Take command in Shallow Space as you gather resources, modules and blueprints to build your fleet ship by ship and lead your forces to domination in the ultimate 4X/RTS adventure in a fully 3D environment.
User reviews:
Positive (40 reviews) - 82% of the 40 user reviews for this game are positive.
Release Date: Oct 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Well we have such a huge game planned with multiple active play areas, forging that procedural emergent universe going to take a lot of feedback to perfect.”

Approximately how long will this game be in Early Access?

“We anticipate Shallow Space will be in Early Access for a year, but we’re prepared to spend as long as it takes to get the recipe right!”

How is the full version planned to differ from the Early Access version?

“The game will quickly evolve into the zone-based open world sandbox that will be 90% feature complete towards the middle/end of Early Access.

You’ll quest and patrol the region of Shallow Space playing the game from the eyes of a trader, staunch naval Commander, pirate or miner, building up a fleet and performing RPG-style quests with objectives.

The released game will have additional branches of quests and side quests layered in to build upon what should already be a very expansive game.”

What is the current state of the Early Access version?

“Shallow Space is currently a fully playable alpha with the ability to configure ship hulls, design fleets and includes a few playable maps.

Shallow Space is by no means a complete game, you may encounter game breaking bugs and areas pending an injection of content but the game will progress quickly as we resolve issues and fold in the planned mechanics.

We have a really positive and friendly community, come ask us if you're unsure. (Official game forums, Steam Community)”

Will the game be priced differently during and after Early Access?

“The price of Shallow Space will increase as we add more content and the open-world mechanics.”

How are you planning on involving the Community in your development process?

“Already community feedback is having a huge positive impact on the games design!

Our team will listen carefully to the comments raised on both the Steam internal and game forums and the community will be invited to vote on planned features, control methods and content over on the Offical game forums.”
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Recent updates View all (66)

October 20

BETA Update 4.7 & macOS build now available!

Good news! Update 4.7 has arrived along with macOS / OS-X support!

Now that support on all platforms has been restored, we're going to swap the old Alpha and new Beta builds around as we're a little conscious that people are missing out on the good stuff.

So in other words: If you were testing the BETA simply switch the build back to normal!

Managing multiple groups is now very easy by using TAB / Shift + TAB

We're seeing mainly evolutionary progress this update with the promised additional fleet management tweaks bringing the chapter of unit groupings to a close.

We also have a few tweaks as suggested by the community but the real work has gone on under the hood to prepare for resource collection and logistics which will be switched on in 4.7.1.

As is now the norm; expect a flurry of incremental updates/hotfixes over the course of the next week as we continue the race to complete the short to medium term objectives.

Please do keep pointing out the bugs and we'll continue to squash them!

Also, just a reminder that this article contains some hints on how to get to the missions.

BETA Update 4.7 Changelog

- Added macOS/OS-X support!
- Added 'rolling selector' UI piece
- Added TAB to toggle forwards hard/soft group selection
- Added Shift-TAB to toggle backwards hard/soft group selection
- Added intelligent camera focus to TAB (preserves Orbit/RTS Cam mode)
- Added intelligent camera focus to hard group selection (double tap number key)
- Added current zone icon to notification panel
- Added in-game help notifier
- Added additional atmospheric sounds to main menu and Zone Map
- Added images to Imperial Codex

- Update - time speed-ups increased
- Update - 'Encyclopedia' renamed to 'Imperial Codex'
- Update - game window can be resized when in windowed mode

- Fixes to issues allowing Player to trade/transfer/fit items in different Zones
- Fixes to issues allowing Player to fit items to ships before trade completed
- Fixes to crash in Inventory transfering items from ship slots
- Fixes to issues trying to edit ship in a different zone or on Zone Map
- Fixed passive scanning sound broken on holding CTRL
- Fixed Q/E keys inverted
- Fixes to minor issue allowing the selection of option rows
- Fixes to OOZ (Out Of Zone) docking crash
- Fixes (further) to crash assigning target when exiting SRJ
- Fixed issue refreshing group icon when creating Soft Group

5 comments Read more

October 20

Paradijs Lost (Epilogue)

Well it might have been the end of Eve Walters, but her legacy had far reaching implications across shallow space. We explore that legacy in a series of snippets from faction press outlets.

