Take command over RAF during the WW2 history turning point, the Battle of Britain! The goal of the game is to defend Great Britain against German bombing raids.
User reviews: Mixed (69 reviews)
Release Date: Jun 18, 2014
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"In The Few, you take control of the skies above Britain, ordering air patrol and building together your army to keep the German forces at bay..."
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Recent updates View all (2)

November 26

The Few version 1.0 is out!

Hey guys.
We've been a bit quiet for some time - that's because we've been working hard on the game.
And so it is - the version of the game that has a big, shiny "ONE" as the first digit.

Version 1.000.02 changes include:
- Steam achievements (yay!)
- Descriptions for the planes are all fixed
- Reported typos are fixed
- Some minor bugs reported here on the forum are fixed

This was an incredible journey so far and we are super happy we got to the point we had envisioned when we were starting creating the game two years ago.

There are hundreds new ideas we had along the way (also from our community) and thanks to your support we are able to work on making those ideas happen.

Here's a sneak of the new engine we are developing, that will bring the strategic gameplay to a whole new level.

http://www.youtube.com/embed/fZnUEVuFf8E

The air fights will also be heavily updated - with lots of new planes and pilots skills.

It's not only the Battle of Britain we're after now - we plan to include campaigns from different theatres as well (Pacific battles, Eastern front or bombing runs over Germany for example).
This needs quite a lot of work and we won't have it ready soon, but thanks to you we're going to make it!
At this point it's hard to tell if all of those "new" stuff will be released as an update, free or paid DLC or as a separate game/sequel.
Which ever way we'll choose, we would like to somehow reward the players who bought the game in the past and supported us from the beginning.

11 comments Read more

July 8

The Few Update 0.980.12

Changes:

  • Added possibility to edit pilots names.
  • Media files are moved outside main binary file (to have smaller file sizes of future updates).
  • Bug fixes.


8 comments Read more

About This Game

Take command over RAF during the WW2 history turning point, the Battle of Britain!

The goal of the game is to defend Great Britain against German bombing raids.

The game has two distinct gameplay experiences where:
* The player manages war production and squadron placement
* The player organizes patrol routes and tactics

Once combat is initiated the player can lead their squadrons to attack waves of German bombers utilizing simple touch or mouse commands.

The game follows the historical timeline very closely, but at the same time - the game mechanics are easy to learn (yet hard to master) and it provides great entertainment for both seasoned and novice players.

* There are 8 aircraft types in the game - including of course the famous Supermarine Spitfire!
* Every pilot is earning his own experience - witness your rookies become aces!
* Manage the British war machine - decide what should be built and where
* Fight epic air battles!
* Lead English, Polish, Czechs, Canadian and New Zealands squadrons to fight for freedom!

The game implements ‘German Command AI” which results in each campaign playing out differently. No two games will ever be the same.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 2,33 GHz or faster
    • Memory: 1024 MB RAM
    • Graphics: Produced after 2009
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6 or higher
    • Processor: 1,83 GHz
    • Memory: 1024 MB RAM
    • Graphics: Produced after 2009
    • Hard Drive: 200 MB available space
Helpful customer reviews
23 of 28 people (82%) found this review helpful
1.5 hrs on record
Posted: August 27
As it stands I heavily advise AGAINST buying this game for several reasons.

1 - You can lose all of the pilots in a squadron simply because they're too terminally stupid to make the decision to bail out themselves and it's often an impossible task to hit the bail out button the game gives you in the *tiny* window of time available to you to do so while the pilot's plane is under fire.

2 - Withdrawing is not an option, say your pilots have stripped away the fighter cover for a flight of bombers but are in no shape to carry on the fight? Tough. It's very much the stalinist approach of victory or death, if you go back to the map you're left at the tender mercies of the auto-resolve system (which will happily let four bombers wipe out a squadron) or you're forced to fight on and risk losing all of your pilots to problem #1. (Yeah having to tell your guys to bail out is irritating.)

