Noir Syndrome is a procedurally generated Detective Murder-Mystery with a new story every time! Featuring slick pixel art animations and a jazzy soundtrack, the player is thrown right in to a highly stylized vision of film noir.
User reviews: Mixed (127 reviews)
Release Date: Apr 2, 2014

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December 20

Steam Holiday Sale

Noir Syndrome is currently 50% off in the Steam Holiday Sale! Spread the word - or pick up the game if you haven't already. Happy holidays everyone!

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October 27

The future of Noir Syndrome

As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step.

As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented.

For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page.

As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future!

Twitter | Facebook | Website | Newsletter

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About This Game

Noir Syndrome is a procedurally generated Detective Murder-Mystery with a new story every time! Featuring slick pixel art animations and a jazzy soundtrack, the player is thrown right in to a highly stylized vision of film noir. Visit locations, interrogate suspects, search for clues, and eventually solve the case before the killer escapes - or you wind up dead yourself.


  • Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
  • Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
  • Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
  • Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
  • Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
  • Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
  • Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
  • Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
  • Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
  • Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
  • Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL Support
    • Hard Drive: 200 MB available space
    • Sound Card: OpenAL-Compatible
    • Additional Notes: Tends to run well even on many low-end machines
    • OS: Windows XP/Vista/7/8
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, or dedicated GPU with OpenGL Support
    • Hard Drive: 500 MB available space
    • Sound Card: OpenAL-Compatible
    • OS: OSX
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: GPU with OpenGL Support
    • Hard Drive: 200 MB available space
    • Sound Card: OpenAL-Compatible
    • Additional Notes: Set Gatekeeper to allow all applications; Requires Java 1.6+
    • OS: Ubuntu 10
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: GPU with OpenGL Support
    • Hard Drive: 200 MB available space
    • Sound Card: OpenAL-Compatible
    • Additional Notes: Requires Java 1.6+
Helpful customer reviews
20 of 23 people (87%) found this review helpful
2.6 hrs on record
Posted: June 25
Well isn't this a nice little game, a creative idea executed fairly well.

The idea behind it is you're a private investigator in a violent town, trying to arrest an assassin. As a result, you investigate this filthy town while trying to stay alive.
The clues are randomly placed in the environment and you have to investigate every nook and cranny to get the clues that will reveal who the true culprit is. Some clues are more decisive than others, for example, a bullet casing may indicate the culprit is a Mobster or a member of the Police, while a Police ID precisely tells you the culprit affiliation.
You have to figure out 3 things : Affiliation (Civilian, Mobster, Policeman), Job (Driver, Chef, etc.) and Sex (Male or Female).
Of course you can just guess and try an arrest but if you get it wrong you fail.
As to how gather suspects, you have to talk to the people in various places, crime scenes don't have people lingering about but have generally more clues and some events make people amass in a place, particularly if they're from one affiliation.
Anyway, this becomes quite important when playing a higher difficulty than normal, because either the police or the mob want you dead, so the investigation becomes much harder with shootouts, especially since bullets are limited and costly, that's why it's wise to avoid places where the affiliation that wants you dead hangs out.
Bullets aren't the only thing that can kill you however, hunger can as well, you have to manage your money to buy the right resources like lockpicks, bullets or food to survive, everytime you investigate or talk with someone you get hungrier until you die.
Some places need lockpicks to explore fully and you can even rob some places where hopefully you don't get spotted or you make another faction your enemy.
Everytime you start a new game, the culprit and the clues are randomized, as is the faction that hunts you down, the events of course are randomized too, as is the place you can find clues.
The gameplay is free and you can go whenever you want mostly, but you have a time limit in days to catch the culprit... or you might just go on a murder spree.
All in all this is a repeatable noir detective story with a great soundtrack and a great feel to it. Recommended, but might get old pretty fast.
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46 of 73 people (63%) found this review helpful
1.1 hrs on record
Posted: June 25
One dimensional, lacking in interest and overall disappointing game.

There's no real substance to the 'clues' or game mechanics, and there's nothing really detective-y about it. There are murders which produce crime scenes; this could have been cool - it could have featured a chalked out body with higher probability of clues, and witnesses to question. Instead, you get the same area, and gameplay simply boils down to pressing Z all over a few locations until you have enough clues to blame-by-logic.

Feels like an iPhone game, plays like a free flash tite.
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13 of 14 people (93%) found this review helpful
6.4 hrs on record
Posted: October 24
Noir Syndrome is an interesting game. It tries to bring in something new to the Rogue-lite market, by putting you in the shoes of a private detective. From there, you have several places to visit to gather clues and suspects, while trying not to step on the wrong faction's toes.
While the concept is fantastic, the game's scope is much more modest. I was expecting much more from it, and it's not what it was trying to deliver.
Sessions last about 15 minutes.

