It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews:
Mixed (65 reviews) - 63% of the 65 user reviews in the last 30 days are positive.
Mixed (2,307 reviews) - 65% of the 2,307 user reviews for this game are positive.
Release Date: Sep 4, 2014

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April 11

Transport Fever officially announced!

We are incredibly happy to finally announce our newest development: Transport Fever is a next generation transport simulation game coming to PC this fall.

Transport Fever is a successor to Train Fever and brings many new features, including aircrafts, ships, two historical campaigns, heavily improved construction tools and much more.

Please find the complete announcement and the official trailer at the new website:

We hope that you like our newest development and look forward to your feedback.

49 comments Read more

March 30

Next transport simulation game announcement date set

Urban Games and Gambitious Digital Entertainment are ready for takeoff and extremely happy to officially announce a next generation transport simulation game on Monday, April 11, 2016.

Details about the new game will be uncovered on April 11 accompanied with a trailer and a new website. While the game will be packed with new features, trains again play the central role.

Once announced, the community is invited to give feedback and discuss the development on the website, forums and social media channels. Release is scheduled for later this year.

A lot of work has been put into the development of the new title and both the Urban Games and Gambitious Digital Entertainment teams can’t wait to finally show their latest project to the public.

29 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.


  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Customer reviews
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Mixed (65 reviews)
Mixed (2,307 reviews)
Recently Posted
A squirrel King
9.7 hrs
Posted: August 27
I LOVE THIS GAME, its just i kinda f'd up and need help. I set my screen resolution to stupidly high and i cant even get back into the options to change it back. PLEASE HELP! ANYONE!!!!!!!!!!!!!!!
Helpful? Yes No Funny
103.5 hrs
Posted: August 27
Rating: 6/10

It feels unfinished and unpolished, when you take a look at the GUI, which feels like graphics, which were used for the mockup. There was also room for multiplayer and AI competitors, but they never made it to the game. So instead of Transport Tycoon-like competing for the best transport company, you end up in making some transport routes without any worry, that somebody or something could be better than you. Still it has some nice ideas, which make the game interesting, at least until Transport Fever will hopefully implement the missing improvements and features for a real transport game.
Helpful? Yes No Funny
59.4 hrs
Posted: August 26
Pros: Great transportation network game. The scale of the models and terrain are pleasantly realistic. Easy to learn and play. Camera controls intuitive and easy to use. Depth and replayability make this a long-term enjoyable experience.

Cons: The economic model is straightforward and a little boring. I'm nostalgic for Rail Road Tycoon 3 which this game comes close to in a lot of ways, but doesn't match the economic complexities found in RRT3. There are only a few commodities to transport with no high-tier goods to move around to meet certain demands. Rail laying can get a little tedious when you want to cross roads--the angle has to be just right with sometimes annoying "why won't this work!" moments.

Overall this has been a great experience. I hope to see further content come out in the future.
Helpful? Yes No Funny
45.8 hrs
Posted: August 23
This game started as a massive frustration to play. I played OpenTTD and Train Fever for the first time in the last two weeks, and having never played any transport management games before I was quite surprised to find the much older OpenTTD far first. My first impression of Train Fever was that it was in an alpha state with too many bugs and missing or poorly designed issues that could have been resolved with more time in development and testing. However I stuck at it and after a 5 or 10 hours of effort I became a little more familiar with the game's ethos and foibles, and am really enjoying it.

+ Graphics are fairly good
+ Frame rates ok but become slower the larger your network becomes
+ Fills in a much needed gap in the train management genre
+ Addictive management elements
+ Large amount of very detailed models
+ Vehicles slowly introduced in a historical manner as the years pass
+ Demand must be met before supply can be achieved is good for realism
+ The whole system you set up is interconnected in a realistic way, any problems in the demand/supply chain are of your own making. There is a wonderful 'butterfly effect' to your actions so you have to think carefully before you cancel your old routes/vehicles.

