It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (1,766 reviews) - 65% of the 1,766 user reviews for this game are positive.
Release Date: Sep 4, 2014

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Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (23)

October 14

Behind the scenes blog

While there is a lot going on at Urban Games, development of Train Fever is continuing. As we have noticed, there is quite a lot of interest and need in behind the scenes information about the game.

Therefore, we today start with a series of blog posts where we will write about various topics ranging from what makes developing a game challenging to how we handle feedback and suggestions. The blog will be updated every two weeks and the first post focuses on modding and user created content.

If you are interested in hearing and discussing about topics developers usually don’t talk about, please find the blog on our official website.

4 comments Read more

September 3

Diamond crossovers, better usability and many improvements

Update September 15, 2015: Today we released a new build 6219 which improves on the previous build 6181 by fixing a couple of bugs and adding a new way for modders to change the vehicle load configurations. Please find the complete release notes here.

Right before the 1st birthday of Train Fever, we are happy to announce the release of the newest build 6181.

With this game update we fulfill some of the most common wishes by introducing a new rail switch type, improving the usability and the user interface, as well as adding new ways to modify and customize the game.

Parallel Track building and upgrading is much easier and forgiving. Not only can you upgrade crossovers to diamond crossovers, it is now possible to upgrade tracks at any time regardless of whether the track is used by a train or not. The length limit for multitrack tunnels is gone.

Another big enhancement is how the different cargo types are handled by vehicles. To achieve a more realistic simulation, a truck or wagon is now fitted on purchase to haul one specific cargo type.

A significant effort was also put into improving the user interface. Windows are now arranged and aligned in a more intelligent way. Better window layouts and new buttons, overlays and filters make Train Fever more accessible and easier to use. There is more direct control over vehicles by allowing the player to reverse trains at any time and send it to a depot effortlessly.

To provide more influence over how industries and cities behave, more parameters are now exposed to modding, allowing for a way to affect how a map develops by customizing the maximum size of industries or the grow rate and starting size of cities.

To bring more life into the simulation, a new animation type was added giving any object in the world the ability to play animations in a continuous loop. This opens a lot of new possibilities to modding.

Last but not least thanks to the everlasting support of our community we were able to eliminate yet another couple of reported bugs including disappearing vehicles and issues with track building.

Please find the complete release notes here.

Thank you for your continuing interest in Train Fever! We hope you enjoy the newest improvements and additions.

26 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.


  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Helpful customer reviews
121 of 128 people (95%) found this review helpful
4 people found this review funny
329.6 hrs on record
Posted: September 3
When this game first came out it was a little buggy, and people expected huge things from a developers début title. Which is a silly thing to do for any new developer. (I blame the amazing trailer)

- You can't build wildly inaccurate track as you can in most games, the track has to be quite straight and realistic causing most initial plans that you would try to reuse from other games like TT and RT to be thrown out almost instantly and real planning to come in.
- It's quite easy to suddenly turn from profit to loss and loss to profit depending on how badly you have planned that upgrade.
- The nice looks means you get that enjoyable feeling watching trains whiz past the camera at multiple angles.

Middle ground:
- The micro management is nothing amazing compared to other titles and possibly a little bit simple, but when you consider that it's a début title and they are not asking for €60 it's not bad.
- Simple, but long game. The game is quite simplistic so don't expect it to be a challenging, it's more relaxing than challenging. Once you've figured out the game there is very little to do other than just keep expanding and improving efficiency; It doesn't detract from the game-play, just don't expect things to change with every new game.

- The game is pretty simple, and easy to win once you figure out what it's people want. As much as to be expected with a début title.
- Town and resource placement is almost equidistant resulting in the same planning working for every map, and every town. So after you have a working strategy it will never fail, which negates it's replay value.
- No random events. If you've put a line down that makes a profit, it will continue to do so unless you change something.
- No AI companies. It gets lonely with no competition.
- The collision detection in this game is quite poor and lack of certain types of junction and crossroad make some types of planning impossible.

This may not be an amazing AAA game, but compared to what else is available it's okay. The graphics certainly make up for the lack of content in the game, and if you are into modding, (which is rather easy by the way) you can add plenty of additional content.
Even though this game is quite simple and doesn't contain much content, the developers continuously upgraded and improved the game around it's fans, and as such the features it does have are quite enjoyable.

There isn't much replay capability once you've found the most efficient engine, and built all the lines. The map generator is rather simple, and although new maps are initially a challenge. Once you've built a profitable company with a dozen lines, the rest of the map loses it's importance other than just to "connect everything". An AI opponent would be all it would have needed to keep the momentum going.

I'd recommend this to anyone that liked games like Railroad Tycoon or Transport Tycoon, but never really got into the heavy micro management or accounting side of things. If you just want to play with some trains, this is a good game for you.
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40 of 48 people (83%) found this review helpful
1 person found this review funny
61.0 hrs on record
Posted: June 6
Reccomended only for hardcore train lovers! Even then it's a reserved reccomendation.

I bought TF on sale, and am enjoying it somewhat. It reminds me quite a bit of Cities In Motion, in that it's using the same game engine, except you can't set prices and there are no victory conditions. Also there is no failure state that I've seen, so TF is technically a simulation and not a game at all.

