It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews:
Mostly Positive (34 reviews) - 73% of the 34 user reviews in the last 30 days are positive.
Mixed (2,245 reviews) - 65% of the 2,245 user reviews for this game are positive.
Release Date: Sep 4, 2014

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April 11

Transport Fever officially announced!

We are incredibly happy to finally announce our newest development: Transport Fever is a next generation transport simulation game coming to PC this fall.

Transport Fever is a successor to Train Fever and brings many new features, including aircrafts, ships, two historical campaigns, heavily improved construction tools and much more.

Please find the complete announcement and the official trailer at the new website:

We hope that you like our newest development and look forward to your feedback.

50 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.


  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Customer reviews
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Mostly Positive (34 reviews)
Mixed (2,245 reviews)
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Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
132.4 hrs on record
Posted: August 29
I really like this game, first time I played 20 hours. Then 1/2 yr later started again and watched some tutorials tips and tricks and reading some guides > really enjoyed the next 100 hours.
my beginner tips:
- start with flat small map, you will start new map(games) often as learning
- start on easy (it brings enough money to allow for mistakes)
- building a long road /railway in 1 piece is expensive, build it in shorter parts.
- key M and N raise / lower the middle part of the road while building
- trains bring good money until about 1980 - then you need cities > 600 people to get enough money, otherwise bus lines are more effective.
- Buildling larger cities is something which requieres many connections to other cities and supply of enough goods, not so easy to do (as beginner) but fun to learn.
- nice mixture of planning, constructing, buying and replacing vehicles, checking constantly for efficeny of transport lines, constant looking into expanding and improving, zooming in and follow a vehicle and enjoy the ride
Looking forward to TransportFever end of 2016.
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3 of 5 people (60%) found this review helpful
282.6 hrs on record
Posted: September 11
I Love Games Like This. Yes Some Of My Mods Crash The The Game But Vinallia Is Still Pretty Fun. Can't Wait until Traspot Fever Sometime in fall
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1 of 2 people (50%) found this review helpful
199.9 hrs on record
Posted: September 8
This game is great. I just wish modding was as easy as it is in cities skylines
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1 of 2 people (50%) found this review helpful
37.7 hrs on record
Posted: September 9
For people who don't kniw wether or not to get this game I would suggest do not. I love this game, one of my favourites. Although there is quite a few things that get in the way of making it perfect, I have never had any issues that other people talk about. Why do I say then do not buy it?... Well Transport Fever (This games much need sequal) is coming at the end of this year and is improving on almost every feture of this already good game as well as adding loads more including air and sea transportation. Just wait until that game is out instead of getting this even though it is really good. Thanks for reading!
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1 of 2 people (50%) found this review helpful
1 person found this review funny
212.7 hrs on record
Posted: August 31
With Mods, this game is highly addictive. I just played 50 hours straight, without batting an eyelid. I think my house was demolished, and a new one was built around me, and I am oblivious, playinh Train Fever in this new families vents. If you happen to be that family, send food.

(I reccomend.)
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
1 person found this review funny
59.7 hrs on record
Posted: September 24
10/10 would have horse fly then sink into the ground again
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3 of 8 people (38%) found this review helpful
1 person found this review funny
Not Recommended
113.6 hrs on record
Posted: September 7
Soooo tired of spending hard earned money on games that look real good, BUT, the game play is a whole other story, or should I say Nightmare!.

This is one of those games. I can sum it up in one word...FRUSTRATING! The concept for a railroad "simulator" is ok, but I feel it lacks the "meat" of such a sim. There is no depth. The biggest frustration in my opinion, though, is the building aspect. I grow sick and tired of "jumping through hoops", and wrestling with the building interface in order to build a simple road and train network. This is the biggest part of the Train Fever...the building of a train network, but trying to do this in this game leaves me saying a string of words I don't care to repeat and replacing my mouse because, well its a Logitech, and because I threw it against the wall!

It is another example of developers doing a half a$$ed job, in order to make a profit...very sad!

I guess I will stick to OpenTTD!
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Most Helpful Reviews  Overall
594 of 639 people (93%) found this review helpful
10 people found this review funny
28.4 hrs on record
Posted: October 19, 2014
Date of writing this review: 20/10/14. Some of my criticisms may have been addressed by the time you are reading this.

Firstly, I would like to state that I got this game 2 days ago, and I already have 16 hours. In my opinion, the game is the best tycoon game since Transport Tycoon Deluxe.

However, there are a few negatives that I would like to address, and because of these few negatives, people are not enjoying the game, or buying it.

- Dumb Name. Why didn't they call it Transport Fever!?! Would have made much more sense as the game is not only about building train lines.

- Minimal Tutorial. Despite this game being a very complex game, the tutorial is almost laughable. However, there are several community made tutorials to which aided me in learning the game, my favourite one being this one

- Rail Building could do some work. In order to build railway, you must do it in several chunks. This is as the game tries to average out the terrain, so that the rail will not go on a gradient - which can cost an absurd amount of money if the rail goes for too long.

