It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews:
Recent:
Mixed (101 reviews) - 60% of the 101 user reviews in the last 30 days are positive.
Overall:
Mixed (2,164 reviews) - 65% of the 2,164 user reviews for this game are positive.
Release Date: Sep 4, 2014

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Recent updates View all (27)

April 11

Transport Fever officially announced!

We are incredibly happy to finally announce our newest development: Transport Fever is a next generation transport simulation game coming to PC this fall.

Transport Fever is a successor to Train Fever and brings many new features, including aircrafts, ships, two historical campaigns, heavily improved construction tools and much more.



Please find the complete announcement and the official trailer at the new website:

http://www.transportfever.com

We hope that you like our newest development and look forward to your feedback.

37 comments Read more

March 30

Next transport simulation game announcement date set

Urban Games and Gambitious Digital Entertainment are ready for takeoff and extremely happy to officially announce a next generation transport simulation game on Monday, April 11, 2016.



Details about the new game will be uncovered on April 11 accompanied with a trailer and a new website. While the game will be packed with new features, trains again play the central role.

Once announced, the community is invited to give feedback and discuss the development on the website, forums and social media channels. Release is scheduled for later this year.

A lot of work has been put into the development of the new title and both the Urban Games and Gambitious Digital Entertainment teams can’t wait to finally show their latest project to the public.

27 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    Minimum:
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    Minimum:
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (101 reviews)
Overall:
Mixed (2,164 reviews)
Recently Posted
Coco
( 11.5 hrs on record )
Posted: May 23
it's not fun after the 1st time you play but that's just my review if you want to try it out to see if you'll like it.
Helpful? Yes No Funny
Rex55 Qc
( 56.8 hrs on record )
Posted: May 21
This game is a great deal between a truck simulator and a train simulator. Build your own transport empire in this realistic strategy game! Do not be affraid if you know nothing, this game is more large then you think! But wait for the sell!
Helpful? Yes No Funny
sgt.Pancake
( 43.8 hrs on record )
Posted: May 21
Train fever would be more like bus-fever or truck-fever. It is very hard to make trains go around. You need big cities and big cargolines to make profit. But to go there you have to spend alot of time managing buses/trucks to make cities grow. By the time it´s time for trains - you´re done with the game.
Helpful? Yes No Funny
xerxys
( 81.9 hrs on record )
Posted: May 18
This is one of those games that is never going to escape it's troubled beginnings. There have been some pretty major bugs that have plagued the development of this game and the fledgling developer has done a respectable job at addressing these. At it's core, this is a deep game with a super-steep learning curve and some frustrating interface/gameplay issues. So why is this getting a thumbs up from me? Because despite this, there is still a game that has absorbed me and has given me 80 hours of gameplay.

It's totally sandbox; you're on your own and just poking around with the game doing whatever you want with little other than profit and loss to guide you. But sometimes that's what you want, to just fiddle around and not have some corny derivitive quest thrown at you, or feel as though the goals set by the game are railroading you (pun intended) into playing a type of way you don't want to play.

Big tip: always start with bus routes, get several towns running, then you can start playing around with trams or connecting up compatible industries, expanding until you have enough to start laying track. It's about feeling when you're ready to expand into the next big step, being cautious and backing off if something isn't working.

But, this game would benefit from so much that would take the guesswork out of all this. The developers have obviously tried to go for a more intuitive feel to how you play a transport game, moving away from things like catchment zones when placing stops and the like, which should translate as more realistic: people in real life will travel as far as they need to for public transport, it isn't a binary 'I'm 100 metres away, I'm good to go. I'm 101 metres away, I'm not going that far,' but this does mean that you have no real sense for how far apart stops should be, whether you're bogging your system down with too many stops or missing out chunks of possible passengers because it's quicker to walk. But, in the end, as long as you're making money, who really cares about digital people having to walk a mile to work?

The simulation is broad and develops impressively over time, but again has some issues. Watching towns grow and develop over time is fascinating, although growth tends to often be counter-intuitive, with roads appearing almost randomly. Although you can place roads and have some control over the development of settlements, the lack of accompanying features and relatively minimal feedback into the transport part of the game, besides the ability to add a shortcut to complete a route or upgrade roads to improve speed, means there isn't much reward for getting into this too much.

