NoLimits 2 is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.
User reviews:
Recent:
Very Positive (17 reviews) - 94% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (215 reviews) - 95% of the 215 user reviews for this game are positive.
Release Date: Aug 21, 2014

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Recent updates View all (13)

June 24

New Update 2.2.4.6 with improved VR released

This update includes improvements to the user interface for better VR display. Experimental OpenVR support was added, too.

  • The main menu will now be displayed in 3D space in VR mode.
  • Pressing R will recenter the VR view inside main menu and play mode.
  • Experimental OpenVR support was added, too. We do not own any HTC Vive, so we cannot test properly. We will fix issues as soon as we get feedback from our users.
  • The application will automatically detect and use when an Oculus devce is attached using Runtime 1.3. When that is not the case, it will try to detect a device using the OpenVR API.
  • VR controllers are not supported, yet. Mouse and keyboard are still required for interaction.

32 comments Read more

April 21

New Beta 2.2.4.2 with Oculus Runtime 1.3 for CV1/DK2 released.

We just released a new beta with experimental Rift 1.3 support for CV1 and DK2. Opt into the beta branch of NL2 inside Steam to try it out.

32 comments Read more

Reviews

“If you’re at all interested in roller coaster design, NoLimits 2 is your only sensible option.”
8/10 – TP Review

“NoLimits 2 is a solid roller coaster simulator that I would not be surprised if parks start to use it for marketing purposes.”
9.5/10 – Coaster101

“A stunning roller coaster experience with a nearly endless supply of tracks and coaster types, NoLimits 2 sets a new bar for VR coaster sims.”
9.2/10 – The Rift Arcade

About This Game

NoLimits 2 is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.

Use a full-featured roller coaster editor with a CAD-style wire-frame display to build a custom coaster. Drag and drop track, supporting structures, and other objects. Use slider bars to change the perspective of the elements being designed, and to zoom in and out. Your only constraints are the laws of physics and your imagination.

After you have designed and constructed your roller coaster, NoLimits 2 serves up a real-time roller coaster experience, from the time the train chugs its way up the first slope, to the time it stops to a stop on the exit platform. The simulation includes the sounds of the wind rushing by, and the metal-on-metal sounds that are integral to enjoying a coaster ride. It's easy to choose any seat on any car in the coaster train. Use the computer's mouse to change the line of sight and angle of vision.

NoLimits 2 is the world's most comprehensive roller coaster simulation, with results so realistic that professional designers like John Wardley use NoLimits 2 to create and test designs for physical roller coasters. Roller coaster manufacturers including Vekoma Rides Manufacturing B.V., The Gravity Group, Inc., Great Coasters International, Inc., Premier, Inc., Maurer Söhne GmbH, Intamin A.G. and others have used NoLimits for purposes including layout, design and integration, visualization and marketing.

NoLimits Roller Coaster Simulation 2 is the ultimate roller coaster simulation, hands down. Don't believe us? Just ask the pros.

