Dungeons the Eye of Draconus is a early 90’s arcade style, one to three player, comedy, retro brawler, with both local and online multiplayer support, complete with mounts; multiple attacks, and varied gameplay, all reminiscent of Battle Toads, Golden Axe and TMNT Arcade.
User reviews: Mixed (102 reviews)
Release Date: Aug 1, 2014

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August 15, 2014

All patched up now! :D

Hey Everyone,

Well we're at the end of our first week of release and there were quite a few bugs that flew past our radar prior to launch. Thanks to our community's help, I believe that we've squashed them all. Thank you all for your patience, below is a summary of what every patch fixed and added, please enjoy our latest stable build. :)

1.0.5 Aug 11 @ 8:17pm
• Easier time for players who manage to get outside of the camera to get back in.
• Mounts partially off-camera are no longer able to be mounted.

• Disabled the debug console.

1.0.6 Aug 11 @ 11:06pm
• Fixed a bunch of crashes that user's submitted.
• Users who play at a 4:3 resolution can now progress past stage 3.

1.0.7 Aug 12 @ 2:54pm
• Slightly tweaked stage 8 spawns to avoid a rare spawning situation.
• Sanitized the drawing of save game stats to avoid a crash users were having.
• Fixed a crash that could happen where Papa Smurvoff targeted a player that just died their last life.
• Fixed a crash that could happen when an enemy shoots a projectile at a player that just died their last life.

1.0.8 Aug 12 @ 10:33pm
• Camera doesn't follow remote players anymore and remote players are allowed off-camera.
• Players regain camera control after the stage 4 pre-boss event.
• Some zone boundaries changed.

• Fixed an issue where the game could get stuck after killing the stage 5 boss in online multiplayer.
• Fixed a spelling error during the tutorial.

1.0.11 Aug 13 @ 10:48pm
• Reduced the number of player movement packets in online multiplayer.
• Reduced the delay on the next obstacle if multiple players die at the same time in stage 7.

• Fixed problems with the stage 5 boss during online multiplayer.
• Fixed crashes related to score.
• Fixed instances where the game would freeze between levels with "waiting for players" in online multiplayer.
• Falling in pits is much more reliable in online multiplayer, which improves stage 7 stability.
• Fixed a launcher crash if the user's profile directory is unwritable for whatever reason.
Last edited by Nalin; Aug 14 @ 2:23am — See post history

1.0.12 Aug 14 @ 2:28am
• Fixed some reported crashes.
• Fixed a crash that could occur when continuing the game.
• Fixed various issues with the stage 5 boss. Should work well in online multiplayer now.
• Items are no longer picked up twice on client computers during online multiplayer.
• The Max HP of the enemy is sent across the network in online multiplayer. This solves some issues where the server is on easy mode and the clients see a boss health bar that isn't at full life.

1.0.13 Aug 15 @ 2am
• The "I'm attacking the darkness", "Do you even lift bro?", and "Make it Rain" achievements should now work.
• Fixed an issue that could cause the server to not properly respawn players in stage 7 who fall in pits during online multiplayer.
• The main menu screens will now look fine with non-widescreen resolutions.
• Enemies won't spawn with 0 HP in Easy mode and instantly die anymore.

1.0.14 Aug 15 @ 5:00am
• Clients that disconnect during online multiplayer are now properly handled by the server.
• Character select during online multiplayer is now more robust and will work to prevent double character selection issues.

1.0.15 Aug 16 @ 5:30am
• MP is properly synchronized when enemies are killed.
• Death race obstacles won't collide with remote players (fixes odd desync issues).
• Fixed a bunch of reported crashes.
• Fixed an issue where the game wasn't unloading resources properly.
• More achievement fixes.
• The stage 5 boss won't run away if the player loses all their lives in certain situations.
• Fixes for clients leaving the game during cutscenes.

1.0.16 Aug 17 @ 1:37am
• Possible fix for a rare Motar death desync bug in online multiplayer.
• The credits background is black again instead of white.
• Fixed some of the "complete the game as" achievements.
• Fixed a problem with the stage 4 intro cutscene if it was already viewed once during the gameplay session.
• Clients exiting to the menu screen will be properly removed from the server in a timely fashion.
• The stage 5 boss won't glitch out and run back and forth anymore.
• Fixed an issue where the stage 5 boss would stop moving and become stuck.
• Fixed a rare issue during level changing where players could get deleted from the client.
• Assorted crash fixes.

