Follow Will as he becomes a victim of circumstance, after the frivolous royal witch turns him into a girl.
User reviews:
Overall:
Mixed (421 reviews) - 60% of the 421 user reviews for this game are positive.
Release Date: May 21, 2014

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About This Game

Embark on a journey across continents in the Role Playing Game, Victim of Xen. Follow Will as he becomes a victim of circumstance, after the frivolous royal witch, Xen, turns him into a girl. As you search of a way to reverse the spell, you'll get pulled into something much more treacherous. Explore a dynamic story set in a rich world full of war and intrigue, with a dash of quirkiness. Fight monsters, complete jobs to earn coin, and get ready for adventure!
  • Unique Story
  • Dynamic World
  • Can you reverse the spell?

System Requirements

    Minimum:
    • OS: Windows 8, 7, Vista, XP, or 2000
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Storage: 67 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (421 reviews)
Recently Posted
Dafty
( 0.3 hrs on record )
Posted: July 28
THIS GAME SUCK
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0cube
( 8.9 hrs on record )
Posted: July 28
I enjoyed it :) For me, it was worth the time I spent and I would like to play more of it.
Helpful? Yes No Funny
Vekaz
( 7.3 hrs on record )
Posted: July 8
Simple game and not very long (for about 5hours [at least it took me about 5h ;p]) but very entertaining. The story was fun, gameplay was very nice, and game was over all simplicity very enjoying. I would recommend playing it ;)
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Poopeye #Flexit
( 1.4 hrs on record )
Posted: June 6
I bought it at ~90% off and enjoyed it plenty for that. It's not the best, not the worst, if you'd like a quick old-school pixel RPG blast, this could be it. Don't expect much and you'll have an alright time.
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Faudraline
( 9.9 hrs on record )
Posted: May 25
I personally like RPGMaker games a lot. You'd never know what kind of an underrated gem you might discover by trying a new one, whether it be an RPG, an adventure or a puzzle game. Yet, there is a small price of kissing quite so many frogs for the sake of finding a prince. For every game that is remarkable and enjoyable, there are 10 games not so memorable at all. Victim of Xen was one of those frogs. No more, no less.

Our hero is a teenage boy who lives in quiet and uneventful Serene Town, with her grandmother. Whence William isn't forced to either help his grandmother run the little restaurant downstairs, or complete menial jobs around town to take in a coin, he sleeps in as much as possible. That is William's life, or was until the titular witch Xen comes to his village to forcefully recruit town inhabitants to army to support a new war with the neighboring country. A comment of displeasure coming out of William's mouth costs him dearly as Xen randomly turns Will to a girl to make an example out of him and leaves to attend the war with most of the male population of the town. From thereon, William's long and insufferable quest to find Xen and convince her to turn him back to his proper gender begins.

As you may have guessed so far, this is an RPG and not a great one at that either. The setting of the world has an interesting enough outline, yet it is not elaborated enough to be interesting as a story. There are roaming figures of importance within the story without much decent background or characterization. Our protagonist is practically one dimensional. There is the menace of a war going on, some shady characters with their political plots running about and the appearance of some villains without decent reasons revealed for their acts; and all that Will ever cares about is fetching his body back. He is a bafflingly shallow character, alongside most of his companions, popping into form a party specifically with him, without well-presented reason. The game has a basic, absurd humor about it yet it fails to present a charm long. Both narrative and characterization lack gravely nearly about everything. There are interesting nuances and plot hooks scattered around, yet they lack foundation without closely knitted backstory. I completed the game, and I see that there was the promise of a fundamentally good setting presented without much work. With some more lore, some more dialogues - without crude sexual remarks, genuine dialogues presenting inner conflicts - it could have been way better.

One doesn't expect miracles from display options in an RPGMaker game yet at least some customization to sprites or some original character artwork would be nice. The game uses stock sprites and pictures that comes alongside RPGMaker so you've probably seen every one of those figures running around within the game at some point, in a different game. That most certainly breaks immersion if you are familiar with RPGMaker games. The lack of any original music doesn't help either. Maps and environment design are somewhat forlorn with vast spaces without much design arrangement. Recurring styles or items, empty rooms, locked doors; all indicate somewhat of a negligence for the setting.

