It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (655 reviews)
Release Date: Sep 4, 2014

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Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (7)

October 17

Performance boost and a large list of improvements

After two weeks of hard work we are excited to release a major game update.

Most important, the update (build 4519) brings the long awaited performance boost. Navigation, rendering, simulation and line manager performance have been significantly improved. The game now runs more fluently and big lags are history. However, note that the first view still needs some processing time, but as soon as a region has been explored the game runs fast.

In addition to that, there is a large list of improvements and bug fixes. For instance, railway signals are now animated, the main menu shows a progress bar when loading a save game, and buildings now show detailed facades consistently when zoomed in. As always, many improvements have been motivated by community requests.

Please find the complete release notes here.

You may wonder what we do next. Still there is a large to-do list. One top priority issue is way points or at least line track selection at stations. Also, track construction should be more convenient. In addition there is a list of details like e.g. make cars waiting at railroad crossings. There will also be more performance optimization (especially for very large scenes) and finally, we also want to implement the widely requested vehicle auto replacement feature.

You can be sure that we continue to listen to the community and improve the game, and we are confident to present a next game update soon.

Thanks for your continuing interest in Train Fever!

50 comments Read more

October 5

Track upgrade tool, robustness improvements and Dutch translation

Today, another game update was released (build 4414).

The update brings the long awaited high-speed track upgrade tool. Thus, standard tracks can now be converted to high speed tracks with a tool similar to track electrification.

In addition to the Dutch translation, the update contains several robustness improvements. Most important, save games are more reliable now.

In particular, a bug which caused corrupt save games on Mac OS X 10.7 and 10.8 was fixed. Also, textures and crash dumps are now handled in a better way and therefore, the game runs more stable.

Please find the complete release notes here.

Based on the discussions on Steam and on the website forums, still a large list of improvements is currently work in progress. One very important task is performance optimization which will most likely be included in the next game update.

Also let us mention that McAfee anti virus finally white listed Train Fever! Thanks to all players who reported the issue to McAfee as well. Still we don’t understand why McAfee needed almost four weeks for this step ;) anyway the issue is now solved.

20 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.


  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    • OS: OS X 10.7.5 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: OpenGL 3.2 core profile
Helpful customer reviews
10 of 11 people (91%) found this review helpful
37.7 hrs on record
This game gave away all its potential and i'm sorry to say that, sucks in the long term.
The key feature of the game - building tracks - is annoying and doesnt work properly like hell. If it works the way it should, it's totally hard to handle and not a useful tool. Given the fact, the devs advertised the game by pointing out the building tool, this is even more annoying.

See, the trains ingame can't climb or decend steep slopes, which is perfectly allright, since this is the same in RL. This is why tracks often are build on a dam or an expensive tunnel is build. The thing ingame is that the building AI doesnt always build cost effective or with common sense. So you start building in small parts of the track just to find out, when coming to the end of the planned track (e.g. another station) you cannot connect it. Sometimes it's not even because of the terrain but because of nonsense like can't build a bridge, cant put a switch here and so on. It's so frustrating.

There are various other reasons why the game is no fun, such as a very simple and monotone economy but the track building tool, which was highly advertised by the devs is the worst.

I feel i'm playing an early access game. Other studios certainly wouldn't have sold that as a final.

Hope this helped, deleting the game from my lib now.
Posted: October 13
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11 of 15 people (73%) found this review helpful
12.4 hrs on record
You can't stop playing this game XD

All detail about trains was very good, City and map is so big ! you must spend about 2-3 days in real life to build covers it all :P also, it have other transport to play too.
Posted: September 26
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8 of 10 people (80%) found this review helpful
103.1 hrs on record
First impression is that this is an unfinished game.
Says you can build pretty much anywhere, but I keep getting into problems with terrain.
Making track crossings is very hard to do and have only very basic options. And signals are terribly basic.