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“I definitely chuckled numerous times and found the humor more than adequate.”

About This Game

Dungeons the Eye of Draconus is a early 90’s arcade style, one to three player, comedy, retro brawler, with both local and online multiplayer support, complete with mounts; multiple attacks, and varied gameplay, all reminiscent of Battle Toads, Golden Axe and TMNT Arcade.

With a variety of enemies filling every stage, boredom is kept at bay as you and your friends battle through a bizarre fantasy world. A hilarious story, complete with cut scenes and fully voiced dialogue sequences.

Join Gleobryn the cleric, Rose the thief and Bolax the barbarian as they journey through ancient mountains, fight primitive Kobolds, raid an orkish fraternity and deal with all kinds of crazy characters in, "Dungeons the Eye of Draconus".

Key Features:
•1-3 player online / local co-op
•Hand Painted Backgrounds
•Fluid Sprite Animation
•Fire Breathing Chicken
•Configurable keyboard and 360 controller support
•Un-lockable Steam Achievements, Cards and Badges

System Requirements

    • OS: Windows XP and up
    • Processor: AMD Dual Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible GPU (ATI Mobility Radeon HD 4250 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 840M
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
Helpful customer reviews
38 of 45 people (84%) found this review helpful
2.3 hrs on record
Posted: August 12, 2014
Wow, that's a short game. Under an hour to finish. That's more or less okay-ish if the enemies weren't that repetitive and easy to defeat. The bosses are well designed and story is surely funny, just there's not really a lot of meat on the bones of this game.

It feels like Golden Axe on a budget, but that's not a bad thing at all since it feels like Golden Axe ;) The camera could be more up close to the action and the game really needs more and more challenging normal enemies, but overall it's a fun ride for the money. Maybe wait for a sale as the game is really nothing more than an hour of gameplay.
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23 of 30 people (77%) found this review helpful
2.0 hrs on record
Posted: August 11, 2014
This game has everything you could want from a brawler. It has quirky humor mixed with blood and guts. At times the difficulty is near Battletoads, which I feel is a great thing. Challenge accepted for accepting my money Sucker Free Games. The best thing about Dungeons is that it's 3 player. So once I make 2 friends all of us can enjoy this epic adventure. I'm a pretty lonely guy and most of the time I don't post reviews because I'm also very shy but I was compelled to post a review of this game. Dungeons: The Eye of Draconus brought back childhood memories of visiting my cousins and playing Double Dragon with them. It was one of the only times I got to play videos games with other people. Sure I play games online with people but it's easy for people to accept you if they don't have to see you. Rose is cool but my favorite is Gleobryn and his awesome super wicked cool chicken.
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27 of 38 people (71%) found this review helpful
1.7 hrs on record
Posted: August 11, 2014
This game is such a throwback to the old days of Golden Axe. Armed with relentless button mashing and a good buddy we pulverized everything in our wake. The humor is pretty tongue in cheek and the animations were pretty fluid for a brawler.
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19 of 26 people (73%) found this review helpful
4.1 hrs on record
Posted: August 12, 2014
Sega fans rejoice! This is right up there with Streets of Rage and Golden Axe for local co-op brawler destruction. Smashing baby kobolds while riding a mutant snail doesn’t get much better than this. With throwback 16-bit graphics like the retro games we love, Dungeons: The Eye of Draconus puts forth a solid challenge without being annoyingly difficult. Grab two friends, some drinks , and controllers if you got ‘em and prepare to bash everything into a bloody pulp.
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25 of 37 people (68%) found this review helpful
15.0 hrs on record
Posted: August 11, 2014
This game is awesome. I thoroughly enjoyed playing it. It is very funny and I found it is the sort of game you can just play unlike other games where you have to be in the right state of mind. I would rate it 5/5 and would recommend anyone to play it.
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15 of 20 people (75%) found this review helpful
14.5 hrs on record
Posted: August 11, 2014
Dungeons: The Eye of Draconus has managed to capture the fun and challenge of my favorite classic genres. The combat and enemies are amusing and varied enough to keep the experience fresh and to keep me moving forward. You'll battle through some gorgeous environments with creative setpiece confrontations scattered throughout. The music is cool and exciting and the animations and sprite art are great eye candy. Eye candy with a joke printed on the wrapper. The characters each have their own distinguished playstyle and it's an experience that benefits greatly from having a friend or two to fight alongside.
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22 of 35 people (63%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: August 18, 2014
Oh Dungeons, what will we do with you? You tried so hard and failed so, so badly that I almost just feel sorry for you. Your poor hit detection and unsatisfying combat left me bored and frustrated, your looks shuffled between blurry sprites to clashing art styles, and your dialog...I can barely begin to describe what an atrocity it is.

