It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (1,949 reviews) - 65% of the 1,949 user reviews for this game are positive.
Release Date: Sep 4, 2014

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Recent updates View all (25)

February 5

Tram catenary, asset tool, map import and many improvements

We are very happy that today the newest build 7554 was released.

This update introduces three widely requested features and also aims to further enhance the gameplay, usability, as well as performance.

Trams finally get their long awaited catenaries. Players can now upgrade streets with electric tram tracks. Next to presenting a visual eye catcher, catenaries are also an optional new gameplay element.

A very flexible and highly modable asset placement tool opens a wide range of new possibilities to polish and decorate maps with any objects. Because we have observed that the modding community wants to snap assets to tracks, we have also implemented track-aligned assets.

With the new option to use height maps for generating landscapes, player are now able to create truly realistic and beautiful sceneries. In combination with the possibility to include predefined seeds, this allows for creating various challenging and diverse scenarios.

In addition to these new features, based on the feedback of players many improvements have been made:

Trains behave more predictable when changes are made to the track and stations. Industries grow twice as fast than before and decline much slower, making them less sensitive to fluctuations in the transport network. We also optimized city development resulting in an increased performance and reduced lags at the end of months.

The modding possibilities have been significantly widened, giving content creators more control over how the game behaves and looks.

Our volunteers from the community put much effort into improving the translations and Swedish was added as a completely new language.

There is also a long list of various small improvements and bug fixes. Please find the complete list in the release notes

More information on how to use height maps and an example map can be found in the release hints.

We put as much effort as possible into this build and we did our best to consider as many wishes and suggestions as possible.

Let us express a big thank you to all players, modders, testers and fans. Without all the suggestions and testing effort contributed by the community, Train Fever would not be where it is today. We hope you enjoy this final update and we very much look forward to see even more great contributions from the modding scene.

At the moment we are working very hard here at Urban Games and we look forward to soon share some very exciting news with you.

22 comments Read more

December 23, 2015

Update announcement and Happy Holidays!

During the last couple of weeks, in our blog series “Behind the scenes”, we gave you insight into various topics developers usually don’t talk about. In return we received a lot of positive, interesting and valuable feedback! It’s time to conclude the series and start looking forward again.

Let us say a big “Thank you!” for a great 2015! We would like to bring the holiday spirit to Train Fever and present you with a little gift in the form of two announcements about our current and our next game.

There is a long list of features which could further enrich Train Fever. With so many people still playing, the list grows constantly and a game like Train Fever will never be truly complete.

No matter what we would like to do, we have to consider the financial aspect of the development. Finding a good balance between investing time (and therefore money) and maintaining a healthy business is challenging. As a consequence, more than a year after the release, we have to concentrate our efforts on our next game.

Nevertheless we feel the necessity to show our appreciation to our loyal players. Thus we decided to work on a final update for Train Fever!

We are excited what players and modders can achieve with the Train Fever engine. To further support this, we will introduce a tool enabling the free placement of trees and various other assets in the game world.

On top of that we would like to open more possibilities for generating maps. We are working on a way to allow utilizing external sources like height maps. If successful, we are confident that modders can then create their own landscape scenarios and thus enable completely new challenges.

We will also treat you with a widely requested improvement initially developed for our next game: Tram tracks can finally be electrified and therefore get the long awaited catenary.

To support our ever growing modding scene, we will also extend some shading modding possibilities. The first project benefiting from the changes will be the “Nordic DLC”, an extensive total conversion, created by our community over at .

In addition, the upcoming patch also features a list of various improvements and bug fixes. We will give our best to make the gameplay more fluent and less daunting.

The patch is scheduled for release in early 2016.

And to finally answer the most frequent question: We are very happy to disclose that we will officially announce our next game in the first quarter of 2016!

Let us emphasize, that all your feedback – no matter if yet realized or not - anyway fell on good soil. Our next game will highly benefit from everything you told us and what we have learned.

We wish you and your loved ones pleasant holidays and a happy new year!

70 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.