There is a rampant murderer in the city (for cult reasons), and you can visit every landmark freely, spending one day to explore each area. I was expecting a bit more FTL or WeirdWorlds influence, with a deep lore that one could discover by playing it over and over again, but this is purely a mechanical game. Unfortunately, its mechanics are not robust enough to carry it, in my opinion.

The game's artstyle is not beautiful, nor unique. You can probably get that from the screenshots. But it's functional, and to be honest, it didn't prove very relevant in my enjoyment of the game. A great artstyle would certainly make it more enjoyable, but I could distinguish everything of important here, so it's fine.

The Music, however, was pretty neat! As you would expect from a Noir game, it features a lot of Jazz, with a bit of chiptune influences at times, and also Classical music in a couple of places (expensive hotels and the hunting club, for example). But for the most part, it's jazz. And it fits the detective vibe perfectly.
It's not something I'd listen to on my own time (it's simple, and not a lot of variety), but I didn't feel like turning it off while playing the game!

Now that this is out of their way, I'll explain how the game works.

You have 14 days to explore the city and find out who the culprit is, and bring him to justice. You have various different areas of the city to explore. You can explore one each day.
In those areas there are objects and people. In a restaurant, for example, you can speak to people there, and also explore the seats and tables for clues. Each area functions similarly. This exploration phase plays like a 2D side-scroller.
People can be either of 2: normal people, and sellers. Normal people can give you suspects (or give a very generic and not very convincing argument against them being a suspect... just flavour text), while vendors will try to sell you Food, Lockpicks or Bullets.
Examinable objects can also give you Locks, Bullets, Money, or Clues.
You'll need Locks to open doors or steal from vaults, and Bullets to... well... kill people. More on that later.

Clues are a bit more interesting (although not too much). For your deductive reasoning, you'll have to find suspects that fit certain criteria. After you learn about a person, you'll know all of their attributes. Clues will provide you with the killer's attributes.
Each person has a faction, an occupation, a gender, and a name. The faction includes Police, Mob, and Civillian. Occupation can go from Artist or Chef to Tailor or Driver. Once you think you've found who the killer is, you check him on your notebook, and his location will be shown on the map.
Every clue is about the killer. This is very important (and also a big issue). No matter where you find it, the clue is always about the murderer. Also, the clues are Binary. A gun holster, for example, tells you (s)he's either from the Mob, or the Police. An ornate fabric tell you (s)he's either a Tailor, or a Dancer. And so on. There can't be contradictory clues, so you'll end up collecting just enough to find which aspect is common between them.
If no one fits those traits, you'll need to speak to more people to get more suspects.

This is a very uninteresting way of making you a detective, isn't it? There's barely any brainwork from the player! It's just about running around the place, inspecting every random background object (because that's where you get clues), and then finding the right choices. It doesn't feel like you're playing a detective, and every game ends up playing too similarly.
Since every clue is about the killer, you don't really need to go to the crime scenes or follow leads to find anything about him(her). You can just explore any place that's convenient to you, and you'll easily succeed. This is probably the biggest issue I have with it. There's not a lot of thinking in this game, and it completely takes the "detective" part out of the game.

On the City, there are different possible events. There are Civillian Gatherings, Police/Mob takeovers, Crime Scenes, and fishy places. About he latter, I have no ideia... You get that information from the people, but there is nothing different in those areas.
The first 3 are areas dominated by said faction. This is relevant when you killed someone from the Police/Mob and left witnesses, or stole from either, as factions can then be hostile towards you, and shoot on sight. On Hard mode, there's always an hostile faction from the start.
CrimeScenes are areas without people, where you can look for clues, without the risk of getting murdered.

Other than that, one important aspect is the Hunger Meter. Yes. This has a ♥♥♥♥ing hunger meter.
I'm sorry, that's rude. But seriously... Why?!
The game has nothing to do with survival, except for the fact that you have to buy food not to die. Each time you examine something, or open doors, you'll lose 3 points. A piece of food can give you from 100 to 300, depending on the price. I guess this puts a stop to spamming Z constantly, but it doesn't feel necessary to have such a "feature".