Features

  • Designed for multi-core CPUs and next generation graphics
  • Realistic roller coaster physics
  • Integrated park editor
  • Everything realtime!
  • Oculus Rift CV1 and Development Kit 2 support (Runtime 1.3 required)
  • HTC Vive support (using OpenVR)
  • 40 different coaster styles including 4D, Spinning, Wooden, Wing, Flying, Inverted & Suspended
  • Lots of included scenery objects including animated flat rides and trees
  • Shuttle coasters
  • Switches and transfer tracks
  • Different worn levels to simulate aging
  • Different rail type
  • More than one train at the same time
  • More than one coaster in the same park
  • Dual stations
  • Duelling coasters using synchronized stations
  • Custom spline positions relatively to track
  • Backwards running train option
  • Block sections
  • Realitistic control of brakes
  • Animated brakes, wheels, lifts, harnesses, gates, etc.
  • Intelligent track spline options
  • Complex support structure design
  • Different camera perspectives: onboard, free, target, fly-by
  • Special walk mode (with collision detection)
  • Choose your seat, car, train and coaster
  • Mouse simulates head moving
  • Advanced terrain engine
  • Next generation graphics with normal mapping, specular mask, reflections and realtime shadows
  • Lens flare effect
  • Volumetric light and fog effects
  • Depth-of-field effect
  • Weather effects
  • Dynamic sky with Day-Night-Cycle
  • 3D Surround Sound using OpenAL
  • Environmental Audio Effects (Reverb inside tunnels etc.)
  • Integrated environment editor to change skybox, and background
  • Lots of shipped demo environments (high mountains, flat background)
  • Integrated scripting language
  • Shipped with demo objects and scripts
  • Import of DAE, 3DS, or LWO files for custom scene objects
  • Integrated light pattern creator tool for generating animated light textures
  • Water splash effect for coasters with water scoops (dive coaster, staggered hyper coaster)
  • Integrated Formula track element language
  • Integrated Force vector track element designer
  • Package file export
  • High quality video export with perfect frame timing
  • Lots of included parks

Please note that the Steam Edition of NoLimits 2 is identical to the Standard Edition of NoLimits 2.

Restrictions in Free Demo

  • Demo can be used for 15 days only
  • Only 4 coaster styles available in demo
  • Only 3 demo parks
  • Very limited park saving in demo (tracks with up to 10 vertices only)
  • No video recording in demo
  • No screenshots

System Requirements

    Minimum:
    • OS: Windows XP with Service Pack 3
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3 and with at least 512 MB VRAM, ATI x1000 series cards not supported
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Good graphics card is very important. Some integrated graphics solutions might be too slow. Install and try out the demo from Steam if you are unsure whether your computer meets the requirements. For VR experience: Oculus Rift DK2/CV1 with runtime 1.3 is required. OpenVR support for HTC Vive is experimental.
    Recommended:
    • OS: Windows 7 or newer (64 Bit OS strongly recommended)
    • Processor: 3.2 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: Compatible with Shader Model 5 and with 1 GB or more VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: GeForce GTX 550 or AMD Radeon 7750 or better recommended. For VR experience: Oculus Rift DK2/CV1 with runtime 1.3 is required. OpenVR support for HTC Vive is experimental.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (17 reviews)
Overall:
Very Positive (215 reviews)
Recently Posted
coasterteam456
( 56.5 hrs on record )
Posted: June 30
10/10
would build again
Helpful? Yes No Funny
Alan_FX8150
( 1.0 hrs on record )
Posted: June 30
For the sim - pretty good with haptic feedback but you sit slightly to the side of the actual seated position, so see a graphical line in the way, representing the restraint which was immersion breaking for some coasters.

Edited my review and re-downloaded the game, thanks to Ride_Op. Thank you so much!
Helpful? Yes No Funny
kill achmed
( 11.8 hrs on record )
Posted: June 29
would like to see a flat ride dill where u can put them in
Helpful? Yes No Funny
goyoelburro2
( 1.4 hrs on record )
Posted: June 26
FANTASTIC!!!!! The first real roller coaster simulation that works for the Vive. Theme Park Studio seems to still be in some sort of closed beta (you have to request a code from the devs), but this works great!!! As someone mentioned in a support thread, I had to uncheck "Use desktop theatre mode while SteamVR is active", but once I did that, it works very well with the sample rides. I can't wait to start making my own!
Helpful? Yes No Funny
bestdani
( 1,031.8 hrs on record )
Posted: June 23
The must have for every roller coaster and theme park enthusiast and even professional of the industry!

The possibilities of building coasters are almost endless. Many good looking coaster styles are included and new were added by free updates already.

You can even import your own 3d models (created with third party 3d modelling software) and build a whole themed area around you coaster or even a whole theme park with several coasters and rides.