Gameplay is also an issue. Combat system is basic JRPG, yet there are not many combat conditions or skills specific to NPCs to make things interesting. Each of your companions has 3-4 skills that will unlock through leveling but you can mostly force all encounters with bashing attack option if you have decent enough weapons. In that regard, character levels are more or less ineffective too. If you have good weapons, the game is pretty easy. If not, you'll get your ♥♥♥ kicked a lot. Grinding money is easy though, if you are to catch an endless job near your starting area. Actual quests on the other hand, don't reward well and most of them are not really creative. Some mentioned occurrences are never presented as quests while some actual quests present no opportunity of learning more about their occurrences. Odd.

By the ending word, I cannot actually recommend Victim of Xen as it is. With more dialogue to portray character depth and background story to visualize the lore of the realm - and less gender humor, seriously! - I'd happily turn a blind eye to the mediocrity of the gameplay. I wish the developer the best of luck for his forthcoming games, and hope for a major patch for this one as it can really improve a fine substructure.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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Herr R0TT
( 8.9 hrs on record )
Posted: April 21
Good story and cheap.
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Maciejowy
( 6.1 hrs on record )
Posted: March 3
I like it, but the main story was a little bit boring.
Helpful? Yes No Funny
Artyom
( 7.3 hrs on record )
Posted: February 27
It's like Final Fantasy with battle style of Pokemon with Harvest Moon's graphics.
If you're a trophy hunter, then I recommend it.
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Regera: How to Kill a Computer
( 11.8 hrs on record )
Posted: February 8
6/10
It's A Very Ok Game For The Price, As I Bought It For 0.74 . If You Want This Game Buy It On Sale.
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Most Helpful Reviews  Overall
142 of 161 people (88%) found this review helpful
3 people found this review funny
Not Recommended
3.1 hrs on record
Posted: July 23, 2014
Some of us play RPGs to play a game of chess against enemies, others play the game for the story, but with Victim of Zen you'll find neither.

This is a really forgettable RPG made with RPG maker. It feels particularly lazy. Not only are there stock assets that come with RPG maker, but the turn based combat system is shallow and default. The enemies just attack. You just attack. Your only focus skill (special skill) is attack twice. It just seems like far less of a RPG than everything else out there. Sometimes the combat will demand that you lose to progress in the game, but other times it will cause a game over. How do you know? Just waste your time to find out. Such as being given a choice, leave through a door on the east or a door on the west. They both lead to guards, but guard on the east will have a game over after you lose the battle. Guard on the west will take you to prison. Hilariously sometimes there are 2 guards on screen and they fight you 1 at a time. That's nice of them. Here you kill my comrade him against 2 of you, then I'll fight the two of you myself. Random battles can seem overpowered, such as level 1 facing 3 enemies that have more HP than you and their attacks do as much damage as you do. So everyone hits 50 HP and you all have 400 HP and they can have critical hits. To top that off, if you get lucky enough for a 1 on 1 battle and you almost get murdered by a critical hit, you can still take your winnings and go to an inn right? Inns cost 17 - 18 gold and the 1 enemy that nearly murders you pays out 10 gold. Games like the first Dragon Quest / Dragon Warrior for the original Nintendo were grind fests, and I was happy for that, because its a great game that spawned a dozen more games with original characters and artwork.

There really isn't all that much interactivity or story to speak of other than your male character has been transformed into a female. There is no real sense of character progression, other than you're a girl now. No one seems to care other than 'you're a girl. I'm in love! Will you date boys now? You're cute. You're cute. You're cute. That witch is cute. That girl over there is cute.' If only there was thesaurus for words like cute that weren't cute. Makes me feel bad for the people of this unnamed land. Tall people must hear about how they're tall all the time.

Amazingly people comment on the armor you're wearing being uncomfortable. When you go to the equipment screen I literally have nothing equipped or on. One character says 'Will is an odd name for a girl.' Perhaps he should assume that it is short for Willa. Upon breaking out of prison your companion tells you 'let's get our stuff and get out of here.' When I check my inventory, turns out I have all of my items, but I never had any equipment. Whatever.

There are a lot of great character images straight from RPG maker, but what I don't like is how the game forgets to bring up character images for some of the characters.

The mapping is dull and uninspiring. Everything looks the same and its carpeted the same if not empty. None of the building interiors have windows. The floor textures and shadows have errors and glitches. Such as a shadow not stretching the entire length of the wall. The fact that a lot of rooms you need to touch the side of a space to exit a room or hallway. I wouldn't mind that if it was marked, but a lot of hallways you just need to touch the end of every hallway to see if its a door or a wall. The prison cells are larger than houses in the game. Those are just visual issues though.

