Shoot your way through intense levels with a swiftly increasing difficulty, in a world completely built with handcrafted models. Invest your score in upgrades, or save it to gain interest with the risk of losing it all. Use your greed wisely to beat your friends and climb up the score table.
User reviews:
Mixed (244 reviews) - 41% of the 244 user reviews for this game are positive.
Release Date: Nov 18, 2014

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About This Game

Every now and then, pilots from all over the world join to challenge each other in a big competition. They take turns finishing a dangerous track filled with foes, hoping to dominate the score table.

Your team is making the final preparations. The band are setting up to perform. And your ship - ”The Blue Flamingo” stands ready and waiting in the hangar...

The Blue Flamingo is a straight forward, bite size, Shoot em up game created entirely using handmade models. A 32 feet long handcrafted model was built specially for the game, along with countless props and assets that were filmed and photographed. All the effects, rocket flares and explosions were created using firecrackers and other pyrotechnics.

Like every other Shmup, this is a game that challenges you to reach the highest possible score. This is made interesting by an economical system that allows you to invest your score in upgrades, which makes earning more score points easier. On the other end, you are rewarded with interest on what is left of your score when you progress to the next level. You have to make a choice - to upgrade and try to regain the score, or rely on your skills to beat the increasingly difficult levels.

Use your greed wisely to beat your friends and climb up the score table.

System Requirements

    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 compatibility
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: Windows 8
    • Processor: 3.0 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX: Version 10
    • Storage: 1 GB available space
Customer reviews
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Mixed (244 reviews)
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161 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
75 of 80 people (94%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Posted: December 27, 2014
While it is pretty to look at, The Blue Flamingo is rather underwhelming as a game.

1) Control lag and movement inertia. I hope you don't like having fine control over your ship. It makes the game vastly less enjoyable to play as a result.

2) Enemy design is incredibly basic. There's a lot of the same enemy from the last level, who flies the exact same way and shoots the exact same way, over and over, level after level. There are even enemies that litereally do nothing but take a bunch of hits. Nothing remotely interesting starts to show up until you've looped the game around six times.

3) Weapons are dull and uninteresting. Leveling up your shot only increases fire rate. No shot type selection or variety to choose from.

4) Color selection. In most games of this type, certain colors are reserved for important information (such as enemy bullets), so they are always visible and clear. The nighttime cityscape background breaks this basic design rule, as bullets and enemies blend seamlessly into the background colors. Lucky for us enemy fire is absurdly predictable.

5) Menus ignore your button config; you always have to press enter to do anything regardless of what you set for your action buttons. Also they use blinking text to show what you are highlighting, meaning you have to wait a second just to see what you're actually selecting.

In conclusion, The Blue Flamingo has sloppy controls and uninteresting gameplay. Not recommended.

If you're looking for good shmups on Steam, I can recommend: Crimzon Clover, Kamui, Jamestown, Alltynex 2nd, Astebreed, Danmaku Unlimited 2, Ether Vapor Remaster, RefleX, and Satazius.
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79 of 93 people (85%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Posted: December 31, 2014
Novelty graphics and sound effects that while beatiful and charming, quickly wear out their welcome after only a few minutes of dealing with the horrible controls (even menu control with an Xbox360 pad is atrocious). The designers obvious lack of shmup experience make this nothing more than a poorly executed artistic expression under the guise of a "shoot 'em up".

3 out of 10
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48 of 60 people (80%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: July 29, 2015
I have over 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews #27 - The Blue Flamingo

Playing The Blue Flamingo reminds me of playing old shoot 'em ups from the 80s in the arcade like Galaga or Galaxian. Instead of having lives, your ship takes damage from every hit, and there's no way to repair that damage, so it's really a test to see how long you can dodge being hit before you eventually die.

What sets The Blue Flamingo apart from other shooters is the presentation. It takes a rather unique approach of using hand-crafted models for most everything, from your ship to the backgrounds. It makes for a pretty cool art style that's not your typically cartoony art.

The music style is pretty soothing and again not something you would see in a typical shooter. At first it really threw me off just because it's so different, but after some time I came to appreciate it.