All in all, the game is playable, albeit with its own little eccentricities. The game is more of a relaxing pass-the-time style than quest-driven adventure through the decades. But, as I've said, it works of you like that kind of game.

The developers are starting fresh with a new game rather than patching and updating this one, which tells me several things. Firstly, they've learnt a lot from this game and have listened to feedback and know that to try and put in all the stuff people want and correct the mistakes that the game has grown up with would be huge and likely game-breaking. But, it also tells me that they are still passionate about this game: they could have done what some many other developers have done, gotten as far as they could with their first attempt and then gone in a different direction. But they haven't. They are building on what they've learnt and starting fresh and in the world of game development, taking years to develop your first game, which is good but bogged down with virtually insurmountable problems, is the easy way to bankruptcy. So, I'm still happy I paid for this game, supported whoever is behind Urban Games, and I'll be there to support their passion for making the right game that they've always imagined when Transport Fever is released.

Helpful? Yes No Funny
MTGooner
( 78.3 hrs on record )
Posted: May 17
good game looking forward to the next installment
Helpful? Yes No Funny
Sebooster
( 333.4 hrs on record )
Posted: May 16
A nice game however the balance between trains being operational and the maintenance costs for it gives you a headache should you decide to play with trains in this game. Especially on hard level. So hopefully the developers will take this forward when working on the development of transport fever.
Helpful? Yes No Funny
Double Tap
( 6.5 hrs on record )
Posted: May 16
Boring game.
Helpful? Yes No Funny
luuk_1965
( 71.4 hrs on record )
Posted: May 15
A really good game. good graphics and many mods
Helpful? Yes No Funny
ahorcad
( 36.6 hrs on record )
Posted: May 14
This game is a great come back to the idea of Transport Tycoon ready to consume all of your time offers you great fun with trains, trams and road transport. A big plus for the countless mods too! Really worth playing!
Helpful? Yes No Funny
EffingTank
( 29.5 hrs on record )
Posted: May 13
A really great game so far. Challenging but relatively intuitive.
The only difficulty was learning to use signals.
Helpful? Yes No Funny
Alphamule
( 18.1 hrs on record )
Posted: May 11
Let's keep this short, not worth your time. For a game named "train fever" you don't make much money using trains. Road transportation is far more cost effective even *after* you've spent money on building a railroad. Railroad construction is extremely costly and time consuming. Setting a "line" to replace old vehicles only works on the vehicles that have not yet reached the lifetime that you set. It's also very slow moving, on the fastest speed you get about a day a second, so about 10 years an hour. Ugh.... So rediculously slow!
Helpful? Yes No Funny
JS Clifton
( 1.6 hrs on record )
Posted: May 10
4/10, do not recommend. I'm getting "Space Base DF-9" flashbacks while playing this.

Pros:
>Better visuals than Railroad Tycoon
>Cities build and evolve, making you feel more like you're a part of the world

Cons:
>Nothing (goals, good rail placement, road building, bus stops, bus pathing) is obvious even with the tutorials
>"waiting for free path"

It had potential until the developer looked at Railroad Tycoon and thought, "how can I make this worse?"
Helpful? Yes No Funny
LuckiDog
( 0.7 hrs on record )
Posted: May 9
Best thing about this is the music. There doesn't seem to be a game here, just a sandbox. Frustrating interface, and the software cursor is laggy as heck.
Helpful? Yes No Funny
B3NJ0007
( 36.8 hrs on record )
Posted: May 9
A little bit like openTTD in 3D
Helpful? Yes No Funny
Oli
( 4.2 hrs on record )
Posted: May 9
Wow spiel für knapp 25 Euro gekauft und jetzt Auflösung zu hoch kann nicht auf optionen zugreifen also deinstalliert,neu installiert wieder auflösung zu hoch also unspielbar...Eigentlich tolles game,ab auf die website aber natürlich hat die website kein support toll kaputt kanns nicht spielen wenn jemand sich auskennt und mir helfen kann der schreibt mich über Steam an danke. :)
Helpful? Yes No Funny
| Lykas |
( 54.5 hrs on record )
Posted: May 9
good enough for trains. Wait for the 'sequel' which adds, supposedly, everything from transport tycoon.
pretty much still ladden with problems and abandoned

(watch the trailer for transport fever! It has a lot of features that were requested for trainfever but never delievered because the devs want you to buy a whole new game in order to enjoy basic features that should be included!)
Helpful? Yes No Funny
LowerCityTrash
( 31.4 hrs on record )
Posted: May 8
Don't buy it for the full price less you want to be incredibly dissapointed.
Helpful? Yes No Funny
Terkala
( 2.7 hrs on record )
Posted: May 7
Such promise. Such wasted potential.