Its really amazing that after so many years no games like this actually beats Transport Tycoon.
Posted: October 15
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6 of 8 people (75%) found this review helpful
43.9 hrs on record
I really want this game to be great, but it was rushed to release way too early. If it were still early access this review would be much more forgiving, but in the context of a full release the game is very disappointing.

Clunky, unstreamlined management and controls, no multiplayer and the only singleplayer game mode is against oneself for points. New trains are trickled down very slowly, meaning the first 50 years can become a bit of a drag.

Give it a year, see what dev and modder support it has recieved. It's a handsome game with good potential that is yet to be reached.
Posted: October 2
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4 of 5 people (80%) found this review helpful
0.9 hrs on record
Rule #1: If your PC is sufficient for BF4 it will suck with this one.
Rule #2: Popups, popups, popups and maybe even more popups are cluttering the UI.
Rule #3: Collisions, collisions, collisions and maybe even more collisions are preventing your expansion.
Rule #4: Even the fastest game mode is slooow.
Rule #5: Expect to study the game first.
Posted: October 11
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4 of 5 people (80%) found this review helpful
34.1 hrs on record
The game concept is great as is the graphics, though everything is ruined by implementation. Here's major reasons why you'll be disappointed:
1. Crazy controls. I mean it. You build double track train line and want to place one way signals along the way, how many clicks this action deserve? 3 clicks for each signal! You want to replace your aging truck fleet? Great, you can seen all of them to depot, but then you need to buy them one by one, assign to line and space them evenly, or they will roam in crowd for their lifetime. Thats just couple of examples, user experience is totally appailing.
2. Supply-demand system, It is unbalanced. You can build your 1M$ line + 500K$ train from the oil wells to refinery only to see that wells only produce 1 unit of oil/year, even if the refinery is connected to towns striving for 'goods' (you see, oil well->refinery->town - thats really long production chain), The only way to assess future production is to check whether the industries send their goods on foot by the roads (on my maps its 1/10 of all industries, others lie dormant with 0 production).
3. Game spans from 1850 till 2020 and you get only a few engine models. That's could be partialy solved by mods.
Posted: October 7
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3 of 4 people (75%) found this review helpful
7.2 hrs on record
Nice timesink, but awkward UI-/Gamedesign-decisions render the game a pretty much unfun mess of micromanagement.
Posted: October 5
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3 of 4 people (75%) found this review helpful
133.5 hrs on record
This game is one of the very good "tycoon's" But i must admit that there are some issues with the game still , that really for me took a lot away from it. Basicly what im most cross about, is the fact that as an example the later road vehicles has a listed speed of 100 km/h, BUT even with the best roads of the time of the vehicle you cant drive more then 70... thats just not very user friendly. Stuff like that is in the game in many places still.

That being said i thoroughly enjoyed myself, more so then with any other tycoon since railroad tycoon 2.

But one other very serious issue in the game to my mind, the AI behind the movement of passenger travel. If i make a train "with no stops" to a city 6 minutes away, and the wait time then becomes 12 minutes, i can get the same passenger transfer with trams, but with only 30 secs wait time and 12 minutes transfer time. That will mean that the passenger will take the tram almost every time. Thats not very logical in my opinion. The real issue with this, is the fact that you can more passengers with the trams for less money, both in terms of /year, and initial investment. Thus trains are not viable economicly in the game unless you play on the biggest map, which even a intel i5-3570 cant handle reliably, if you try to setup lines for all cities. (and only if you use a lot of trains on that perticular line). One of the main ways to remedy would be if the developers fixed passenger embarkment onto trains. It makes no sense that a passenger in 1850 takes as long to enter a train as he does in 2020. Not does it make sense that they seemingly only uses one entrypoint, instead of one per traincar. ex, if you have a train with 15 cars, with 20 passengers capacity each, it simply should take the same time to get onto said train as the same train with 1 car, with space for 20 passengers. At least very close to that.