This is a good segway!
The game is far too easy. There aren't too many suspects, and it's easy to find his attributes from the clues. Normal mode is not challenging at all. Hard Mode, can be fairly challenging, but for the wrong reasons. Food could be one of them, but you learn to play with it. The main reason is the factions that's trying to kill you. You have very limited bullets (1-2, usually), so you can't just kill everyone, which is good. However, while finding clues is very easy, finding all the suspects can take more effort, especially, when there's a faction that will kill you immediately, and there may also be hitmen on you, that seem to spawn randomly. You can literally enter an area and just die, because he was right in front of you, and you couldn't escape.
This helps the game having challenge, but still doesn't feel like being the detective was the focus. The detective part is a very thin layer, surrounded by all these other systems trying to keep you from examining it closely.

I think I've covered most of it. It's a purely mechanical game, of getting clues and suspects, and then arresting them. Killing them ends the game, but not with a victory. There are some special systems, like stealing from factions (that ♥♥♥♥ them off) or killing everyone in an area not to leave witnesses, but those play a very minor role in the overall game. This is because the game isn't hard at all! When you die, it's mostly out of your control.

The only narrative, is present in the murderers appartment, where there are random logs (6), with a passage of his Egypt-mythology related killing spree. Nothing substancial at all, though. There are no interesting plots throughout the city, no lore, no interesting random events, nothing of the sort. It was what I was mostly looking forward to, unfortunately...

Conclusion. It's not an awful game. It's actually pretty solid, for what it is. If you're looking for a very simple game (perhaps a good first project), then go ahead. I enjoyed the game, but I don't consider it great at all. Lots of wasted potential, but an interesting effort nonetheless. Only higher from here!
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6 of 7 people (86%) found this review helpful
3.8 hrs on record
Posted: July 11
Noir Syndrome is like single player Clue, but with a detective/noir feeling and a pixel art aeshthetic.
You are plopped into the life of a pixelated detective and must catch a serial killer in 15 days. You're presented with an array of locations to visit, where you'll collect clues and interview people in point-and-click adventure style. Once you leave an area, a day has passed. Any info you've collected is placed in a notebook you can access at any time. Gather enough clues about the gender, occupation, and civilian/mobster/police affiliation of the suspect and you'll be able to pinpoint them and arrest them before they can kill again. Behind all this is a hunger system, but most locations offer at least one food vendor. I've never gotten hungry enough to experience any ill effects, but I imagine if you reach full hunger you die.

That's only the core of the game. There are all kinds of side objectives and optional activities. You have a gun, and if you play on a harder difficulty, steal from the mob, or shoot an innocent civilian you'd better be quick with it or you'll be dead.
This isn't a health bar situation, this is one shot to kill.
Money is an important resource in Noir Syndrome, as you'll need it to buy lockpicks to investigate locked rooms, bullets to defend yourself, and food to sate your hunger. You start with an appropriate budget for a private investigator, about the price of one hotdog. In the course of your investigations you'll find more cash, and by earning badges (essentially in-game achievements) you can unlock better starting bonuses, including extra lockpicks and bullets.
There's a seperate Dinner Party mode, in which you've been invited to a Clue/Murder By Death style dinner party and must uncover the identity of a murderer. You already know all the suspects, but finding clues is complicated by the paranoia of the remaining guests who can become hostile with little warning.
A playthrough of either mode will likely take you less than half an hour, but since the clues and culprit are randomized each time you'll want to play repeatedly.

I love Noir Syndrome, if for no reason other than that it's the second game I've ever played that actually lets you use deductive reasoning to solve a mystery, the first being L.A. Noire.
The art is great, and gives you just enough information to know what you're seeing, but not enough to get you bogged down in details (insert GIF of Cole Phelps examining a beer bottle, mumbling "useless" to himself.)
The game's soundtrack is great, but gets a little repetitive after a few playthroughs.
The controls can take a few minutes to get used to, and I find myself clicking the wrong button to close the notebook often, but these are minor details, and I expect they'll be addressed.
This game is not in Early Access, but is being actively deveoped, and each patch I've seen has added significant content. The latest as of this review added randomized challenges for each playthrough, which I haven't tried yet.

My only real complaint about Noir Syndrome is that the hunger system feels inappropriate for the rest of the game, Like it was left over from some earlier iteration in which this was a survival rogue-like. But for the most part it's unobtrusive and doesn't detract from what is otherwise a birlliant game.

