Third Eye Crime is a stealth puzzle game featuring Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape.
User reviews:
Mixed (41 reviews) - 68% of the 41 user reviews for this game are positive.
Release Date: Jul 23, 2014

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“It has a terrific sense of style, with slick motion comic panels that move the story forward, simple but beautiful noir visuals, and an absolutely fantastic soundtrack.”
The Verge

“The beautiful art, a sultry musical score plucked from a jazz orchestra that could have been conducted by Nelson Riddle, and the design package is vintage, 1940s noir at its finest.”
The Washington Post

“It's the can't miss pick of the week”

Feature List

Third Eye Crime Features:

•Gorgeous visuals are set to a soulful jazz soundtrack in noir stylings, coming together to create a stylistically immersive gameplay experience.

•Third Eye Crime offers a unique twist to the stealth puzzle game genre. The goal is not just to avoid being caught by the enemy, but to misdirect enemies, leading them on a wild goose chase so the player can make a clean escape

•Play through three acts covering eight unique environments totaling over 120 levels and visually intuitive gameplay, beginners are effortlessly eased into the heist before launching into increasingly complex levels.

•Intelligent pathing design perfected through Moonshot Games’ AAA-experience underscores Third Eye Crime’s stealth aesthetic, intuitive for a player of any skill level to pick up.

About This Game

Third Eye Crime is a stealth puzzle game featuring Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape. Third Eye Crime was created by AAA-turned-indie developers Moonshot Games, harnessing years of design expertise at Bungie on successful titles in the Halo series to create a fully independent, cinematic experience.

System Requirements

    • OS: Windows XP
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2
    • Storage: 150 MB available space
Helpful customer reviews
13 of 14 people (93%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: December 21, 2014
First impression after getting 3 chapters perfect (there are 8 in all), while it's still on sale on the IndieGala Friday bundle: I like this game.

It's a stealth game, but it's different: you don't get a knife, you don't get to kill anyone (but you can get shot), there are some surveillance cameras (but you can't disable them), the guards will not stop looking for you just because they lost sight of you for a minute (but you can see where they think you are), there is no easy way to sneak in to the loot and then out again (but you can distract the guards), the levels are fairly easy to beat (but some of them are hard to beat perfectly).

You also get a film noir vibe (except it's black and white and red), complete with gumshoe investigator, long-legged femme fatale, and jazzy music - the perfect athmosphere to bash your heads against some of the challenges, because of course I want to do those levels perfectly (but I'm not ashamed to sneak onward when I'm out of ideas for the moment). Those challenges, well, looking at the global stats it is suprising that more people got the first 3 chapters perfect than got chapter 4 at all -- it seems after level 3 mostly those players stick with the game who are able to put off perfection until later. The game can sometimes be frustrating because on some levels, perfection means trial and error, learning to translate the red indicators on the map into paths the AI is going to send these guards, and finally understanding and getting it right. You also need to learn how to use the distraction devices properly. But like I said, if you allow yourself to put off perfection until later, and get on with the story when frustration looms, it won't spoil your enjoyment of this game. A good game needs to be diffcult, or beating it won't mean anything.

Mobile port -- of course it is one; you drag with mouse a lot, and sometimes I miss not being able to WASD my way around, but by and large, this works well: the dragging is the right interface mechanic for the semi-animated graphic novel cutscenes (static screenshots don't really do justice to those), and dragging your path lets you take the shortest path around corners without having to develop prime keyboard twitch skills, and it also is the natural way to operate the decoy you get in chapter 4. There are keyboard shortcuts for the devices, which means your mouse does paths, your keyboard hand activates devices, and your brain outwits the guards -- if I failed a level, the latter was usually at fault.

Outwitting the guards is indeed mandatory: while it is perfectly ok on your first runthrough to reach the exit with all of the guards in tow behind you, perfection often requires reaching the exit unseen or unhurt, which means losing the guards around a few quick corners, and then staying lost: especially important as the fat out-of-breath rent-a-cops get reinforced by better-trained collegues who are able to outpace you -- maybe your alter ego should've cut down on the whiskey and cigarettes (not shown in the game) and gotten some exercise.

If you've always wanted a stealth game where the guards keep looking, look no further: you should be eyeing (and playing) Third Eye Crime.
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9 of 10 people (90%) found this review helpful
18.7 hrs on record
Posted: October 11, 2014
Some people come at this game expecting Metal Gear Solid. It may feel like a let down if you're expecting MGS. Instead, expect a puzzle game, and you'll find it to be a mind-bending, challenging, rewarding experience. As you progress, additional game mechanics are introduced, and as you play you'll find additional ways of working around each mechanic.

