Epsilon is a hybrid stealth-action near-future tactical shooter where pre-planning and commanding your squad is essential for survival. Through high intensity kinetic operations, Epsilon is the unit tasked by Unipol to counter Eastern European militias engaged in human trafficking.
User reviews:
Very Positive (53 reviews) - 81% of the 53 user reviews for this game are positive.
Release Date: Oct 1, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Joining EPSILON Early Access is a chance to experience the game as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We STRONGLY advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.

By self-publishing on EA, we hope to keep our small team independent and not rely on a publisher. We have self-funded to this point, and hope to avoid the distraction of a crowdfunding campaign to focus on game development.

By joining us in Early Access, you will have a chance to see the game grow and change, with your feedback integral to that process.

For a more in-depth look at feature progress, here's a look at our ever-changing Public Trello Roadmap: http://roadmap.epsilongame.com

Percentages are based on current game state estimates, not indicative of content numbers.

Approximately how long will this game be in Early Access?

“We want to ensure that our players have the best experience possible on launch, so we want to take our time during Early Access to incorporate player feedback, work out any bugs, and adjust and expand features. We anticipate a full release within a year or so.”

How is the full version planned to differ from the Early Access version?

“EPSILON will continue to grow and evolve throughout development, and features will be refined and adjusted based on player feedback. Players can look forward to exciting content, such as: Co-Op, Multiplayer, multiple squads, increasing ability and orders available to squad AI, and an expanding library of maps, missions, weapons, gadgets, game modes and player abilities.”

What is the current state of the Early Access version?

“Currently in Early Access there are 2 fully playable maps, both setup in Story & Elimination Modes, a core set of weapons and abilities, per-mission surveillance and planning, and mission scoring.”

Will the game be priced differently during and after Early Access?

“Yes. As we release new features and content, the price will increase. We feel that the current pricing relflects the amount of content currently available, and we will adjust the price accordingly as new content, features, and fixes come online.”

How are you planning on involving the Community in your development process?

“We believe that player feedback should play a major role in the development of our games and invite players to make use of our various channels to deliver that feedback. Primary channels are on our Steam forums, and our own game forums at http://www.serellan.com/forums”
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Recent updates View all (10)

May 24 Update Live! Is has been released. Thanks again for your continuing support.

Patch Notes:

- NEW: Ability to cycle security cameras without returning to Planning Map
- Fix: 36C Red Dot not properly attaching
- Fix: Suppressor selection for 36C
- AI: Increased AI sound detection ranges
- Fix: AI not recognizing player as enemy
- Fix: Crash on Unipol
- Fix: Mouse sensitivity not updating properly
- Updated Steam Controller default to Precision Aiming

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“Epsilon emphasises both team play and tactics, with use of covert surveillance technology with interactive digital maps during a pre-mission planning phase and then squad based strategy during the mission itself.. where you need to bear in mind that while you may have laid out very careful plans, it can still go wrong!”
N/A – May Contain Spoilers

“There is a charm to seeing the bones of a game just being built, and certainly one as compelling as Epsilon.”
N/A – Gaming Trend

“Overall this is a solid effort from Serellan and with the tease of future features Epsilon will be an indie title that you should keep an eye on.”
N/A – Front Toward Gamer

Announcing Operation Supply Drop Donations!


Serellan, LLC - an indie game studio staffed by game industry veterans who previously worked on the critically acclaimed Shadows of Mordor, as well as the Ghost Recon, Halo, Killzone, and SOCOM series - is proud to announce they are partnering with leading military charity Operation Supply Drop to provide free game codes of their stealth-action tactical shooter EPSILON to active duty military and veterans.

Serellan, whose CEO Christian Allen is a ten year veteran of the US Armed Forces (U.S. Marine Corps, U.S. Air National Guard and U.S. Army National Guard), will donate a copy of EPSILON to Operation Supply Drop for every copy sold. An immediate one-thousand copy donation has already been made for distribution to deployed active duty service members and veterans in need of entertainment and cathartic activities.

“I fondly remember playing games to relax with my fellow jarheads when I was in the service. Games like Masters of Orion, Command and Conquer, and Doom 2 helped us pass the time on slow days,” said Christian Allen, CEO of Serellan, LLC. “Now that I run a game studio, I wanted to find a way to give back to the services that helped boost my career, and Operation Supply Drop is the perfect partner for us. They have been incredibly supportive to the veteran community and those on active duty, and it’s an honor to contribute to their charitable operations.”

