Follow Will as he becomes a victim of circumstance, after the frivolous royal witch turns him into a girl.
User reviews: Mixed (167 reviews)
Release Date: May 21, 2014
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October 31

Victim of Xen 1.5 Changes

> ! > Achievements are now available.
> ! > Nearly all objects in the game now respond to interaction.
> ! > Fixed an issue with save/load files on Win XP
> Healing skills are now useable outside of combat.
> Waking up with Markus in Serene Town is now optional.
> You now turn to face all shops owners (etc) when clicking on them.
> Xile Castle Throne Room's system performance improved.
> Thieves' evasion reduced.
> Ship to Freeport explosion and door wait changed.
> Freeport Inn "behind the counter" cutscene added pre-return to Opress.
> Academy Dungeon has been completely changed and the Werewolf was added.
> Entering the hallway on the ship now results in the correct enemy encounter.
> "Coming in" changed to "Comin' in" when entering Freeport.
> Unitem Castle Storage Room's design, dialogue ellipsis, and battle changed.
> Hungry Ghosts now attack before combat starts.
> Sleeping Unitem Soldiers' now give items.
> In Freeport, Seedy Trader now says, "You two are CRAZY!"
> You can no longer walk all the way to the water's edge in Freeport.
> Sweatdrop added to Will upon entering Amis/Piers' room on Freeport Ship.
> Beds on Freeport Ship can now be clicked much more intuitively.
> Freeport Ship main hall design changed.
> Captain Piers now calls for Amis before he dies.
> Amis' picture dimmed on Freeport Ship.
> Jostling of Freeport Ship adjusted for the main hall.
> Molly now has an extra dialogue box for Will.
> Messages now have text for the main hall of Freeport Ship.
> A couple soldiers now react if you try to sleep in their beds on Freeport Ship.
> Will now displays the correct picture when shouting at Amis on Freeport Ship.
> Soul Eater now has reduced health and an Ice attack.
> Carpet and Bags adjusted around Grandma's and Will's Room.
> Amis no longer refers to reinforcement or Captain Piers during the dock scene.
> Sahra and Jane's scene in Old Docks has now been expanded.
> Marja no longer throws a flash bomb; and now uses magic to vanish.
> In Harport, Markus' "You want Xen, go..." is now "You want Xen; go..."
> In Opress Castle, Will's picture no longer disappears when yelling, "XEN!!"
> In Owerton, Fleur now says, "...quiet town. I..." instead of "...quite town, I..."
> Room added to Old Man's House in Serene Town.
> Unitem Tower North Design adjusted
> There are now two ways to enter the first dungeon.
> Imp noises added to areas.
> You no longer need to click on Imp to initiate combat.
> Imp now makes noises in combat and says "I kill!"
> You no longer need to intract with, and clicking is easier for, backdoors.
> ".." is now "..." for ellipses in front of the Opress Castle Party.
> Will now comments about Markus still wearing armor at the party.
> Comment about Markus flirting with Will has been adjusted to reflect new text.
> Sweatdrop added to Markus after Will's comment about him flirting.
> Old Man now says, "I can't seem to find Kael..." instead of "I can't find..."
> Will now asks Billies about Markus and Emery if you haven't found them.
> Janet and Zahra no longer show up until after travelling to Oasis.
> You can now not get Jean in the party at all (if you so choose).
> Jean now asks for money to take you to Xile.
> Jean's dialogue and the story progression are now depenent on your choices.
> A new skill is now available according to your choices.
> Emery now says "...wisest of rulers." Instead of Empress U.
> Lady Rin now has a Silence Bubble if you try to talk to her during the Shard Quest.
> In Haunted Isle, Amis and Caron now recall you if you met them in Hellfire Pass.
> Haunted Isle sequences and visuals touched up to reflect changes.
> Amis no longer considers the debt repaid in Hellfire Pass; opting for a favor.
> New enemies added to Hellfire Pass.
> Boulders added to Hellfire Pass.