  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Helpful customer reviews
209 of 223 people (94%) found this review helpful
7 people found this review funny
329.6 hrs on record
Posted: September 3, 2015
When this game first came out it was a little buggy, and people expected huge things from a developers début title. Which is a silly thing to do for any new developer. (I blame the amazing trailer)

- You can't build wildly inaccurate track as you can in most games, the track has to be quite straight and realistic causing most initial plans that you would try to reuse from other games like TT and RT to be thrown out almost instantly and real planning to come in.
- It's quite easy to suddenly turn from profit to loss and loss to profit depending on how badly you have planned that upgrade.
- The nice looks means you get that enjoyable feeling watching trains whiz past the camera at multiple angles.

Middle ground:
- The micro management is nothing amazing compared to other titles and possibly a little bit simple, but when you consider that it's a début title and they are not asking for €60 it's not bad.
- Simple, but long game. The game is quite simplistic so don't expect it to be a challenging, it's more relaxing than challenging. Once you've figured out the game there is very little to do other than just keep expanding and improving efficiency; It doesn't detract from the game-play, just don't expect things to change with every new game.

- The game is pretty simple, and easy to win once you figure out what it's people want. As much as to be expected with a début title.
- Town and resource placement is almost equidistant resulting in the same planning working for every map, and every town. So after you have a working strategy it will never fail, which negates it's replay value.
- No random events. If you've put a line down that makes a profit, it will continue to do so unless you change something.
- No AI companies. It gets lonely with no competition.
- The collision detection in this game is quite poor and lack of certain types of junction and crossroad make some types of planning impossible.

This may not be an amazing AAA game, but compared to what else is available it's okay. The graphics certainly make up for the lack of content in the game, and if you are into modding, (which is rather easy by the way) you can add plenty of additional content.
Even though this game is quite simple and doesn't contain much content, the developers continuously upgraded and improved the game around it's fans, and as such the features it does have are quite enjoyable.

There isn't much replay capability once you've found the most efficient engine, and built all the lines. The map generator is rather simple, and although new maps are initially a challenge. Once you've built a profitable company with a dozen lines, the rest of the map loses it's importance other than just to "connect everything". An AI opponent would be all it would have needed to keep the momentum going.

I'd recommend this to anyone that liked games like Railroad Tycoon or Transport Tycoon, but never really got into the heavy micro management or accounting side of things. If you just want to play with some trains, this is a good game for you.
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78 of 110 people (71%) found this review helpful
4 people found this review funny
14.7 hrs on record
Posted: September 9, 2015
I feel I should clarify that this is not a terrible game. But it is absolutely not worth £19.99.

The game seems to have a bit of an identity crisis. It's certainly not indepth enough to be a Tycoon game but what little financial aspects there are get in the way of it being train set. It's almost pretty enough to be a nice looking simulator but it still looks too much like a basic business simulator to represent any form of reality. It's almost decent enough for railway enthusiasts but what it has is often so poorly represented that any enthusiast would find it more frustrating than entertaining.

The game just doesn't know what it is. I have a very high Spec PC, so it runs fine on high-detail for me, but loading times and end of month freezes are still just a part of the game's threshold.

There's not very many locomotives and what it does have isn't always the finest choice for operation. The game feels unbalanced and often stupidly easy - because issues aren't raised on a scale of micromanagement. Unlike older, superior games such as Transport Tycoon, you don't get told if something's not turning a profit. It can just continue for years onwards. In direct contrast, the track restrictions and what you can and can't do in the game makes for a ridiculous catalogue of somewhat bizarre discrepancies. Engines won't use a two line terminus, meaning that no matter what you might try, terminii will become clogged. At junctions, engines can't use diamond crossings - the developers have added diamond crossOVERS but nothing else - and the game's attempts at being 'realistic' end up stopping any 'proper' set ups from being built. This means that trains are pretty much stuck to their own personal road. Shockingly, this isn't how railways work. Roads, not even as bridges, cannot be built over rail, and the track can only curve so far. Fair enough, it's realistic in terms of speed and groundwork, but it can't actually FUNCTION like a real, working railway - when so little of the game's surrounding content could in any way be a decent representation of a 'Transport' game, does it have any purpose? Track building is the game's only challenge.