I would take screenshots, but hitting F12 makes the game exit. The first cave is just vacant with no detail at all and some RPG Maker games can be incredibly detailed. It really feels like someone's first attempt at making a RPG. I hope some of the money goes to putting unique assets into the game to make this game stand out.

The game is really based around doing jobs more than it is about combat or some grand adventure. You'll have jobs and view job postings then go do them. Along the way you'll meet people that complain about the work they're doing. Well this is the perfect time to bring up well I'd be willing to do it for a price. But nope, its just typical RPG banter of people complaining about their job and nothing more. The bland dialog just goes no where. It doesn't even hint at anything. Like oh monsters to the east killed someone or I hear so and so lost their child. One job that rewards you tells you here's your reward, but doesn't give you anything. Everyone else gives you something and it tells you what you get. It just seems like an issue that should have been fixed before the game made it to Steam as a finished product. The chicken hunt job seems pretty glitched. You'll see chickens run through trees and fences. Some jobs are broken such as building benches 'grab some wood and get to work.' Then there is no way to pickup wood. I'm not sure if that's a dirty joke or a joke at you're a girl that can't pickup wood or just a bug. Other jobs you can do over and over again.

There is a quest where grandma sends you to get a bottle of wine, did she mean the bottle of wine next to her or the broken bottle of wine upstairs on the floor? On your quest you'll meet a girl that tells you to tell your grandma to give her a recipe, but upon returning to grandma, there's no way to tell her to give the girl the recipe. This is the level of questing this game has to offer. You'll take jobs and complete them in seconds with no effort.

The game does well enough explaining the controls and menu, but for keyboards and not 360 controllers. The controller does work with the game quite well and some of us prefer using them.

If you buy this game, you'll be a victim alright.
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A developer has responded on Oct 6, 2014 @ 1:51pm
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125 of 150 people (83%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: June 17, 2014
I got this in a bundle for $1.69 and hoped I was getting a deal on some under-rated gem of an RPG Maker made game. What I got was mediocrity, half-♥♥♥♥♥ dialogue and mapping. And a story about as deep as a kiddie pool. I hate to sound like yet another person shaming or negatively reviewing an RPG Maker game. But even I myself use RPG Maker. A hell of a lot better than whoever made this did.

I've purchased several RPG Maker made titles and enjoyed them. I've downloaded free ones off the internet others made and enjoyed them. I played "Don Miguel's Adventure" that was a test demo with RPG Maker 2000 and had more fun with it than this. And that wasn't even a full game.

This. This was a sad excuse for an RPG, a story and a game.

This isn't insulting the developers. This is telling them, they could have tried harder if they wanted to impress someone who could make an equal or better RPG Maker game over a weekend then this game. Step it up and have some devotion.
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70 of 79 people (89%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Posted: July 13, 2014
Genre: Turn-based RPG

Summary: Will, an average teenager, lived a peaceful life in Serene Town until a regiment of the Opress army, led by a witch named Xen, subjugates his hometown and turns him into a girl. After awakening from his transformation, Will sets off in pursuit of Xen to restore his body to its rightful gender.

Pros:
- You can play one-handed with a mouse, however, moving around feels slow and clunky.
- The encounter rate is moderate.
- Status effects work on bosses, too bad you only get one and it's during late game.
- There's a slight variation to the ending based on if you attack Dusan or not.
- The music is alright.
- The sprites and character portraits are decent.
- The side quests are alright but they have almost no relation to the story.
- The tutorial is decent but it doesn't explain everything.
- You can grind for experience in the Academy; however, outside of levelling up for skills, character levels have little impact on the game's difficulty.