> Music added to Hellfire Pass.
> Attacks added to Hulking Armor, while Evasion is now 0.
> Hulking Armor is now bigger and more colorful.
> Harport and Serene Town "Traveler" Removed.
> Encounter Rate changed for Hellfire Pass.
> Lucetta no longer requests that you get Grandma's Apple Pie Recipe.
> Fairy's description of Attack and Defense has been adjusted.
> Item descriptions adjusted to reflect whether they are [Battle-Ready].
> Mint description now says "...old piece..." instead of "...odd piece..."
> Rank 1, 5, and 10 Military Attacks replaced with new Strike attacks.
> Viktor now has Attack Twice and Thrice skills.
> The Keeper now has Possession skill.
> Notification of experience points received for Viktor added.
> Old Man now has sleeping bubble if you go to him before the castle as Will 2.
> Old Man now displays "250 Coin acquired."
> There is now a message to signal that Viktor stops fighting.
> Battle messages no longer say "were received" (etc) for most fights.
> Flash added after the fight with Viktor.
> Escape message changed to "Failed to escape!" when escaping fails to work.
> "Possession," for stores, changed to "Owned."
> Weapons and Armor "Owner" is now "Merchant" with consistent graphic display.
> Harport Mint/Pawn shop owner's graphic changed.
> The new merchant in Serene Town now boasts that he will have the best weapons.
> The Inn in Harport now functions again after you change Uniforms.
> The Inkeeper in Harport now repeats instructions, instead of remaining silent.
> Caravan Job now displays "250 Coin acquired."
> "Guarding" is now "Defending."
> Markus' mom and dad are now a bit more real.
> Fence and Chicken Job now display coins acquired; and dialogue adjusted.
> Fence job is now faster to complete.
> Chickens no longer wander into the pen by themselves.
> Trying to enter the "chicken house" will now put a chicken in the chicken pen.
> Sweatdrop added for Will's examing of the first kocked-out guard.
> Markus now says, "We're pretty far out." during the campfire scene.
> Markus' graphic changed when going to sleep.
> Buck is now Carl in Unitem Castle.
> Character Pictures dimmed at Unitem Castle.
> "I'll buy anything you got." changed to "Got anything to buy?"
> Opress Castle Escape Scene dialogue adjusted.
> Timings on Xen's lighting bolts hitting Will improved.
> "Also," added to Fairy dialogue after entering world map.
> Owners of Inns are now "Innkeepers" and display a picture.
> "Go ahead and try." added for Cook in Freeport, for when he moves aside.
> Grandma now adds in another comment about the pocket watch she gives you.
> "Ah yes, mail from Gryvan" is now "Ah, yes; mail from Gryvan!" in Old Docks Inn.
> Oasis "Trader" is now "Grugor" (that monsterish-looking character on arrival).
> At the Gryvan Inn, Emery now says "...armor." instead of "...armour." afterwards.
> Will's bed is now more clickable.
> Bantor no longer lets you walk to the bedroom.
> Bantor's door now closes when Dusan and Maria leave.
> Zahra now says "What did I do!?" after jumping into the pub.
> The News Article must now be read twice or taken, for Emery.
> You can no longer take the News Article twice.
> The Djinn now has a fire attack.
> The Djinn now does a little more damage and has a little less health.
> Djinn picture and battler dimmed.
> You can now buy swords, armor, and sell equipment at the Marki Army.
> Healing abilities are now usable outside of combat.
> Marki Army design changed.
> Xen now explains what happened on the way to Xile.
> Shard/Orb Story updated and foreshadowing added.
> Campfire scene at the Marki Army now has new dialogue and sleeping prompt.
> You can no longer leave Emery at the Marki Army after the campfire scene.
> Marki Army Cook now says, "They're still a little hard to open..." and "Hm..."
> You now turn to face the Merchant in Gryvan if you click on him.
> Timings on Jean Intrusion scene at Xile Castle adjusted.
> You can now grow flowers in Will's room.
> Bun-Bun job added to Midway.
> Felix job added to Gryvan.
> Lola job added to Midway.

