It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (767 reviews)
Release Date: Sep 4, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Train Fever

AUTUMN SALE! Offer ends December 2

-25%
$34.99
$26.24
 

Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (11)

November 27

Railroad crossings, stake cars, Intel HD Graphics fixes and more

Today, another game update has been released. The update brings new features, improvements and bug fixes.

The update adds realistic and animated railroad crossings. Cars and people now stop and wait at railroad crossings if trains are approaching. Beside a simple warning sign there is also an animated half barrier crossing available after 1925. Note that the style of a crossing can be changed also after construction (click on the crossing). Modders are invited to create more crossing styles.

Also, three new stake train cars have been added. Wood now must be transported in these wagons and can no longer be transported in the closed goods wagons (except the wagons in existing save games). At the same time we have implemented a discrete train car load visualization system, which again offers new possibilities for modders.

There is also good news for everyone running Train Fever on an Intel HD 4200 / 4400 / 4600 graphics card. A problem in the current drivers of these cards caused the game to freeze and the graphics driver to restart. We have implemented a workaround for this problem and we are very confident that this problem is history now.

In addition to the Polish and Czech translation, the update brings many more small fixes and improvements. Please find the complete release notes here.

Development is currently running at full steam and you can expect more updates and improvements in the next weeks. Thanks again for your interest in Train Fever and best wishes!

16 comments Read more

November 19

Train Fever 40% off, games award nomination and TV report

We wanted to let you know that development continues, and you can expect regular updates for Train Fever also in the future.

In addition, let us point out to the following:

Very recently, the first Train Fever sale has been launched. That means the game in now available 40% off until November 20, 19:00 (CET).

We are very happy that Train Fever was nominated as Best Strategy Game at the German Developer Award 2014.

Also, the game has been featured in a news show in the Swiss TV (in German).

Thanks for your continuing interest in Train Fever and best wishes!

5 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    Minimum:
    • OS: OS X 10.7.5 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    Minimum:
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: OpenGL 3.2 core profile
Helpful customer reviews
126 of 159 people (79%) found this review helpful
239.1 hrs on record
Posted: November 15
Train Fever attempts to take the railway and transportation management genre to the next level by including elements from many of the past greats. The strongest influence on Train Fever is Transport Tycoon. The Train Fever website acknowledges this by including a small section devoted to the history of this genre. While Train Fever attempts to resurrect and bring rail and transport management back to modern gaming, it fails at standing out among other recent similar titles.

Train Fever tries to be the Jack of All Trades. It includes city public transport, inter-city travel, and cargo supply line management. By putting all these features into one title, not one of them feels fully fleshed out. It may gather a curious audience who has played a game that simulates one of those features well, but it will not hold their attention for long as gamers will find their favorite feature lacking.

The cities are not as large as cities presented in games like Cities in Motion, and the populations are very small. Most cities will start with a population under 200 in 1850. Unfortunately, by the year 2000, it will be a struggle to get their populations north of 1,000. The cities grow dynamically, depdending on how far the residents can travel on your networks in the space of 20 minutes and how well supplied a city is with finished goods, but they never feel like a metropolis. Managing travel within a city may be done with 1 or 2 bus lines, easily getting 80% line usage from the population. The population is not divided by class, either, and every person feels the same, with random destinations (one building each) for home, work, shopping, and leisure. Which one a person picks to travel to seems random, and times passes so quickly (1 day per second), that there is no illusion this person is alive with a real schedule to keep. Cities are so small that many players have stated they do not bother with public transportating within the city limits and focus solely on intercity transportation.

Intercity passenger transportation is a bit more interesting. Traveling from one city to another will be the first task undertaken that the passengers cannot fulfill themselves by just walking. Establishing a connection between two cities also jumpstarts the growth in both cities and you will see an immediate benefit in population growth. The newly created residents now have a chance to have one of their destination buildings be in a different city than their home. The player has a choice of using bus lines, tram lines, or rail lines to complete the connections. Rail is the fastest way to travel throughout the game, but it is the most expensive to build infrastructure, maintain it, and run it. The running costs of one train will dwarf the running costs of an entire bus fleet or tram fleet. Due to this, many players opt for focusing on road connections using trams and buses. Trains are the fastest vehicle, but due to their expense, most lines can only afford one or two trains, which makes for long waiting times at train stations. Trams and buses are slower, but running an entire fleet will shorten the station waiting time dramatically. I actually got passengers farther using light rail trams compared with using trains. Late in the game, the costs for running trains increases dramatically, and passenger rail lines are very difficult to make profitable.