(Missed the story? Then catup-up: 1, 2, 3, 4,

“Terrorists neutralised in coup for Pleiades Police.”

In another triumph for the Corporation’s principles and methodologies, terrorist Eve Walters was apprehended by Corporate Police earlier this month.

Walters was part of a network of Imperium dissidents jealous of the advances and comfort bestowed upon Corporate employees and attempting to bring us down to their level.

Walters resisted arrest and her ship was damaged during the chase. She later succumbed to her injuries, but not before recording a video confession of her crimes. Eve Walters will serve as an example for any other criminals intent on damaging the Corporation.

“Public Announcements.”

We like to think that those that share in Illegal Refreshments have a common bond, if not full friendship then at least a sense of comradery. In this vein we have a public announcement for those that may be affected:

1) Gregory Walters’ ship was destroyed leaving dock in the Oberon system, apparently due to systems failure on board his freighter. In a twist of cruel fate, his daughter Eve Walters was also killed by pilot error this month. The family is survived by Gregory’s son Jimmy who is carrying on the family business.

2) We have been notified that ‘scoundrel of fortune’ Jack Hamilton has been out of touch with his contacts for the last month. We know many of you disprove of his recent actions, but he is part of our large family, so if you see him please tell him to get in touch.

3) Kane Guptill has been working with the Shallom Clan attempting to recreate Shallom’s last movements before his disappearance a decade ago. He believes he is on to something and will be making an announcement at the next Kill4 meeting.

“Pleiades Corporation: ‘Killing Civilians OK’.”

Readers of Incorporated Now will be familiar with the work of Eve Walters, a celebrated journalist from Mayflower, who has previously contracted to Incorporated Now (And stirred up the odd hornet’s nest too).

We found her in-your-face attitude refreshing and our Corporation’s management graciously saw the funny side in her antics.

But earlier this month we learnt of her untimely death in the Pleiades System. Rumours abound regarding how and where she died, but one thing this journal is sure of is that something stinks.

She didn’t die by accident.

Eve was doing what Eve does best and the Pleiades Corporation killed her for it. We here at Incorporated Now believe it is our solemn duty to warn all our readers, here in Incorporated Space and beyond, to stay away from the Pleiades system as they clearly sanction the murder of Imperium citizens. You have been warned.

We will be sending a delegation to Mayflower to mourn our lost friend at her memorial. Employees are welcome to apply for dispensation to also attend the memorial.

“Award Winning Reporter Tragically Killed”

It is with regret and sadness that we must report the death of one of our own. Eve Walters, a prize winning journalist for our respected media outlet, died in the Pleiades system last month.

Official police reports indicate pilot error by the commercial charter she was using, crashing into one of the many asteroids in the system after attempting to escape police custody.

Eve had been researching violation of the Eugenics Accords by the Pleiades Corporation who in turn claim Eve was engaging in acts of terrorism. Anyone who knows Eve knows this simply is not true and our lawyers are currently in contact with the PLC in regards to this slander.

Eve was a highly valued member of the team at The Guardian and will be sorely missed. There will be an open memorial service at York on Christian’s World, Mayflower on April 26th.

2 comments Read more
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Early Beta Access

The Open-world Overhaul BETA is now available on Steam!

Pick-up missions to receive rewards in the form of credits, ships modules and blueprints. Construct defences and base build, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.

An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.

About This Game

Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.

