Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Commanders - presenting Habitat v0.5! We’ve got a whole host of updates and new features for you, so read up for the latest!
NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.
NOTE: Saved game data file formats have changed from v0.4. Your previous save games are not guaranteed to work with v0.5. If you wish to remove or edit them, they are plaintext JSON files here:
MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves
Junk Cities - Mission and Marketplace Central
Perform missions and restock from three unique cities in Earth Orbit.
- There are three junk “cities” in the initial map: New Britannia, Corinth Station, and New Atlantic City (come for the prime rib, stay for the Space Boxing)
- Each city has unique items stocked in its Marketplaces for purchase. Wondering where the Ferris Wheel and Cruise Ships went? One of the cities has them now.
- Weapons need to be ordered from cities now, not the Delivery System buttons on the bottom. The only exception is the grappling hook for towing - you can always order this.
- All missions are now dispatched from the cities as well. Queue up as many as you want, claim rewards when you return.
- To interact with a city, approach it until a notification shows up on the Combat Log that you’re in range. Click the city to access the city interface.
- When hiring citizens, you must attach the Delivery Pod to your habitat to get the new citizens onboard. Don’t leave them behind!
- Note: Cities can not be (currently) towed, pushed, or destroyed. The IPC does not insure habitats that attempt any of these maneuvers with cities - watch out!
Citizens - the Everyday Inhabitants
This update introduces the first iteration: used for engineers and for staffing Command Nodes. Keep them safe!
- You start with 10 citizens on board. Every Engineer you create will use 1 citizen. Every Command Node you create will use 5 citizens.
- You can get more citizens from the three Junk Cities. If you need more engineers, get more citizens.
- You have a maximum number of cities you can sustain, which is based on the number of living space producers you own. Build more living space producers to increase the cap.
- If you lose living space producers such that your citizen count is over your max, they will die over time until the citizen count returns to the lower cap. Oh, the humanity!
- Citizens will become even more valuable in future updates - start learning how to take care of them. We’ve even given them names to make it easier.
The Energy Control Panel - your Tactical Command Console
Tune energy to Weapons, Boosters, and Producers to maximize what you need right now.
- Every Habitat in the habitat list on the right side now has an Energy Control Panel with Weapons (W), Boosters (B), Producers (P) and Available (A) energy categories.
- In this update you have a maximum of three bars of energy to distribute. The higher you boost a category, the more effective everything in that category will be:
— Boosted weapons will do more damage and fire faster
— Boosted boosters will grant more thrust (speed)
— Booster producers will grant more resources per second
- If you starve a category completely it will not work at all - weapons won’t fire if W is empty, boosters won’t work if B is empty, producers will produce 0 if P is empty.
- Click the bars for a category to change the amount committed.
- You MUST lower one category (putting at least one bar in the Available (A) column) before raising another.
- In future Habitat updates we’ll introduce ways to get more bars of energy to work with. Stay tuned!
Producer “Hats” - Customize and Optimize your Habitats
Many Habitat nodes now have upgradeable sub-pieces, which can produce resources and provide other benefits.
- Enter Tactical Mode (SPACEBAR) and notice red cubes on your habitat nodes. These are producer upgrade points.
- Click a red node, and choose a producer to install. Each producer gives different benefits and costs a different mixture of resources.
- New producers start at Level 1. They can be upgraded twice, up to Level 3. Click an existing producer in Tactical Mode to upgrade it for double effectiveness.
- Once a producer is added, it cannot be removed. It’s on there for good.
The Combat Log - The Final Word on Events
Interactive list of all key habitat events, always on, always available.
- The Combat Log is in the bottom-right hand side of the screen. As events happen in game, the log will display them.
- Click on any log entry to snap your camera to the object being referenced. Habitats, enemies, even engineers.
Combat Turret Rotation - No Tactical Mode Required!
You can rotate turreted weapons in real-time without needing to enter Tactical Mode.
- Hover over a turreted item that is part of your own habitat, and hold the LEFT or RIGHT arrow keys to turn it in real-time.
- You can still use Tactical Mode to rotate the turret with precision while time is stopped.
Safety System for Placing Habitat Nodes
Accidental overlaps when attaching nodes are a thing of the past.
- When attaching nodes, invalid placements will show up as a glowing RED node. If a placement is acceptable, the node will turn GREEN.
- If the node is glowing RED, it cannot be attached, either rotate the node with C and Z or choose a different node to attach to.
Named Habitats, Engineers, and Citizens
Habitat is getting personal; more names on the way!
- All new habitats will get assigned a name for easy identification.
- When engineers are produced or citizens brought aboard, they too will get names.
- In future versions we will support the ability to rename habitats, engineers and citizens, along with many more default names.
- Kickstarter backers, watch out soon for a survey so you can contribute your own engineer, habitat, and asteroid names!
New Space Junk
* Tree House - A terrestrial enclosure, with ceilings far too small to house adult creatures standing up. Researchers are perplexed.
* Rail Gun - The Montauk-V Mass Driver unit features a magnetic-pulse core and integrated rechambering unit for lethal engagement.
* Mine Layer - Clay Astrodynamics built a number of these Orbital Denial minelayer units, using a nano-constructor pattern from an old war.
