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Follow Will as he becomes a victim of circumstance, after the frivolous royal witch turns him into a girl.
Release Date: May 21, 2014
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About the Game

Embark on a journey across continents in the Role Playing Game, Victim of Xen. Follow Will as he becomes a victim of circumstance, after the frivolous royal witch, Xen, turns him into a girl. As you search of a way to reverse the spell, you'll get pulled into something much more treacherous. Explore a dynamic story set in a rich world full of war and intrigue, with a dash of quirkiness. Fight monsters, complete jobs to earn coin, and get ready for adventure!
  • Unique Story
  • Dynamic World
  • Can you reverse the spell?

System Requirements

    • OS: Windows 8, 7, Vista, XP, or 2000
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Hard Drive: 50 MB available space
Helpful customer reviews
36 of 43 people (84%) found this review helpful
208 products in account
5 reviews
0.4 hrs on record
I got this in a bundle for $1.69 and hoped I was getting a deal on some under-rated gem of an RPG Maker made game. What I got was mediocrity, half-♥♥♥♥♥ dialogue and mapping. And a story about as deep as a kiddie pool. I hate to sound like yet another person shaming or negatively reviewing an RPG Maker game. But even I myself use RPG Maker. A hell of a lot better than whoever made this did.

I've purchased several RPG Maker made titles and enjoyed them. I've downloaded free ones off the internet others made and enjoyed them. I played "Don Miguel's Adventure" that was a test demo with RPG Maker 2000 and had more fun with it than this. And that wasn't even a full game.

This. This was a sad excuse for an RPG, a story and a game.

This isn't insulting the developers. This is telling them, they could have tried harder if they wanted to impress someone who could make an equal or better RPG Maker game over a weekend then this game. Step it up and have some devotion.
Posted: June 17th, 2014
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25 of 37 people (68%) found this review helpful
1,351 products in account
110 reviews
8.2 hrs on record
Blah.... felt like a waste of time.. The character portraits look decent at least, no idea if they are stock though I have no experience with tis RPGmaker games but I'm sure they can do a lot better than this.
Posted: June 14th, 2014
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128 of 235 people (54%) found this review helpful
42 products in account
3 reviews
0.7 hrs on record
So far this is a first impression's review, so everything I say here is purely out of the minutes I put in this game, but will update this as soon as I can. Ok, where to start? The menu is very basic, you have your new game, load game, and close game, and this game is only fit to one resolution which that is 480p though the game still looks good in this resolution. Their are no options to edit the settings of this game which is kinda of a dissapointment, and the story itself when you first play the game is not all that impressive. It just throws you in with no backstory. You end up going to an old man's house and defeating a creature while a witch from a kingdom turns you into a girl and your friend a butterfly. No character development is obvious. This is though a very fun game, the combat is refreshing (though they could've added a enemy's hp) as well as open world, classic rpg, turn based strategy game; however so far for this first impression, I can not simply recommend this game.
Posted: May 21st, 2014
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6 of 8 people (75%) found this review helpful
231 products in account
26 reviews
6.6 hrs on record
Genre: Turn-based RPG

Summary: Will, an average teenager, lived a peaceful life in Serene Town until a regiment of the Opress army, led by a witch named Xen, subjugates his hometown and turns him into a girl. After awakening from his transformation, Will sets off in pursuit of Xen to restore his body to its rightful gender.

- You can play one-handed with a mouse, however, moving around feels slow and clunky.
- The encounter rate is moderate.
- Status effects work on bosses, too bad you only get one and it's during late game.
- There's a slight variation to the ending based on if you attack Dusan or not.
- The music is alright.
- The sprites and character portraits are decent.
- The side quests are alright but they have almost no relation to the story.
- The tutorial is decent but it doesn't explain everything.
- You can grind for experience in the Academy; however, outside of levelling up for skills, character levels have little impact on the game's difficulty.

