Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
User reviews: Mixed (1,499 reviews)
Release Date: Jul 22, 2014

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Buy Dungeon Defenders Franchise Pack

Includes 27 items: Dungeon Defenders II, Dungeon Defenders, Dungeon Defenders Eternity, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders New Heroes DLC, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders - President's Day Surprise , Dungeon Defenders Lucky Costume Pack, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders Anniversary Pack, Dungeon Defenders - The Tinkerer's Lab Mission Pack


Recommended By Curators

"Fantastic 4 person co-op defense game. Tower building, character building, loot, it's got everything. Great fun with friends."

Recent updates View all (33)

January 30

Rebalance Public Test Weekend #1

Greetings Defenders,

In just a few short hours we will be kicking-off the first public test weekend for the rebalance we have been discussing all month. Starting tonight at 8pm we will be rolling out the rebalance patch. It will stay live until Monday morning at 11:30am when we roll the live client back to the previous version.

What this means for you:
Heroes, pets, towers, enemies, abilities, and everything else except gear will be conforming to the new design set forth this month in a series of “Let’s talk about” posts on the DDE forums.

Due to the method in which gear is stored in code, it will remain in the old balance regime because there will be no good way to revert it once we convert.

What this means for you:
You could find yourself in possession of some seriously overpowered gear.

Given that we know that much of the existing gear could be OP, we are asking you, fine dungeon defenders, to work with us in testing this rebalance and avoid posting feedback on the forums based on experiences with already existing gear. Starting a new hero or farming new gear for an existing hero are good ways to get a feel for what new progressions systems will feel like.

While we encourage you to discuss this topic amongst yourselves all weekend, on Monday, when we revert back to the current patch, we will posting a consolidated feedback thread on the forums where we will be tracking community sentiment on the rebalance. This thread will directly influence how we move forward with testing and possibly applying the rebalance.

Thank you for reading up on this topic and bearing with us as we completed the patch.

For more information about the Rebalance, check out this comprehensive post.

6 comments Read more

January 7

Patch 8.2 Released

Patch 8.2


  • Fixed an issue on some maps where there were less enemies appearing with 3 and 4 players.
  • Etherian Holiday Extravaganza: Fixed an issue in Firefox where mountains are not seen in the background.
  • Akatiti: Fixed an issue where the Turtle and Shroomite NPCs were behaving inconsistently with activations/re-activations.
  • Assault Challenge Map: Fixed the enemy AI
  • King’s Game: Fixed an issue with Mix Mode display messages appearing at incorrect times
  • Fixed a crash issue on Android platforms
  • Fixed socketing issues on holiday costumes
  • Arcane Library/Hall of Court: Adjusted collisions to prevent players from getting out of the map
  • Genie Pet: Fixed an issue where a player’s towers were unintentionally receiving the mana buff
  • Fixed some AI flight pathing issues on Coastal Bazaar

2 comments Read more

About This Game

Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • [/list]

    What's New

    New Content:
    • 5 campaign missions including Embermount Volcano with an all new Boss Fight & cinematics and Omenak with an all new Boss Fight
    • 2 new bonus missions and a new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 70 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Private tavern, where you can start missions with just yourself and your friends
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • Transmog System which allows you to change how your visible armor looks (or make it invisible!)
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection to play online. There is a offline mode beta, where after updating the game you can play offline with separate heroes.
    • Dungeon Defenders Eternity requires you to create a playverse account.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
Helpful customer reviews
394 of 445 people (89%) found this review helpful
1 person found this review funny
226.1 hrs on record
Posted: October 6, 2014
At first, there are a lot of negative reviews about Dungeon Defenders Eternity which are incorrect. Although I'll end up with a negative review I think this is a more justified review. The final decision to not recommended Eternity reflects my personal experience about the original Dungeon Defenders.

Let's talk about the most false and improper negative reviews I've read. They include one or more of following statements:
  • This game is advertised as 'definitive' but it is an 'Early Access'
    A lot of people use the word 'definitive' in a wrong context. Eternity is just the definitive version of Dungeon Defenders 1. It is the final product they made based on DD1 and there will be no other version anymore which is based on DD1 (so close). Nor it implies that all content known from DD1 is included in Eternity neither everything is accessible right now.

  • The store page of Eternity is incorrect
    That's simply wrong. Anyone who has read the store page carefully will agree here. Every single statement came true. Trendy has even tweaked the store page to describe things in-depth for whose who were confused for any particular reason. We could only debate if they did their job well.