* Gun Pod - A still-sturdy blasting weapon from a shattered orbital Dreadnought station, loaded with explosive rounds.
* Energy Artifact - An artifact of unknown origin and purpose. Scans indicate an energy field within, still only at fractional power.
* Solar Panels (Small, Med, Large) - Salvaged from the derelicts of earth's old space stations. Good for building and producing energy.
* Armor (Weak, Medium, Strong) - The use of junked materials to fashion defenses is commonplace in orbital combat.
* Earth Delivery Pod - Pods that can deliver citizens and other material from Earth to orbit, or - before the event - the other way around.
* Rocket Arm- A mechanized armature from JPC Corp's Anthro-ZERO series; this unit contains a very powerful booster rocket behind the wrist.
Watch the Roadmap!
Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:
We hope you enjoy the new features! Keep on spacing - and remember to keep it weird!
- The Team at 4gency
Welcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders!
NOTE: Many aspects of the game have changed. Be sure to take the Basic AND Advanced tutorials to re-familiarize yourself with the new concepts in Habitat. There may even be an achievement or two in it for you!
New XP Leveling and Progression System
Earn, upgrade, and face increasingly challenging foes with the new progression system.
- Completing missions earns XP
- Leveling up grants additional health and resource bonuses to your HQ
- Higher levels face tougher missions
A host of new enemy ships and nano machines are waiting for you.
- Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive.
- New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station.
- Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms.
Higher Health and Physics Damage Changes
Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model.
- Health of all items (except engineers) has been increased by 2x.
- Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely.
- Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks.
- If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors.
The engineers can do a lot, but they can’t do it all. These rocks are just too darn big.
- The map is scattered with asteroid chunks that are too massive for engineers to tow.
- They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher.
- Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy.
Per-Habitat Hotkeys and Command Bridges
Each habitat is now an empire of its own, but at a cost.
- NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active.
- Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected.
- Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below).
- You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge.
- CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey.
Engineers now help each other and take care of necessary tasks without the need to micromanage.
- Idle engineers will help other engineers tow back junk at a faster speed.
- Idle engineers will seek out and repair damaged pieces of your habitats.
- Warning: Engineers will not auto-help each other attack enemy stations. You must assign each engineer to attack - we aren’t going to send them into the jaws of death for you.
Earth Delivery System
Order up Command Bridges, Rockets, and Weapons from Earth for an Omni cost.
- Three new buttons along the bottom-left for ordering each type of object.
- Ordering allowed only in a limited radius around your HQ. Be aware!
- Each item has an omni cost, with weapons costing the most, then command bridges, then rockets.
Camera Follow Mode
Keep a constant eye on your Habitats while in-flight.
- Hit TAB or click the habitat selector in the top-right to follow the selected habitat, making for a much easier time during long flights.
- Camera will follow the habitat in flight but rotation and zoom remains free.
- Hitting W A S or D to move the camera will “break” the follow and allow you to move the camera freely again.
HAL Tactical Mode with Enemies
The HAL system has been renamed and upgraded to focus on combat.
- Enter the HAL as same as you normally would (ENTER key or click the computer icon in the bottom left)
- “Tactical” mode now shows a simplified view but includes enemies in red.
- Items with settable properties highlighted in blue, click them to set properties such as thrust amount or firing rate.
New Tutorial: Advanced Lessons
A second tutorial is available with advanced lessons about reconfiguring habitats and using engineer swarms.
- Access this tutorial through the “Tutorial” menu item, and choose “Advanced”.
- Learn about breaking and rebuilding connectors, building secondary habitats and calling in deliveries, moving items faster with swarms, and attacking enemy stations.
Screenshot Mode (Experimental Version!)
A beautiful way to capture your best habitats - while blowing up or otherwise.
- Stop time, fly around, set up the perfect shot with a fully-controllable camera.
- Access by pausing the game with ESCAPE, then select Options->Screenshot Mode.
- The UI will be removed, time will be frozen, but you can move your camera to set up the shot you want.
- Controls work differently than normal: Use left-click and drag to rotate your eye in 3D space, right-click and drag to tilt. W and S go forward and backward from the eye point, A and D strafe left and right. Hold SHIFT to slow down your movement for fine-tuning.
- Take a screenshot with Steam by pressing F12 (by default). Be sure to upload your favorites!
- Quit out of Screenshot Mode by pressing ESCAPE again. You may have to press it twice.
Smaller Features and Bugfixes
Brand new info cards when hovering over items. See all the stats on health, mass, resources and more in an easy-to-skim format.
* Connectors now have a color alert when their health is low. Yellow is a connector in danger, red is about to break!
* Engineer creation timer now in the top UI section, no longer on the HQ
* Save games now save hotkey assignments
* Many new sounds, from Ion drives to mission completions, teleports and more.
* Vulcan cannon no longer a self-destroying nightmare. Try it out!
* Offscreen helper arrows to help you find distant mission objectives
New Space Junk
* WWII Submarine - tons of connectors and torpedo launchers make for a powerful platform.
* Sputnik - a piece of history, captured in orbit. Still beeping, after all this time.
* Space Capsule - a relic from the old days. Burnt-up but still usable.
Watch the Roadmap!
Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:
We hope you enjoy the new features! Keep on spacing!
© 2014 4gency, LLC. All Rights Reserved.
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