“Partnering with Christian and Serellan is very exciting,” said Glenn “Commander” Banton, CEO of Operation Supply Drop. “As a veteran himself, Christian brings an authenticity to military-themed games and joins many others in our mission to support veteran-owned organizations. As Serellan continues to grow, we know it will serve as an inspiration to both active duty and veterans at home, and we expect many to follow in Christian’s boot-steps.”


Founded in 2010, Operation Supply Drop is a 501(c)(3) charitable organization that brings Veterans and Civilian Supporters together. Focused on combating depression, suicide, homelessness and unemployment, they are the world's most generationally relevant veteran support organization, serving US, NATO and ANZAC veterans via 3 primary programs: The Teams, Supply Drops, and Thank You Deployments. Operation Supply Drop has raised over (US) $8 million in monetary and in-kind donations and served over 30,000 veterans worldwide. For more information, please visit http://www.operationsupplydrop.org.

About This Game

Epsilon is a hybrid stealth-action near-future tactical shooter where pre-planning and commanding your squad is essential for survival. Through high intensity kinetic operations, Epsilon is the unit tasked by Unipol to counter Eastern European militias engaged in human trafficking.

System Requirements

    • OS: Windows 7/8 64-bit
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (53 reviews)
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42 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
0.4 hrs on record
Early Access Review
Posted: September 22
This is in a "proof of concept" quality level, with updates being pretty rare (almost 5 months). There are some indications that it might pick up (from the developer's Twitter conversation with some other developers "we gotta reboot Epsilon" and "Finally admitting I can't do this all on my own"). Until then, it's not enough to play like a normal game. I played for 25 minutes and felt like that was enough for me to get a taste of everything. That being said, it does seem to have promise, there are a few things I'm not a huge fan of, but overal, it uniqely fills a void left by Rainbow Six 3 and its predecessors. I understand this games vision and I love that vision. Whether that vision is actualized remains to be seen. So, if you want to throw in some money on the hopes that that might help this project move forward, go for it. But right now, it's definitely uncertain whether this will get finished or not, so otherwise, you might want to add it to your watch list and come back in a year or two.
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Most Helpful Reviews  Overall
41 of 45 people (91%) found this review helpful
2 people found this review funny
10.7 hrs on record
Early Access Review
Posted: October 1, 2015

What's new! A new Carbine Rifle (G36C). And lots of bug fixes!

I should also point out there are currently 5 people working on this game.

A lot of potential here, the actual graphics of the game are pretty nice IMO. Although I can't say I'm a huge fan of the cutscenes comic book style. I'll take gameplay over graphics anyday!

Nice artstyle graphics
Runs flawlessly
Plan & Execute Menu (Needs a lot of work in my opinion, feels a little clustered/unorganized, but it's a nice tribute to the old R6 games)
More in depth customization than Takedown (Hope to see more)
More Squad options (Actual keybinds for commands)
Variety of visions - Thermal/Night etc
You can leave glowsticks behind to know which rooms you've cleared. I quite like this!
Devs are really active in forums
You can arrest/secure enemies! Not sure which other way it works but If I shoot them once in the leg/arm/torso etc they will lay down their weapon and raise their hands.
In the Map section, you can look through cameras around the compound to tag enemies

UI needs some work
Movement feels extremely fast - Especially with FOV turned all the way up.
AI (Enemy and Friendly) is very bare bones
Breaching doors feels kinda cheap
Story cutscenes are really awkward (Not really a fan of the comic book stuff)
Quite the number of bugs

Overall, it is 8 dollars with two maps at the moment, One Campaign Mission, and a Terrorist Hunt type mission both on the same maps. There are two types of ARs and recently they added an automatic Shotgun along with a new SMG! The AR is an FAL with 2 other variants, with red dot sight and suppressor attachements at the moment as well as a G36C with much more weapons to come as you can see in the loadout screen.


I will keep updating this review as I play. So far I am really impressed at how the game looks and plays. And it is in PRE ALPHA so much more to come for this game. I can really tell this is what Serellan wanted to deliver with Takedown. I am hoping for the best for Serellan and look forward to see where this game goes.