- No Airports, or Boats. The airports I can somewhat understand, however the boats I do not. Each map has a river along it. It is crazy to think that despite this, they didn't put in a chance to add boat lines! I do hope that they add these features into a future update, or even a DLC.

- Only 4 Resources. I understand that with this, they were trying to go for the simplistic approach so that the learning curve isn't to big, however at least give me a chance in a settings menu to have more. The game does have excellent modding support though, and so I am sure that people will make mods in order to address this issue.

Once you look over these issues, it can be seen that the game is amazing. All up I am going to give this game an 8/10, and would still reccomend you to buy it, despite these issues. Also, if they do fix up these key issues, it could easily be a 10/10. Enjoy the game, and should you have any further questions regarding the game, feel free to add me and ask me some questions!

(This is my first proper review, so could you leave me some feedback? Thanks guys!)
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242 of 258 people (94%) found this review helpful
9 people found this review funny
435.7 hrs on record
Posted: September 3, 2015
When this game first came out it was a little buggy, and people expected huge things from a developers début title. Which is a silly thing to do for any new developer. (I blame the amazing trailer)

- You can't build wildly inaccurate track as you can in most games, the track has to be quite straight and realistic causing most initial plans that you would try to reuse from other games like TT and RT to be thrown out almost instantly and real planning to come in.
- It's quite easy to suddenly turn from profit to loss and loss to profit depending on how badly you have planned that upgrade.
- The nice looks means you get that enjoyable feeling watching trains whiz past the camera at multiple angles.

Middle ground:
- The micro management is nothing amazing compared to other titles and possibly a little bit simple, but when you consider that it's a début title and they are not asking for €60 it's not bad.
- Simple, but long game. The game is quite simplistic so don't expect it to be a challenging, it's more relaxing than challenging. Once you've figured out the game there is very little to do other than just keep expanding and improving efficiency; It doesn't detract from the game-play, just don't expect things to change with every new game.

- The game is pretty simple, and easy to win once you figure out what it's people want. As much as to be expected with a début title.
- Town and resource placement is almost equidistant resulting in the same planning working for every map, and every town. So after you have a working strategy it will never fail, which negates it's replay value.
- No random events. If you've put a line down that makes a profit, it will continue to do so unless you change something.
- No AI companies. It gets lonely with no competition.
- The collision detection in this game is quite poor and lack of certain types of junction and crossroad make some types of planning impossible.

This may not be an amazing AAA game, but compared to what else is available it's okay. The graphics certainly make up for the lack of content in the game, and if you are into modding, (which is rather easy by the way) you can add plenty of additional content.
Even though this game is quite simple and doesn't contain much content, the developers continuously upgraded and improved the game around it's fans, and as such the features it does have are quite enjoyable.

There isn't much replay capability once you've found the most efficient engine, and built all the lines. The map generator is rather simple, and although new maps are initially a challenge. Once you've built a profitable company with a dozen lines, the rest of the map loses it's importance other than just to "connect everything". An AI opponent would be all it would have needed to keep the momentum going.

I'd recommend this to anyone that liked games like Railroad Tycoon or Transport Tycoon, but never really got into the heavy micro management or accounting side of things. If you just want to play with some trains, this is a good game for you.
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150 of 162 people (93%) found this review helpful
9 people found this review funny
259.0 hrs on record
Posted: February 25, 2015
The transport tycoon genre isn't the most popular genre, and in the last years we've not seen many new ones pop out. There's been some, but most of them haven't cut it. The last still good transport tycoon is OpenTTD, which is well over 15 years old, so that says a lot. Is Train Fever the true next succedor or just another failed attempt to recreate the true glory of the classic transport tycoon?

First of all, Train Fever looks gorgeous. It is by far the best looking transport tycoon that exists. Every part of the graphics is very well done, and the world looks beautiful (albeit a bit empty at times). Everything from the rail tracks to trains and buses to cities, they are all carefully crafted and you can truly enjoy the result. The game is almost hypnotizing, and I find myself spending a lot of time just following the small trains around, moving through the landscape and the result of my hard work as a rail entrepenour.

Now, graphics is only one thing, more importantly is the gameplay. To coorelate to the graphic part, the game is very dynamic. Cities will over time grow and change visual appearance. Building style will change to fit the current era, and the pedestrians in the streets. Vehicles get new replacements, and the stations and bus stops change appearance as well. Cities will grow when you supply it with passenger services and goods, or simply create a local bus route in the city. When the city grows it's also an indicator of you most likely earning money as well. The cities grow dynamically, adjusting to the terrain, so no two cities grow in the same way, resulting in relatively diverse cities spreading across the map.