It's bizarre that the game tries to enforce realism while kicking it for six in so many other departments.

The game is by no means a terrible one, it just seems very, very confused as to what it wants to be. I still play it, but I purchased my code for well below the £19.99 RRP here and if I spent so much on it I'd probably feel robbed. It simply isn't a tycoon game, simulator or train set - it's a pretty, if somewhat bare little diversion.

I'm sure the devs worked hard, but their communication seems pretty damned poor, the DLCs completely lacking, mods only available in German, updates rare and they intend to just kick off another game instead of improving this one or giving it the support it needs.

It's not a good replacement for 'Tycoon' games of yore. It's not a train set. It's a train... thing that doesn't quite understand its own aims. And while it's great for like, £10 or £15, it's simply not good value. There's greater playability and diversity in Railroad Tycoon 3 for just over a third of the price - and that was released so long ago it could be in poundland by now!
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33 of 47 people (70%) found this review helpful
12.7 hrs on record
Posted: September 16, 2015
A classic train game. Freedom to design the infrastructure like you want even with mod support. Start in the 1800s and move your way up through history trying to have an efficient and cost effective transportation system. I thoroughly enjoyed this game. This game is like many other strategy games except you focus mostly on transportation.

Mod support
Many settings like map size, difficulty, terrains, and seeds
Good graphics even when you zoom in on the map
Decent selection of vehicles without mods

Crashes quite often
Random lad spikes
No seasons or time scales
Limited placement options

Overall this is a solid title. There are many games similar to this one but Train fever gave me a new feel. I also loved the fact that they had open mod support. Its great when games do this because players can then play games with mods without serious issues. Easy installation, toggle mods in-game, and other benefits. IMO most single player only games should have this especially on PC.

For more reviews check out Original Curators Group
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25 of 33 people (76%) found this review helpful
270.0 hrs on record
Posted: October 28, 2015
Changing my review to a tentitive thumbs up. Some tips so you don't hate it as much as I did when I first started playing...

There are quite a few clunky things about this game, and it's one of those where you end up restarting quite a few times until you work out the basics, but after the frustrations there's a pretty decent game waiting to be found.

Enable the "No main lines" mod that comes with the game (Advanced tab when starting game) and suddenly it becomes a whole lot more enjoyable (although you can't get achievements with the mod enabled, which means you can't unlock the later start years - just leave an empty map running overnight without the mod to get round that).

You can group stops (eg. tram station and train station) so that people will treat them as a single destination - this makes a huge difference to how they travel, because they'll more readily use mixed transport types to get to their destination.
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17 of 24 people (71%) found this review helpful
220.7 hrs on record
Posted: November 25, 2015
Before I bought this game I was concerned about the large number of negative reviews that were posted, but then I realized most of them were made by people that had low hours in the game and did not take more time before rendering their opinion. After spending some time in the game I have to say that it's not perfect but I love it.
-This is more of a transportation simulation game than just a game solely about trains which is fine because every mode of transport can help make your trains more profitable. Well served cities will grow and provide more revenue for the systems you set up. The times change and transport demands change with it, the train route that made alot of money in 1900 might not do so well when people start getting cars but with a few route tweaks it might make even more money.
-This game is not easy and the only guides seem to come from the community but there is a lot of help out there. Certain building aspects continue to be frustrating, like terrain collisions and "not enough space" when clearly there is space but there always seems to be another way to make it work. Sometimes you just have to plan ahead and expect that city growth will mess you up so lay out things early. I also can't earn trophies due to the game claiming i'm using mods when I haven't used or have any.
-The game is menu heavy. It seems that everything you do causes yet another menu and view to come up some of which seem un-needed and even though my computer is above the min. requirements, if too many views or menus are open it will crash especially later when I have a lot of vehicles moving in all directions.
While the game is not perfect it is very rewarding when all of the transportation lines are moving well and making good money, this is when its fun to just watch. For people that have enjoyed the tycoon type games, this is like that but without having to negociate various contracts. Thumbs up.
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