You obviously were inspired by classic beat-em-ups like Golden Axe, but you miss the mark almost entirely by how week and clumsy your combat ultimately is. I guess it never occurred to you to balance enemies for different player numbers either, which I guess becomes a moot point when the online multiplayer is all but entirely broken anyway.

But back to the writing, I have to wonder if you ever made it out of fifth grade. It's almost like you were attempting to write the most unprecedentedly dumb and juvenile lines ever seen in a game, ranging from cringe worthy to being downright in poor taste (that mission where you fight a pair of sex obsessed homosexuals? seriously?). Maybe next time you could spring for actual voice actors too instead of a bunch of your friends recording in your mom's basement.

I had high hopes for you, Dungeons, but almost as if in anticipation of this you came out of the gate extravagantly putting your worst foot forward before proceeding to become almost intolerably bad the longer I spent with you. I'm sorry, Dungeons, this isn't going to work. I regret spending the hour I did with you, and you won't be hearing from me again when you release your sequel. Good day and good bye.
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13 of 19 people (68%) found this review helpful
0.5 hrs on record
Posted: October 10, 2014
Welp, I should have watched a gameplay video first on YouTube. The gameplay is too simplistic even for a beat 'em up; the stages alternate between "bland" and "ugly"; the voice acting is INCREDIBLY annoying; and the "comedy" is so dumb even fans of Friedberg and Seltzer movies will look down on it.
What a terrible waste of time and money.
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14 of 21 people (67%) found this review helpful
6.3 hrs on record
Posted: August 11, 2014
This game was a fun leap into nostalgic arcade adventures, with wacky characters and scenarios. Play this game. It is like Golden Axe meets Monty Python.
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5 of 5 people (100%) found this review helpful
2.0 hrs on record
Posted: January 12

Second impressions of this co-op beat 'em up.

First impressions were that the co-op did not work as we tried Hamachi and Tunngle without success after opening ports specified by the developer. For some reason it works when I host, but we tried hosting with two other people yesterday without success. In short, be wary of buying this game solely for online co-op like I did.

Players: 2 out of 3 possible in co-op for online or local variants.
Crashes: 2 (in the video)
Graphical glitches: quite a few (see flickering of sprites in game as well as during combat there will be these quick flashes of weirdness. This may be due to me playing on a laptop GPU, the nvidia 660m)
Time to beat once: ~1 hour taking into account crashes and multiplayer issues during first attempt

Levels are pretty short and don't overstay their welcome, usually... Some of the boss fights were painful to play through and really didn't work that well for the game's flow.

After I stopped recording, we encountered a couple interesting glitches...


Spoderman was simultaneously controlling my barbarian when this happened (I couldn't see the second barbarian), so we had a giggle fit.

Rating: I can't really recommend this game.

Dungeons: Eye of Draconus has enough issues with the code and design that I think even the people who will enjoy the concept won't wholeheartedly enjoy it. I think there are a few legitimately funny moments in the story, but the rest have pretty weak comedic timing and are fairly common jokes that didn't really add to the hilarity.

Personally I think the biggest problem was how the game is designed more than anything else. It's incredibly difficult to judge what plane you are on and where you're able to stand to hit bosses/enemies making some fights take twice as long as necessary. You can't really tell how much health enemies have- other than bosses, but it makes most fights after the first few levels feel like you're fighting zombies over and over.