3 - No big wings. The 'big wing' was a tactic in which several RAF squadrons would group together to engage enemy attacks together, it took time to set up but it helped even out the numbers against massive German formations. This game does not let you do that and instead expects you to fight off dozens of planes with just eight of your own which leaves you at the mercy of problem #2 wherein you cannot withdraw should carrying on the fight become foolish which is particularly infuriating if you have another squadron or two nearby that could take over.

4 - The voiceacting is terrible, I had to turn off the audio for the tutorial guy just because I couldn't stand the sound of the mans voice.

5 - If you accidentally create a squadron at your airfield when that airfields squadron is in the air, tough luck. Doesn't matter that this new ghost squadron has no planes, you can't delete it, move it or do anything with it and you now have as many as eight rather expensive flying machines in the air that can't land because the airfield 'is full'. Despite the ghost squadron again, having no planes.

If you have your heart set on this game wait a few weeks or even a month or two for some patches to come in, otherwise you're setting yourself up for an absolute pain in the rear.
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10 of 12 people (83%) found this review helpful
5.5 hrs on record
Posted: August 12
This game is so close to being good, but it falls short in a few ways that by themselves aren't a big deal, but together create a poor experience.

Pros -
  • A unique experience in PC gaming (for the most part).
  • Interesting management aspects

Cons -
  • Poor and unresponsive UI and controls.
  • There were 71 squadrons in the Battle of Britain. Of those, 2 were Polish. Yet in the 3 times I played the campaign, all my squadrons were polish, with polish names and voices. This is INCREDIBLY unimmersive. Oh and weird, the developers are Polish. I'm all for remembering their sacrifice and effort in the battle of britain, but not at the expense of the British.
  • The game is not well explained to you. There's a short annoying tutorial, then some hints.
  • The actual tactics of the game aren't that interesting, and can tend to be a little micromanagey. Overly so. The best tactics are all cheesey and gamey.
  • It's repetitive. Fighting the same kind of enemies over and over.
  • The sounds...mostly okay except the voices. There doesn't seem to be a way to turn them down in battle, so it's just listening to bad polish voice acting.

I wanted to like this game, but ultimately I didn't. For a better Battle of Britain experience try the board game - RAF: The Battle of Britain 1940.
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7 of 8 people (88%) found this review helpful
8.1 hrs on record
Posted: September 22
The Battle of Britain is a thrilling slice of history. An overworked and understaffed Royal Air Force trying desperately to resist the invading Germans and succeeding just, only just, thanks to bravery, stubbornness, and superior engineering. So it’s surprising that there aren’t more games about it. But here’s a new one from Black Moon Design: The Few.The Few's gameplay is simple and can be divided into two parts. First, airplanes, factories, and airfields are built and organized. Then, enemies attack the player and combat-mode commences. The goal is to defend the country for fifty days and survive the enemy raids. The animations, user-interface, and art style are nicely polished and the music fits the theme. The voice-acting and monologue for the commander are great!The Few is very easy to get into because of its simple game mechanics and built-in tutorial. Unfortunately, there's no hook. The majority of the game involves waiting to be attacked, but this can be sped up or slowed down by changing the time-pace.The difficulty curve is sharp and spikes after just a few in-game sessions. This makes “The Few” quite a suiting name, since several enemy airplanes easily decimate the player's much smaller squadron early in the game. Overall, the game has little variety.The Few may be of interest to history buffs, war veterans, and players interested in war simulations. However, the 1940s and World War II may not be themes of particular interest to young men in their twenties, so The Few's theme may end up being a bit of a miss. However, the effort of Blackmoondev does not go unnoticed. A bit more content and variety could really help to improve on the overall execution of The Few.
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5 of 6 people (83%) found this review helpful
31.3 hrs on record
Posted: September 1
Fantatsic little strategy game for less than £6. Its a smart but simple take on the Battle of Britain where you take on the task of defending Britain from the Luftwaffe in 1940. The game is essentially in two parts, the strategic map where you purchase and place factories, AA, airstrips, order planes and recruit pilots. You also direct you squadrons on sorties on this map in pausable real time. But when a squadron meets an enemy squadron, the map swaps to a tactical view, where you can control planes by "drawing " their flight route. As pilot become more expirienced they are more accurate and need less micromanaging (actually performing better than I could if in direct control). You need to try and save your pilots as training takes time, and the loss of experince can be devistatinging to your war effort, so the bail out button should be at your fingertips - just dont bail out over the sea! If you do well, you get more cash to spend on replacing planes, and expanding your defences. If you let your cities get bombed your income drops. Love the ability to edit the pilot names, which makes it sadder when they go down in flames (or even sadder when they are bombed/strafed when still on the runway!) Any bugs that may have existed once have been resolved, as far as I could see, having just finished the short "Blitz" 10 day campaign. Ready to see if I can survive the 50 day one now.....
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2 of 2 people (100%) found this review helpful
2.2 hrs on record
Posted: November 17
Very entertaining, combat is fairly easy to understand but can be difficult to master.
The game isn't perfect, there are small issues here and there, but overall this is a great game.
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4 of 6 people (67%) found this review helpful
1.7 hrs on record
Posted: September 16
Nice idea. Like the simplicity of it, but without more fine control of the pilots in battle it just doesnt work
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4 of 6 people (67%) found this review helpful
20.4 hrs on record
Posted: October 4
I actually looked for a game like this, but ... it's really extremely repetitive after only a few ingame days of play. That said, you can't even skip the repetitive part, because autoresolving battles will always inflict significantly higher losses on your squadrons compared to manual battles. Since you then need to rebuild planes, recruit more pilots etc, this would make you lose the game eventually, no matter how many planes and AA you build.