Cons:
- The gameplay consists of a turn-based battle system without any frills or depth; you can brute force random encounters by mashing attack and bosses with strong weaponry and attack skills.
- Battles are slow and there's no means of increasing battle speed.
- Money is a huge issue, due to the cost of equipment, which imbalances the game; side quests reward the player with low amounts of money and earning gold from battle is rare, even then, the amount found is a pittance (5 to 50 gold).
- Gameplay mechanics are inconsistent and features, such as being able to open crates, examine items, in-battle status effects, and etc; the game plays like the developer learned to make the game on the fly and didn't go back to fix things.
- The enemies are not balanced; the enemies found upon leaving the starting town inflict about 60-70% of Will's health and you're once again fighting enemies from the beginning 2 hours in.
- The game uses the same sprites for decor and interactibles.
- There's no option for running in towns or on the world map (the zeppelin is fast though).
- Most of the advice for plot progression is vague or non-existent.
- The writing is bland, there are numerous grammar mistakes, plot events are spontaneous, and there are many cutscenes that don't advance the plot or develop character.
- The story itself is terrible; the protagonist turning into a girl is more of a gimmick for off-hand jokes than a plot device and the ending is abrupt, doesn't resolve the overall conflict, and lacks an epilogue.
- The characters are underdeveloped and a majority of the major characters don't contribute to the overall plot; the party members join for no good reason and simply decide to stick around.
- The game doesn't lock or remove side quests by checking the player's progression or using obstacles; results in Zahra making an early appearance and a second Emery in the oasis.
- There are too many empty buildings, sequences of empty maps, locked doors, and useless NPCs.
- The dungeon with the forest maze is terrible. Every chest in the maze dungeon is a mimic, the mimics also give no experience or items, and you can avoid the pseudo-boss.
- In the dungeon that involves chasing a catgirl, the developer has her always appear in a map opposite the direction that she ran off.

Neutral Points:
- You can't use healing items in battle and you can't use healing spells outside of battle.
- During battle, there are no confirmation time in-between actions, which cause the player to select Attack by accident.
- There's no cursor memory outside of the skills menu.
- There's no option menu; there's no key config.
- There are warp panels and an escape rope early on that suggest their use but actually lead to nowhere or detract from the player's progression.
- The game assumes less of the player by providing hints for obvious puzzles; you don't need hints for rooms with only one or two interactable objects.
- It feels counter-intuitive for food to heal HP and drink MP, in consideration they are the main health items.
- Many of the plot events that involve dungeons lack exit warps and force the player to backtrack to leave.
- Cutscenes don't use fade outs when characters exit the screen, you have to watch them slowly leave.
- Early in the game, there's a time-consuming side quest that allows the player to grind money, which is a game breaker but let finish this game faster. It doesn't help the player's rhythm that the side quest's NPC makes the same crafting SFX.
- The game includes an abrupt McGuffin quest as its finale.
- Occasionally, the game launches Big Picture Mode on start-up.
- The maid you have to look for in the Academy side quest is the only female not using a maid sprite.
- The game reduces the player's walk speed inside a pantry but not on vines or ladders.
- Sprites for sleeping characters are just characters facing their back to the screen.
- Don't make the solution to a puzzle a cultural reference, not everyone is familiar with the Jackson 5.

Personal Opinion:
Any first game a person makes will have flaws, however, be critical with your product if you're going to sell said game at $7.99. You can cobble together a shoddy game for self-satisfaction or learning, but release it as freeware and keep it off the market.
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89 of 111 people (80%) found this review helpful
1 person found this review funny
Not Recommended
8.2 hrs on record
Posted: June 14, 2014
Blah.... felt like a waste of time.. The character portraits look decent at least, no idea if they are stock though I have no experience with tis RPGmaker games but I'm sure they can do a lot better than this.
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152 of 215 people (71%) found this review helpful
5 people found this review funny
Not Recommended
3.6 hrs on record
Posted: October 16, 2014
UPDATED after the developer got his friends to bad mouth me for posting a negative review!

Avoid this dev at all costs! Look at the forums and Metacritic that point out the abysmal plot, grammar, and story telling. Not only are they unskilled at this, but they are unable to handle criticism. If you sell something to the public, it's got to be good enough to play. This isn't.

The point regarding the wine bottle is that no one who speaks English says that! You say 'I want a bottle of wine', not a 'wine bottle'. Do you get it now? English may not be the dev's first language, but if it's sold in English, tough.

Original review:
Painfully clunky and slow in every aspect. I love RPGs, but the direction and story here are simply terrible.

First, your grandmother asks you to pick up a 'wine bottle' from the pub. 'I'll be happy with my wine bottle' she says when you give it to her. Every piece of dialogue is written like this.

Secondly, you do a quest for an older gent which involves going into the caves beneath his house. All you're told is 'clear it out'. Random attacks happen, and someone throws down a rope. Going back up moves nothing on, because you were supposed to *jump* up onto a cliff face and chase an imp into a smaller cave. You're not told you can jump, or that the quest is up there - but if you don't do this, you'll not advance with the plot.

