NoLimits 2 is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.
User reviews: Positive (42 reviews)
Release Date: Aug 21, 2014
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Recent updates View all (7)

December 23, 2014

New Update 2.1.0.0 with Wing Coaster out now!!

The NoLimits team wishes you a Merry Christmas and a Happy New Year!



The new update 2.1.0.0 with the new Wing Coaster is now available. We are proud to present you this astonishing coaster style implemented in NoLimits 2 using highly detailed 3d models and textures. We also give you two new parks with three new coasters, so you can instantly try out the new coaster style. Kudos to Seth Parsons for contributing another great park file.
This is our Christmas present for our great community. We hope you like it as much as we do.

6 comments Read more

December 11, 2014

New Update 2.0.9.0 Released

We greatly improved the performance of support beam rendering. The support beam engine now scales better with highend graphics cards. Especially wooden coasters should render now with much higher framerates.

2 comments Read more

Reviews

“If you’re at all interested in roller coaster design, NoLimits 2 is your only sensible option.”
8/10 – TP Review

“NoLimits 2 is a solid roller coaster simulator that I would not be surprised if parks start to use it for marketing purposes.”
9.5/10 – Coaster101

“A stunning roller coaster experience with a nearly endless supply of tracks and coaster types, NoLimits 2 sets a new bar for VR coaster sims.”
9.2/10 – The Rift Arcade

Just Updated

Now with Workshop!

Just Updated

Now with Oculus Rift support!

About This Game

NoLimits 2 is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.

Use a full-featured roller coaster editor with a CAD-style wire-frame display to build a custom coaster. Drag and drop track, supporting structures, and other objects. Use slider bars to change the perspective of the elements being designed, and to zoom in and out. Your only constraints are the laws of physics and your imagination.

After you have designed and constructed your roller coaster, NoLimits 2 serves up a real-time roller coaster experience, from the time the train chugs its way up the first slope, to the time it stops to a stop on the exit platform. The simulation includes the sounds of the wind rushing by, and the metal-on-metal sounds that are integral to enjoying a coaster ride. It's easy to choose any seat on any car in the coaster train. Use the computer's mouse to change the line of sight and angle of vision.

NoLimits 2 is the world's most comprehensive roller coaster simulation, with results so realistic that professional designers like John Wardley use NoLimits 2 to create and test designs for physical roller coasters. Roller coaster manufacturers including Vekoma Rides Manufacturing B.V., The Gravity Group, Inc., Great Coasters International, Inc., Premier, Inc., Maurer Söhne GmbH, Intamin A.G. and others have used NoLimits for purposes including layout, design and integration, visualization and marketing.

NoLimits Roller Coaster Simulation 2 is the ultimate roller coaster simulation, hands down. Don't believe us? Just ask the pros.

Features

  • Designed for multi-core CPUs and next generation graphics
  • Realistic roller coaster physics
  • Integrated park editor
  • Everything realtime!
  • Oculus Rift Development Kit 2 support
  • 37 different coaster styles including 4D, Spinning, Wooden, Flying, Inverted & Suspended
  • Shuttle coasters
  • Switches and transfer tracks
  • Different worn levels to simulate aging
  • Different rail type
  • More than one train at the same time
  • More than one coaster in the same park
  • Dual stations
  • Duelling coasters using synchronized stations
  • Custom spline positions relatively to track
  • Backwards running train option
  • Block sections
  • Realitistic control of brakes
  • Animated brakes, wheels, lifts, harnesses, gates, etc.
  • Intelligent track spline options
  • Complex support structure design
  • Different camera perspectives: onboard, free, target, fly-by
  • Special walk mode (with collision detection)
  • Choose your seat, car, train and coaster
  • Mouse simulates head moving
  • Advanced terrain engine
  • Next generation graphics with normal mapping, specular mask, reflections and realtime shadows
  • Lens flare effect
  • Volumetric light and fog effects
  • Depth-of-field effect
  • Weather effects
  • Dynamic sky with Day-Night-Cycle
  • 3D Surround Sound using OpenAL
  • Environmental Audio Effects (Reverb inside tunnels etc.)
  • Integrated environment editor to change skybox, and background
  • Lots of shipped demo environments (high mountains, flat background)
  • Integrated scripting language
  • Shipped with demo objects and scripts
  • Import of 3DS and LWO files for custom scene objects
  • Integrated light pattern creator tool for generating animated light textures
  • Water splash effect for coasters with water scoops (dive coaster, staggered hyper coaster)
  • Integrated Formula track element language
  • Integrated Force vector track element designer
  • Package file export
  • High quality video export with perfect frame timing
  • Lots of included parks

Please note that the Steam Edition of NoLimits 2 is identical to the Standard Edition of NoLimits 2.