  • This game is 'Pay2Win' since micro-transactions are implemented
    Meanwhile micro-transactions are implemented the shop only provides cosmetic items. Cosmetic items doesn't affect the gameplay in any way.

  • This game is a mobile port
    No, it isn't. They designed the game for multiple platforms (mainly PC) with the focus to keep the GUI (Graphical User Interface) for all platforms equally. Not a bad move at all. Though there is a lot room for improvements.

Now, let's talk about my reason.
It was clear to me that Eternity will have bugs, glitches and exploits like every other PC game but I never mocked about it like others because it was obvious that Trendy will work on fixes. A lot of users were complaining about the broken stat progression after Trendy has fixed an exploit which has given way overpowered gear. I appreciated the fix since I was still able to reach 2k and higher stats in order to beat the game easily. People were just too lazy to invest time to build a set and to upgrade their stuff. The game was still fine and I liked it a lot.

Then they released Content Update #1 and 'Nightmare' difficulty. I still was able to beat most content with gear which I've collected during the 'broken stat progression' but even on Deepers Well on Nightmare difficulty (the easiest - first map) were dropping stuff with stats way better than mine.

The hardest part of the game now is to reach the required Hero Level to be able to equip this stuff in order to get 4k+ points in multiple stats. Makes the whole game pointless - DD was about grinding - take it away and there are no goals anymore. You are able to reach up to 10k points in a very short time to cover huge maps with a single aura stack and a Buff Beam and you still beat the map without any further defenses. (In the meanwhile they have added enemies which are immune to elemental damage regardless of using a Strength Drain Aura, so you have to put up some more defenses now.) 'Nightmare' turns into 'Laughable easy'.

Screenshots of fresh farmed armor sets: #1, #2, #3, #4

Screenshots of broken gear of the second exploit: #1, #2, #3 (in the meanwhile this exploit got fixed, so instead of 50k points we are back at 10k points)

Sad, that Trendy had to nerf stats on a previous update to (quoting) 'not letting stats out-of-control'. Even more sad they haven't fixed this ridiculous inflation with Content Update #2. [sarcasm]At least they made the new Hardcore mode easier with ♥♥#2.[/sarcasm]

So the question is; Are you a casual player? If so then Eternity is definitely entertaining you. For all other players, who are not scared to invest a bit more time (not like me several thousand hours but still an enjoyable amount ^^) , I strongly advise to play the original Dungeon Defenders (preferably on a windows machine). It's also frequently on sale.

I hope this review was more helpful and informative than others.

DDE is made for casual players.
DD1 is made for players who like this genre.

October 6th - typos
October 14th - added screenshots of broken gear
October 26th - the exploit which caused up to 50k points got fixed
December 9th - added screenshots of fresh farmed NM gear
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83 of 124 people (67%) found this review helpful
1 person found this review funny
361.0 hrs on record
Posted: November 4, 2014
TL;DR Man, I had hope for this game being a considerably better version of Dungeon Defenders 1, especially considering the large amount of changes done, but it ended up being a huge disappointment. I invested a reasonable amount of hours, and even persuaded my friends that were playing the game that things would get better because Trendy was listening. Things didn't get better, but Trendy kept listening. In short, I'd advise against getting the game, at least for now. While I've sort of relinquished my affection for the game, I do still look at updates and hope things get better.

So this is Dungeon Defenders 1.5. Basically, it serves to help be the middle ground between Dungeon Defenders 2 and Dungeon Defenders 1 (I think). If you've played Dungeon Defenders, then you know what this game is about. Dungeon Defenders is a game where you pick a champion (or all of them, because that's an option) and your goal is to defend the Etheria crystals from the mobs trying to break them. I think them breaking means the end of the world or something. Let's go with that.

While Dungeon Defenders 1 had 4 heroes by default and the other 3 were DLC-only, Dungeon Defenders Eternity has all heroes available at the start. Also, much like the heroes, it has many of the previous maps also available at the start. Some maps haven't transitioned into Dungeon Defenders Eternity, but there is still potential for them to be added in the future as Trendy has decided that they intend to update the game with a content update MONTHLY. Currently, they've gone through 3 content updates. (The game came ou in July, so they're on pace) Each update has so far come with a new map. Also, to go along with the monthly "big update," they also do smaller weekly updates to the game.

Gameplay is identical to the first with few exceptions. Some towers have had some tweaking and, perhaps the most controversial change, Minion Units from Dungeon Defenders 1 has been replaced by adding on Defense Units to maps that warranted it. Also, the game comes with 4 additional maps to the campaign, 3 inside of the missions leading to Eternia Shards maps, and 1 after Crystalline Dimension.