Apart from a more sensible autobattle function, I'd like to be able to throw in more than just 8 planes. The AI can come up with like 36 per battle, why can't I when I do have the squadrons available?
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: July 6
Fun game but left me wanting more.

I played "Their finest Hour" campaign which was suppose to last 50 days to defeat the Luftwaffe. It only took 10 days (the length of time the "Blitz" campaign is suppose to last) or 5 hours of actual time to win the campaign.

The start was challenging, as you start with nothing and have to build your factories, airfields, planes and defenses, recruit and train your pilots. But the game seems to get much easier as you build defenses and you gain reputation and gain more taxes to build more the game kind of fizzed out as I easily destroyed the Lutwaffe and won. There doesn't seem to be any difficulty setting either. Still this was fun, I liked the the combination of rts and turn elements. Would like to see more maps in the future and more challenging settings.
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1 of 1 people (100%) found this review helpful
24.0 hrs on record
Posted: August 12
I was a huge fan of the Lucasfilm Games' Their Finest Hour: http://en.wikipedia.org/wiki/Their_Finest_Hour_(1989_video_game)

While this game is not a simulator, it is great fun and a reminder of that terrific game. It is also an excellent game in its own right.

The game is msotly strategic, but contains a light tactical combat mode. Combat is simple and just involves directing your planes to lead the enemy planes. You will inevitably lose pilots, but you can mitigate some of those losses by focusing fire and avoiding getting caught with a Jerry on your tail. The game is mostly strategic and you must balance your purchases for defense. No radar towers and you'll have to put up CAPs. Not enough squadrons and airfields and you will not be able to engage the enemy before they bomb the crap out of your installations and cities.