- Cargo appears to 'walk' on its own which was annoying at first and initially made no sense why it would walk and ignored my routes. After a few hours it became evident what I was doing wrong and what the game mechanism trying to do, it became very useful in identifying what cargo was doing.
- No good tutorials. This is a massive problem as you then have to spend a lot of time on the web searching for basic underlying game mechanisms. Compare this to Transport Tycoon where you have to do the same but at least with that game you end up finding useful information and climbing up the learning curve in an interesting way, whereas with Train Fever its more of a frustration.
- Menus are a little cumbersome. Some features like the ESCAPE key just don't work to close individual menus, meaning you have to click DELETE to close ALL menus which is annoying.
- Laying track and roads could be better.

Neither here nor there:
- Cannot demolish some roads without mods, but enabling mods to bypass them would kill steam achievements. Conversely I guess it adds realism to how you would lay track, but I feel the game needs to emphasise a little more that it wants to encourage you on the realism aspects - otherwise it just seems like the game logic is being weird. Again a tutorial would have solved this.

In conclusion, the game is definitely worth buying if you like this genre, but be prepared to spend a few hours being frustrated at first climbing up that learning curve, it then becomes very enjoyable to play.

When Transport Fever is released I suspect it will surpass this in every way, Transport Fever may still be worth playing if the price is dropped as otherwise just wait for Transport Fever. I recommend playing Train Fever however as you will appreciate Transport Fever even more!
Helpful? Yes No Funny
218.4 hrs
Posted: August 22
I started playing train fever thinking I would get bored of it.. but was pleasantly surprised how adictive this game is. The wanting need to succeeed and make a transport mega business of my own keeps me going. This game get a high rating from me. Freight is quite hard but hey something has to keep you challenged. Some track laying aspects are difficult but a quick research within the community nad yiou quickly learn how to work around that. And all thos problems are to be ironed out in Transport fever.. cool game.
Helpful? Yes No Funny
40.2 hrs
Posted: August 21
Fix the game!!!
Helpful? Yes No Funny
45.4 hrs
Posted: August 21
I started on Easy Mode, on a small map, and worked my way up to a large map, and now I'm doing the Medium Mode on a Medium map...and making money hand over fist. It seems a lot easier than Transport Tycoon, or the Open Source TT version which I constantly failed at. I'm yet to attempt Hard Mode..but my advice is simple...before you get busy building Tram and Bus and passenger train routes, go for Cargo routes...if you do it right, the money just rolls in. It's an enjoyable game, with lots of challenges, particularly if you choose the hillier terrain modes. It would be good if we could have waterways too, so we could set up ferries and cargo ship routes. So yes, it's simple in concept, compared to more complicated sims, but it's still a lot of fun.
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0.5 hrs
Posted: August 20
This not good at all due to the reasons.

The cost is way too high and really I would sell it for maybe 5-10 euro at least.

It is way to simple with 3 rescources I know they are trying to make it easy for noobs but for people with experience (On my 2nd account i have 37 hours). IT IS TOO EASY

Viarity of trains etc.
There is well just not alot of stuff in game excluding the USA DLC Just a few steam and diesel and a bit of electric. Including the USA DLC Well its the same as the base game A few Steam,Diesel And electric.

Only trains,trucks and trams.
For gods sake that is lazy just that? and the fact there isnt much in the base game is not good.

I recommend?

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9.5 hrs
Posted: August 19
Helpful? Yes No Funny
156.3 hrs
Posted: August 18
Very interesting once you get to grips with the play.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 8 people (75%) found this review helpful
Not Recommended
4.7 hrs on record
Posted: August 14
Devs should really focus on fixing this game first, before making Transport Fever.
Right now it's simply unplayable. No way of building road crossings on rail trucks? Really i need to demolish rail truck first, then build a road and put rail truck again over the road to make road crossing? No way of making any slopes with train trucks? Even if i make a railway through whole map, both endings need to be on exactly same level, same with railroad between - this will be just tunnels and bridges, becase whole truck needs to be on same level?
That's actually very sad because this game has a huge potential, it's cute and we it's the first real Transport Tycoon clone in ages, but unless it's fixed to be at least playable i dont recommend buying it
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: August 10
I have bought it a long time ago and it worked very slow on Core i5 + GT-740M and Athlon II X3 + GTX-750. So... I thought that it will be optimized in future. I have launched it yesterday and what I see? That is a ♥♥♥♥ing slideshow. My PC could play GTA-V with good FPS but it still could not show me at least 20 FPS with minimal details. It shows about 10! 10! That is worst optimization that I ever seen. Looks like developers think that each user has top Core i7 with 64 Gb RAM and 4 top graphical cards.
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6 of 9 people (67%) found this review helpful
Not Recommended
23.7 hrs on record
Posted: August 2
This game... It has it ups and down, dont get me wrong i do enjoy it alot somtimes.

