Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!
User reviews:
Mixed (110 reviews) - 48% of the 110 user reviews for this game are positive.
Release Date: Jun 16, 2014

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“Rhythm Destruction is a fun and unique game, and its varying challenge levels make it an appealing title for casual and core players alike”
4/5 – Gamezebo

“On display is some of the best manic/bullet hell gameplay I have seen in a while: akin to Ikaruga or the Touhou games”
4/5 – Unigamesity

“Overall Rhythm Destruction is a lot of fun. As innovative as it is challenging, there's plenty to like about it.”
7/10 – GameReactor

About This Game

Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!

Enemies and objects in Rhythm Destruction are destroyed via timed key presses that go along with the beat of the music. The hand crafted stages are filled with many obstacles, traps, and plenty of bullets that make for unrelenting action. Each stage also includes a unique boss encounter that will put all of your skills to the test.

Rhythm Destruction tracks high scores across all game types and stages. It also features a scrolling feed to update you on whats happening around the community in real time in regards to new records, high scores and game news.

  • 10 challenging and diverse stages
  • Pumping soundtrack provided by 'Oscillator X' and others
  • Leaderboards for all game modes
  • Receive live updates on high scores, community news and more with the 'RD Feed'
  • Over 40 achievements and full Trading Card support
  • Xbox & Playstation Controller Support
  • First DLC Pack available now!
  • Challenging Gameplay, with a Casual Mode toggle for beginners

System Requirements

    • OS: Windows XP(Known issues, may work)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB
    • Storage: 1 GB available space
    • OS: Windows Vista+
Helpful customer reviews
3 of 5 people (60%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: January 2
Great music/rhythm game. Looks like there are many negative reviews but you might want to give this rather innovative genre mash-up a chance if you are in for a challenge. (btw, most negative comments are about the multitasking required to play it plus people don't seem to generally like the soundtrack so I included the track list below.)

You control a space ship dodging bullets and obstacles while shooting things by pressing any of the requested 4 face buttons at a right time on your controller. If you use a keyboard you can for example set up the movement to WASD and use arrows to shoot. Works pretty well with both control schemes. The game is quite hard since it requires you to do 2 things at the same time but I personally really like that. There are easy enough songs for beginners anyway ^^

For people who are picky (and not familiar with In The Groove) I recommend previewing the songs:

Dynamo - Oscillator X
Esperanza - KaW
Land of the Lost - Banzai
Machine Rhythm - KaW
Oasis - KaW
Supremacy - KaW
Tempo - ??? (Can't find the artist atm.)
The Message - Ni-Ni
Who - Kaw
You Bring The Rain - Oscillator X

The fact that this is a rhythm game gives pretty good replayability for each level while aiming for full combos and better timing and I can assure the difficulty is high enough on harder settings. I still bet the selection might not be enough for some people for having having 10+3 tracks/stages available but each level is different and also has a new boss in then end. The price point of being only a fiver is quite perfect for the amount of content plus designing a whole new level for each track is not a small job to do.

Last time I checked the developer was still around and adding some tweaks, gameplay modes and had more tracks coming too. (If this is not the case now would appreciate a mention in the comments.)

I didn't play the game that recently so this is all I can say for now. I'll update and make this review a bit more in-depth when I end up playing the game some more. (Long back log though so feel free to just ask if you want to know something or me to check something in-game.)

Recommending to every rhythm and music game fan and especially for people who are fed up with other games with off-beat inputs... ugh! (btw, remember to set up the video delay to correspond your audio setup if every input seems to come a bit too early or too late.)

Any questions welcome and thanks for reading.
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45 of 62 people (73%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: June 18, 2014
When compared to one another, the two genres that Rhythm Destruction tries to meld don’t initially appear to be in any way compatible. But when you look at both from a distance, the similarities become readily apparent. Rhythm Destruction takes the reflexive nature of both rhythm games, a la Guitar Hero or DDR, and attempts to mix it with the frantic pace of a top-down bullet hell shooter. Both genres require quick reflexes and the ability to memorize extensive patterns to succeed, and together could come together to craft a satisfying culmination of two otherwise disparate styles. Unfortunately, Rhythm Destruction is not a quality example of what could be an exciting new alternative to the more standard rhythmically-inclined titles.

Rhythm Destruction looks like a standard bullet hell game when played, but rather than face insurmountable odds in the way of thousands of pink death pellets, you typically only have to worry about crashing into obstacles that you can’t shoot. In order to account for the rhythm aspect, your ability to freely fire upon enemies has been removed entirely, in favor of specific button presses timed to the beat of electronica style music. This means that you’re often forced to maneuver through miniature mine fields of enemies and obstacles that would have taken mere moments to obliterate in a typical bullet hell title, all because the game decided that these enemies were not worthy of a rhythmic tap of the x-button on your gamepad. Failing to end an enemy that did earn that right may stick you in an unavoidable head on collision with them, reducing your limited life pool. Some of these issues, I could forgive, if only because the point of both genres is to test your memory as well as your reflexes. But your inability to freely deal with the limited enemy force isn’t my big problem with this game.