The way items upgrade has also been reworked. Previously they costed mana which was all but abundant in the game, and only an exceptional few items took one's entire inventory's worth of mana to fully upgrade, but now they function on the new Gold resource that has replaced Mana. Mana now only interacts with towers and doesn't influence anything outside of a given map. Gold though, as you might imagine, is noticably harder to come by. Whereas in the past it wasn't too difficult to find a 2000 mana Mana Token, now you'd be hard pressed to find even a 50 gold Gold Coin. Fortunately, items cost an almost proportionally amount less gold to upgrade and this seems to serve as to limit a player's ability to just upgrade their gear to obscene levels early on and just rush through the game with that gear. Maybe.

So, I'm going to level with you. I spent 800 hours in Dungeon Defenders 1 and I only played for about 4 months. The game got really solved and that made me kind of furstrated, so I gave away what I had and just left the game. Games like these are intended to encourage you to farm for gear that gives you beetter stats so you have an easier time with the endgame, right? Well, that's fine and you can get to that level hilariously easy in Dungeon Defenders 1 by means of Tinkerer's Lab Assault NMHC. At around 3000 stats in Dungeon Defenders 1 (fully upgraded), you are pretty comfortable with every map. Eternity, on the other hand, while it doesn't have Tinkerer's Lab Assault, it does have something far worse.

Something to note is that in Dungeon Defenders 1, it was pretty difficult to find an item with 400 in a stat. There was even a cap on the more obscene Obsidian Weapons at 999 in a stat. That was basically the highest you'd see at all in the game and it was tremendously rare to find anything not a Clava with those stats.

Unfortunately, Eternity decided numbers get players or something, so you can find as high as 600 base stats on an item. Remember how I mentioned items upgrade differently? Well not only do they use gold, but they upgrade 10% of the base. Imagine you found an elusive 600 stat weapon in the game and it came with 16 upgrades (highest from the past. I'm not sure if it was implemented to have items with 16 upgrades anymore). Well, that would mean that you could get 60 stats per upgrade, 15 more times giving you 900 extra stats. That would mean 1500 stats on, potentially, one stat from an item. I mean, all of the stats could have rolled with 600, so you could have something obscene like 600/1050/1050/600 on an item or something. Or ytou could have a waller with just 1500 in tower Health because that's a thing. Sure, the formulas scale a bit differently from Dungeon Defenders 1, but it just doesn't make sense.

That said, you don't need anywhere close to the maximum theoretical stats achieveable to clear maps. I've had friends that broke into nightmare, clearing Tavern Defense with meager 800s in a stat. Not even in the thousands. Sure, you might suggest that some other maps require higher stats, but those stats are pretty easily achievable. I mean, it's not like you'd be spending hours and hours trying to clear The Deeper Well (first map in the game) on Nightmare (current highest difficulty in the game) with the Hardcore modifier (makes the mobs harder and you get better drops) or anything. That really detracts from how fun the game is.

With games like these with the amoutn of diversity in characters, there's also much to be said about balance. If you've played Dungeon Defenders 1, you know that there were really only 4 builders in that game (at least in end-game): Huntress, Monk(Initiate), Summoner(Demoness) and Series EV. What of that changed in Dungeon Defenders Eternity? Well, the Huntress is nearly not even a class. Changes that were made to her include having all towers default to 15s recharge time, making her gas trap nearly unusable. Also, inferno trap doesn't scale with rate as one might hope. Instead, it will tick every second for forever. Rate just affects the recharge of the trap. Fortunately, her Darkness trap has an added feature that will also give mobs a chance to "miss" a target, effectively acting as a secondary Strength Drain within a limited area.

Monk's Enrage Aura also is/was brokenly overpowered. It's still an AoE mind control tower ('cause those are always balanced in Tower Defense games), but it also debuffs mobs so that they die faster too. In previous patches it was even more brokenly overpowered by being able to tick faster and harder.

Summoner, because Minion Units stripped from the game, was given an unwarranted buff to its units. Mages, for example, can now heal all towers within range, not just minions. Because, in case you were worried about having to play the game, the game has to be put back in gaminess.

Series EV's utility towers are just as potent as before, but Buff Beam has seen a considerable buff to it scaling. No longer does it "soft-cap" at ~3000 stats, but it goes on forever. Because every Tower Defense game needs an AoE buff tower that can reach absurd levels, right?

