Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!
User reviews:
Overall:
Mixed (110 reviews) - 47% of the 110 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Reviews

“Rhythm Destruction is a fun and unique game, and its varying challenge levels make it an appealing title for casual and core players alike”
4/5 – Gamezebo

“On display is some of the best manic/bullet hell gameplay I have seen in a while: akin to Ikaruga or the Touhou games”
4/5 – Unigamesity

“Overall Rhythm Destruction is a lot of fun. As innovative as it is challenging, there's plenty to like about it.”
7/10 – GameReactor

About This Game

Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!

Enemies and objects in Rhythm Destruction are destroyed via timed key presses that go along with the beat of the music. The hand crafted stages are filled with many obstacles, traps, and plenty of bullets that make for unrelenting action. Each stage also includes a unique boss encounter that will put all of your skills to the test.

Rhythm Destruction tracks high scores across all game types and stages. It also features a scrolling feed to update you on whats happening around the community in real time in regards to new records, high scores and game news.

  • 10 challenging and diverse stages
  • Pumping soundtrack provided by 'Oscillator X' and others
  • Leaderboards for all game modes
  • Receive live updates on high scores, community news and more with the 'RD Feed'
  • Over 40 achievements and full Trading Card support
  • Xbox & Playstation Controller Support
  • First DLC Pack available now!
  • Challenging Gameplay, with a Casual Mode toggle for beginners

System Requirements

    Minimum:
    • OS: Windows XP(Known issues, may work)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista+
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (110 reviews)
Recently Posted
gamemasterdrag
( 0.2 hrs on record )
Posted: May 15
I honestly dislike it, For one thing, I die randomly for no reason, and from my experence the hid dection is terrable.
Helpful? Yes No Funny
Bechstein
( 4.0 hrs on record )
Posted: March 29
Moving in front of ships to shoot 'em in a shmup is too mainstream... play Rhythm Destruction and just succeed in Quick Time Events to shoot ships from anywhere on screen instead! You... you still have to use directional keys to evade enemy shots. That's... that's really the whole game. Operate through a shmup via arrow prompts. It's pretty, though.
Helpful? Yes No Funny
Koishi Komeiji
( 12.7 hrs on record )
Posted: January 2
I do reccomend this game even though most negative reviews are about the multitaaking part. It's a pretty good mash-up between a bullet hell and rhythm game. The most difficult part is the fact that you have to dodge bullets while hitting buttons at the right time in the right order which presents a new challenge to might be considering buying this game. It does have some cons, but they are not too bad even though I run this game at 12 fps (I use a potato-powered toaster). Therefore, i do reccomend this game, and a 7/10 score.
Helpful? Yes No Funny
Chronon
( 6.5 hrs on record )
Posted: January 2
Great music/rhythm game. Looks like there are many negative reviews but you might want to give this rather innovative genre mash-up a chance if you are in for a challenge. (btw, most negative comments are about the multitasking required to play it plus people don't seem to generally like the soundtrack so I included the track list below.)

You control a space ship dodging bullets and obstacles while shooting things by pressing any of the requested 4 face buttons at a right time on your controller. If you use a keyboard you can for example set up the movement to WASD and use arrows to shoot. Works pretty well with both control schemes. The game is quite hard since it requires you to do 2 things at the same time but I personally really like that. There are easy enough songs for beginners anyway ^^

For people who are picky (and not familiar with In The Groove) I recommend previewing the songs:

Dynamo - Oscillator X
Esperanza - KaW
Land of the Lost - Banzai
Machine Rhythm - KaW
Oasis - KaW
Supremacy - KaW
Tempo - ??? (Can't find the artist atm.)
The Message - Ni-Ni
Who - Kaw
You Bring The Rain - Oscillator X

The fact that this is a rhythm game gives pretty good replayability for each level while aiming for full combos and better timing and I can assure the difficulty is high enough on harder settings. I still bet the selection might not be enough for some people for having having 10+3 tracks/stages available but each level is different and also has a new boss in then end. The price point of being only a fiver is quite perfect for the amount of content plus designing a whole new level for each track is not a small job to do.

Last time I checked the developer was still around and adding some tweaks, gameplay modes and had more tracks coming too. (If this is not the case now would appreciate a mention in the comments.)

I didn't play the game that recently so this is all I can say for now. I'll update and make this review a bit more in-depth when I end up playing the game some more. (Long back log though so feel free to just ask if you want to know something or me to check something in-game.)

Recommending to every rhythm and music game fan and especially for people who are fed up with other games with off-beat inputs... ugh! (btw, remember to set up the video delay to correspond your audio setup if every input seems to come a bit too early or too late.)

Any questions welcome and thanks for reading.
Helpful? Yes No Funny
Tetsuya Kuroko
( 2.3 hrs on record )
Posted: December 25, 2015
It's disaster to combine two genre that need high concetration in a game, and present it with this level of polishnes
More disaster, there's a bit latency, the timing is unforgiving, and it's not in sync with the rhythm :(
Helpful? Yes No Funny
ShokZ
( 0.2 hrs on record )
Posted: December 2, 2015
Es ist etwas zu langweillig und schwammig
Helpful? Yes No Funny
Scooby4ever
( 0.8 hrs on record )
Posted: November 27, 2015
The game REQUIRES to be ONLINE to work and the devs servers are GONE. Devs say they are working on it but no resolution after weeks, gives??? By this i cant write a complete REVIEW or recommend it.

