Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.
User reviews:
Mostly Negative (122 reviews) - 38% of the 122 user reviews for this game are positive.
Release Date: Jun 12, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Dungeon of Elements



“Very addictive. It exceeded my expectations. Really fun. Thank you for making a quality game, Frogdice.”
LethalFrag - TwitchTV

“Everything about it is phenomenal.”
100 – Crumps - TwitchTV

“#1 New Indie Game”
100 – Cheat Code Central

About This Game

Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.

The fledgling Alchemy Guild of Primordiax needs you to help restore its former glory. To that end, you will:

  • Explore 3 continents and 45 different dungeons.
  • Defeat 56 different enemy types and 12 bosses.
  • Enjoy a combat system inspired by classic puzzle games like Dr. Mario and Tetris.
  • Discover hundreds of crafting recipes through experimentation.
  • Craft legendary weapons and armor.
  • Customize your character with a tremendous variety of equipment options.
  • Find and befriend pets.
  • Unlock Achievements.
  • Collect scrolls to fill your Bestiary and study your foes.
  • Progress through the story and choose your own path.
  • Compete with your friends and other players to clear dungeons or the entire game fastest.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 800 MB available space
    • OS: Windows 7
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 800 MB available space
    • OS: OS X
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 800 MB available space
    • OS: OS X
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 800 MB available space
    • OS: Any
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 800 MB available space
    • OS: Any
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 800 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (122 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
91 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
39 of 46 people (85%) found this review helpful
16.2 hrs on record
Posted: June 12, 2014
I'll be up front. If you're not into games like Dr. Mario, this game is probably not for you, as that's primarily what the gameplay is in Dungeon of Elements. The gameplay is primarily based around you throwing capsules into a room and trying to match 4 of one color, Puyo Puyo style, to remove all of the enemies in said room. If the smoke from the capsules starts pouring out the door, you're forced to retreat and have to start again. Outside of combat, you can take some of the loot you've found and mix it into a cauldron to produce improved equipment for your character as well as emergency use items that can help bail you out of a tough spot, or you can sell it for money.

The difficulty for this game scales relatively well, and the three different difficulty levels affect the starting drop speed for the capsules, boss health, and boss attack speed. Higher levels also start to increase the starting drop speed every now and then, and various obstacles placed within the levels impede your capsule movements, sometimes in downright evil places. But you can also use whatever weapon you have on you to kill off enemies in a small area or bring up your shield to temporarily slow the drop speed greatly (however that works) to help you.

Overall, I'd say this is a game worth at least trying out.
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: July 1, 2014
I found this game to have a lot of interesting ideas, but it didn't take full advantage of its potential. Dr. Mario with combat elements sounds good on paper, especially since Arkanoid did a similar thing to the Breakout formula, but there are several issues with Dungeon of Elements. For example, while there are many normal enemy types, they only differ in terms of appearance and potential loot; they never move, they never interact with the alchemy pills nor the board, and they all die in a single hit. Boss fights likewise tend to simply devolve into tedium as their abilities are usually defensive in nature, such as teleportation, invincibility shields, and/or some form of regeneration; the few bosses which actually pose a threat by creating and moving units are all fairly early in the game.

Obstacles on the screen are another element of this game which sounds good on paper, but in execution they are sometimes hard to see and at other times (sometimes deliberately) they hide enemies; this isn't so much a challenge as it is a struggle with the aesthetics. Pits which pills can fall into are another interesting idea, but they are rarely anything but beneficial and this leads to one of the bigger overarching issues at play here; the player is given a ridiculously huge advantage from many of the unique aspects of this game. Weapons have fairly length cooldown times, but can devastate a substantial number of enemies in a single hit, even the earliest boots in the game slow down pill drop speeds substantially and shields temporarily slow it down even more (though I never once needed to use my shield until the very final set of stages when playing on Normal and Hard is only unlocked upon completion of the entire game), and crafted consumables range anywhere from large explosions to a pill which will outright kill every single non-boss enemy on the screen.

