Follow Will as he becomes a victim of circumstance, after the frivolous royal witch turns him into a girl.
User reviews: Mixed (237 reviews)
Release Date: May 21, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy Victim of Xen

HOLIDAY SALE! Offer ends January 2


Recommended By Curators

"Nice little fun RPG, could easily keep you playing until the end without much effort. Just simple, charming and enjoyable. "

Recent updates View all (2)

October 31

Victim of Xen 1.5 Changes

> ! > Achievements are now available.
> ! > Nearly all objects in the game now respond to interaction.
> ! > Fixed an issue with save/load files on Win XP
> Healing skills are now useable outside of combat.
> Waking up with Markus in Serene Town is now optional.
> You now turn to face all shops owners (etc) when clicking on them.
> Xile Castle Throne Room's system performance improved.
> Thieves' evasion reduced.
> Ship to Freeport explosion and door wait changed.
> Freeport Inn "behind the counter" cutscene added pre-return to Opress.
> Academy Dungeon has been completely changed and the Werewolf was added.
> Entering the hallway on the ship now results in the correct enemy encounter.
> "Coming in" changed to "Comin' in" when entering Freeport.
> Unitem Castle Storage Room's design, dialogue ellipsis, and battle changed.
> Hungry Ghosts now attack before combat starts.
> Sleeping Unitem Soldiers' now give items.
> In Freeport, Seedy Trader now says, "You two are CRAZY!"
> You can no longer walk all the way to the water's edge in Freeport.
> Sweatdrop added to Will upon entering Amis/Piers' room on Freeport Ship.
> Beds on Freeport Ship can now be clicked much more intuitively.
> Freeport Ship main hall design changed.
> Captain Piers now calls for Amis before he dies.
> Amis' picture dimmed on Freeport Ship.
> Jostling of Freeport Ship adjusted for the main hall.
> Molly now has an extra dialogue box for Will.
> Messages now have text for the main hall of Freeport Ship.
> A couple soldiers now react if you try to sleep in their beds on Freeport Ship.
> Will now displays the correct picture when shouting at Amis on Freeport Ship.
> Soul Eater now has reduced health and an Ice attack.
> Carpet and Bags adjusted around Grandma's and Will's Room.
> Amis no longer refers to reinforcement or Captain Piers during the dock scene.
> Sahra and Jane's scene in Old Docks has now been expanded.
> Marja no longer throws a flash bomb; and now uses magic to vanish.
> In Harport, Markus' "You want Xen, go..." is now "You want Xen; go..."
> In Opress Castle, Will's picture no longer disappears when yelling, "XEN!!"
> In Owerton, Fleur now says, "...quiet town. I..." instead of "...quite town, I..."
> Room added to Old Man's House in Serene Town.
> Unitem Tower North Design adjusted
> There are now two ways to enter the first dungeon.
> Imp noises added to areas.
> You no longer need to click on Imp to initiate combat.
> Imp now makes noises in combat and says "I kill!"
> You no longer need to intract with, and clicking is easier for, backdoors.
> ".." is now "..." for ellipses in front of the Opress Castle Party.
> Will now comments about Markus still wearing armor at the party.
> Comment about Markus flirting with Will has been adjusted to reflect new text.
> Sweatdrop added to Markus after Will's comment about him flirting.
> Old Man now says, "I can't seem to find Kael..." instead of "I can't find..."
> Will now asks Billies about Markus and Emery if you haven't found them.
> Janet and Zahra no longer show up until after travelling to Oasis.
> You can now not get Jean in the party at all (if you so choose).
> Jean now asks for money to take you to Xile.
> Jean's dialogue and the story progression are now depenent on your choices.
> A new skill is now available according to your choices.
> Emery now says "...wisest of rulers." Instead of Empress U.
> Lady Rin now has a Silence Bubble if you try to talk to her during the Shard Quest.
> In Haunted Isle, Amis and Caron now recall you if you met them in Hellfire Pass.
> Haunted Isle sequences and visuals touched up to reflect changes.
> Amis no longer considers the debt repaid in Hellfire Pass; opting for a favor.
