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We are very happy that today the newest build 7554 was released.
This update introduces three widely requested features and also aims to further enhance the gameplay, usability, as well as performance.
Trams finally get their long awaited catenaries. Players can now upgrade streets with electric tram tracks. Next to presenting a visual eye catcher, catenaries are also an optional new gameplay element.
A very flexible and highly modable asset placement tool opens a wide range of new possibilities to polish and decorate maps with any objects. Because we have observed that the modding community wants to snap assets to tracks, we have also implemented track-aligned assets.
With the new option to use height maps for generating landscapes, player are now able to create truly realistic and beautiful sceneries. In combination with the possibility to include predefined seeds, this allows for creating various challenging and diverse scenarios.
In addition to these new features, based on the feedback of players many improvements have been made:
Trains behave more predictable when changes are made to the track and stations. Industries grow twice as fast than before and decline much slower, making them less sensitive to fluctuations in the transport network. We also optimized city development resulting in an increased performance and reduced lags at the end of months.
The modding possibilities have been significantly widened, giving content creators more control over how the game behaves and looks.
Our volunteers from the community put much effort into improving the translations and Swedish was added as a completely new language.
There is also a long list of various small improvements and bug fixes. Please find the complete list in the release notes
More information on how to use height maps and an example map can be found in the release hints.
We put as much effort as possible into this build and we did our best to consider as many wishes and suggestions as possible.
Let us express a big thank you to all players, modders, testers and fans. Without all the suggestions and testing effort contributed by the community, Train Fever would not be where it is today. We hope you enjoy this final update and we very much look forward to see even more great contributions from the modding scene.
At the moment we are working very hard here at Urban Games and we look forward to soon share some very exciting news with you.
During the last couple of weeks, in our blog series “Behind the scenes”, we gave you insight into various topics developers usually don’t talk about. In return we received a lot of positive, interesting and valuable feedback! It’s time to conclude the series and start looking forward again.
Let us say a big “Thank you!” for a great 2015! We would like to bring the holiday spirit to Train Fever and present you with a little gift in the form of two announcements about our current and our next game.
There is a long list of features which could further enrich Train Fever. With so many people still playing, the list grows constantly and a game like Train Fever will never be truly complete.
No matter what we would like to do, we have to consider the financial aspect of the development. Finding a good balance between investing time (and therefore money) and maintaining a healthy business is challenging. As a consequence, more than a year after the release, we have to concentrate our efforts on our next game.
Nevertheless we feel the necessity to show our appreciation to our loyal players. Thus we decided to work on a final update for Train Fever!
We are excited what players and modders can achieve with the Train Fever engine. To further support this, we will introduce a tool enabling the free placement of trees and various other assets in the game world.
On top of that we would like to open more possibilities for generating maps. We are working on a way to allow utilizing external sources like height maps. If successful, we are confident that modders can then create their own landscape scenarios and thus enable completely new challenges.
We will also treat you with a widely requested improvement initially developed for our next game: Tram tracks can finally be electrified and therefore get the long awaited catenary.
To support our ever growing modding scene, we will also extend some shading modding possibilities. The first project benefiting from the changes will be the “Nordic DLC”, an extensive total conversion, created by our community over at train-fever.net .
In addition, the upcoming patch also features a list of various improvements and bug fixes. We will give our best to make the gameplay more fluent and less daunting.
The patch is scheduled for release in early 2016.
And to finally answer the most frequent question: We are very happy to disclose that we will officially announce our next game in the first quarter of 2016!
Let us emphasize, that all your feedback – no matter if yet realized or not - anyway fell on good soil. Our next game will highly benefit from everything you told us and what we have learned.
We wish you and your loved ones pleasant holidays and a happy new year!
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