One thing id like to see in the future, is something like "station upkeep" being a togglebar, that could help on station turnaround times/passenger embarkment. And something like dining cars and the like.

But again i cannot stress enough, it really is a good game, with a lot of potential.
Posted: October 9
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5 of 8 people (63%) found this review helpful
135.4 hrs on record
Awesome! Needs alot of work to improve late-game performance though.

If the devs keep adding and fixing stuff, this is gonna be the best game since Transport Tycoon / RailRoad Tycoon 2
Posted: October 15
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5 of 8 people (63%) found this review helpful
62.7 hrs on record
Sometimes a product is launched as a "sequel" that only serves to remind you how brilliant the original was. Train Fever is obviously inspired by Transport Tycoon (Deluxe) and/or its opensource version, OpenTTD.

Both games use a simple grid system with sprites and to put it midly, the graphics look dated. Train Fever obviously ups the stakes in the graphics department and when it runs, it looks pretty decent. But nobody played openTTD for years for the graphics, it was/is the gameplay, refined through years of development, that kept people coming back.

Does Train Fever compare well to an ancient game, the most common player version available for free? No.

First off, this game is closer to TT then OpenTTD, it is a common problem for a new game that is based on an existing game, it tends to lack the refinement, content and bug squashing its pre-decessor went through. When Locomotion came out, the official sequel, people liked the improved graphics but were less enthused by essentially taking a step back in time with regards to features.

To put it in a nutshell, Train Fever feels like a lightweight TT when I have gotten used to the heavyweight OpenTTD.

But why does this game remind me how brilliant Chris Sawyer is. Error messages. You will see a lot of them in Train Fever and they will drive you up the wall. Some are to due with the terain and it shows how brilliant Sawyers decission was to go for a simple grid. Sure it looks ugly but you always know what you are doing and building tunnels and bridges is a breeze. Not so in train fever.

Another is bridge building, Sawyer simply saw pillars are graphical niceties, who cares if they are to far apart, it is gameplay that matters. Train fever insists every bridge pillar is in the right place and therefor building a bridge over anything at all is extremely error prone.

Realistic I hear you say? Not really, if in the real world a rail bridge has to cross another track at an angle, engineers simply place two pillars on each side of the track, put a crossbeam on top and the bridge on top of that. Job done. The Dutch rail network has plenty of examples of these fly-overs (way to cross a track without blocking the other track).

That is Train Fevers biggest failure, the desinger thinks error messages beat gameplay. No you can't cross this road at a right angle, BECAUSE! No, we can't space the pillars differently, BECAUSE!

In OpenTTD if you run into trouble with lost trains, you can build track in front of the train to lead them back. In train fever, you can't build track close to a train, can't change or delete signals close to a train, the stop/reverse buttons are on a seperate tab from the route assign and find depot depot, Once ytou do manage to place a depot close to a train, it can't find it.

I have had to cancel several games by now because of trains completely stuck and overlapping each other. Routes you define get changed randomly, the slightest hickup sees trains going off in all directions, try to manage it with signals and trains get stuck. You can't force a train to move or ignore a red light, nor do signals show a red light. Trains do occasionally drive through each other.

Missing features that really should be in the game and bug that shouldn't:

  • Industry is far to simplistic with just 2 chains (ore/cole -> goods) (wood->goods) goods can be deliverd to a city.

  • Industry seeder is to random, one map with one forest, four sawmills.

  • Industry often produces no raw material, only way to build a semi reliable network is to watch the flow of existing cargo and move goods faster. Simply building a route yourself will not startup production.
  • Stations, even if grouped do not share cargo, so your truck dock is overflowing but your train runs empty.

  • It takes two click to select track layer, if you are destroying track,it is just an extra hassle that doesn't need to exist.

  • Building road bridges is near impossible, you can't simply build a road, force it to go up and create a bridge, it creates a hell of a mess, if you even manage to get the "collision" type error messages to go away.

  • Building shortt tunnels to dive under a track is a similar mess.

