The sun has disappeared from the sky! Darkness chokes the land, depriving it of all things good. Now it’s time for you to figure out how to bring the sun back! Get behind the wheel and find the sun in Night Shift!
User reviews: Very Positive (52 reviews)
Release Date: Feb 23, 2015
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February 23

Out of Early Access!

Night Shift has been released!

That's right, the game is complete! I finally flipped the switch! Just to recap, the Early Access process allowed me to add game pad support, achievements, trading cards, multiple levels, and to cap things off with a nice ending. So I'd like to thank everyone for their support during the last several months. Night Shift honestly wouldn't have been the same without you!

For those who have been along for the ride, you may have noticed a small update yesterday that fixed a level bug and some glitches. I'll be continuing to support Night Shift in that manner, so if anything comes up feel free to contact me or discuss it in the community!

Thanks again, and I hope you enjoy the game!
-Brandon Brizzi
@OutManOdd
bbrizzi@theoddmanout.net

3 comments Read more

February 20

Trading Cards!

Badges, Trading Cards, and all the associated fun stuff are now available for Night Shift!

There were also some minor bug fixes between this announcement and last, namely Windows 8 having some issues. Those have been tested and fixed, so if anyone finds anything else that needs fixed don't hesitate to let me know!

Thanks, Brandon Brizzi
@OutManOdd
bbrizzi@theoddmanout.net

0 comments Read more

About This Game

The sun has disappeared from the sky! Darkness chokes the land, depriving it of all things good. Now it’s time for you to figure out how to bring the sun back! Get behind the wheel and find the sun in Night Shift!

Key Features:

  • Take to the road behind the wheel of your trusted muscle car.
  • The night is dark and clouds your path, be careful or you might just wind up right where you started.
  • Use your high beams to interact with the environment and push back the darkness.
  • Drive to the musical stylings of Dance With the Dead
  • The convenient auto-save feature will make sure your progress is always recorded.

System Requirements

    Minimum:
    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Hard Drive: 40 MB available space
Helpful customer reviews
24 of 27 people (89%) found this review helpful
6 people found this review funny
2.7 hrs on record
Posted: February 26
You're driving your car along an empty road in the dead of night. From out of the ether, a ghost tells you to find the light to bring back the sun. You flash your highbeams to uncover the secret fire in a ring of moths and a kickin' 80s electro-rock riff shreds the truth of your victory in defiance to all the ghosts of lost drivers on this forgotten road. How is this not a Led Zeppelin song? We're talking air-brushed-on-the-side-of-a-van levels of ♥♥♥♥♥in' and righteous in that order.

So as you can tell, I love the idea of this game. How much do I hate giving this game a negative review then? A lot. A real lot. I really hate reviewing games like Night Shift: games that have got a full tank of new ideas, but lay on the gas and they explode long before they reach the promised land. Watch a "Red Asphalt" video and you'll have an idea of what I mean when I say NIght Shift is poorly executed. And it's unfortunate that it is, since that makes this review one of those back and forths where I have to praise the game, telling diehard fans of the genre "NO PASSING" on this one and, out of the other side of my mouth, damn it for its many faults and tell most readers, "DO NOT ENTER."

Alright, alright. Let's shift this thing into gear! What exactly is wrong with the game? Chiefly, it's more cryptic than a hearse doing doughnuts in a mausoleum. Night Shift starts being exactly that obtuse right from the start where it (one can only assume) deliberately obfuscates how to play the game. Not only is there no tutorial, but if you decide to get clever and go to the menu to try and find the keys from the rebinding options, be prepared for disappointment. There's no such option. But, hey, this is basically a 2.5D FPS in layout, so W, A, S, D, Space, and E are pretty much the holy gospel of game design, so maybe we can give it a pass?

Maybe, but the game continues to be as impenetrable as an ice queen in barbed-wire panties with the layout of its many puzzles. To find one, you drive around aimlessly for long stretches of minutes until hopefully you stumble backasswards into one. And god help you if you should leave the puzzle because you decided to test the problem by moving just too far out of the puzzle's bounds or you got momentarily frustrated. You will have a lot more aimless driving ahead of you as you try and guess how the handful of landmarks are related to each other or if they are at all. You know those RPG type games, like Zelda, where sometimes they have a screen that will repeat if you don't exit it from exactly the right direction several times? It feels like that, except after a ton of random wandering you hit a puzzle.

