I picked up the IndieGala "3rd Friday Special" bundle on a whim, figuring there had to be at least one or two good games in it. Victim of Xen was one of the games in the bundle, and I figured I'd give it a fair shot. In hindsight, I'm glad I didn't pay full price for the bundle, OR for this game.
Victim of Xen tries to present itself as having "a dynamic story set in a rich world" where the core of the plot has the protagonist arbitrarily gender-swapped by a witch.
In that quest for gender reversal, which took me all of six hours to fully finish, I went through a story line that felt like a scribbled bulleted list on a sticky note. Characters appear quickly, disappear just as quickly, are hardly given development or meaningful context, and engage in stereotypical themes.
For example, within two hours you're turned into a woman, thrown halfway around the tiny world map in various areas, sneak aboard a doomed ship, get sold into slavery in a desert labor camp, and so on.
RPGs can have awful stories but still be really fun. But VoX fails in this aspect too. The gameplay is so shallow it is non-existant. Battles feel tacked on just to give the "story" length, and never feel challenging or rewarding. End-game I was still only getting less than 50 experience per fight I was forced to do.
And money? The only good source of cash came from sidequests. One (doing something with wood) was infintely repeatable. 20 minutes of grinding later I had two of the best weapons in the game thanks to a nearby store, and the entirety of the game (Djinn on) was a cake walk. No challenge, no good structure, just poorly designed and implemented gameplay. Heck, the final two bosses took me two rounds each, using the same skills I'd been using since the start of the game.
All in all, Victim of Xen feels and plays like amateur's first RPG Maker project. Paying money for this, or playing this for anything more than achievements and cards, is a waste of time. I wasted 6+ of mine to end up with this review; you should do something better.