There's plenty of content here for anyone who *really* likes the Dr. Mario formula and there are many interesting mechanics present, but Dungeon of Elements fails to take full advantage of its systems and ultimately comes across as being a case of quantity over quality and simply ends up feeling repetitive.
Was this review helpful? Yes No Funny
31 of 46 people (67%) found this review helpful
0.2 hrs on record
Posted: June 12, 2014
My score for this game: 9.5/10

I spent entirely too much time playing Dr. Mario when I was roughly 8. My parents spent alot of time with it, my grandparents also spent alot of time with it when they had the old Nintendo. This game brings back the genre that the newer versions of Dr. Mario butchered and adds the new twist of having an RPG element.

Yes, this sounds extremely odd. But I LOVE IT.

A well done twist of a nostalgic genre with a modern RPG element twist.
Graphics are not bad, good by indie developer standards. - Anytime I can crack open an indie game and they put a sufficient amount of detail (Characters blinking, breathing, moving, etc) I know they spent a good deal of time on it.
Achievements. - Gotta catch em all.
Items and inventory. - I questioned this at first, but I'm extremely glad it was added and it adds a much needed new element to this genre.
Runs on old single core machines. - Ye olde Turion 64 processor and 1GB of RAM should work just fine.
Fun and relaxing - Some games are fun and relaxing, some are fun but leave you frazzled. This game is nice after a long day of work. There are no Zombie Nazis screaming in your ear on this game, but it does have some nice tunes.

No free taco with purchase.

What I would like to see:
Multiplayer - The wife wants to punish me. I would like to play this with the parents some day. :)

Kudos on a well done game. I hope to see more in the future.

PS. Bought this game on kickstarter. Just loaded it onto steam!

Was this review helpful? Yes No Funny
19 of 25 people (76%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: November 24, 2014
Not good, not good at all.

I know you’re never supposed to judge a book by it’s cover, but there was nothing good about this game from the moment I first booted it up. You first are put into an RPG character creation screen which was quite odd since this is obviously a casual match-the-colors game, and I cannot even begin to explain how atrocious the character modeling was. Afterwards I was greeted to the “story” presented via a huge book overlayed with what appeared to be Microsofts default Times New Roman font; it was extremely out of place. Finally I began the tutorial and after the first few tool tips nothing happened. That’s right, the game froze during the first 2 minutes of the tutorial level.

Not to be deterred (and against my better judgement) I rebooted the game. It’s apparently an amalgamation of tetris type drop n’ match with completely inexplicable items and rpg elements. The first level- or at least what I presumed to be the first - took no more than 12 seconds to beat and at the same time I apparently killed a boss sans weapon. I moved on to (again I am assuming) the second level and that is where I stayed for a good half an hour. The difficulty was just completely broken.

In between levels there are art assets that are completely missing, yet have functional tool tips. There is no explanation of anything in the “overworld” and during my time with the game I had it freeze 3 times. In summary, aside from being broken, all the concepts promised in this game are executed much better by other titles. A definite pass on Dungeon of Elements.
Was this review helpful? Yes No Funny
28 of 42 people (67%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: November 21, 2014
Played 2h for the moment, i like the game. it's far from being perfect but it's enjoyable. Think Dr Mario with RPG elements.


- really bad graphics
- animations are really raw, even though the game run at 200fps
- no fps cap (videocard is overheating for frames you don't need) ; edit: turn on vsync
- average music (just turn it off)

If you get the game in a bundle, it is worth it, but i would certainly not invest $10 in it. Game is fun, too bad it is poorly executed.
Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
25.1 hrs on record
Posted: June 14, 2014
This game likes to bring a fantasy/RPG element to the gameplay of the classic Dr. Mario puzzle game, and it does it well. It guides the player through increasingly harder levels, 'battling' different type of monsters and include special boss fights that really mix it up.

It also include loot and gear that you can get from beating each level, which allows you to combine and craft various equipment and items to help you during the level.