You get a "rumbler" (noise maker) to place. Do you put it down and run across the map so that the enemies are drawn to it? Doing so will allow you to break the laser, and even though the alarms will trigger, nobody will be around to catch you. Or perhaps you'll place the rumbler so that it goes off after you've triggered the laser, so the enemies will think you ran somewhere else after triggering the laser. Or maybe you want to run past all the guards, through the laser and around the corner, where you'll drop rumbler. Then you'll proceed to the exit, and as you turn the corner, the rumbler goes off so everyone figures they missed you and they turn around. Unseen, you walk to the exit.

Let's be honest. Every good puzzle game has those levels that make your brain melt and you're super glad to be done with them. You can expect a bunch of those as you make your way through this game, sneaking, picking-locks, wearing disguises, and distracting the guards with all manner of tactics.
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10 of 15 people (67%) found this review helpful
1.7 hrs on record
Posted: August 9, 2014
Third Eye Crime is a game developed by Moonshot Games. In this game you will be taking on the role of Rothko a thief with a special advantage. He has the third eye, he can see where people are looking and he can also see the most likely places that people are going to look for him as he tries to stealthfully make it through 120 levels.

This game definitely has that Noire vibe, all though there's a bit more color that the normal Noire theme, you can definitely feel the sexy number who is all kinds of dangerous, but you feel the need to help her, and of course you quickly find yourself in a heap of trouble. The level designs vary to a degree that you are going to have to constantly be thinking of new ways to distract, mislead, and get away from the obstacles in the level.There's also something about the slide comics between levels that speak to me. It just further pullls you into the world, the environment, the pulse of the game.

The music, I know this is not going to be a big surprise, but it is the type of music you would have heard in one of those old detective movies, where you see the PI's door, and a tendril of smoke curling from the PI's desk.

The controls definitely show off the fact that this game can land on several different platforms. It is all about path planning. You will click on your character, Rothko, and then draw the line of movement that you will be taking to try to get through the level. There are also power-ups, or helpful distractions (that's what I like to call them) that you can place or use throughout a specific level to help you achieve your goal of finding the door.

What I will say about this game is that it doesn't completely swallow you in story, but it definitely has enough that you know what is going on, and what the twists and turns are in the game. The interesting thing about this game is that the difficulty of the levels, I believe, depends on the type of gamer that is trying to conquer the level. In my experience with the game there was definitely not a constant building difficulty to the game. There were some levels that I breezed through, but the very next one stumped me to no end. I do have to say that I enjoyed the fact that you could skip a level after failing a couple of times, but I will warn you, there is a very good chance that you are going to have to come back and beat that level anyways. You see there's a certain amount of levels in each chapter, and the only way to advance is to complete enough of the levels in that chapter.

To me probably the most difficult twist that they throw into the game, and don't worry its not going to give anything away, is the fact that you are going to get to a part of the game where you are going to have to help more than just Rothko to escape the level. That is where it really gets tricky for me. I apparently was always able to get one or the other out of the level, but never both. Oh speaking of ramping difficulty you will see a progression in the enemies that you are trying to avoid you will start with slow moving guards, but don't be surprised if and when the enemies that you are facing off against can gun you down, which of course makes the chances of outrunning the enemy damn near impossible.

There is one more thing that was added to this game that will of course have the perfectionists going wild. In each level there is a set of three badges. It of course is possible to complete the level without achieving any of the badges, but there are those out there, I know, who will want to get the perfect completion of the level. Some of the badges range from getting through the level in a specific amount of time, never being seen by an enemy, using one continuous path through a level, not taking a bullet, and so much more. Now I will be the first to admit that I have probably completed about 20ish% of the levels to perfection, so I don't know if there's anything special other than feeling accomplished, but you never know.

Alright so lets get down to the nitty gritty. This is a puzzle game that will have you tested in your skills of stealth. I will admit it is not for everyone, but if this seems even slightly in your wheelhouse you need to at least check it out, hell just go ahead and get the game, it is that good, and that challenging that when you come out the other end you will feel like a rockstar. So with that I have to give the game a 9.0 out of 10.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: May 23, 2015
Story - Mood

45% stealth - 45% puzzle - 10% fun
Swipey iOS crap port

5/10 (+1 Noir, +1 concept, -1 iOS port) = 6/10

Buy when its on sale or in a bundle
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25 of 48 people (52%) found this review helpful
0.5 hrs on record
Posted: August 2, 2014
+ Good visuals
+ 'Pick up and play'-gameplay
+ Good number of levels

- More puzzle than stealth
- Frequently crashes
- Unintuitive menu

Note: there are better puzzle AND stealth games out there. This game should've stayed where it belongs: on mobile devices.

[Rating: 64/100]
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