- The gameplay consists of a turn-based battle system without any frills or depth; you can brute force random encounters by mashing attack and bosses with strong weaponry and attack skills.
- Battles are slow and there's no means of increasing battle speed.
- Money is a huge issue, due to the cost of equipment, which imbalances the game; side quests reward the player with low amounts of money and earning gold from battle is rare, even then, the amount found is a pittance (5 to 50 gold).
- Gameplay mechanics are inconsistent and features, such as being able to open crates, examine items, in-battle status effects, and etc; the game plays like the developer learned to make the game on the fly and didn't go back to fix things.
- The enemies are not balanced; the enemies found upon leaving the starting town inflict about 60-70% of Will's health and you're once again fighting enemies from the beginning 2 hours in.
- The game uses the same sprites for decor and interactibles.
- There's no option for running in towns or on the world map (the zeppelin is fast though).
- Most of the advice for plot progression is vague or non-existent.
- The writing is bland, there are numerous grammar mistakes, plot events are spontaneous, and there are many cutscenes that don't advance the plot or develop character.
- The story itself is terrible; the protagonist turning into a girl is more of a gimmick for off-hand jokes than a plot device and the ending is abrupt, doesn't resolve the overall conflict, and lacks an epilogue.
- The characters are underdeveloped and a majority of the major characters don't contribute to the overall plot; the party members join for no good reason and simply decide to stick around.
- The game doesn't lock or remove side quests by checking the player's progression or using obstacles; results in Zahra making an early appearance and a second Emery in the oasis.
- There are too many empty buildings, sequences of empty maps, locked doors, and useless NPCs.
- The dungeon with the forest maze is terrible. Every chest in the maze dungeon is a mimic, the mimics also give no experience or items, and you can avoid the pseudo-boss.
- In the dungeon that involves chasing a catgirl, the developer has her always appear in a map opposite the direction that she ran off.

Neutral Points:
- You can't use healing items in battle and you can't use healing spells outside of battle.
- During battle, there are no confirmation time in-between actions, which cause the player to select Attack by accident.
- There's no cursor memory outside of the skills menu.
- There's no option menu; there's no key config.
- There are warp panels and an escape rope early on that suggest their use but actually lead to nowhere or detract from the player's progression.
- The game assumes less of the player by providing hints for obvious puzzles; you don't need hints for rooms with only one or two interactable objects.
- It feels counter-intuitive for food to heal HP and drink MP, in consideration they are the main health items.
- Many of the plot events that involve dungeons lack exit warps and force the player to backtrack to leave.
- Cutscenes don't use fade outs when characters exit the screen, you have to watch them slowly leave.
- Early in the game, there's a time-consuming side quest that allows the player to grind money, which is a game breaker but let finish this game faster. It doesn't help the player's rhythm that the side quest's NPC makes the same crafting SFX.
- The game includes an abrupt McGuffin quest as its finale.
- Occasionally, the game launches Big Picture Mode on start-up.
- The maid you have to look for in the Academy side quest is the only female not using a maid sprite.
- The game reduces the player's walk speed inside a pantry but not on vines or ladders.
- Sprites for sleeping characters are just characters facing their back to the screen.
- Don't make the solution to a puzzle a cultural reference, not everyone is familiar with the Jackson 5.

Personal Opinion:
Any first game a person makes will have flaws, however, be critical with your product if you're going to sell said game at $7.99. You can cobble together a shoddy game for self-satisfaction or learning, but release it as freeware and keep it off the market.
Posted: July 13th, 2014
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3 of 3 people (100%) found this review helpful
645 products in account
42 reviews
3.5 hrs on record
It's not worth full price, but it's worth playing. It definitely feels like a first effort - it's inconsistent what you can interact with, the dialogue is occasionally rough, and there isn't really a good reason for the main character to be turned into a girl. However, I had fun with it; I would like to see what the creator does once he's gotten more comfortable with the medium.
Posted: July 21st, 2014
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