For those that like a story, they have included one of those as well, with progressively unlocked chapters as you beat each segment.

So, if you're in the mood for playing a classic puzzle game, with RPG elements, crafting, monsters, a great soundtrack and 3d model art, go ahead and give Dungeon of Elements a try.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
2 people found this review funny
Not Recommended
13.6 hrs on record
Posted: October 23, 2015
Dungeon of Elements is a repetitive Puyo Puyo clone with a few and scarce fun boss battles and a bunch of shallow and incoherent RPG elements thrown into it.

The core rules of the game are simple: You drop colored pills from the top of the screen onto colored enemies down below, and when you match 4 elements of the same color (not necessarily in one line, as in Dr. Mario), they disappear.

First off, the positives.

Puyo Puyo is fun! Bosses in Dungeon Elements are also fun! Each boss is one of their kind, has a set of its own unique abilities (e.g. regain health from nearby pills, spawn hordes of enemies running towards you, shoot a projectile that destroys your pills, etc), and it felt very enjoyable and rewarding to figure out mid-game what those abilities were, understand how to counter them, adjust the play style accordingly and win.

So, why is this not recommended? Well, because sadly I’ve already pretty much ran out of the nice things to say.

My main gripe with the game is that it is incredibly padded. For each fun boss there are about 5 near identical and tedious non-boss levels that you just have to… sit through. There is no real sense of challenge in those levels, no new rules, nothing. They are just boring timewasters. You drop pills onto enemies and match colors, that’s it. The enemy and obstacle layouts do change, but that has almost no impact on the gameplay. In my opinion, if the regular stages were made optional, like challenges and side missions, the game would have become instantly better due to the uniqueness of each boss level. It would have been much nicer if all of those levels were turned into optional side missions, leaving only the boss battles obligatory, or reducing the number of non-boss stages in each dungeon to just one.

The “RPG” elements are incredibly rudimentary and abstract. You have a shield that lets you slow down time once in a while, a sword that destroys N cells once every M seconds, boots that just make blocks fall slightly slower, “pets” that are supposed to automate item pickups, but in reality only mess up combos by randomly picking up strategically important items (which means you do NOT want to have a pet at any time), and you have armor which… serves no purpose whatsoever, aside from being a cosmetic item.
You can also craft a number of bombs and use them episodically, but somehow I easily managed to beat the whole game on Normal(the hardest available difficuly that did not require New Game+) without using them even once.

Another significant issue is the graphics. I’m not talking about the humongous character models that take roughly 50% of the screen for no good reason, those are actually somewhat decent, even though the female body proportions and most outfits suggest an attempt to cash in on the hornier part of the male audience.
I’m talking about the actual game board, the part which the designers should have put most of their attention into. And it looks they didn’t. The graphics is very misleading, it is hard to tell what’s an obstacle, what’s the background, and what is a hole. Sometimes you can move your pills through what seems to look like pillars or bonfires, and sometimes you get blocked by a rug, or a hole, or some... dust on the floor? Same goes to actual holes through which pills can fall through. Their boundaries are uncertain, and some things that look like holes are in fact plain obstacles.

Rotating pills is awkward and unintuitive. Since all pills occupy two in-game cells, one of the two halves must be a pivot around which the other half is rotated. That is a case in DoE, just like it's been the case in Puyo Puyo. In DoE, however, the “pivot" half is not designated in any way, as opposed to Puyo Puyo, where the pivot half is highlighted white and blinking. That subtle thing makes some advanced rotations and combos much harder to pull off, since you always have to remember which side of the pill is its pivot. Rotation animations are also missing, which makes doing precise rotations even more so confusing.

The story is incredibly dull and feels like a bad book for a young and not very bright child. At one point throughout the campaign you’re supposed to make a moral choice and decide whom of the characters to trust and side with them for the remaining couple of levels, but due to the aforementioned dullness of writing, making the choice just becomes a guesswork. Once the choice is made, you cannot revert it. You have to create a NEW character and start the game from the very beginning to see the other side (pro tip: make a save copy before chapter 8 and when you beat one side, replace the saves and do another... if you manage to care). Aside from the story, there’s quite a lot of flavor text on your equipment and monsters, but most of it is also way too dull to read and care about, and that comes from a person who generally loves flavor texts.