So I found driving around in the dirt without a clear sense of direction really frustrating. But this is a game about driving at night and the atmosphere is great, it's a major draw, and this lets you experience it. Fair enough. The actual puzzles and how they relate to the controls are pretty dodgy. Quite a few of the puzzles rely on you flashing your high beams at things, but the time between when you hit the button and when the beams flash is very sluggish and they only affect objects that are an annoyingly precise distance from the car. This makes hitting the enemy ghost cars and other puzzles that rely upon timing your flash a teeth-grindingly grotesque experience. And, for some reason, you can only flash your beams while completely stopped, which badly breaks the flow of driving through the night. If real cars worked that way, I wager I'd have a lot more speeding tickets, if you know what I mean.

Just like in real life, you can get a single sentence hint for some puzzles by running over a nearby ghost. And there are a few other clues like the activity on your radio and the descriptions for the game's achievements (yes, I needed to use them to figure out how to solve a couple of them). But, overall, the puzzles are wickedly unclear. To give you an example: there was one puzzle that gave me the victory music after I wasted some ghost cars, but after pulling about a million U-eys looking for my prize, I finally gave up driving in the manner of my Polish heritage and continued into the night where the victory music died, right into another half of the puzzle that I accidentally solved while trying to return to where the music was. There were at least two puzzles I still don't know the logic behind but I solved them somehow in a crowning moment of "huh, I guess I was supposed to do that?"

That said, I did solve all of them by myself in less than three hours, so they aren't impossible. But that brings us to the last nail in the coffin that was at some point meant to be a favorable review for Night Shift: it's short. There are only seven puzzles in the game. Yeah, they'll take you a while, but only because the game is stick-a-paper-bag-over-your-head levels of opaque and there's so much driving around lost in the dark to get to the puzzles. And while the game's atmosphere is thick and rich like a seven layer chocolate cake, the story is more like a single chocolate chip. There is really no more than the blurb on the store page:

"The sun has disappeared from the sky! Darkness chokes the land, depriving it of all things good. Now it’s time for you to figure out how to bring the sun back! Get behind the wheel and find the sun in Night Shift!"

That's really it. No further characterization of you or the task at hand or the world around you.

So that's my long list of grievances with Night Shift. And I'm sad to have it. The ending to the game was easily the most radical thing to happen since the 80s ended and the overall tone and idea behind the game are great! How many adventure games exist where you play as a car driving on a 2.5D haunted highway practically reinacting the song "Radar Love?" Night Shift. That's it. And that's why I can still recommend it to long time veterans of adventure games who have legendary patience and can put up with logic that's been filtered through glue sniffing. But to everyone else: sorry, you'll find more frustration than fun. And even to those adventure gamers who will stick around for something new, there's really not enough here to be worth the cost of an entire gallon of gas. There are meatier indie games with better puzzles and more character for the same price. Wait for it to go on sale.
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14 of 24 people (58%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: October 15, 2014
Early Access Review
The road in front of me receded into an empty void. It felt like I had been driving forever. The radio stuttered and crackled, catchy tunes occasionally popping in as I continuously drove, searching for the answers to our mysteriously disappeared sun.

Thank Christ I bought one of those fancy electric cars, because I haven’t seen a gas station for miles in this damn game. Only weird electrical trees. Welcome to the world of Night Shift, a currently in-development indie title by Brandon Brizzi that attempts to blend puzzle-solving with driving cars in a very 1980s retro-futuristic themed world. There really isn’t a story written up for the game at the moment, beyond the basic idea that “the sun has disappeared, go try to find and save it by solving puzzles. Oh, and there are ghosts for some reason.”

Control over your car is relatively straightforward. You use the WASD keys to move in any direction, and you use the spacebar to flash your high beams at things like an ♥♥♥♥♥♥♥. In addition, the E key turns your headlights off entirely if you choose, but there’s no real point to do so from what I can tell. The kicker here for me though is that you have to find all this out simply by finding out for yourself. There’s no list of key bindings in the settings, no tutorial or any kind of information to let you know what you’re able to do or not do, nothing. For a game this simple (and early in development), I can let it slide for now, but not everyone likes the whole “figure it out for yourself” take when it comes to learning how to control what you’re doing in-game.