When it comes to cargo transportation, the game feels weakest. There are only three production lines, and each line ends in the same generic cargo type "finished good." The lines are:

Iron Ore + Coal -> Steel Mill -> City
Timber -> Lumber Mill -> City
Oil -> Refinery -> City

Players have an option to ship cargo via trucks or by rail. Trucks can only carry a few tons at a time. Rails need large amounts of cargo in order to be profitable, but it's easier to make a cargo line profitable via rail than it is a passenger line, keeping in mind that freight trains generally have much high running costs than passenger trains. Unlike passengers, cargo has no set destination and can be hauled to any facility that accepts deliveries. This seems like a step back for the genre. Even Simutrans, an open source project with low resolution sprites that look like they were regurgitated from old DOS games, has more production lines with business contracts that provide destinations for all cargo. The one interesting idea that Train Fever presents is that producers will not manufacture without demand. Unless the entire production line is hooked up, nothing will produce. The only way to make a facility produce more is to increase the demand, and that starts at the end of the chain by providing more outlets for the finish goods and working your way up to transporting more raw materials. Unfortunately, the execution of this idea seems lacking. On a small game map, it is possible to supply every city from one cargo line. It does not matter which line you choose, as they all end in the same type of finished goods. Any delay on your line will kill productivity. Train is old and needs to be replaced? You had better put the new train on the track first before getting rid of the old fella as production immediately starts dropping when the line is not serviced. If you want a supply line challenge, try Railroad Tycoon III. Even Railroads! has a better transportation model, as each city will have a variety of needs to be filled.

Routing in Train Fever is the best part of the game, but it can be frustrating. The auto-recalculations of routes at various points in the game sometimes make the game stutter. Routes can also change based on traffic density, turning your nice straight bus route into a twisted death pretzel over time. Rails present some fun puzzles as you try to figure out how to extend your lines without causing train collisions. You can use signals to help with this, but you are limited to simple switches, tunnels, and overpasses on your rail lines. No double-crossovers or four-way diamonds allowed. Designing the throat to a high-traffic station is a pain as you map out where each simple switch enters and exits the throat, and you end up extending the station throat almost halfway to the next town in order to accomodate each one. Station planning is important as you cannot upgrade your station once it is placed. Need a longer platform? Stop all your trains, tear down the old infrastructure, and build an entirely new station. Need more platforms? Same thing. Unless you already have five, then you're at your limit and need to build an entirely new station elsewhere near the city. While train routing is realistic (no trains passing through other trains on the same track), the actual track constructs are limited in scope. Railways X provides a more satisfying layout modeler with far more tools to build interesting crossings and signal systems.

Train Fever has a laundry list of features that made me want to play the game. Unfortunately, each one of these features on its own is handled better by other (and often older) titles. By trying to do so much, Train Fever feels like it glosses over what makes transportation and rail management games fun to play.
Was this review helpful? Yes No
35 of 44 people (80%) found this review helpful
217.1 hrs on record
Posted: October 31
TF this is the quintessential PC game -
more so than any other title I've enoucntered in recent years – very challenging and complex yet also extremely rewarding.

Excellent job done on the game mechanics – feels like a true sandbox (unlike other titles in the genre that emphasize bling - the latest simcity for example) - whichever way you choose to manage the transport challenges the game puts forth - it will present you with still more.

Be advised - just like any oldschool PC game - some minor bugs and annoyances still need to be worked out - still, those little irksome points (like upgrading vehciles) actually don't hurt the experience and even end up adding to the challenge and fun.

If you are a Strategy/Sims/Transport PC gamer with OCD tendancies - stay away from this game - it might take away from you any hour you're not sleeping or working :)

I Love it.
Was this review helpful? Yes No
27 of 31 people (87%) found this review helpful
75.0 hrs on record
Posted: November 4
Update 27/11/2014:
Today the game is been patched again, featuring animated road and rail crossing where vehicles stops for the train. There is also a new wagon to carry wood. Therefore I can say the developer really trying to improve the game constantly and they working hard to get the game to work on everyones computer. There is some fixes for the new Intel HD4xxx, but make double sure you laptop support the game's hardware prerequisite.

Update 12/11/2014:
The developers constantly patching the game and today I've receive waypoints. This greatly enhanced the gameplay and options available. Before waypoints was there, it was a struggle to specify which line the train must use and which line not. Now I can assign a train to stop at a specific platform, drive on a given track and much more. I highly recommend the game now after all the effort being put into the game by the developers. I'll give this now a 7/10 and after the mods, 9/10!

Original review:
This is a pretty game, nice to look at, decent graphics and lots of details. But this game is pure basics, you cannot compare this with other game like OpenTTD or Transport Tycoon, nor Railroad Tycoon or other transport related games out there. This game is unique in its own way.