Sorry devs i was looking forward to play. A singleplayer game shouldnt force players to be connected online to a server. Even worse when you cant provide any servers for the game. Why do you put requirements that it must be connected. Why not have so it saves your scores locally with an option to upload if wanted.

GFx 6,5-10
SFx 9-10
Gameplay 6-10 (Can be quite hard and confusing with so much on screen)

BUY or NOT?.. Read forums if it is sorted first...
Helpful? Yes No Funny
Anexor
( 0.5 hrs on record )
Posted: October 6, 2015
The "rhythm" is virtually non-existant, they even shows you some of the glitches in the tutorial (tiny hitbox, etc.) I highly recommend you ignore this game, move on, and save yourself an hour of your life
Helpful? Yes No Funny
久子
( 0.4 hrs on record )
Posted: September 26, 2015
Helpful? Yes No Funny
Ithaqua
( 9.3 hrs on record )
Posted: September 14, 2015
"Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres" but fails at both.

Pro:
Inexpensive $5.49 CDN
Steam cards
Low system specs
The bullet hell aspects are ok
Great Comcept

Con:
My controller doesn't seem to like this game or at least mapping for some things
I tend to get serious key lag even on the keyboard
The "music" is ... would vomit inducing be too harsh?


Overall:
5/10 +1 cards, +2 concept, -1 music, -1 controller issues, -2 craptacular music = 4/10

If your into Shumps - Bullet Hell games this is a nice but frustrating variation. Pick it up on sale.
If your not into Shumps / BH or only a little into them, just pass on this. It's an OK game (good concept, bad execution) and there are better shumps out there for a similar price.
Helpful? Yes No Funny
 
A developer has responded on Sep 15, 2015 @ 8:36pm
(view response)
<CM> Sephsta
( 1.0 hrs on record )
Posted: August 22, 2015
Needs a resolution option.
Helpful? Yes No Funny
Dragon
( 2.0 hrs on record )
Posted: August 12, 2015
To be honest, when it comes to "rhythm game" genre, this game didn't show her true potential, although it is an interesting idea.
Only few (decent) songs, uninspiring levels and weird gameplay really don't give you will to play too long.
Helpful? Yes No Funny
RKazumi
( 1.2 hrs on record )
Posted: July 27, 2015
This game is too hard! How am I even supposed to win? Seriously?

The tutorial is nothing CLOSE to the way the actual game is. You can play casual but that's still not enough to even try winning the first level.

It's irritating!
Helpful? Yes No Funny
DaltoniusRex
( 1.0 hrs on record )
Posted: July 22, 2015
The difficulty caused by having to be able simultaneously dodge obstacles you barely fit between on one side of the screen, while also monitoring the button presses, and timings indicated on the other side of the screen, feels incredibly cheap. I appreciate the clever attempt to mash to genres, but they just didn't work together. It just feels like a bad version of one genre or the other, depending on whether you are looking at your own ship or the enemies at the moment... also the music sucks.
Helpful? Yes No Funny
Annie T. Mood
( 3.2 hrs on record )
Posted: July 16, 2015
While somewhat sounding like a good idea to mix rhythm and bullethell shmup, this genre blending felt like it was here just for the sake of it being a mix of the two which I don't think was successful.

There are no sound effects aside from the very small turbo boost you can use. I understand I have to listen to the music for the rhythm part but in the case of it being a shmup that takes away substance it already lacks.

All you're really doing in this game, even at the much later levels, is moving around a bit to not die with your only method of attack is to press, at the right time, the shown button prompt that move around with the enemy ships. The prompts don't come around too often to feel like I'm keeping up with anything. It's like it's all actually just an extremely easy rhythm game but they merely slapped dodging bullets & not crashing just so they can say it's part bullet-hell shooter which accounts for it ruining the exerpience for me.

I don't think rave music like the ones here work for this game but that could just be me. Though I found that much of the artists here have a tendency to get fancy and like to put additive rhythms in some random spots.

Though I'm a bit of a sucker for rhythm games I can't find enjoyment out of this.
Helpful? Yes No Funny
Ehren
( 59.4 hrs on record )
Posted: May 23, 2015
Positive:
+Unique
+Fun
+Challenging
+Great game design
+Pleasant aesthetics
+Decent music

Negative:
-Limited Graphics options
-A few challenges are buggy
-Poor audio offset calibration
-Not many songs

To summarise: This game is a fun, unique hybrid and if you like rhythm games and/or bullet hell games I'd recommend you check it out. even If one of the genres isn't in your comfort zone, that genre only compliments the other to make it much more challenging. (even I can't read the ♥♥♥♥♥♥♥ed essay I wrote but I'll leave it below anyways)


This is the first game I've seen to blend the rhythm and shmup/bullet hell genres in this manner and it achieves this excellently. To start with you'll have trouble either dodging bullets or hitting the notes depending on which you focus on, but after playing for a little bit you'll learn exactly what each enemy can do and you'll want to have your eyes focused on them, which is conveniently where that arrows keys are placed.

