In this open world action role-playing game you will bring your dragon's story to life. Become a terrifying or benevolent dragon powerful enough to threaten kingdoms and leave its claw-mark in history. WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETED GAME.
User reviews:
Mixed (506 reviews) - 54% of the 506 user reviews for this game are positive.
Release Date: Nov 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is your chance to experience Dragon: The Game as it develops and improves in response to feedback from you and the community! We've worked hard to show you our core vision of the game and we want your help to shape Dragon's future.

When playing Dragon Early Access prepare yourself to have fun despite bugs and unbalanced skill trees.

Seriously, buy Early Access if you want to support the game, be part of a fantastic and growing community, and to help us make the best action RPG meets dragon simulator possible! Thanks for your support!”

Approximately how long will this game be in Early Access?

“Early Access will continue to our retail launch in the winter of 2016. We will follow an aggressive development road map with major release every three to seven weeks.”

How is the full version planned to differ from the Early Access version?

“The full version of Dragon will expand on the core game-play of Early Access. Better dragon models and art, new customizable body parts and weapons. Mid to late game will also be expanded with ways to economically and politically impact the world around you. Your dragon will also age and grow becoming potentially much larger as you carve your legacy into the world.

It is our hope that when Dragon leaves Early Access players will have an immersive, exciting action roleplaying meets dragon simulator.”

What is the current state of the Early Access version?

“The current build of Early Access includes basic combat and flight mechanics. A large open world, several villages to interact with and a few lairs hidden about. Players can hunt various wildlife and fantasy creatures and upgrade and improve their dragons.”

Will the game be priced differently during and after Early Access?

“The retail version of Dragon will expand in response to the community's support and demands. We anticipate the retail game to sell on Steam for $25-$35.”

How are you planning on involving the Community in your development process?

“We all agree that Dragon has some huge creative shoes to fill and we can't possibly do it without the community's support and feedback. During Early Access the development team will publish, edit, and implement a roadmap. Building new features according to what our players want.”
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Recent updates View all (36)

February 12

Partnerships and the Next Stages of Dragon: The Game.

It’s been a while but we finally have an exciting update for you and the next patch is getting close.

I apologize for the delay and lack of communications. it’s been a wild couple months and we can’t always talk publicly about possible opportunities until they're properly vetted.

We have great news to share; Red Level Games as a studio and Dragon: The Game as a product are taking the next steps to become wildly successful.
• Dragon may soon be getting a new development partner who can bring some real horsepower to the table. We’re close to making a deal to bring in some talented developers who can get things done much faster than I can. Putting us back in a position to make continued updates.

• As some of you may have heard, we recently partnered with another developer to improve our development strategy. This includes supporting Dragon's team as well as preparing for future titles. This is an exciting step for Red Level Games as a studio and provides resources and opportunity for Dragon, as well.

Next Steps
We’re reaching the end of our Kickstarter funds and are rounding out our Kickstarter development goals. While shy of our grand ambitions, we’re still very close to having the best action-RPG/dragon simulator on the market.

In the past 10 months or so we’ve added:
• Saving and loading characters
• Upgradable abilities and stats
• Customizable/Craftable breath weapons, armor, claws, tail
• Day/Night cycle with beautiful sunrises and sunsets.
• New shaders and an update color and effects palette
• Flying physics and flying controls update
• Stamina and fatigue effects
• Hunger/eating system for leveling up
• Combat physics, charge and trample, and critical hits
• Archers who launch projectiles
• Morale, fleeing, bravery update for NPCS
• Combat updates: armor and weapons pose unique threats
• World and terrain update, new map (with another new map on the way)

The next steps are to polish, polish, bug fix and add more content.

Yes, we have many performance tweaks and some bugs to fix until we can celebrate. It feels great to have expanded the scope of Dragon’s play beyond what we promised for the funds raised.

Our goal for 2017 is to get Dragon into a fun, repeatedly playable state; something you can enjoy for hours and hours and are proud of supporting. Something foundational that you can be proud of. Something that excites publishers and investors who want to fund our inspired vision for Dragon and all of its sequels and expansions.

We have a lot of undeployed and under-deployed content and I’m confident that with a vision centered on what you the players want, a talented developer, and some patience from our players we can get Dragon to where we need it to be.

We'll be releasing the next update in a week or so along with patch notes and an update on Dragon’s 2017 funding and the opportunities ahead of us.


50 comments Read more

October 11, 2016

October Update - Version 8.9 is Live!

**NEW: Version 8.90**
*Wohoo! Major Update!*

Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here.

*Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the same character file.

*New Sound effects are in! Walking, running, flying, biting, and eating have sound effects. Hear villagers flee in terror. Blows to your armor ring and most NPCs, animals and animals have sounds now or will soon.

*Morale, Fear, and other NPC Emotes: NPCs will panic, yell, flee, and exclaim when confronted by your dragon. This is a precursor to our next dialogue and quest updates.