Ugh. Ok, so I know my tone hasn't been the best, but this game is frustrating. Not because of the game per-se, but beacuse of the game... Yeah, ok, words are hard. The gameplay itself ultimately isn't any different from Dungeon Defenders 1. Ultimately, I guess that's my fault for being a challenge I thought I'd have to overcome. I mean, Dungeon Defenders 1 was just so stale after a point, so I was hoping Eternity would breathe new life into the game. I honestly was defending the game to my friends because I was certain the game would get better and be a better experience. It's almost embarassing to me.

Anyway, character cap. This game is a huge let-down
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58 of 93 people (62%) found this review helpful
1 person found this review funny
377.8 hrs on record
Posted: November 1, 2014
Ah, After Nearly 400 Hours put into this game and 3000 Hrs into DD1, I Can say It has its upsides and downsides.

We will start with upsides now of DDE.
- If your poor you get the DLC Charcs for free one here same with maps but only some.
- Frequently updated with new maps and pets.
- No hackers running about now!(Thanks Isom and Devs!)
- Smooth same with DD1.
- Challenging and theres Achievements.

Now Downsides of DDE.
- Some maps have been removed and some are community favorite maps and challenges such as The 3 Assault DLC,King's Game and Some event maps(Im looking at you Winter wonderland, Yes its only farmed for coal but I love it c:)
- Removal of some skins for the Characters. Such as TavKeep Imposter,Santa Imposter and Super legendary parents of the 4 main characters.
- Glitches are found often such as the Akititi Insane post nm items which were fixed by nerfing and getting rid of the exploit itself.
- Hardcore Crystalline Dimension wont let you spawn in if you joined late.
- No more events! :(

DD1 Upsides
- Fun and old pets! (Ah good night sweet kobolds and always to sit with your diamond pals.)
- Community maps implemented and kept same with challenges
- Fun DLCs which make you stay in game.
- Achievement trophys! And Private taverns( Yes I know theres PTavs in DDE but they dont have trophys and you cant keep items on floor)
- AFK Shops
- Community Challenges (MY FAVORITE IS TOWER WARS! It was fun!)

DD1 has some Downsides though but not much, Here are examples
- Hackers roaming about
- Not much players now and most players with the most currency are gone so not much trading
- Event items can ruin the game if you own all the overpowered ones (Rainmaker,Rockshatter and Greater Wind of Magicite.
- Can get boring after hitting like all charcs being lvl 100 and having the best gear, all achieves (My alt acc has all 104/104 achieves and 7k summoner so I quit and gave all my items away.)

And I say Yes to recomended this game but I want to put it in middle as it has its own downsides and upsides. Tell me what do you think! Write your reviews!
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11 of 14 people (79%) found this review helpful
15.5 hrs on record
Posted: December 5, 2014
This game had potential to be very good, however the horrible overlay coupled with tons of bugs makes this game unplayable. If you manage to get logged in, good luck getting through a full round. Do yourself a favor and and buy the original and play that.
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33 of 56 people (59%) found this review helpful
2 people found this review funny
90.9 hrs on record
Posted: October 9, 2014
Played the first game quite a bit on my 360 years ago, found this gem after buying the original on sale. Don't believe what you read in some of these negative reviews. The game is fantastic just like the original, only with more content a la amulets, pet hatching, new levels, dash ability, etc, etc, etc. Not to mention that Trendy(Nom Nom) are very responsive to criticism and are actively altering the game to please the fans!

That said, I do have a few gripes, (1) the item system (while extremely good and efficient) is ridiculously confusing when first starting the game. I really wish they would streamline the system in someway and remove the mass of unnecessary clutter. (2) with this game being always online there is a certain amount of lag that you can expect (its occasional for me, but i do play in the dead of the night).

All in all Id rate the game 8/10 (possible 10/10 with further patching addressing the issues I mentioned, and late game balancing)

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10 of 15 people (67%) found this review helpful
2 people found this review funny
255.8 hrs on record
Posted: December 19, 2014
After 6 months of problems (lag, bugs etc) the game is now very playable and with new content.

However the playing community is sadly very small
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11 of 18 people (61%) found this review helpful
35.9 hrs on record
Posted: November 19, 2014
The game itself is not really different from the precessor. But for Linux users there are some advantages, if they are able to get it running… PhysX stuff is working now so the mana is now going towards you.

