Summary: Basically, the game is good, but the features are just so out there and change too much. It left a bad taste in my mouth to be honest. It was fun, I'll give it that; but for 20 bucks, I expected it to have alot more content and actually extend the gameplay with higher levels. Instead, like stated, alot was changed, and alot was restricted. It doesn't feel fun to have restrictions on a coop game. This feels more like a F2P prototype for the first DD.
Positives, negatives, and in the middle of the two:
+ A few new maps, some from the community.
+ New currency system. This is one of the few good ideas they had to be honest.
+ Gear is phsyical. Equip it and it shows. You can make it invisible if you want, you just need to buy the ridiculously cheap invisible armor from the tavern keeper.
+ Ability to dye items. This is good since you can make the weapon fit with your overall look.
+ Physical dye. Work towards making your character unique!
+ All classes and characters unlocked. Well that's nice. Another good idea.
- No steam workshop for mods. Just microtransaction ideas for items people submit. Sad thing? No one submits anything. That's . . . Just sad. Why did they think people would help with this if they hate it so much?
- No local multiplayer with a controler, and a rather dumbed down singleplayer thats nearly impossible.
- Microtransactions for emotes and hats. I think this is a slap to the face since they wanted it to be like TF2 or any other social game we see with a vanity system.
- Difficult to level. Extremely slow leveling speed.
- Level 60 cap.
- Gear is divided into levels of 8. Honestly, did they REALLY just think that was a feature that was a good idea? Now it's even HARDER to get past the easy maps. It's now nearly a REQUIREMENT to jump on a survival game built by a high level. God.
- Skins are all unlocked at the beginning. All of them. Even ones that were unlocked by getting an achievment.
- Pets given at the start include the cube everyone used as advanced currency before . . . Big slap to the face again. It stings that none of the starting pets can be upgraded or even be useful.
- Very low enchantment/upgrade limit. 16 upgrades max?! That's insanely dumbed down, making it EVEN MORE IMPOSSIBLE for new players! Now they can't upgrade their low level gear with the gold they EARN.
- No more minion units. ♥♥♥♥ing. Genius. I mean, theres no real reason we needed those, right?Except for building survival builds. And every other build. Yeah, good job Trendy, you ♥♥♥♥ed us over on that one. Now the summoner is useless as a builder; he used to be able to just decimate from using these minion units, now he's just basically a wimpy downgrade to any class.
= New system that involves the requirement to have played that map or unlocked it in order to play a server with it.
Now the rant. Oh boy.:
. . . Why did I think this game was good when I was playing it, is the question. I mean, I played it because it's DD and I can't afford every single DLC and content pack for the original. I hoped this was going to be the same or at least like it, but it turned out I'm not the only one upset that it's entirely different. Oh no, it turns out, everyone agrees. It's sad to see that 'Mixed' score on DDE, then look at DD1+DD2, and see 'Very Positive' on both. Just utterly sad; the people who remade DD were probably entirely different devs than the people who made it. Otherwise, the qaulity check is long overdue and Trendy needs to try to seriously reconsider the 'rebalanced' idea.
In a game about coop set in a rpg, is rebalancing things really needed? Furthermore, are tower defense games supposed to be neccesarily 'balanced'? Doesn't it take away the fun to survive onslaught after onslaught of orcs, goblins, and ogres with your friends as you both become stronger? Yes. Trendy, remove the balancing. If anything, we need to bring back the DD1 core experience back if we want this community to survive. It's a good game, don't get me wrong, but unless it's reverted to its golden days of DD1 in terms of experience, it's going to be dead like DRM games usually are.