  • Despite claims of wanting to fix the economy, which in TT is broken in that passenger traffic pays of most of all, this game again makes passenger traffic the most rewarding. The better you connect the cities, the more pasengers, the same does not go for cargo. You can have full trains with a simple route, cargo trains take decades in game years to build up to few wagons.

  • Signals are very basic.

  • No visual indication for signals as to their state, signals are to small to see and their icon does not show what direction they are pointing in.

  • Despite the game using routes (the game shows a ribbon for your train routes over the track, they SHOULD only follow thar route, you can't easily change it, there is for instance no way to force a train to a certain platform or to take a certain route) trains easily get lost and end in all the wrong places, often staring each other down nose to nose each refusing to move.

  • Route finding is extremely iffy and trains can't pick their own individual routes, no mixing fast and slow trains and having them overtake each other. Or another train arriving on one platform as another on the same route is leaving.

In OpenTTD, I scoff at players that only create simple routes, a train station at each end, each route on their own seperate track. I love making big complex networks getting enjoyment out of creating stations with half a dozen trains entering and leaving at once.

Forget about that in Train Fever.

The game as it is now is an interesting project but the developer needs to hire someone who is less anal retentive about perceived reality and introduces some much need "game" into the engine.

Maybe if the game gets picked up by the openttd developers or this developer plays that game and learns something, it will improve but right now, only buy this game if you got a very high frustration tolerance.
Posted: October 12
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6 of 10 people (60%) found this review helpful
120.6 hrs on record
Don't get me wrong. Train Fever is not a perfect game. There are some performance issues on larger maps, some aspects of micromanaging are tedious, and I question the balance between train and truck income.

That said, it's still a pretty decent game in a genre that doesn't get alot of love. And if you enjoy building train lines and roads and such, there's a good chance you'll find something to like in Train Fever.

I really like the UI, which is really important in this kind of game. It's simple, unintrusive, and fully customizable. You can follow any number of vehicles, lines, charts, etc. I also like how when you have a window open, like of a vehicle, you can zoom within the window, click on a building within the window, and that will open a new window.

The building and terraforming tools are quite good once you have them fully figured out. Graphics could be better, but they don't distract from the experience. Good music.

Even with its flaws, I can still recommend this game. If you have any fond memories of the transport sims of yesteryear, Train Fever is worth a play.

Posted: October 1
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1 of 1 people (100%) found this review helpful
28.3 hrs on record
I downloaded Train Fever from and it has failed miserably on my Mac. I can't play the game because every time I attempt to load a save game, the game crashes. This game is unplayable!!!
Posted: October 3
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3 of 5 people (60%) found this review helpful
121.8 hrs on record
I played Transport Tycoon back when i was a kid, loading the game in DOS. I love this genre. I wasn’t bothered with Railroad Tycoon, I could never enjoy it as much. It was less about building an efficient infrastructure that you could tweak and improve to much about finances and a false sense of achievement. This game is certainly in the Transport Tycoon league.

The game is in no was flawed, early access or broken as many like to point to. The game is as finished as when Transport Tycoon under Micro Prose was released. Only today too many people online, many of them new (lvl1) due to more people gaining access to the internet expect all games to be as refined and polished as the big boys do when they release (a clone) a game. If this is not so, like then Train Fever people will do nothing but slate it, rather than use (play) it!

The game offers a good sense of achievement, to have your first passenger line develop into a mixed traffic line with signals keeping trains flowing well is extremely satisfying. You then find yourself extending the line, linking more towns and industry. Increasing profit. Working your factories at maximum production. Just the constant feeling of wanting to start a new project on your map, to develop your game.

Once you get your system working efficiently for that time period you will then start to earn good money. Money to ♥♥♥♥ about with, to build that mountain pass to reach that pointless town. Or flat, straight stretch to hit 300kmph despite it not making any economic sense.