After playing through a few of the songs you'll also be able to see just how evenly the genres are split. You are awarded bonus points based on your proximity to the enemy when you hit it and based of your accuracy. If you're particularly good at one genre you'll be able to pick up a lot of extra points by using these bonuses. To mix things up each song has a rhythm orientated "hyper" section which will throw a lot of notes your way but won't require you to move about or dodge anything and each level will contain a boss, for which you will spend most of the time dodging bullets while trying to stay in-front of it to gain points. These sections will both award double points. players who are much better at one genre still have a chance to place high on the leaderboard

The bosses are by far the most fun and interesting part of the game in my opinion. Unlike the rhythm focused hyper section where you can't lose any lives, each boss carries a risk of dying and ending the round prematurely. As you're desperately focused on avoiding the bullets and not dying you'll have to try stay right inline with the bosses and be careful not to miss any notes that might pop-up. This gets very hard on the later levels. The coolest part about the boss battles however is watching how every boss reacts to the music. I can almost guarantee you'll find yourself admiring some of the later bosses movements and firing patterns if they don't kill you too fast.

If you find the game too easy (unlikely as that is) then there's a set of bonus challenges to really test yourself with on each level. Surviving while blowing every obstacle in your way up is from a distance is hard enough but it can get a lot harder when you navigate your way through them instead while picking up every bonus point orb along the way. Or try to not lose a single life while you keep the nose of your ship up against one of the bosses. And if you're good at navigating a ship around then try one of the challenges for getting 100% accuracy on a particularly long hyper section or an intense boss battle.

On to the visuals. When you boot up the game you'll be greeted by a pretty sexy interface. The only objections you may have are that it can seem a bit clustered for such a small window and that the options sub menu works and looks different to the rest of the menu's. Although it still looks pretty good.

When you actually play you'll notice the the game itself uses a similar colour scheme to the menu with the dark green/black image of space in the background with your white ship in-front to really tie in the aesthetics. This also means that your ship and the other ships with their bright lights and fluorescent, glowing bullets really stand out. Finally you'll notice that the game, while top-down really has a sense of depth. Not only does it use 3D models but it has a really cool parallax effect that uses these along with the background and a couple layers of this space dust that's blowing past your ship.


On to the negatives. While the game looks good there are seemingly no resolution options, only an aspect ratio one. you can make the game full-screen but it will just stretch everything in-game out and it probably wont look as good

As for bugs/problems with the game I should first note that both of the problems I'm going to mention are both planned to be fixed in the next update. The two problems I've personally encountered will really only affect players who sink a lot of hours into this game trying to beat challenges and set high scores. One is that some of the less conventional challenges don't work properly and won't unlock when you beat them and the other that will affect a lot more players is that the audio offset calibration doesn't work properly. No matter what you change setting it to you won't see any difference on the calibration screen.

Finally the lack of songs/levels is a bit of a bummer, the standard game only has 10 songs currently and if you find you enjoy it you'll definitely want to grab the f77 pack leaving you with 13 levels. It's definitely reasonable for the price, especially considering the amount of work put into each level (and as you can see by my hours you can spend a lot of time doing challenges and going for high scores). It's just a shame there's no level editor because I can see potential for one and the game is far more fun than any of the rhythm games out there that do have them.
Helpful? Yes No Funny
Apparently Kid
( 2.4 hrs on record )
Posted: May 19, 2015
People are right, this game isn't good. Props to the game maker for wanting to do something original, but it just doesn't work. First off, he's combining two things that each focus and concentration, top down shooters and rhythm games, so putting them together is a terrible idea. You die repeatedly because you are watching what to press and can't focus on what's coming at you, or vice versa. Also, the mechanics don't work. The buttons don't match the beat, and theres no real indicator of when to press them, as I would repeatedly press them and it wouldn't count it or register. Also its dumb for a shooting game that you can't shoot the guy in front of you until you're told to. People say this is difficult, but that's not true. Difficult is a game like dark souls, where the game is designed well. This is just two genres that are thrown together that don't work together asking you to do two things at once, and then has mechanics that don't even work....that's just poor game-making. Also no story and 10 levels total, so takes like an hour. No upgrading your ship, which is a staple of top down space shooters. Hilarious that you shoot bosses by default but the bullets actually do nothing until you do the rhythm keys.....basically an analogy for this game. (think about it, you'll get it) 3.5/10.
Helpful? Yes No Funny
Cryon
( 0.6 hrs on record )
Posted: April 29, 2015
I spent £1.21 on ♥♥♥ uk for a random steam key and got this.
Even though i have never played a rythm game before i really liked this one and would reccommend it to anyone who hasnt played a rythm game before
Helpful? Yes No Funny
Seb
( 0.1 hrs on record )
Posted: April 26, 2015
I'm sorry but this game is awfully boring.
Helpful? Yes No Funny
Krauvando
( 4.0 hrs on record )
Posted: April 15, 2015
I have a great inner conflict when thinking to either recommending this game or not.

The game is basically what you see (bullethell+stepmania) so I won't lose time writting what's the game about and assume that you all came reading the reviews in the second place.

As you may have read already (and seeing the overall review score) yeah, this game has some perturbating issues:

- Ironically, as a rhythm game, it's a failure. There's not much clue about when you have to hit the notes since it's not sync'd with the music. Even though the game has an option to resync it, it doesn't work at all (which reminds me the console version of Guitar Hero calibration mode). And if it does, it means that I still have no idea of what sounds I need to care in order to beat the notes. Since this game rewards precision (like Stepmania did), this is a huge issue and makes this game fail at what it's meant for.