9 comments Read more

August 30

Victim of Xen 1.4 Changes

> ! > Pressing F12 no longer resets the game.

> ! > Special character support added.

> ! > World Map performance improved.

> ! > Stores now mouse-clickable from a distance.

> ! > Eneres orb can now be used from 4 directions.

> The save and load menus are now more keyboard friendly.

> All weapons now equipable to all characters.

> Abandoned Unitem Towers' location now suggested.

> You can no longer enter the floating island by blimp.

> Gourmet Rations acquired message added.

> The Keeper's attack power increased.

> Added note about F1 menu.

> You may no longer awaken Xen prior to Empress U.

> Dialogue added for Teddy Bear in Lookout shop.

> Combat Bag added to the top of Diablo Tower.

> Imp now suggests travel route.

> Fairy added to World Map to recommend Escaping.

> Unitem Castle is now easier to navigate.

> Freeport Ship Beds now 50% more sleepable.

> Port of Oasis no longer offers food and drink.

> Val Garden and Serene Town Cave designs changed.

> Skuld now properly interacts with trees.

> Assassin agility and spirit reduced.

> Unitem and Opress Soldiers carry more Coin.

> Val ladder realism added.

> Bug preventing return to world map removed.

> Added Delayed Soldier Troop to Unitem Castle.

> Fixed Bottom/Left transition in Morgana Forest.

> Corrected typo "as to sell." in Freeport Warehouse.

> Defend now restores Energy and Focus in battle.

> Wine Bottle added to Serene Town.

> "Harport" message added from Ship to Harport.

> A reference to Neda working as a maid was removed.

> Emery now only joins the party in Marki Army.

> Reference to Teddy Bear added for Filip.

> Changed "Influence" to "Coin" in Bantor Tribe.

> Added reference to Billies Tribe to Jean's Exit.

> Michael not accepting rations bug fixed.

> Added Jason to Old Docks to suggest route.

> Mar and Ki now show correct pictures when talking.

> Mirror in Grandma's Room is more clickable.

> Will now says "Tape?" instead of Engineer.

> Emery "lead" changed to "led" in Opress Castle.

> Space removed for Mustanen in Owerton: "-loud"

> Colons added to Gittan: and Vilma: dialogue.

> Alex's "huh" changed to "Huh" in Midway.

> Duplicate Emery dialogue removed in Lookout Town.

> Dock Master changed to Supply Master in OT-North.

> Heid: changed to Elder God: "...you are doing?"

> "Soliders" is now "Soldiers" on Ship near Freeport.

> News Article added to Bantors Tribe.

> Elham no longer in Pub in Oasis.

4 comments Read more

About This Game

Embark on a journey across continents in the Role Playing Game, Victim of Xen. Follow Will as he becomes a victim of circumstance, after the frivolous royal witch, Xen, turns him into a girl. As you search of a way to reverse the spell, you'll get pulled into something much more treacherous. Explore a dynamic story set in a rich world full of war and intrigue, with a dash of quirkiness. Fight monsters, complete jobs to earn coin, and get ready for adventure!
  • Unique Story
  • Dynamic World
  • Can you reverse the spell?

System Requirements

    Minimum:
    • OS: Windows 8, 7, Vista, XP, or 2000
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Hard Drive: 67 MB available space
Helpful customer reviews
42 of 51 people (82%) found this review helpful
0.3 hrs on record
Posted: November 3
There are certain rules about game design, and they're not so very different from the rules that apply to films and novels and so on. You need to grab your audience very quickly, either with a compelling gameplay mechanic or an intriguing opening to a story.