Good gameplay
Immersive sounds.

No Multiplayer
Limited amount of Road vehicles.
Limited amount of content, only a western europe and usa setting.

Overall for the price wait for it to go on sale for 10-15$ for that price i would recomend this game since its content then fits the value. Cheers!
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2 of 2 people (100%) found this review helpful
Not Recommended
141.8 hrs on record
Posted: August 9
Minus the glitches, bugs and annoying track laying system. This game was extremely promising, I had over 100 hours on this game and its a nice time waster. Right now I would not reccommend this game as an even more promising sequel to this game, Transport Fever, is in the works. As this stands this game is no longer being updated. I can't say that Train Fever wasn't a bad game. I got Train Fever from a Sale and I really enjoyed it. The price tag as it stands is too steep. I am unsure of what the price will be for Transport Fever. If the developers had overlooked it, it might be the same price, we only know for sure when the Transport Fever comes out or for pre-order (And I can't say that Im not already sold to Transport Fever as is) as it will have tons more features than its predecessor, Train Fever. All in all, wait for Transport Fever to come out, or if you are only interested in Train Fever, wait for a sale.

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1 of 1 people (100%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: August 17
Don't get me wrong; The game looks great, and I waited for this for over a year.
The modelling is great and I love the general idea.

The maps are too small. 16 cities? I understand the game is using a lot of resources due to excellent graphics but I am used to Simutrans maps with 200+ towns. I have gone back to playing Simutrans so many times because it feels so much more in depth.
The cargo system is too narrow. One type of carriage can carry several types of cargo in many cases (Simutrans has this)

The names of towns are English but the rolling stock is Swiss/German at least without mods. I did not see any language button. I know German but my Steam account is in English and I would love to change the language, if that changed the names of the towns..

The scheduling garage/depot system from Cities in Motion 2 was good in certain ways, would love to see some improved version implemented in Transport Fever or some other game;
You have a x number of maximum units that can be utilised on a line
Depots have units/rolling stock and lines assigned to them
Scheduling was done on a week basis (more passengers mon-fri rush hour, less at night etc)

Maybe I am just grumpy and have not given it a proper chance.. I doubt I will, im afraid.
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1 of 1 people (100%) found this review helpful
218.4 hrs on record
Posted: August 22
I started playing train fever thinking I would get bored of it.. but was pleasantly surprised how adictive this game is. The wanting need to succeeed and make a transport mega business of my own keeps me going. This game get a high rating from me. Freight is quite hard but hey something has to keep you challenged. Some track laying aspects are difficult but a quick research within the community nad yiou quickly learn how to work around that. And all thos problems are to be ironed out in Transport fever.. cool game.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
47.9 hrs on record
Posted: August 9
i bought this game and cant even play it , wont load the game . a waist of money, not happy.
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Most Helpful Reviews  Overall
592 of 637 people (93%) found this review helpful
10 people found this review funny
28.4 hrs on record
Posted: October 19, 2014
Date of writing this review: 20/10/14. Some of my criticisms may have been addressed by the time you are reading this.

Firstly, I would like to state that I got this game 2 days ago, and I already have 16 hours. In my opinion, the game is the best tycoon game since Transport Tycoon Deluxe.

However, there are a few negatives that I would like to address, and because of these few negatives, people are not enjoying the game, or buying it.

- Dumb Name. Why didn't they call it Transport Fever!?! Would have made much more sense as the game is not only about building train lines.

- Minimal Tutorial. Despite this game being a very complex game, the tutorial is almost laughable. However, there are several community made tutorials to which aided me in learning the game, my favourite one being this one

- Rail Building could do some work. In order to build railway, you must do it in several chunks. This is as the game tries to average out the terrain, so that the rail will not go on a gradient - which can cost an absurd amount of money if the rail goes for too long.