As for the gameplay itself, it’s just a lot of roaming around and solving several different puzzles. Remember those ghosts I mentioned earlier? Well, currently they come in two flavors: Little specters that sit on the side of the road, and aggressive ghost cars which try to ram into you. Thankfully, both can be killed by flashing them. When it came to the specters though, for the longest time I would keep killing them and think nothing of it. Even though they respawn, what I didn’t realize was some of them (Maybe even all of them) actually give you hints on how to solve the puzzles. I didn’t discover this until the last puzzle, which I was totally stumped on, and I ended up finding this little hint system on pure accident. When you solve a puzzle, a little white flame appears that you collect, and it flies off to a magical glowing rock that sits in the desert. By the way, if you’re like me, you’ll more than likely keep passing that same damn rock while driving around just trying to figure out what to do, or where to go. On a side note, I think this game could use a benefit from having a bit more action-based gameplay, as it would really go well with some of rather more adventurous music the game has. In terms of graphics, having things set in first-person was definitely the best fit since you are driving a car everywhere you go. However, when you do finally choose to go do a little off-roading, you’ll find there is quite literally NOTHING out there but a barren wasteland that is too dark to really see in. And since the map seamlessly loops, you can find sometimes yourself continuously revisiting the same long patch of terrain for eternity. Personally, I think it would be cool if you passed through a deserted city or something occasionally, to give things a change of scenery.

Best ending ever.The soundtrack is great, it really is where this game shines the most I think. All of the music was composed by a band named Dance With The Dead, who make some pretty awesome and catchy electropop, and it really fits well with the artistic themes of the game. Unfortunately, I do have one slight grievance. From what I experienced, the music only plays in-game when you’re in an area that’s attached to one of the puzzles. If you’re out roaming, all you’ll get is the ambience of your car’s engine as you try to find your way back to wherever you’re supposed to be. Other than that, complete silence.

Night Shift is currently on Steam for $5, and while I’m not exactly satisfied with it, I think I can grant it benefit of the doubt for the moment because, as I’ve stated before, it’s still being worked on. I feel like this is a game that does have the potential to be something good if the developer can manage to expand the gameplay beyond just “drive, solve puzzle, drive.”

http://wtbfun.com/night-shift-an-early-look/
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4 of 5 people (80%) found this review helpful
2.0 hrs on record
Posted: February 27
In Night Shift you drive a car in a dark world, but it is not a racing game or even a driving game. Instead, it is a puzzle game.
You have your basic movement controls as well as one 'button': flash the lights. This should mean the game is very simple, but the challenge is never in what to do, but where and when to do it.

In one level you may be trying to re-light lanterns that have gone out, in another you may be eliminating ghost cars with your lights, and in yet another (or another part of the same level) you may simply be lost and looking for the road.

What really ties together the game are its minimal yet functional graphics as well as some really good sound design, especially in the music compartment. Solving a puzzle rewards you with some pretty epic electro.

Give Night Shift a try. You might get stuck at first but it's worth it playing for longer, and likely by the time you solve the first puzzle you'll be hooked.
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6 of 9 people (67%) found this review helpful
1.3 hrs on record
Posted: February 24
As a small kid I hated racing games. Everytime I went to an arcade I had to try one, but never got to a trophy podium. But this one is a whole different story. Night Shift explores the scenario of "what if Desert Bus was done right". The game about speeding up, but not really— there are more goals to it than just doing laps. For as short as it might be, for me it's still a perfect little game. And the best thing to it is completing a "level" to hear an amazing OST piece.
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2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: February 21
Early Access Review
Well, I just got done beating it..... twice, yes twice. I never really play any games twice to be honest so saying that means something about this little charm. Sure, the puzzles can be a B!tch to solve at times and I had to resort to the internet once. Not knowing the puzzles this game might take you almost an hour or 2, and knowing the puzzles you can beat it in I'd say around 20 mins maybe even less. Even though its short, its HIGHLY rewarding and everytime I see the flame and hear Dance with the Dead I just smile and feel completely proud of myself then its time to solve another puzzle. Although I do have one complaint about one of the puzzles and I still have no idea how a keep solving it (It's the one where the ghost says "Own the road". Other than that the puzzles are pretty simple. I'd say buy this game if you like a puzzle game for a cheap price.
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53 of 70 people (76%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: June 18, 2014
Early Access Review
https://www.youtube.com/watch?v=HvPkxKJ_rhQ

About 15 minutes in I realized that it was puzzle/mystery driving game(What?!) and it began to pull me in. The puzzles that I played were not all that difficult, but they were a lot of fun and gave me a good sense of accomplishment upon completion. The puzzles give you very little guidance, but when you're on the right track, it will give you some indication through the soundtrack gradually getting more complex or some sort of visual display. The soundtrack is one of the best parts of the game and the gradual shifts it makes as you progress are very satisfying!

