game is able to fulfill even some of my grand dragon aspirations. Again, thank you for undertaking this project.
Was this review helpful? Yes No Funny
54 of 63 people (86%) found this review helpful
3 people found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: March 13
I've owned this game for maybe 2 years, and it's still an utter piece of crap. Slightly different crap than what I originally bought, but still utter turd. I bought this game, as many others did, because this is a concept I've always been looking for in a video game. This game does not deliver on that. Dragon: The Game makes a lot of promises, and fufills none of them. Its unplayable, it's ugly, and little to no progress has been made in its development. Frankly, its gone backwards. When i first played, the UI actually worked, to a degree, and I could atleast run the game. Now many of the buttons do literally nothing when I press them, and I immediately crash a few minutes into 'gameplay'. Don't buy this game.
Was this review helpful? Yes No Funny
112 of 154 people (73%) found this review helpful
4 people found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: November 27, 2014
Magnificent idea, without a doubt. A game where you take the role of a dragon for no greater reason other than to do dragon-y things. That's really the kind of game i'm craving these days.

That being said, i cannot in any way recommend this game in it's current state. This is VERY early access. Like, SUPER early access. It runs like a snail through molasses(very slowly) on my somewhat competent computer, and there are glitches in the most noticable of places, like that one where your dragon gets stuck tilted at a 45 degree angle from the ground.

Of course, the biggest issue here, the one that really bothers me the most, is that none of the dragons movement feels especially dragon-like, with the arguable exeption of the flying. There is no weight to any of your movement, the fire breath carries all of the force of shining a flashlight on things, and all in all, in it's current state, the game ultimately fails to deliver on the one thing it tries to be: a dragon simulator.

I hope, i truly hope by the grace of the moon that this game becomes something grand. And when it does, i swear i will shower it with all the praise i can muster. For the time being, though, i'm just waiting for this thing to become decently playable.

Oh, the curse of early access games...
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132 of 193 people (68%) found this review helpful
2 people found this review funny
2.0 hrs on record
Early Access Review
Posted: November 7, 2014
Best indie game since Notch's most famous of games, the mighty Cliffhorse, whose release rocked the indie world. It's like Cliffhorse, but WITH DRAGONS!

All jokes aside, it's pretty barebones at the moment, and I knew it would be when I bought it. Don't buy it if you're not prepared to play a seriously early alpha build game. I am gonna recommend it, because I have been waiting for this game and would like to believe the developers will continue to the end. But there are some problems.

- Dragon creation screen is broken. Can barely see dragon and most of the features appear unimplemented.
- Multiplayer stuck me in an endless loop of connecting and freezing then reconnecting.
- I deleted the dragon named New Dragon, and now the Dragons button no longer works so the game is unplayable. Exit button also broke.
- If you kill a peasant they bleed and bleed until the game freezes.
- Launch option doesn't work. You must go through the options pop up first.
(I could not care less about that last one, but worth noting.)

Again, do NOT buy this game expecting a finished game, but do buy it if you are willing to trust the developers to finish it properly, or if you're just really in need of a dragon simulator.
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Recently Posted
actress27 :D
54.3 hrs
Early Access Review
Posted: October 18
Product received for free
i love dragons <3
Helpful? Yes No Funny
2.0 hrs
Early Access Review
Posted: October 8
This is an epic game, however i have a few issues that cause me to dislike this game.
1: I reload the game and im stuck beneth the map and being shot by a small orb, killing me before i even load entirely into the game.
2: Some hunters will still shoot at me even after ive eaten them, which also kills me.
3: I cant reset my dragons stats, and the file i was directed to doesnt exist.
-Thank you for reading
Helpful? Yes No Funny
Fedora the exproler
0.8 hrs
Early Access Review
Posted: October 1
I don't recommend you buy this item. It was promising at first, but this is another prime example of kickstarter games that go nowhere. For example, "the dead lingor" title is where this game is headed; no updates and development abandoned.
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1.7 hrs
Early Access Review
Posted: September 23
I like the idea of the game so far. But am I the only one who has trouble with the directional controls? especially in air? I played a dragon game once where you would hold down the mouse wheel when pointing yourself in a new direction and it worked great if they could do just that I would play this game forever
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: September 11
It's a great game with a lot of potential, it just needs more time to reach that potential. Developer, if you're reading this then keep up the good work because this game has so had so much improvement since I bought it back near its first release. I'd say without a doubt if anyone is interested in a full on dragon ggame then BUY this game because out of all the dragon games out there thiis is our best bet for doing our mythical lizard friends justice.
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0.3 hrs
Early Access Review
Posted: September 8
At this point, I can't recommend this as an early access title. It's probably one of the three crowdfunded titles I actually regret purchasing. In the last two years, very little has changed in the actual product. While there might be "under the hood" work being done, there is also very little communication from the developer despite numerous requests for information.

The last round of customer complaints on lack of updates elicited a post from the developer where he stated "I can communicate more regularly and authentically."

This was on July 10th.

It's now nearly two months later, and not a single post or bit of information has come from the developers. It could be a deserted project sitting in early access for all I know, but there is no communication present.

Even before this, it was spotty - this started on steam EA and had a number of purchasers (I'd guess a few thousand). Then, after that initial open-up for purchase, there were a few updates, almost no communication from the devs, and then silence for several months afterward. Things became active again for a month with a Kickstarter which got another 50K to develop the game, a couple of updates during that time and then complete radio silence for 2-3 months. Until the people that purchased their game practically shook the cages asking what the hell was going on, can we hear anything at all about this project?

When tracked down and found in a livestream, the developer stated they were afraid to communicate because of possible "misunderstandings".

This is a pretty bad excuse.

No one misunderstood anything, no one was being negative in their forums, just asking "can we get an update?" or "has this project been abandoned? I haven't seen any sort of communication."

Bottom line, I urge you with all caution NOT to purchase this early-access title. Due to the lack of communication from the developers, the strange excuses, and the lack of overall progress over the period of two years, this is most likely not going to be finished, and any money or hopes put on this are likely to be a wasted effort. I do expect another round of crowd-funding before they finally go totally dark and abandon it, but the pattern has been pretty clear since this project started.

If the behavior actually changes, then I'll be happy to update the review. At this point, though, buyer beware. They don't have enough personnel or resources in order to make the project they are selling.
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0.2 hrs
Early Access Review
Posted: September 5
Product received for free
Complete and utter rubbish. It's buggy as hell, there's hardly any content and it doesn't feel like there's been much work on it at all. DEFINITELY not worth that price, save your money.
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0.6 hrs
Early Access Review
Posted: September 5
Scammed by early access again. This game isn't finished, I can't even play the game due to its quality.
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