> New enemies added to Hellfire Pass.
> Boulders added to Hellfire Pass.
> Music added to Hellfire Pass.
> Attacks added to Hulking Armor, while Evasion is now 0.
> Hulking Armor is now bigger and more colorful.
> Harport and Serene Town "Traveler" Removed.
> Encounter Rate changed for Hellfire Pass.
> Lucetta no longer requests that you get Grandma's Apple Pie Recipe.
> Fairy's description of Attack and Defense has been adjusted.
> Item descriptions adjusted to reflect whether they are [Battle-Ready].
> Mint description now says "...old piece..." instead of "...odd piece..."
> Rank 1, 5, and 10 Military Attacks replaced with new Strike attacks.
> Viktor now has Attack Twice and Thrice skills.
> The Keeper now has Possession skill.
> Notification of experience points received for Viktor added.
> Old Man now has sleeping bubble if you go to him before the castle as Will 2.
> Old Man now displays "250 Coin acquired."
> There is now a message to signal that Viktor stops fighting.
> Battle messages no longer say "were received" (etc) for most fights.
> Flash added after the fight with Viktor.
> Escape message changed to "Failed to escape!" when escaping fails to work.
> "Possession," for stores, changed to "Owned."
> Weapons and Armor "Owner" is now "Merchant" with consistent graphic display.
> Harport Mint/Pawn shop owner's graphic changed.
> The new merchant in Serene Town now boasts that he will have the best weapons.
> The Inn in Harport now functions again after you change Uniforms.
> The Inkeeper in Harport now repeats instructions, instead of remaining silent.
> Caravan Job now displays "250 Coin acquired."
> "Guarding" is now "Defending."
> Markus' mom and dad are now a bit more real.
> Fence and Chicken Job now display coins acquired; and dialogue adjusted.
> Fence job is now faster to complete.
> Chickens no longer wander into the pen by themselves.
> Trying to enter the "chicken house" will now put a chicken in the chicken pen.
> Sweatdrop added for Will's examing of the first kocked-out guard.
> Markus now says, "We're pretty far out." during the campfire scene.
> Markus' graphic changed when going to sleep.
> Buck is now Carl in Unitem Castle.
> Character Pictures dimmed at Unitem Castle.
> "I'll buy anything you got." changed to "Got anything to buy?"
> Opress Castle Escape Scene dialogue adjusted.
> Timings on Xen's lighting bolts hitting Will improved.
> "Also," added to Fairy dialogue after entering world map.
> Owners of Inns are now "Innkeepers" and display a picture.
> "Go ahead and try." added for Cook in Freeport, for when he moves aside.
> Grandma now adds in another comment about the pocket watch she gives you.
> "Ah yes, mail from Gryvan" is now "Ah, yes; mail from Gryvan!" in Old Docks Inn.
> Oasis "Trader" is now "Grugor" (that monsterish-looking character on arrival).
> At the Gryvan Inn, Emery now says "...armor." instead of "...armour." afterwards.
> Will's bed is now more clickable.
> Bantor no longer lets you walk to the bedroom.
> Bantor's door now closes when Dusan and Maria leave.
> Zahra now says "What did I do!?" after jumping into the pub.
> The News Article must now be read twice or taken, for Emery.
> You can no longer take the News Article twice.
> The Djinn now has a fire attack.
> The Djinn now does a little more damage and has a little less health.
> Djinn picture and battler dimmed.
> You can now buy swords, armor, and sell equipment at the Marki Army.
> Healing abilities are now usable outside of combat.
> Marki Army design changed.
> Xen now explains what happened on the way to Xile.
> Shard/Orb Story updated and foreshadowing added.
> Campfire scene at the Marki Army now has new dialogue and sleeping prompt.
> You can no longer leave Emery at the Marki Army after the campfire scene.
> Marki Army Cook now says, "They're still a little hard to open..." and "Hm..."
> You now turn to face the Merchant in Gryvan if you click on him.
> Timings on Jean Intrusion scene at Xile Castle adjusted.
> You can now grow flowers in Will's room.
> Bun-Bun job added to Midway.
> Felix job added to Gryvan.
> Lola job added to Midway.