There's a little bit of strategy in the gameplay in that as you clear each level, you get the choice of whether to spend coins upgrading your guns and bombs, or saving up your money and getting 10% interest on it when you get through the next level. Practically speaking though, I don't think this makes a huge impact on the gameplay because your survival is really about being able to dodge things.

My main concern with the game, however, is that I don't feel it's terribly replayable. It's just like with those arcade shoot 'em ups from the 80s, you pump in some quarters for a few games, and then you go home. It's not really something you spend hour after hour with. It's a shame you couldn't spend money to repair your ship because I think that would have added another layer of strategy to the game (health versus firepower), and made it more likely to get to some of the farther levels without having inhuman dodging skills.

I only played half an hour and I already feel like I've seen what the game has to offer. Sure, if I keep playing I might get a little farther and see a different enemy or background or two, but otherwise it doesn't seem like there's going to be anything else.

If you can catch this game on sale, or you just happen to be a really big fan of shoot 'em ups, then I think you'll find this game is worth picking up. But otherwise based on my concerns I can't really recommend this one despite how cool it looks.
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29 of 34 people (85%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: January 1, 2015
The Blue Flamingo is a neat "art game" that has a unique artstyle created by actually building the terrain and all the ships in miniature and then converting photographs and video of them into the background and sprites used in the game. Somewhat defying the tendencies of "typical" art games, it's actually a shoot-'em-up, rather than a puzzle platformer or walking simulator.

Unfortunately, that's around where the neatness ends - it's a fairly short score attack game, where you play through more or less the same two levels repeatedly, just getting slightly more difficult each time, with very clunky controls. The shortness in terms of content is likely due to the limitations of the artstyle, which constrained them to only having one model for the terrain because building an impressively detailed 32-foot-long model is hard and only so many models for enemies, as those too had to be hand-built and hand-painted, but the loose controls are less forgivable, as they combine with the lack of ability to restore your health to make a game where you're rewarded for playing very conservatively, which ends up feeling rather boring.

In the end, I can't really recommend The Blue Flamingo because ultimately it doesn't hold up as anything except a neat visual experience.
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19 of 21 people (90%) found this review helpful
4 people found this review funny
Not Recommended
0.8 hrs on record
Posted: April 6, 2015
Short Review of Blue Flamingo

This game is a simple shoot them up game, and that gameplay persists throughout the game. Unlike using the concept of "life" as in some classic series, this game use the concept of "repair level" or "damage" where each hit will damage your aircraft. Each hit can't be repaired, in line with classic shoot them up games. In addition, there are no power ups in the game, the only power up you may receive is after completing a level, where you can upgrade your weapons or bombs.

The Good of the Game
Brilliant art
The game is handcrafted, and its shown in the game. I really love how the game is designed, and the design in the game itself. The game is not photo-realistic, but not cartoony, the art is a very good. You can see for yourself how the developers of this game create the terrains and such, it's a very good video. On how the design of the game itself is also looks very good, a perfect balance between realistic photographs and drawn animation (because the developers of this game do use their handcrafted terrain as a basis for the design of the game).

I don't like the looks of the Blue Flamingo (it have too much round shapes) but I do like how the art of it. There are also interesting small details in the background of the game (trailers in the middle of mountain, trains, cars, etc.) that makes the art, even more, interesting.

Brilliant music
The music is simply brilliant. It fits to the theme of the game, and the music is relaxed enough to be able to be easily listened.

The Bad of the Game
Gameplay is Boring
Sadly, gameplay is boring. There are not much enemy types, and there are no weapon upgrades for you. You can upgrade your guns, but visually it changes nothing, you fire the same "yellow" standard gun, just the DPS is increased. You don't have "lighting blue" "spread-out red" "purple laser" weapon upgrades as in Raiden game, you only use your regular weapon from beginning to finish. The enemy is also not varied, they have the same shape, do the same tactics, over and over. While I can understand that enemies AI could be similar, but at least the color, or the shape, of enemy between levels should be different.