TLDR This game has tons of potential to be the next great tactical shooter! For $8 right now, you will get every other update free of course. So now is the time to buy if you are interested.
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33 of 38 people (87%) found this review helpful
4 people found this review funny
1.6 hrs on record
Early Access Review
Posted: October 2, 2015
okey, somethings.

1- DEVS, PLEASE dont let this game die.
2- IMPROVE AI , too easy to kill them, maybe a bit more challenging (more accuracy or something like that)
3- MORE AI, feels a bit lonely =/
4- Much more maps
5- Random generated missions (and spawn zones too)
6- more equipment. AKA customization of u and ur team
7- More movement of your team (they can go to A or B or whatever place, maybe not in straight line all the time). AKA, improve AI in general

8- REALLY REALLY well done so far.

(extremely cool graphics btw, really really polished)

If you can improve this little things this could be an amazing game.A really really good one srsly.
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29 of 36 people (81%) found this review helpful
1 person found this review funny
5.9 hrs on record
Early Access Review
Posted: October 1, 2015
A solid foundation for a return to form for tactical shooters. Eplison is poised to continue the legacy of Raven Shield and SWAT 4. I cannot wait to see what else is in store for this game down the line.
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26 of 31 people (84%) found this review helpful
3 people found this review funny
0.8 hrs on record
Early Access Review
Posted: October 1, 2015
This game (even in such an early build) really shows great promise. It appears to be headed in the direction of a classic Rainbow Six or SWAT style game but with a unique look. If this is just 30% of the final game, then we have a lot to look forward to. If you are tired of run'n'gun and killstreaks and want to be more strategic and realistic, this may be the game for you.

The developers have a proven track record of taking fan feedback seriously, so get on board now and help shape this game.
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18 of 20 people (90%) found this review helpful
3 people found this review funny
12.2 hrs on record
Early Access Review
Posted: December 30, 2015
I can't say much about this game, yet. I'll most likely update the review as time goes on.

But it has a solid base on it. There's lots that needs done, but that's obvious. This game is the earliest of early access.

I know these guys can pull this off, and the first great step they made was to make this an early access title in the first place.

Pros, in a nutshell

+ Nice graphics. Not the best on earth, but they're nice and smooth.

+ Ability to detain hostiles, instead of being forced to gun them down.

+ The AI already is performing better than Red Saber.

+ Very light customization right now, but in-menu features listed "Future Content" shows that it will be improved upon.

+ Ability to give commands to your team. A bit choppy right now, but that's to be expected.

+ The ability to slide open doors inch by inch. This is a small, but very important feature in my book.

Cons, in a nutshell

- No walk button... yeah....

- Base movement speed is way too fast, especially feels like it with the FOV turned up.

- The only way to slow your movement is by crouching, but since it's slower than a walk,(which it should be) There's not really any good medium for doing things such as cautiously breaching doors.

- Co-op isn't yet in the game, but it's obviously being worked on.

- The weapon stability/accuracy needs some work. It feels as if there might be a spread system instead of stability out of the barrel. But, I'm not sure. So I guess don't take my word for this one.


The game will be a decent grab now to pick up for cheap if you like playing games like this. It's good to get it now for cheap instead of waiting for more features later, and paying more for it. They're coming.
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15 of 15 people (100%) found this review helpful
2.2 hrs on record
Early Access Review
Posted: October 2, 2015
Promising: its bare bones, i really can't stand the iron sights/red dot.
I'm not convinced i like the sci fi look of your and enemy troops. Much prefer realistic modern uniforms, vest and other current tactical gear.

But a few times, i do get flash backs from raven shield!

So currently promising

After 2ish hours of playing I can update the game to VERY promising. I just did a whole mission only killing 2 tangos my self, with ordering my team to do the rest, and they following my plan. This is a great thing! I got a serous SWAT/R6 feel.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
54.7 hrs on record
Early Access Review
Posted: October 3, 2015
What can I say about Epsilon? I'm not one for words and don't think I've left a review on a Steam Store Page so far but I want to show my support for this title.

I know some of you will have come here maybe to bash on the game since Takedown has Mostly Negative reviews but anyone who kept track the Dev Team got stuck in a bad situation with support from the Publisher dropping out soon after the game launched, The team still managed to put out updates to fix issues with the game despite the lack of money but it wasn't quite enough to save the game and with the publisher owning the title they had to stop working on it.