9 comments Read more

August 30

Victim of Xen 1.4 Changes

> ! > Pressing F12 no longer resets the game.

> ! > Special character support added.

> ! > World Map performance improved.

> ! > Stores now mouse-clickable from a distance.

> ! > Eneres orb can now be used from 4 directions.

> The save and load menus are now more keyboard friendly.

> All weapons now equipable to all characters.

> Abandoned Unitem Towers' location now suggested.

> You can no longer enter the floating island by blimp.

> Gourmet Rations acquired message added.

> The Keeper's attack power increased.

> Added note about F1 menu.

> You may no longer awaken Xen prior to Empress U.

> Dialogue added for Teddy Bear in Lookout shop.

> Combat Bag added to the top of Diablo Tower.

> Imp now suggests travel route.

> Fairy added to World Map to recommend Escaping.

> Unitem Castle is now easier to navigate.

> Freeport Ship Beds now 50% more sleepable.

> Port of Oasis no longer offers food and drink.

> Val Garden and Serene Town Cave designs changed.

> Skuld now properly interacts with trees.

> Assassin agility and spirit reduced.

> Unitem and Opress Soldiers carry more Coin.

> Val ladder realism added.

> Bug preventing return to world map removed.

> Added Delayed Soldier Troop to Unitem Castle.

> Fixed Bottom/Left transition in Morgana Forest.

> Corrected typo "as to sell." in Freeport Warehouse.

> Defend now restores Energy and Focus in battle.

> Wine Bottle added to Serene Town.

> "Harport" message added from Ship to Harport.

> A reference to Neda working as a maid was removed.

> Emery now only joins the party in Marki Army.

> Reference to Teddy Bear added for Filip.

> Changed "Influence" to "Coin" in Bantor Tribe.

> Added reference to Billies Tribe to Jean's Exit.

> Michael not accepting rations bug fixed.

> Added Jason to Old Docks to suggest route.

> Mar and Ki now show correct pictures when talking.

> Mirror in Grandma's Room is more clickable.

> Will now says "Tape?" instead of Engineer.

> Emery "lead" changed to "led" in Opress Castle.

> Space removed for Mustanen in Owerton: "-loud"

> Colons added to Gittan: and Vilma: dialogue.

> Alex's "huh" changed to "Huh" in Midway.

> Duplicate Emery dialogue removed in Lookout Town.

> Dock Master changed to Supply Master in OT-North.

> Heid: changed to Elder God: " are doing?"

> "Soliders" is now "Soldiers" on Ship near Freeport.

> News Article added to Bantors Tribe.

> Elham no longer in Pub in Oasis.

4 comments Read more

About This Game

Embark on a journey across continents in the Role Playing Game, Victim of Xen. Follow Will as he becomes a victim of circumstance, after the frivolous royal witch, Xen, turns him into a girl. As you search of a way to reverse the spell, you'll get pulled into something much more treacherous. Explore a dynamic story set in a rich world full of war and intrigue, with a dash of quirkiness. Fight monsters, complete jobs to earn coin, and get ready for adventure!
  • Unique Story
  • Dynamic World
  • Can you reverse the spell?

System Requirements

    • OS: Windows 8, 7, Vista, XP, or 2000
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Hard Drive: 67 MB available space
Helpful customer reviews
97 of 109 people (89%) found this review helpful
3.1 hrs on record
Posted: July 23
Some of us play RPGs to play a game of chess against enemies, others play the game for the story, but with Victim of Zen you'll find neither.

This is a really forgettable RPG made with RPG maker. It feels particularly lazy. Not only are there stock assets that come with RPG maker, but the turn based combat system is shallow and default. The enemies just attack. You just attack. Your only focus skill (special skill) is attack twice. It just seems like far less of a RPG than everything else out there. Sometimes the combat will demand that you lose to progress in the game, but other times it will cause a game over. How do you know? Just waste your time to find out. Such as being given a choice, leave through a door on the east or a door on the west. They both lead to guards, but guard on the east will have a game over after you lose the battle. Guard on the west will take you to prison. Hilariously sometimes there are 2 guards on screen and they fight you 1 at a time. That's nice of them. Here you kill my comrade him against 2 of you, then I'll fight the two of you myself. Random battles can seem overpowered, such as level 1 facing 3 enemies that have more HP than you and their attacks do as much damage as you do. So everyone hits 50 HP and you all have 400 HP and they can have critical hits. To top that off, if you get lucky enough for a 1 on 1 battle and you almost get murdered by a critical hit, you can still take your winnings and go to an inn right? Inns cost 17 - 18 gold and the 1 enemy that nearly murders you pays out 10 gold. Games like the first Dragon Quest / Dragon Warrior for the original Nintendo were grind fests, and I was happy for that, because its a great game that spawned a dozen more games with original characters and artwork.

There really isn't all that much interactivity or story to speak of other than your male character has been transformed into a female. There is no real sense of character progression, other than you're a girl now. No one seems to care other than 'you're a girl. I'm in love! Will you date boys now? You're cute. You're cute. You're cute. That witch is cute. That girl over there is cute.' If only there was thesaurus for words like cute that weren't cute. Makes me feel bad for the people of this unnamed land. Tall people must hear about how they're tall all the time.