I have played 175 hours in Sid Meier's Railroads, and loved it. That game has lots of strategy, and it's more about connecting the various types of cargo randomly scattered across the map for a huge profit. Great challenge to see how many points I could crank out in an hour of gameplay. But the track laying was pretty boring.

Now I'm looking at this game's cargo routes and scratching my head. Why the heck is it called Train Fever if the cargo routes are right next to eachother? Why do most of the mines not produce anything? Why can't I make a profit running rail cargo at all? Why is most of my time--and profit--all in road traffic, in this game about trains?

I can only reccomend this game to diehard train fanatics and railroad sim lovers, but even then it's lacking. So, buy on sale. Don't expect things in the game to work properly, like laying track over roads! OMG! Expect to tear your hair out.

But yes, the rail laying is good and the train scheduling and routing are good, better than 'Railroads' and more realistic. Just not as fun. More sandbox sim, less game.
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19 of 25 people (76%) found this review helpful
12.7 hrs on record
Posted: September 16
A classic train game. Freedom to design the infrastructure like you want even with mod support. Start in the 1800s and move your way up through history trying to have an efficient and cost effective transportation system. I thoroughly enjoyed this game. This game is like many other strategy games except you focus mostly on transportation.

Mod support
Many settings like map size, difficulty, terrains, and seeds
Good graphics even when you zoom in on the map
Decent selection of vehicles without mods

Crashes quite often
Random lad spikes
No seasons or time scales
Limited placement options

Overall this is a solid title. There are many games similar to this one but Train fever gave me a new feel. I also loved the fact that they had open mod support. Its great when games do this because players can then play games with mods without serious issues. Easy installation, toggle mods in-game, and other benefits. IMO most single player only games should have this especially on PC.

For more reviews check out Original Curators Group
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24 of 37 people (65%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: September 9
I feel I should clarify that this is not a terrible game. But it is absolutely not worth £19.99.

The game seems to have a bit of an identity crisis. It's certainly not indepth enough to be a Tycoon game but what little financial aspects there are get in the way of it being train set. It's almost pretty enough to be a nice looking simulator but it still looks too much like a basic business simulator to represent any form of reality. It's almost decent enough for railway enthusiasts but what it has is often so poorly represented that any enthusiast would find it more frustrating than entertaining.

The game just doesn't know what it is. I have a very high Spec PC, so it runs fine on high-detail for me, but loading times and end of month freezes are still just a part of the game's threshold.

There's not very many locomotives and what it does have isn't always the finest choice for operation. The game feels unbalanced and often stupidly easy - because issues aren't raised on a scale of micromanagement. Unlike older, superior games such as Transport Tycoon, you don't get told if something's not turning a profit. It can just continue for years onwards. In direct contrast, the track restrictions and what you can and can't do in the game makes for a ridiculous catalogue of somewhat bizarre discrepancies. Engines won't use a two line terminus, meaning that no matter what you might try, terminii will become clogged. At junctions, engines can't use diamond crossings - the developers have added diamond crossOVERS but nothing else - and the game's attempts at being 'realistic' end up stopping any 'proper' set ups from being built. This means that trains are pretty much stuck to their own personal road. Shockingly, this isn't how railways work. Roads, not even as bridges, cannot be built over rail, and the track can only curve so far. Fair enough, it's realistic in terms of speed and groundwork, but it can't actually FUNCTION like a real, working railway - when so little of the game's surrounding content could in any way be a decent representation of a 'Transport' game, does it have any purpose? Track building is the game's only challenge.

It's bizarre that the game tries to enforce realism while kicking it for six in so many other departments.

The game is by no means a terrible one, it just seems very, very confused as to what it wants to be. I still play it, but I purchased my code for well below the £19.99 RRP here and if I spent so much on it I'd probably feel robbed. It simply isn't a tycoon game, simulator or train set - it's a pretty, if somewhat bare little diversion.

I'm sure the devs worked hard, but their communication seems pretty damned poor, the DLCs completely lacking, mods only available in German, updates rare and they intend to just kick off another game instead of improving this one or giving it the support it needs.

It's not a good replacement for 'Tycoon' games of yore. It's not a train set. It's a train... thing that doesn't quite understand its own aims. And while it's great for like, £10 or £15, it's simply not good value. There's greater playability and diversity in Railroad Tycoon 3 for just over a third of the price - and that was released so long ago it could be in poundland by now!
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9 of 12 people (75%) found this review helpful
229.6 hrs on record
Posted: October 28
Changing my review to a tentitive thumbs up. Some tips so you don't hate it as much as I did when I first started playing...

There are quite a few clunky things about this game, and it's one of those where you end up restarting quite a few times until you work out the basics, but after the frustrations there's a pretty decent game waiting to be found.

Enable the "No main lines" mod that comes with the game (Advanced tab when starting game) and suddenly it becomes a whole lot more enjoyable (although you can't get achievements with the mod enabled, which means you can't unlock the later start years - just leave an empty map running overnight without the mod to get round that).

You can group stops (eg. tram station and train station) so that people will treat them as a single destination - this makes a huge difference to how they travel, because they'll more readily use mixed transport types to get to their destination.
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