I highly recommend Noir Syndrome, and if you like solving mysteries it's an absolute must-have game.
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6 of 7 people (86%) found this review helpful
2.1 hrs on record
Posted: June 25
This game is awesome! It's constantly changing so you can always replay and if you need more of a challenge, just try hardcore mode! This game is definently worth it, as it's so fun to be the detective or being a wanted criminal!
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7 of 9 people (78%) found this review helpful
1.5 hrs on record
Posted: June 27
Noir Syndrome isn't a terrible game, but it lacks in-depth gameplay. In this game, you solve cases by asking questions and finding clues, but the way you do so is redundant. How do you find clues? Rather than actually looking for a clue, you just press the 'Z' button whenever you stand near something interactable and hope you get lucky enough to get a clue. In other words, you don't find clues in this game; you just wait until the game decides to hand you a clue. How do you get information out of people? The same exact way. Press 'Z' and hope they give you information. No story, no dialogue options, just a 'Z' button. A successful detective game needs to make the player feel like they are actually solving the case themselves. Make them find the clues; make them interrogate suspects. Don't reduce everything a good detective game needs to one simple button. This game is playable, but the shallow gameplay will ultimately lead you to let the game sit in your library untouched for a long time.
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8 of 11 people (73%) found this review helpful
2.7 hrs on record
Posted: July 10
This game is exactly as advertised, a procedural detective game. Sadly the result is a bland experience.
The clues, suspects, and locations where something can be found are random, this also means that the story -- such as it is -- makes no sense at all. What this leads to is a detective game where you don't care about the story and you just go about at random.
And the gameplay just isn't interesting. Everywhere you go it is the same. Walk up to someone or something and press Z. Walk up to the next person or thing and press Z. Shoot and kill someone with X. Z, walk, X, walk, Z, Z.

Good concept, but sadly lacking execution.
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4 of 4 people (100%) found this review helpful
2.4 hrs on record
Posted: June 25
Really nice rogue-lite crime procedural where you take on the role of a gumshoe trying to solve a case. Each 'episode' lasts about 10 minutes so this is perfect if you just want to spend a short amount of time on a game and keep revisiting it.
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6 of 8 people (75%) found this review helpful
1.3 hrs on record
Posted: June 26
I may have gone into this expecting a little much for a procedurally generated mystery game that I bought for a dollar, but there really does not seem to be that much in the way of content. I am willing to admit that maybe I'm not willing to root it all out, but after an hour on Normal I feel like I was able to reliably solve mysteries by blindly searching everything and arresting the first person that met two or three criteria.

Also, having the COMMIT MURDER button right next to the CHECK NOTES button is really unfortunate game design.
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3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: June 26
Not a bad purchase, especially on sale. Randomised murder mystery, with some optional extras (e.g. robbing shops, casual homicide), has in-game badges, alt costumes. An okay little game.
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: June 28
Fun game, though the difficulty curve between normal and hard is killer. As in, I got shot a lot.
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
Posted: June 26
For all the fans of Murder Mysteries, Old School Graphics, and Point-and-Click Adventure Games, noir Syndrome is here for all your needs. enjoy a laid back mystery, filled with dirty rats, organized crime, corrupt cops, and pure justice. Unless you finger the wrong suspect, that is. Have Fun!
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2 of 2 people (100%) found this review helpful
7.2 hrs on record
Posted: July 8
Noir Syndrome is a procedurally generated Detective-Em-Up and it's a heck of a lot of fun.
The mechanics are fairly simple. you basically move from location to location hitting Z (to search) on everything to gather clues, suspects and various items.

The fun comes from taking these clues and trying to work out who the culprit is.
Your Notebook gathers all your clues together along with any suspects you've learnt about.
It's then about eliminating suspects who don't match the clues.
For example, one clue might belong to either a Poet or an Artist so you know the killer has to be someone with either of those hobbies.
The killer and the clues are randomised every game, although the locations are always the same.
You'll also find money, bullets and lockpicks as you search each location.

Although a playthrough might only take 20 minutes or so there's a lot to come back to.
Beyond simply trying to track down the killer there are various other side things to do.
For example, one area houses a vault that's been sealed shut for 100 years. Tempting, no?

There's also a more condensed mode called Dinner Party where you and all the suspects are locked in one location.
Here you already know all the suspects including their affiliation (Civilian, Mob or Police) and their hobbies so all you need to do is hunt down the clues and piece them together.
Although it seems being cooped up together does take it's toll on the guests, over time they go a little crazy and need to be avoided (or shot) until they cool down.

Aside from the two main modes there are also in game Badges to unlock for completing various objectives, such as closing five cases or visiting 100 crime scenes.
Each game also offers an individual challenge, fire 10 bullets for example.
Unlocking badges and completing challenges give the player permanent bonuses for future games, such as starting with an extra lockpick.
Oh and there are costumes to unlock too.

The soundtrack is superb as well.

On the downside, the gameplay is really simple. You talk, you search, you shoot and you unlock. That's it.
I think it helps that there are side objectives to do but if you're looking for something really deep you won't find it here.