Additional Key Features:

  • Fully 3D space combat
  • 5 different classes of fully configurable ship
  • Customizable shields and hull markings
  • Simulated ballistics and projectiles
  • 70+ ship modules (weapons, support, ammunition)
  • 30+ ships
  • Procedurally generated zones, loot and quests
  • Emergent gameplay
  • Ship movements using NVIDIA PhysX engine
  • Enhanced abilities system
  • Directional shields and subsystem targeting
  • Flexible unit groupings

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/10 64bit
    • Processor: Intel i5 or i7
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5500
    • Storage: 4 GB available space
    • OS: Windows 7/8/10 64bit
    • Processor: Intel i5 or i7
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
    • Storage: 4 GB available space
    • OS: OS X 10.7 or above
    • Processor: Intel i5 or i7
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5500
    • Storage: 4 GB available space
    • OS: OS X 10.9
    • Processor: Intel i5 or i7
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
    • Storage: 4 GB available space
    • OS: Debian Based x64
    • Processor: Intel i5 or i7
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5500
    • Storage: 4 GB available space
    • OS: Debian Based x64
    • Processor: Intel i5 or i7
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (40 reviews)
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31 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: October 16
So far the game looks amazing, though bear in mind it is an Early Access product as it is still very much in the design phase. Do not buy this if you're looking for a FINISHED GAME. Do buy this if you're looking for a space based strategy game, and you want to support the developers and take an active role in discussing how the game can be improved etc. (which is what early access is supposed to be about.) The developers have been very open and communicative about development and the ups and downs that entails.
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Early Access Review
Posted: October 4
Has the potential to be a classic, right next to Homeworld.
Was this review helpful? Yes No Funny
3 of 13 people (23%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: October 15
Nothing uniq in this space rts.
Looks worse than on screenshots (and looks far from nice) with high res (1920x1200) - I think remastered homeworld looks better.
Part of the text/ui on mission select screen is out of window border both in fullscreen and window mode.
I realise that this is early access and don't blame the devs for these mistakes but this is what made me request a refund.
Maybe later when things get fixed or game gets proper discount, something like 60%...

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Most Helpful Reviews  Overall
28 of 34 people (82%) found this review helpful
3 people found this review funny
4.9 hrs on record
Early Access Review
Posted: April 3
NOTE: Early Access Review, 2016-04-03
TL;DR was TL;DR: Buy it. Right now. Video review at https://www.youtube.com/watch?v=HzwwVeWKwNc

TL;DR: Do you like Rome: Total War? Do you like Homeworld? Then you absolutely must buy this game. Are you a fan of RTSs but never played Rome or Homeworld? Give it a try anyway. Are you a CoD or DOTA player who's never touched real time strategy? Buy it for the pretty spaceships and explosions. Basically, buy it.

So, what is it? In short, it's Rome: Total War in space. Line up armies, face them off against eachother. A campaign mode is coming, but is not here yet. It's so much more, as well; ship and fleet customization give it a whole extra dimension of depth above most RTSs. Nonetheless, it's very intuitive and feels incredibly responsive.

The good:
  • Graphics and UI are beautiful and very well designed
  • The UI, while not typical of RTS games, is impressively intuitive. I went from "how do I move" to feeling like Ender in about ten minutes, WITHOUT a tutorial. The Tab-key locking and simple move queuing makes complex strategies a joy to plan and execute.
  • The UI again - it's so good, it deserves another entry. With such a complex game to control, and what with not being finished yet, the game could be forgiven for being confusing and hard to learn, but it's not. In addition to what I've mentioned, the game slows when planning moves or when enemies are first detected, giving you the chance to think a little more about strategy - very important for new players.
  • The music. I'm not sure if it's dynamic or not, but it's highly appropriate, highly atmospheric, and greatly enhances the immersion.
  • The fleet maneuver dynamics. Watching an entire flotilla wheel around and steam head first into the enemy, guns blazing, might not be the most astute strategy, but it's certainly impressive. Even just flying a fleet around in space is fun.

The bad:
  • The most obvious first: It's not finished. There is no campaign mode and no tutorial. There will be - the buttons for them are there - but they aren't implemented yet. Honestly, I don't think a tutorial is really necessary, but I for one will be happy to see the campaign mode.
  • Minor gripes in re: not being finished yet: I'd like to be able to move the camera by clicking on the minimap, and a few other things like that, but really who cares? It's Early Access. They'll fix it.

A few observations:
When I first started up a skirmish, I didn't realize it was fully 3D. I accidentally held down the left button during a move and saw the prediction line shoot up into the void, and I thought, "I could really get lost out here." That's a great thing, in my book: a space game that really gives a good idea of the vastness of space.