Restrictions in Free Demo

  • Demo can be used for 15 days only
  • Only 4 coaster styles available in demo
  • Only 3 demo parks
  • Very limited park saving in demo (tracks with up to 10 vertices only)
  • No video recording in demo
  • No screenshots

System Requirements

    Minimum:
    • OS: Windows XP with Service Pack 3
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3 and with at least 512 MB VRAM, ATI x1000 series cards not supported
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Good graphics card is very important. Some integrated graphics solutions might be too slow. Install and try out the demo from Steam if you are unsure whether your computer meets the requirements.
    Recommended:
    • OS: Windows 7 or newer (64 Bit OS strongly recommended)
    • Processor: 3.2 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: Compatible with Shader Model 3 and with 1 GB or more VRAM, ATI x1000 series cards not supported
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: GeForce GTX 550 or AMD Radeon 7750 or better recommended
Helpful customer reviews
111 of 121 people (92%) found this review helpful
45.3 hrs on record
Posted: August 22, 2014
First off: this is not a game, if you're a fan of the Rollercoaster Tycoon games this might not be for you. It's a simulation and a tool made for people who may already have a wider knowlage of roller coasters. It has no park management features like Rollercoaster Tycoon. Nolimits often requires a quite in-depth understanding of rollercoaster engineering, physics and a passion for theme parks and roller coasters. If you're a Rollercoaster Tycoon player who wants to try something new, try the demo first.

Pros:
Realistic-This is the most realistic design tool for roller coasters. It's not just stunning in terms of visuals, it's full of tiny details that enthusiasts can all recognise and appreciate.

Massive improvement from NL1-Everything in the editor has been vastly improved, you could spend hours just fixing g-force spikes and bumps that aren't apparent in the editor. The G-force comb is nothing short of glorious, it allows you to fully finetune rides to perfection without the need for other software like Newton.

Improved terrain editor-The simple addition of tunnels make this many times better than NL1.

Verity-NL2 has more coaster types than you're likely to master. Classic corkscrew coasters to B&M diving coasters, this simulation has everything. I would have liked to see more family style coasters though.

Scripting-This is probably the biggest advance for NL2, it makes coaster extremely flexible, though it has some problems I'll mention later.

Station improvements-The addition of dueling stations and tandem stations is very helpful for creating realistic rides.

Control panel-In NL1 controlling the ride was pretty much pressing the f9-11 keys, now it's fully functional and allows you to control individual block segments. It's surprisingly fun to operate rides in the simulation, some people have even made their own physical USB control panels. Unfortunately for the people building their own controls, there is a lack of hotkeys for operation, all block controls must be controlled with the mouse (but this isn't much of a loss).

Cons: It’s important to be honest, there are some serious problems which aren't fixable but could potentially ruin your experience of NL2.

No lessons learned from Newton-When people are forced to use other software for the actual design of a ride, there's a problem. The NL1 editor was very hard to use if you were building a coaster from scratch with no help from programs like Newton; NL2 has somewhat eliminated the need for Newton but a combination of Newton's perfectly smooth curve and the already amazing editor would have been beyond perfect.

Scripting-It's a gift wrapped with a lock and chains. If you have difficulty wrapping your head around scripting transfer tracks and switches, you're screwed. Like with Newton, the NL community has made some software to make scripting easier but it simply isn't enough. (What would have been perfect is a second scripting method based of placeable triggers, It would be less flexible but certainly easier to use).

And that's pretty much it.

Would I recommend NL2 to the average steam user? No.
Would I recommend NL2 to fan of Roller Coaster Tycoon fans? Maybe.
Would I recommend NL2 to roller coaster enthusiasts? Absolutely.
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59 of 76 people (78%) found this review helpful
91.2 hrs on record
Posted: August 21, 2014
NoLimits 2 is such a fun community to be a part of! Rollercoaster enthusiasts have been waiting a long time until a proper rollercoaster game. NoLimits actually uses the same software that real rollercoaster engineers use to create their screaming behemoths. How cool is that!?

That being said, the game does have a learning curve. It will take a while to master, buts it’s one of those games that’s well worth the time in trying to learn! Even though the game is billed as a rollercoaster simulator, you can even build whole theme parks! The easiest way being able to import your own .3ds models into the game. If you can't find any you like online or you are not good at creating them yourself, there are tutorials online in how to use the games supports system to create buildings and objects. Do not feel overwhelmed at first for there are tutorials all over to help get a handle on the program.