Amazingly people comment on the armor you're wearing being uncomfortable. When you go to the equipment screen I literally have nothing equipped or on. One character says 'Will is an odd name for a girl.' Perhaps he should assume that it is short for Willa. Upon breaking out of prison your companion tells you 'let's get our stuff and get out of here.' When I check my inventory, turns out I have all of my items, but I never had any equipment. Whatever.

There are a lot of great character images straight from RPG maker, but what I don't like is how the game forgets to bring up character images for some of the characters.

The mapping is dull and uninspiring. Everything looks the same and its carpeted the same if not empty. None of the building interiors have windows. The floor textures and shadows have errors and glitches. Such as a shadow not stretching the entire length of the wall. The fact that a lot of rooms you need to touch the side of a space to exit a room or hallway. I wouldn't mind that if it was marked, but a lot of hallways you just need to touch the end of every hallway to see if its a door or a wall. The prison cells are larger than houses in the game. Those are just visual issues though.

I would take screenshots, but hitting F12 makes the game exit. The first cave is just vacant with no detail at all and some RPG Maker games can be incredibly detailed. It really feels like someone's first attempt at making a RPG. I hope some of the money goes to putting unique assets into the game to make this game stand out.

The game is really based around doing jobs more than it is about combat or some grand adventure. You'll have jobs and view job postings then go do them. Along the way you'll meet people that complain about the work they're doing. Well this is the perfect time to bring up well I'd be willing to do it for a price. But nope, its just typical RPG banter of people complaining about their job and nothing more. The bland dialog just goes no where. It doesn't even hint at anything. Like oh monsters to the east killed someone or I hear so and so lost their child. One job that rewards you tells you here's your reward, but doesn't give you anything. Everyone else gives you something and it tells you what you get. It just seems like an issue that should have been fixed before the game made it to Steam as a finished product. The chicken hunt job seems pretty glitched. You'll see chickens run through trees and fences. Some jobs are broken such as building benches 'grab some wood and get to work.' Then there is no way to pickup wood. I'm not sure if that's a dirty joke or a joke at you're a girl that can't pickup wood or just a bug. Other jobs you can do over and over again.

There is a quest where grandma sends you to get a bottle of wine, did she mean the bottle of wine next to her or the broken bottle of wine upstairs on the floor? On your quest you'll meet a girl that tells you to tell your grandma to give her a recipe, but upon returning to grandma, there's no way to tell her to give the girl the recipe. This is the level of questing this game has to offer. You'll take jobs and complete them in seconds with no effort.

The game does well enough explaining the controls and menu, but for keyboards and not 360 controllers. The controller does work with the game quite well and some of us prefer using them.

If you buy this game, you'll be a victim alright.
Was this review helpful? Yes No
A developer has responded on Oct 6 @ 1:51pm
(view response)
56 of 63 people (89%) found this review helpful
6.6 hrs on record
Posted: July 13
Genre: Turn-based RPG

Summary: Will, an average teenager, lived a peaceful life in Serene Town until a regiment of the Opress army, led by a witch named Xen, subjugates his hometown and turns him into a girl. After awakening from his transformation, Will sets off in pursuit of Xen to restore his body to its rightful gender.

- You can play one-handed with a mouse, however, moving around feels slow and clunky.
- The encounter rate is moderate.
- Status effects work on bosses, too bad you only get one and it's during late game.
- There's a slight variation to the ending based on if you attack Dusan or not.
- The music is alright.
- The sprites and character portraits are decent.
- The side quests are alright but they have almost no relation to the story.
- The tutorial is decent but it doesn't explain everything.
- You can grind for experience in the Academy; however, outside of levelling up for skills, character levels have little impact on the game's difficulty.