The maps are better than I had expected. Big (if you wish) randomly generated maps, each with realistic placing of major towns as in not in a stupid place. It offers a good level of detail as you can see. Most importantly a long route is a long route, and worthwhile.

The game is actively being updated with real worthwhile updates and so far good communication from the tiny development team. The game doesn’t revolve around Steam, Steam is just the distribution. They and a good community revolve around the Train Fever forums. Very active, very interested in the game and very interested in our discussions.

Its not expensive, its worth the money.

I look forward to the future updates with more features being added. Waypoints being my number one.

If you love Transport Tycoon and would happily play it for weeks, but this game! Buy it and enjoy it.

If you didn’t mind/wasn’t bothered about Transport Tycoon, and could consider buying this then buy it. But do not blame the game, blame yourself for buying a game you don’t need/want. I haven’t brought Farming Sim because I don’t give a ♥♥♥♥ about farming, but can’t see why I would need to review it?!?!

Maybe the developers should have emphasised more on the game being a more realistic Transport Tycoon. Not an updated version. I like it…
Posted: October 18
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3 of 5 people (60%) found this review helpful
8.7 hrs on record
I was hoping this game was going to satisfy my desire to replace Simcity 2013 and Railroad Tycoon II...yes, I said RRT2. The graphics are mediocre, at best. Sure, you can zoom in and see people walking around, but you can't do anything productive with a view like that.

The train's AI is completely below standard. For instance: Picking up oil with one train and dropping it off at a refinery makes "goods" which is the generic demand for towns. If you use a different locomotive to pick up goods to drop off at a town, then they jam up at the refinery and sit there waiting for eachother to get out of the way. Signals are useless as they only allow trains to travel in one direction, not wait for a train to move out of the way.

Wood is the only way to make a decent amount of cash and that's only because "wood" and "goods" can utilize the same cars. There isn't a way to change the consist of any other trains so you need 3 oil cars and 3 goods cars on the same locomotive and 1/2 the train is empty during it's route.

In short, the mechanics are garbage compared to an OLD game like RRT2 or even Railroads! which was fun, but wasn't as indepth as RRT2.

As far as the "business" part of the game, it's not even close to Simcity 2013. The "town" doesn't develop if you pump "goods" to it. A few buildings pop up, but then they stop after a short while. I'm assuming it's because the goods aren't getting to the "low value" areas of the town but none of my "cargo" (non-rail) stations are productive as far as money goes. Yes, they work, but they don't make money because the distance is too far. In order to rectify this, you can lay rails, but then you're back to square-one with the "not using the same train to transport goods of different types" nonsense.

I don't care about graphics when it comes to business simulations (to a point). I want complexity yet it needs to be intuitive. This game has neither. If you can't change consists at a station, then it's impossible to use the same locomotive transport different types of commodities. If you must have multiple trains on a single rail, then the programmers need to figure out how to make one train wait for another BEFORE they're 2 feet away from eachother.

In real life, companies have yards and spurs....not enough room in this game to do this so "reality" is NOT an excuse for this.

This is the first game that I would like a refund for.
Posted: October 20
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3 of 6 people (50%) found this review helpful
0.4 hrs on record
$30 to find out my graphics card sucks so bad the game won't start
feels bad man
Posted: October 19
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3 of 6 people (50%) found this review helpful
22.9 hrs on record
Date of writing this review: 20/10/14. Some of my criticisms may have been addressed by the time you are reading this.

Firstly, I would like to state that I got this game 2 days ago, and I already have 16 hours. In my opinion, the game is the best tycoon game since Transport Tycoon Deluxe.

However, there are a few negatives that I would like to address, and because of these few negatives, people are not enjoying the game, or buying it.

- Dumb Name. Why didn't they call it Transport Fever!?! Would have made much more sense as the game is not only about building train lines.