I'd have to say that this game is more for the mystery/puzzle game enthusiasts rather than driving. While the driving controls and gameplay are fine, the game would would have been just as appealing to me if you played as someone walking around in the dark with a flash light. But I can think of a few games that have done something like that, whereas a puzzle/mystery driving game is a new breed for me.
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52 of 69 people (75%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: June 27, 2014
Early Access Review
A dark road lit up only by the lights of a lone driver's car in the dead of night, the pulsing beat and warm synth of the 80's era radio, all haunted with the actualization of surreal entities and glowing white butterflies before you. Whether they are real or a figment of your driver's sleep deprived imagination is unknown. The world you've cruised into is the essence of 80's obsession with a technological dystopia and sunless futures, the soundtrack (Dance With the Dead - http://dancewiththedead.bandcamp.com/album/out-of-body) the embodiment of cyberpunk, retro-future values recently re-popularized by the likes of Perturbator or the rest of the artists on the ever-popular Hotline Miami soundtrack. Night Shift caught my attention recently with it's appearance on Steam's Early Access, standing out with it's strangely unique concept and almost Knight Rider-like aesthetic.

Night Shift is a decidedly confusing game, pitting your solitary and anonymous retro hero against the empty pitch-black depths of the unknown and ruined roads before you. Many questions are presented without any real explanation, what happened to this world, who are these other phantasms and who is our driver, what exactly am I supposed to be doing? You're dropped into the pitch black land without any clue or indication of what to do other than the trail of butterflies leading you back on the road setting you on the right path for exploration. The gameplay is very straightforward and simple in execution but sprawling and secretive in it's discovery, having you explore and steal light from dimming lamp posts with your seemingly magical high beams while watching your energy closely, which can only be recharged by the glowing white trees that stand out in the darkness. You'll be stopped on your journey to gather and restore the light around you by the ghostly apparitions of other cars, perhaps even previous drivers on the same failed quest to find the sun as you?

Night Shift already has an attractively old school and fully realized atmosphere, but in it's current form lacks any narrative as to what you're doing or where you are which while effective in it's mysterious and strange nature is exactly why it's in Early Access. The developer, creator of the puzzle-platformer 10000 Amps, apparently has some pretty ambiguous ideas for where the story is headed in the future of Night Shift and is enlisting your help to ensure it's further shaped into something great with the addition of story cinemas and lots of new plot, new levels, as well as full Steam integration for controller support, achievements, cards and the like.

Overall, Nightshift is an awesome and quirky concept with a really cool dark and retro atmosphere that still has a long ways to go in terms of the overall experience given, and if you're the kind of person who's keen on watching as well as help an uncommon and unique idea develop into something even bigger you can pick it up for a very reasonable $4.99. I'm personally pretty excited to see where this one goes.
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21 of 35 people (60%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: June 17, 2014
Early Access Review
I got lost as to what to do, because if you try to light up a small tree it doesn't work if you're right up to it. (Which is what I was doing)
Anyways, the music is good when it is playing, I like how the character is driving in a car, and although the story is incomplete it is very interesting.
It's actually pretty enjoyable but half the time I drive around with no idea whatsoever as to what I am doing.
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13 of 22 people (59%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: June 19, 2014
Early Access Review
The game is certainly interesting and very weird. Weird stuff happens. The mechanics are unique and make it fun interacting with the world. Such as using your headlights to blast away evil stuff and lighting up the world! The graphics are certainly retro-styled which make it intriguing and the music is very good.

I think a hint system at least is needed when players get stuck; this would be very nice. I found myself getting stuck for many minutes at a time, and it makes the experience not fun. Stuck on one particular part right now for about 15-20 minutes. Still not sure what to do. One example of a hint system would be Broken Sword's hint system.

It being easier or some form of hint system, would certainly stop me getting annoyed at certain moments. Although if the story is rich and detailed that might not be so much of a problem. But I think it is something to consider. :)

Other than that I give this game a 6 out of 10 so far, a game with an interesting concept but needs some work on the execution still. Hopefully the developer can tweak the gameplay a little to make it a bit more easier, but they are working on the story which will make it feel more like a living world.
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18 of 33 people (55%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: August 21, 2014
Early Access Review
The best feature of this game is that you get to listen to some sweet electro. Problem is, it only plays when you complete an obscure task in an otherwise repetitive and boring playspace. And then it stops and you have to figure out the next inexplicable task. This game needs A LOT of work.
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2 of 2 people (100%) found this review helpful
3.8 hrs on record
Posted: July 15, 2014
Early Access Review
This is more of a puzzle game than a driving adventure. I had no idea what I was doing since there aren't any instructions. It gets frustrating driving around in circles in the dark listening to the rumble of the engine, but there is a rewarding satisfaction from finally figuring out the puzzles underscored by the music that starts playing when you do the right thing. Sometimes I didn't know what I did right, but the figuring out part is where the fun is at. There aren't that many puzzles right now, but I am definitely looking forward to future updates and the full game.
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46 of 93 people (49%) found this review helpful
13 people found this review funny
1.0 hrs on record
Posted: February 21
Early Access Review
No graphic options on game, no control scheme or even a tutorial on what buttons to press. I had to mash the keyboard to find out what to do.

