Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!
User reviews:
Mixed (95 reviews) - 49% of the 95 user reviews for this game are positive.
Release Date: Jun 16, 2014

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“Rhythm Destruction is a fun and unique game, and its varying challenge levels make it an appealing title for casual and core players alike”
4/5 – Gamezebo

“On display is some of the best manic/bullet hell gameplay I have seen in a while: akin to Ikaruga or the Touhou games”
4/5 – Unigamesity

“Overall Rhythm Destruction is a lot of fun. As innovative as it is challenging, there's plenty to like about it.”
7/10 – GameReactor

About This Game

Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!

Enemies and objects in Rhythm Destruction are destroyed via timed key presses that go along with the beat of the music. The hand crafted stages are filled with many obstacles, traps, and plenty of bullets that make for unrelenting action. Each stage also includes a unique boss encounter that will put all of your skills to the test.

Rhythm Destruction tracks high scores across all game types and stages. It also features a scrolling feed to update you on whats happening around the community in real time in regards to new records, high scores and game news.

  • 10 challenging and diverse stages
  • Pumping soundtrack provided by 'Oscillator X' and others
  • Leaderboards for all game modes
  • Receive live updates on high scores, community news and more with the 'RD Feed'
  • Over 40 achievements and full Trading Card support
  • Xbox & Playstation Controller Support
  • First DLC Pack available now!
  • Challenging Gameplay, with a Casual Mode toggle for beginners

System Requirements

    • OS: Windows XP(Known issues, may work)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB
    • Storage: 1 GB available space
    • OS: Windows Vista+
Customer reviews
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Mixed (95 reviews)
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59 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
49 of 65 people (75%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Posted: June 18, 2014
When compared to one another, the two genres that Rhythm Destruction tries to meld don’t initially appear to be in any way compatible. But when you look at both from a distance, the similarities become readily apparent. Rhythm Destruction takes the reflexive nature of both rhythm games, a la Guitar Hero or DDR, and attempts to mix it with the frantic pace of a top-down bullet hell shooter. Both genres require quick reflexes and the ability to memorize extensive patterns to succeed, and together could come together to craft a satisfying culmination of two otherwise disparate styles. Unfortunately, Rhythm Destruction is not a quality example of what could be an exciting new alternative to the more standard rhythmically-inclined titles.

Rhythm Destruction looks like a standard bullet hell game when played, but rather than face insurmountable odds in the way of thousands of pink death pellets, you typically only have to worry about crashing into obstacles that you can’t shoot. In order to account for the rhythm aspect, your ability to freely fire upon enemies has been removed entirely, in favor of specific button presses timed to the beat of electronica style music. This means that you’re often forced to maneuver through miniature mine fields of enemies and obstacles that would have taken mere moments to obliterate in a typical bullet hell title, all because the game decided that these enemies were not worthy of a rhythmic tap of the x-button on your gamepad. Failing to end an enemy that did earn that right may stick you in an unavoidable head on collision with them, reducing your limited life pool. Some of these issues, I could forgive, if only because the point of both genres is to test your memory as well as your reflexes. But your inability to freely deal with the limited enemy force isn’t my big problem with this game.

The best rhythm games are separated from the rest by a very, very particular gameplay aspect that many titles, like Rhythm Destruction, just don’t get, and that’s player feedback. Looking at a title like Bit.Trip Runner, one of the most satisfying things about doing well in that game is the emphasis on your actions and performance in relation to the music. Acquire collectible pickups and increase your score while avoiding death results in an ever evolving music beat, as does performing the correct action add a note to the rhythm. Failing to perform adequately affects the music, and furthers the desire to be absolutely perfect. This is an example of rewarding feedback for the player, and provides a driving force to continue against ever increasing difficulty. RD does not have this. Hell, it doesn’t have any feedback aside from a score counter. And that, beyond the button taps that don’t quite sync with the music, or enemies that you can’t kill, is what kills any enjoyment I could have had for this game. Failing to hit the correct button results in a loss of score, or, if you’re in a narrow hallway, the loss of a life, and that’s it. The music never changes to fit your actions, and in a game about keeping a beat, that is unacceptable.

While RD is poor example of variety in a couple of stagnating genres, I love the idea it presents. I can only hope that the concept is picked up by another developer.
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22 of 23 people (96%) found this review helpful
2 people found this review funny
Not Recommended
4.5 hrs on record
Posted: June 11
Will destroy your love of the rhythm.

The game is just a bland shooter that attempts to graft the stepmania gameplay but the button presses do not sync up to the crappy music. Don't bother with this one.
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31 of 45 people (69%) found this review helpful
2.4 hrs on record
Pre-Release Review
Posted: June 15, 2014
Rhythm Destruction.
Made by Curious Panda Game, two man indie studio.
It is their first game, so i guess i can forgive some faults.