RPGs are traditionally story-based, and given that this is an RPGMaker game, you probably shouldn't expect many innovations on the gameplay front. This is fine: RPGMaker is essentially a method by which people who have a story to tell can tell it, in a cosy and familiar form. It's not particularly sophisticated or powerful, but that's okay - games like 'To the Moon' prove that it can be the perfect way of relating a tale.

But you need to have one. 'Victim of Xen' has one innovation going for it: it's the first RPG that begins without a story of any kind. No intro, no set-up, nothing to indicate who you are, you're just flung into the usual cliches of this kind of thing with no motivation. This would work as a meta joke if it didn't just reveal the game for what is: the first thing anyone comes up with when they fire up RPGMaker. From what I can gather it uses only default assets - yes, this is a commercially-released game that uses stock sprites - and is a clear case of somebody trying to learn RPGMaker with no clear idea of what they want to do, but throwing their first effort out there anyway.

Games made using that engine are almost literally ten a penny, and I only prioritised this one as the developer is becoming famous for being abusive to critics. I didn't get far enough into it to find its most controversial aspects, which have been described as transphobic, and rather juvenile in its treatment of gender issues. For the sake of clarity, and at the request of the developer, I would like to underline the fact that I cannot confirm or deny the presence of such content at present - I'm not compelled to investigate further after the lacklustre opening, though.

Again: an audience needs to be grabbed, and this gives you no reason to play on.
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22 of 29 people (76%) found this review helpful
2.8 hrs on record
Posted: October 30
It's got it's pros, but is overwhelmed with cons.

The Cons:
It is too linear, the story is messy and unorganized, some characters lack personality, most NPCs aren't helpful some rooms, even towns have no meaning, lack of origonal content and boring battles.

The Pros:
Good world design, some diologue is comedic and most of the main characters have personality.

I'm glad I got the game for free, I don't recromend buying it, but I would ask the developer to organize futer projects more, and have more origonal content (music, sprites, etc.), while making the games have more secrets and be less linear.

5.5/10 -"Could be better."
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15 of 22 people (68%) found this review helpful
0.1 hrs on record
Posted: November 1
Victim of Xen is an RPG game, if I'm not mistaken, made with a basic tool called "RPG maker VX Ace"

The game starts off average, you wake up in your bed and just walk outside to get some fresh air. There you meet some random grandpa that asks you to go down a hole and then things happens and blabla.

Then this ♥♥♥♥♥♥♥ witch called "Xen" comes out of nowhere and starts saying stuff about how your village gotta be ready for a war.

Everyone starts complaining but you and your friend are the real ♥♥♥♥♥♥♥s in the story bad mouthing an hot witch, and your friend is transformed into a butterfly. OK good, "I learned me lesson pls"
So Xen decides to be a ♥♥♥♥ and transforms you into a girl. Yup. A gender swap rpg.

Its like that abomination of a game "Gender Bender DNA Twister Extreme" except this time it's not a visual novel, and you go on a quest to find Xen to fix your body instead of trying to enjoy it.

You then wake up in your bed and your character starts screaming "AAAAAAAAAAAAAAA". This accompanied with only one sound, which is a clock ticking, makes this the most awkward scene i've ever seen.

Now this brings up to the most controversial thing I found about this game.
You know when a character speaks and there's their portrait? Well, the Author did not make those.
These actually came out from a ressource thread in the RPG maker forums, all made by an artist. This should explain why when a character is shocked, they got that happy smile face glued to them.
An evidence of this is a scene in later parts of the game, where you gain access to a castle where Xen is located, and another girl dresses you up for a party. When the new portrait appears after you got dressed, the main character eyes color change from green to purple.
The main character first form, which is a boy, and his default one before Xen arrives, is actually a character named "Ralph" who came from the RTP resource package in RPG maker. Which the author does not own. Most other character comes from threads made by talented artists.
I recommend not buying this game for these reasons:
-Linear, no exploration
-Gender swapping RPG
-No back story
-Horrible combat system
-Default RPG maker resources
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9 of 12 people (75%) found this review helpful
19.1 hrs on record
Posted: November 14
Victim of Xen is a short, light-hearted RPG title.
It might not be the greatest game ever made, but it's still enjoyable enough to keep you playing until the end.

