Brink of Consciousness: Dorian Gray Syndrome Collector's Edition
To free your beloved from captivity, you must venture into a maniacal world in this Special Collector's Edition of BRINK OF CONCIOUSNESS: DORIAN GRAY SYNDROME; an immersive tale of chilling surprise that's chock full of extras including bonus gameplay, concept art, soundtrack, and much more!
User reviews: Positive (11 reviews)
Release Date: Jul 1, 2012
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Buy Sinister Stories Bundle

Includes 8 items: Alex Hunter - Lord of the Mind Platinum Edition, Brink of Consciousness: Dorian Gray Syndrome Collector's Edition, Castle: Never Judge a Book by its Cover, House of 1,000 Doors - Family Secrets, House of 1000 Doors: The Palm of Zoroaster Collector's Edition, Nearwood - Collector's Edition, Shadows: Price For Our Sins Bonus Edition, Small Town Terrors Pilgrim's Hook Collector's Edition


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September 16

Grab our new Sinister Bundle Now!

We now offer a bundle of games. By buying in this pack you save money!

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Includes 8 items: Shadows: Price For Our Sins Bonus Edition, Alex Hunter - Lord of the Mind Platinum Edition, House of 1,000 Doors - Family Secrets, Nearwood - Collector's Edition, Castle: Never Judge a Book by its Cover, Small Town Terrors Pilgrim's Hook Collector's Edition, House of 1000 Doors: The Palm of Zoroaster Collector's Edition, Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

The link for purchase is on the store page for this game. By buying at once , you save money on each game!

The sale is $47.99 until September 23rd.

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“I will just start by saying that I cannot recommend Dorian Gray Syndrome enough.”
5/5 – Gamezebo

About This Game

Venture into the realm of a madman to free your beloved from captivity in Brink of Consciousness: Dorian Gray Syndrome Collector’s Edition, an incredible Hidden Object Puzzle Adventure game! As reporter Sam Wilde, you must work quickly to unravel a bizarre series of disappearances involving young and beautiful people.

Your investigation suddenly becomes personal as the next victim of this psychotic serial killer is Anna, your love! Sam’s every move is being tracked so he has to be extra careful. Putting his journalistic talents to the test, Sam must find the maniac who has kidnapped Anna, and stop him before it’s too late. Travel to Goldvale Manor and scour every nook and cranny of the grand mansion for clues that might lead you to her rescue. Use your instincts and intellect to solve devious puzzles, avoid traps and defy the lunatic's treacherous scheme.

Will you ever escape his clutches?

The Collector’s Edition includes:

  • Gorgeous locations and highly detailed hidden object scenes
  • Bonus gameplay
  • Interview with the developers
  • Concept art

System Requirements

    • OS: Windows® XP, Windows Vista®, Windows® 7, Windows® 8
    • Processor: 1.4 GHz Processor or faster
    • Memory: 512 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
60 of 62 people (97%) found this review helpful
0.7 hrs on record
Posted: July 25
I've played a lot of hidden object games, and Dorian Gray Syndrome is one of the better examples of the genre. The story starts us with a young journalist, Sam Wilde, hot off an article detailing the disappearances of numerous "beautiful" people in the area. Heading out to meet his lady love for a date, he arrives at the rendezvous only to discover a note beckoning him to the home of the man behind the kidnappings. If if he wishes to see his beloved Anna again he is to come alone. Sam must now travel to Goldvale Manor to confront the demented and insane Oscar and rescue his love. Ok, so the story is pretty cliché and hokey, but I have played many a game with worse premises than this. Where Dorian Gray excels is in the gorgeously detailed artwork and locations, great atmosphere and enjoyable "adventure-lite" game play.

I must reiterate how beautiful and imaginative the artwork is in this game. Each hand-drawn area features intricate detail that in a way feels almost life-like. Even the character models are nicely rendered and don't come off as stiff and awkward as they do in other games. A toggleable film grain filter finishes everything off with a gritty look. Discovering the many locations and enjoying the art is reason enough to play the game.

Adventure-lite is the best way to explain the game play. Most of the objectives and puzzles aren't too difficult to figure out, but a few may have you backtracking and running in circles for a bit. A large number of items will find their way into your inventory, many of which may not have an obvious use or be used for quite awhile; this is something I quite enjoy in standard adventure games and don't see too often in these.

Of course, there are a handful of hidden object scenes sprinkled throughout the mansion, all nicely drawn without much clutter. The items make sense for the location and time period, something so many games fail to do. There aren't too many, but the ones present are neither frustrating nor too easy, just a pleasant diversion (if you don't mind them) as you make your way through the game.