This game has a huge number of major flaws. Even the basic "train path signals" aspect, which should be the core of the game is really seriously flawed.
Helpful? Yes No Funny
Ando
( 5.7 hrs on record )
Posted: May 7
Tons of fun. A few more vehicle models would be outstanding.
Helpful? Yes No Funny
Oneki
( 0.5 hrs on record )
Posted: May 6
Microsoft Excel plays better than this. The only good thing about this "thing" is that someone honestly tried to bring back Transport Tycoon and just failed miserably.

You can see that I have played it for measly 27 minutes and you might think that I didn't give it enough time. I gave it 26 more minutes than it deserved if you ask me. Interface is just horendous and makes everything difficult. Music is nowhere near the sweet MIDI jams from TT. Graphics are alright technically, but the world lacks life. Grabbed it on sale for $5 and still asking for refund.

Hey, they are working on a sequel so... maybe there's still hope?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Recommended
81.9 hrs on record
Posted: May 18
This is one of those games that is never going to escape it's troubled beginnings. There have been some pretty major bugs that have plagued the development of this game and the fledgling developer has done a respectable job at addressing these. At it's core, this is a deep game with a super-steep learning curve and some frustrating interface/gameplay issues. So why is this getting a thumbs up from me? Because despite this, there is still a game that has absorbed me and has given me 80 hours of gameplay.

It's totally sandbox; you're on your own and just poking around with the game doing whatever you want with little other than profit and loss to guide you. But sometimes that's what you want, to just fiddle around and not have some corny derivitive quest thrown at you, or feel as though the goals set by the game are railroading you (pun intended) into playing a type of way you don't want to play.

Big tip: always start with bus routes, get several towns running, then you can start playing around with trams or connecting up compatible industries, expanding until you have enough to start laying track. It's about feeling when you're ready to expand into the next big step, being cautious and backing off if something isn't working.

But, this game would benefit from so much that would take the guesswork out of all this. The developers have obviously tried to go for a more intuitive feel to how you play a transport game, moving away from things like catchment zones when placing stops and the like, which should translate as more realistic: people in real life will travel as far as they need to for public transport, it isn't a binary 'I'm 100 metres away, I'm good to go. I'm 101 metres away, I'm not going that far,' but this does mean that you have no real sense for how far apart stops should be, whether you're bogging your system down with too many stops or missing out chunks of possible passengers because it's quicker to walk. But, in the end, as long as you're making money, who really cares about digital people having to walk a mile to work?

The simulation is broad and develops impressively over time, but again has some issues. Watching towns grow and develop over time is fascinating, although growth tends to often be counter-intuitive, with roads appearing almost randomly. Although you can place roads and have some control over the development of settlements, the lack of accompanying features and relatively minimal feedback into the transport part of the game, besides the ability to add a shortcut to complete a route or upgrade roads to improve speed, means there isn't much reward for getting into this too much.

All in all, the game is playable, albeit with its own little eccentricities. The game is more of a relaxing pass-the-time style than quest-driven adventure through the decades. But, as I've said, it works of you like that kind of game.

The developers are starting fresh with a new game rather than patching and updating this one, which tells me several things. Firstly, they've learnt a lot from this game and have listened to feedback and know that to try and put in all the stuff people want and correct the mistakes that the game has grown up with would be huge and likely game-breaking. But, it also tells me that they are still passionate about this game: they could have done what some many other developers have done, gotten as far as they could with their first attempt and then gone in a different direction. But they haven't. They are building on what they've learnt and starting fresh and in the world of game development, taking years to develop your first game, which is good but bogged down with virtually insurmountable problems, is the easy way to bankruptcy. So, I'm still happy I paid for this game, supported whoever is behind Urban Games, and I'll be there to support their passion for making the right game that they've always imagined when Transport Fever is released.

Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
36.8 hrs on record
Posted: May 9
A little bit like openTTD in 3D
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
2 people found this review funny
Recommended
139.2 hrs on record
Posted: May 6
I will just check this out... 30 hours later I have come to the conclusion that I have Train Fever.
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
Recommended
140.6 hrs on record
Posted: May 2
Track building has its issues, but it's a definitive buy for anyone who likes the genre.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
333.4 hrs on record
Posted: May 16
A nice game however the balance between trains being operational and the maintenance costs for it gives you a headache should you decide to play with trains in this game. Especially on hard level. So hopefully the developers will take this forward when working on the development of transport fever.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
12 of 16 people (75%) found this review helpful
Not Recommended
6.6 hrs on record
Posted: March 7
I am a fan of Railroad Tycoon Simulator and decided to try this one to see what do I get.

The pros: the bus system is a great plus to the train builder which allows you the perfect support for your trains to reach anywhere (no need to set a station next to a hub of farms just to get their cargo for example). The graphics are clearly great in details and the map builder engine allows each map to be always different.

The cons:
- The user interface is TERRIBLE, sometimes I feel I am in some sort of tool like Photoshop with lots of mini Windows instead than having a clear UI designed and themed as a game.
- The graphics are good, but on auto-generating it you can feel it's not that beautiful. I prefer to play real life maps like England or France and feel like the tycoons of its day building the railroad and connecting historical cities.
- The options to set up the trains are very limited, even the buses, you can play a few hours but there isn't much to it, not much strategy or required set up to adapt to changes as there aren't that many changes or doesn't seem to.
- The building tracks engine is terrible. It generates unnecessary climbs or tunnels and requires to invest massive fortunes just to connect to pieces that aren't that unlevelled and in other games are much easier to connect. Ok I know RailroadTyccon is quite unrealistic with certain train tracks but in the end you can connect the pieces without so much hassle and play, which is the point after all, having fun, not realism.
- Didn't play enough as to know this, but doesn't seem to allow me to build factories or any other sort of business like hotels or pubs which usually increases the game possibilities as you are running a company and not necessarily want to stick to trains only, giving you full control of goods transport and production. Though in compensation you have the buses and roads.

I still haven't played it that much as to completely value it and I'm certain there is more to it than what I've seen, will update this review if I see more pros or I change my mind on certain cons, but so far this is what I saw.

Personally, having Railroad Tycoon 2 and 3, any of those is more fun from minute 1 and makes me evade from this world consuming hours of my life without realizing, which probes how good they are as games, this game instead made me check the clock several times as I was getting bored and stressed. Can't recommend it.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
47.7 hrs on record
Posted: March 15
Not really a review as such; but I do wish to point out that this is a 'fun' train 'simulator'.

Sure there are problems with the coding that can bug the hell out of you - no pun intended... honestly! And there are simulations (name withheld), that perhaps do a better job of 'simulating'. But hey! When you get one of those 1950 era electric locos pulling 5 carriages into a station.... oh sigh.... the graphics make up for it. For the most part I don't mind the way you can/can't change terrain etc. it still looks good to me and works well 9 times out of 10. I won't go into the 'little' details as enough has been said on those. What I want to get across to people is it is a 'fun' game with really nice train 'pixels', yes I am using old terminology here but run with it.... I'm old - seriously do young people even 'get' trains? LOL. And yes I know... using too many quotation marks.

Never played OpenTTD, suspect I'd probably quite enjoy it. BUT, from the sound of things it is outdated graphics wise, which is why I am happy with TF. I like to just sit back and watch the loco pull the cargo up the hill towards the destination. If there was one thing I'd really like to be implemented, it would be a loco POV. Other than that, I'm really happy with the game - and yes, as many people have pointed out.... steep learning curve, but well worth it my friends. AND.... if you are not happy with the vanilla... there are PLENTY of mods that can help with that.

My first 'review'. But in all honesty this game is a keeper. I live in Oz, so I pay more for Steam games, and I'm still happy with the price tag. If I were a Kiwi, I'd be whinging though; because it costs them twice as much in sheep :-p
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
950.2 hrs on record
Posted: April 12
Its a Great game, was a bit Hard the first 20 or so hours before i managed to make profit and such. There is a lot of guides Out there that i atleast felt was good to see/ real.

