NoLimits 2 is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.
User reviews: Positive (20 reviews)
Release Date: Aug 21, 2014
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Recent updates View all (3)

October 16

NoLimits 2 is using Workshop now!

A new update of NoLimits 2 is out that now utilizes the Steam Workshop for sharing user generated content in the Steam Community. Users can upload their parks or subscribe to parks submitted by other users. With a couple of clicks our users will be able get access to great new and free content for NoLimits 2.

8 comments Read more

October 4

Workshop is coming soon to NoLimits 2

We will soon add Steam Workshop to NoLimits 2. Users will be able to share parks with other users. By subscribring to submitted parks, users can instantly add new content to their list of installed parks. We are in the beta test phase right now, and it works quite well already. It should not take too long.

3 comments Read more


“If you’re at all interested in roller coaster design, NoLimits 2 is your only sensible option.”
8/10 – TP Review

“NoLimits 2 is a solid roller coaster simulator that I would not be surprised if parks start to use it for marketing purposes.”
9.5/10 – Coaster101

“If you thought the original NoLimits was good, you will find NoLimits2 amazing! The ease of creating smooth track layouts, the realism of the simulations, and the ability to add special track- and scenic-elements has taken coaster design to a whole new level. I strongly recommend anyone who enjoys riding and designing rollercoasters to try it.”
John Wardley

About This Game

NoLimits 2 is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.

Use a full-featured roller coaster editor with a CAD-style wire-frame display to build a custom coaster. Drag and drop track, supporting structures, and other objects. Use slider bars to change the perspective of the elements being designed, and to zoom in and out. Your only constraints are the laws of physics and your imagination.

After you have designed and constructed your roller coaster, NoLimits 2 serves up a real-time roller coaster experience, from the time the train chugs its way up the first slope, to the time it stops to a stop on the exit platform. The simulation includes the sounds of the wind rushing by, and the metal-on-metal sounds that are integral to enjoying a coaster ride. It's easy to choose any seat on any car in the coaster train. Use the computer's mouse to change the line of sight and angle of vision.

NoLimits 2 is the world's most comprehensive roller coaster simulation, with results so realistic that professional designers like John Wardley use NoLimits 2 to create and test designs for physical roller coasters. Roller coaster manufacturers including Vekoma Rides Manufacturing B.V., The Gravity Group, Inc., Great Coasters International, Inc., Premier, Inc., Maurer Söhne GmbH, Intamin A.G. and others have used NoLimits for purposes including layout, design and integration, visualization and marketing.

NoLimits Roller Coaster Simulation 2 is the ultimate roller coaster simulation, hands down. Don't believe us? Just ask the pros.


  • Designed for multi-core CPUs and next generation graphics
  • Realistic roller coaster physics
  • Integrated park editor
  • Everything realtime!
  • 37 different coaster styles including 4D, Spinning, Wooden, Flying, Inverted & Suspended
  • Shuttle coasters
  • Switches and transfer tracks
  • Different worn levels to simulate aging
  • Different rail type
  • More than one train at the same time
  • More than one coaster in the same park
  • Dual stations
  • Duelling coasters using synchronized stations
  • Custom spline positions relatively to track
  • Backwards running train option
  • Block sections
  • Realitistic control of brakes
  • Animated brakes, wheels, lifts, harnesses, gates, etc.
  • Intelligent track spline options
  • Complex support structure design
  • Different camera perspectives: onboard, free, target, fly-by
  • Special walk mode (with collision detection)
  • Choose your seat, car, train and coaster
  • Mouse simulates head moving
  • Advanced terrain engine
  • Next generation graphics with normal mapping, specular mask, reflections and realtime shadows
  • Lens flare effect
  • Volumetric light and fog effects
  • Depth-of-field effect
  • Weather effects
  • Dynamic sky with Day-Night-Cycle
  • 3D Surround Sound using OpenAL
  • Environmental Audio Effects (Reverb inside tunnels etc.)
  • Integrated environment editor to change skybox, and background
  • Lots of shipped demo environments (high mountains, flat background)
  • Integrated scripting language
  • Shipped with demo objects and scripts
  • Import of 3DS and LWO files for custom scene objects
  • Integrated light pattern creator tool for generating animated light textures
  • Water splash effect for coasters with water scoops (dive coaster, staggered hyper coaster)
  • Integrated Formula track element language
  • Integrated Force vector track element designer
  • Package file export
  • High quality video export with perfect frame timing
  • Lots of included parks

Please note that the Steam Edition of NoLimits 2 is identical to the Standard Edition of NoLimits 2. The Professional Edition is not available on Steam yet.

