Third Eye Crime is a stealth puzzle game featuring Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape.
User reviews: Mixed (34 reviews)
Release Date: Jul 23, 2014
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Recommended By Curators

"It's written remarkably well and the graphic novel style cutscenes are almost enough on their own to recommend this."
Read the full review here.


“It has a terrific sense of style, with slick motion comic panels that move the story forward, simple but beautiful noir visuals, and an absolutely fantastic soundtrack.”
The Verge

“The beautiful art, a sultry musical score plucked from a jazz orchestra that could have been conducted by Nelson Riddle, and the design package is vintage, 1940s noir at its finest.”
The Washington Post

“It's the can't miss pick of the week”

Feature List

Third Eye Crime Features:

•Gorgeous visuals are set to a soulful jazz soundtrack in noir stylings, coming together to create a stylistically immersive gameplay experience.

•Third Eye Crime offers a unique twist to the stealth puzzle game genre. The goal is not just to avoid being caught by the enemy, but to misdirect enemies, leading them on a wild goose chase so the player can make a clean escape

•Play through three acts covering eight unique environments totaling over 120 levels and visually intuitive gameplay, beginners are effortlessly eased into the heist before launching into increasingly complex levels.

•Intelligent pathing design perfected through Moonshot Games’ AAA-experience underscores Third Eye Crime’s stealth aesthetic, intuitive for a player of any skill level to pick up.

About This Game

Third Eye Crime is a stealth puzzle game featuring Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape. Third Eye Crime was created by AAA-turned-indie developers Moonshot Games, harnessing years of design expertise at Bungie on successful titles in the Halo series to create a fully independent, cinematic experience.

System Requirements

    • OS: Windows XP
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2
    • Hard Drive: 150 MB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: December 21, 2014
First impression after getting 3 chapters perfect (there are 8 in all), while it's still on sale on the IndieGala Friday bundle: I like this game.

It's a stealth game, but it's different: you don't get a knife, you don't get to kill anyone (but you can get shot), there are some surveillance cameras (but you can't disable them), the guards will not stop looking for you just because they lost sight of you for a minute (but you can see where they think you are), there is no easy way to sneak in to the loot and then out again (but you can distract the guards), the levels are fairly easy to beat (but some of them are hard to beat perfectly).

You also get a film noir vibe (except it's black and white and red), complete with gumshoe investigator, long-legged femme fatale, and jazzy music - the perfect athmosphere to bash your heads against some of the challenges, because of course I want to do those levels perfectly (but I'm not ashamed to sneak onward when I'm out of ideas for the moment). Those challenges, well, looking at the global stats it is suprising that more people got the first 3 chapters perfect than got chapter 4 at all -- it seems after level 3 mostly those players stick with the game who are able to put off perfection until later. The game can sometimes be frustrating because on some levels, perfection means trial and error, learning to translate the red indicators on the map into paths the AI is going to send these guards, and finally understanding and getting it right. You also need to learn how to use the distraction devices properly. But like I said, if you allow yourself to put off perfection until later, and get on with the story when frustration looms, it won't spoil your enjoyment of this game. A good game needs to be diffcult, or beating it won't mean anything.

Mobile port -- of course it is one; you drag with mouse a lot, and sometimes I miss not being able to WASD my way around, but by and large, this works well: the dragging is the right interface mechanic for the semi-animated graphic novel cutscenes (static screenshots don't really do justice to those), and dragging your path lets you take the shortest path around corners without having to develop prime keyboard twitch skills, and it also is the natural way to operate the decoy you get in chapter 4. There are keyboard shortcuts for the devices, which means your mouse does paths, your keyboard hand activates devices, and your brain outwits the guards -- if I failed a level, the latter was usually at fault.

Outwitting the guards is indeed mandatory: while it is perfectly ok on your first runthrough to reach the exit with all of the guards in tow behind you, perfection often requires reaching the exit unseen or unhurt, which means losing the guards around a few quick corners, and then staying lost: especially important as the fat out-of-breath rent-a-cops get reinforced by better-trained collegues who are able to outpace you -- maybe your alter ego should've cut down on the whiskey and cigarettes (not shown in the game) and gotten some exercise.