- The gameplay consists of a turn-based battle system without any frills or depth; you can brute force random encounters by mashing attack and bosses with strong weaponry and attack skills.
- Battles are slow and there's no means of increasing battle speed.
- Money is a huge issue, due to the cost of equipment, which imbalances the game; side quests reward the player with low amounts of money and earning gold from battle is rare, even then, the amount found is a pittance (5 to 50 gold).
- Gameplay mechanics are inconsistent and features, such as being able to open crates, examine items, in-battle status effects, and etc; the game plays like the developer learned to make the game on the fly and didn't go back to fix things.
- The enemies are not balanced; the enemies found upon leaving the starting town inflict about 60-70% of Will's health and you're once again fighting enemies from the beginning 2 hours in.
- The game uses the same sprites for decor and interactibles.
- There's no option for running in towns or on the world map (the zeppelin is fast though).
- Most of the advice for plot progression is vague or non-existent.
- The writing is bland, there are numerous grammar mistakes, plot events are spontaneous, and there are many cutscenes that don't advance the plot or develop character.
- The story itself is terrible; the protagonist turning into a girl is more of a gimmick for off-hand jokes than a plot device and the ending is abrupt, doesn't resolve the overall conflict, and lacks an epilogue.
- The characters are underdeveloped and a majority of the major characters don't contribute to the overall plot; the party members join for no good reason and simply decide to stick around.
- The game doesn't lock or remove side quests by checking the player's progression or using obstacles; results in Zahra making an early appearance and a second Emery in the oasis.
- There are too many empty buildings, sequences of empty maps, locked doors, and useless NPCs.
- The dungeon with the forest maze is terrible. Every chest in the maze dungeon is a mimic, the mimics also give no experience or items, and you can avoid the pseudo-boss.
- In the dungeon that involves chasing a catgirl, the developer has her always appear in a map opposite the direction that she ran off.

Neutral Points:
- You can't use healing items in battle and you can't use healing spells outside of battle.
- During battle, there are no confirmation time in-between actions, which cause the player to select Attack by accident.
- There's no cursor memory outside of the skills menu.
- There's no option menu; there's no key config.
- There are warp panels and an escape rope early on that suggest their use but actually lead to nowhere or detract from the player's progression.
- The game assumes less of the player by providing hints for obvious puzzles; you don't need hints for rooms with only one or two interactable objects.
- It feels counter-intuitive for food to heal HP and drink MP, in consideration they are the main health items.
- Many of the plot events that involve dungeons lack exit warps and force the player to backtrack to leave.
- Cutscenes don't use fade outs when characters exit the screen, you have to watch them slowly leave.
- Early in the game, there's a time-consuming side quest that allows the player to grind money, which is a game breaker but let finish this game faster. It doesn't help the player's rhythm that the side quest's NPC makes the same crafting SFX.
- The game includes an abrupt McGuffin quest as its finale.
- Occasionally, the game launches Big Picture Mode on start-up.
- The maid you have to look for in the Academy side quest is the only female not using a maid sprite.
- The game reduces the player's walk speed inside a pantry but not on vines or ladders.
- Sprites for sleeping characters are just characters facing their back to the screen.
- Don't make the solution to a puzzle a cultural reference, not everyone is familiar with the Jackson 5.

Personal Opinion:
Any first game a person makes will have flaws, however, be critical with your product if you're going to sell said game at $7.99. You can cobble together a shoddy game for self-satisfaction or learning, but release it as freeware and keep it off the market.
Was this review helpful? Yes No
56 of 67 people (84%) found this review helpful
0.3 hrs on record
Posted: November 3
There are certain rules about game design, and they're not so very different from the rules that apply to films and novels and so on. You need to grab your audience very quickly, either with a compelling gameplay mechanic or an intriguing opening to a story.

RPGs are traditionally story-based, and given that this is an RPGMaker game, you probably shouldn't expect many innovations on the gameplay front. This is fine: RPGMaker is essentially a method by which people who have a story to tell can tell it, in a cosy and familiar form. It's not particularly sophisticated or powerful, but that's okay - games like 'To the Moon' prove that it can be the perfect way of relating a tale.

But you need to have one. 'Victim of Xen' has one innovation going for it: it's the first RPG that begins without a story of any kind. No intro, no set-up, nothing to indicate who you are, you're just flung into the usual cliches of this kind of thing with no motivation. This would work as a meta joke if it didn't just reveal the game for what is: the first thing anyone comes up with when they fire up RPGMaker. From what I can gather it uses only default assets - yes, this is a commercially-released game that uses stock sprites - and is a clear case of somebody trying to learn RPGMaker with no clear idea of what they want to do, but throwing their first effort out there anyway.

Games made using that engine are almost literally ten a penny, and I only prioritised this one as the developer is becoming famous for being abusive to critics. I didn't get far enough into it to find its most controversial aspects, which have been described as transphobic, and rather juvenile in its treatment of gender issues. For the sake of clarity, and at the request of the developer, I would like to underline the fact that I cannot confirm or deny the presence of such content at present - I'm not compelled to investigate further after the lacklustre opening, though.