It may take some time to create an amazing coaster/park, but seeing these engineering marvels standing tall over your beautiful landscape is well worth it. I recommend any rollercoaster enthusiast to try the game out!
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38 of 48 people (79%) found this review helpful
171.0 hrs on record
Posted: August 21, 2014
EVERY person who even remotely enjoys roller coasters should AT LEAST give the demo a try, and then decide whether buying the full sim is a good idea.

For me personally, as a long-year NoLimits fan, with hundreds of hours spent in the editor, it was a wise decision getting this. I'm happy now. :)

Stop reading this and download the demo, NOW!
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30 of 37 people (81%) found this review helpful
11.4 hrs on record
Posted: August 23, 2014
I bought this game because I liked roller coasters and wanted to create my own, but as soon as you open the editor in the program, you have no idea what to do, it looks extremely complicated. I can't even get my head around everything yet. If you haven't played this game before, you need to be patient and don't expect to be able to bulid an amazing roller coaster 2 a few minutes after purchasing it. Read tutorials and start with the basics and then get into the more advanced tutorials. This game is not like the RollerCoaster Tycoon series at all. But overall the graphics and roller coasters are extremely life-like and if you know what to do is a great experience.
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18 of 22 people (82%) found this review helpful
17.9 hrs on record
Posted: August 21, 2014
No Limits Roller Coaster 2 is the ultimate roller coaster simulator in my own opinion! The editor features a built-in g-force calculator which is useful to shape the track correctly, and the track is easily smooth with the depump vertices tool. The simulator is really well done, the graphics are stunning and the rider view effect is very realistic. The possibilities are basically infinite!

One with skill could with some effort create their own Leviathan with the same high quality as the professionals. It however requires time and patience to create the perfect layout, but the result outcome is worth it. I've rode so many times the first roller coaster I've made because you feel like you are actually riding it! Creating supports is a little time consuming but you can actually save time by creating your own support prefabs.

Obviously, this software is considered as a game only for roller coaster lovers. Otherwise, you better play Roller Coaster Tycoon games if you prefer the money/human management.
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9 of 9 people (100%) found this review helpful
4.0 hrs on record
Posted: November 26, 2014
I gotta say. After optimizing the graphics settings to eliminate the minor stutter and judder (which obviously is a necessity for a complete immersion with the DK2), this simulator alone is worth the entire DK2 system. The massive community with user created tracks that keeps rolling in, the opportunity to design the coaster of your dream down to a molecular level, makes for a truly mindbending experience. This simulator is worth every penny, even without the DK2 system. It truly shines in every single aspect. Highly recommended!

Pros :
+ Level of creational flexibility
+ Graphics/visual fidelity
+ Realistic sound effects
+ Physx/realism
+ Huge community
+ High frequency of shared custom created coasters
+ Newly added DK2 support that is no more than "mindbendingly" immersive

Cons :
I honestly cannot think of any!

10/10
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16 of 22 people (73%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: August 22, 2014
Having played 20+ hours of the non-Steam version I can safely say this game is worth it's price. Beautiful graphics, great community, and realistic as hell. Buy this now. You won't regret it.
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11 of 13 people (85%) found this review helpful
198.0 hrs on record
Posted: August 26, 2014
WARNING: This is NOT a management game - not for RCT/management game fans.

NoLimits 2 is a rollercoaster simulator based solely on building and riding rollercoasters. If you enjoyed going into sandbox mode in RCT3 and just building, this is for you. If you enjoy managing money and staff, this is most assuredly not for you.

It is very complicated, not only with all of the options covering track, supports, and scenery, but also containing a java-based scripting engine which can be used to animate objects (including lights), and even program the block system for an entire ride. (a good 800 lines of code - not something I will ever try)

The models are superb, everything moves in sync, and the lighting engine is simply beautiful. I almost feel that calling it a game is an insult. Ask the companies who use this to sell rollercoasters.

The in-game help tool isn't terribly useful. It says what the various tools do, but not how you can use them. There are several youtube tutorials which are brilliant however.

This is not for everyone. You will only enjoy this if you can sit down and finish a project. If you can though, are only 2 limits - Your imagination and your talent.
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9 of 10 people (90%) found this review helpful
37.0 hrs on record
Posted: August 27, 2014
Incomplete Review going to update throughout the week.