If you've always wanted a stealth game where the guards keep looking, look no further: you should be eyeing (and playing) Third Eye Crime.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: May 23
Story - Mood

45% stealth - 45% puzzle - 10% fun
Swipey iOS crap port

5/10 (+1 Noir, +1 concept, -1 iOS port) = 6/10

Buy when its on sale or in a bundle
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2 of 3 people (67%) found this review helpful
1.4 hrs on record
Posted: December 1, 2014
I had much more fun playing this than I thought I would. 8/10
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6 of 7 people (86%) found this review helpful
18.7 hrs on record
Posted: October 11, 2014
Some people come at this game expecting Metal Gear Solid. It may feel like a let down if you're expecting MGS. Instead, expect a puzzle game, and you'll find it to be a mind-bending, challenging, rewarding experience. As you progress, additional game mechanics are introduced, and as you play you'll find additional ways of working around each mechanic.

You get a "rumbler" (noise maker) to place. Do you put it down and run across the map so that the enemies are drawn to it? Doing so will allow you to break the laser, and even though the alarms will trigger, nobody will be around to catch you. Or perhaps you'll place the rumbler so that it goes off after you've triggered the laser, so the enemies will think you ran somewhere else after triggering the laser. Or maybe you want to run past all the guards, through the laser and around the corner, where you'll drop rumbler. Then you'll proceed to the exit, and as you turn the corner, the rumbler goes off so everyone figures they missed you and they turn around. Unseen, you walk to the exit.

Let's be honest. Every good puzzle game has those levels that make your brain melt and you're super glad to be done with them. You can expect a bunch of those as you make your way through this game, sneaking, picking-locks, wearing disguises, and distracting the guards with all manner of tactics.
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9 of 14 people (64%) found this review helpful
1.7 hrs on record
Posted: August 9, 2014
Third Eye Crime is a game developed by Moonshot Games. In this game you will be taking on the role of Rothko a thief with a special advantage. He has the third eye, he can see where people are looking and he can also see the most likely places that people are going to look for him as he tries to stealthfully make it through 120 levels.

This game definitely has that Noire vibe, all though there's a bit more color that the normal Noire theme, you can definitely feel the sexy number who is all kinds of dangerous, but you feel the need to help her, and of course you quickly find yourself in a heap of trouble. The level designs vary to a degree that you are going to have to constantly be thinking of new ways to distract, mislead, and get away from the obstacles in the level.There's also something about the slide comics between levels that speak to me. It just further pullls you into the world, the environment, the pulse of the game.

The music, I know this is not going to be a big surprise, but it is the type of music you would have heard in one of those old detective movies, where you see the PI's door, and a tendril of smoke curling from the PI's desk.

The controls definitely show off the fact that this game can land on several different platforms. It is all about path planning. You will click on your character, Rothko, and then draw the line of movement that you will be taking to try to get through the level. There are also power-ups, or helpful distractions (that's what I like to call them) that you can place or use throughout a specific level to help you achieve your goal of finding the door.

What I will say about this game is that it doesn't completely swallow you in story, but it definitely has enough that you know what is going on, and what the twists and turns are in the game. The interesting thing about this game is that the difficulty of the levels, I believe, depends on the type of gamer that is trying to conquer the level. In my experience with the game there was definitely not a constant building difficulty to the game. There were some levels that I breezed through, but the very next one stumped me to no end. I do have to say that I enjoyed the fact that you could skip a level after failing a couple of times, but I will warn you, there is a very good chance that you are going to have to come back and beat that level anyways. You see there's a certain amount of levels in each chapter, and the only way to advance is to complete enough of the levels in that chapter.

To me probably the most difficult twist that they throw into the game, and don't worry its not going to give anything away, is the fact that you are going to get to a part of the game where you are going to have to help more than just Rothko to escape the level. That is where it really gets tricky for me. I apparently was always able to get one or the other out of the level, but never both. Oh speaking of ramping difficulty you will see a progression in the enemies that you are trying to avoid you will start with slow moving guards, but don't be surprised if and when the enemies that you are facing off against can gun you down, which of course makes the chances of outrunning the enemy damn near impossible.