I give this game a 9/10 rating.

Add mods to this game and you will be able to rack upp the hours. 😊
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2 of 3 people (67%) found this review helpful
Recommended
214.5 hrs on record
Posted: April 3
Even though it has some rough edges and no manual (use google), this is a game that comes very close to playing with real model train sets. With some modding and config changes I am still having a great time after many hours of play. I prefer this game above TTD, railroad tycoon, railroads!, etc.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
26.0 hrs on record
Posted: April 16
One of my favorite game. (Although it crashes sometimes)
It is a great transportation management game, that I always wanted.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
18.9 hrs on record
Posted: April 17
Great Game, Great models. I was dissaponted in the lack of track placement. Some of the option that are used in real life arnt just there . Also the mods are awesome it just sucks that there is no steam workshop for this game . One last thing the variation in cargo is minimal.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
69 of 101 people (68%) found this review helpful
3 people found this review funny
Not Recommended
73.2 hrs on record
Posted: December 24, 2015
When I purchased Train Fever, it actually was a pretty neat little game. It had potential. There were bugs, but the graphics were good and the trains were enjoyable.

Today however, I realized how broken some of the parts of the game are. In late game, you get trucks that can carry as much as 18 cargo. This can be oil, coal, "goods" (completed product, doesn't matter what goes in it to make it), wood, or iron. The problem is that the cargo from the production buildings have to be loaded into depots for the trucks to pick them up. The small depot can hold 18 cargo for each of two lines, and the large depot can hold 16 for 5 lines. In a nutshell, your trucks usually leave unfilled or the depot overflows and production (and money) is wasted.

My second issue is train AI. Unless you take the time to measure out at what times your multi-track station has a train in it and stick waypoints and signals to signal to your train to go into specific lanes, you are hoping that they don't get stuck on the same track, one trying to leave and the other trying to enter.

My last issue is with the developers. It turns out that the next patch, to be released in early 2016, will be the last. It turns out a big portion of the patch is actually modded content from the community too. Turns out they were working on this new game in secret too because it'll be released around the same time as the patch! I guess that's the age we live in: it's more profitable to abandon what should be considered an early access game (beta game) and release a new one then it is to finish the game you have.

The game itself had potential, but because the developers are going to abandon it with so many unfinished pieces of the game to fix, I no longer can recommend it. I guess get it on sale if it's less then $6.00, but it isn't worth more then that. Hey, I guess at least the devs had the courtesy to tell us they were going to abandon development for this game and work on a new one.
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20 of 22 people (91%) found this review helpful
Recommended
406.3 hrs on record
Posted: February 25
At first, a few words on the game and genre. This game enables the player to create a transport network with trains, trucks, buses and trams on maps up to 256 square kilometers. You have the full control over your transport empire by building tracks and streets, buying and placing vehicles and managing the lines. Besides passengers, multiple goods can be transported. The developers deliver three mods with the game, one including a sandbox mode where you don't have to worry about money at all and can build your own "model railroad layout".

In order to get the full potential out of this game, players definitely have to make use of the great amount of mods that are out there waiting for you to explore them. Vehicles from all over the world, stations, industries, assets, texture replacement, total conversions... you name it. The game greatly benefits from this variety - without it, it would not be half as good as it is now. Therefore to all new players or interested individuals out there: Please check out the great library of mods available at the community websites.

To be honest, right after release, this games was not much more than an open beta. Over time however, the developers fixed a large amount of bugs, added features, improved gameplay and performance and also delivered new and free content in form of the USA DLC. The biggest plus of this game however is without doubt the great modding community that added a huge amount of modifications to the game.
The quality of this game might not be able to compete with AAA title. however, given the price you definitely get your moneys worth when buying this game as long as you are interested in transport simulations. Given the sandbox type of games of this genre, the amount of time spend with this game can easy break through hundreds or even thousands of hours for just a few bucks.