But one note for the Linux users: Trendy is not interessted in you! They are ignoring mayor bugs and have been unable to fix a black screen issue for real (on this issue the game isn't starting at all.). They've integrated a horrible hack which requires root privileges… for that they needed multiple months. Many users had send them detailed informations about bugs, everything you get in reply is crap.
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18 of 32 people (56%) found this review helpful
4.0 hrs on record
Posted: November 2, 2014
After playing dungeon defenders. This is a dissapointement for me.
Im quite Dissapointed in the fact this is more made to go online and play with strangers.
But if you play with strangers, there are many bugs in the game. Wich is quite the let down to play it.
altho The new stuff in there (new levels, pet hatching, weapons)
It is quite oke. But I still prefer the normal dungeon defenders just because of the bug reasons.
If there was a button on : Would you recommend it--> Not yet.
This is what it should be. It should be more updated before it went live.
I dced a lot of times or got black screens. If they work on this, the game will be worth getting.
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6 of 9 people (67%) found this review helpful
45.1 hrs on record
Posted: September 4, 2014
Basically a fix for the original dungeon defenders. I'd suggest this over the original right off the bat because it's got a stronger player base at this point but I found the original to be a lot more fun because this one took out the ability to increase your gun firing speed for the gun users. But this one also includes all the DLC that the first one has you pay for.
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5 of 8 people (63%) found this review helpful
305.2 hrs on record
Posted: September 10, 2014
Fun game. I've enjoyed it. Complaints are quite overblown. Only major issue I've encountered is if your inventory fills on a map you need to empty some of it to prevent a rollback state. But otherwise it's the same addictive gameplay and looting as the original title that I've enjoyed.
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5 of 8 people (63%) found this review helpful
151.7 hrs on record
Posted: December 10, 2014
TL;DR: It's a new and overall great perspective on a familiar game many love, with it's issues, but it is an overall welcome addition to the Dungeon Defenders series.

Longer review:
I absolutely loved Dungeon Defenders 1. They got a lot of things right, and all into one accessible game. Now Dungeon Defenders Eternity came out, keeping in mind a lot of the issues that were in the original Dungeon Defenders.

They have largely smashed the hacker issue, due to server-side items. This requires an online connection, and I'm more than happy with that in return for limiting hackers.

They have have several notable changes to the class mechanics, some major, and some even controversial. In my view, the way to look at this is... this is not DD1. This is a familiar game, with a new perspective. Are the changes for the best? That's a matter of opinion. Personally, I find the changes refreshing.

They added on several new game mechanics, and fixed some annoying issues from DD1. Did they get every change right? Probably not. But overall, this is a new take on DD1 that I find a new great twist to a familiar game, and worth the one-time price tag for a still awesome game that now comes with much of the previous DLC content right along with the base game.

In the end, even with issues considered, I would certainly recommend this, what is in my opinion a wonderful game, to others.
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6 of 10 people (60%) found this review helpful
4.9 hrs on record
Posted: September 9, 2014
Dungeon Defenders Eternity is a decent game, even tho there are a few launcher and installation issues, when you are past that it starts getting alot better! Dungeon Defenders Eternity is a very basic game, I prefer the older version of the game in a sence of the fact you are able to buy items within the shop such as pets etc, Dungeon Defenders Eternity has a very long way to go before it starts gaining much more positive reviews on it, such as Singleplayer, Unlockable maps (Via level etc) and loads of other different features to make the game more positive and enjoyable! Ive played this game alot on Xbox 360 (Original Game) and although ive only played 4 hours of this version i defo think it can be improved alot, maps, leveling, items etc could all be better. I hope the creators take into count that the game seems much better with the original features, impliment some of them and add single player so u can unlock new maps and bonus maps and get legendary items etc maybe alot more people will like it!

on the positive side of things, i would recomend this game because although it needs alot of work it is enjoyable to play, the fact u can switch between 1st and 3rd person camera and u have personal loot is a brilliant idea! i would rate this game 6/10 because as i said earlyer it still needs alot of work to become a much more positive game!
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6 of 10 people (60%) found this review helpful
115.0 hrs on record
Posted: November 21, 2014
Loving it - played dd1 more than I would like to admit, and this was a breath of fresh air.

I hate that they took minion units out (oh do I ever hate that), but otherwise this fixes everything that was wrong with dungeon defenders 1. Now it just needs to fix its own problems (as they are doing with frequent patches).
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7 of 12 people (58%) found this review helpful
17.7 hrs on record
Posted: September 27, 2014
While much of this game is the same as the first, there are a significant number of differences for me that make it worth getting, not the least of which is the level of Dev attention it is getting, which has fixed a number of starting problems, including many with the Summoner class (which stuck out for me as it is my class of choice).