A key thing in the game is that every person is a simulated entity, with a home, workplace and destination. Unlike older games, simply attaching a station to a city won't do anything in itself, you need to connect the cities people actually want to travel to. This means that a station with for example a 100 passengers, a train approaching won't necessarily take all of them despite having space. You can luckily easily see where they're heading by simply clicking the station, and it gives you an overview over what lines the passengers are waiting for. Of those 100 passengers, 50 of them could be for one train line, 40 for another, and 10 for the local bus.

Passengers are despite this relatively easy to manage. It's recommended to start with internal bus/tram routes, then connect cities with buses. After time, the demand will be high enough for you to use trains, effectively being able to connect several cities in one route. Now, cargo is something else however. Cargo in Train Fever is very tricky to wrap your head around. It's heavily based around demand. If a city has demand for goods, the factories will produce exactly as much as is demanded, if they have the resources supplied for it. It never produces more. A single factory can have a production up to 400 (which is quite a lot), supplied with only one of each sub resource source (a steel mill for example requires iron ore and coal, but only one factory of each), as production scales with it. The most efficient way to deal with cargo is by using trucks, as they are frequent and cost efficient, easily allowing you to see if a route is profitable or not.

Now, a key element in Train Fever is the upkeep. Unlike other transport tycoons, laying roads and tracks is cheap. Very cheap. Trucks and buses have moderate upkeep (it's pretty reasonable, and will usually end up in profit), while trains have HUGE upkeep. The upkeep scales over time, an old train has signficiantly higher upkeep, forcing you to replace engines often. This however is quite easy, as you can allocate automatic replacement of a line in your route planner.
As time passes, new, more powerful engines will be able, but they will also be more expensive. This approach forces you to have efficient and profitable train routes. A train route can either have million losses or million profits, depending on how well managed it is. I've found that a good approach is to have double track passenger lines with 3-5 stops, with two running trains. As long as you don't overextend your passenger trains, they will be fine (you don't need too many wagons or the fanciest engines).
Cargo trains are a whole different story, and something I struggle with heavily. If I start early on building one, I can get a line with 3 stops to profit, with roughly 150-200 cargo being transported. Establishing a new route in modern times turns out to be harder. If you can managge it right, it will give a decent profit, but in the end it just isn't worth the hazzle. With passenger trains you can easily set up a route with 5+ million in profit, and you can make several of them.

Another thing in Train Fever is transport time. A person or cargo will in total time spend no more than 20 in-game minutes, including walking to the station and switching lines. This means that long cargo lines have limited efficiency, and that passenger routes cannot be too long. Roughly 10 minutes for trains is decent, and a minute for buses. Trucks can go down to 10 seconds on busy routes. This system works hand in hand with the passenger entity system. If a route takes longer than 20 minutes in total, the person will use their car or simply not go (as far as I know).

I believe that's most of the game's elements that's worth mentioning.
The game has a good modding community, and I recommend picking up some mods as it can extend the fun of the game heavily.


- Gorgeous looking
- Realistic and satisfying simulation
- Fun to play
- Easy to manage with a good UI
- Challenging
- Easy to mod

- Cargo system is simply annoying
- The economy isn't satisfactory for some
- No planes or ships
- Steep learning curve (this can be seen as both good and bad, but I feel many will feel it's on the bad side)
- Can feel repetitive after a while

To conclude:
Train Fever is definitely worth playing if you like transport tycoons. It looks beautiful, and it feels a bit like managing a model railway. It's fun, and gives for many, many hours of gameplay. It takes time to learn, but as you eventually get to know your ways around it you'll feel a sense of achievement. It's challenging, but in a fun way. The stock selection is a bit sparse, but a few mods will change that. The cargo system is ridiculously hard to manage.
In overall, a very good game, but I'm usure as to whether people will accept it as a "true" succedor to previous installments. Personally I won't ever touch any of the old games again.

Score: 8/10
"like skyrim but with trains"
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Recently Posted
209.5 hrs
Posted: September 27
This game is brilliant and I love it. It does have some flaws but overall it is very good. Really looking forward to Transport Fever!
Helpful? Yes No Funny
1.5 hrs
Posted: September 26
No because when i started this game . it was working. then when i made a new world. no build list
Helpful? Yes No Funny
223.8 hrs
Posted: September 23
works on linux :)

pretty challenging on hard mode
Helpful? Yes No Funny
17.2 hrs
Posted: September 21
A game that cannot keep running on a high end mac (according to specs) I cannot advise.
Allthough the maps and freedom of gameplay are nice, if it crashes all the time fun ends.
Helpful? Yes No Funny
1.4 hrs
Posted: September 20
Doesn't even work on my Macbook - very demanding in terms of graphics.
Helpful? Yes No Funny
31.4 hrs
Posted: September 19
Among the great transport games. A great take on the classic transport tycoon, but with a focus on trains like locomotion! I like it and cannot wait for transport fever. If you like games like this, buy it, please, I never regret my purchase whilst on a fever binge.
Helpful? Yes No Funny