First off this is not a park management game like the RCT series. This is a simulator specifically for roller coasters.

No limits 1 was the most successful rollercoaster simulator on the consumer market but 8 years ago was when the makers announced NoLimits 2. NoLimits 2 was out at the beginning of 2014 and I was just amazed at the detail and new features. This simulator has astonishing details and physics. Now for my review I'll start with the editor (I will compare with the original NoLimits 1).

Editor:
The editor in NoLimits 2 is really advanced and lets you do a lot more than NoLimits 1. First they introduced scripting which allows you to go beyond the limits of what's in the editor. But as with going with track placement, they are still doing the spline based track placement. But it has changed since NoLimits 1 as it's based off of vertexs and control polygons. The supports are the same as NoLimits 1 where it's just a single spline and node. One of my favorite features is the new import options, NoLimits 1 was stuck with .3ds formats but NoLimits 2 allows for Obj. formats which are far superior. the new editor also has a build in FVD tool and allows math formulas.

Simulator:

Community:
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12 of 16 people (75%) found this review helpful
27.3 hrs on record
Posted: August 23, 2014
really great game.

this game is fun and enjoyable once you get the hang of being able to create a park and roller coasters you can have ablast with this game i only have a few hours in this game at the moment but i have lurned alot in that time.

if you really like rollercoaster game and have the time to play around with the park and the tracks you will pick this game up really fast and be able to make your dream coasters.
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5 of 5 people (100%) found this review helpful
77.7 hrs on record
Posted: November 11, 2014
This is just amazing, the things you can create, the graphics and the details are just divine! For anyone who wants to make fantastic rollercoasters, this is the game to have!!
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6 of 7 people (86%) found this review helpful
1.2 hrs on record
Posted: September 7, 2014
I have always been interested in theme park simulation, like Roller Coaster Tycoon, Thrillville, Theme park etc... But while they all focus on different aspect of theme parks (RCT is more about management, Thrillville is more game play oriented), none of theme focused exclusively on what I like the most: roller coasters.

With NoLimits 2, all that has changed. Instead on focusing on multiple aspects of theme parks, NL2 is dedicated exclusively on roller coasters. You build them, you ride them, and you share them. In fact, NL2 feels more like a development tools for roller coaster designers than a game simulation.

Building coasters in other applications was always a little awkward. With NL2, building coaster is so easy almost everybody can built a coaster within minutes. You still need to understand a few basics concept (like blocks for example) and understand how to use the tools. But when you understand these fundamental concepts, you will be able to build incredible coasters. From there, your imagination is the only limit.

The included documentation provides just enough to get you going. If you want more information, some excellent tutorial videos are available on YouTube.

On a technical side, the application runs surprisingly well on laptops. I had to set the resolution to 1280x720, but other than that, it works very well. I can now build coaster when I am on the road.

I have yet to experiment with scripting and scenery so I cannot comment on these features. But all in all, I am very satisfied with this application. And the more I play, the more I find that while building a coaster is easy, building a GOOD coaster is hard and challenging. And when I see what other people do, I know that I have a long way to go before I could build a good coaster.