- Gamepad players will have to arm with patience here. Controls are tight most of the time but that's all, other than that the game does not respond properly (I'm using a standard 360 Controller). For instance, I cannot press Pause 'cause the game detects the button at every frame, so it keeps pausing and resuming game at a frenetic speed. Same thing happens when I try to read the tips.

- I don't have 2 pair of eyes. Therefore, sometimes I can't just focus at everything I see on the screen. It's not a matter that it's difficult, but a matter of a lot of info put into so separated parts of the screen. You'll go fine at the first levels but on higher difficulties you'll struggle about what to pay attention since both features (bullet hell and rhythm) requires to focus.

- Finally, this game demands a song editor feature. I'm OK with the soundtrack, it's not bad as some reviewers pointed. I simply want more than 10 non-familiar songs, and implying a song edition could truly enrich the experience.

So... that said, why do I recommend this game?

+ Even though there's a complete chaos of information during a song, I really liked the idea. The fact that it's not well executed doesn't make it wrong.

+ The game is definately crafted for the hardcore audience. I like to challenge myself and test my gaming skills regularly, and this game can provide a huge test on me. So far I still haven't played it much but I'm sure I'll go on until I can master it.

+ Although the game has some issues with gamepads, the important part of the game works fine, so I can leave with that.

+ Achievements are ACHIEVEMENTS. No farming stuff, no "beat the tutorial" chievos. Almost all of them are rewarding as hell, and I expect to see more games with this achievement logic, since it strongly give you that sense of proud.

+ As for me, the game is addicting. I played some bullethells and a lot of rhythm games, and both genres combined makes a new whole experience I never played before, and looked very original. Even though the notes go quite delayed you can somehow get used to it.

Overall, the idea of Rhythm Destruction is fantastic, but it's simply not well executed. Thus, I recommend it 'cause I wanna see more games like this, more polished, and more features.

Final Mark: 6.5/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Posted: January 2
Great music/rhythm game. Looks like there are many negative reviews but you might want to give this rather innovative genre mash-up a chance if you are in for a challenge. (btw, most negative comments are about the multitasking required to play it plus people don't seem to generally like the soundtrack so I included the track list below.)

You control a space ship dodging bullets and obstacles while shooting things by pressing any of the requested 4 face buttons at a right time on your controller. If you use a keyboard you can for example set up the movement to WASD and use arrows to shoot. Works pretty well with both control schemes. The game is quite hard since it requires you to do 2 things at the same time but I personally really like that. There are easy enough songs for beginners anyway ^^

For people who are picky (and not familiar with In The Groove) I recommend previewing the songs:

Dynamo - Oscillator X
Esperanza - KaW
Land of the Lost - Banzai
Machine Rhythm - KaW
Oasis - KaW
Supremacy - KaW
Tempo - ??? (Can't find the artist atm.)
The Message - Ni-Ni
Who - Kaw
You Bring The Rain - Oscillator X

The fact that this is a rhythm game gives pretty good replayability for each level while aiming for full combos and better timing and I can assure the difficulty is high enough on harder settings. I still bet the selection might not be enough for some people for having having 10+3 tracks/stages available but each level is different and also has a new boss in then end. The price point of being only a fiver is quite perfect for the amount of content plus designing a whole new level for each track is not a small job to do.

Last time I checked the developer was still around and adding some tweaks, gameplay modes and had more tracks coming too. (If this is not the case now would appreciate a mention in the comments.)

I didn't play the game that recently so this is all I can say for now. I'll update and make this review a bit more in-depth when I end up playing the game some more. (Long back log though so feel free to just ask if you want to know something or me to check something in-game.)

Recommending to every rhythm and music game fan and especially for people who are fed up with other games with off-beat inputs... ugh! (btw, remember to set up the video delay to correspond your audio setup if every input seems to come a bit too early or too late.)

Any questions welcome and thanks for reading.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 63 people (73%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Posted: June 18, 2014
When compared to one another, the two genres that Rhythm Destruction tries to meld don’t initially appear to be in any way compatible. But when you look at both from a distance, the similarities become readily apparent. Rhythm Destruction takes the reflexive nature of both rhythm games, a la Guitar Hero or DDR, and attempts to mix it with the frantic pace of a top-down bullet hell shooter. Both genres require quick reflexes and the ability to memorize extensive patterns to succeed, and together could come together to craft a satisfying culmination of two otherwise disparate styles. Unfortunately, Rhythm Destruction is not a quality example of what could be an exciting new alternative to the more standard rhythmically-inclined titles.

Rhythm Destruction looks like a standard bullet hell game when played, but rather than face insurmountable odds in the way of thousands of pink death pellets, you typically only have to worry about crashing into obstacles that you can’t shoot. In order to account for the rhythm aspect, your ability to freely fire upon enemies has been removed entirely, in favor of specific button presses timed to the beat of electronica style music. This means that you’re often forced to maneuver through miniature mine fields of enemies and obstacles that would have taken mere moments to obliterate in a typical bullet hell title, all because the game decided that these enemies were not worthy of a rhythmic tap of the x-button on your gamepad. Failing to end an enemy that did earn that right may stick you in an unavoidable head on collision with them, reducing your limited life pool. Some of these issues, I could forgive, if only because the point of both genres is to test your memory as well as your reflexes. But your inability to freely deal with the limited enemy force isn’t my big problem with this game.