Although each game technically is different there's not a lot that changes between playthroughs.
The clues, suspects and killer will be different yes but this doesn't really mean as much as you might think.
You'll still be doing the same things regardless. You choose a location to visit, you hit Z on everything and then you have a look at your Notebook before moving on.
There's also no real logic to the clues. You find them anywhere, regardless of whether it makes sense to do so or not. Sometimes murders happen as you play and an area is marked as a crime scene but all this means is the area will empty on that day. You won't necessarily find a lot of clues in that area for example.

The Hunger mechanic can be a bit of a pain too, you lose hunger every time you do something (even searching in an area you can't find anything in for example, or searching the same area twice). This has been improved now that the Notebook states hunger as a number though. Before that update it simply said "Hungry" or "Full" without giving any indication how much longer you could go without eating anything.

Also it's a really minor thing but it'd be nice to be able to score people off the suspect list.

Overall though, I'd recommend it for sure.
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2 of 2 people (100%) found this review helpful
12.3 hrs on record
Posted: July 13
This game is SO FUN! Each case is randomly generated and lasts just a few days, so the replayability factor is huge. There are in-game achievements that give you in-game bonuses as you complete them.
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: June 25
If you enjoy the board game "Clue", you would enjoy this game.
If "Clue" is not your cup-of-tea, this game is not for you.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: July 2
The dame walked in like a shower of brightly coloured lego blocks.
I pressed her Z button and she told me of the case, a case so tightly wound that Fort Knox used it as a blueprint.

But I don't trust dames. Not since I first played games with them. This required nostalgia, sketchy characters and a haunting jazz melody.

Luckily, that's exactly what I got.

Will I be here long? Maybe not. Will I crack the case? Maybe not. Will I enjoy what's here if I slip into a scotch? Sure thing.

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3 of 4 people (75%) found this review helpful
0.6 hrs on record
Posted: June 27
It's a really simple logic puzzle game at it's core.
You walk around at a frustratingly slow pace and keep pushing the "Z" key. That's basically it, you collect clues and the names of suspects. Once you have a suspect that matches your clues i.e. "female, mobster, dancer" you go to the location where the culprit is and push the "Z" key again to arrest them. Riveting!

Add to that an absolutely annoying and unecessary hunger feature, that requires you to purchase food at regular intervals and you have a game that could have been pretty fun but gets repetetive the 3rd time around.

If you're looking for a challenging detective puzzle game you won't find it here.
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4 of 6 people (67%) found this review helpful
0.5 hrs on record
Posted: June 26
This is a game you'd find for .99cents on the Android App store. I bought it because of the noir and pixel graphics. I expected a game with a tiny bit of depth and fun. I got neither. It's simply unsatisfying. It's mindless searching and collecting clues. You can walk through without reading anything, collect all the items, grab a bite to eat because the developers wanted to slightly distract you from the mindlessness, and then pick a target.

Big disappointment. This isn't noir.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: June 29
Walked into a room, got shot and died.

10/10 worth it!
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: June 30
First off, I think this is a better game for phone/tablet than on the computer, so consider that before buying on Steam. That said, on both formats it is a lot of fun.

Gameplay consists mainly of picking a location in the town (not randomly generated), then talking to people and searching everywhere there. (You can also shoot people, pick locks to gain access to more areas, buy things, steal things...) Talking adds suspects to your list and sometimes gives other hints; searching finds equipment, cash and clues. Suspects and clues are randomly generated and are added to your notebook; when you think you have figured out who is the murderer is, track them down and arrest them.

Its very rogue-like-like; each playthrough may last only 5-10 minutes, but you learn more about the game as you play and can level your character up by earning achievement "badges" to get more starting gear and better drops on later games. You don't have to "win" a game to get credit towards levelling up. Over time you learn more about the town and where to find food, gear, best places to talk to people or search for clues etc. Some locations are definitely more useful than others.

Combat can be entirely avoided (you won't be attacked unprovoked unless on hard mode, even then its avoidable) but is frantic and fun when it happens despite the simple interface. Its definitely NOT the focus of the game, you should be talking to people to get a list of suspects and search for clues. There is other stuff to do in the town too - gamble with the mob or steal their loot, raid the vault in the old fort, etc.

The difficulty is entirely player controlled, once you start to level up and figure out where things are, you can start tackling some of the harder achievements and give hard mode a try.

One warning: You should remap the default controls and change X for shoot to another key that you can get to quickly, but not press by accident. S works well. I've killed people by accident when trying to press Z.
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