Stained takes the player (who looks much like Death) through a seemingly abandoned castle and kingdom. As you work through the levels, the story unfolds, and you learn more about what brought ruin to the once-thriving fortress.
User reviews: Mixed (23 reviews)
Release Date: Jul 10, 2014
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Recent updates View all (4)

September 30

GamePad Update II

Just published one more small update to enhance the gamepad support. With this update now user will be able to move the character using left stick. Previously only D-Pad was supported for the player movement.

The default controls for the gamepad are as follows.

//Change the game pad controls here
//Player movement is fixed to Dpad and Tunning blade direction to stick
//Available values : A;B;X;Y:left-trigger;right-trigger;left-shoulder;right-shoulder
"Jump": "A",
"Sprint": "right-trigger",
You can edit these controls as you like. The game pad config file is present in the game directory config/xboxcontroller.cfg

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September 1

Stained Demo Out!

We have just made the public demo available on steam. Please go ahead download the demo, and try it out. It is small but it will give you an idea about the overall stained concepts. If you like it, please get the full game or spread the word. It will help us to continue make more unique games likes stained.

Download Link :

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“Stained delivers a nice combination of action and platforming, and I never found myself getting bored doing the same thing over and over again”

“If you like dungeon crawling side-scrollers, enjoy tales about kings, queens, and all things medieval, or you’ve ever wondered what it would be like to play as the Grim Reaper in The Sims, you will love this game.”

“Stained is much more than a conventional side-scrolling game”
Do Gaming

About This Game

Stained is a side-scrolling, platforming and combat action game set in an ancient, mysterious castle featuring detailed 3D environments with a continually changing game world. Events in Stained are triggered by breaking objects placed in and around the castle, and outcomes are determined by the combination of glass pieces that litter the ground, leading to a variety of experiences. Novel ways to break objects have to be thought of at times, which will keep the player guessing what the next puzzle will be. In any fight in the game victory is usually temporary, as defeated foes may form again, or reassemble to form entirely new ones. The gameplay is fully interactive and physics based – each character’s uncanny abilities have to be kept in mind to think of innovative ways to proceed through the game!

Feature List

  • Explore Castle – Explore the world of sprawling castle, be aware of the hidious scourge ruling the castle and find your way to survive
  • Intense Action – Intense Action with color full stained glass creatures. Fight with plenty of Unique Stained Monsters and bosses at regular intervals.
  • Tangram Puzzles – stained offers variety of puzzles including in-game tangram puzzle editor.
  • Unique Weapons - Unique Weapons featuring different ways to shatter the glass. Hook your self to the walls and slide.
  • Random Experiences - Events are determined by the combination of glass pieces that litter the ground, leading to a variety of different stained monsters.
  • Temporary Victory - Victory is usually temporary, as defeated enemies can form again, or reassemble into entirely new enemies giving players a mentally stimulating game play.

System Requirements

    • OS: Windows Xp
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX: Version 9.0
    • Hard Drive: 600 MB available space
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 600 MB available space
Helpful customer reviews
10 of 12 people (83%) found this review helpful
3.4 hrs on record
Breaking stained glass was the most satisfying experience in this game. The sound, look and effect were combined really well! The game looks decent and background tracks does their job pretty well to build up the scene. Controls felt little stiff in the beginning but got used to it in a little while. I faced a problem in the Tower level, had to restart it to get things right. But apparently that’s the level I enjoyed most in the game.

Tangram puzzles were challenging, and most of my time went into solving those puzzles. I wish they could have incorporated couple more levels with tangram puzzles.
Posted: August 26
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67 of 120 people (56%) found this review helpful
6.1 hrs on record
Final word:

Since my initial first impressions post I have completed the game.