- Minimal Tutorial. Despite this game being a very complex game, the tutorial is almost laughable. However, there are several community made tutorials to which aided me in learning the game, my favourite one being this one

- Rail Building could do some work. In order to build railway, you must do it in several chunks. This is as the game tries to average out the terrain, so that the rail will not go on a gradient - which can cost an absurd amount of money if the rail goes for too long.

- No Airports, or Boats. The airports I can somewhat understand, however the boats I do not. Each map has a river along it. It is crazy to think that despite this, they didn't put in a chance to add boat lines! I do hope that they add these features into a future update, or even a DLC.

- Only 4 Resources. I understand that with this, they were trying to go for the simplistic approach so that the learning curve isn't to big, however at least give me a chance in a settings menu to have more. The game does have excellent modding support though, and so I am sure that people will make mods in order to address this issue.

Once you look over these issues, it can be seen that the game is amazing. All up I am going to give this game an 8/10, and would still reccomend you to buy it, despite these issues. Also, if they do fix up these key issues, it could easily be a 10/10. Enjoy the game, and should you have any further questions regarding the game, feel free to add me and ask me some questions!

(This is my first proper review, so could you leave me some feedback? Thanks guys!)
Posted: October 19
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2 of 4 people (50%) found this review helpful
0.9 hrs on record
Still unplayable after several patches. I've played numerous transport games and city builders. This is the worst game I have ever paid money for.
Posted: October 12
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1 of 2 people (50%) found this review helpful
0.1 hrs on record
Unfortunately I am not able to give the game anything but a big fat ZERO as I purchased the game from Steam last Saturday (4th October) via t'internet but once downloaded it has resolutely failed to start. My other game, CiM, redownloaded on this computer the same day started straight away. Curiously, the server knows I have the game installed as it did an update for it AND it tells me that I have played for six minutes, that is, it knows I tried to start it six times already. I have followed some the advice given eg. clearing the appcache but that did not work. Some advice is the Microsoft.NET may need updating, but the updater will not install .NET updates.

Any ideas? Back to Trucks and Trains Tycoon for me while I wait ;) .
Posted: October 8
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3 of 7 people (43%) found this review helpful
33.5 hrs on record
This game is an intelligent and modern implementation of the railroad tycoon genre. I love it! The small development team has put a lot of work and love into details and created an impressing simulation that is also beautiful (except the user interface).

- Procedural generation of large landscapes and growth of cities is stunningly implemented and very intelligent - this helps to creates unique cities and worlds with different challenges.
- Track-laying is very realistic (wow, really what I was dreaming for in RRT 3 etc with costs depending on degree of terrain modification).
- Beautiful graphics of engines (buses) and towns.
- Challenging simulation - neat combination of in-city and intra-city transportation of passengers.
- Nice timeline with great European locomotives.

The focus is really on moving people around which is really enjoyable and the fun challenge to keep the economy running - I wish developers would not have listened to the community and rather would have entirely omitted the freight side of the game (to sell this feature separately later as a DLC!).

I also find that the game's procedural world could have benefited from more variation, both geographically and temporally - there are no seasonal effects, and independent on height, the terrain texture is boring green lawn. I think they could have done much by simply changing textures with height (from green pastures to alpine rock desert) and over the course of a year (vegetation and texture change) - just to make epic playing over hours more immersive and entertaining.

Overall I recommend this game - finally an intelligent, modern implementation of the classic genre after all the Sim City disasters (Cities in Motion being an exception).
Posted: September 30
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2 of 5 people (40%) found this review helpful
115.4 hrs on record
If you're looking for a casual Facebook style transport tycoon, this is not it. If, however if you loved Transport Tycoon from the 1990s and OpenTTD. This game is just like it, only with stunning modern graphics. It's also similar to Cities in motion, only this has more gameplay. Needs more work, but in it's current state, it still has a lot to offer. I can see me playing a lot of hours on this game. Title is misleading too, it's not just about trains, there's horse-carts in the early days, buses later, trams, lorries, trolley buses. "Transport Fever", would be a better title.
Posted: October 7
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