19 November
NOVEMBER 27 - RED LEVEL GAMES
Happy Thanksgiving!
Version 0.77a Hotfix #2 is live. Patch notes are below.
New Content:
Occlusion culling: The camera no longer draws objects which are out of your line of sight. Players should see better performance. We will continue to improve this feature over the new few weeks.
Camera animations: New camera animations for character creation.
Bug Fixes:
-Terrains have been restiched to remove seams and gaps.
-NPC stats have been slightly balanced.
-Tweaks to the camera orbit code.
NOVEMBER 24 - RED LEVEL GAMES
Hi everyone,
We're trying to get in a series of updates before Thanksgiving. Here are the patch notes for our release today. We'll be patching again in a couple of days to address re-spawning problems, GUI improvements, and MP performance.
New Content:
New creatures: Tree Ents - Slow moving and hard hitting. Resistant to fire. Ogres - Large, smelly, and strong. Expect a fight.
8 new dragon skins: New colors (yellow, gold, white, green, brown, pink) and new variants which include hair and other details.
New effect: Blood spurts when you hurt NPCs.
GUI refinements: Some minor adjustments. Making way for an options menu and adjusting layout for screens with small resolutions.
Dragon Update 0.77a
Here is the complete list of changes from 0.76a. We think you'll like them, enjoy!
New Features & Content:
Mini Map: An early version of the mini map is now available to aid your dragon's hunting and navigation.
New maul attack: Hit "F" or Mouse 4 to slash and bite enemies in front of you, at the risk of exposing your head. Will eventually knock back enemies as well.
Added "fire blowback": Flames now splash and lick around things instead of blowing straight through them. This will be an upgradable feature of fire breath attacks.
NOTE: *Temporarily disabled*
New creatures: Skeletons, ghouls.
New animals: Goats, sheep, pigs, wolves,
New building: Outpost towers.
New flame effects: More dangerous flames for your dragon.
Map improvements: New skybox, a lot more animals, locations, and villagers.
Improved Camera rotation : Middle mouse button or tilde. Zoom in and out with the mouse wheel for first person and extreme 3rd person view.
Bug Fixes:
- Performance Improvements for most systems.
- Items already destroyed bug removed.
- Bears no longer hump you instead of attacking.
- Corrected lag issue due to fire burning particle effects.
- Improved frame rate when breathing fire.
- Fixed NPC's so they no longer continue to shower gibs after death, but somehow broke re-spawn. Oops.
- Fixed errors the animations on some creatures were throwing, this also improved the frame rate.
- Improved melee moves so it is easier to strike NPC's with head swipe and claw strike.
- Minor flight improvements.
- Fixed an audio loop which was causing some players to crash
- Fixed the "can't play can't exit" bug. Everyone should be able to create a character and start the game now.
If you continue to have problems email us your character files at bugs@dragonthegame.net
- Multiple other bugs were squished but the exterminator couldn't keep track of them all. Just know they were great in number and have been slain.
Known bugs:
Re-spawn is glitchy: This will be fixed when the player system is revamped, right now the character does not re-spawn, but is instead moved to the spawn point. The flight controls are fighting with this idea and trying to continue to move the character where they were going before, even if they were not moving. We will begin resolving this issue on Thursday.
Multi-player lag: This will be fixed when the player system is revamped to the better system.
Object flickering:The way the objects are "streamed" in and out of the world when you move away is currently broken, it sometimes will stream an item out and then refuse to bring it back in. It is most obvious when the landscapes disappear. This will be fixed when the region editing is added, as it will use the same code and repairing it at that time will be best.
Combat is quirky: Sometimes you miss when you should have hit.
Imperfect map stitching: We're still dialing in our process for making large tiles of terrain seamless.
Thank you for helping us make this game great!