It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (1,677 reviews) - 65% of the 1,677 user reviews for this game are positive.
Release Date: Sep 4, 2014

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Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (22)

September 3

Diamond crossovers, better usability and many improvements

Update September 15, 2015: Today we released a new build 6219 which improves on the previous build 6181 by fixing a couple of bugs and adding a new way for modders to change the vehicle load configurations. Please find the complete release notes here.

Right before the 1st birthday of Train Fever, we are happy to announce the release of the newest build 6181.

With this game update we fulfill some of the most common wishes by introducing a new rail switch type, improving the usability and the user interface, as well as adding new ways to modify and customize the game.

Parallel Track building and upgrading is much easier and forgiving. Not only can you upgrade crossovers to diamond crossovers, it is now possible to upgrade tracks at any time regardless of whether the track is used by a train or not. The length limit for multitrack tunnels is gone.

Another big enhancement is how the different cargo types are handled by vehicles. To achieve a more realistic simulation, a truck or wagon is now fitted on purchase to haul one specific cargo type.

A significant effort was also put into improving the user interface. Windows are now arranged and aligned in a more intelligent way. Better window layouts and new buttons, overlays and filters make Train Fever more accessible and easier to use. There is more direct control over vehicles by allowing the player to reverse trains at any time and send it to a depot effortlessly.

To provide more influence over how industries and cities behave, more parameters are now exposed to modding, allowing for a way to affect how a map develops by customizing the maximum size of industries or the grow rate and starting size of cities.

To bring more life into the simulation, a new animation type was added giving any object in the world the ability to play animations in a continuous loop. This opens a lot of new possibilities to modding.

Last but not least thanks to the everlasting support of our community we were able to eliminate yet another couple of reported bugs including disappearing vehicles and issues with track building.

Please find the complete release notes here.

Thank you for your continuing interest in Train Fever! We hope you enjoy the newest improvements and additions.

25 comments Read more

July 10

One hundred thousand thanks

Since its release in September last year, Train Fever has been sold more than 100.000 times. We are incredibly happy that our debut title was received so well and we would like to take the opportunity to express our thankfulness to everyone who contributed to this success story.

In particular we wanted to express a big thank you to the modding community (most important: More than 1.000 mods have been developed and make the game varied and long-living. It’s exciting to have such an active and motivated modding community and we are heavily impressed by all the creative creations.

Similar respect and thankfulness is addressed to all YouTube authors. An uncountable amount of YouTube Let’s Play’s demonstrates game-play and have inspired many followers. These contributions had a very positive effect on sales and they also helped us to get a good understanding of how people actually play the game.

This said, we wanted to let you know that we are still improving Train Fever and for sure there will be additional game updates. However, because we also started working on our next game title, Train Fever updates will be less frequent in future. Therefore, we kindly ask you for a bit of patience in this regard.

Today we can tell you that our next game title will be a transport simulation game again. Development has already started and we are currently finalizing the budget and game design. We are very confident that you like our plans ;) and we would love to share the exact plan with you. However, because the plan is not 100% final yet we will announce details at a later point in time.

Thanks to our successful debut title our company is expanding. In future, seven people will work at Urban Games. One particular highlight is that one of our employees will work as a community manager. As a consequence, you can expect that our communication and community support will be much better in future.

Finally, let us mention that currently there are two open positions. Urban Games is looking for a full-time software engineer as well as a 2D / 3D artist intern. If you are interested in one of these positions, please find the job descriptions here.

The whole Urban Games team say thanks again for your interest and contribution!

PS: The same update including an image can be found here.

25 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.


  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Helpful customer reviews
35 of 38 people (92%) found this review helpful
329.6 hrs on record
Posted: September 3
When this game first came out it was a little buggy, and people expected huge things from a developers début title. Which is a silly thing to do for any new developer. (I blame the amazing trailer)

- You can't build wildly inaccurate track as you can in most games, the track has to be quite straight and realistic causing most initial plans that you would try to reuse from other games like TT and RT to be thrown out almost instantly and real planning to come in.
- It's quite easy to suddenly turn from profit to loss and loss to profit depending on how badly you have planned that upgrade.
- The nice looks means you get that enjoyable feeling watching trains whiz past the camera at multiple angles.

Middle ground:
- The micro management is nothing amazing compared to other titles and possibly a little bit simple, but when you consider that it's a début title and they are not asking for €60 it's not bad.
- Simple, but long game. The game is quite simplistic so don't expect it to be a challenging, it's more relaxing than challenging. Once you've figured out the game there is very little to do other than just keep expanding and improving efficiency; It doesn't detract from the game-play, just don't expect things to change with every new game.

- The game is pretty simple, and easy to win once you figure out what it's people want. As much as to be expected with a début title.
- Town and resource placement is almost equidistant resulting in the same planning working for every map, and every town. So after you have a working strategy it will never fail, which negates it's replay value.
- No random events. If you've put a line down that makes a profit, it will continue to do so unless you change something.
- No AI companies. It gets lonely with no competition.
- The collision detection in this game is quite poor and lack of certain types of junction and crossroad make some types of planning impossible.

This may not be an amazing AAA game, but compared to what else is available it's okay. The graphics certainly make up for the lack of content in the game, and if you are into modding, (which is rather easy by the way) you can add plenty of additional content.
Even though this game is quite simple and doesn't contain much content, the developers continuously upgraded and improved the game around it's fans, and as such the features it does have are quite enjoyable.