Thanks to the powerful scripting language that has much in common with many popular programming languages you can take over the coasters control logic for your personal needs or make your imported 3d models "alive": from triggered animatronics and operational flatrides to airplanes that fly above your theme park, there's virtually no limits for what can be done by that.
Helpful? Yes No Funny
PoperBoy
( 1.7 hrs on record )
Posted: June 23
Great and easy to use.

The menu does not work in the headset.

Otherwise works fine

Gtx 760
athlon 4x 760
8gb or ram
Helpful? Yes No Funny
ƸѴƸ
( 1.8 hrs on record )
Posted: June 19
7.5/10
Helpful? Yes No Funny
secretgeheimeman
( 53.9 hrs on record )
Posted: June 16
Amazing game, used by the best people of the world. It even gets featured on TPR! What else is there to say? Weeeee!
Helpful? Yes No Funny
Dinky
( 115.6 hrs on record )
Posted: June 15
Surprisingly fun to B-hop in.
Helpful? Yes No Funny
[ʎŁ:FSO]Pizza_Gaming
( 63.1 hrs on record )
Posted: June 14
If you want this game to build rollercoasters I would highly reccomend that before you buy this game you get the demo. If you cant figure out how to use the demo then dont buy the game. Learning how to build rollercoasters in this game is like learning a new, simplified language it can be difficult and frustrating but once you get the hang of it its a very rewarding. The graphics in this game are beautiful and the game designers put so much detail into this game it amazes me. Its fun to take a break and download a coaster off the steam workshop and just relax. Or you can try to manually control a rollercoaster with 5 diffrent blocks and eventually crash the coaster. This game is amazing and if your up for a fun, new challenge I would reccomend this game to you.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 22 people (73%) found this review helpful
5 people found this review funny
Recommended
7.9 hrs on record
Posted: June 7
Bought this one for DK2 and it worked great. Now I have a Vive and zero VR support. $40 bucks down the crapper. Devs are saying they're releasing this for Vive soon. Not soon enough, it's a great experience and I really want to play it again.

Update: Devs added Open Vr support. I'm trying to get it working on Vive now. Will give a review when I can.

Thanks for listening, devs!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
12.1 hrs on record
Posted: June 2
I have been using No Limits software for almost 10yrs now, and I would highly recommend this software to anyone who is willing to learn and understands that. A - This is NOT A GAME, its a simulation and software, and B - It has a very steep learning curve. If you've never used this before you will spend hours learning the software.

However, once you learn, this becomes an addiction that is hard to kick. Constantly improving your rides, building new rides, making parks, and sharing your creations with the fantastic community.

So basically
Pros:
-Incredibly powerful software
-Addicting to use
-Fantastic community
-Incredible graphics engine and physics
-Limitless creativity

Cons:
-Steep learning curve
-Not for everyone
-Heavy program to run
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
1,031.8 hrs on record
Posted: June 23
The must have for every roller coaster and theme park enthusiast and even professional of the industry!

The possibilities of building coasters are almost endless. Many good looking coaster styles are included and new were added by free updates already.

You can even import your own 3d models (created with third party 3d modelling software) and build a whole themed area around you coaster or even a whole theme park with several coasters and rides.

Thanks to the powerful scripting language that has much in common with many popular programming languages you can take over the coasters control logic for your personal needs or make your imported 3d models "alive": from triggered animatronics and operational flatrides to airplanes that fly above your theme park, there's virtually no limits for what can be done by that.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
49.1 hrs on record
Posted: June 13
I mean, how do you review this? It is by far the best coaster designer/simulator on the market, and has been for quite some time. So if you want a coaster designer/simulator, there is no other reasonable choice.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
1.4 hrs on record
Posted: June 26
FANTASTIC!!!!! The first real roller coaster simulation that works for the Vive. Theme Park Studio seems to still be in some sort of closed beta (you have to request a code from the devs), but this works great!!! As someone mentioned in a support thread, I had to uncheck "Use desktop theatre mode while SteamVR is active", but once I did that, it works very well with the sample rides. I can't wait to start making my own!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
63.1 hrs on record
Posted: June 14
If you want this game to build rollercoasters I would highly reccomend that before you buy this game you get the demo. If you cant figure out how to use the demo then dont buy the game. Learning how to build rollercoasters in this game is like learning a new, simplified language it can be difficult and frustrating but once you get the hang of it its a very rewarding. The graphics in this game are beautiful and the game designers put so much detail into this game it amazes me. Its fun to take a break and download a coaster off the steam workshop and just relax. Or you can try to manually control a rollercoaster with 5 diffrent blocks and eventually crash the coaster. This game is amazing and if your up for a fun, new challenge I would reccomend this game to you.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.7 hrs on record
Posted: June 23
Great and easy to use.