The best rhythm games are separated from the rest by a very, very particular gameplay aspect that many titles, like Rhythm Destruction, just don’t get, and that’s player feedback. Looking at a title like Bit.Trip Runner, one of the most satisfying things about doing well in that game is the emphasis on your actions and performance in relation to the music. Acquire collectible pickups and increase your score while avoiding death results in an ever evolving music beat, as does performing the correct action add a note to the rhythm. Failing to perform adequately affects the music, and furthers the desire to be absolutely perfect. This is an example of rewarding feedback for the player, and provides a driving force to continue against ever increasing difficulty. RD does not have this. Hell, it doesn’t have any feedback aside from a score counter. And that, beyond the button taps that don’t quite sync with the music, or enemies that you can’t kill, is what kills any enjoyment I could have had for this game. Failing to hit the correct button results in a loss of score, or, if you’re in a narrow hallway, the loss of a life, and that’s it. The music never changes to fit your actions, and in a game about keeping a beat, that is unacceptable.

While RD is poor example of variety in a couple of stagnating genres, I love the idea it presents. I can only hope that the concept is picked up by another developer.
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31 of 45 people (69%) found this review helpful
Recommended
2.4 hrs on record
Pre-Release Review
Posted: June 15, 2014
Rhythm Destruction.
Made by Curious Panda Game, two man indie studio.
It is their first game, so i guess i can forgive some faults.

The game. Runs good- 60FPS ingame, and I really dig the look of it. Also, kinda fun.
But, the resolution options are only 4:3, 16:9 and 16:10. No actual sizes. So that is kind of wierd.

The fighting mechanic is based on music, the beat goes down you have to press the displayed arrow key, and done. Enemy dead. Very QTE-like if you ask me, but it is strangely fun.
The music.. It feels like it's from the 90's. Straight from some europian late night party. Heck, the second level song is a definition of that era's music.

And the final verdict? If i had to choose, i'd go with yes.
It has leaderboards, challenges- things that can lenghten the play time. The game definetly has the feel of good game.
Now, if only it had online/local coop, and it would tolerate alt+tabbing without crashing every time, we would have a great game.

You can check my videoreview of the title here -
https://www.youtube.com/watch?v=i5RtAnIh2jI
Was this review helpful? Yes No Funny
32 of 53 people (60%) found this review helpful
6 people found this review funny
Not Recommended
1.5 hrs on record
Posted: June 16, 2014
It turns out that a shmup in which you are unable to shoot anything except at precise moments arbitrarily timed to bad rave music is exactly as frustrating as it sounds.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Recommended
4.0 hrs on record
Posted: April 15, 2015
I have a great inner conflict when thinking to either recommending this game or not.

The game is basically what you see (bullethell+stepmania) so I won't lose time writting what's the game about and assume that you all came reading the reviews in the second place.

As you may have read already (and seeing the overall review score) yeah, this game has some perturbating issues:

- Ironically, as a rhythm game, it's a failure. There's not much clue about when you have to hit the notes since it's not sync'd with the music. Even though the game has an option to resync it, it doesn't work at all (which reminds me the console version of Guitar Hero calibration mode). And if it does, it means that I still have no idea of what sounds I need to care in order to beat the notes. Since this game rewards precision (like Stepmania did), this is a huge issue and makes this game fail at what it's meant for.

- Gamepad players will have to arm with patience here. Controls are tight most of the time but that's all, other than that the game does not respond properly (I'm using a standard 360 Controller). For instance, I cannot press Pause 'cause the game detects the button at every frame, so it keeps pausing and resuming game at a frenetic speed. Same thing happens when I try to read the tips.

- I don't have 2 pair of eyes. Therefore, sometimes I can't just focus at everything I see on the screen. It's not a matter that it's difficult, but a matter of a lot of info put into so separated parts of the screen. You'll go fine at the first levels but on higher difficulties you'll struggle about what to pay attention since both features (bullet hell and rhythm) requires to focus.

- Finally, this game demands a song editor feature. I'm OK with the soundtrack, it's not bad as some reviewers pointed. I simply want more than 10 non-familiar songs, and implying a song edition could truly enrich the experience.

So... that said, why do I recommend this game?

+ Even though there's a complete chaos of information during a song, I really liked the idea. The fact that it's not well executed doesn't make it wrong.

+ The game is definately crafted for the hardcore audience. I like to challenge myself and test my gaming skills regularly, and this game can provide a huge test on me. So far I still haven't played it much but I'm sure I'll go on until I can master it.

+ Although the game has some issues with gamepads, the important part of the game works fine, so I can leave with that.

+ Achievements are ACHIEVEMENTS. No farming stuff, no "beat the tutorial" chievos. Almost all of them are rewarding as hell, and I expect to see more games with this achievement logic, since it strongly give you that sense of proud.

+ As for me, the game is addicting. I played some bullethells and a lot of rhythm games, and both genres combined makes a new whole experience I never played before, and looked very original. Even though the notes go quite delayed you can somehow get used to it.

Overall, the idea of Rhythm Destruction is fantastic, but it's simply not well executed. Thus, I recommend it 'cause I wanna see more games like this, more polished, and more features.