There's not much of a story, although the plot is rather unique (the main character being turned into a girl by a wicked witch, which leads to mildly amusing dialogues and events).
While the ending is always the same, the dialogues and events are slightly different depending on your choice (to fight or not to fight a "bad guy") later in the game, which I think is a very nice touch.


All in all, Victim of Xen shows that there can be a beauty in simplicity and while it's nowhere as good as another RPGmaker title, To the Moon, it's very worth playing, especially if you're looking for a relaxing game to play after a long day.
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26 of 46 people (57%) found this review helpful
2.5 hrs on record
Posted: October 27
It's an RPG Maker game, so it's almost a given that it's shovelware garbage, but even by the low standards of RPG Maker games, this is ridiculous. You have two choices to play -- a tiny, tiny windowed box, or full screeen with out of control screen flickering. They even stuck in an option to "Reduce screen flickering," which does exactly nothing to reduce screen flickering. At least it has cards I guess.
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A developer has responded on Oct 28 @ 10:00am
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9 of 16 people (56%) found this review helpful
10.2 hrs on record
Posted: November 6
Decent story
Decent gameplay
Decent grinding
Decent visuals

A Decent rpg that is playable to the end , nice plot , twists and exploring.
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10 of 18 people (56%) found this review helpful
2.4 hrs on record
Posted: November 6
I had to send my PC to a therapist because I installed this piece of ♥♥♥♥ on it,I don`t think it will ever be the same again.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: November 20
I'll admit that I haven't actually finished the game yet (I'm doubtful I'll actually play that much of this, anyway at the rate I'm going) Still I thought I'd comment on my experiences with it now rather than wait on it till I ever get to the end.

I think other reviews have already brought up all the major things with this; it's a rather simplistic style RPG Maker game (to the point that it doesn't quite feel like it was really fully tested; the battle system feels off-balance and really not all that interesting. There are also a few other small details like some text boxes with just regular facesets rather than bust not seeming to have a fixed style that I might feel more forgiving about if this were just a free game, though as can be seen, this clearly isn't)

The story also might be the typical old-school linear RPG style but it's extremely confusing at points as to what's going on or even why you have to do certain things. Really, nothing in this game's story is given any explanation (though maybe I'll be surprised when I actually finish) including the whole reason why the witch decided to change your character (named Will, but anyone familiar with RTP names will recognize him as Ralph) to a girl (or the character right next to him in on Actor 1 sheet) which is the cause of the game's high-jinx... among other things (I feel I don't really have the same sense of humor as the game designer as many of the lines caused by the theme being brought up are both sexist and stereotypical)

I will say some of the mapping is pretty nicely done, but only some. There's still a few strange mapping errors, especially places that could have used some shift-clicking to look just a bit better (but that again might just be me; I tend to hang out in the mapping thread on the official forums)

I can't really recommend it, but I'm not going to say it's the worst I've ever played (strangely I probably have, just usually for free where I can feel a bit more forgiving for errors and tolerant about poor quality; paid products, not so much)
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2 of 3 people (67%) found this review helpful
0.8 hrs on record
Posted: November 19
A meh game.
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5 of 9 people (56%) found this review helpful
10.4 hrs on record
Posted: November 3
A fun and simple Japanese style RPG made using RPG Maker. The artwork and resources are all samples from RPG Maker itself, but have been put together professionally in what is a reasonably fun RPG.

The story itself starts a little cheesy but the stakes manage to rise a little to make the story engaging.

