The story is "heroic", with one improbable success and escape after another, in a dramatic comic book style.
That's ok, it's a valid style of adventure and story.
The story is slightly sophisticated, describing difficulties in negotiations to bring factions together for a common goal.
It is a full length game and story.
The inability to easily see which direction one can move is a critical downfall of the game, detracting so much from gameplay that I regret having played.
Figuring out which exits are possible is a methodical process of scanning each direction with the mouse.
It is very easy to overlook a possible exit and get stuck only for this reason.
Much time is wasted backtracking and double checking scans for possible exits.
The map is of no help at all in this regard.
The other downfall of the game is grossly unintuitive puzzles, that make little sense even in retrospect after consulting the walkthrough.
Even worse, some of the most difficult puzzles are timed events, where one must make a series of correct decisions in rapid succession to succeed. An absolute clickfest requiring many maddening repeats, even if one stares at the walkthrough knowing what to do.
If I was chained to the computer for 24 hours I would have NEVER gotten past some puzzles without the walkthrough. That's terrible.
Some of the story and art is interesting, but from a gameplay and puzzle perspective I cannot recommend this game.
I regret having purchased and played it.