Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
User reviews: Mixed (1,402 reviews)
Release Date: Jul 22, 2014

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Recommended By Curators

"Fantastic 4 person co-op defense game. Tower building, character building, loot, it's got everything. Great fun with friends."

Recent updates View all (27)

November 25

Content Update 4 Released


  • Mixed Mode is now available on all non-Halloween Campaign and Bonus Maps
  • New Map: Infected Ruins
    • Featuring: A new enemy (the Wasp) and a new boss (the Wasp Queen!)
  • King’s Game map has returned to Dungeon Defenders
  • 12 New Emotes. One for each character!
  • Alien FX keyboard, mouse, and case functionality has been added
  • Rebalanced the Crystalline Heroes on Crystalline Dimension.
  • In order to prevent amulet abilities from failing to cast, we have standardized all spell casting rates on abilities

Bug Fixes
  • Fixed a significant delay that could occur when loading into a map.
  • Adjusted floating damage numbers to no longer stack on top of each other
  • Reflected projectiles no longer damage the core
  • Physical Towers no longer target Physical Immune enemies.
  • Buccaneer’s Bay: Cleaned up roof and level collision
  • Omenak: Cleaned up roof and level collision
  • Omenak: Wyvern wave warnings now display correctly
  • Omenak: The Flying Goblin Mech’s Static Charge debuff no longer persists after he has been defeated
  • Eerie Endless Spires: Skybox has been fixed
  • Minor visual tweaks on item comparison UI
  • Adjusted Amulet Vendor collision and interaction radius for better user experience
  • Added and adjusted recommended levels to the Halloween event maps
  • Halloween Maps no longer support hardcore mode, as intended.
  • Fixed a visual display issue when upgrading a Tower while using a controller
  • Fixed an issue where players were able to enter Hardcore Survival mode on maps that haven’t been beaten

Known Issues
  • Some achievements are not properly being tracked and awarded on Playverse.
  • Artifacts are not properly being rewarded on Boss Rush

2 comments Read more

November 19

Patch 6.4 Released

Bug Fixes

  • Fixed an issue on some maps where Nightmare enemies were spawning on Insane Survival
  • All items should now be able to properly roll up to 16 upgrade levels, instead of 12
  • Omenak: The Flying Goblin Mech intro cinematic is now brighter
  • Dread Dungeon: The ceiling no longer disappears in Offline Mode
  • Sky City: The Goblin Battlecruiser's electrical attack no longer damages auras
  • Summoner’s Minions no longer lose the Crystal Champion visual effect when they lose the Djinnlet effect
  • Fixed a typo on the Inactive Screen

Known Issues
  • A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.

3 comments Read more

About This Game

Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • What's New

    New Content:
    • 5 campaign missions including Embermount Volcano with an all new Boss Fight & cinematics and Omenak with an all new Boss Fight
    • 2 new bonus missions and a new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 70 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Private tavern, where you can start missions with just yourself and your friends
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • Transmog System which allows you to change how your visible armor looks (or make it invisible!)
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection to play online. There is a offline mode beta, where after updating the game you can play offline with separate heroes.
    • Dungeon Defenders Eternity requires you to create a playverse account.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
Helpful customer reviews
52 of 70 people (74%) found this review helpful
361.0 hrs on record
Posted: November 4
TL;DR Man, I had hope for this game being a considerably better version of Dungeon Defenders 1, especially considering the large amount of changes done, but it ended up being a huge disappointment. I invested a reasonable amount of hours, and even persuaded my friends that were playing the game that things would get better because Trendy was listening. Things didn't get better, but Trendy kept listening. In short, I'd advise against getting the game, at least for now. While I've sort of relinquished my affection for the game, I do still look at updates and hope things get better.

So this is Dungeon Defenders 1.5. Basically, it serves to help be the middle ground between Dungeon Defenders 2 and Dungeon Defenders 1 (I think). If you've played Dungeon Defenders, then you know what this game is about. Dungeon Defenders is a game where you pick a champion (or all of them, because that's an option) and your goal is to defend the Etheria crystals from the mobs trying to break them. I think them breaking means the end of the world or something. Let's go with that.