Control is a bit weird
From my play, the default control is click to fire, but you have to use your keyboard to steer the plane, you can't use the mouse. It's weird to play like that. Some people complains about how the controls are a bit off, but I don't think the controls are problematic, just how they map it.

Limited to Score Attack
While I praises the game's dedication to classic shoot them up, surely they can invent something novel? Personally I am not interested just to "increase my score while getting nothing". There are no ends on this game, just grind to get the best score. No new type of bosses, no stories, nothing.

At this moment I am not recommending this game, if you see it purely from the gameplay point of view. Personally I get this game from a bundle, so price is not an issue when I purchase this game. On the other hand, this game is very cheap (under $5) and have a good art, and in my opinion, have a good developer and development team behind it.
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20 of 23 people (87%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: January 1, 2015
Beautiful art, fantastic music, poor gameplay.

Loose controls let down this top-down shooter.

It would be a much better game (in my opinion) with better controls and some kind of continuing progression system (similar to Rogue Legacy), rather than only ever starting from the beginning again with no upgrades.
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19 of 23 people (83%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: November 24, 2014
The Blue Flamingo is a bit of an experimental game. Not gameplay-wise but in the way it was built. You see, the game was built entirely using handcrafted models. Effects, explosions and rocket flares were all made with firecrackers and other pyrotechnics and objects like cars are being pulled forward by strings with magnets. It’s really ambitious. But does ambition automatically produce a good game ?

At its core The Blue Flamingo is a shoot ‘em up, meaning you control an aircraft that you can move across the entire screen and by pressing (and holding) a button you’ll shoot bullets (or drop a bomb) while enemies keep approaching in waves. After a few levels the speed in which these waves approach will increase and things get more hectic. If you’ve ever played a shoot ‘em up before you’ll notice the game doesn’t really reinvent the genre. Except for one thing: scoring points.
By killing groups of enemies successfully you’re awarded a coin that you can pick up by moving your aircraft over it. These coins act as your score.
At the end of each level, of which there are just two (day and night), you get the opportunity for some target practicing. Targets will move across the screen in all kinds of directions and it’s your job to hit them all. I’m not sure what happens yet if you hit them all, but I’m sure it awards you extra points or maybe even a bomb. Let it be clear that there are no boss fights in this game.
After each level you can invest your collected coins to purchase upgrades (which will then lower your score with that same amount of money) or you can decide to continue without purchasing anything and then receive interest over it. So do you want to spend money on upgrades in the hope that you can earn it back or do you take the risk and hope that your current aircraft will do the trick as get you as far as you can. It can be a difficult choice, especially later on when levels get harder and harder.
Upgrades are limited to better guns and extra bombs by the way. So you can’t make your aircraft fly faster or give it extra armor.
It’s an interesting concept but there aren’t any real rewards. It’s just to get a better high score. And while this might be enough for some people for me it isn’t. If you introduce a risk & reward system I want the reward to something better than just a better score. Give people new skins, different aircrafts or different guns, things like that; something to play for and something that keeps people coming back. But then again, for a small game like this it’s understandable. I just don’t think people will play it for hours and hours, which is a shame considering the amount of effort was put into creating it.

I’m not going any further into the graphics, at least, not so much. Most of the things I wanted to say about it have already been said anyway. The game has a unique look, but because of the filming of the backgrounds things have become blurry, unfortunately. This was to be expected and I’m not blaming the developers here. It was an artistic choice and that should be respected.
Sounds are basic and the music doesn’t really fit the game as far as the atmosphere is concerned, but there’s nothing really wrong with it.
And the controls are smooth and navigating the screen works just fine without any problems. Collision detection is also good.

In the end Might & Delight managed to give us a cute little shoot ‘em up with The Blue Flamingo. It gives us a unique choice on managing our scores but ultimately falls short because it doesn’t really offer any replay value except for the fact that you can beat other people’s high scores (or your own) on the leaderboards. A bit more variety and content rarely ever hurt a game, but for this price we can’t really complain. Just don’t expect anything revolutionary here.