To list the good things:
  1. Nice graphics
  2. Basic gameplay
  3. Excellent modding support at train-fever.net
  4. Freedom to build rails everywhere :) Train Fever!!!

The downside:
  1. Not exacly a clone of Transport Tycoon, lots of things change, actually simplified
  2. Lack of variety of freight types to transport, there is only 4 different types: coal, iron ore, oil and goods
  3. The game is still in its early stages, I wouldn't say its suppose to be early access, because the game working stable on my computer and the base game is there as it is supposed to be, but lack additional content which was expected, like water transportation, more variety of locomotives and carriages, ect.
  4. This is more of a surveying simulator, lots of collisions and bridge pillar limits. A steep learning curve to know what can be done and what not, when building rails or roads.

I'll give this a 5/10, but with the mods available and awesome modding community, 7/10 will suffice. Make sure to get the mods. Its like Skyrim was, good game, but 10 times better with mods!

Many people have trouble to run this game, usually the same people moaning over and over. Therefore, make SURE you have the right hardware as listed above. Don't even think this game will work with Intel graphics, many players complained about this. And also look out if you graphics card support OpenGL 3.2. You will need this!
Was this review helpful? Yes No
18 of 24 people (75%) found this review helpful
26.7 hrs on record
Posted: November 17
Game has definitely improved. Worth the buying. Devs are still making new updates. IT IS 100% MODDABLE - NEW TRAINS, BUILDINGS, BUSES - everything for free.
Was this review helpful? Yes No
13 of 17 people (76%) found this review helpful
37.9 hrs on record
Posted: November 1
Train Fever in the mold of Railroad Tycoon and Transport Tycoon. The goal of the game is to build a vast and profitable transport network using road and railroad. The game allows you to transport both resources and passengers. It is a decent game in the genre.

What the game does right is the basic economy with town growth and resource supply and demand. It has neat animations to show how the different resources and people are transported when not transported on your network, making it so that not everyone is solely dependant on your transportation even if that helps. The town grows at a good speed throughout the game making your transportation efforts visible on the map.

The build tool is a bit quirky but does what it is supposed to do and you mostly get used to it after a while. The UI in general is a bit quirky with popup windows popping up anywhere on the screen.

The main drawback of the game is the limited amount of resources (just 5). It is also often hard to know what industries will yield a lot of resources and thus be profitable to transport and if you built a long railroad line just to transport the resources of an industry that happened to not be producing anything, then you wasted a lot of money. The economy could in general do with a lot more information and charts so that it is easy to understand what might be profitable.
Was this review helpful? Yes No
14 of 19 people (74%) found this review helpful
84.4 hrs on record
Posted: November 14
Very great looking game and I enjoy it a lot. Played a lot of Tansport Tycoon, Sid Meyers Railroads, Locomotion and so on and I think if you can take the approatch that you don't try to compare it too much with OTTD or Locomotion you will be able to enjoy it more. It takes a more realistic approach on route planning and so forth and if you accept those things and play by those rules you will get a lot more out of it. Also one big part is all the great mods available, without them it would not be as good, head over to http://www.train-fever.net/filebase/index.php/TermsOfUse/?redirect=%2Ffilebase%2Findex.php%2FFilebase%2F7-Mod-Packs%2F&s=4565470c579b5e167de31365c1b58d6f573c5d16 if you are interested in those.
If you are new to the game I urge you to read as much as possible about player feedback in the forums, there are a lot of good solutions and tips and tricks to make i easier and more fun to play. There is also great player made tutorials which explains game mechanics, how to set up lines, how to use signals correctly in the game and other stuff, check them out!
Game still have some flaws but I think the devs are doing a good job by constantly pushing out updates and listening to de the community, especially considering how small studio it is.
For me it was defenatly worth the money, maybe not in the beginning but after all updates as of today 14.11.2014 it is.
+ Great looking
+ The available mods, absolutely amazing job by all modders!
+ So far constant updates to fix issues and address player requests
+ Waypoints intoduced in latest update

- Some limitations in track building, for example rail crossings, unable to upgrade stations without demolishing
- Traffic jam problems later in game (have been addressed in latest update but some players still report about clogged up traffic)
- Time consuming to renew vehicles, however you can send whole line to depo to be sold on arrival which makes it a bit easier
- Performance issues later, minimum requirements wont get you far...
- Sometimes might be really hard to get good working cargo lines, especially if you would like to transport longer ways, be sure to check out out how cargo is being transported, helps out a lot (bottom right corner with 3 sheets)

