The sun has disappeared from the sky! Darkness chokes the land, depriving it of all things good. Now it’s time for you to figure out how to bring the sun back! Get behind the wheel and find the sun in Night Shift!
User reviews: Mixed (93 reviews) - 68% of the 93 user reviews for this game are positive.
Release Date: Feb 23, 2015

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LUNAR NEW YEAR SALE! Offer ends February 12


About This Game

The sun has disappeared from the sky! Darkness chokes the land, depriving it of all things good. Now it’s time for you to figure out how to bring the sun back! Get behind the wheel and find the sun in Night Shift!

Key Features:

  • Take to the road behind the wheel of your trusted muscle car.
  • The night is dark and clouds your path, be careful or you might just wind up right where you started.
  • Use your high beams to interact with the environment and push back the darkness.
  • Drive to the musical stylings of Dance With the Dead
  • The convenient auto-save feature will make sure your progress is always recorded.

System Requirements

    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Storage: 40 MB available space
Helpful customer reviews
15 of 20 people (75%) found this review helpful
2.4 hrs on record
Posted: October 24, 2015
Night Shift is a driving puzzle game where you try to save the world. I'm not making that up.

Night Shift as stated before is a driving puzzle game. You play as a driver who must save the world with the help of his muscle car. One day the entire world is consumed by the dark and you need to save it.

Night Shift consists of you driving around and solving cryptic puzzles. It always ranges from a few different puzzles like destroying cars, turning on lamp posts and looking for butterflies. Your main goal is to collect 6 flames and to destroy the orb that's consumed the sun. You have a few buttons that do different things. You can drive around, flash cars and turn off and on the car lights.

The music is pretty much non existent. You have one track which serves you as a indicator if you solved the puzzle. There's no music if you don't do the first part of the puzzle, you get a very quiet version of the song if you do something right and if you complete the puzzle you hear the full uncut and loud version of the song which I though was an interesting way to use music as an indicator.

The graphics are pixel art type art style. I love the graphics in this game as I love all pixel type games. Overall the graphics are okay.

The game took me 3 hours in total to finish. It might take longer for some people as some of the puzzles are incredibly hard and very very cryptic.

Apart from the one playthrough you will do there's basically next to no replay value.

In the end I would say only buy this game on a sale or skip it entirely. While the game is a fun time, it's way too cryptic and short for the full price.

Final Rating:
6/10 - Buy only on sale or skip

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11 of 19 people (58%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: October 6, 2015
Definitely one of the worst games I've ever played on Steam, out of hundreds, and the first that actually made me want to write a review to warn others. This is a "puzzle" game that consists of driving around in a dark desert with no real indication of what you're doing, with the worst car controls I've ever seen in video gaming. It is as bland as you could possibly imagine, and then some. Zero redeeming qualities here. The "mystery" of figuring out what's going on falls completely flat and nothing develops. The game simply ends at some point after you drive around hitting space bar next to lamps. Clicking the uninstall button was much more satisfying than anything inside the game.

Even if you get this for free, spend your time elsewhere.
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2 of 2 people (100%) found this review helpful
3.1 hrs on record
Posted: November 4, 2015
This game is pretty good! enjoyed the puzzles this game throws at you. First level you will get confused on what to do

steam cards/achievements
Hard puzzles
Music good
old 90s game concept

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80 of 94 people (85%) found this review helpful
14 people found this review funny
2.7 hrs on record
Posted: February 26, 2015
You're driving your car along an empty road in the dead of night. From out of the ether, a ghost tells you to find the light to bring back the sun. You flash your highbeams to uncover the secret fire in a ring of moths and a kickin' 80s electro-rock riff shreds the truth of your victory in defiance to all the ghosts of lost drivers on this forgotten road. How is this not a Led Zeppelin song? We're talking air-brushed-on-the-side-of-a-van levels of ♥♥♥♥♥in' and righteous in that order.

So as you can tell, I love the idea of this game. How much do I hate giving this game a negative review then? A lot. A real lot. I really hate reviewing games like Night Shift: games that have got a full tank of new ideas, but lay on the gas and they explode long before they reach the promised land. Watch a "Red Asphalt" video and you'll have an idea of what I mean when I say NIght Shift is poorly executed. And it's unfortunate that it is, since that makes this review one of those back and forths where I have to praise the game, telling diehard fans of the genre "NO PASSING" on this one and, out of the other side of my mouth, damn it for its many faults and tell most readers, "DO NOT ENTER."