[Rating: 64/100]
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19 of 23 people (83%) found this review helpful
2 people found this review funny
0.6 hrs on record
Posted: November 21, 2014
A top-down Shoot em up, or shmup, shooting things enemy crafts, or missiles, and avoiding other things like bullets, structures, or other crafts. That's about it really, and for asking price and what it is, I'm satisfied with it.

What i really like about the game is the graphic style with how most of it is hand made in real life, and then recaptured to play in the game. With the graphics, the soundtrack is just fun and nice to hear, really goes well with the game's name which I find extremely amusing for some reason. The gameplay videos on Youtube doesn't do the game justice in terms of how the game actually looks like, it really does look nice.

The gameplay, the shooting itself is nothing special but it's good, it's a normal good shmup. You get bullets, missiles, and a bomb that will destroy everything on screen, where you only get one or two at first in a level. A few variety of enemies/objects to shoot at, and a few different levels (don't know how many but going to say five max). Also, I'm not sure if there's a boss to kill at a certain point as I haven't lived long enough to confirm it.

As I mentioned in the begging, for what the game is, and it being reasonably good, I think it's well worth it and I'm happy playing it.

Shameless link to original post.
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43 of 66 people (65%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: November 27, 2014
The Blue Flamingo

This is a nice top- down arcade shoot em up game!

You are in command of this interesting design craft that shoot bullets, missiles and bombs to destroy your foes. But be very careful and destroy or avoid touching any enemies as your flying vehicle take quiet a fair bit of damage every time you get hit by a projectile or by touching the enemy craft. After all, you only have one craft.

Every time you destroy an enemy you get points and $$ or a coin (seems to have more value) if you actually manage to destroy a wave of enemies before disappearing out of the screen.

At the end of the level you can upgrade your bullets or booms with the money you earn.
I really like the feel of the sceneries and the game fluidity. Well executed and nicely polished. And for $4.99, how can you go wrong?

One slight downside is perhaps the gamepad sensitivity (it is maybe an issue with my Logitech gamepad) but you get use to it fairly quickly.


• Nice and challenging Levels
• Addictive
• Leader board


• No achievements
• Gamepad sensitive

A must have in your games list!


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26 of 36 people (72%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: November 20, 2014
The Blue Flamingo came out of nowhere. Like, literally appeared on the Steam store with no prior acknowledgment to its existence, somehow having been developed in secret alongside developer Might & Delight's upcoming Shelter 2.

What The Blue Flamingo is might be even more unexpected, that being a highscore centered shmup crafted entirely out of real handmade models. It's probably right above saxophone simulator and multiplayer only FPS on the list of games I wouldn't have envisioned coming out of such an esoteric studio, but here it is and, well, it kind of bums me out to be here writing this review.

I don't mean to imply that The Blue Flamingo (let's just call it TBF from now on) is an awful game, but it's rather hard to dismiss its extremely limited design and dull construction as anything but underwhelming. Consisting of a single level (repeating indefinitely until you die, with only the lighting changing between rounds), TBF is immediately repetitive to almost sleep inducing extremes. Enemy types are few and introduced agonizingly slowly, beating you down with hundreds of the same uninteresting baddies that are only so threatening as to the unpredictable number which are forced on you at a single time.

The almost random difficulty spikes creates an annoying cycle for a game for which the only objective is obtaining as high a score as possible, removing the feeling of satisfaction that you managed to achieve a new record because of your skill, as it's possible you simply got a lucky draw early on. The pitter-patter of your ships bullets colliding with an enemy provides a rather unexciting effect of clearing a screen, feeling somewhat akin to firing a squirt gun at a paper airplane. I enjoyed watching my enemies explode as much as I typically find it entertaining when things go boom, but the actual act of causing them to combust never caused me to elicit even a marginal level of interest.

There are further issues I could touch on about TBF, like the tendency for enemies to blend into the background or how removed characters seem from what they're flying over, but I don't think it's really necessary and criticizing games made by developers I have a strong affection or is never fun. Might & Delight has always had trouble connecting their artistic visions with compelling mechanics, and that's never been more apparent than in what is easily the most gameplay driven and forgettable game they've ever made. I remain hopeful for what the studio does next, but I strongly hope it plays more to their strengths instead of some persistent, crippling weaknesses.