The inclusion of most of the DLC content (the holiday packs and such don't seem to have made it) is something that stands out for me, especially given the price. This also means most new players will likely go for the DDE over DD1 (dungeon defenders eternity/one). New levels have been made and more to come, including one in the campaign (so far, I have not made it too far as I have been enjoying the social aspect, and testing out the classes), pets now come from eggs that hatch simply by having them on your person and you never know what you will get.

Also, gear now appears on your person in a physical way which is fun, especially when you get the full set of something. Mana is no longer the currency, coins are, which drop from creatures just like mana, and are used to upgrade your items. However you can no longer buy weapons or pets from the barkeep (as of yet). There IS an ingame cash shop, but the only thing in it is emotes for your characters at a dollar each. Dyes are also available now with the barkeep, as well as a new crafting system.

For crafting, recipes drop from mobs, and materials seem to only drop from chests (though I could easily be wrong, i tend to get caught up in the action). You can choose to join your own private tavern, or a public one with other people milling about. There are even more new features that I could mention but I am sure you could find more complete lists out there.


I find this game to be quite a bit more fun than the original right now given it is easier to join people of my own level, there is more details on the games I am joining, I can host private if I really want to and only invite my own friends, and it has stopped me being booted out for not having that one awesome piece of gear or whatever other reason people saw fit.

The only downside I saw, no offline play, which I do hope comes later, but I understand why not if it doesn't.
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7 of 12 people (58%) found this review helpful
1 person found this review funny
539.8 hrs on record
Posted: September 5, 2014
needs a lil work but ok game
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8 of 14 people (57%) found this review helpful
85.6 hrs on record
Posted: September 30, 2014
At first the game had quite a few bugs and missing content not mentioned on the store page. Since then the developers have continually updated the game with more content and revised a lot of things that bugged the community. Overall it adds more features compared to the original which blend in nicely and add to the overall gameplay.

My only complaint now is that there is still content from DD1 that is missing, but they are patching that (along with new conent) in over time.
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9 of 16 people (56%) found this review helpful
29.4 hrs on record
Posted: September 29, 2014
Just enough new bells and whistles to make me want to play through it again.
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9 of 16 people (56%) found this review helpful
83.5 hrs on record
Posted: September 23, 2014
Lots of negative reviews, so here is a positive one. I have 100s of hours into the original DD and all of the DLC. DD is one of my favorite Co-Op games.

PROS: DD Eternity is a nice refresh of the original. I felt it had enough new stuff to offer to feel like a fairly fresh experience. It's still the same game for the most part, but has a bit of a facelift. There are a few new boards, tons of new gear, more gear sets, and special items that boost loot quality, stats and other things. There is also a lot of new character cusomization. I really like that all of the characters no longer look identical. The biggest pro is they are continuing to update and add to the game, giving you more to look forward to. Also, the issue with taverns not being private is fixed.

CONS: IT's the same game. If you are looking for an ALL new experience, you won't get that here. The game is very Internet-reliant. if you have a poor connection, you will have issues. The updates take a long time to download and apply. The balance is a smidge off (The first few waves are easy, then oh-my-gosh!) I'm not crazy about the Playverse interface, I much prefer Steam (though they are adding some Steam integration) Most of the issues I have are minor quibbles.

If you enjoyed DD and haven't played in awhile, you will enjoy this game.
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9 of 16 people (56%) found this review helpful
44.2 hrs on record
Posted: September 27, 2014
Well it sorta got me to play Dungeon Defenders again. Luckily survival is tiring here (not divided into waves, so you can't really take breaks; also don't see any pause option anywhere) since you have to sit straight for an hour, so hopefully I won't nolife as hard as I did with the regular DD (those ~700 hours happened in the first two, perhaps three months after release... yes, it was that bad). Still, it's entertaining and occasionally makes me go "AH SHINY!" which is what I want from such a game.

Regarding the "but you're paying twice for the same game" - well, quite a few things changed (some for worse, sadly, like the inventory UI), some new got added... and it was cheap, so whatever. :3

EDIT: And it seems they're still adding content and rebalancing the game. That's a rather good thing; it shouldn't get old too fast thanks to that.
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10 of 18 people (56%) found this review helpful
81.6 hrs on record
Posted: September 24, 2014
Similaire a la version sortie originale DDE nous revient avec quelques changements bien attendu coome une difficulté balancée ansi qu' une amélioration du loot. Le meilleur tower defense en attendant la suite :)
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