Victim of Xen is a turn based RPG. The main character, Will, gets changed into a woman and sets out on a journey to find the witch, Xen, that did this to him to return his body. Along the way he teams up with some unlikely characters who are all for helping her... er... him on his quest.
Gameplay is pretty standard for the genre. Go to different towns, caves, castles, and towers. Talk to the townsfolk. Fight enemies in random encounters and some set boss battles. Use turn based combat, use healing and regenerative items, cast spells for attacks and buffs, defend, gain experience and gold, learn new abilities, get the best gear you can get. In a word: Adventure. If you've played other traditional RPGs, you'll get this one. It's nice in that it's not too complex. The dialogue is a bit bland sometimes, or just not as funny as you might want, but it does a good job of establishing who characters are and getting you attached to them as a player. So that's cool. It's simple. Nothing too complex to worry about here. The story is easy enough to follow, fighting is boiled down to easy commands, and stats are easy enough to manage. There are even a handful of sidequests you can do to help gain some extra coin and experience without it all coming down to grinding. I like it. It has a somewhat retro, simple feeling that I enjoy in RPGs.
I guess the story could use a little more work. It works fine the way it is, and I'm not too big on complex story anyway, but some people might want more out of it, so I could understand some people being a bit underwhelmed by that. There's also a few typos and some bland dialogue in places. Not to mention some locked doors that, as far as I could tell, never become unlocked. I get that realistically there'd be places you wouldn't be able to get into, but it's a game and it made me feel like I was missing something by not being able to access those houses. I guess a little more work to get them to be actual places you could go to wouldn't have hurt, but it was probably done that way on purpose for effect. I think one of the most annoying things in this game is how, once you get to a certain point in some quests, you get blocked from backtracking or exploring. Not always by clever means either. Sometimes you'll try to go back for something you didn't do yet, and then your character will just tell you some line about how you shouldn't. Kind of a lazy way to keep you locked into that section, and it sucks if you were going to buy something before getting moved somewhere else. You can come back later but by then you might have something better or know of something more worthwhile to get and not even want or need to get the thing you initially wanted. Not a huge deal but definitely anooyed me the few times I prematurely stumbled into a quest before searching everything. Also a minor complaint, that you can get past with grinding and good gear, is that early on there are assassins that can take you out in one or two hits. This seems VERY harsh to throw at you randomly. They usually run away unless provoked, but they seems very overpowered for the very first section of the game. Oh, and the controls with the controller were weird and... difficult to change. But they weren't too hard to get used to. You have other methods if you don't like controllers anyway.
Still, it's a simple RPG. The kind of RPG that I like. And this was a game I got for free in a bundle. A game I didn't have any desire to play but tried out for the trading cards. It reminded me a bit of playing Phantasy Star. This game turned out to be the best thing in that pack. Victim of Xen only costs 3 bucks! That's a pretty good price for the time and fun you'll get out of it. If you like simple RPGs, or older styled RPG in general, you should pick this game up. It's cheap and a good time.
Victim of Xen gets a 7/10 for being a solid RPG for a very good price.