Unlike similar HOG's, I spent a good 8 hours playing through the entire story, including bonus chapter. Part of that may have been me taking time to enjoy the art and atmosphere. Playing on Expert with no hints and minimal strategy guide usage helped extend my play time as well. But the scope of the game itself feels much bigger than most and I feel like I really got my money's worth, especially since I'll be playing this one time and again.

A few things that bothered me included puzzles that are far too easy, many of which require very little thought and are often repetitive tasks once you figure out the method. The voice acting can be a tad melodramatic, but is admittedly better than other casual games. And Oscar tends to show up/be heard a bit too much which often pulled me out of my "adventure gamer" mode, but this is a personal gripe and others may have no problem with it. Other than those few complaints, the game shines.

Brink of Consciousness: Dorian Gray Syndrome may not be the perfect HOG, but what it does right it does really right. If you are a HOG aficionado, make sure to pick this one up. As a rule, I generally don't recommend these games at anything above the $7-$8 price range, but even if you shell out the full $10, I feel you'll get your money's worth considering game length, bonus chapter and extras (soundtrack, concept art, etc.).
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3 of 3 people (100%) found this review helpful
11.4 hrs on record
Posted: October 24
Though not quite as creepy as I hoped it would be, this hidden object game features gorgeous art, good music, moderately challenging mechanical puzzles and some above-average voice acting. It served as a soothing complement to my afternoon tea for a whole week. Very nice to take a break from the brain-busters and controller-smashers I usually play!

This was my first hidden object game. If there are others at least as pretty and soothing as this one, I can see the much-maligned HOG becoming a staple of my increasingly omnivorous gaming diet.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: November 19
I am unsure what to say about this game. Was it bad? No. Did I like it? No. I would recommend buying this if there is a sale, I just found it lackin in things that I like in these types of games.

Biggest thing that annoyed me, the story. It's trying very hard to be scary and a psychological mind game but in the end I just got bored of Oscar's yapping and was barely invested in saving Anna. The game lacked a lot of inner monolouge from Sam, the main character. You spend a majority of the game just listening to Oscar, Sam just breathes heavy and growls.

The second big thing that I didn't like was the lack of hidden item scenes. The game seems to be mostly made up of mini game puzzles. Which is fine if that is your thing, however I found a lot of them tedious and was hankering for more of the lovely artwork found in the hidden item scenes.

Those two things aside, it's a solid game. But an engaging story and bountiful hidden item scenes are the main things I enjoy about this genre and this game didn't quite deliver there, in my opinion. Perhaps I have been spoiled by Nightmares of the Deep...
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: November 5
Hidden Object games have kind of become my "thing" in gaming lately due to their casual nature. They are easily picked up during work breaks and I can usually complete one in a single sitting without frustration.

This game kind of stretched that for me [definitely not a bad thing]. It was quite a bit longer than many HO/P&C games are these days so I ended up getting through it in two sittings rather than one [it took me about 5 hours]. The story was engaging and inventive, although if you're looking for a realistic plot line, search elsewhere [maybe a different genre].

Gorgeous artwork and a beautiful soundtrack made this game a joy to play. The puzzles were challenging, but not overly so, including the hidden object scenes. I also really enjoyed the extra content [bonus chapter, wallpapers, concept art, soundtrack, etc.] that came with the collector's edition. The concept art especially was really interesting and I'm glad it was included.

All in all, one of the best HO games I've played since the Mystery Case Files series.
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1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: November 5
English version
(wersja polska niżej)

This game is the very definition of why I think Steam needs the ‘neutral’ button between the recommend and not recommend option. In my opinion, it is so perfectly mediocre that I don’t really feel that great with recommending it while there are so many other more appealing representatives of the hidden object genre. On the other hand, this game does nearly nothing bad enough to deserve not being recommended.

The premise of the game can be liked. While the norm for the hidden object games is to take place in a fantasy or a supernatural reality, Brink of Consciousness has an ambition to be a psychological thriller with a visible inspiration in Saw or The Silence of the Lambs. However, what initially seems to be its advantage, quickly proves to be a serious problem for me. While in fantasy games it can be at least partially explained (or at least the setting helps in suspending the disbelief), the hidden object mechanics do not mix particularly well with the thriller setting: a psychopathic murderer holds the protagonist’s sweetheart captive and what does our hero decide to do? Search for a celery, a rather tremendous number of clothespins and a set of false teeth (that for some strange reason have to be cleaned first). Furthermore, it really doesn’t help that the antagonist is perhaps one of the most uninspired and tedious villains in computer games I have played (even for the hidden object game standards of character complexity).

The graphics are where this game shines. While there surely are some hidden object games looking better, Dorian Gray Syndrome certainly has moments when it pleasant to look at. Still, I would like to make an argument here that the game’s setting limits the palette do the darker colors, mainly greys and browns, while other hidden object games are free to exercise a whole range of wild, vivid, acid trip colors, which is one of my favorite component of hidden object genre. Also, music is rather forgettable for the most of time.

