It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews:
Overall:
Mixed (2,089 reviews) - 66% of the 2,089 user reviews for this game are positive.
Release Date: Sep 4, 2014

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Recent updates View all (27)

April 11

Transport Fever officially announced!

We are incredibly happy to finally announce our newest development: Transport Fever is a next generation transport simulation game coming to PC this fall.

Transport Fever is a successor to Train Fever and brings many new features, including aircrafts, ships, two historical campaigns, heavily improved construction tools and much more.



Please find the complete announcement and the official trailer at the new website:

http://www.transportfever.com

We hope that you like our newest development and look forward to your feedback.

32 comments Read more

March 30

Next transport simulation game announcement date set

Urban Games and Gambitious Digital Entertainment are ready for takeoff and extremely happy to officially announce a next generation transport simulation game on Monday, April 11, 2016.



Details about the new game will be uncovered on April 11 accompanied with a trailer and a new website. While the game will be packed with new features, trains again play the central role.

Once announced, the community is invited to give feedback and discuss the development on the website, forums and social media channels. Release is scheduled for later this year.

A lot of work has been put into the development of the new title and both the Urban Games and Gambitious Digital Entertainment teams can’t wait to finally show their latest project to the public.

27 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    Minimum:
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    Minimum:
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Helpful customer reviews
44 of 55 people (80%) found this review helpful
1 person found this review funny
220.9 hrs on record
Posted: November 25, 2015
Before I bought this game I was concerned about the large number of negative reviews that were posted, but then I realized most of them were made by people that had low hours in the game and did not take more time before rendering their opinion. After spending some time in the game I have to say that it's not perfect but I love it.
-This is more of a transportation simulation game than just a game solely about trains which is fine because every mode of transport can help make your trains more profitable. Well served cities will grow and provide more revenue for the systems you set up. The times change and transport demands change with it, the train route that made alot of money in 1900 might not do so well when people start getting cars but with a few route tweaks it might make even more money.
-This game is not easy and the only guides seem to come from the community but there is a lot of help out there. Certain building aspects continue to be frustrating, like terrain collisions and "not enough space" when clearly there is space but there always seems to be another way to make it work. Sometimes you just have to plan ahead and expect that city growth will mess you up so lay out things early. I also can't earn trophies due to the game claiming i'm using mods when I haven't used or have any.
-The game is menu heavy. It seems that everything you do causes yet another menu and view to come up some of which seem un-needed and even though my computer is above the min. requirements, if too many views or menus are open it will crash especially later when I have a lot of vehicles moving in all directions.
While the game is not perfect it is very rewarding when all of the transportation lines are moving well and making good money, this is when its fun to just watch. For people that have enjoyed the tycoon type games, this is like that but without having to negociate various contracts. Thumbs up.
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54 of 80 people (68%) found this review helpful
2 people found this review funny
73.2 hrs on record
Posted: December 24, 2015
When I purchased Train Fever, it actually was a pretty neat little game. It had potential. There were bugs, but the graphics were good and the trains were enjoyable.

Today however, I realized how broken some of the parts of the game are. In late game, you get trucks that can carry as much as 18 cargo. This can be oil, coal, "goods" (completed product, doesn't matter what goes in it to make it), wood, or iron. The problem is that the cargo from the production buildings have to be loaded into depots for the trucks to pick them up. The small depot can hold 18 cargo for each of two lines, and the large depot can hold 16 for 5 lines. In a nutshell, your trucks usually leave unfilled or the depot overflows and production (and money) is wasted.

My second issue is train AI. Unless you take the time to measure out at what times your multi-track station has a train in it and stick waypoints and signals to signal to your train to go into specific lanes, you are hoping that they don't get stuck on the same track, one trying to leave and the other trying to enter.

My last issue is with the developers. It turns out that the next patch, to be released in early 2016, will be the last. It turns out a big portion of the patch is actually modded content from the community too. Turns out they were working on this new game in secret too because it'll be released around the same time as the patch! I guess that's the age we live in: it's more profitable to abandon what should be considered an early access game (beta game) and release a new one then it is to finish the game you have.

The game itself had potential, but because the developers are going to abandon it with so many unfinished pieces of the game to fix, I no longer can recommend it. I guess get it on sale if it's less then $6.00, but it isn't worth more then that. Hey, I guess at least the devs had the courtesy to tell us they were going to abandon development for this game and work on a new one.
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16 of 20 people (80%) found this review helpful
3 people found this review funny
340.9 hrs on record
Posted: January 1
What I like:
+the looks of the game
+the way signals work
+realistic limitations on train-track placement
+great modablity and options for configuration
+full simulation of every citizen
+its possible to build great looking cities with the design of streets and train tracks alone
+its a challange in the beginning, but after some time you wont have problems finding a way to get a line to make profit
(on normal difficulty)

What I don't like:
-poor performance of the game, once your cities / region is getting bigger
-supply chains should be more complex


In general I have not played a lot of transport games, but i like city builders and simulations in general.
Thats also what i think who this game is for. For a few bucks its totally worth it.
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11 of 12 people (92%) found this review helpful
404.5 hrs on record
Posted: February 25
At first, a few words on the game and genre. This game enables the player to create a transport network with trains, trucks, buses and trams on maps up to 256 square kilometers. You have the full control over your transport empire by building tracks and streets, buying and placing vehicles and managing the lines. Besides passengers, multiple goods can be transported. The developers deliver three mods with the game, one including a sandbox mode where you don't have to worry about money at all and can build your own "model railroad layout".

In order to get the full potential out of this game, players definitely have to make use of the great amount of mods that are out there waiting for you to explore them. Vehicles from all over the world, stations, industries, assets, texture replacement, total conversions... you name it. The game greatly benefits from this variety - without it, it would not be half as good as it is now. Therefore to all new players or interested individuals out there: Please check out the great library of mods available at the community websites.

To be honest, right after release, this games was not much more than an open beta. Over time however, the developers fixed a large amount of bugs, added features, improved gameplay and performance and also delivered new and free content in form of the USA DLC. The biggest plus of this game however is without doubt the great modding community that added a huge amount of modifications to the game.
The quality of this game might not be able to compete with AAA title. however, given the price you definitely get your moneys worth when buying this game as long as you are interested in transport simulations. Given the sandbox type of games of this genre, the amount of time spend with this game can easy break through hundreds or even thousands of hours for just a few bucks.

My rating: Vanilla game: 6/10, game with modding 8/10, time for money 10/10
My recommendation: buy it and have fun with the mods
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3 of 3 people (100%) found this review helpful
11.1 hrs on record
Posted: February 6
I was a little skeptical about this game initially, largely due to the seemingly "love it / hate it" nature of a lot of the reviews. However, I was kinda "between" games, it was on sale at less than the price of a prepack sandwich, so I thought what the hell. And you know what, I'm pretty glad I did.

I'm not going to deny that it has its problems; the interface is a little awkward and clunky, the economy side of things can be pretty brutal sometimes and it will take a fair few hours to get your head around both of those issues before you really start to see the game shine, but when you do and it does, you'll find yourself up 'till 3am modifying your lines, checking their profits and hankering for that next locomotive upgrade.

I would probably agree that it's not worth £20, but what is essentially a virtual train set with an economy that drives the incentive to make it bigger, it's definitely worth persevering with.
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