Some achievements are incredibly grindy as well and, according to people on the forums, take more than 100 hours to grind them all out, and quite a bit of luck on top of that.

All in all, I think the game has its moments, but the sheer amount of meaningless grinding and filler levels you have to sit through to fight the fun bosses prevent it from being a flawed, yet attractive enough to recommend, little indie title. If you want to play Puyo Puyo, go and play Puyo Puyo. If you want a puzzle fighter game, chances are you will be better off with some other games in the genre.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
Not Recommended
9.8 hrs on record
Posted: December 14, 2014
Nice idea. Mediocre implementation. I like RPGs and Dr. Mario. They don't blend well together here. The game is okay, but for the price, it's not worth it. The cocky attitude of the person representing the developers in the forum finalized my verdict on the game. Cannot recommend.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: February 7, 2015
Such a shame this has so many negative reviews. It takes some getting used to in order to understand it. I think the problem is that it is tagged as an adventure RPG when in essence it is a puzzle game with some additional elements.

In order to clear a dungeon, you actual play a puzzle game and it's a lot like Tetris. This is the bulk of the gameplay. This in itself would make it a nice little puzzle game in its own right but Dungeon of Elements takes it much further than that.

Note: I got this in a bundle and paid less than $1 for it.

As you play through these dungeons you get weapons, armor, money and special essences. You can then do some crafting using these essences to create better weapons & armor. These can then be used within the dungeons to help you clear it more easily.

For example, crafting a good set of boots slows down time so you can think more easily your strategy, crafting a better weapon allows you to click on enemies to kill them directly, as well as just through the puzzle game.

This makes it a lot more interesting. With the addition of steam achievements & trading cards I think it makes a nice package.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
4.4 hrs on record
Posted: July 7, 2014
Tetris + light RPG elements = Dungeon Of Elements.
Fun idea, and it's charming at first, but progression feels slow and after a few hours the cuteness wears off. After that, it becomes rather boring and repetitive and it's at that point that it's best played in short(er) sessions of 10-30 minutes.

[Rating: 70/100]
Was this review helpful? Yes No Funny
Recently Posted
6.4 hrs
Posted: October 2
Cannot recommend this game, skip it.
Helpful? Yes No Funny
Cthulhu Calamari
2.9 hrs
Posted: July 10
I think I get what they were going for, but it was extremely repetitive.
Helpful? Yes No Funny
1.6 hrs
Posted: June 12
I like the RPG element to this game. I was an early adopter of the game and bought it around beta. Its fun, I play it as a time sink like solitare. No complaints.
Helpful? Yes No Funny
9.2 hrs
Posted: June 11
It's tetris meets bejeweled. Plus RPG elements. Cute. Not much more to be said for it.
Helpful? Yes No Funny
6.1 hrs
Posted: May 25
#54 Dungeon of elements

So today i decided to have a root canal w/o any painkillers. It was a fun time, really, it was. I was told i have an extremely high tolerance of pain, because of this. a few months ago, i ran naked through a leaf cutter ant colony, and then ran to the bushes to lose the baby arm i was holding on top of a fire ant colony (you think sand gets everywhere, oh boy). Whats my point? I could not stand the pain and agony of this game long enough to even get all the cards. Everyone has to have a threshold, right? This game is it. The controls are unresponsive, the avatar creation is completely unnecessary, the graphics come right off the playstation 1 era, and if thats not enough, it has a smooth, jazzy soundtrack that makes Kidz Bopz Grammy worthy.