The developer is also very active in regards to updates and customer support - fixing any bugs found as soon as possible. It's a cheap game and should be considered by anyone who enjoys the genre.
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6 of 11 people (55%) found this review helpful
19.7 hrs on record
Posted: November 10
You were a boy, became a girl ! Enjoy ! LOL
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14 of 27 people (52%) found this review helpful
3.9 hrs on record
Posted: October 28
Really bland story and uninspired characters that you won't ever remember. The battle system is too simplistic and after you get some itens way too easy. If you really don't have anything new to play give it a try otherwise don't bother.
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1 of 2 people (50%) found this review helpful
14.2 hrs on record
Posted: November 16
It is not as bad as people think it is... it has some quirky charms to it and some of the story ideas are not half bad. The story feels more like someone's table top D&D weekend quest adventure more than anything.

The Games biggest flaw feel like it didn't have any QA or testers to the game, and this makes it feel still like a beta. It is not like most traditional RPGs. In this one, just do the repeatable quest, get a ton of gold, buy the Knight's Sword for everyone in your party and welcome to easy street.

The game is incredibly short, and you will probably be in the range of level 10 to 12 when you finish it.

This game is worth if you can find it on sale.

=^.,.^=
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4 of 8 people (50%) found this review helpful
5.7 hrs on record
Posted: November 13
RPGMaker games tend to be polarized in quality, commercial ones doubly so. I have played some really good and original games. This is neither original nor all that good. The plot is simple, the graphics generic, the gameplay is standard, but the world portrayed is abysmal! This is a "comedic" game but it is peppered with sexism, racism, warmongering, slavery, and political ♥♥♥♥♥♥♥♥. I don't know if this was intended as farce or if this truly someone's idea of a joke. It has its good moments and some decent side stuff, but overall I can not in good taste recommend this. I mean, if it's on sale and you got some spare change you could go ahead and try it for yourself to kill a couple hours.
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5 of 11 people (45%) found this review helpful
16.0 hrs on record
Posted: November 3
I had a lot of fun playing this game. The recent update made the game so much more enjoyable. The best thing by far about this game is the sense of humor. It's rare to see that so well done in games these days. The story was good, the monsters were so annoying! I hate you assassin! And, for only $3, its worth it.
I can't wait for them to release the next game!
I had a chance to speak with the developer a bit, but I haven't let that influence my thoughts about the game. There is one thing that Smolders would like for you guys to know.
They are open to all your ideas. They love hearing from you all, and they want to grow Victim of Xen with you guys. So be friendly and contact them.

I made a let's play of this game if you guys are still on the fence. Check it out on youtube "nightbagilz"
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4 of 9 people (44%) found this review helpful
6.0 hrs on record
Posted: November 4
Great game!
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3 of 7 people (43%) found this review helpful
4.8 hrs on record
Posted: November 2
Look and feels like the good old Super Nintendo RPGs. I wasn't expecting much because I got it for free, but it turned to be a good surprise. Also the devs seem to care, since it just got an update with many fixes. For now 6/10, might change after more playing hours
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0 of 1 people (0%) found this review helpful
3.2 hrs on record
Posted: November 16
:O
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0 of 1 people (0%) found this review helpful
2.2 hrs on record
Posted: November 17
good game
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0 of 1 people (0%) found this review helpful
2.4 hrs on record
Posted: November 17
Victim of Xen is a short, light-hearted RPG title.
It might not be the greatest game ever made, but it's still enjoyable enough to keep you playing until the end.

There's not much of a story, although the plot is rather unique (the main character being turned into a girl by a wicked witch, which leads to mildly amusing dialogues and events).
While the ending is always the same, the dialogues and events are slightly different depending on your choice (to fight or not to fight a "bad guy") later in the game, which I think is a very nice touch.


All in all, Victim of Xen shows that there can be a beauty in simplicity and while it's nowhere as good as another RPGmaker title, To the Moon, it's very worth playing, especially if you're looking for a relaxing game to play after a long day.
Was this review helpful? Yes No