While Dungeon Defenders 1 had 4 heroes by default and the other 3 were DLC-only, Dungeon Defenders Eternity has all heroes available at the start. Also, much like the heroes, it has many of the previous maps also available at the start. Some maps haven't transitioned into Dungeon Defenders Eternity, but there is still potential for them to be added in the future as Trendy has decided that they intend to update the game with a content update MONTHLY. Currently, they've gone through 3 content updates. (The game came ou in July, so they're on pace) Each update has so far come with a new map. Also, to go along with the monthly "big update," they also do smaller weekly updates to the game.

Gameplay is identical to the first with few exceptions. Some towers have had some tweaking and, perhaps the most controversial change, Minion Units from Dungeon Defenders 1 has been replaced by adding on Defense Units to maps that warranted it. Also, the game comes with 4 additional maps to the campaign, 3 inside of the missions leading to Eternia Shards maps, and 1 after Crystalline Dimension.

The way items upgrade has also been reworked. Previously they costed mana which was all but abundant in the game, and only an exceptional few items took one's entire inventory's worth of mana to fully upgrade, but now they function on the new Gold resource that has replaced Mana. Mana now only interacts with towers and doesn't influence anything outside of a given map. Gold though, as you might imagine, is noticably harder to come by. Whereas in the past it wasn't too difficult to find a 2000 mana Mana Token, now you'd be hard pressed to find even a 50 gold Gold Coin. Fortunately, items cost an almost proportionally amount less gold to upgrade and this seems to serve as to limit a player's ability to just upgrade their gear to obscene levels early on and just rush through the game with that gear. Maybe.

So, I'm going to level with you. I spent 800 hours in Dungeon Defenders 1 and I only played for about 4 months. The game got really solved and that made me kind of furstrated, so I gave away what I had and just left the game. Games like these are intended to encourage you to farm for gear that gives you beetter stats so you have an easier time with the endgame, right? Well, that's fine and you can get to that level hilariously easy in Dungeon Defenders 1 by means of Tinkerer's Lab Assault NMHC. At around 3000 stats in Dungeon Defenders 1 (fully upgraded), you are pretty comfortable with every map. Eternity, on the other hand, while it doesn't have Tinkerer's Lab Assault, it does have something far worse.

Something to note is that in Dungeon Defenders 1, it was pretty difficult to find an item with 400 in a stat. There was even a cap on the more obscene Obsidian Weapons at 999 in a stat. That was basically the highest you'd see at all in the game and it was tremendously rare to find anything not a Clava with those stats.

Unfortunately, Eternity decided numbers get players or something, so you can find as high as 600 base stats on an item. Remember how I mentioned items upgrade differently? Well not only do they use gold, but they upgrade 10% of the base. Imagine you found an elusive 600 stat weapon in the game and it came with 16 upgrades (highest from the past. I'm not sure if it was implemented to have items with 16 upgrades anymore). Well, that would mean that you could get 60 stats per upgrade, 15 more times giving you 900 extra stats. That would mean 1500 stats on, potentially, one stat from an item. I mean, all of the stats could have rolled with 600, so you could have something obscene like 600/1050/1050/600 on an item or something. Or ytou could have a waller with just 1500 in tower Health because that's a thing. Sure, the formulas scale a bit differently from Dungeon Defenders 1, but it just doesn't make sense.

That said, you don't need anywhere close to the maximum theoretical stats achieveable to clear maps. I've had friends that broke into nightmare, clearing Tavern Defense with meager 800s in a stat. Not even in the thousands. Sure, you might suggest that some other maps require higher stats, but those stats are pretty easily achievable. I mean, it's not like you'd be spending hours and hours trying to clear The Deeper Well (first map in the game) on Nightmare (current highest difficulty in the game) with the Hardcore modifier (makes the mobs harder and you get better drops) or anything. That really detracts from how fun the game is.

With games like these with the amoutn of diversity in characters, there's also much to be said about balance. If you've played Dungeon Defenders 1, you know that there were really only 4 builders in that game (at least in end-game): Huntress, Monk(Initiate), Summoner(Demoness) and Series EV. What of that changed in Dungeon Defenders Eternity? Well, the Huntress is nearly not even a class. Changes that were made to her include having all towers default to 15s recharge time, making her gas trap nearly unusable. Also, inferno trap doesn't scale with rate as one might hope. Instead, it will tick every second for forever. Rate just affects the recharge of the trap. Fortunately, her Darkness trap has an added feature that will also give mobs a chance to "miss" a target, effectively acting as a secondary Strength Drain within a limited area.