Restrictions in Free Demo

  • Demo can be used for 15 days only
  • Only 4 coaster styles available in demo
  • Only 3 demo parks
  • Very limited park saving in demo (tracks with up to 10 vertices only)
  • No video recording in demo
  • No screenshots

System Requirements

    • OS: Windows XP with Service Pack 3
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3 and with at least 512 MB VRAM, ATI x1000 and x2000 series cards not supported
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Good graphics card is very important. Some integrated graphics solutions might be too slow. Install and try out the demo from Steam if you are unsure whether your computer meets the requirements.
    • OS: Windows 7 or newer (64 Bit OS strongly recommended)
    • Processor: 3.2 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: Compatible with Shader Model 3 and with 1 GB or more VRAM, ATI x1000 and x2000 series cards not supported
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: GeForce GTX 550 or AMD Radeon 7750 or better recommended
Helpful customer reviews
81 of 87 people (93%) found this review helpful
22.0 hrs on record
First off: this is not a game, if you're a fan of the Rollercoaster Tycoon games this might not be for you. It's a simulation and a tool made for people who may already have a wider knowlage of roller coasters. It has no park management features like Rollercoaster Tycoon. Nolimits often requires a quite in-depth understanding of rollercoaster engineering, physics and a passion for theme parks and roller coasters. If you're a Rollercoaster Tycoon player who wants to try something new, try the demo first.

Realistic-This is the most realistic design tool for roller coasters. It's not just stunning in terms of visuals, it's full of tiny details that enthusiasts can all recognise and appreciate.

Massive improvement from NL1-Everything in the editor has been vastly improved, you could spend hours just fixing g-force spikes and bumps that aren't apparent in the editor. The G-force comb is nothing short of glorious, it allows you to fully finetune rides to perfection without the need for other software like Newton.

Improved terrain editor-The simple addition of tunnels make this many times better than NL1.

Verity-NL2 has more coaster types than you're likely to master. Classic corkscrew coasters to B&M diving coasters, this simulation has everything. I would have liked to see more family style coasters though.

Scripting-This is probably the biggest advance for NL2, it makes coaster extremely flexible, though it has some problems I'll mention later.

Station improvements-The addition of dueling stations and tandem stations is very helpful for creating realistic rides.

Control panel-In NL1 controlling the ride was pretty much pressing the f9-11 keys, now it's fully functional and allows you to control individual block segments. It's surprisingly fun to operate rides in the simulation, some people have even made their own physical USB control panels. Unfortunately for the people building their own controls, there is a lack of hotkeys for operation, all block controls must be controlled with the mouse (but this isn't much of a loss).

Cons: It’s important to be honest, there are some serious problems which aren't fixable but could potentially ruin your experience of NL2.

No lessons learned from Newton-When people are forced to use other software for the actual design of a ride, there's a problem. The NL1 editor was very hard to use if you were building a coaster from scratch with no help from programs like Newton; NL2 has somewhat eliminated the need for Newton but a combination of Newton's perfectly smooth curve and the already amazing editor would have been beyond perfect.

Scripting-It's a gift wrapped with a lock and chains. If you have difficulty wrapping your head around scripting transfer tracks and switches, you're screwed. Like with Newton, the NL community has made some software to make scripting easier but it simply isn't enough. (What would have been perfect is a second scripting method based of placeable triggers, It would be less flexible but certainly easier to use).

And that's pretty much it.

Would I recommend NL2 to the average steam user? No.
Would I recommend NL2 to fan of Roller Coaster Tycoon fans? Maybe.
Would I recommend NL2 to roller coaster enthusiasts? Absolutely.
Posted: August 22
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56 of 72 people (78%) found this review helpful
73.6 hrs on record
NoLimits 2 is such a fun community to be a part of! Rollercoaster enthusiasts have been waiting a long time until a proper rollercoaster game. NoLimits actually uses the same software that real rollercoaster engineers use to create their screaming behemoths. How cool is that!?

That being said, the game does have a learning curve. It will take a while to master, buts it’s one of those games that’s well worth the time in trying to learn! Even though the game is billed as a rollercoaster simulator, you can even build whole theme parks! The easiest way being able to import your own .3ds models into the game. If you can't find any you like online or you are not good at creating them yourself, there are tutorials online in how to use the games supports system to create buildings and objects. Do not feel overwhelmed at first for there are tutorials all over to help get a handle on the program.

It may take some time to create an amazing coaster/park, but seeing these engineering marvels standing tall over your beautiful landscape is well worth it. I recommend any rollercoaster enthusiast to try the game out!
Posted: August 21
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36 of 45 people (80%) found this review helpful
117.3 hrs on record
EVERY person who even remotely enjoys roller coasters should AT LEAST give the demo a try, and then decide whether buying the full sim is a good idea.