My rating: Vanilla game: 6/10, game with modding 8/10, time for money 10/10
My recommendation: buy it and have fun with the mods
Was this review helpful? Yes No Funny
21 of 25 people (84%) found this review helpful
3 people found this review funny
Recommended
345.6 hrs on record
Posted: January 1
What I like:
+the looks of the game
+the way signals work
+realistic limitations on train-track placement
+great modablity and options for configuration
+full simulation of every citizen
+its possible to build great looking cities with the design of streets and train tracks alone
+its a challange in the beginning, but after some time you wont have problems finding a way to get a line to make profit
(on normal difficulty)

What I don't like:
-poor performance of the game, once your cities / region is getting bigger
-supply chains should be more complex


In general I have not played a lot of transport games, but i like city builders and simulations in general.
Thats also what i think who this game is for. For a few bucks its totally worth it.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
11.1 hrs on record
Posted: February 6
I was a little skeptical about this game initially, largely due to the seemingly "love it / hate it" nature of a lot of the reviews. However, I was kinda "between" games, it was on sale at less than the price of a prepack sandwich, so I thought what the hell. And you know what, I'm pretty glad I did.

I'm not going to deny that it has its problems; the interface is a little awkward and clunky, the economy side of things can be pretty brutal sometimes and it will take a fair few hours to get your head around both of those issues before you really start to see the game shine, but when you do and it does, you'll find yourself up 'till 3am modifying your lines, checking their profits and hankering for that next locomotive upgrade.

I would probably agree that it's not worth £20, but what is essentially a virtual train set with an economy that drives the incentive to make it bigger, it's definitely worth persevering with.
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4 of 4 people (100%) found this review helpful
Recommended
29.7 hrs on record
Posted: February 15
After seeing the game get bad review one after the other. I thought this had to be a crap game. Boy was I wrong. I grew up when Transport Tycoon Deluxe was a big thing. All I have to say is, this is the one for the transport crazy sim lover.
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4 of 4 people (100%) found this review helpful
Recommended
57.9 hrs on record
Posted: February 8
I was in doubt when I saw the mixed reviews, but this sale brought the price down from £20 to £3. If you like management and transportation games, then it worth the reduced price. Easy to learn (there is a tutarial, tooltips plus many guides), nice graphics, relaxing game. Could benefit from a bit more complexity to keep things more interesting on the long run I guess. I feel once I figure out how everything works then. I only played 14 hours so far so there might be surprises later on.
For me £3 = 14h of fun time with this game (+ probably many more), good value.
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3 of 3 people (100%) found this review helpful
Recommended
58.4 hrs on record
Posted: February 3
An amazing railfan sim... wait... its not a railfan simulator? its a tycoon game? but my pictures... does that mean they are useless now? *crys*


LOL, train fever is an amazing game reminiscent of the railroad tycoon series and i highly reccomend it to anyone who doesnt mind wasting their week pressing f12 (screenshot button) you never plan on it, but you always end up just taking pictures of trains.

Pros:
1. excelent models
2. smooth track building
3. addicting to just snap photos.
4. mod support

cons:
1: road building and terrain adjustment are kinda wonky
2: no steam workshop despite modability
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5 of 7 people (71%) found this review helpful
Recommended
165.1 hrs on record
Posted: December 28, 2015
I hesitated on buying this game because of the mixed reviews, but ultimately I'm glad that I bought it. It's not quite a Transport Tycoon replacement, but it's a step in the right direction, and there's still a lot of fun that can be had from the game. I don't think the price adequately reflects the value of the game, however, so if it's on sale or if the regular price falls to below $15, it's worth a try.

A number of newer negative reviews point to how the developers plan to discontinue supporting the game in early 2016. While disappointing, the openness about the limitations of Train Fever (particularly in terms of being able to mod elements of the game) gives me hope that a sequel game would be built from the ground up to be modded.

I enjoyed the game. Maybe not as much as I would have enjoyed a perfect, 3D recreation of Transport Tycoon, but I feel satisfied with my purchase. And hopefully the amount I feel that I overpaid for the title is working toward the development of the game I wanted to play. I remain optimistic.
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10 of 17 people (59%) found this review helpful
Not Recommended
10.3 hrs on record
Posted: January 31
Game not finished.

Help is missing, it's not possible to change the composition of a train once created, the train speed is not affeted by the payload, not leveling option for track is offered.

I do not recommend this game and I miss Railroad Tycoon 3.

Also only few industries exist.

But at least the inner city transport work fine.
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