A few wishes: I would love to play as the Germans. I wish combat was a little more interesting: for instance, pilots that rank up could perform evasive maneuvers.
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: September 21
If your a World War 2 fan or enjoy strategy this is the game for you. Not only does it have a historical background it combinds plains,war,bombs and killing nazis! what more could you want! I recommend this game 100% not only do you defend England from the Nazi plague you actually control plains! The only thing I would like to see is if they add more English plains (only Spitfire and Hurricane) or maybe I just havent found how to get more plains :P 9/10
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1 of 1 people (100%) found this review helpful
13.7 hrs on record
Posted: December 14
I'm only a few hours in (6), but I'm really enjoying this game - it's what I've been looking for for quite a while in terms of a good strategy game.
The game leaves you constantly feelign you've not enough units and infrastructure, and when you have to choose an item, then you need to choose carefully, as your choice will affect the rest of the games.
It'll keep me busy for a while, that's for sure.
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2 of 3 people (67%) found this review helpful
12.9 hrs on record
Posted: July 3
Where to begin. First off let me say that i had serious doubts about the few. Is the game optimized,are the devs responsive to complaints,does it have replay value? the answers are Yes,Yes and Yes. The few is that rare type of game the diamond in the rough of indie games. Instead of rambling on and on im just going to show the pros and cons of this game.

Pros
+Great Graphics and audio
+Immense Replayability
+Unique Ai the Germans launch different attacks every game with new tactics
+Amazing Devs that really care about the game and the players and go out of their way to deliver much needed patches
+many more features still to come based on player opinion

Cons
-Lots of Micromanaging but goes away in the tactical phase after pilot gain xp

Summary
The Few is one of the best games i have ever had the pleasure of playing and for $8 it is a steal. So do yourselves a favor and but this amazing game.
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2 of 3 people (67%) found this review helpful
21.1 hrs on record
Posted: July 3
Those reviews that call this game addicting are right on the money. Those that state it is challenging are also right. I've played 7 campaigns so far and have lost all but 1.

There are many, many frustrating elements to this game. It demands heavy micro-management of your aircraft. For a game whose central theme is air combat, air combat is pretty clumsy. Your pilots will be slaughtered mercilessly by the Luftwaffe's BF-109s. In a one-on-one fight, your AI pilots will fly around in circles chasing a 109, spraying bullets at empty sky until their guns go dry or you break the endless loop. If you break the loop, your pilot will be immediately shot down. You can take the short route and auto-resolve air battles, but if you do so then 100% of your lost pilots will be KIA - that's right, they won't think to bail out unless you tell them. Managing your fighters in combat vs bombers and Ju-87s is usually doable, but against the nimble Bf-109s it's just impossible because the scale is too small and the means of control too clumsy. Against the 109s I will auto-resolve...but this usually results in the loss of 75% of that squadron's pilots due to the aforementioned inability to bail out. Historically, the RAF didn't do this badly vs German fighters.

Speaking of those 109s again...the designers do not seem aware of the severe range restrictions on German fighters during this era. They had no drop tanks, and generally had only about 20 minutes loiter time around London. I am seeing Bf-109s roaming over Lincoln and northern Wales...unless they had an aircraft carrier (they didn't) all those 109s would crash before they made it home.

You are also limited to only 8 aircraft of your own per air battle. No Big Wings with multiple squadrons intercepting the German mass raids - coordinated attacks are impossible. The Germans have no such limitations, so when the Luftwaffe sends 16+ twin engine bombers and 8+ fighters, you must attack them piecemeal with two or three of your (hopefully) 8 plane squadrons. Expect the first two squadrons to be wiped out due to fighting outnumbered, and because the German Bf-109s will kill 2 or 3 of your fighters for each that they lose. In fact, the numerical disparity gives the Germans such an advantage that an 8 Spitfire RAF squadron attacking 16 German Bombers escorted by 12 Bf-109s, is likely to be wiped out without killing a single German aircraft. This has happened repeatedly. You might even win against this raid, but it won't matter because another one is coming loooooong before you can train and rebuild the lost squadrons. If you avoid battle, then they will blast your airfield to bits and you'll lose the planes because they can't land anywhere.