Again: an audience needs to be grabbed, and this gives you no reason to play on.
Was this review helpful? Yes No
A developer has responded on Dec 1 @ 10:02am
(view response)
89 of 136 people (65%) found this review helpful
3.6 hrs on record
Posted: October 16
UPDATED after the developer got his friends to bad mouth me for posting a negative review!

Avoid this dev at all costs! Look at the forums and Metacritic that point out the abysmal plot, grammar, and story telling. Not only are they unskilled at this, but they are unable to handle criticism. If you sell something to the public, it's got to be good enough to play. This isn't.

The point regarding the wine bottle is that no one who speaks English says that! You say 'I want a bottle of wine', not a 'wine bottle'. Do you get it now? English may not be the dev's first language, but if it's sold in English, tough.

Original review:
Painfully clunky and slow in every aspect. I love RPGs, but the direction and story here are simply terrible.

First, your grandmother asks you to pick up a 'wine bottle' from the pub. 'I'll be happy with my wine bottle' she says when you give it to her. Every piece of dialogue is written like this.

Secondly, you do a quest for an older gent which involves going into the caves beneath his house. All you're told is 'clear it out'. Random attacks happen, and someone throws down a rope. Going back up moves nothing on, because you were supposed to *jump* up onto a cliff face and chase an imp into a smaller cave. You're not told you can jump, or that the quest is up there - but if you don't do this, you'll not advance with the plot.

A witch called Xen storms into town and casually turns your character into a girl. This is the whole plot, from what I can tell. There's no reason for the witch to do this, bar she's taking over villages for no particular reason and boom, gender switch.

I realise this game is cheap, and I wanted to enjoy it. However, the woeful writing and storyline make it agony to play, and I'm sorry I bought this in a bundle. Avoid at all costs. If you want a genuinely enchanting RPG with a positive plot, may I recommend Recettear: An Item Shop's Tale? It's charming and enjoyable, with many hidden plot twists and character stories.
Was this review helpful? Yes No
A developer has responded on Oct 28 @ 9:22am
(view response)
23 of 30 people (77%) found this review helpful
2.8 hrs on record
Posted: October 30
It's got it's pros, but is overwhelmed with cons.

The Cons:
It is too linear, the story is messy and unorganized, some characters lack personality, most NPCs aren't helpful some rooms, even towns have no meaning, lack of origonal content and boring battles.

The Pros:
Good world design, some diologue is comedic and most of the main characters have personality.

I'm glad I got the game for free, I don't recromend buying it, but I would ask the developer to organize futer projects more, and have more origonal content (music, sprites, etc.), while making the games have more secrets and be less linear.

5.5/10 -"Could be better."
Was this review helpful? Yes No
10 of 11 people (91%) found this review helpful
6.8 hrs on record
Posted: August 17
I normally love these kind of old-school RPGs, but Victim of Xen is severly lacking. The story boring, dialog is cheesey and the controls are slow and sluggish. I cannot recommend this game. 2/10
Was this review helpful? Yes No
17 of 25 people (68%) found this review helpful
0.1 hrs on record
Posted: November 1
Victim of Xen is an RPG game, if I'm not mistaken, made with a basic tool called "RPG maker VX Ace"

The game starts off average, you wake up in your bed and just walk outside to get some fresh air. There you meet some random grandpa that asks you to go down a hole and then things happens and blabla.

Then this ♥♥♥♥♥♥♥ witch called "Xen" comes out of nowhere and starts saying stuff about how your village gotta be ready for a war.

Everyone starts complaining but you and your friend are the real ♥♥♥♥♥♥♥s in the story bad mouthing an hot witch, and your friend is transformed into a butterfly. OK good, "I learned me lesson pls"
So Xen decides to be a ♥♥♥♥ and transforms you into a girl. Yup. A gender swap rpg.

Its like that abomination of a game "Gender Bender DNA Twister Extreme" except this time it's not a visual novel, and you go on a quest to find Xen to fix your body instead of trying to enjoy it.

You then wake up in your bed and your character starts screaming "AAAAAAAAAAAAAAA". This accompanied with only one sound, which is a clock ticking, makes this the most awkward scene i've ever seen.