A witch called Xen storms into town and casually turns your character into a girl. This is the whole plot, from what I can tell. There's no reason for the witch to do this, bar she's taking over villages for no particular reason and boom, gender switch.

I realise this game is cheap, and I wanted to enjoy it. However, the woeful writing and storyline make it agony to play, and I'm sorry I bought this in a bundle. Avoid at all costs. If you want a genuinely enchanting RPG with a positive plot, may I recommend Recettear: An Item Shop's Tale? It's charming and enjoyable, with many hidden plot twists and character stories.
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A developer has responded on Oct 28, 2014 @ 9:22am
(view response)
48 of 54 people (89%) found this review helpful
Not Recommended
10.3 hrs on record
Posted: May 1, 2015
I picked up the IndieGala "3rd Friday Special" bundle on a whim, figuring there had to be at least one or two good games in it. Victim of Xen was one of the games in the bundle, and I figured I'd give it a fair shot. In hindsight, I'm glad I didn't pay full price for the bundle, OR for this game.

Victim of Xen tries to present itself as having "a dynamic story set in a rich world" where the core of the plot has the protagonist arbitrarily gender-swapped by a witch.

In that quest for gender reversal, which took me all of six hours to fully finish, I went through a story line that felt like a scribbled bulleted list on a sticky note. Characters appear quickly, disappear just as quickly, are hardly given development or meaningful context, and engage in stereotypical themes.

For example, within two hours you're turned into a woman, thrown halfway around the tiny world map in various areas, sneak aboard a doomed ship, get sold into slavery in a desert labor camp, and so on.

RPGs can have awful stories but still be really fun. But VoX fails in this aspect too. The gameplay is so shallow it is non-existant. Battles feel tacked on just to give the "story" length, and never feel challenging or rewarding. End-game I was still only getting less than 50 experience per fight I was forced to do.

And money? The only good source of cash came from sidequests. One (doing something with wood) was infintely repeatable. 20 minutes of grinding later I had two of the best weapons in the game thanks to a nearby store, and the entirety of the game (Djinn on) was a cake walk. No challenge, no good structure, just poorly designed and implemented gameplay. Heck, the final two bosses took me two rounds each, using the same skills I'd been using since the start of the game.

All in all, Victim of Xen feels and plays like amateur's first RPG Maker project. Paying money for this, or playing this for anything more than achievements and cards, is a waste of time. I wasted 6+ of mine to end up with this review; you should do something better.
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37 of 38 people (97%) found this review helpful
Not Recommended
9.9 hrs on record
Posted: May 25
I personally like RPGMaker games a lot. You'd never know what kind of an underrated gem you might discover by trying a new one, whether it be an RPG, an adventure or a puzzle game. Yet, there is a small price of kissing quite so many frogs for the sake of finding a prince. For every game that is remarkable and enjoyable, there are 10 games not so memorable at all. Victim of Xen was one of those frogs. No more, no less.

Our hero is a teenage boy who lives in quiet and uneventful Serene Town, with her grandmother. Whence William isn't forced to either help his grandmother run the little restaurant downstairs, or complete menial jobs around town to take in a coin, he sleeps in as much as possible. That is William's life, or was until the titular witch Xen comes to his village to forcefully recruit town inhabitants to army to support a new war with the neighboring country. A comment of displeasure coming out of William's mouth costs him dearly as Xen randomly turns Will to a girl to make an example out of him and leaves to attend the war with most of the male population of the town. From thereon, William's long and insufferable quest to find Xen and convince her to turn him back to his proper gender begins.

As you may have guessed so far, this is an RPG and not a great one at that either. The setting of the world has an interesting enough outline, yet it is not elaborated enough to be interesting as a story. There are roaming figures of importance within the story without much decent background or characterization. Our protagonist is practically one dimensional. There is the menace of a war going on, some shady characters with their political plots running about and the appearance of some villains without decent reasons revealed for their acts; and all that Will ever cares about is fetching his body back. He is a bafflingly shallow character, alongside most of his companions, popping into form a party specifically with him, without well-presented reason. The game has a basic, absurd humor about it yet it fails to present a charm long. Both narrative and characterization lack gravely nearly about everything. There are interesting nuances and plot hooks scattered around, yet they lack foundation without closely knitted backstory. I completed the game, and I see that there was the promise of a fundamentally good setting presented without much work. With some more lore, some more dialogues - without crude sexual remarks, genuine dialogues presenting inner conflicts - it could have been way better.