Finally, the mechanics. The puzzles are mostly good, with maybe a few exceptions. The map shows the area of interest, but there is no quick travel available, and the hint system seems weaker than in other games of this genre: instead of showing the direction where to go, it just tells that there is nothing to do in this particular location.

In the end, I can recommend this game to the people who are tired of the fantasy settings of most of the hidden object games. Keep in mind though that, at least to me, this game quickly got boring and completing the bonus chapter was a chore – which is not a particularly great result when it takes around 4 hours to complete the game.

Wersja polska

Ta gra jest jednym z lepszych powodów dla których uważam że Steam, poza opcją rekomendacji bądź odradzenia konkretnej gry, potrzebuje guzika „neutralny”. Syndrom Doriana Gray’a jest idealnie przeciętny i miałbym pewne problemy z polecaniem go innym z czystym sercem, szczególnie wiedząc że na Steamie dostępnych jest wiele ciekawszych gier z tego gatunku. Z drugiej strony Brink of Consciousness nie robi nic na tyle źle, żeby zasłużyć sobie na negatywną ocenę pod moją recenzją.

To co odróżnia „Doriana” od innych gier tego gatunku to świat w którym osadzone są wydarzenia gry. Podczas gdy tłem dla większości Hidden Object’ów zazwyczaj są światy fantasy, twórcy Brink of Consciousness wyraźnie wzorują się thrillerami takimi jak Piła czy Milczenie Owiec. W mojej opinii wychodzi to jednak odrobinę (eufemizm) nieudolnie. Jednym z powodów takiego stanu rzeczy jest fakt że psychologiczny thriller nie miesza się najlepiej z grą typu Hidden Object. W przypadku fantastyki można jeszcze tłumaczyć konieczność odnalezienia kilkunastu różnych przedmiotów odmiennością świata przedstawionego, jednak kiedy psychopatyczny morderca więzi ukochaną głównego bohatera a ten, zamiast popędzić jej na ratunek szuka w jednej z szaf selera, kilku spinaczy do bielizny i czaszki ( a dodać należy, że z bliżej niewytłumaczalnych przyczyn nie zadowoli się tą czaszką jeżeli wcześniej nie wyszczotkuje jej zębów), można odnieść wrażenie że sterowany przez gracza bohater ma jeszcze bardziej pomieszane pod sufitem niż psychopata z którym przychodzi mu się zmierzyć. Nie pomaga też, że wspomniany już antagonista jest irytujący i nudny jak flaki z olejem – nawet jak na standardy postaci w grach hidden object.

Grafika jest tu mocną stroną. Oczywiście jest sporo gier z tego gatunku które wyglądają lepiej, jednak „Dorian” zdecydowanie ma swoje momenty. Szkoda tylko że konwencja gry ogranicza kolory do ciemniejszych odcieni, brązów i szarości – jedną z tych rzeczy które absolutnie uwielbiam w hidden objectach są dzikie, szalone, kwasowo – odjechane palety barw. O muzyce nie można raczej powiedzieć nic szczególnego, przez większość czasu nie zwraca na siebie uwagi, a jeżeli już, to szybko się ją zapomina.

Można się też odrobinę przyczepić do mechaniki gry. Większość puzzli jest ok, mapa pokazuje co jeszcze zostało do zrobienia ale nie pozwala na szybkie poruszanie się między lokacjami, a system podpowiedzi jest zdecydowanie gorszy niż w innych grach: zamiast wskazać kierunek w którym powinniśmy się udać, gra mówi zwyczajnie „w tym pokoju nie ma już nic do zrobienia”. Dzięki, nie wiedziałem.

Podsumowując: polecam tylko tym którzy przekatowali już każdą możliwą pozycję studia Artifex Mundi. A nawet wtedy, może lepiej poszukać czegoś innego? Końcówka gry była dla mnie straszliwie nudna, co nie świadczy o „Syndromie Doriana Graya” najlepiej, biorąc pod uwagę, że grę można skończyć w ok. 4 godziny.
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4.7 hrs on record
Posted: November 8
this is a fantastic hog ,loads of good puzzles ,great graphics,plenty rooms to explore.i played on expert mode,all the items you need are close by so not too difficult.great game 8\10
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5.3 hrs on record
Posted: December 13
Like its counterpart (Lonely Hearts), it's a short game so I'd recommend getting it on sale.

Having said that it's a lot of fun - good gameplay and an excellent narrative.
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5.8 hrs on record
Posted: December 14
The graphics are good, however the gameplay is not. The plot is extremely stupid. Item usage is boring and repetitive (most of the time it's just "find a missing piece"), illogical and random. Also it involves a lot (and I mean A LOT) of backtracking.
There are way better hidden object adventures than this one. Check "9 Clues" series.
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