This is NOT Dr. Mario, or even Dr. Robotniks Bean Machine. if you have even a single desire, heres a reminder: schedule your colonoscopy, it'll be more fun.
Helpful? Yes No Funny
Skydylan *Weedbutter
14.0 hrs
Posted: May 2
First of all this game is a ton of fun, it is like Tetris but alot more interesting to play because of the RPG-element. Crafting armour, weapons, etc. Not too advanced of a system but it makes the game more dynamic and fun.
Yes. The game has way more potential and is definitely not worth the 10€. If you can get it through a bundle of some sort, trust me it's worth trying.

-Refreshing to play
-Fun achievements
-Low specs required

-Bad graphics
-Raw animations
-Music is tedious
-Not worth the full price
-Might get repetitive

Overall pretty good game.
Would rate this 7.5/10.
Helpful? Yes No Funny
5.7 hrs
Posted: April 26
As a kid i loved playing Dr Mario, as an adult this game was pretty fun for 20-30 minutes but for $10 i would not buy it. I don't even remember how i got this game in my library but i sure wouldn't pay money for it. Such a simple game and a game that was invented years ago just with cosmetics. Looks like a high school or uni level game Left the game on to get trading cards to sell on the market for 10 cents to buy csgo skins 2/10
Helpful? Yes No Funny
7.5 hrs
Posted: April 19
♥♥♥♥♥♥ Doctor Mario clone.
Helpful? Yes No Funny
4.6 hrs
Posted: April 13
To be honest, I'm a bit confused as to why this game is rated mostly negative. This is not a bad game. It's actually a pretty good for an indie game. I went into this game expecting absolutely nothing but to waste some time as I watched/listened to some Let's Plays, but instead found myself pleasantly surprised at what I found.

The game play is a clone of Dr. Mario or Puyo Puyo. If you are not a fan of either of those games, you aren't going to like this one - so save your money, close the page and find a different one. No harm done. But if you are a fan of those games, this game goes slightly farther and gives it more than just repetitive game play; you get a small story and extra features to go along with the puzzle game play.

These 'extras' consist of a alchemy system where you collect items in an attempt to create better items, pets, and a small amount of character customization. Nothing revolutionary, but added enough padding to the game to make it enjoyable enough to continuously grab my interest and keep me playing.

The alchemy is simple. Mix two items together. Sometimes it works, sometimes it doesn't. Sometimes you're lucky enough to get recipes through gameplay and you can make those items instead.

The character customization is very simple. You get a small amount of things to customize, but enough that it feels unique. This is an indie game here, of course they aren't going to have Fallout 4 levels of customization, so if you're going in expecting that, expect to be highly disappointed. Of course the graphics aren't the best, but they aren't as bad as many of the negative reviews are making them out to be. I've seen way worst graphics.

Pets. Well, it's cool? I can't say much about the pets because I haven't fully explored that function yet. I know they can pick up items but I haven't been using them much. There are quite a few in the game and several of them are kinda cute. Others of them . . . don't necessarily look as good. But indie developer, so I give some leeway for it.

I won't lie, the achievements are very grindy. Am I going to grind to get the achievements? Heck yeah! Will it get to be repetitive and annoying after a while - I fear it may be so. But that is my burden to bear as a person who likes to 100% things.

Now for a few things I didn't like.

Money. Money is pretty hard to maintain since you need it to pay for using the alchemy pot. So if you're someone like me who refuses to sell anything you pick up in dungeons, then you just get by on the money you find in the said dungeons; which is not a lot. So every time a traveling salesperson comes by, I am unable to buy from him because I do not have enough cash to look at his stock.

Which leads to another issue. Why is there a cash barrier on the traveling salespersons stock? Wouldn't it be better to be able to see the prices to get a general idea of how much you need so you can acquire that amount? This is one of the things about the game that irks me the most.

So, for the TL;DR crowd. This game is not as bad as the steam reviews would have you believe. It has some flaws, but on the overall whole, I found it to be enjoyable and entertaining. If you still feel unsure, get the game in a bundle or on sale.
Helpful? Yes No Funny
10.4 hrs
Posted: February 7
Dr. Mario + RPG elements and sometimes the "bugs" fight back!
Helpful? Yes No Funny