It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (1,617 reviews)
Release Date: Sep 4, 2014

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Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (22)

September 3

Diamond crossovers, better usability and many improvements

Right before the 1st birthday of Train Fever, we are happy to announce the release of the newest build 6181.

With this game update we fulfill some of the most common wishes by introducing a new rail switch type, improving the usability and the user interface, as well as adding new ways to modify and customize the game.



Parallel Track building and upgrading is much easier and forgiving. Not only can you upgrade crossovers to diamond crossovers, it is now possible to upgrade tracks at any time regardless of whether the track is used by a train or not. The length limit for multitrack tunnels is gone.

Another big enhancement is how the different cargo types are handled by vehicles. To achieve a more realistic simulation, a truck or wagon is now fitted on purchase to haul one specific cargo type.

A significant effort was also put into improving the user interface. Windows are now arranged and aligned in a more intelligent way. Better windows layouts and new buttons, overlays and filters make Train Fever more accessible and easier to use. There is more direct control over vehicles by allowing the player to reverse trains at any time and send it to a depot effortlessly.



To provide more influence over how industries and cities behave, more parameters are now exposed to modding, allowing for a way to affect how a map develops by customizing the maximum size of industries or the grow rate and starting size of cities.

To bring more life into the simulation, a new animation type was added giving any object in the world the ability to play animations in a continuous loop. This opens a lot of new possibilities to modding.

Last but not least thanks to the everlasting support of our community we were able to eliminate yet another couple of reported bugs including disappearing vehicles and issues with track building.

Please find the complete release notes here.

Thank you for your continuing interest in Train Fever! We hope you enjoy the newest improvements and additions.

14 comments Read more

July 10

One hundred thousand thanks

Since its release in September last year, Train Fever has been sold more than 100.000 times. We are incredibly happy that our debut title was received so well and we would like to take the opportunity to express our thankfulness to everyone who contributed to this success story.

In particular we wanted to express a big thank you to the modding community (most important: http://www.train-fever.net). More than 1.000 mods have been developed and make the game varied and long-living. It’s exciting to have such an active and motivated modding community and we are heavily impressed by all the creative creations.

Similar respect and thankfulness is addressed to all YouTube authors. An uncountable amount of YouTube Let’s Play’s demonstrates game-play and have inspired many followers. These contributions had a very positive effect on sales and they also helped us to get a good understanding of how people actually play the game.

This said, we wanted to let you know that we are still improving Train Fever and for sure there will be additional game updates. However, because we also started working on our next game title, Train Fever updates will be less frequent in future. Therefore, we kindly ask you for a bit of patience in this regard.

Today we can tell you that our next game title will be a transport simulation game again. Development has already started and we are currently finalizing the budget and game design. We are very confident that you like our plans ;) and we would love to share the exact plan with you. However, because the plan is not 100% final yet we will announce details at a later point in time.

Thanks to our successful debut title our company is expanding. In future, seven people will work at Urban Games. One particular highlight is that one of our employees will work as a community manager. As a consequence, you can expect that our communication and community support will be much better in future.

Finally, let us mention that currently there are two open positions. Urban Games is looking for a full-time software engineer as well as a 2D / 3D artist intern. If you are interested in one of these positions, please find the job descriptions here.

The whole Urban Games team say thanks again for your interest and contribution!

PS: The same update including an image can be found here.

24 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    Minimum:
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    Minimum:
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Helpful customer reviews
58 of 85 people (68%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: May 25
Ever since Transport Tycoon Deluxe, which I played for hundreds and hundreds of hours back in the day, I've been looking for a worthy successor. After all, it's been 20 years since its release. So when I saw the pre-release screenshots of Train Fever, I was really excited. Unfortunately, this game comes nowhere near to filling Transport Tycoon's shoes.

If I've built a rail line and it starts to bring in the cash, I still don't feel that I've accomplished anything. When I've paid off my initial loan and have millions to spend, I just can't be bothered to spend it on anything. In Transtort Tycoon I could spend hours perfecting a train line, just to make better and more efficient. In Train Fever I just don't care. Why? For one because building rail or roads is just too tedious and clunky. Mainly however because the game just isn't very fun. Almost everything is clunky: the menus, the interface, building things.

One thing that I like though, the very thing that made me buy the game: the graphics. The vehicles in particular look amazing. The towns and landscapes look okay, but are lacking in variation.

I really wanted to like this game, and I've tried several times, but I just can't. If I knew then what I know now, I would never have bought this game.
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13 of 16 people (81%) found this review helpful
88.0 hrs on record
Posted: March 10
It's a good tycoon game about transportation, mostly trains. You also have trucks, trams, buses and trucks, but those are mostly used to set up local networks that enables wider access to your trains,

Train simulation is pretty complex, with lots of factors coming into play: Track curvature, slope steepness, engine power output, tractive power, and weight of the wagons, so a lot of the gameplay is about designing efficient tracks, that allow your trains to navigate through the (fully 3d) terrain in the most efficient way possible; then populating the trains with suitable engines and wagons.

Here I should add that this is unfortunately also the game's weakest point (although it's not such a big deal): laying tracks and modifying terrain is often very quirky. It often takes several tries (and a lot of bulldozing, which also costs you in-game money) to get a track, or junctions, just the way you like it. Crossing rivers and roads is even more complicated, which put me off a bit. All in all, however, while I do think they could have polished this aspect some more, I understand that the complexity of laying tracks is part of the charm of the game, and that how good you are at balancing between length, steepness, curvature and train power will determine how efficient your network will be.