Monk's Enrage Aura also is/was brokenly overpowered. It's still an AoE mind control tower ('cause those are always balanced in Tower Defense games), but it also debuffs mobs so that they die faster too. In previous patches it was even more brokenly overpowered by being able to tick faster and harder.

Summoner, because Minion Units stripped from the game, was given an unwarranted buff to its units. Mages, for example, can now heal all towers within range, not just minions. Because, in case you were worried about having to play the game, the game has to be put back in gaminess.

Series EV's utility towers are just as potent as before, but Buff Beam has seen a considerable buff to it scaling. No longer does it "soft-cap" at ~3000 stats, but it goes on forever. Because every Tower Defense game needs an AoE buff tower that can reach absurd levels, right?

Ugh. Ok, so I know my tone hasn't been the best, but this game is frustrating. Not because of the game per-se, but beacuse of the game... Yeah, ok, words are hard. The gameplay itself ultimately isn't any different from Dungeon Defenders 1. Ultimately, I guess that's my fault for being a challenge I thought I'd have to overcome. I mean, Dungeon Defenders 1 was just so stale after a point, so I was hoping Eternity would breathe new life into the game. I honestly was defending the game to my friends because I was certain the game would get better and be a better experience. It's almost embarassing to me.

Anyway, character cap. This game is a huge let-down
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28 of 47 people (60%) found this review helpful
369.4 hrs on record
Posted: November 1
Ah, After Nearly 400 Hours put into this game and 3000 Hrs into DD1, I Can say It has its upsides and downsides.

We will start with upsides now of DDE.
- If your poor you get the DLC Charcs for free one here same with maps but only some.
- Frequently updated with new maps and pets.
- No hackers running about now!(Thanks Isom and Devs!)
- Smooth same with DD1.
- Challenging and theres Achievements.

Now Downsides of DDE.
- Some maps have been removed and some are community favorite maps and challenges such as The 3 Assault DLC,King's Game and Some event maps(Im looking at you Winter wonderland, Yes its only farmed for coal but I love it c:)
- Removal of some skins for the Characters. Such as TavKeep Imposter,Santa Imposter and Super legendary parents of the 4 main characters.
- Glitches are found often such as the Akititi Insane post nm items which were fixed by nerfing and getting rid of the exploit itself.
- Hardcore Crystalline Dimension wont let you spawn in if you joined late.
- No more events! :(

DD1 Upsides
- Fun and old pets! (Ah good night sweet kobolds and always to sit with your diamond pals.)
- Community maps implemented and kept same with challenges
- Fun DLCs which make you stay in game.
- Achievement trophys! And Private taverns( Yes I know theres PTavs in DDE but they dont have trophys and you cant keep items on floor)
- AFK Shops
- Community Challenges (MY FAVORITE IS TOWER WARS! It was fun!)

DD1 has some Downsides though but not much, Here are examples
- Hackers roaming about
- Not much players now and most players with the most currency are gone so not much trading
- Event items can ruin the game if you own all the overpowered ones (Rainmaker,Rockshatter and Greater Wind of Magicite.
- Can get boring after hitting like all charcs being lvl 100 and having the best gear, all achieves (My alt acc has all 104/104 achieves and 7k summoner so I quit and gave all my items away.)

And I say Yes to recomended this game but I want to put it in middle as it has its own downsides and upsides. Tell me what do you think! Write your reviews!
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6 of 7 people (86%) found this review helpful
35.9 hrs on record
Posted: November 19
The game itself is not really different from the precessor. But for Linux users there are some advantages, if they are able to get it running… PhysX stuff is working now so the mana is now going towards you.

