Second impressions of this co-op beat 'em up.
First impressions were that the co-op did not work as we tried Hamachi and Tunngle without success after opening ports specified by the developer. For some reason it works when I host, but we tried hosting with two other people yesterday without success. In short, be wary of buying this game solely for online co-op like I did.
Players: 2 out of 3 possible in co-op for online or local variants.
Crashes: 2 (in the video)
Graphical glitches: quite a few (see flickering of sprites in game as well as during combat there will be these quick flashes of weirdness. This may be due to me playing on a laptop GPU, the nvidia 660m)
Time to beat once: ~1 hour taking into account crashes and multiplayer issues during first attempt
Levels are pretty short and don't overstay their welcome, usually... Some of the boss fights were painful to play through and really didn't work that well for the game's flow.
After I stopped recording, we encountered a couple interesting glitches... http://steamcommunity.com/sharedfiles/filedetails/?id=374334969
Spoderman was simultaneously controlling my barbarian when this happened (I couldn't see the second barbarian), so we had a giggle fit. Rating: I can't really recommend this game. Overall:
Dungeons: Eye of Draconus has enough issues with the code and design that I think even the people who will enjoy the concept won't wholeheartedly enjoy it. I think there are a few legitimately funny moments in the story, but the rest have pretty weak comedic timing and are fairly common jokes that didn't really add to the hilarity.
Personally I think the biggest problem was how the game is designed more than anything else. It's incredibly difficult to judge what plane you are on and where you're able to stand to hit bosses/enemies making some fights take twice as long as necessary. You can't really tell how much health enemies have- other than bosses, but it makes most fights after the first few levels feel like you're fighting zombies over and over.
Episode 2 would need significant work to make it worth playing, but I really do think it's feasible. I empathize with your situation as independent developers for I too am working on my own games, so if Dungeons: Dragon's Quest is a solid sequel I'd be more than happy to support SuckerFree Games' future efforts. I wish you luck.