The game. Runs good- 60FPS ingame, and I really dig the look of it. Also, kinda fun.
But, the resolution options are only 4:3, 16:9 and 16:10. No actual sizes. So that is kind of wierd.

The fighting mechanic is based on music, the beat goes down you have to press the displayed arrow key, and done. Enemy dead. Very QTE-like if you ask me, but it is strangely fun.
The music.. It feels like it's from the 90's. Straight from some europian late night party. Heck, the second level song is a definition of that era's music.

And the final verdict? If i had to choose, i'd go with yes.
It has leaderboards, challenges- things that can lenghten the play time. The game definetly has the feel of good game.
Now, if only it had online/local coop, and it would tolerate alt+tabbing without crashing every time, we would have a great game.

You can check my videoreview of the title here -
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11 of 14 people (79%) found this review helpful
4.0 hrs on record
Posted: April 15, 2015
I have a great inner conflict when thinking to either recommending this game or not.

The game is basically what you see (bullethell+stepmania) so I won't lose time writting what's the game about and assume that you all came reading the reviews in the second place.

As you may have read already (and seeing the overall review score) yeah, this game has some perturbating issues:

- Ironically, as a rhythm game, it's a failure. There's not much clue about when you have to hit the notes since it's not sync'd with the music. Even though the game has an option to resync it, it doesn't work at all (which reminds me the console version of Guitar Hero calibration mode). And if it does, it means that I still have no idea of what sounds I need to care in order to beat the notes. Since this game rewards precision (like Stepmania did), this is a huge issue and makes this game fail at what it's meant for.

- Gamepad players will have to arm with patience here. Controls are tight most of the time but that's all, other than that the game does not respond properly (I'm using a standard 360 Controller). For instance, I cannot press Pause 'cause the game detects the button at every frame, so it keeps pausing and resuming game at a frenetic speed. Same thing happens when I try to read the tips.

- I don't have 2 pair of eyes. Therefore, sometimes I can't just focus at everything I see on the screen. It's not a matter that it's difficult, but a matter of a lot of info put into so separated parts of the screen. You'll go fine at the first levels but on higher difficulties you'll struggle about what to pay attention since both features (bullet hell and rhythm) requires to focus.

- Finally, this game demands a song editor feature. I'm OK with the soundtrack, it's not bad as some reviewers pointed. I simply want more than 10 non-familiar songs, and implying a song edition could truly enrich the experience.

So... that said, why do I recommend this game?

+ Even though there's a complete chaos of information during a song, I really liked the idea. The fact that it's not well executed doesn't make it wrong.

+ The game is definately crafted for the hardcore audience. I like to challenge myself and test my gaming skills regularly, and this game can provide a huge test on me. So far I still haven't played it much but I'm sure I'll go on until I can master it.

+ Although the game has some issues with gamepads, the important part of the game works fine, so I can leave with that.

+ Achievements are ACHIEVEMENTS. No farming stuff, no "beat the tutorial" chievos. Almost all of them are rewarding as hell, and I expect to see more games with this achievement logic, since it strongly give you that sense of proud.

+ As for me, the game is addicting. I played some bullethells and a lot of rhythm games, and both genres combined makes a new whole experience I never played before, and looked very original. Even though the notes go quite delayed you can somehow get used to it.

Overall, the idea of Rhythm Destruction is fantastic, but it's simply not well executed. Thus, I recommend it 'cause I wanna see more games like this, more polished, and more features.

Final Mark: 6.5/10
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28 of 50 people (56%) found this review helpful
6 people found this review funny
Not Recommended
1.5 hrs on record
Posted: June 16, 2014
It turns out that a shmup in which you are unable to shoot anything except at precise moments arbitrarily timed to bad rave music is exactly as frustrating as it sounds.
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8 of 12 people (67%) found this review helpful
1.0 hrs on record
Posted: July 22, 2014
This game really surprised me.

I had seen it floating around a few sites and was on the fence about buying because of some of the negative reviews on the Steam page (Which I really need to stop reading). Anyway I caught it in a bundle this week and have been a little blown away by it.

IMO the rhythm gameplay gels really well with SHMUP gameplay. It just feels nice to play.

I can imagine a lot of the negative comments would have come from the die hard SHMUP community becuase this is very different to the norm. If you were expecting Dodonpachi then it maybe a bit of a shock but my advice is stick with it becuase it's really fun!
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9 of 14 people (64%) found this review helpful
28.5 hrs on record
Posted: June 17, 2014
As a Rhythm Game player i couldn't try this game out. I discovered it 3 months ago and found it quite original.
The game itself is very well made, considering it's coming from a recent Indie company, game patterns are intuitive in the first two tiers and challenging in the last three, making it very difficult to master properly. It is difficult at first but with a bit of practice and some knowledge in Shmups it can become a very good game to play.
The music is amazing: lots of memories came out when i listened to all those ITG/PIU songs, not to mention the superior F-777 DLC, which is well structured and fun (although not as difficult as Machine Rhythm, which is literally a Nightmare to pass through). Though the songlist is a bit scarce (10 in total) they'll hopefully release some new stages in due time.