But one note for the Linux users: Trendy is not interessted in you! They are ignoring mayor bugs and have been unable to fix a black screen issue for real (on this issue the game isn't starting at all.). They've integrated a horrible hack which requires root privileges… for that they needed multiple months. Many users had send them detailed informations about bugs, everything you get in reply is crap.
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12 of 19 people (63%) found this review helpful
4.0 hrs on record
Posted: November 2
After playing dungeon defenders. This is a dissapointement for me.
Im quite Dissapointed in the fact this is more made to go online and play with strangers.
But if you play with strangers, there are many bugs in the game. Wich is quite the let down to play it.
altho The new stuff in there (new levels, pet hatching, weapons)
It is quite oke. But I still prefer the normal dungeon defenders just because of the bug reasons.
If there was a button on : Would you recommend it--> Not yet.
This is what it should be. It should be more updated before it went live.
I dced a lot of times or got black screens. If they work on this, the game will be worth getting.
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4 of 4 people (100%) found this review helpful
4.7 hrs on record
Posted: November 23
The game's Linux release is broken on 64 bits systems and requires manual intervention to start up. Moreover the game uses its own update mechanism which really negates the benefits of using Steam.
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13 of 23 people (57%) found this review helpful
3.6 hrs on record
Posted: November 1
Worst piece of ♥♥♥♥ ever, countless bugs. Game barely works. Friends and I tried to play this game for ~2 hours and the amount of bugs we ran into were insane. DO NOT BUY.
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16 of 30 people (53%) found this review helpful
26.5 hrs on record
Posted: October 31
Just wow. Hoped this would be something better than it has turned out to be. My experience thus far playing in "offline" mode. Worked fine until I made it to level 4, where it forced me to spawn in the floor, with no fix. Apparently this is a common bug. Went into "online" mode for a bit, then quit and tried to reenter the "offline" mode, and it is making me re-download everything because I apparently don't have the "full game" according to the error message. Despite playing it for 4 hours or so.

Holy ♥♥♥♥ Trendy, you ♥♥♥♥ed this one up.
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2 of 4 people (50%) found this review helpful
1.8 hrs on record
Posted: November 2
Original review right after trying the game:
"This game is what should have een a anti-hack patch on the original but instead turned out to be a copy of the original one in streaming version. The original game is fantastic. This one is a insult to every Dungeon Defenders fans out there. Trendy Entertainment lost me with this. There is nothing that is actually new. You may gain four maps, but you loose more. And now you have to pay with microtransaction stuff that you already bought with the original game. That's a big Up yours from Trendy."

Review few months later with more objectivity (Still subjective):

- Good game concept (reference of the Original Dungeon Defenders here)
- Fun and active gameplay
- Different classes that you can play
- Has loot
- Has leveling
- Has character statistics
- You can see your gear on your character (difference from the original game)

- It's a game made of streaming
- It's a pale copy of the original
- Missing good elements or the original
- Has microtransaction (For a copy that you have to pay for of a game you probably already have paid for it's ridiculous to not even have access to all the old content without paying again and again)
- It is called the "Definitive Edition" even though it's a downsized version of an amazing game
- Every map you play for the first time takes longer to load since the game is being streamed.
- It is sold like it has more content that the complete version of the original even though it has less.
- You can only play online
- You don't have your own tavern anymore so the one that is used as a lobby is always full of people, making it harder to browse your stuff, manage your inventory and test your DPS on the dummies
- The "new arranged stuffs" from that game to make the game work proprely and prevent hacking and cheating should have been an update to their original game, not a copy
- There is more negative stuffs on this game that left my mind at the moment, I will add more if the tought of the game ever cross my mind again

Conclusion :
If you really want to play that game I strongly reccomend to wait for the orignal complete package to come back on sale. It worth the 12$ or so. The original game alone is still fun, but this particular version is frankly a rip off. Of course, everything stated in here is a personal opinion. (Excuse the english mistakes, it is not my main language)
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2 of 4 people (50%) found this review helpful
67.6 hrs on record
Posted: November 5
I loved the original Dungeon Defender, and was happy to support Trendy by purchasing it. Now however, after a shaky launch and several updates, it just sits on the Playverse loading screen, not loading. I tried getting help in the forums, like so many others, with no reply and no fix. I'm feeling a bit ripped off at this point, and would certainly not even consider DD2, until they fix this mess that I paid for already. Shame on you Trendy. Not happy :(
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5 of 10 people (50%) found this review helpful
74.4 hrs on record
Posted: November 15
I started Playing this game not long after release, it was glitchy and bug riddled. It got to the point where frequent roll backs meant that it was impossible to progress.