Full disclosure: The Blue Flamingo was reviewed using a copy provided by the developer.
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Recently Posted
0.2 hrs
Posted: October 19
i like this game but there's no option to save or even the ability to regain your health. resets the entire game when you crash your plane, so i wil give this a thumbs down. however i also got this game for around $1 so i do not regret buying it, I just wish it was more like raiden and more forgiving
Helpful? Yes No Funny
Wolfgang The Mighty
3.0 hrs
Posted: October 2
This game brings you back to the glorious time of arcade shooters, but updated with modern graphics. I absolutely enjoy that the developers went the extra mile and built the background as a model, it looks astonishing in the game.

The game only has one problem, and that's a big one. The developers thought that players would be interested in the international leaderboards. Which they are not really. Therefore spending all the money/gamepoints on equipment is no problem at all, as the important thing is to get to higher livels. And here it really hits that you have to start from level 1 again and again. Your ship gets damaged more and more and you cannot repair it for your money/gamepoints, you can only upgrade your weapons. If they had left out the international leaderboards and instead let you start from the last level you reached this game would have been so much more enjoyable and for a longer time.

The game as it is will still bring you quite some fun if you enjoy arcade shooters. It's worth 5 Euro, but I would not spend more on it.
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0.8 hrs
Posted: September 6
Cool, handcrafted concept falls flat due to incredibly dull and unresponsive gameplay.
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Mongoloid Mike
0.7 hrs
Posted: September 3
Thumbs down
Helpful? Yes No Funny
0.2 hrs
Posted: August 6
Very meh. Barely any content. You start, you play until you die, you can't repair your ship, and then you repeat. No progression. If it weren't for the fancy visuals, this game would have NOTHING worth while, and the interesting aesthetics wears off within minutes. I've played this for a handful of minutes and have no intentions of ever launching this game again. If it was free, i still wouldn't bother downloading and trying.
Helpful? Yes No Funny
10.1 hrs
Posted: July 3
The game play is fairly basic for this type of shooter, the story is nothing to write home about, and the sound is good but not great but it is very very pretty. So much work was put into all the model, even the backgrounds.
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Blue Forever
1.0 hrs
Posted: June 30
Is like an old version of space invaders where you can't repair your ship

It worth US$ 5? No, definitely no
It worth less than US$ 2, if you can get the game for US$ 2 or less then it is a good game if you have to pay more than US$ 2 this game is ♥♥♥♥♥♥♥t
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1.3 hrs
Posted: June 26
Nice aesthetic, dull gameplay. You can get the whole experience just by looking at the screenshots.
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0.1 hrs
Posted: June 24
Nice graphics before the actual game starts. It´s a shame you cannot zoom the perspective. There is no check points and I couldn´t find how to repair the ship yet. I´ll update if I find a way how to the next time I play this.
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2.1 hrs
Posted: June 7
The grapical gimmick is all this game has to offer.

Yes, all the models and background are unique and a fun idea. The actual gameplay is horrible. For starters, you can pass many of the first levels by remaining in the bottom corner of the screen (without touching the joystick). The design is so simplistic that it gets boring fast. Difficulty comes from redundancy, more HP enemy clones, and carry over health.

You earn money by defeating enemies throughout the looping stages, which you then decide to spend on repairs, weapons, or bombs. Repairs refill HP, weapons upgrade damage, and bomb upgrades allow them to refresh faster. I'm on board with this constant progression, but it becomes superficial. Your upgrades are only good for one playthrough, they don't offer drastic changes (say like 30 year old Fantasy Zone, 20 year old U.N. Squadron, etc), and are pretty necessary to survive the higher HP enemies and the carry over damage. Why not copy those older shooters and offer new types of shot? New bomb types? Armor plating of some sort? A gadget which detonates a bomb rather than taking damage? A coin magnet? A new engine type? Go a step above and beyond and make these persistant and/or customizable for future playthroughs ala Luftrausers.

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