Now this brings up to the most controversial thing I found about this game.
You know when a character speaks and there's their portrait? Well, the Author did not make those.
These actually came out from a ressource thread in the RPG maker forums, all made by an artist. This should explain why when a character is shocked, they got that happy smile face glued to them.
An evidence of this is a scene in later parts of the game, where you gain access to a castle where Xen is located, and another girl dresses you up for a party. When the new portrait appears after you got dressed, the main character eyes color change from green to purple.
The main character first form, which is a boy, and his default one before Xen arrives, is actually a character named "Ralph" who came from the RTP resource package in RPG maker. Which the author does not own. Most other character comes from threads made by talented artists.
I recommend not buying this game for these reasons:
-Linear, no exploration
-Gender swapping RPG
-No back story
-Horrible combat system
-Default RPG maker resources
Was this review helpful? Yes No
29 of 49 people (59%) found this review helpful
2.5 hrs on record
Posted: October 27
It's an RPG Maker game, so it's almost a given that it's shovelware garbage, but even by the low standards of RPG Maker games, this is ridiculous. You have two choices to play -- a tiny, tiny windowed box, or full screeen with out of control screen flickering. They even stuck in an option to "Reduce screen flickering," which does exactly nothing to reduce screen flickering. At least it has cards I guess.
Was this review helpful? Yes No
A developer has responded on Oct 28 @ 10:00am
(view response)
10 of 15 people (67%) found this review helpful
5.9 hrs on record
Posted: August 29
Being transgendered, I came into this game with VERY low expectations. While the game is certainly shallow and lacking in any real creativity, and can be finished in just a few hours, if you want an interesting RPG that won't take a hundred hours to complete you might find Victim of Xen a quick diversion. Yes, the focus on the game is on a boy being "cursed" to become a girl and his quest to get turned back. That alone was almost enough for me to turn my back on it, but I'm always open to at least giving it a shot. There's some political intrigue and world saving, but we've seen that already in numerous better (and longer) RPGs. I would certainly not recommend this game at full price, but if you can get it for at least half off it might be worth your time. In short, it's a mediocre title at best and a waste of money at worst.
Was this review helpful? Yes No
15 of 25 people (60%) found this review helpful
2.2 hrs on record
Posted: September 15
Victim of Xen is an interesting RPGMaker title that could have used some extra polish to make it worthy of recommendation. Most of the ideas on display are strong, but their execution leaves enough to be desired that the experience is nowhere near as good as it should have been. Like most RPGs, you begin your quest as a nobody. The particular nobody that stars in Victim of Xen is named Will, and shortly after directing Will through an introductory dungeon, things get dangerous. Combat's essentials in Xen are familiar to many other turn-based titles. No-frills physical attacks are the standard method of dealing with enemies, while each character has a gradually-expanding lineup of special moves to use. Every offensive move is physical and has a chance of missing, which can be infuriating when the enemies of Xen are very dodge-prone. The devil lies in the details, and here they take the form of several quirks. Having most items not be usable in combat makes sense from a strict logical perspective and the few which can be used for replenishing characters in a fight thus become much more important. Wildly varying enemy strength is harder to accept though, particularly when the world map only has three types of enemies and one of them will rip the player to shreds without adequate strength. Visuals are what the RPGMaker program can produce, though the numerous character artwork samples are very helpful in visualizing what the sprites indicate. A few additional images for regular enemies would have been nice though, since dungeons tend to have one adversary show up all the time. A good number of music tracks are present and vary for each location, but are unmemorable. Victim of Xen is merely a competent JRPG. Veterans of the genre desperate for a new one should buy it. But if you’re looking to break into the genre for the first time, maybe start somewhere else.Overall 5/10.
Was this review helpful? Yes No
16 of 27 people (59%) found this review helpful
11.9 hrs on record
Posted: October 7
There's not much in it, whether it's the story or gameplay. The battle is too plain, just attack, attack skills, attack.
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
5.0 hrs on record
Posted: December 18
I see every one hates this game all bad reviews.WHY i dont no.For me the game is very good ,yes it is not the best RPG maker game i should know i played like 500 of tham ahah :) Very BIG fan !
But it is really interesting ,Story is simple yes VERY GOOD ,combat is like of the most RPG maker games ,just ofc ddifferent spells ,enemies ,food etc ...
The world is very nice and cuteand interesting ,many many villages and castle,ruins. etc ...
The only negative part is the enemies,thay are BRUTAL strong .In like first 20 min of the game like fuc.. mouse or a rat will doo like 125 dmg OMG or so and you have like 300 HP ,and you hit like 35 dmg ... So you have to run many many time to survive,not like in most other RPG maker games where you can fight everyone,you must be looking for tresure and itams all over to survive and to eat to gain HP
Overall : DONT LOOK THE REVIEWS ,PPL DONT NO WHAT ARE THAY SAYING AND DOING. Most ppl played this tipe of game for the first time,and hade no idea what to do. SO DONT READ THE REVIEWS.If you like RPG maker games ,and you are a BIG fan like me ,you re gona love this game <3
Buy it play it !!!
Was this review helpful? Yes No
20 of 35 people (57%) found this review helpful
1.0 hrs on record
Posted: October 15
Bad game,i think even i can make it if i have about 2months,too many useless houses and npcs,when you click on them you get only a symbol,wtf!Also lack something original,for example,enemies,teammates,so hard?Too many flaws and too few advantages,dont even try.I give 2points only because i like rpgmaker games.
Was this review helpful? Yes No
14 of 24 people (58%) found this review helpful
10.2 hrs on record
Posted: November 6
Decent story
Decent gameplay
Decent grinding
Decent visuals