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6 of 7 people (86%) found this review helpful
20.2 hrs on record
Posted: November 2, 2014
No Limits 2 is hands-down the best roller coaster program I've used. It has a nearly endless seeming list of new features, most of which make things a whole lot easier than No Limits 1. There really is no competition. It's like comparing school cafeteria food to Olive Garden. It took 8 years but it was worth the wait.
I really like how much easier the building system is compared to NL1. That's one of my favorite things about NL2. That combined with auto-heartlining the track, I feel like I can build any sequence of curves how I want, in any shape. I don't really feel the need to look back or live in the past.
The graphics, while not a top priority for me, were made with TLC. The terrain editing, environments, and tree models pretty much encourage the user to make the most of it, particularly if they're designing a terrain coaster.
The combs, while not exact, give an indication of how I'm doing at making the ride survivable and smooth, and help take away more of the artificial difficulty that NL1 had. Having multiple viewports is slightly awkward but I can watch the G's of one viewport while watching the radii in the other. With this much in the way of new features to aid in smooth design, I feel like I can comfortably stick with hand-building, not even think about touching FVD++ (no offense Lenny). I really wanted to make smooth, heart-lined track and be able to easily adjust earlier portions at will if needed, and now I can.
The NL2MAT editor is pretty complicated for me, and I'm not sure if any adequate tutorials for that exist. Of course, scripting is even more complicated for me. I really like the scripting engine allows one to use custom trains. In fact, the attachment script is so versatile one can use it for custom trains, attaching headlights, automobiles, Tin Lizzies-type rides, Raging Rapids River Rides, etc. And this is just one little script. Too bad the scripting language is too complicated for most users.
As awesome as this program is, there are a few things I don't like.
-If I forget which park had a particular coaster I want to work on, I have to open and check each park. Search bar won't do.
-Testing the ride just in the editor seems to have been removed.
-G-force combs ignore dive machine holding brakes.
-Importing an element makes all the roll nodes 'strict' so I have to uncheck 'strict' on at least most of them. Might be a bug.
Overall I recommend this game for any roller coaster enthusiast, and anyone who wants to make virtual coasters but finds NL1 too hard. Even if you're not a die-hard fan and don't know the names of the manufacturers or if you don't ride roller coasters very often, I feel like the sequel difficulty drop may be enough that you just might enjoy it anyway to at least some extent.
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6 of 7 people (86%) found this review helpful
1,059.6 hrs on record
Posted: November 9, 2014
Nolimits 2 is certainly an excellent roller coaster simulator. Its flexibility and ease of use is pretty much un-matched by competitors. I have designed hundreds of coasters since it came out in february and it never gets old. Would I recommend it? Yes.
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8 of 11 people (73%) found this review helpful
243.6 hrs on record
Posted: October 25, 2014
The best and better Theme Park Studio! I would like more features out of it, though!

• Schwarzkoph Speed Racer (so my recreation of Six Flags Great America can be completed)
• Flamethrowers (both 3D and 4D width sizes)
• Custom Single-File Flume (using Log or Boat themed watercrafts, can be built using the Track Editor and Track Prefabs)
• Intamin Drop Tower (please have someone post it on the Steam Workshop)
• Custom White Water Rapids Flume (can be built using both the Track Editor and Track Prefabs)
• RMC Coaster (to be built with Wooden-Topper, Steel I-Box, or a combonation of both tracks, and both train styles)
• Vertical Transfer Table
• Customizable B&M Flying Coaster Stations (Classic, Modern, or the best of both worlds, & custom fold animation speed)
• B&M Wing Rider
• Custom B&M Wing Rider Stations (Loading Platforms, or No Loading Platforms, both with optional choice of front rails)
• Custom B&M Inverted Coaster Stations (Loading Platform, or No Loading Platform, both with an optional front rail)
• Both Classic and Modern B&M Inverted Coaster Train Styles (Modern first featured on this)
http://youtu.be/Ekb2NrWoQvQ
• Harness Style Zamperla Twister Coaster
• S&S Worldwide 4D Free-Spin
• Both Classic and 2011 Vekoma Corkscrew Coaster Train Styles (CoasterForce's HD POV of Python at Efteling shows the 2011 Vekoma Train Style at the end of the video)
http://youtu.be/yugKWvEfLkc
Press 9 in YouTube Video Player mode to jump instantly to the restraints!
• Giovanola Hyper Coaster

Other than these crucial missing features, this software is the best you can get out there!
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4 of 4 people (100%) found this review helpful
9.2 hrs on record
Posted: January 2
While I only have an hour of playtime on the Steam version, I've poured many hours into the standalone version. When compared to similar offerings (i.e. Theme Park Studio), I still feel this as though this is the superior product.

It seems both NL2 or TPS have rather hefty learning curves. Both feature loads of tools and things to learn. To me, neither is easier than its competing counterpart. After that, it really comes down to how the rest stacks up.

In NL2, you're getting arguably better graphics, far more accurate physics, and a *much* more polished product. This is a finished game, with "free DLC" updates along the way; in fact, the new wing coaster trains just debuted a week ago.

In TPS, you're getting easier functions to build a park, and animated guests, but I feel like the advantages stop there. In NL2 it's really not that hard to make a path (just paint the ground), and adding flat rides built by others just requires adding the scenery object (script is typically already attached). I really wish TPS ended up being good. It's always nice to have something new and awesome coming along but it's just not there yet. Maybe in the future it will eventually become worthy of it's purchase price, but as of now I really wouldn't spend any money on it.

I'll be sticking with NoLimits 2 and RCT World (when it debuts).

-----------------------------

Personal opinion time:

For me and many others, this is the absolute benchmark for accurate roller coasters. The level of intricacy with which someone can design their dream ride is unparalleled by any other software. As with anything this realistic, there is a learning curve that comes with the program if you wish to design your own. However, compared to NoLimits 1, the rate at which new users are becoming proficient truly speaks for how well the new track building system is. Some of the amazing works you'll see on YouTube, the Workshop, and NL fansites were created by people who just picked up the game a couple months ago.