While a good game, it does have some minor flaws but they're not gamebreaking nor makes the game unplayable, so they can be ignored.

If you're into Music games AND Shmups, definitely try this out, it's worth the price.
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6 of 9 people (67%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: August 15, 2014
Ehh, I just can't play this game. Normal difficulty scales up too fast and has way too much focus on the shmup elements (which is something I'm always awful at) and is far too unforgiving with only 4 lives and no way to gain lives back. Casual is pointless because the actual difficulty of the level is scaled down; it'd be helpful if it was just infinite lives, but nope. Some notes are also off the beat and the timing for the perfect hit is pretty strict too so. Not necessarily a bad game, just one that I can't find any enjoyment from. Retro/Grade got everything right where this one gets it wrong (good balance between rhythm/shmup, forgiving without being easy, tons of levels of difficulty, perfectly synced music guaranteed). Not that it's perfect either but this just isn't something I have interest in investing any more time in... meh. Really wanted to like this one, too, but it's just not for me.
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7 of 11 people (64%) found this review helpful
1.7 hrs on record
Posted: June 17, 2014
Ok. I've played a lot of rhythm games. This looks completely different. First of all - do NOT look at it like it's a regular shm-up. I's not. Rhythm Destruction is a shm-up inspired rhythm game. Like your regular OSU or Guitar Hero but with difficulties: you got to dodge stuff. Not "bad notes" or "gray blocks", more complex stuff like enemy attacks/platforms/enemies themselves. I've checked only couple of songs - not my kind of music, but they were ok. If the devs are interested in marketing - wait for tons of DLC's from different indie musicians (I suppose). Achievements are great. Ingame challenges are great. They make you raise your skill. You can't just 100% the game in 4 hours. The only things that I'm not ok with is the keybord controls. They're a bit sloppy for me. (Will check on gamepad. Does it support gamepad, by the way? :D ) Not a diamond, not a must-have, but a fun little game that may become a gem if polished well (I mean: ADD SOME MORE MUSIC IN DIFFERENT GENRES, WILL YA?) Cheers!
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4 of 6 people (67%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: December 18, 2014
First off, I really like rhythm games and smups/bullet hell games. Was exited to try off this mix of genres, but it does not work for me. To many things to keep your eyes on.

Steer your ship away from enemies and bullets at the same time you have to keep your eyes on the rhythm and time your keystroke, also there's a distance bonus to the enemy when you do the keystroke (the closer you are, better the score).

To top it off there's even another thing to keep your eyes on, that is after if you sucessfully matched the correct keystroke it gives you feedback if you where to fast or to late pressing the key. Though is is optional but nessersary if you want to get a good score, it would have been a nice feature if it wasn't to much other things to keep your eyes on.

Another thing is that if you miss a rhythm keystroke, that enemy is not destroyed witch in turn makes it even harder as that's more enemies to keep track of/avoid.

Decent graphic.
Good music if you like dance music.

Information overload.
No support for your own music.
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Recently Posted
5.4 hrs
Posted: September 18
What could have been a good idea fails on execution.
Terrible music to which what you do doesnt seem to have a whole lot of relevance despite being a ryhthm game, coupled with a complete lack of player feedback, since nothing makes any noise besides you boosting. Most rhythm games include a sound when you press buttons because it helps you audibly recognize how on beat you are, it needs a shot sound or enemy ship death sound instead of everything being in silence. The button presses are too infrequent to really feel as if you are matching the rhythm and even trying to keep track of what buttons to press whilst you are also trying to dodge enemy fire means you need to be looking everywhere all the time, which is horrible.

There are better Rhythm games. There are better Shmups. Aint much reason to play this once you realize the novelty just covers up a uninteresting mush.
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Obey the Fist!
1.4 hrs
Posted: July 6
Rhythm Destruction is a hybrid Rhythm game and bullet hell/shootemup. It's very bad at being both.

Graphics: Big fail here. 2D top down graphics, no interesting artistic style. I think the intention was to plug the soundtrack - you can listen to music online for free, no need to buy a computer game for that. Graphicswise it doesn't stand on its own. So surely it relies on gameplay?

Gameplay: It's hard to say whether the technical shortcomings are worse than the gameplay ones. If it was only a shootemup, it would be a terrible one. There's no great features of a shmup that occur in this game and you are hamstrung from using skill because of the rhythm component, so shmup fans should avoid this. As a rhythm game, like DDR, it completely is outside the ballpark of what makes these games fun, it's simplistic as a rhythm game and your efforts are frustrated by it trying to be a shmup at the same time. The hybrid gameplay just brings up the worst of both genres and ends up feeling like a typing tutorial or language learning game, but without the added benefit of education. It really is very clunky and ugly to play.