(optional let’s play footage conclusion)
It's not bad. The game is RealAxis's first title. I encountered a few hiccups along the way. Figuring out how to climb walls with the scythe was tricky. In the I found the best way was to spam jump and attack, not the most graceful method but it worked lol. I got stuck at a boss fight; the boss was supposed to hurl a 2nd projectile at your but it wasn't for some reason. Restarting the level fixed this. Game also crashed one time at the completion of a certain level, but that didn't happen again and it didn't set me back far. There are frequently placed checkpoints. Finally I got a bit stuck looking for a key. Turned it was craftily hidden beneath a chandelier haha.

Anyway the game is short and sweet. My favourite part about it was probably reading the journal entries between each stage. The story that developed was interesting and engaging and each part related to the following stage.

First impressions:

(optional let’s play footage)
I played for 20 minutes or so until I got to about the third room. Unfortunately I was unable to proceed further through the game because of a seemingly impossible jump even though I tried for 5-10 minutes to figure out what to do. In the end it was my own dumb fault that I got stuck (more on this below).

I like how the game looks. I really enjoyed hand drawn cut scenes.
First impressions:
You get to vandalism an old castle =). Smashing glass objects causes adversaries to spawn, platforms to appear or items to drop. There is even a crafting system which works by putting different shaped pieces of glass together to gain an ability.

I really liked what I saw of the game in the short time that I was able to play. I noticed later that in one of the store page screen shots there is a room that looks just like the room that I got stuck in. In the image a window has been broken which i was unable to break. There was also a platform present which wasn't there for me. I think you are supposed to be able to break that window to make that needed platform appear. But the game just wouldn't let me break it. Anyway turns out I was doing it wrong. I emailed the Developer (thinking it was a bug) who was nice enough to get in touch with me). You actually need to stand in a spot beside the glass not directly beneath in order to be able to break it.

I'm recommending because I liked what I did see and because the game kind of has a unique premise.

Click here for more let’s play videos =)
Posted: July 10
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A developer has responded on Dec 31, 1969 @ 4:00pm
(view response)
9 of 11 people (82%) found this review helpful
1.9 hrs on record
This game has overall a very unique aspect to it. The story, although quite interesting, was not really the main attention grabber. Most of the time I saw myself skipping text because it did not have much that really added to the story. It mostly just introduced where you were going to be playing, talking about the past more often than talking about what is going on. During the puzzle solving which I found to be quite enjoyable, the music was not enough to keep me satisfied. I just wished there were some kind of voice over during the gameplay so I could understand what i was fighting or what I was supposed to do, it also might have added character to the main protaganist that really had nothing about him that stood out.
Posted: August 29
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5 of 5 people (100%) found this review helpful
1.4 hrs on record
I recently bought this game on a half-price sale. I'd had my eye on it since it first crossed my sight some time. It looked interesting, like a 'Metroidvania' type platformer, but I hadn't had the money to throw at it before. Now that I did, I don't really regret buying it. The design of the game is rather charming, but it has some flaws to it.

First, the controls are a little unresponsive, making the first early boss ("Crystal Boss") a bit of a pain to time just right. Later on this dovetailed into some issues with platforming since the jump was a little "floaty" as it felt. However, the ability to just start a room over again if you die . . . infinitely, so it seems, makes it a little less annoying.

Secondly, there seems to be relatively few invincibility frames for you, so an enemy who spawns on top of you can easily kill you before you can kill it due to slow scythe swings. This becomes frustrating right about after the first boss.

Third, the voiceover in the beginning . . . there's something about the way it says some of the words, and how the sentences flow which feel off. It is minor, but I bring it up since it is the first thing which you hear and can grate a bit.

Lastly, there seems to be a few graphical glitches which occur now and then which necessitate reloading the game. It's another minor annoyance to stack onto the others.

I do recommend the game, especially with some of the issues with the release worked out. It's not a truly amazing game, but it is at least atmospheric.
Posted: October 2
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6 of 7 people (86%) found this review helpful
1.1 hrs on record
Thumbs Up for the stained monsters, the controls feel little awkward in the begining but then I was able to climb and fight preety well. A good indie game overall.

Positive: Graphics, Sounds and Concept.
Negative: Controls and traps (the boss fights could get annoying)
Posted: September 30
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