The economic simulation is surprisingly complex, and engaging. Towns will react to your lines by increasing in size and height (sometimes massively). Despite its complexity, it's easy to pick up after reading a couple guidelines given to you at the beginning of the game. I don't think you'd have any trouble with it if you ever played TTD before.

Graphically it is stellar, and once I got my game going, I often found myself just watching how my trains navigate the network I laid out.

Finally, I'll also add that I've owned this game for a few months before reviewing it, and that the devs have adressed many of the issues that the game used to have, and delivered a lot more content with the free USA DLC. In short, if you like trains and tycoon games, this is a good buy.
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9 of 10 people (90%) found this review helpful
165.8 hrs on record
Posted: March 14
You will find a lot of other reviews that pretty well describe the content of the game.

Instead, let me recommend you this game or not depending on what kind of gamer you are. Because I believe it really depends on that.

Basically, if you love to play with trains, trams, trucks and busses and to throw in some tycoon-like gameplay, this will probably be a game for you.

If on the other hand you are looking for a strategy game, a business simulator or an advanced train simulator, this could disappoint you.

Train Fever is a middle-of-the-road game when it comes to the balance between an eye-candy, fun transportation game and a hard-core ressource management game.

Train Fever does have its addicting side though. Is the next train stop profitable? Did the passengers from the tram transfer to the train? How much faster did the track become after the rebuild you made? Oh is that the time? I should go to bed now.....I will....in a minute.....I just need to.....

Lastly a warning to you if your patience with imbalanced games is short. Once you dig into the game you will (at the time of this review) find quite a few lose ends in how the game works. It is not something that is going to ruin the party for a casual gamer. But parts of the games' economic simulation is broken to be honest. TIme will show if that is adressed by patches or not. But it should.

I'll give TF 4 out of 5 stars for the many addicting hours of play it offers. It would get 5 of 5 if they would fix the broken parts and include either a multiplayer option or some AI. Sadly there is presently neither,
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8 of 9 people (89%) found this review helpful
55.3 hrs on record
Posted: June 6
Reccomended only for hardcore train lovers! Even then it's a reserved reccomendation.

I bought TF on sale, and am enjoying it somewhat. It reminds me quite a bit of Cities In Motion, in that it's using the same game engine, except you can't set prices and there are no victory conditions. Also there is no failure state that I've seen, so TF is technically a simulation and not a game at all.

I have played 175 hours in Sid Meier's Railroads, and loved it. That game has lots of strategy, and it's more about connecting the various types of cargo randomly scattered across the map for a huge profit. Great challenge to see how many points I could crank out in an hour of gameplay. But the track laying was pretty boring.

Now I'm looking at this game's cargo routes and scratching my head. Why the heck is it called Train Fever if the cargo routes are right next to eachother? Why do most of the mines not produce anything? Why can't I make a profit running rail cargo at all? Why is most of my time--and profit--all in road traffic, in this game about trains?

I can only reccomend this game to diehard train fanatics and railroad sim lovers, but even then it's lacking. So, buy on sale. Don't expect things in the game to work properly, like laying track over roads! OMG! Expect to tear your hair out.

But yes, the rail laying is good and the train scheduling and routing are good, better than 'Railroads' and more realistic. Just not as fun. More sandbox sim, less game.
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4 of 4 people (100%) found this review helpful
196.6 hrs on record
Posted: May 30
Conclusion: awesome track laying game that poorly explains itself (aka has a learning curve)

I am thoroughly enjoying this game but many, many feature only become apparent after looking through guides on steam and after trial and error.

For example I thought there was a cargo staying on the platform bug.. I had 1 route designed like this: pickup cargo, drop off at station 1, pickup cargo again, drop off at station 2. Turns out.. the demand for goods in station 1 is low, so the goods stream in slowly, so the train keeps waiting to fill it up - and never getting to station 2 which is building up. The easy solution: create 2 separate lines and all is good.

So after learning how to lay bus tracks efficiently, place signals effectively, build bridges, ... you end up with a game that's a bit like it suggests in title.. first a fever to overcome it, then a fever because it will suck you back in. Because you can borrow enough money and making it profitable at easy level isn't all that hard, it's more a game about making a beautiful operating railroad than a tough challenge. And that's fine to me.

It's the best game in laying out an efficient routed railway - in any game. I really can't remember that that part was executed that well, and looked this good. I personally love setting the landscape to hilly and create a great flowing double track railroad running through with tight blocks so accommodate all the goods & passenger traffic.

The game runs very well on my GTX 970 at 2560x1024 with everything maxed out.

There are some quirks which I'll hope they fix soon, and I do want to mention that it's good to see the devs have just released another update and support the product:

(1) Keys only work after clicking on the landscape
(2) No mention when trains get stuck (especially after breaking up a section to expand)
(3) The 'two steps' required is tedious and doesn't belong in games.. figure it out guys
(4) Upgrade a street won't fit while staying a 2 lane road.. really?
(5) Bigger stations please
(6) Allow alternative platforms through alternative waypoints

So all in all it's a very enjoyable game, if you can deal with it's learning curve - and especially when on offer for a special price, it's great value. If you liked transport tycoon, or similar games from Chris Sawyer or Sid Meier ... you'll enjoy this one. I think it's beaten their latest efforts for sure.

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