For me personally, as a long-year NoLimits fan, with hundreds of hours spent in the editor, it was a wise decision getting this. I'm happy now. :)

Stop reading this and download the demo, NOW!
Posted: August 21
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29 of 35 people (83%) found this review helpful
11.0 hrs on record
I bought this game because I liked roller coasters and wanted to create my own, but as soon as you open the editor in the program, you have no idea what to do, it looks extremely complicated. I can't even get my head around everything yet. If you haven't played this game before, you need to be patient and don't expect to be able to bulid an amazing roller coaster 2 a few minutes after purchasing it. Read tutorials and start with the basics and then get into the more advanced tutorials. This game is not like the RollerCoaster Tycoon series at all. But overall the graphics and roller coasters are extremely life-like and if you know what to do is a great experience.
Posted: August 23
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18 of 21 people (86%) found this review helpful
17.6 hrs on record
No Limits Roller Coaster 2 is the ultimate roller coaster simulator in my own opinion! The editor features a built-in g-force calculator which is useful to shape the track correctly, and the track is easily smooth with the depump vertices tool. The simulator is really well done, the graphics are stunning and the rider view effect is very realistic. The possibilities are basically infinite!

One with skill could with some effort create their own Leviathan with the same high quality as the professionals. It however requires time and patience to create the perfect layout, but the result outcome is worth it. I've rode so many times the first roller coaster I've made because you feel like you are actually riding it! Creating supports is a little time consuming but you can actually save time by creating your own support prefabs.

Obviously, this software is considered as a game only for roller coaster lovers. Otherwise, you better play Roller Coaster Tycoon games if you prefer the money/human management.
Posted: August 21
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14 of 20 people (70%) found this review helpful
1.0 hrs on record
Having played 20+ hours of the non-Steam version I can safely say this game is worth it's price. Beautiful graphics, great community, and realistic as hell. Buy this now. You won't regret it.
Posted: August 22
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11 of 15 people (73%) found this review helpful
27.0 hrs on record
really great game.

this game is fun and enjoyable once you get the hang of being able to create a park and roller coasters you can have ablast with this game i only have a few hours in this game at the moment but i have lurned alot in that time.

if you really like rollercoaster game and have the time to play around with the park and the tracks you will pick this game up really fast and be able to make your dream coasters.
Posted: August 23
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7 of 8 people (88%) found this review helpful
36.2 hrs on record
Incomplete Review going to update throughout the week.

First off this is not a park management game like the RCT series. This is a simulator specifically for roller coasters.

No limits 1 was the most successful rollercoaster simulator on the consumer market but 8 years ago was when the makers announced NoLimits 2. NoLimits 2 was out at the beginning of 2014 and I was just amazed at the detail and new features. This simulator has astonishing details and physics. Now for my review I'll start with the editor (I will compare with the original NoLimits 1).

The editor in NoLimits 2 is really advanced and lets you do a lot more than NoLimits 1. First they introduced scripting which allows you to go beyond the limits of what's in the editor. But as with going with track placement, they are still doing the spline based track placement. But it has changed since NoLimits 1 as it's based off of vertexs and control polygons. The supports are the same as NoLimits 1 where it's just a single spline and node. One of my favorite features is the new import options, NoLimits 1 was stuck with .3ds formats but NoLimits 2 allows for Obj. formats which are far superior. the new editor also has a build in FVD tool and allows math formulas.


Posted: August 27
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8 of 10 people (80%) found this review helpful
117.6 hrs on record
WARNING: This is NOT a management game - not for RCT/management game fans.

NoLimits 2 is a rollercoaster simulator based solely on building and riding rollercoasters. If you enjoyed going into sandbox mode in RCT3 and just building, this is for you. If you enjoy managing money and staff, this is most assuredly not for you.

It is very complicated, not only with all of the options covering track, supports, and scenery, but also containing a java-based scripting engine which can be used to animate objects (including lights), and even program the block system for an entire ride. (a good 800 lines of code - not something I will ever try)

The models are superb, everything moves in sync, and the lighting engine is simply beautiful. I almost feel that calling it a game is an insult. Ask the companies who use this to sell rollercoasters.

The in-game help tool isn't terribly useful. It says what the various tools do, but not how you can use them. There are several youtube tutorials which are brilliant however.

This is not for everyone. You will only enjoy this if you can sit down and finish a project. If you can though, are only 2 limits - Your imagination and your talent.
Posted: August 26
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4 of 5 people (80%) found this review helpful
5.8 hrs on record
if you like to build coasters in roller coaster tycoon but it isn't advanced enough then look no futher because this is the most advanced toller coaster simulator that you can buy! i recoment this game to everyone that likes to build coasters and everyone like me that just like to control and ride them because this is the most advanced building and controlling/riding roller coaster simulator!
Posted: August 25
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2 of 2 people (100%) found this review helpful
16.0 hrs on record
First: this is not a theme park management game. This is a roller coaster designer. If you come from RCT, you probably won't like this game. The way you build coasters is nothing like in RollerCoaster Tycoon. RCT has a simple editing process, while NL2 uses a more advanced system, using verticies to make the track. Rolls are used to angle the track. Type and style separators are used to either change the type of track (lift hill, station, etc.) or to change the color of the track. If you would want to try this out your self, get the demo. Also one more thing, I highly recommend that you PLAY THE DEMO BEFORE BUYING THE GAME. Some people may be uncomfortable with the way you construct coasters, so I reccommend you get the demo to make sure you are comfortable with the controls.