Now, would I recommend this game to those don't plan to build? If you're a roller coaster fanatic, I'd still say yes. With Steam's integration you can download other tracks with absolute breeze. Plus there's other options to further satisfy your hunger for rides: sites like NoLimits-Exchange.com and CoasterCrazy.com provide an excellent abundance of things to download to your heart's desire.

This is as real as it gets... for the most part. If realism isn't your forte, go make that 1000 ft tall mountain racer you've always wanted. If you can build it, the simulation will always run it.

But perhaps the best part is the realism. The fact that some recreations get within inches of their real-life counterparts just shows the level of detail with which you can sculpt the rails. And for some, having that dead-on accuracy makes each ride feel as though they could be built into real life. You can build your dream ride, watch it go, and truly imagine it existing at your favorite amusement park so long as you could print out blueprints. That feeling is truly awesome and cannot be replaced IMO.
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4 of 4 people (100%) found this review helpful
71.3 hrs on record
Posted: December 5, 2014
***Review for NoLimits 2 Professional Edition***
(not all features described may be included in the standard version)

NoLimits 2 by far is the best roller coaster simulator which is currently available and quite probably will be available within the next years. Its focus on realism and customizability stands out as well as the performance on weaker machines (as long as the user-built parks are optimized that is). Although building your very first coaster can be quite a task the editor is easy to control, all buttons are neatly arranged.
You can take in-game screenshots with depth of field and adjustable field of view which can often be close to reality and are able to deceive unaware people (and sometimes even the "pros"). If pictures are too boring for you there is an option for recording videos for which you can enable a motion-blur effect.
Many prefabricated supports are available to help you getting your first coaster done pretty fast. Those can be atomized and customized, or you can build your own supports from scratch with nearly unlimited sizes (from 0.001 m and 2 m) and a few distinct shapes (which can be cloned for easier placement). For wooden coasters it's even possible to auto-generate the supports.
Furthermore, you can choose between many different track connectors and adjust where you want to have friction wheels, friction brake runs or magnetic fins. Custom scenery objects are supported, too. Those inlcude .3ds, .lwo and .dae files and lighting effects are just awesome when used wisely since shadow-casting ones can have a large impact on performance.

Well, I just cut a long story short at this point: NoLimits 2 Roller Coaster Simulation has so many features I guess many users haven't discovered everything this program has to offer yet.

And if that wasn't enough already, the devs regularly provide the (very friendly and helpful) community with updates which will also eventually include new coaster styles and features in the future.


Soo ... what are you waiting for? Stop reading this review, get yourself a copy of NoLimits 2 and dive into the wonderful world of speed, height, thrill and fun. Btw, they say Oculus Rift enhances the experience even more.



The total play time displayed here isn't correct as I've used the non-Steam version before, maybe add 100 hours and many more for NoLimits 1.
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5 of 6 people (83%) found this review helpful
5.8 hrs on record
Posted: August 25, 2014
if you like to build coasters in roller coaster tycoon but it isn't advanced enough then look no futher because this is the most advanced toller coaster simulator that you can buy! i recoment this game to everyone that likes to build coasters and everyone like me that just like to control and ride them because this is the most advanced building and controlling/riding roller coaster simulator!
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6 of 8 people (75%) found this review helpful
247.7 hrs on record
Posted: September 8, 2014
Best coaster simulator out there. 10/10.
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3 of 3 people (100%) found this review helpful
15.2 hrs on record
Posted: November 30, 2014
I purchased this recently after hearing they enabled Oculus Rift DK2 support. I've tried nearly all the rollercoaster experiences that have come out and this game blows them all out of the water. It's almost comical how much better and realistic this experience is. The game comes with about 18 different coasters (all great) and running at stable framerates. I've also downloaded a number of user-made coasters from the various fan exchange websites and from the workshop and many of these are fun and run great as well. I haven't spent too much time in the editor program but it looks extremely robust and judging by the complexity of included coasters; very capable.

One thing to keep in mind is the hardware requirements if using an Oculus. I'm running an overlclocked i5 3570 with an OC'd GTX 980 and still need to play mostly on low settings to keep a stable 75fps. The less complex coasters will play nicely on a lesser system but try the demo and give it a go. Definitely my FAVORITE Oculus experience at the moment. Money well spent

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