One doesn't expect miracles from display options in an RPGMaker game yet at least some customization to sprites or some original character artwork would be nice. The game uses stock sprites and pictures that comes alongside RPGMaker so you've probably seen every one of those figures running around within the game at some point, in a different game. That most certainly breaks immersion if you are familiar with RPGMaker games. The lack of any original music doesn't help either. Maps and environment design are somewhat forlorn with vast spaces without much design arrangement. Recurring styles or items, empty rooms, locked doors; all indicate somewhat of a negligence for the setting.

Gameplay is also an issue. Combat system is basic JRPG, yet there are not many combat conditions or skills specific to NPCs to make things interesting. Each of your companions has 3-4 skills that will unlock through leveling but you can mostly force all encounters with bashing attack option if you have decent enough weapons. In that regard, character levels are more or less ineffective too. If you have good weapons, the game is pretty easy. If not, you'll get your ♥♥♥ kicked a lot. Grinding money is easy though, if you are to catch an endless job near your starting area. Actual quests on the other hand, don't reward well and most of them are not really creative. Some mentioned occurrences are never presented as quests while some actual quests present no opportunity of learning more about their occurrences. Odd.

By the ending word, I cannot actually recommend Victim of Xen as it is. With more dialogue to portray character depth and background story to visualize the lore of the realm - and less gender humor, seriously! - I'd happily turn a blind eye to the mediocrity of the gameplay. I wish the developer the best of luck for his forthcoming games, and hope for a major patch for this one as it can really improve a fine substructure.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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26 of 31 people (84%) found this review helpful
2 people found this review funny
Not Recommended
7.5 hrs on record
Posted: August 5, 2015
You know sometimes I have the urge to buy games that I know will almost assurably be bad on whim. I blame this on morbid curiosity, The desire of wanting to find out just how bad it can get. This game is 10/10, would bad mouth again! It is amazing how this even got on Steam to begin with. I have played freeware rpgmaker games that have far superior art, music and story. They also didn't rip out all of their assests from rpgmaker. Saying Victim of Xen is mediocre would be giving this rpg too much credit. It does not do anything well...to put it lightly. All the characters are one dimensional with very little depth. The protagonist begins the game as a selfish ***** and ends it on the same note. The story is like a bulletpoint of lets take as many of the most cliche and trope heavy things found in JRPGS and shoehorn them in. A lot of the tropes are introduced in way that comes off as being random, with them often making no sense being there.The worst offenders come off as being downright cringeworthy. Some characters are introduced just to put A trope in then are promptly discarded. Gameplay is very basic with few options, and the music is generic stock RPG maker fare.Stay away unless morbidly curious, especially if you are actually paying for this and did not get it as a gift, or part of A bundle.
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26 of 31 people (84%) found this review helpful
2 people found this review funny
Not Recommended
9.6 hrs on record
Posted: December 21, 2014
Horrible game.
You have no choice. The writing gets worse and worse. You play a schmuck. And you get constantly berated for being a schmuck.
EVERYONE insults you for being a schmuck. And taunts you about it.

The combat is not just subpar, it is abominable.
You do not get access to magic. All you get is physical attacks (you do eventually get a non-magical healer)
There is never a sense of just barely able to beat a fight - you either trounce them breezily, or you get crushed.

The only way to win is to not play.
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19 of 22 people (86%) found this review helpful
1 person found this review funny
Not Recommended
2.4 hrs on record
Posted: November 10, 2015
Stock art, boring story, boring characters, boring combat, boring everything. I will say that the story does get better when you get farther into the game. But the kind of better I'm talking about, is going from "horrible" to "bad".

There were only two memorable things about this game, and neither of them were good:

1) Most of the objects you examine in this game, the decription is just one word saying exactly what it is. If you examine a bed, it says "Bed." If you examine a bookshelf, it says "Bookshelf." Are you serious? If you can't think of at least one sentence to describe an object, why have a description for it at all?

2) The joke about NPCs that don't like you walking into their houses was cliched, but somewhat amusing, the first time. When you repeat it in every other house, it's not funny anymore.
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