Final Mark: 6.5/10
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8 of 12 people (67%) found this review helpful
Recommended
1.0 hrs on record
Posted: July 22, 2014
This game really surprised me.

I had seen it floating around a few sites and was on the fence about buying because of some of the negative reviews on the Steam page (Which I really need to stop reading). Anyway I caught it in a bundle this week and have been a little blown away by it.

IMO the rhythm gameplay gels really well with SHMUP gameplay. It just feels nice to play.

I can imagine a lot of the negative comments would have come from the die hard SHMUP community becuase this is very different to the norm. If you were expecting Dodonpachi then it maybe a bit of a shock but my advice is stick with it becuase it's really fun!
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9 of 14 people (64%) found this review helpful
Recommended
28.5 hrs on record
Posted: June 17, 2014
As a Rhythm Game player i couldn't try this game out. I discovered it 3 months ago and found it quite original.
The game itself is very well made, considering it's coming from a recent Indie company, game patterns are intuitive in the first two tiers and challenging in the last three, making it very difficult to master properly. It is difficult at first but with a bit of practice and some knowledge in Shmups it can become a very good game to play.
The music is amazing: lots of memories came out when i listened to all those ITG/PIU songs, not to mention the superior F-777 DLC, which is well structured and fun (although not as difficult as Machine Rhythm, which is literally a Nightmare to pass through). Though the songlist is a bit scarce (10 in total) they'll hopefully release some new stages in due time.

While a good game, it does have some minor flaws but they're not gamebreaking nor makes the game unplayable, so they can be ignored.

If you're into Music games AND Shmups, definitely try this out, it's worth the price.
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6 of 9 people (67%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: August 15, 2014
Ehh, I just can't play this game. Normal difficulty scales up too fast and has way too much focus on the shmup elements (which is something I'm always awful at) and is far too unforgiving with only 4 lives and no way to gain lives back. Casual is pointless because the actual difficulty of the level is scaled down; it'd be helpful if it was just infinite lives, but nope. Some notes are also off the beat and the timing for the perfect hit is pretty strict too so. Not necessarily a bad game, just one that I can't find any enjoyment from. Retro/Grade got everything right where this one gets it wrong (good balance between rhythm/shmup, forgiving without being easy, tons of levels of difficulty, perfectly synced music guaranteed). Not that it's perfect either but this just isn't something I have interest in investing any more time in... meh. Really wanted to like this one, too, but it's just not for me.
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7 of 11 people (64%) found this review helpful
Recommended
1.7 hrs on record
Posted: June 17, 2014
Ok. I've played a lot of rhythm games. This looks completely different. First of all - do NOT look at it like it's a regular shm-up. I's not. Rhythm Destruction is a shm-up inspired rhythm game. Like your regular OSU or Guitar Hero but with difficulties: you got to dodge stuff. Not "bad notes" or "gray blocks", more complex stuff like enemy attacks/platforms/enemies themselves. I've checked only couple of songs - not my kind of music, but they were ok. If the devs are interested in marketing - wait for tons of DLC's from different indie musicians (I suppose). Achievements are great. Ingame challenges are great. They make you raise your skill. You can't just 100% the game in 4 hours. The only things that I'm not ok with is the keybord controls. They're a bit sloppy for me. (Will check on gamepad. Does it support gamepad, by the way? :D ) Not a diamond, not a must-have, but a fun little game that may become a gem if polished well (I mean: ADD SOME MORE MUSIC IN DIFFERENT GENRES, WILL YA?) Cheers!
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18 of 33 people (55%) found this review helpful
1 person found this review funny
Not Recommended
3.6 hrs on record
Posted: September 15, 2014
EDIT 2015-09-17
Hm, essence of the game is that you are chasing enemies and when you're underneath them, you have to press the key that will show.
So if you do not know where you have the gamepad buttons A, B, X, Y and you want to perfectly control, then this is the game for you.
This game should be provided with the gamepad, for free, because it's boring (If it were an ordinary Shoot 'Em Up, it would be interesting).
If you want to challenge with gamepad, a real challenge http://store.steampowered.com/app/218060/
With the passage of one year, the game did not convince me anything, why devote my time to it.
Sorry, still I do not recommend this game.
-----
Graphically good, music can be, but what is incomprehensible, this game does not support PC (DirectInput) gamepads!
Play with the keyboard is a pain.

For example, Electronic Super Joy has no problem with PC gamepads.
Sad. Rhythm Destruction need only DPAD + 4 buttons, but no. No DirectInput, no fun.

EDIT: Nice ♥♥♥♥♥♥ developers, after my review only simple changed "Controller Support" on "Xbox & Playstation Controller Support".
Liars, cheaters.
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4 of 6 people (67%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: December 18, 2014
First off, I really like rhythm games and smups/bullet hell games. Was exited to try off this mix of genres, but it does not work for me. To many things to keep your eyes on.

Steer your ship away from enemies and bullets at the same time you have to keep your eyes on the rhythm and time your keystroke, also there's a distance bonus to the enemy when you do the keystroke (the closer you are, better the score).

To top it off there's even another thing to keep your eyes on, that is after if you sucessfully matched the correct keystroke it gives you feedback if you where to fast or to late pressing the key. Though is is optional but nessersary if you want to get a good score, it would have been a nice feature if it wasn't to much other things to keep your eyes on.