The editor is not strict at all; sure, you might have a hight limit, but you can twist the track to your heart's content. Using the rolls, you can angle the track at any degree. This means you can put "custom inversions" on the ride, and trust me: that is A LOT cooler than it sounds. In RCT, you have set inversions and track, which can not be altered. Here, you can make your turns as large or small as possible, and the same goes for loops. When compared, RollerCoaster Tycoon's system is pretty ♥♥♥♥ty.

I would also say that it depends on who you are. If you are a person who wants a simple game where you can easily build a coaster, RCT is for you. However, if you want a badass professional designer, then this game is for you.
Those are my recommendations. I find this game very addicting. Others might not. As I said, I recommend you get the demo and try it out.

Overall, I would say the game is a very "free-flowing" game. What I mean is when making a coaster, you are not restrained to making a tiny coaster. It feels like you can make almost anything. There are about 37 types of coasters, each one having a different cool feature. You also can choose a archive of supports (and where you put them), or you can make your own. What I mean is it is not a tightly restrained game. You can do almost anything.

To sum it up, I would not recommend this to everyone. I would recommend it to people who want to create a coaster and have the ability to almost completely customize it, but I would not recommend it to the average Steam user. All the reviews saying "THIS ♥♥♥♥♥♥♥♥ IS TOO ♥♥♥♥ING HARD ♥♥♥♥ THIS ♥♥♥♥♥♥♥ MOTHER♥♥♥♥ING ♥♥♥♥♥♥♥♥" obviously just bought the game without playing the demo.

So that about sums it up. If you want to try it, get the demo. Have fun!
Posted: September 23
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
I have always been interested in theme park simulation, like Roller Coaster Tycoon, Thrillville, Theme park etc... But while they all focus on different aspect of theme parks (RCT is more about management, Thrillville is more game play oriented), none of theme focused exclusively on what I like the most: roller coasters.

With NoLimits 2, all that has changed. Instead on focusing on multiple aspects of theme parks, NL2 is dedicated exclusively on roller coasters. You build them, you ride them, and you share them. In fact, NL2 feels more like a development tools for roller coaster designers than a game simulation.

Building coasters in other applications was always a little awkward. With NL2, building coaster is so easy almost everybody can built a coaster within minutes. You still need to understand a few basics concept (like blocks for example) and understand how to use the tools. But when you understand these fundamental concepts, you will be able to build incredible coasters. From there, your imagination is the only limit.

The included documentation provides just enough to get you going. If you want more information, some excellent tutorial videos are available on YouTube.

On a technical side, the application runs surprisingly well on laptops. I had to set the resolution to 1280x720, but other than that, it works very well. I can now build coaster when I am on the road.

I have yet to experiment with scripting and scenery so I cannot comment on these features. But all in all, I am very satisfied with this application. And the more I play, the more I find that while building a coaster is easy, building a GOOD coaster is hard and challenging. And when I see what other people do, I know that I have a long way to go before I could build a good coaster.

Posted: September 7
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2 of 3 people (67%) found this review helpful
17.6 hrs on record
First off, this isn't really a "game" per-say. It's really a hyper-realistic simulator budled with a near professional level design tool.

Would I recommend this to a casual fan of more "game" like coaster sims such as the RollerCoaster Tycoon series? No, I would not.

Would I recommend this to a dedicated Roller-Coaster enthusiast who's willing to take the time to learn all the tricks to designing a realisticly simulated coaster with this program's amazingly in-depth editor? Most definitely!
Posted: September 23
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2 of 4 people (50%) found this review helpful
40.0 hrs on record
Best coaster simulator out there. 10/10.
Posted: September 8
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16 of 60 people (27%) found this review helpful
5.6 hrs on record
This was a hard choice to make, should I recomment this game? Like everything else, it's all down to your own personal preference. I own probably every coaster simulation type game out there, and I sometimes wish I could take elements from each game and merge them into one game.

With NL2, the simulation itself is very good. The coasters look good and run smoothly (if you have a high spec machine). Where it falls down is the editing tools. With NL1 it was a simpler method of dropping the spiline point where you wanted the track to go and then adjusting the handles. NL2 has a different method.

I guess i'm trying to say if the money isn't a problem then buy it, but if you are only going to get one theme park type game then I don't think that this is the one.
Posted: August 24
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