I run Linux - an unsupported version, no less - and the game runs flawlessly. I do appreciate that effort from the devs.

Buy it. Just buy it. It's only $15, and it's already an incredible game - and it's certainly not going to get worse as Early Access goes on.

EDIT: Yes, I posted this review after playing for about 30 minutes. The game really is that easy to pick up.
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21 of 24 people (88%) found this review helpful
2 people found this review funny
9.9 hrs on record
Early Access Review
Posted: October 21, 2015
- Amazing attention to detail
- Personalized ships for any situation
- Forming and commanding an armada

- U.I. feels confusing and a bit cluncky
- Asteroid Deposits feel Distant from starting points in certain maps
- Only have a certain amount of MP for ships to luanch your fleets

KEEP in mind this an early access game some things are bound to change.
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21 of 24 people (88%) found this review helpful
4 people found this review funny
1.4 hrs on record
Early Access Review
Posted: October 21, 2015
I recommed this game. But be aware. If you overcap the MP and press random keys. You will end up deleting all your fleets and taking the commanders with you. Since I did this. I dont know how to undo this. If I dev could respond or perhaps message me about this it would be appreciated as there is no "Undo " button

EDIT: I found out that if you restart the game it goes back to normal :D

Dev should look into that bug though.
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21 of 25 people (84%) found this review helpful
2 people found this review funny
2.5 hrs on record
Early Access Review
Posted: October 21, 2015
For a game in Early Access, the potential is definitely there. Being able to customize your ships in both appearance and loadouts is a great feature. The visuals are certainly stunning, from the ships to the skybox, there is lots of eye candy outside of just the explosions.

The drawbacks are that there is not a whole lot to do at the moment, meaning the single-player campaign is not in place, no Multiplayer, and the ship selection is still fairly small. Of course, these things are all planned features, but the level of communication and activity level from the devs shows that they are committed and passionate about finishing the game.
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16 of 17 people (94%) found this review helpful
2.0 hrs on record
Early Access Review
Posted: May 25
Great graphics, really good controls, but not much content in there yet (just skirmish and ship building, no campaing, no tutorial). I'll advice you not tu buy, but keep a close eye for further updates, or jump in and support what looks like a promising game.

As allways, I apreciate the GNU/Linux support.
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14 of 15 people (93%) found this review helpful
10.3 hrs on record
Early Access Review
Posted: December 19, 2015
I had decided to back this game before it entered early access, based on the old demo, interaction with the developers, and the idea itself. As a reminder, the game sets out to create something of a hybrid between Nexus: The Jupiter Incident and Homeworld. To achieve this, it builds around "squads" of spaceships commanded by officers that will gain RPG stats and progression later, adding special abilities and deep customization to the mix, and aiming for an expansive, strategy map-driven narrative campaign.

Of course, we aren't there yet. At the currents stage of development, the name of the game is instead bug-hunting in the skirmish mode and customization hangar, which offer somewhat limited functionality, but definitely enough to determine the mechanics and decisions the game will be based around. Reaction of the developers to bugs reported on the forums are prompt, with many bugs fixed in the next update, which come in every week or two, and also add more ships and modules to play with. Currently, the tally stands at 3 hangar-stored shiptypes - light through heavy corvettes - 3 cruisers - also light through heavy, for variety - one battlecruiser with one more to be added in the next update, this class boasting heavier weapons, such as a fast-firing centerline gun on the Pleiade's Homan class, two battleships, light and medium and one carrier.

Each of those ships offers several slots for weapons and equipment, and different strengths and weeknesses, somewhat dependent on the faction that constructed it. The bulk of the current selection is the sleek, elegant designs of the Pleiades Corporation, with the battleships hailing from the Mineral&Fusion Corp and being decidedly blocky, and the third corporate faction, Incorporated (^^) currently in production for their modular designs, with eleven modules for the cruiser-size alone. All this information is also available on the game's blog (http://shallow.space/blog/) and actively discussed in the forums (http://forums.shallow.space/).