I like the strategic management aspect of building and placing airfields, radar, AA guns etc. However you only get to start with one factory, 1-2 airfields, and ZERO radar stations and AA guns. I would have liked to have seen a little more inventory at the start of the game. Playing a game about the Battle of Britain, where the RAF starts with no radar is a little silly. Radar was a cornerstone of the British air defense network. Southern England was laden with AA guns and barrage balloons, but you don't have them. New airfields, AA guns, and radar are crazy expensive, and your economy builds very slowly. You have the option to choose between Hurricanes and Spitfires in production, but I cannot discern any difference or advantage of one over the other. In this battle of attrition, the Germans will simply out-resource you in 4-5 days.

Squadrons won't land at an airfield if it is "full". So let's say you have two squadrons based at 2 airfields. One squadron was in combat and lost a few planes, with a pilot or two bailing out safely. The remaining aircraft return to base. At the same time your second squadron is also airborne, and the pilots who bailed out from the OTHER squadron start returning to your SECOND squadron's airfield. Now when squadron 2 returns to land, they CAN'T, because squadron 1's bailed out pilots have gone to squadron 2's base, and it is now too full to land at. That means you lose ALL of squadron 2's planes and pilots because they run out of fuel and crash, because two or three pilots WITH NO PLANES are apparently occupying the entire runway!

I fully realise that a simulation of the Battle of Britain should be nail-biting, edge-of-your-seat tense, and certainly not a "milk run." But this game goes a bit too far, to the point where it's almost mathematically impossible to win.

The game menu, instructions, and all written material are rife with spelling and grammatical errors. For example, your daily commander's review may state "We are loosing this battle." "Restart the campagin." Due to the prevalence of Czech and Polish squadrons in the game, I assume that the game was developed in Poland or the Czech Republic by people who did not speak English as their native tongue. If not, WTH? Have someone proofread your material!

Despite all the above criticisms, I am giving the game a thumbs up, because it IS an addictive game that keeps me coming back. But it's also frustrating as hell, and I may not come back much longer. I definitely hope some updates and patches are coming...
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2 of 3 people (67%) found this review helpful
4.2 hrs on record
Posted: August 26
One of the best WW2 stratergy games out there!
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3 of 5 people (60%) found this review helpful
12.0 hrs on record
Posted: July 3
as a brit and a fan of the RAF i had to get this game and i have never gone back since this game is one that will keep you on yout toes and keep you gessing as to how big the german air raids will be.
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3 of 5 people (60%) found this review helpful
2.3 hrs on record
Posted: October 6
I wasn't expecting much from the screenshots, but this is a very polished and FUN casual strategy game. Don't let the hexes deter you, this is NOT a grand strategy game with a big learning curve. It's a little bit tower defense, a little bit board game, and a little bit builder. It's very simple to get into and get playing. I like it. Well done.
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4 of 7 people (57%) found this review helpful
2.3 hrs on record
Posted: October 20
just like the game you will play on facebook.....but cost 7.99USD
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8 of 15 people (53%) found this review helpful
5.2 hrs on record
Posted: July 2
Broken elements make the game frustrating and ultimately unplayable. Some love in the making, nice voiceover tutorial, nice overall presentation, strat mixed with some 2D (eh) air battles - I could see myself spending some real time with this game. But as it is there is some shoddy execution - terrible spelling errors and bugs, and the main element, squadron management, is broken.

All in all, this is not a finished game. Call it early access without the label. Whatever.
They seem to be doing UPDATES . I would wait and wait until you know stuff works before buying.

Also they should change the name to "Dat Few." But only when it's fixed up nice.


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1 of 2 people (50%) found this review helpful
6.1 hrs on record
Posted: October 8
interesting concept but falls short on implementation. Fun becomes a chore..then you win the game or lose suddenly. Needs work
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1 of 2 people (50%) found this review helpful
37.2 hrs on record
Posted: October 10
This is the stupidest game ever. I can't get past the second step in the tutorial. It says "we need 8 planes, click the factory and order 8 planes built" So I do and then it says "Why are you building 8, We only need 4". so I cancel it and tell it to build 4 planes and it says "We need 8 planes, 4 is not enough"

Seriously? Screw you!
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