- No Airports, or Boats. The airports I can somewhat understand, however the boats I do not. Each map has a river along it. It is crazy to think that despite this, they didn't put in a chance to add boat lines! I do hope that they add these features into a future update, or even a DLC.

- Only 4 Resources. I understand that with this, they were trying to go for the simplistic approach so that the learning curve isn't to big, however at least give me a chance in a settings menu to have more. The game does have excellent modding support though, and so I am sure that people will make mods in order to address this issue.

Once you look over these issues, it can be seen that the game is amazing. All up I am going to give this game an 8/10, and would still reccomend you to buy it, despite these issues. Also, if they do fix up these key issues, it could easily be a 10/10. Enjoy the game, and should you have any further questions regarding the game, feel free to add me and ask me some questions!

(This is my first proper review, so could you leave me some feedback? Thanks guys!)
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241 of 257 people (94%) found this review helpful
9 people found this review funny
329.6 hrs on record
Posted: September 3, 2015
When this game first came out it was a little buggy, and people expected huge things from a developers début title. Which is a silly thing to do for any new developer. (I blame the amazing trailer)

- You can't build wildly inaccurate track as you can in most games, the track has to be quite straight and realistic causing most initial plans that you would try to reuse from other games like TT and RT to be thrown out almost instantly and real planning to come in.
- It's quite easy to suddenly turn from profit to loss and loss to profit depending on how badly you have planned that upgrade.
- The nice looks means you get that enjoyable feeling watching trains whiz past the camera at multiple angles.

Middle ground:
- The micro management is nothing amazing compared to other titles and possibly a little bit simple, but when you consider that it's a début title and they are not asking for €60 it's not bad.
- Simple, but long game. The game is quite simplistic so don't expect it to be a challenging, it's more relaxing than challenging. Once you've figured out the game there is very little to do other than just keep expanding and improving efficiency; It doesn't detract from the game-play, just don't expect things to change with every new game.

- The game is pretty simple, and easy to win once you figure out what it's people want. As much as to be expected with a début title.
- Town and resource placement is almost equidistant resulting in the same planning working for every map, and every town. So after you have a working strategy it will never fail, which negates it's replay value.
- No random events. If you've put a line down that makes a profit, it will continue to do so unless you change something.
- No AI companies. It gets lonely with no competition.
- The collision detection in this game is quite poor and lack of certain types of junction and crossroad make some types of planning impossible.

This may not be an amazing AAA game, but compared to what else is available it's okay. The graphics certainly make up for the lack of content in the game, and if you are into modding, (which is rather easy by the way) you can add plenty of additional content.
Even though this game is quite simple and doesn't contain much content, the developers continuously upgraded and improved the game around it's fans, and as such the features it does have are quite enjoyable.

There isn't much replay capability once you've found the most efficient engine, and built all the lines. The map generator is rather simple, and although new maps are initially a challenge. Once you've built a profitable company with a dozen lines, the rest of the map loses it's importance other than just to "connect everything". An AI opponent would be all it would have needed to keep the momentum going.

I'd recommend this to anyone that liked games like Railroad Tycoon or Transport Tycoon, but never really got into the heavy micro management or accounting side of things. If you just want to play with some trains, this is a good game for you.
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149 of 161 people (93%) found this review helpful
8 people found this review funny
259.0 hrs on record
Posted: February 25, 2015
The transport tycoon genre isn't the most popular genre, and in the last years we've not seen many new ones pop out. There's been some, but most of them haven't cut it. The last still good transport tycoon is OpenTTD, which is well over 15 years old, so that says a lot. Is Train Fever the true next succedor or just another failed attempt to recreate the true glory of the classic transport tycoon?

First of all, Train Fever looks gorgeous. It is by far the best looking transport tycoon that exists. Every part of the graphics is very well done, and the world looks beautiful (albeit a bit empty at times). Everything from the rail tracks to trains and buses to cities, they are all carefully crafted and you can truly enjoy the result. The game is almost hypnotizing, and I find myself spending a lot of time just following the small trains around, moving through the landscape and the result of my hard work as a rail entrepenour.