There is one more thing that was added to this game that will of course have the perfectionists going wild. In each level there is a set of three badges. It of course is possible to complete the level without achieving any of the badges, but there are those out there, I know, who will want to get the perfect completion of the level. Some of the badges range from getting through the level in a specific amount of time, never being seen by an enemy, using one continuous path through a level, not taking a bullet, and so much more. Now I will be the first to admit that I have probably completed about 20ish% of the levels to perfection, so I don't know if there's anything special other than feeling accomplished, but you never know.

Alright so lets get down to the nitty gritty. This is a puzzle game that will have you tested in your skills of stealth. I will admit it is not for everyone, but if this seems even slightly in your wheelhouse you need to at least check it out, hell just go ahead and get the game, it is that good, and that challenging that when you come out the other end you will feel like a rockstar. So with that I have to give the game a 9.0 out of 10.
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: October 26, 2014
First Impressions:

More puzzler than stealth, in my opinion. Still, it introduces new gameplay mechanics as you play giving you something new to think about. The visuals are nice and it's easy to pick up and play. Not a bad buy at five dollars.
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23 of 45 people (51%) found this review helpful
0.5 hrs on record
Posted: August 2, 2014
+ Good visuals
+ 'Pick up and play'-gameplay
+ Good number of levels

- More puzzle than stealth
- Frequently crashes
- Unintuitive menu

Note: there are better puzzle AND stealth games out there. This game should've stayed where it belongs: on mobile devices.

[Rating: 64/100]
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: October 7, 2014
The only thing I don't like about this game is that it is more of a puzzle than stealth. I wish that it is more stealth-focus, because graphics, awesome soundtrack and noir atmosphere blend perfect, like an old movie, where you would expect to see a guy who operates from shadows instead using trick-skills to make guards chase you everywhere.
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7 of 16 people (44%) found this review helpful
0.2 hrs on record
Posted: November 14, 2014
Yaaaaaaaay, another horrible I-OS port that really isn't made for a keyboard and mouse.
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3 of 8 people (38%) found this review helpful
8.1 hrs on record
Posted: December 4, 2014
Thirty Times Repeat. That's a good name for this game.
Aesthetics are nice. Graphics. Music. Setting. Gameplay. Mechanics. Levels. Dialogues. Enemies. That's all fine. It starts even fun, but it slowly becomes a chore. Trying to beat the same level over and over gets tiresome, and trying to finish it along all challenges in one go is sometimes crazy hard. Timings are often so tight that you end up losing 1 second and fail the level and/or challenges. It's not a bad game, quite the opposite, but it's repetitive nature and no kind of any mid-level save is a gamebreaker for me. If not for a walkthrough in GUIDES section I would not finish it myself.
if you hate repeating things over and over until you start hating the game, then it's not a good title.
I'll repeat myself (just like the game) and say NO to this title.
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0 of 2 people (0%) found this review helpful
0.2 hrs on record
Posted: October 7, 2014
A fun idea, and I love the cutscenes, but it tears like nobody's business. The storytelling could also be a little bit more integrated with the game - it feels like an iPhone game, which I think may be how it started.
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13 of 30 people (43%) found this review helpful
1.9 hrs on record
Posted: July 23, 2014
I’ve played for an hour and I made it to the prison. I like this game I think it’s pretty well done. There were a few issues I had with it though.
If you don’t already know you have to sneak through locations, stealing valuables and getting past the goons without getting caught. For the most part it’s easy to play, I don’t mean difficulty-wise. As you can probably see, you just drag lines to create a path for the player character and tap special items and powers to activate them. The controls are simple and intuitive, so how to play the game is really easy to pick up straight away. I felt that that the difficulty was challenging but not unfair at all. It’s fun sneak past the goons (that’s what I call them lol) especially if you are able to slip past right behind when they go the wrong way.

The game look’s really cool. The music obviously is great. However it was a bit loud and there is no in game volume control only on or off. I had to turn down the volume in windows. I hope that people can still hear me over it in my videos! I didn’t pay 100% attention to the dialogue in cutscenes and during stages. But I think the fact that the game actually has a story is really cool for a puzzle game. From what I absorbed of the narrative it’s cliche, you are private investigator and a beautiful woman walks into your office one day, she ends up getting you into trouble and so on. But still it’s seems interesting and competent.