Enough about Takedown, just wanted to bring it up to talk about Serellan themselves, they are very active within the community taking feedback to heart and replying daily to users, I'm sure the team didn't want to leave Takedown but had no other choice, now with them being indie they don't have to worry about all that red tape that comes with a Publisher.

Sure, Epsilon has its problems but the moment you boot up the game you can already see how many things have been fixed with each build and within the same day the game had come out feedback was already being put into the game ready for the next build, you can't ask for more then that from a team of 5 devs.

Some of you have come looking at this title for the next SWAT/Rainbow Six game and while the game does have those elements with the Planning Map, Commanding Squads and such you have to remember its been 10 years since we had those games, nostalgia is a b***h and its easy to be more forgiving of say AI from then, then it is now.

Epsilon has to work on being unique while at the same time trying to cater to what the fans want, sure some are not big on the near future Sci-Fi stuff but you need to think about it, we have so many games that are already trying to cover the now, we don't need the market over saturated like with World War 2 games at one point in time.

I feel like I've already spent my fair share of time with the 1 mission, 7 weapons, 2 gamemodes and I can safely say this is already a solid foundation for the future of what Hardcore Tactical Gamers want and you should be keeping an eye on it! you can choose to jump on the Early Access bandwagon and give the team feedback and help shape the game while getting it at a low price before the bigger features hit like co-op/pvp and it starts costing more or you can wait and see how it goes.

Don't forget, Steam has a refund program, jump in now give the game a shot see if you see the same potential others are and keep playing with each new update, not happy? take the refund and with any luck come back in the future when it has had more time to grow.

... Feel like I didn't really talk about the games features itself but you can find others reviews for that and hit up the Videos section on the Community Hub if you want to see some gameplay.

TL;DR: I can recommend this game to anyone who wants to see the Hardcore Tactical Genre make a come back, sure it has its issues but you will get some fun out of it and remember its in PRE-ALPHA, just the fact Serellan is still around after the failure of Takedown? I enjoyed it... anyway, they deserve the chance to make the game they want and hopefully the game you want.

Mainly wrote this to give my Thumbs Up...
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17 of 21 people (81%) found this review helpful
1.3 hrs on record
Early Access Review
Posted: October 1, 2015
From the short time I have played, this game feels VERY promising. However it is currently quite lackluster and many things need to be improved (hence the game being in early access and in pre-alpha). I trust that this will be a MASSIVE improvement on Takedown: Red Sabre.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
5.3 hrs on record
Early Access Review
Posted: February 11
Reviewing the game in Pre-Alpha, version 1.07. As far as Early Access games go, this one is pretty solid. I also own Takedown: Red Sabre. Epsilon has very well kept some of the best qualities of Takedown and removed the worst qualities.

I like the futuristic setting and design work for Epsilon, it's just a bit futuristic but not to the point that you're using rayguns and fighting martians. It works really well with the new Unreal Engine 4 graphics, which look great, as always.

Epsilon has working squad commands! Your squad feels much more useful in Epsilon than in Takedown because of it. Enemy AI seems to be improved, as I haven't seen the glaring pathing issues that you would sometimes see in Takedown. The sniper and the planning phase mechanics are really fun!

Overall: Good replay value, nice graphics, plenty challenging.