Another thing is that if you miss a rhythm keystroke, that enemy is not destroyed witch in turn makes it even harder as that's more enemies to keep track of/avoid.

Pro:
Decent graphic.
Good music if you like dance music.

Con:
Information overload.
No support for your own music.
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7 of 12 people (58%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: July 15, 2014
Let me get something out of the way now: While I personally do not reccomend this game (for reasons I'll get to in this review), that does not mean you won't like it or that it's a bad game. That out of the way, here's what I think:

The concept for the game is actually pretty cool -- a scrolling shoot'em'up (shmup) with rhythm game mechanics -- hitting directional buttons to the beat of a song to destroy enemies. I was actually really excited to give it a try, until I discovered something unfortunate: The game just doesn't play well with my visual impairment. While generally speaking my vision doesn't affect me too badly, for this one the game was nearly unplayable after the first stage. My problem? The rhythmic inputs are shown over the ships you're shooting, and when gaming I have a very focused center of vision that comes from being nearsighted to three inches. I just couldn't see what buttons I needed to push and when. "Oh hey, there's a circle. I can hit that ship." But next thing I know, there was another note to hit somewhere else on the screen and I completely missed it because my vision was focused on another part of the screen. So from the one stage I completed multiple times and the portion of the second, let me say that the music is good, as would be expected from a game of this genre. The graphics look really nice too, and I liked the idea of Hyper Mode shown in the tutorial section. I just wish I had the eyesight to give this game the fair chance it deserves.

Possible suggestion? Put button input prompts as an optional behind-the-ship background flash. That way I can watch and maneuver the ship while still being able to get the gameplay experience, and I can watch the glorious destruction of ships in what peripheral vision I have. Granted, I'm just one person, so that's just a wish from someone that really wanted to love the game.

In closing, while I personally cannot reccomend the game due to not being able to play it, take my review with a whole package of salt. What I could enjoy I enjoyed quite a lot.
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8 of 14 people (57%) found this review helpful
Recommended
2.7 hrs on record
Posted: June 19, 2014
If you don't want to read this you can listen to me blubber through and show you the game here

http://youtu.be/aY4E6blpkaM

When you play it you might notice theres no main menu music. Kind of weird for a game about music, right? Theres music in the stage menu though.

The graphics and models are pretty basic. I had to restart the second level to make sure i wasn’t doing the mission again because they looked the same. But later levels seemed to have a bit more variety

There was a tutorial. But the game crashed and I couldn’t find it again. So I had to figure out the game myself. Which was a little tricky

Anyway, the game has stages. And it turns out that you fire your weapons at targets by pressing the arrow keys or equivalent at the right time. Doing so in time to the music and being closer to the enemies or something like that scores more points. The game seems to tell you when that right time is by using shrinking green circles around targets. At the same time you need to navigate through obstacles and avoid enemy fire and or crashing into other ships. You won’t feel a connection between the action in the music at first. But this changes as the maneuvers get more complex in later levels. Also you don’t seem to be able to pause the game

Initially you are prompted to select a controller input when you first start the game. Gamepad and mouse are options. I chose keyboard. I couldn’t find the options to change to another input later though. Theres a resolution option. But you can’t actually change the resolution. Aspect ration is in it's place for some reason.

Theres not really a lot of sound in game. Which can feel a bit wierd. But each stage has different music. What can I say about about the music? It’s not really the type really I would usually listen to. However you might like it.

In the third mission I was killed by the boss and failed the mission. The boss then exploded and I got a five star rating. Not sure how that works. The game records high scores. And there are leaderboards for each stage.

I played for almost an hour and got up to like the 4th level. The games is fun Not in the same was as my old favourite from the 90’s Tyrian. But it feels a lot more fresh. Right now I would choose it over the recent humans must die. But I just feel that the gameplay will probably become increasingly sadomasochistic. I could probably squeeze a few hours more out of it at least.

It was worth the $4.5 that I payed for it.

Click here for more let’s play videos =)
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1 of 1 people (100%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: October 5, 2014
Rhythm + SHMUP

-Poor controls
-You can only shoot enemies according to a certain beat in the rhythm (wtf?)
-The rhythm aspect makes you look out for the notes, but then you get ♥♥♥♥ed by the bullets
-The SHMUP aspect makes you look out for the bullets, but then you miss the rhythm.
-♥♥♥♥♥♥ music in background
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3 of 5 people (60%) found this review helpful
Recommended
1.8 hrs on record
Posted: October 7, 2014
Rhythm Destruction is a bullet hell rhythm game developed by Curious Panda. Yes that’s right, a bullet hell rhythm game. I’m a huge bullet hell shooter fan and love games such as Danmaku Unlimited or Mars Matrix. I’m also a huge rhythm game fan and love games such as Dance Dance Revolution or Beatmania IIDX. One would think that a combination of the two would be the greatest game for me.

The game hits all the proper marks for a bullet hell shooter. The controls are tight and responsive, bullets are easy to see and hazards are easily identifiable, and bosses pull some ♥♥♥♥♥♥♥t bullet curtains. All par for the course for the genre. On the rhythm side the music is pretty good, button combinations and their rhythms are somewhat hard to discern at first but after a while it gets easier to understand. As a bullet hell shooter on it’s own, the game does well. As a rhythm game on it’s own, the game does well. Combining the two causes some issues.