Now, graphics is only one thing, more importantly is the gameplay. To coorelate to the graphic part, the game is very dynamic. Cities will over time grow and change visual appearance. Building style will change to fit the current era, and the pedestrians in the streets. Vehicles get new replacements, and the stations and bus stops change appearance as well. Cities will grow when you supply it with passenger services and goods, or simply create a local bus route in the city. When the city grows it's also an indicator of you most likely earning money as well. The cities grow dynamically, adjusting to the terrain, so no two cities grow in the same way, resulting in relatively diverse cities spreading across the map.

A key thing in the game is that every person is a simulated entity, with a home, workplace and destination. Unlike older games, simply attaching a station to a city won't do anything in itself, you need to connect the cities people actually want to travel to. This means that a station with for example a 100 passengers, a train approaching won't necessarily take all of them despite having space. You can luckily easily see where they're heading by simply clicking the station, and it gives you an overview over what lines the passengers are waiting for. Of those 100 passengers, 50 of them could be for one train line, 40 for another, and 10 for the local bus.

Passengers are despite this relatively easy to manage. It's recommended to start with internal bus/tram routes, then connect cities with buses. After time, the demand will be high enough for you to use trains, effectively being able to connect several cities in one route. Now, cargo is something else however. Cargo in Train Fever is very tricky to wrap your head around. It's heavily based around demand. If a city has demand for goods, the factories will produce exactly as much as is demanded, if they have the resources supplied for it. It never produces more. A single factory can have a production up to 400 (which is quite a lot), supplied with only one of each sub resource source (a steel mill for example requires iron ore and coal, but only one factory of each), as production scales with it. The most efficient way to deal with cargo is by using trucks, as they are frequent and cost efficient, easily allowing you to see if a route is profitable or not.

Now, a key element in Train Fever is the upkeep. Unlike other transport tycoons, laying roads and tracks is cheap. Very cheap. Trucks and buses have moderate upkeep (it's pretty reasonable, and will usually end up in profit), while trains have HUGE upkeep. The upkeep scales over time, an old train has signficiantly higher upkeep, forcing you to replace engines often. This however is quite easy, as you can allocate automatic replacement of a line in your route planner.
As time passes, new, more powerful engines will be able, but they will also be more expensive. This approach forces you to have efficient and profitable train routes. A train route can either have million losses or million profits, depending on how well managed it is. I've found that a good approach is to have double track passenger lines with 3-5 stops, with two running trains. As long as you don't overextend your passenger trains, they will be fine (you don't need too many wagons or the fanciest engines).
Cargo trains are a whole different story, and something I struggle with heavily. If I start early on building one, I can get a line with 3 stops to profit, with roughly 150-200 cargo being transported. Establishing a new route in modern times turns out to be harder. If you can managge it right, it will give a decent profit, but in the end it just isn't worth the hazzle. With passenger trains you can easily set up a route with 5+ million in profit, and you can make several of them.

Another thing in Train Fever is transport time. A person or cargo will in total time spend no more than 20 in-game minutes, including walking to the station and switching lines. This means that long cargo lines have limited efficiency, and that passenger routes cannot be too long. Roughly 10 minutes for trains is decent, and a minute for buses. Trucks can go down to 10 seconds on busy routes. This system works hand in hand with the passenger entity system. If a route takes longer than 20 minutes in total, the person will use their car or simply not go (as far as I know).

I believe that's most of the game's elements that's worth mentioning.
The game has a good modding community, and I recommend picking up some mods as it can extend the fun of the game heavily.


- Gorgeous looking
- Realistic and satisfying simulation
- Fun to play
- Easy to manage with a good UI
- Challenging
- Easy to mod

- Cargo system is simply annoying
- The economy isn't satisfactory for some
- No planes or ships
- Steep learning curve (this can be seen as both good and bad, but I feel many will feel it's on the bad side)
- Can feel repetitive after a while

To conclude:
Train Fever is definitely worth playing if you like transport tycoons. It looks beautiful, and it feels a bit like managing a model railway. It's fun, and gives for many, many hours of gameplay. It takes time to learn, but as you eventually get to know your ways around it you'll feel a sense of achievement. It's challenging, but in a fun way. The stock selection is a bit sparse, but a few mods will change that. The cargo system is ridiculously hard to manage.
In overall, a very good game, but I'm usure as to whether people will accept it as a "true" succedor to previous installments. Personally I won't ever touch any of the old games again.

Score: 8/10
"like skyrim but with trains"
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