A Decent rpg that is playable to the end , nice plot , twists and exploring.
Was this review helpful? Yes No
25 of 46 people (54%) found this review helpful
2.3 hrs on record
Posted: October 26
Haven't played for long, but already like it. Sure its sort of plain but has a nice bgm and very pleasing visuals.
Considering the devastating reviews, I had expected cancer, but this like lobster from yesterday -
so still pretty good. Also drops nice cards!

Cant remember though, which preview i watched, that left me devastated (because of the music) ...
Fortunatley only in that particular preview that was either on steam or elsewhere.

If you have 3$/€ to spare and wanna give a shot to a short and fun RPG (without many frills) give it a try,
you'l most probably enjoy it! If not write positive review, to lure some other fools into the game you
deem as an abysmal trap. (j.k. its good, try it)

Reviewers Score: 7.3/10 potato
Was this review helpful? Yes No
8 of 13 people (62%) found this review helpful
16.0 hrs on record
Posted: August 2
not recommended
this game lack of storyline
Was this review helpful? Yes No
9 of 15 people (60%) found this review helpful
0.1 hrs on record
Posted: July 31
I installed the game, had no idea wtf I was ding. Walked around for a bit and then got bored and uintsalled. That's what I call a 80p well spent.
Was this review helpful? Yes No
11 of 19 people (58%) found this review helpful
6.7 hrs on record
Posted: September 27
It is not as bad as some people claim. It is short and a bit of a grind, but the story is decent and the characters are mostly memorable. It does feel incomplete, but it is worth the asking price of $2.99. A perfect value to gameplay ratio.
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
2.7 hrs on record
Posted: November 20
I'll admit that I haven't actually finished the game yet (I'm doubtful I'll actually play that much of this, anyway at the rate I'm going) Still I thought I'd comment on my experiences with it now rather than wait on it till I ever get to the end.

I think other reviews have already brought up all the major things with this; it's a rather simplistic style RPG Maker game (to the point that it doesn't quite feel like it was really fully tested; the battle system feels off-balance and really not all that interesting. There are also a few other small details like some text boxes with just regular facesets rather than bust not seeming to have a fixed style that I might feel more forgiving about if this were just a free game, though as can be seen, this clearly isn't)

The story also might be the typical old-school linear RPG style but it's extremely confusing at points as to what's going on or even why you have to do certain things. Really, nothing in this game's story is given any explanation (though maybe I'll be surprised when I actually finish) including the whole reason why the witch decided to change your character (named Will, but anyone familiar with RTP names will recognize him as Ralph) to a girl (or the character right next to him in on Actor 1 sheet) which is the cause of the game's high-jinx... among other things (I feel I don't really have the same sense of humor as the game designer as many of the lines caused by the theme being brought up are both sexist and stereotypical)

I will say some of the mapping is pretty nicely done, but only some. There's still a few strange mapping errors, especially places that could have used some shift-clicking to look just a bit better (but that again might just be me; I tend to hang out in the mapping thread on the official forums)

I can't really recommend it, but I'm not going to say it's the worst I've ever played (strangely I probably have, just usually for free where I can feel a bit more forgiving for errors and tolerant about poor quality; paid products, not so much)
Was this review helpful? Yes No
15 of 28 people (54%) found this review helpful
3.9 hrs on record
Posted: October 28
Really bland story and uninspired characters that you won't ever remember. The battle system is too simplistic and after you get some itens way too easy. If you really don't have anything new to play give it a try otherwise don't bother.
Was this review helpful? Yes No