Too hipster for me. This game isn't art.
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3 of 7 people (43%) found this review helpful
1.3 hrs on record
Posted: July 4, 2014
Early Access Review
This game is extremely interesting.
One part soundtrack from the movie Drive one part Lynch's Lost Highway this game's minimalist retro aesthetic is strong enough to keep you hooked until you figure out what the hell it's supposed to be about.
That's right you won't have a clue at the beginning beyond a dark highway and a few cryptic visual clues.
Though once it clicks for you it drags you deeper.
I really enjoyed this.
The controls are a bit rudimentary and some things need a little bit more clarity in the beginning (i.e. the role of the ghosts)
But this is a very promising game especially considering it's early access.
I very much want to see where this game goes.
BTW the Soundtrack from Dance with the Dead is soooo good..
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0 of 1 people (0%) found this review helpful
0.3 hrs on record
Posted: July 14, 2014
Early Access Review
Very strange game, Even when I worked out what I was doing I was still unsure but I couldn't stop trying. I hadn't heard of the game before playing so I had no idea what I was getting in to and at the begining god was I lost but then I found the road and I thought I had it sussed until I found ghosts then my head hurt but when I worked that out I thought it better I had a lie down, But I will play more.
Giant Plus = Soundtrack I love it
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0 of 1 people (0%) found this review helpful
1.0 hrs on record
Posted: July 16, 2014
Early Access Review
https://www.youtube.com/watch?v=eMgOUjC9FmY

Utter confusion consumed me when I was dumped into the dark and mysterious world of Night Shift. I was rather engrossed in the atmosphere and completely perplexed as to what was going on. Why was the sun gone? Who are these bluish ghost people? Who am I? Why am I the only one on the road? All the while trying to figure out the various puzzles scattered throughout the desolate landscape.

I must say that it's rare for a simple puzzle game to make me question the world around me but Night Shift seems to have pulled that off rather well. This game is a good example of doing more with less; with minimal assets it manages to pull off a strangely immersive experience. That constant questioning of what the hell was going on combined with the abstract puzzle solving really succeeded in my opinion. The constant confusion seems to work in the games favor; which is certainly a rarity in my experiences.

In conclusion, I had a blast with Night Shift; and I eagerly await whatever awaits in the coming updates and eventual release. My favorite moment thus far was the soundtrack coming on in full force after completing a puzzle; it was pure joy. I must give a big thanks to Brandon Brizzi for making this enigma of a game!
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0 of 2 people (0%) found this review helpful
0.6 hrs on record
Posted: July 29, 2014
Early Access Review
Highly recommend! Weird and I'm not even sure if I'm playing it right. But it's great. Awesome soundtrack and very surreal!
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0 of 2 people (0%) found this review helpful
0.8 hrs on record
Posted: August 27, 2014
Early Access Review
Watch this game, because there's gonna be huge buzz about it! I love it already, although it's not finished. Awesome atmosphere, complete design. Just waiting for a good story
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2 of 7 people (29%) found this review helpful
5.0 hrs on record
Posted: July 25, 2014
Early Access Review
Filled up my battery by flashing my lights at a tree. Turned some ghost cars into stone. 10/10. When will they release a port to Google Glass so I can play this whilst I'm driving at night?
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1 of 5 people (20%) found this review helpful
0.9 hrs on record
Posted: February 20
Early Access Review
At first I had no clue what I was doing, what the controls really were, or anything. I managed to somehow progress by driving around, and weird ghosts giving me clues as to how to progress even further. This is an absolutely strange game and is is best described as a FPS driving puzzle game. The highlight of this game? Definitely the 80's music. While being loops that start to play if certain conditions in solving a puzzle are met I still found them extremely satisfying and for me personally I thought it was the best part of the game. Can I recommend this game? That is really a tough call. I know it'll appeal to some people and totally turn others off. If you lack patience I'd say steer clear of this game. If you like something different and the screenshots appeal to you and enjoy obscure puzzle games while you are behind the wheel of a car and listening to some looped 80's jams? you might enjoy this game. I'd maybe recommend some people looking for more depth and story to wait until this game is out of Early Access.
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0 of 3 people (0%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: August 6, 2014
Early Access Review
drive: the movie: the game
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