While the game is addmittedly in its infancy - alpha stage, in fact - it runs smoothly and crashes are typically around transitions, with the most easily triggered ones already fixed and work progressing on the rare others. While the selection of combat scenarios is small and map scripting limited so far, the combat is fun and proceeds apace, even though balancing is only scheduled for when more assets are placed. The railguns really need to be buffed, for example XD (inside joke).

The developers are also eminently approachable, and while they have a set concept, they are willing to listen to user suggestions and discuss their decisions. Production of ship models and coding are currently progressing side-by-side, and for an independent, largely self-financed project, the speed and even more so the quality achieved is quite respectable - and this is by no means the final graphics, many effects are still simplified, with the goal being the sort of stunning vistas space games are known for.

In conclusion, while it is understandable that some people may not want to buy the game at this mostly skirmish and ship configuration testing-stage and join the hunt for the remaining bugs, the price is low enough to easily gain entrance now and only play extensively once the beta hits, and the options become more complex and the tactics more varied. The campaign, though, will have to wait until release, to preclude spoilers - but some tidbits of story are on the blog as well.
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14 of 15 people (93%) found this review helpful
12.6 hrs on record
Early Access Review
Posted: December 21, 2015
It has been a while since we've goten a good Real Time Tactics games. So long in fact, when you consider tha Nexus the Jupiter Incident was pretty much the only one.

Considering that it is in ALPHA -let me stress again ALPHA (so expect the occasional bug)- it is still a solid product, that has one of the most responsive, consistent, and interactive devs I have ever meet. The visuals are absolutely gorgeous, the ships beautiful, and the atmosphere being built around in te Shallow Space universe is totally indepth.

Shallow Space, even in its current iteration is gently, but surely scratching that itch, left by Nexus.
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Recently Posted
0.2 hrs
Early Access Review
Posted: October 22
one day after optimization and maybe a tutorial it might be a good game
Helpful? Yes No Funny
[SFW]Chillin in Space™
4.1 hrs
Early Access Review
Posted: September 17
It's like discovering a treasure chest in the middle of the desert.
Shallow Space is a game that is pretty much still on its early steps, but don't let that stop you from supporting this underrated game.

The gameplay is really on its bare minimum as of the moment. The AI's pathfinding is sometimes weird and frustrating at times. The game plays out like Homeworld, so if you enjoy the command system of Homeworld, you'll surely like this one. When the game releases, expect an open-world style strategy game which is persistent. Pretty exciting huh?

Oh the visuals! The visuals are magnificent in this game. I love the ship designs and the weapon designs. The maps look beautiful and unique. I am really hoping for an overhaul of the destruction system because the explosions, for me, does not look glorious enough. Get ready to take screenshots while a battle is going on.

Overall, this game has great potential in the future. I am really excited for the Open-World Overhaul update that they promised. I will continue to play and enjoy this game. Go and support the devs by buying this game now! I really hope more people will start to recognize the game and it's developers.
Helpful? Yes No Funny
Private Lowest Class Obvious
11.7 hrs
Early Access Review
Posted: August 20
This is a fantastic game, and it has a lot of potential. Would definitely recommend!
Helpful? Yes No Funny
1.3 hrs
Early Access Review
Posted: August 19
Little bare bones Space game that feels like a mix of Homeworld and Nexus: The Jupiter Incident. Definetly has a lot of potential.
Helpful? Yes No Funny
2.5 hrs
Early Access Review
Posted: July 17
Reminds me of what made the old school space games great.
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: July 12
i played 10 min. Looks great, ships are preaty and combat looks beautifull.
But, i have a 17 inch monitor and the box option to chance screen resolucion dont even appear on screen, its hard to control the camera too.
Its a good project, keep it up
Helpful? Yes No Funny
5.0 hrs
Early Access Review
Posted: June 10
As you can see I have barely played an hour of this game but I already have fallen in love with it. Unlike most space rts games your not limited to a 2D plane. You can move your ships everywhere! The customization is endless and so is the gameplay. A sandbox mode is well on its way as is multiplayer. If you love space rts games with heavy customization and plenty to do the buy this.
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