The menu does not work in the headset.

Otherwise works fine

Gtx 760
athlon 4x 760
8gb or ram
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
53.9 hrs on record
Posted: June 16
Amazing game, used by the best people of the world. It even gets featured on TPR! What else is there to say? Weeeee!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
115.6 hrs on record
Posted: June 15
Surprisingly fun to B-hop in.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
116 of 127 people (91%) found this review helpful
Recommended
120.8 hrs on record
Posted: August 22, 2014
First off: this is not a game, if you're a fan of the Rollercoaster Tycoon games this might not be for you. It's a simulation and a tool made for people who may already have a wider knowlage of roller coasters. It has no park management features like Rollercoaster Tycoon. Nolimits often requires a quite in-depth understanding of rollercoaster engineering, physics and a passion for theme parks and roller coasters. If you're a Rollercoaster Tycoon player who wants to try something new, try the demo first.

Pros:
Realistic-This is the most realistic design tool for roller coasters. It's not just stunning in terms of visuals, it's full of tiny details that enthusiasts can all recognise and appreciate.

Massive improvement from NL1-Everything in the editor has been vastly improved, you could spend hours just fixing g-force spikes and bumps that aren't apparent in the editor. The G-force comb is nothing short of glorious, it allows you to fully finetune rides to perfection without the need for other software like Newton.

Improved terrain editor-The simple addition of tunnels make this many times better than NL1.

Verity-NL2 has more coaster types than you're likely to master. Classic corkscrew coasters to B&M diving coasters, this simulation has everything. I would have liked to see more family style coasters though.

Scripting-This is probably the biggest advance for NL2, it makes coaster extremely flexible, though it has some problems I'll mention later.

Station improvements-The addition of dueling stations and tandem stations is very helpful for creating realistic rides.

Control panel-In NL1 controlling the ride was pretty much pressing the f9-11 keys, now it's fully functional and allows you to control individual block segments. It's surprisingly fun to operate rides in the simulation, some people have even made their own physical USB control panels. Unfortunately for the people building their own controls, there is a lack of hotkeys for operation, all block controls must be controlled with the mouse (but this isn't much of a loss).

Cons: It’s important to be honest, there are some serious problems which aren't fixable but could potentially ruin your experience of NL2.

No lessons learned from Newton-When people are forced to use other software for the actual design of a ride, there's a problem. The NL1 editor was very hard to use if you were building a coaster from scratch with no help from programs like Newton; NL2 has somewhat eliminated the need for Newton but a combination of Newton's perfectly smooth curve and the already amazing editor would have been beyond perfect.

Scripting-It's a gift wrapped with a lock and chains. If you have difficulty wrapping your head around scripting transfer tracks and switches, you're screwed. Like with Newton, the NL community has made some software to make scripting easier but it simply isn't enough. (What would have been perfect is a second scripting method based of placeable triggers, It would be less flexible but certainly easier to use).

And that's pretty much it.

Would I recommend NL2 to the average steam user? No.
Would I recommend NL2 to fan of Roller Coaster Tycoon fans? Maybe.
Would I recommend NL2 to roller coaster enthusiasts? Absolutely.
Was this review helpful? Yes No Funny