*Two new draconic races: Gold and Purple dragons have arrived in the lands.

*Gorey critical hits: Deal enough damage and you'll literally smash through your enemies.

*Capture NPCs by dropping them off in a lair or shelter you control.

*Physics base combat update! Slam and Trample: Knock your foes aside, push through crowds, and send your foes hurtling through the air by slamming your body or tail into them. Fun and effective! Hold control to move faster and cause collision damage to what you run into. Great for pushing throw a crowd or trampling things smaller than yourself.

*Level up System: The game will prompt you to upgrade when your dragon reaches certain thresholds.

Falling damage and animations: Squeal with draconic delight as you drop your foes from the sky and watch them plummet to the ground.

*Damage, armor, stamina update: Armor and stamina are displayed correctly.Stamina is required to use your breath attacks, to sprint/charge, and to jump. NPCs now correctly use armor as well.

*New villagers: Militia with spears (long reach), Militia with heavy armor.

*Distant trees and grass now load in at the correct distances.

*New weapons for NPCs: Maces, warhammers, axes and spears. Each weapon has its own profile of damage, armor piercing, reach, bleed effects and stamina drain.

*Capture NPCS: Animals and villagers dropped at your lair or shelter are now captives and will remain in your base.

*Terrain streaming code. Terrain will stream in around you based on your altitude. Proxy terrain will be loaded for far away terrains.

*Flight controls: Can now bank, roll, dive and flip while flying; use S,A,D,and X keys.

*New momentum and dive physics. Swoop down upon your prey. Use The X key or angle your dragon downward, while flying, to accelerate. This is still a little buggy.

New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Spend points on new body parts, armor, abilities, and upgrades

*New Health and Total Growth (your dragon's exp) bars. Open your dragon's hoard, profile, and growth menus for more.

*Responsive HUD update. Equipped weapons now display correctly.

*New breath weapons: Chill Breath (Cold), and Scalding Spittle (acid).

Bug Fixes
*All major "Crash to Desktop" bugs are fixed. Please let me know if you have any CTD, lockups, or blue screens of death.
*Fixed a bug that caused your dragon to repeat attacks again and again.
*Fixed falling through terrain bugs.
*Fixed bug that caused archers to shoot at you after you've killed them.
*Fixed bug that caused some buildings to hover in the air or too far below the ground.
*Some performance issues as new optimizations must occur.
*Fall damage may or may not apply.
*Some wonky sliding and physics effects, as we dial in the code.
*Greatly improved archer's aim.
*Streamlined character creation GUI

*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain!

**You may need to use the mouse or the S key to angle your dragon to land on its back feet.**

*NPCs may also clip or fall through the ground.

*Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with.

*Towns and cities are being reset for the new terrain, they may float above or below the terrain as well.

*You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\USERNAME\AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access".

*Your armor indicator may not fill completely or correctly. Breath and claw damage may not update correctly.

What's Next

I'll spend the rest of the week polishing this version, reading your bug reports, and will release Dragon's next patch around the 15th. We'll also be doing some livestreams in the coming weeks, as well as releasing a "How to Dragon" intro video, highlighting the games major changes and features.

To the skies!

56 comments Read more
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About This Game

Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are.

In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.

Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.

Curious? Follow our progress:

WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!

The completed game will include...

  • Hunt and feast on tribute as you grow more powerful through the years.
  • Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
  • Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
  • Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
  • Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
  • Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.

Planned Early Access Features...

  • Single and multi-player Co-op and PVP
  • Save and load your dragon
  • Moddable dragons and maps
  • Basic combat and RPG mechanics
  • Fire burns trees, villagers, and wooden buildings
  • Physics based flight
  • Real time day-night cycle

Development Roadmap

Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.
  • More monsters, wildlife, and fantasy races to populate the world
  • Quests, story lines, and lore
  • More and larger worlds to explore and conquer
  • Randomly generated worlds
  • Expanded combat and improved NPC AI
  • More destructible and intractable environments and objects
  • Additional breath weapons and magic
  • Updated graphics and physics
  • Improved sound and music
  • Awesome new dragon models. Play as different "species" of dragon
  • Additional RPG mechanics and customization options
  • Weather effects and natural disasters (volcanoes, tornadoes, etc.)
  • Expanded mod support
  • Additional languages and controller support

At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.

About Us

We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® XP/Windows Vista/Windows 7/Windows 8 (latest service packs) with DX 9.0c
    • Processor: Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • OS: Windows® 7/ Windows 8 (latest service pack)
    • Processor: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better
    • Storage: 4 GB available space
    • OS: Mac® OS X 10.8
    • Processor: Intel® Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better
    • Storage: 4 GB available space
    • OS: OS X 10.8 (latest version)
    • Processor: Intel® Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better
    • Storage: 4 GB available space
    • Processor: Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    • Processor: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
Customer reviews Learn More
Mixed (506 reviews)
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