I definitely recommend picking this one up! It's currently got 2 completed maps, no co-op yet, ragdolls, squad commands, It's worth the 8 bucks they're asking for now, and the price will only go up as they keep adding content. But yeah, it's a very fun pre-alpha that on its own, is already better than Takedown minus less maps currently available.
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Recently Posted
1.5 hrs
Early Access Review
Posted: September 21
Jesus, when will this game come out of the EA closet?
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: September 2
Early access on this game is going to be a gamble for anyone. There doesn't appear that there is much going on with communication here from the dev to the forums. I'm speculating that this isn't going anywhere further at this point. I could be wrong. It's been a while since the company has posted in the forums and has pushed new content. If you don't want to potentially lose your money, walk away. As is, it is buggy and AI is either too good or in a down right vegetative state. Levels don't have any gritty realism and look to much like a game show set (shiny and bright EVERYTHING) than an actual building.
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=[TB]= KentuckyFriedSpy
0.4 hrs
Early Access Review
Posted: August 23
Epsilon is not bad for what is being charged at the moment. Epsilon in it's current state (pre-alpha) performs surprisingly well on lower end systems and looks half decent aswell. Epsilon features a few of the game mechanics that made the old Tom Clancy games great such as being able to pre-plan your mission (Rainbow Six 3), the fiber optic camera to scout underneath doors (Splinter Cell and eventually Rainbow Six) and the ability to open doors incrementally to provide much more cover when scouting a room for enemies and making entry kills (Rainbow Six 3). Serellan LLC are known for the subpar game Takedown: Red Sabre but it appears that the devs have taken into consideration what was wrong with the game as a tactical shooter and fixes a few of the problems in Epsilon, however it does carry some of the problems over like the somewhat sluggish movement system and the insanely fast reaction times of the enemy AI at times. Epsilon for what it is worth at the moment is not bad but you may want to hold off buying the game until some of the bugs and gameplay features are ironed out. All in all I like where this game is heading and it is great to see tactical shooters like this and Ground Branch coming back into the gaming world.

Also a message to the devs if they end up reading this:

Don't be afraid to ask the community for suggestions on how to improve the game as we all want to see this become an amazing game and we are happy to help to make this game become better than it already is.

TL:DR Version:


Follows old style of tactical shooters such as Rainbow Six 3 and SWAT 4

Runs decently on older systems as far as I know


AI isn't that great (to be expected in a pre-alpha game)

Game has bugs (to be expected)
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8.7 hrs
Early Access Review
Posted: July 7
so far so good, the game is running pretty good the command menu works it does glitch abit making it hard to select at times but it works and the team ai do what ever you tell them to from the menu or from the quick keys. i noticed a bug if you have a team mate secure any hostage in unipol mission it breaks the game making the mission not complete right but it works fine if you secure them yourself with key f. the team ai character models are abit gltchy as the weopons are not in there hands correctly at the moment, i would like a toggle option for aiming down sights and crouching, some time the sights dont respond if team ai are close behind you but if you sprint forward abit the work again fine, i have completed both missions and do like them very much, the game feels tactical and intense and the game randomises there locations so there not always going to be in the same place which makes the game even harder sometimes the game will kill you with one shot and other time it takes more but the one shot glitch happens every so often, i like that the enemies do surrender and they can be secured, i would like to se some gadgets like grenades, stun, gas,smoke,or and shock grenade or something, the weopns are good and i would like to see more maps when the game comes out fully il be looking forward to the coop.
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1.1 hrs
Early Access Review
Posted: June 29
The game is a pre alph so unfished..
But it is totally playabale and when you understood the functions it is quite nice.
Awesome is that you are able to get even more then 1080p out of it :) looks great.
The enemy is a bit to lazy and a bit to inactive in my eyes.
Also the pistol handling is ridiclious the movements of the pistol are totally unrealistic and by way to harsh.
I would also fix that the ctrl left can be used a aim button.
I noticed when you use the right mouse button then you are constantly pushing on the mouse which slows your reaction response time down.
The sights are quite good and love the iron sight :).
The reaponse of the soldier feels a bit slowed down that can be a bit more responsive.
Given to the pre alpha status i give it a 7/10 .

Resume:With a bit of work done these game can be awesome :)
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2.0 hrs
Early Access Review
Posted: June 26
Product received for free
Disclaimer - I have received a copy of this game free of charge for review purposes, note that this will not detract from the quality of this review.

Epsilon is a very early access game. Having been released in October 2015, Epsilon still shows a lot of promise, though in its current state it still has a long way to go.

This review will be based on what I actually expect from a game which has been released as an early access title. Scoring represents the current build of the game as of July 27th 2016 and may not apply to future patches.

Gameplay 4.5/10, undercooked.
Epsilon is heavily focused on tactics and planning. So far, the player has been given the abillity to plot out routes to the objective on the map. Before the player and the team hops into the the fps action, the area can be surveyed with the security cameras installed around the building. Sadly this function is completely useless. For me, tagged enemies did not appear through the walls, and the cameras were too poorly placed for the NPCs to be spotted. For some reason, the developers felt that it would be more important to place cameras around the empty sparesely-patrolled hallway, instead of ones in the rooms of the building, where the majority of the hostile NPCs are spawned in. In the game's current state, the map design is sub-par as the game seems to have taken visuals over practical map design, like what EA did with BF4.