So I left the game to be patched for a month or two, I saw many patches released and lots of bug fixes.
Feature were re-added to the game, yes re-added as they were present in the original and not this version.
The developers were trying their best, and they were communicating with the players. I wanted to give them the chance to produce a good game.

I fired the game up again today to get back in to it, I left it to patch for a while and then clicked play.

Now the game is so bad it doesn't even start any more and just sits on the menu screen without the option to begin playing, just the option to go in to the options menu.

I really wanted to like this game, I loved the original, but this has just been a let down from the start.
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18 of 38 people (47%) found this review helpful
0.4 hrs on record
Posted: October 30
Like Dungeon Defenders? Like in-app purchases? Like reduced content? This game is for you!
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13 of 28 people (46%) found this review helpful
34.9 hrs on record
Posted: November 1
Worse rehash of the original; would not recommend.
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9 of 20 people (45%) found this review helpful
5.6 hrs on record
Posted: October 30
has only properly worked once, other than that i cant connect to online taverns unless i play in a private one. since this game doesnt even really work and its been out for a while i do not recommend it. Also the user interface for the menus is worse than the original dungeon defenders why couldn't they just leave it the way it was atleast that one worked.
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5 of 12 people (42%) found this review helpful
0.8 hrs on record
Posted: November 1
Bought it, spent over 3 hours trying to get it to work. It's frustrating that you can't return a game that is so clearly broken!!!
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5 of 12 people (42%) found this review helpful
363.8 hrs on record
Posted: November 2
as of the halloween update this game has lost all its fun at nightmare difficulty i used to love this game and now... i shouldnt even say what i really think on hear its not very nice!
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5 of 12 people (42%) found this review helpful
93.6 hrs on record
Posted: November 7
A constantly improving version of the original Dungeon Defenders,complete with its DLC.

They release almost weekly updates on big topics mentioned in the steam forums. Thumbs up for listening to the players.

The game starts off balanced,but eventually you can become more powerful than the enemies you defend against. Then they add a new monster/map. Great way to keep things fresh. I highly recommend the game in its current state,Although it's even better with 1-3 extra friends to bring along.
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4 of 10 people (40%) found this review helpful
3.7 hrs on record
Posted: November 12
This is an obvious cash-in for fans of the original game, and is basically an HD version of the mobile game. Buyer beware.
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4 of 10 people (40%) found this review helpful
0.3 hrs on record
Posted: November 16
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2 of 7 people (29%) found this review helpful
15.3 hrs on record
Posted: October 31
Tho it might have it's cons Like not having split screen or requiring you online connection to be able to play the game not like the predecessor, they sure added a bunch of new cool stuff to tinker whit like the pet hatching, being able to dodge, the change of currency from mana to coins, being able to change your skills etc. Plus it has all the dlc's included and the game is being updated frequently whit new content, surely and hopefully adding split screen once again, I totally recommend getting this game.

Edit 1 11/2/2014

The game developers added the offline mode c:
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2 of 7 people (29%) found this review helpful
179.4 hrs on record
Posted: November 12
Listen up!! Here is the real review! Beware of people that are downvoting this game because of bugs. Look at the date of their review and then look to see if a patch just came out. The game acts really BAD when you click play at 25% downloaded instead of waiting for 100% and the first 3 days after a patch it acts really laggy, BUT after 3 days and 100% downloaded this game works perfectly.

Now onto the review, this is a similar game to DD1 but they remade it for transitioning into DD2. This remake allowed rebalancing to all the items and classes. There are extremely few hackers, I have only seen 2 people with hacked items in all my hours on the game. Patches are plenty and they have added new levels and minions to keep it interesting. Downsides to DD1 players are that the reduced the size and weapon effects so you can't get rediculously huge items anymore :( . It took like 4 months to finally see nightmare survival mode and mix mode still isnt out, but we will have all the blanks filled in soon I hope. Still a great game just not as addicting as DD1. If what they say is true about item transfers to DD2 then I recommend playing DDE over DD1. There are a lot of minor UI and mechanics theyve added that really make the game more enjoyable.

Still wish the game was more flashy and outrageous though.
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