There are couple of little troubles I had with moving around which you will probably just get used to. To cancel a path you need to click near your character otherwise you will add to it and if you need to change course quickly to avoid enemies that will get you caught. Also there’s not really automatic pathfinding for your character. So if you click on the other side of a wall a path seems to be made straight into the way rather than a way that takes you around to where you want to go. The other sort of more serious issue I had with game was crashes. It crashed twice the transitions from cutscenes to parts 2 and 3 of the game. However it didn’t happen after completing the third part of the game before the prison which I thought it would because it seemed to be a pattern. But anyway even it crashes it only takes a moment to restart the game and it didn’t set me back much time. If it happened more often and/or during actual levels i think it would have been a more serious problem then, but it didn’t matter too much.

Okay, so yes I recommend this game. Honestly I can’t say a lot about the length of the game because as you probably gathered I haven’t completed it yet. But I think I think it is fun, overall good quality (aside from the occasional crashes) and it’s only $5.
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2 of 8 people (25%) found this review helpful
1.7 hrs on record
Posted: September 24, 2014
Very fun, awesome soundtrack, beautiful visuals, intuitive gameplay
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2 of 12 people (17%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: October 12, 2014
Third Eye Crime - Raymond K. Turcotte

Words can't describe how intense and fun this game is!
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6 of 21 people (29%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: July 29, 2014
I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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15 of 42 people (36%) found this review helpful
1.2 hrs on record
Posted: July 23, 2014
Third Eye Crime tries to be a Stealth game, but ends up just being a puzzle pathing game. It grows more annoying than fun as you make your way through the story, just finding what path to take not how to sneak around the levels, or being allowed to go at your own pace. It has no stealth, for every map you are spotted with out chance and spend the rest of the time running away from the enemies. Objects in the game that can help you are rare and of very little use. The story is decent but it does not connect while playing the levels and the game suffers from any real depth.

Thanks for your time and viewership for more reviews be sure to check out the channel here
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7.4 hrs on record
Posted: January 9
One of the few puzzle games that justifies its mechanics.
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0.9 hrs on record
Posted: February 28
This game revolves around a bunch of secuirty guards, screaming "HEY!" at you while you try to use the controls, but they never go the way you point.

I don't know what the music is like, I muted it as soon as I opened the game.

This game is honestly just a time waster, only if you have nothing else to do.

I'd rate this a "Vomiting out my organs/10."
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3.3 hrs on record
Posted: February 8
Normally I downvote any mobile-to-PC port, but this one wasn't as bad as most of them, but the touch-design certainly shows and does hinder its performance on PC somewhat. This issue is not major though.

This is NOT a stealth game. It is a pure puzzle game.

Recommend for mobile/tablet. $5
"Neutral" for PC. A sale perhaps. If I could pick a third option for neither, I would.

-Good art, noir style
-Good music (but the loop is a bit short)
-Good number of levels (but the ability mechanics are somewhat oddly executed in them)

-Developed with touch-screen heavily in mind
-Mobs sometimes act differently even if you make essentially the same move.
-Controls are not very good.
*Sometimes you drag to a diamond/power-up and away but he will not actually collect the item (he turns around 1-2 frames away).
*When you use a "clone" power-up and the only way to control them separately is to click on them and drag, but when they are standing directly on top of eachother? Restart. This is also a little difficult to control when split second timing is required (mostly if you are trying to get "perfection" on each stage)

-Power-ups are never explained (description says game is "visually intuitive" but I don't agree; its not terrible, but some description would have saved a couple of trials and error and wouldn't leave me wondering if I missed a mechanic)
-Level progression is a bit awkward and sudden.
-Music although enjoyable is a bit repetitive due to short loop
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0.7 hrs on record
Posted: February 15
A little minigame where you need to hide and escape some guards.
it's fun thought.. but
This game has no Sound for unkown reason.
there is no fix to be found, So don't spend your money on something broken..wait til someone got a fix or patch
till then i'll change my rewiew about it ;)

Don't buy it!
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