Sorry if there is some misspelling, english is not my native language.
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
24.4 hrs on record
Posted: November 5
An awesome game! A bit edgy, but there's alot of hours of fun in this game!
And it would seem like modding is slowly starting to become a thing!
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
35.6 hrs on record
Posted: November 19
The interface feels unfinished and clunky, routine tasks such as replacing an aging vehicle takes an unbelievable amount of effort. This is sad because the rest of the game feels like an improvement over "Sid Meier's Railroads!" in terms of scale. I would also have appreciated a few more gameplay options such as a sandbox mode (unlimited funds for experimenting with) and having trains reverse instead of magically changing directions in the absense of a place to turn. Hopefully, enough players will adopt this game and develop the necessary mods.
Was this review helpful? Yes No
10 of 14 people (71%) found this review helpful
32.0 hrs on record
Posted: November 8
The graphics are great with a few minor bugs. I think this is a really great game.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
74.2 hrs on record
Posted: November 20
Very good game, even if a bit rough around the edges when it first came out, the developers are constantly improving it and communicating well with the community. With the latest addition of waypoints it is now only the auto-replacement feature of worn off vehicles that is left to be desired.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
95.6 hrs on record
Posted: November 21
I love this game!
When it was first released it had a fair few bugs and crashes, most, if not all of those problems have been sorted out and those that haven't are being worked on by the dev team. The game gets pretty good support from that dev team with updates and patches, unlike some games I could mention we do get good support for this game and a promise of even more improvments.
There is also an excellent modding community if you like that sort of thing.
The game itself is a little bit like Cities in Motion meets Railroad Tycoon and for me this works very, very well.
Not everyone seems to like it but as I said at the start 'I love this game' and would most definitely recommend it.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
24.6 hrs on record
Posted: November 22
This game is one of the most immersive, fun and (somewhat) realistic tycoon games, the attention to detail is extremely high, even on low graphics setting, it has one of the most visually stunning environments I have ever seen, the music is also very cheery and always brightens up my day when playing this game. There is never only 1 way to do something, although it does have a few creases to be ironed out, the game developers are constantly patching and updatin g the game, and is one of the few studios i know that responds to the community and really uses the feedback to improve and up the enjoyment factor in the game.
Was this review helpful? Yes No
11 of 17 people (65%) found this review helpful
0.7 hrs on record
Posted: November 5
finally a game as good as transport tycoon!
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
53.9 hrs on record
Posted: November 12
Fun but lacks but really needs optimization once that is fixed the game will be perfect.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
37.2 hrs on record
Posted: November 18
Yes.
Many varietys of terrain, trains, and buildings.
The mechanics of the game work very well and will always find a way to make it more efficient.
I would reccoment for anyone who likes a nice city building, magement, and an overral simulator. (a legit simulator, not like the bundle of 20 simulators for $5.)
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
37.5 hrs on record
Posted: November 20
Im happy i got this game.
I had to look up hints to make money on line.
Its easy to lay racks.
The instructions are minimun so i had to learn as i went.
Its fun now and i enjoy it lots.
7 out of ten.
well done, im sure train fever 2 will be even better.
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
7.4 hrs on record
Posted: November 19
Fun game! playing it on Linux mint 17, works perfectly!
Was this review helpful? Yes No
8 of 13 people (62%) found this review helpful
27.3 hrs on record
Posted: October 31
This is one of the best and few train games out there and I strongly recommend you play!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
14.3 hrs on record
Posted: November 23
I like the game a lot. Sure, I think it requires some more work, especially on some of the micromanagement that gets tedious after a while. But all in all I really like the game.
The generated world and all vehicles look really good. Getting up and running with a good economy requires some digging in to the rules of how everything works. Once you have got that under control you can start building awesome traintracks.
Especially for a small indie team I think this game is a tremendous achievement. I am looking forward to future content.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
18.9 hrs on record
Posted: November 26
Train Fever attempts to take the railway and transportation management genre to the next level by including elements from many of the past greats. The strongest influence on Train Fever is Transport Tycoon. The Train Fever website acknowledges this by including a small section devoted to the history of this genre. While Train Fever attempts to resurrect and bring rail and transport management back to modern gaming, it fails at standing out among other recent similar titles.

Train Fever tries to be the Jack of All Trades. It includes city public transport, inter-city travel, and cargo supply line management. By putting all these features into one title, not one of them feels fully fleshed out. It may gather a curious audience who has played a game that simulates one of those features well, but it will not hold their attention for long as gamers will find their favorite feature lacking.