Speaking of AI, the AI is primitive. They fail to properly alert themselves from a nearby gunshot, yet seem to be able to instantly spot the player from a mile away through blurred glass, something that I wish to be improved on, especially since this game is focused on tactics. In its current state, Epislon's AI is too dumb for its own good but over the course of a year, I can see a lot of improvements which can be done to fix everything and turn this game around.

In its current state, the game has two modes: Elimination and Story. Strangely enough, neither of these modes have their objectives properly displayed to the player. I believe story usually consists of the player freeing hostages which the player must scour every room on every floor to find, a very tedious task without the help of proper security camera placement.

Among the many things that fps games must get right, the guns are the most important. Epsilon approaches this subject with its tiptoes, so to speak. The player is provided with a variety of weapons, and even more to come, but there is a lack of proper visual feedback when firing shots and I'm sure the community would very much appreciate the application of a better soundscape and visual feedback from shooting and getting shot over new weapons. Speaking of guns, the pistol is so inaccurate, it's ridiculous. I emptied a full magazine on someone across the hallway with a pistol and not a single bullet hit. Why are the pistols more inaccurate than my shotgun?

Personally, I believe the game shows so much potential, but I'm worried that the developers will forget about these major issues with the game. Here are the following gameplay aspects which should be improved on:

  • AI intelligence
  • Surveillance camera positions
  • Overall map design (especially the office map)
  • Gun balancing
  • UI and HUD, the blue circuit board-like wires across the screen take up far too much space. More information can be desplayed in a less intrusive way.

In its current build, Epsilon puts a lot of food on the table. The command options available for the player to control the team are varied and teases a lot of future features which I hope will be implemented. Sadly, this content is still unreleased and it'd be unfair for me to review said unreleased content purely based on my predicitions.

A good thing that the game has already done is the self-promotion of its own mechanics. What I mean by this is that the game silently encourages the player to play this game the way it's meant to be played. Players who charge into rooms will find themselves easily gunned down. A tactical approach must be used and it definitely shows that this fps is meant to be played slowly and strategically. A nice start for a Pre-Alpha Early Access title.

Story/Lore N/A
It's in Pre-Alpha, don't expect a fleshed-out story this early.

Visuals/Stlye 7/10 Surprisingly high-quality, but inconsistent.
Epsilon is a breath of fresh air for the indie genre in terms of its visuals. The game is powered by Unreal Engine 4 (as advertised in the main menu) and at times I found myself wanting to become a staff member of some of the offices thanks to the sleep colour scheme and design of some of the maps. The game's maps are reminiscent of the Mirror's Edge franchise, which uses white as a base and recurring bright colours as highlights. Epsilon's maps have a stunning similarity and for the developers to design such a good looking map in such a short time is impressive to say the least, though improvements to gameplay and other more important aspects in the game are due.

The game's current UI is just offensive. It takes up about a quarter of the entire screen. This UI doesn't display a minimap or other important information, just teammate health and an endless well of ammunition. I'd like to see significant improvements to the UI and HUD of the game.


+Immense amounts of potential
+Nice, slow gameplay
+Stunning visuals
+Non-linear gameplay, players can choose their own approach

-Very barebones and primitive
-Counter-intuitive UI
-Dumb AI
-Confusing map design

Rating: 11.5/20, a game with the potential to become top-quality hamstrung by its poor first impression with me. This review doesn't do a game with so much potential any justice. If everything that the game teases is done right, with a little polish and shine, Eplison has what it takes to be a top-notch tactical fps.

I recommend trying out this game if you don't mind spending a bit of your money, it's not that expensive, after all. Just be warned that the game is still VERY barebones and has none of its mechnics properly fleshed out yet.

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0.4 hrs
Early Access Review
Posted: May 12
This has the potential to become the SWAT5 I've been waiting for. However, it's still got quite a way to go. It needs a lot of polishing and a lot more content, but the basic structure seems to be there to hold it all.
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0.4 hrs
Early Access Review
Posted: March 11
Damn this game is hard as hell but I am so intrigued.
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1.0 hrs
Early Access Review
Posted: February 29
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