The best rhythm games are separated from the rest by a very, very particular gameplay aspect that many titles, like Rhythm Destruction, just don’t get, and that’s player feedback. Looking at a title like Bit.Trip Runner, one of the most satisfying things about doing well in that game is the emphasis on your actions and performance in relation to the music. Acquire collectible pickups and increase your score while avoiding death results in an ever evolving music beat, as does performing the correct action add a note to the rhythm. Failing to perform adequately affects the music, and furthers the desire to be absolutely perfect. This is an example of rewarding feedback for the player, and provides a driving force to continue against ever increasing difficulty. RD does not have this. Hell, it doesn’t have any feedback aside from a score counter. And that, beyond the button taps that don’t quite sync with the music, or enemies that you can’t kill, is what kills any enjoyment I could have had for this game. Failing to hit the correct button results in a loss of score, or, if you’re in a narrow hallway, the loss of a life, and that’s it. The music never changes to fit your actions, and in a game about keeping a beat, that is unacceptable.

While RD is poor example of variety in a couple of stagnating genres, I love the idea it presents. I can only hope that the concept is picked up by another developer.
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31 of 45 people (69%) found this review helpful
2.4 hrs on record
Posted: June 15, 2014
Pre-Release Review
Rhythm Destruction.
Made by Curious Panda Game, two man indie studio.
It is their first game, so i guess i can forgive some faults.

The game. Runs good- 60FPS ingame, and I really dig the look of it. Also, kinda fun.
But, the resolution options are only 4:3, 16:9 and 16:10. No actual sizes. So that is kind of wierd.

The fighting mechanic is based on music, the beat goes down you have to press the displayed arrow key, and done. Enemy dead. Very QTE-like if you ask me, but it is strangely fun.
The music.. It feels like it's from the 90's. Straight from some europian late night party. Heck, the second level song is a definition of that era's music.

And the final verdict? If i had to choose, i'd go with yes.
It has leaderboards, challenges- things that can lenghten the play time. The game definetly has the feel of good game.
Now, if only it had online/local coop, and it would tolerate alt+tabbing without crashing every time, we would have a great game.

You can check my videoreview of the title here -
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32 of 53 people (60%) found this review helpful
6 people found this review funny
1.5 hrs on record
Posted: June 16, 2014
It turns out that a shmup in which you are unable to shoot anything except at precise moments arbitrarily timed to bad rave music is exactly as frustrating as it sounds.
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10 of 13 people (77%) found this review helpful
4.0 hrs on record
Posted: April 15, 2015
I have a great inner conflict when thinking to either recommending this game or not.

The game is basically what you see (bullethell+stepmania) so I won't lose time writting what's the game about and assume that you all came reading the reviews in the second place.

As you may have read already (and seeing the overall review score) yeah, this game has some perturbating issues:

- Ironically, as a rhythm game, it's a failure. There's not much clue about when you have to hit the notes since it's not sync'd with the music. Even though the game has an option to resync it, it doesn't work at all (which reminds me the console version of Guitar Hero calibration mode). And if it does, it means that I still have no idea of what sounds I need to care in order to beat the notes. Since this game rewards precision (like Stepmania did), this is a huge issue and makes this game fail at what it's meant for.

- Gamepad players will have to arm with patience here. Controls are tight most of the time but that's all, other than that the game does not respond properly (I'm using a standard 360 Controller). For instance, I cannot press Pause 'cause the game detects the button at every frame, so it keeps pausing and resuming game at a frenetic speed. Same thing happens when I try to read the tips.

- I don't have 2 pair of eyes. Therefore, sometimes I can't just focus at everything I see on the screen. It's not a matter that it's difficult, but a matter of a lot of info put into so separated parts of the screen. You'll go fine at the first levels but on higher difficulties you'll struggle about what to pay attention since both features (bullet hell and rhythm) requires to focus.

- Finally, this game demands a song editor feature. I'm OK with the soundtrack, it's not bad as some reviewers pointed. I simply want more than 10 non-familiar songs, and implying a song edition could truly enrich the experience.

So... that said, why do I recommend this game?

+ Even though there's a complete chaos of information during a song, I really liked the idea. The fact that it's not well executed doesn't make it wrong.

+ The game is definately crafted for the hardcore audience. I like to challenge myself and test my gaming skills regularly, and this game can provide a huge test on me. So far I still haven't played it much but I'm sure I'll go on until I can master it.

+ Although the game has some issues with gamepads, the important part of the game works fine, so I can leave with that.

+ Achievements are ACHIEVEMENTS. No farming stuff, no "beat the tutorial" chievos. Almost all of them are rewarding as hell, and I expect to see more games with this achievement logic, since it strongly give you that sense of proud.

+ As for me, the game is addicting. I played some bullethells and a lot of rhythm games, and both genres combined makes a new whole experience I never played before, and looked very original. Even though the notes go quite delayed you can somehow get used to it.

Overall, the idea of Rhythm Destruction is fantastic, but it's simply not well executed. Thus, I recommend it 'cause I wanna see more games like this, more polished, and more features.

Final Mark: 6.5/10
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