Episode 2 would need significant work to make it worth playing, but I really do think it's feasible. I empathize with your situation as independent developers for I too am working on my own games, so if Dungeons: Dragon's Quest is a solid sequel I'd be more than happy to support SuckerFree Games' future efforts. I wish you luck.
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7 of 10 people (70%) found this review helpful
1.2 hrs on record
Posted: October 24, 2014
I Just beat this game
this game is a throw back to the good old 80's & 90's beat em ups
i beat the game is about 1.5 hours
and i really enjoyed my playthough i will be playing it again & again to try to get a higher score.
this game i can tell will make for a good weekend game with friends and a few beers
the gameplay is very retro style.
the soundtrack fits this games style extremely well.
the art style is very well done.
i really enjoyed this indie game.
Plus This Game Has A Lot Of Humor In It.
it is worth the 6.99 usd that it sells for
i give this game an 8.7 out of 10
somethings that could of used work
i felt that the contolrs felt a bit lose and not tight
and other times when they should of felt tight they felt a bit lose.
but thats just nit picking on my part.
This game is worth buying Its a great game
for the price tag its 100% worth it.
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11 of 18 people (61%) found this review helpful
0.8 hrs on record
Posted: September 20, 2014
Maybe it's just where I am in my own life, but I felt embarassed when I was playing this. Everything about the game is overly stereotyped and over sexualized like some pre-pubescent fantasy of some sort. Honestly, I couldnt stick with the game past the initial part I played through. It was just to difficult to accept this as the way any game is presented these days. It wasnt funny or cute or anything else that might redeem it. It was just flat out crass, pure and simple.
While I dont think less of others for enjoying this game, I couldnt justify continuing when I have so many better beat em ups in my game library, that I dont feel demean me when I'm playing them.
'nuff said.
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4 of 5 people (80%) found this review helpful
1.1 hrs on record
Posted: August 25, 2014
I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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4 of 5 people (80%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: January 5
TL;DR: Game is short but If you like parodies, simple jokes, golden axe and you don't need a complicated dramatic background story, then this is for you

This game, is obviously a parody of some old games, cartoons and even movies. So basically the best of this game are it's jokes and unusual characters.
The humour of this game is not for everyone, if you're expecting smart complicated jokes, this might not be the best for you.

As i played this game it felt like watching some adult swim cartoon (wich is good for me and that's why i like it and waiting for chapter 2).

The voice acting worked good, but in some scenes it sounded like the mic was causing some small echo

Soo faar at last on this episode it does not shows much of a story, just a bounch of anti heroes doing what they do best:
Killing stuff, looting stuff and messing things up before running away.

The gameplay is simple as it's story, but still, works as intended, just like the old beat em up games wich was the goal of the developers anywais, to have fun killing stupid monsters and stealing objects before your friends get them

Sadly the game is kinda short, it has around 8 areas with 7 bosses.

The game might be a good challenge if you're collecting achievements. 3 of them might be hard, as for example there is one that ask you to beat the game witouth jumping and the other needs you to not use the special attack and the another one ask you to beat the game witouth using any continue.
There are only a few, 3 i think, that needs you to play with other players to get to unlock them
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5 of 7 people (71%) found this review helpful
1.2 hrs on record
Posted: August 15, 2014
Rather short but funny arcade action game, in the line of Golden Axe. Collision detection is a bit annoying for me but the game is doable. Gameplay is mostly smash button and avoid enemies, not much else. The game seems to be divided into episodes so it's expected to see more in the future.

I haven't tried the multiplayer aspect of the game, and I believe that way the game should be more enjoyable.

Overall, if you find it in a bargain bin and you find to like these sort of games, then pick it up.
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7 of 11 people (64%) found this review helpful
1.7 hrs on record
Posted: September 1, 2014
Dungeons: The Eye of Draconus (or D:TED for short) is a retro-inspired hack & slash that draws inspiration from Golden Axe, 90s Konami beatemups, and even a little Battletoads (at least the most infamous part). Boasting three playable characters, a multitude of adversaries to slay, and a lot of humor, does D:TED deliver?