The cities are not as large as cities presented in games like Cities in Motion, and the populations are very small. Most cities will start with a population under 200 in 1850. Unfortunately, by the year 2000, it will be a struggle to get their populations north of 1,000. The cities grow dynamically, depdending on how far the residents can travel on your networks in the space of 20 minutes and how well supplied a city is with finished goods, but they never feel like a metropolis. Managing travel within a city may be done with 1 or 2 bus lines, easily getting 80% line usage from the population. The population is not divided by class, either, and every person feels the same, with random destinations (one building each) for home, work, shopping, and leisure. Which one a person picks to travel to seems random, and times passes so quickly (1 day per second), that there is no illusion this person is alive with a real schedule to keep. Cities are so small that many players have stated they do not bother with public transportating within the city limits and focus solely on intercity transportation.

Intercity passenger transportation is a bit more interesting. Traveling from one city to another will be the first task undertaken that the passengers cannot fulfill themselves by just walking. Establishing a connection between two cities also jumpstarts the growth in both cities and you will see an immediate benefit in population growth. The newly created residents now have a chance to have one of their destination buildings be in a different city than their home. The player has a choice of using bus lines, tram lines, or rail lines to complete the connections. Rail is the fastest way to travel throughout the game, but it is the most expensive to build infrastructure, maintain it, and run it. The running costs of one train will dwarf the running costs of an entire bus fleet or tram fleet. Due to this, many players opt for focusing on road connections using trams and buses. Trains are the fastest vehicle, but due to their expense, most lines can only afford one or two trains, which makes for long waiting times at train stations. Trams and buses are slower, but running an entire fleet will shorten the station waiting time dramatically. I actually got passengers farther using light rail trams compared with using trains. Late in the game, the costs for running trains increases dramatically, and passenger rail lines are very difficult to make profitable.

When it comes to cargo transportation, the game feels weakest. There are only three production lines, and each line ends in the same generic cargo type "finished good." The lines are:

Iron Ore + Coal -> Steel Mill -> City
Timber -> Lumber Mill -> City
Oil -> Refinery -> City

Players have an option to ship cargo via trucks or by rail. Trucks can only carry a few tons at a time. Rails need large amounts of cargo in order to be profitable, but it's easier to make a cargo line profitable via rail than it is a passenger line, keeping in mind that freight trains generally have much high running costs than passenger trains. Unlike passengers, cargo has no set destination and can be hauled to any facility that accepts deliveries. This seems like a step back for the genre. Even Simutrans, an open source project with low resolution sprites that look like they were regurgitated from old DOS games, has more production lines with business contracts that provide destinations for all cargo. The one interesting idea that Train Fever presents is that producers will not manufacture without demand. Unless the entire production line is hooked up, nothing will produce. The only way to make a facility produce more is to increase the demand, and that starts at the end of the chain by providing more outlets for the finish goods and working your way up to transporting more raw materials. Unfortunately, the execution of this idea seems lacking. On a small game map, it is possible to supply every city from one cargo line. It does not matter which line you choose, as they all end in the same type of finished goods. Any delay on your line will kill productivity. Train is old and needs to be replaced? You had better put the new train on the track first before getting rid of the old fella as production immediately starts dropping when the line is not serviced. If you want a supply line challenge, try Railroad Tycoon III. Even Railroads! has a better transportation model, as each city will have a variety of needs to be filled.

Routing in Train Fever is the best part of the game, but it can be frustrating. The auto-recalculations of routes at various points in the game sometimes make the game stutter. Routes can also change based on traffic density, turning your nice straight bus route into a twisted death pretzel over time. Rails present some fun puzzles as you try to figure out how to extend your lines without causing train collisions. You can use signals to help with this, but you are limited to simple switches, tunnels, and overpasses on your rail lines. No double-crossovers or four-way diamonds allowed. Designing the throat to a high-traffic station is a pain as you map out where each simple switch enters and exits the throat, and you end up extending the station throat almost halfway to the next town in order to accomodate each one. Station planning is important as you cannot upgrade your station once it is placed. Need a longer platform? Stop all your trains, tear down the old infrastructure, and build an entirely new station. Need more platforms? Same thing. Unless you already have five, then you're at your limit and need to build an entirely new station elsewhere near the city. While train routing is realistic (no trains passing through other trains on the same track), the actual track constructs are limited in scope. Railways X provides a more satisfying layout modeler with far more tools to build interesting crossings and signal systems.

Train Fever has a laundry list of features that made me want to play the game. Unfortunately, each one of these features on its own is handled better by other (and often older) titles. By trying to do so much, Train Fever feels like it glosses over what makes transportation and rail management games fun to play.
Was this review helpful? Yes No