Technical: The game is plagued with technical shortcomings - no customisable resolution, need to restart to get to full screen, aspect ratio issues, lack of scaling, poor control customisability, the list goes on and on. I think this is a console port because it asked me what game controller I was using (did they sell this game on Steam? They do know Steam is for PCs, right?) At the same time it would be poor quality for a console game and that's really at the bottom of the barrel.

Basically this game fails in every measurable aspect of game quality and should be avoided at all costs.
Helpful? Yes No Funny
0.2 hrs
Posted: May 15
I honestly dislike it, For one thing, I die randomly for no reason, and from my experence the hid dection is terrable.
Helpful? Yes No Funny
4.0 hrs
Posted: March 29
Moving in front of ships to shoot 'em in a shmup is too mainstream... play Rhythm Destruction and just succeed in Quick Time Events to shoot ships from anywhere on screen instead! You... you still have to use directional keys to evade enemy shots. That's... that's really the whole game. Operate through a shmup via arrow prompts. It's pretty, though.
Helpful? Yes No Funny
12.7 hrs
Posted: January 2
I do reccomend this game even though most negative reviews are about the multitaaking part. It's a pretty good mash-up between a bullet hell and rhythm game. The most difficult part is the fact that you have to dodge bullets while hitting buttons at the right time in the right order which presents a new challenge to might be considering buying this game. It does have some cons, but they are not too bad even though I run this game at 12 fps (I use a potato-powered toaster). Therefore, i do reccomend this game, and a 7/10 score.

On the bright side, effort was actually put in to this.
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6.5 hrs
Posted: January 2
Great music/rhythm game. Looks like there are many negative reviews but you might want to give this rather innovative genre mash-up a chance if you are in for a challenge. (btw, most negative comments are about the multitasking required to play it plus people don't seem to generally like the soundtrack so I included the track list below.)

You control a space ship dodging bullets and obstacles while shooting things by pressing any of the requested 4 face buttons at a right time on your controller. If you use a keyboard you can for example set up the movement to WASD and use arrows to shoot. Works pretty well with both control schemes. The game is quite hard since it requires you to do 2 things at the same time but I personally really like that. There are easy enough songs for beginners anyway ^^

For people who are picky (and not familiar with In The Groove) I recommend previewing the songs:

Dynamo - Oscillator X
Esperanza - KaW
Land of the Lost - Banzai
Machine Rhythm - KaW
Oasis - KaW
Supremacy - KaW
Tempo - ??? (Can't find the artist atm.)
The Message - Ni-Ni
Who - Kaw
You Bring The Rain - Oscillator X

The fact that this is a rhythm game gives pretty good replayability for each level while aiming for full combos and better timing and I can assure the difficulty is high enough on harder settings. I still bet the selection might not be enough for some people for having having 10+3 tracks/stages available but each level is different and also has a new boss in then end. The price point of being only a fiver is quite perfect for the amount of content plus designing a whole new level for each track is not a small job to do.

Last time I checked the developer was still around and adding some tweaks, gameplay modes and had more tracks coming too. (If this is not the case now would appreciate a mention in the comments.)

I didn't play the game that recently so this is all I can say for now. I'll update and make this review a bit more in-depth when I end up playing the game some more. (Long back log though so feel free to just ask if you want to know something or me to check something in-game.)

Recommending to every rhythm and music game fan and especially for people who are fed up with other games with off-beat inputs... ugh! (btw, remember to set up the video delay to correspond your audio setup if every input seems to come a bit too early or too late.)

Any questions welcome and thanks for reading.
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Vol 4
2.3 hrs
Posted: December 25, 2015
It's disaster to combine two genre that need high concetration in a game, and present it with this level of polishnes
More disaster, there's a bit latency, the timing is unforgiving, and it's not in sync with the rhythm :(
Helpful? Yes No Funny
0.2 hrs
Posted: December 2, 2015
Es ist etwas zu langweillig und schwammig
Helpful? Yes No Funny
0.8 hrs
Posted: November 27, 2015
The game REQUIRES to be ONLINE to work and the devs servers are GONE. Devs say they are working on it but no resolution after weeks, gives??? By this i cant write a complete REVIEW or recommend it.

Sorry devs i was looking forward to play. A singleplayer game shouldnt force players to be connected online to a server. Even worse when you cant provide any servers for the game. Why do you put requirements that it must be connected. Why not have so it saves your scores locally with an option to upload if wanted.

GFx 6,5-10
SFx 9-10
Gameplay 6-10 (Can be quite hard and confusing with so much on screen)

BUY or NOT?.. Read forums if it is sorted first...
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