Gameplay at first is very jarring. The player can move his ship around the screen, however the player cannot manually shoot at enemies. Enemies appear on the screen with an arrow above them and a colored ring that slowly collapses onto it. The ring color indicates what kind of note that command is (quarter note, eighth note, sixteenth, note, etc) and the amount of time it takes the ring to close indicates when to press that command. Hitting the correct arrow on the correct beat makes the ship fire on the enemy. Missing the command allows the enemy to remain on the screen and fire upon the player until the player passes them. Some enemies that spawn will not have arrows on them, making them indestructible but still able to fire upon the player. Players can dodge bullets and enemies in typical bullet hell fashion.

Here is where the gameplay becomes a bit convoluted. As I mentioned earlier the skillsets for both rhythm games and bullet hell games require a lot of concentration to not die, combining the two in this fashion makes the game artificially hard. You have to pay attention to which enemies are firing on you and what pattern the bullets are making, as well as pay attention to the enemies with arrows and hit the commands in the correct order. Enemies that are currently firing on you aren’t necessarily enemies that currently have commands on them, which means you will either be hit by a bullet as you try to complete a command, or you will miss a command because you are avoiding bullets.

While it doesn’t do anything bad about both genres, it doesn’t do both necessarily well, and there are other games that do either one better than this one. If you are a lover of both bullet hell games and rhythm games or want to try a pretty original concept, I would suggest buying the game.

See more of the review at: http://www.skepticalminotaurgames.com/rhythm-destruction1
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3 of 5 people (60%) found this review helpful
Not Recommended
9.3 hrs on record
Posted: September 14, 2015
"Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres" but fails at both.

Pro:
Inexpensive $5.49 CDN
Steam cards
Low system specs
The bullet hell aspects are ok
Great Comcept

Con:
My controller doesn't seem to like this game or at least mapping for some things
I tend to get serious key lag even on the keyboard
The "music" is ... would vomit inducing be too harsh?


Overall:
5/10 +1 cards, +2 concept, -1 music, -1 controller issues, -2 craptacular music = 4/10

If your into Shumps - Bullet Hell games this is a nice but frustrating variation. Pick it up on sale.
If your not into Shumps / BH or only a little into them, just pass on this. It's an OK game (good concept, bad execution) and there are better shumps out there for a similar price.
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A developer has responded on Sep 15, 2015 @ 8:36pm
(view response)
4 of 7 people (57%) found this review helpful
Recommended
6.7 hrs on record
Posted: June 17, 2014
I was a pretty big fan of rhythm games like DDR in the past, but hadn't really played much in recent years. Everything felt more or less the same. Rhythm Destruction caught my attention with its unlikely mix of bullet hell and rhythm. I'm happy to say that this seemingly odd pairing works surprisingly well!

Rhythm Destruction is fun, challenging and addicting! I also recently purchased the dlc pack and am very happy with it. The Dark Angel song is especially fun and super intense! The music is cool and brings me back to the glory days of rhythm games. Definitely recommend giving this one a play.
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4 of 7 people (57%) found this review helpful
Recommended
0.4 hrs on record
Posted: June 17, 2014
I've been a fan of rhythm games for many years but this is a completely new take on the series. I would say it is more rhythm than shump but not by much. If you are great with rhythm games, don't expect to be awesome at this one right away, it really puts your brain to use in the multitasking department. Having to dodge tons of bullets and objects while trying to get the notes can be tough but very rewarding. The are leaderboards and challenages for you to do so there is a good amount of replayability on this game.

I've had the game since the kickstarter and have loved every min of it. Not many rhythm based games come out so it is nice to see a great one. Very happy to see it on steam so the install base grows and more DLC can be made.
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6 of 11 people (55%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: July 14, 2014
If I could give a sideways thumb i could.

It's a rhythm game.... it's also a bullet hell game.....

it makes a bad rhythm game because its consitantly taking your eyes off your beat targets.
it makes a bad bullet hell game because you can't shoot targets when it would be logical to do so. Also, you can't watch the bullets because you're always looking for the beat targets....

I can see why people would be into this mixup of genres. But it doesn't do enough service to either one to make it worth while. I fell like the rhythm aspects of the game are getting in the way of a shooter.
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9 of 17 people (53%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: September 29, 2014
Well...

The soundtrack is awful, you cannot add your own tracks, and overall it feels pretty much like a badly revamped version of a much better Xenon 2 from 1989. Except that in that game, you could actually shoot stuff without worrying about your "rythm" being in sync with the game.

Now, the idea per se is awesome, but the music feels like it has been ripped off some obscure '90 club your parents didn't want you to go to, and the lack of a: "Let me add my own" option kinda deprives this game of any real charm.

Visually, it is what you'd expect of a mid 2000's game or a more recent low-budget production: it ain't too bad, but somehow feels "wrong". As for the gameplay itself, it's choppy and doesn't "flow" with the music, to whom I would dare to say brings no connection whatsoever.

If you REALLY feel the need to play this game, get it in a bundle or on an hard sale, and even then double think your choice. With a few thousand patches it might still be salvageable, but at its current state it just makes you feel like you could have spent your time more productively by learning about the love life of Platypuses.
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