There isn't much replay capability once you've found the most efficient engine, and built all the lines. The map generator is rather simple, and although new maps are initially a challenge. Once you've built a profitable company with a dozen lines, the rest of the map loses it's importance other than just to "connect everything". An AI opponent would be all it would have needed to keep the momentum going.

I'd recommend this to anyone that liked games like Railroad Tycoon or Transport Tycoon, but never really got into the heavy micro management or accounting side of things. If you just want to play with some trains, this is a good game for you.
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97 of 147 people (66%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: May 25
Ever since Transport Tycoon Deluxe, which I played for hundreds and hundreds of hours back in the day, I've been looking for a worthy successor. After all, it's been 20 years since its release. So when I saw the pre-release screenshots of Train Fever, I was really excited. Unfortunately, this game comes nowhere near to filling Transport Tycoon's shoes.

If I've built a rail line and it starts to bring in the cash, I still don't feel that I've accomplished anything. When I've paid off my initial loan and have millions to spend, I just can't be bothered to spend it on anything. In Transtort Tycoon I could spend hours perfecting a train line, just to make better and more efficient. In Train Fever I just don't care. Why? For one because building rail or roads is just too tedious and clunky. Mainly however because the game just isn't very fun. Almost everything is clunky: the menus, the interface, building things.

One thing that I like though, the very thing that made me buy the game: the graphics. The vehicles in particular look amazing. The towns and landscapes look okay, but are lacking in variation.

I really wanted to like this game, and I've tried several times, but I just can't. If I knew then what I know now, I would never have bought this game.
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17 of 21 people (81%) found this review helpful
55.3 hrs on record
Posted: June 6
Reccomended only for hardcore train lovers! Even then it's a reserved reccomendation.

I bought TF on sale, and am enjoying it somewhat. It reminds me quite a bit of Cities In Motion, in that it's using the same game engine, except you can't set prices and there are no victory conditions. Also there is no failure state that I've seen, so TF is technically a simulation and not a game at all.

I have played 175 hours in Sid Meier's Railroads, and loved it. That game has lots of strategy, and it's more about connecting the various types of cargo randomly scattered across the map for a huge profit. Great challenge to see how many points I could crank out in an hour of gameplay. But the track laying was pretty boring.

Now I'm looking at this game's cargo routes and scratching my head. Why the heck is it called Train Fever if the cargo routes are right next to eachother? Why do most of the mines not produce anything? Why can't I make a profit running rail cargo at all? Why is most of my time--and profit--all in road traffic, in this game about trains?

I can only reccomend this game to diehard train fanatics and railroad sim lovers, but even then it's lacking. So, buy on sale. Don't expect things in the game to work properly, like laying track over roads! OMG! Expect to tear your hair out.

But yes, the rail laying is good and the train scheduling and routing are good, better than 'Railroads' and more realistic. Just not as fun. More sandbox sim, less game.
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12 of 15 people (80%) found this review helpful
12.7 hrs on record
Posted: September 16
A classic train game. Freedom to design the infrastructure like you want even with mod support. Start in the 1800s and move your way up through history trying to have an efficient and cost effective transportation system. I thoroughly enjoyed this game. This game is like many other strategy games except you focus mostly on transportation.

Mod support
Many settings like map size, difficulty, terrains, and seeds
Good graphics even when you zoom in on the map
Decent selection of vehicles without mods

Crashes quite often
Random lad spikes
No seasons or time scales
Limited placement options

Overall this is a solid title. There are many games similar to this one but Train fever gave me a new feel. I also loved the fact that they had open mod support. Its great when games do this because players can then play games with mods without serious issues. Easy installation, toggle mods in-game, and other benefits. IMO most single player only games should have this especially on PC.

For more reviews check out Original Curators Group
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14 of 22 people (64%) found this review helpful
3.2 hrs on record
Posted: August 13
This game gets 5 out of 5 for most dissapointing purchase of the year. There is so much potential here to be a top of the line logistics/transport simulator. Yet I find myself crushed under the weight of the poor interface.

I can put up with the fact that it takes many, many, many clicks just to place a short peice of road. Or the fact that laying track is the worst experience of my life.

But what really grinds my gears is when I get a popup notification letting me know that my vehicle has reached it's life expectancy and should be replaced, and then when I click the notification, there is no option to replace it from the vehicle menu. Only to send it back to the depot where I have only one option, to sell it. Not a damned thing about replacing it. So now I have to sell it, and buy a new bus, and then select the line I want that bus to run. Instead of simply clicking "replace vehicle with". Needless to say, managing more than 5-10 vehicles quickly becomes a nightmare.

And there are not even simple features that add depth and personalization to the game such as naming your own company, or picking a logo, or at the very least a color! Nope, your just some business without a name, connecting the world because you can.

Also, I love it when sometimes the WASD keys, and somtimes the arrow keys stop working when I want to move around the map. Forcing me to mouse zoom in and out a couple times to "jog" the games memory a bit and let me use the keys again.

I bought this on sale, and I'll remain hopeful that it improves. However this game has had many bad reviews from others before me and nothing seems to be improving. Don't buy this unless it's on sale, and even then, still don't buy this.
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