Well.....You saw the big fat thumbs down didn't you?

First off let me start by saying I become a real jerk when it comes to reviewing beatemups, hack & slashers, and similar belt-scrolling games. Some children were raised by wolves, I was raised by arcade machines. I know what to expect out of the genre and I hate it when certain essential elements aren't properly handled.

D:TED clocks in at less than an hour, potentially less than 45 minutes if cut-scenes are skipped. This is a good length for an arcade-styled beatemup. This isn't supposed to be Castle Crashers where there are dozens of stages, experience points, and tons of weapons that are +1 here and -1 there. A fair number of bosses have to be contended with, and they require different strategies in order for the player to succeed. Enemy variety is also pretty solid, which is rare for the genre and always welcome.

The three playable characters consist of a barely-clothed drunk who angers easily, a thief(harlot?) who swings daggers, and the cleric that throws fireballs and summons a fire-breathing chicken. I didn't know clerics could do that, but I guess it depends on what God they're trying to convince everyone to worship. Whatever the case, this line-up is diverse enough to satisfy any play-style.

But now we have to get to the main failing of D:TED. The complete lack of proper mechanics. The life-blood of the beatemup (or any game for that matter) is in the mechanics. It's a catch-all term that accounts for all the rules the game has to follow. Mechanics could be what constitutes the player doing or taking damage, the height and arc of the jump, or determining whether a sword that is swung at two monsters registers a hit on one or both. When the mechanics are faulty, the entire game suffers, and all the good decisions and intriguing game-design in the world can't save it.

Basically, all deadly objects don't even have to touch the player to do damage. I've been hit by everything from flying kobold toddlers to rainbow hearts, even though on-screen they weren't even close. I've killed orks despite the blades of my daggers missing them by several feet. A flying boss takes far longer than it should due to constant misses. These occurences add up and the game ceases to be enjoyable. If you're going to play this game I recommend the Cleric. Thanks to his projectiles I don't have to deal with the crapshoot that is the melee-based combat.

D:TED has promise, good ideas, and its own unique story and characters, but the execution simply isn't there. I couldn't get any enjoyment out of the game. YMMV
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7 of 11 people (64%) found this review helpful
3.4 hrs on record
Posted: August 12, 2014
This game is action-packed; interspersed with original comedy dialogue. It was especially entertaining playing this game with a partner with jokes all around as we made our way through the humorously detailed scenarios.
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13 of 23 people (57%) found this review helpful
1.3 hrs on record
Posted: October 20, 2014
If you remember Golden Axe, then it is enough to say that Dungeons: The Eye of Draconus is a clone of that game with over the top violenceand hit&miss humor. If you have not, it is a 2D fantasy brawler in which you control a character and slaughter waves of enemies before moving on to next stage and repeating this activity. It can be played in single player or local co-op (not sure if online co-op is available), up to three players, which is probably the most enjoyable way.

What this game has, and Golden Axe did not, is lots and lots of blood and nerdy humour type jokes (wacky voice acting / fighter named Bolax / mage's special attack summons a giant fire-breathing chicken mount / orc frat boys / gay zombies / etc.), which may or may not work for you.

The game is quite challenging, although you get unlimited continues (at least on normal difficulty), so the challenge lies mostly in getting the achievements. I died a lot, and only got 2 of 12 in the end. Curiously, the first boss was the hardest for me.

Note that The Eye of Draconus game is approximately 1 hour in length, so getting it at a discount or in a bundle is about the only way to get your money's worth. Might be worth a playthrough, if you enjoy slaughtering kobold children.

I would give this game a neutral rating, if I could, but since Steam only allows me to reommend the game or not, I am going with not - because it is too short for its normal price.
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3 of 4 people (75%) found this review helpful
1.5 hrs on record
Posted: December 30, 2014
Good. Lord. What. Did. I. Just. Play? Tries really hard to be a funny throwback to old games such as Golden Axe and just...fails. On every level. No sir, I didn't like it.
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4 of 6 people (67%) found this review helpful
1.0 hrs on record
Posted: August 13, 2014
A very comical oldschool beat 'em up Arcade game :)
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