Alright, alright. Let's shift this thing into gear! What exactly is wrong with the game? Chiefly, it's more cryptic than a hearse doing doughnuts in a mausoleum. Night Shift starts being exactly that obtuse right from the start where it (one can only assume) deliberately obfuscates how to play the game. Not only is there no tutorial, but if you decide to get clever and go to the menu to try and find the keys from the rebinding options, be prepared for disappointment. There's no such option. But, hey, this is basically a 2.5D FPS in layout, so W, A, S, D, Space, and E are pretty much the holy gospel of game design, so maybe we can give it a pass?

Maybe, but the game continues to be as impenetrable as an ice queen in barbed-wire panties with the layout of its many puzzles. To find one, you drive around aimlessly for long stretches of minutes until hopefully you stumble backasswards into one. And god help you if you should leave the puzzle because you decided to test the problem by moving just too far out of the puzzle's bounds or you got momentarily frustrated. You will have a lot more aimless driving ahead of you as you try and guess how the handful of landmarks are related to each other or if they are at all. You know those RPG type games, like Zelda, where sometimes they have a screen that will repeat if you don't exit it from exactly the right direction several times? It feels like that, except after a ton of random wandering you hit a puzzle.

So I found driving around in the dirt without a clear sense of direction really frustrating. But this is a game about driving at night and the atmosphere is great, it's a major draw, and this lets you experience it. Fair enough. The actual puzzles and how they relate to the controls are pretty dodgy. Quite a few of the puzzles rely on you flashing your high beams at things, but the time between when you hit the button and when the beams flash is very sluggish and they only affect objects that are an annoyingly precise distance from the car. This makes hitting the enemy ghost cars and other puzzles that rely upon timing your flash a teeth-grindingly grotesque experience. And, for some reason, you can only flash your beams while completely stopped, which badly breaks the flow of driving through the night. If real cars worked that way, I wager I'd have a lot more speeding tickets, if you know what I mean.

Just like in real life, you can get a single sentence hint for some puzzles by running over a nearby ghost. And there are a few other clues like the activity on your radio and the descriptions for the game's achievements (yes, I needed to use them to figure out how to solve a couple of them). But, overall, the puzzles are wickedly unclear. To give you an example: there was one puzzle that gave me the victory music after I wasted some ghost cars, but after pulling about a million U-eys looking for my prize, I finally gave up driving in the manner of my Polish heritage and continued into the night where the victory music died, right into another half of the puzzle that I accidentally solved while trying to return to where the music was. There were at least two puzzles I still don't know the logic behind but I solved them somehow in a crowning moment of "huh, I guess I was supposed to do that?"

That said, I did solve all of them by myself in less than three hours, so they aren't impossible. But that brings us to the last nail in the coffin that was at some point meant to be a favorable review for Night Shift: it's short. There are only seven puzzles in the game. Yeah, they'll take you a while, but only because the game is stick-a-paper-bag-over-your-head levels of opaque and there's so much driving around lost in the dark to get to the puzzles. And while the game's atmosphere is thick and rich like a seven layer chocolate cake, the story is more like a single chocolate chip. There is really no more than the blurb on the store page:

"The sun has disappeared from the sky! Darkness chokes the land, depriving it of all things good. Now it’s time for you to figure out how to bring the sun back! Get behind the wheel and find the sun in Night Shift!"

That's really it. No further characterization of you or the task at hand or the world around you.

So that's my long list of grievances with Night Shift. And I'm sad to have it. The ending to the game was easily the most radical thing to happen since the 80s ended and the overall tone and idea behind the game are great! How many adventure games exist where you play as a car driving on a 2.5D haunted highway practically reinacting the song "Radar Love?" Night Shift. That's it. And that's why I can still recommend it to long time veterans of adventure games who have legendary patience and can put up with logic that's been filtered through glue sniffing. But to everyone else: sorry, you'll find more frustration than fun. And even to those adventure gamers who will stick around for something new, there's really not enough here to be worth the cost of an entire gallon of gas. There are meatier indie games with better puzzles and more character for the same price. Wait for it to go on sale.
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54 of 71 people (76%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: June 18, 2014
Early Access Review

About 15 minutes in I realized that it was puzzle/mystery driving game(What?!) and it began to pull me in. The puzzles that I played were not all that difficult, but they were a lot of fun and gave me a good sense of accomplishment upon completion. The puzzles give you very little guidance, but when you're on the right track, it will give you some indication through the soundtrack gradually getting more complex or some sort of visual display. The soundtrack is one of the best parts of the game and the gradual shifts it makes as you progress are very satisfying!

I'd have to say that this game is more for the mystery/puzzle game enthusiasts rather than driving. While the driving controls and gameplay are fine, the game would would have been just as appealing to me if you played as someone walking around in the dark with a flash light. But I can think of a few games that have done something like that, whereas a puzzle/mystery driving game is a new breed for me.
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