Habitat is a physics-based space survival game where you build, fly, and fight with stations you assemble out of space debris. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics, and do battle with deadly enemies to save humanity.
User reviews: Mostly Positive (123 reviews)
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Habitat is an Early Access title. We chose Early Access so we can test key game features in order to fine tune the gameplay experience in the final months of development. It is still under heavy development with new features being added on a regular basis. Please expect there to be bugs, locked off content, missing features and other possibly serious game breaking issues.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for several months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will get all the features we implement through this Alpha and potentially more. We will update everyone as we get closer. Customers of the Early Access version will get the full version of Habitat.”

What is the current state of the Early Access version?

“Alpha build that supports 70% of game features in a sandbox environment. The build is fully playable and gamers will get a good taste of the key game mechanics that the game is being built on.”

Will the game be priced differently during and after Early Access?

“Yes, we plan on raising the price slightly as we add more features and functionality to the game.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken on board during the final months of development to mold the final game features and to make sure the final game delivers a solid and polished product.”
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Recent updates View all (12)

December 10

Habitat v0.5 is now Live!

Commanders - presenting Habitat v0.5! We’ve got a whole host of updates and new features for you, so read up for the latest!

New Features

NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.
NOTE: Saved game data file formats have changed from v0.4. Your previous save games are not guaranteed to work with v0.5. If you wish to remove or edit them, they are plaintext JSON files here:
PC: Users\<You>\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves
MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves

Junk Cities - Mission and Marketplace Central
Perform missions and restock from three unique cities in Earth Orbit.

- There are three junk “cities” in the initial map: New Britannia, Corinth Station, and New Atlantic City (come for the prime rib, stay for the Space Boxing)
- Each city has unique items stocked in its Marketplaces for purchase. Wondering where the Ferris Wheel and Cruise Ships went? One of the cities has them now.
- Weapons need to be ordered from cities now, not the Delivery System buttons on the bottom. The only exception is the grappling hook for towing - you can always order this.
- All missions are now dispatched from the cities as well. Queue up as many as you want, claim rewards when you return.
- To interact with a city, approach it until a notification shows up on the Combat Log that you’re in range. Click the city to access the city interface.
- When hiring citizens, you must attach the Delivery Pod to your habitat to get the new citizens onboard. Don’t leave them behind!
- Note: Cities can not be (currently) towed, pushed, or destroyed. The IPC does not insure habitats that attempt any of these maneuvers with cities - watch out!

Citizens - the Everyday Inhabitants
This update introduces the first iteration: used for engineers and for staffing Command Nodes. Keep them safe!
- You start with 10 citizens on board. Every Engineer you create will use 1 citizen. Every Command Node you create will use 5 citizens.
- You can get more citizens from the three Junk Cities. If you need more engineers, get more citizens.
- You have a maximum number of cities you can sustain, which is based on the number of living space producers you own. Build more living space producers to increase the cap.
- If you lose living space producers such that your citizen count is over your max, they will die over time until the citizen count returns to the lower cap. Oh, the humanity!
- Citizens will become even more valuable in future updates - start learning how to take care of them. We’ve even given them names to make it easier.

The Energy Control Panel - your Tactical Command Console
Tune energy to Weapons, Boosters, and Producers to maximize what you need right now.

- Every Habitat in the habitat list on the right side now has an Energy Control Panel with Weapons (W), Boosters (B), Producers (P) and Available (A) energy categories.
- In this update you have a maximum of three bars of energy to distribute. The higher you boost a category, the more effective everything in that category will be:
— Boosted weapons will do more damage and fire faster
— Boosted boosters will grant more thrust (speed)
— Booster producers will grant more resources per second
- If you starve a category completely it will not work at all - weapons won’t fire if W is empty, boosters won’t work if B is empty, producers will produce 0 if P is empty.
- Click the bars for a category to change the amount committed.
- You MUST lower one category (putting at least one bar in the Available (A) column) before raising another.
- In future Habitat updates we’ll introduce ways to get more bars of energy to work with. Stay tuned!

Producer “Hats” - Customize and Optimize your Habitats
Many Habitat nodes now have upgradeable sub-pieces, which can produce resources and provide other benefits.

- Enter Tactical Mode (SPACEBAR) and notice red cubes on your habitat nodes. These are producer upgrade points.
- Click a red node, and choose a producer to install. Each producer gives different benefits and costs a different mixture of resources.
- New producers start at Level 1. They can be upgraded twice, up to Level 3. Click an existing producer in Tactical Mode to upgrade it for double effectiveness.
- Once a producer is added, it cannot be removed. It’s on there for good.

The Combat Log - The Final Word on Events
Interactive list of all key habitat events, always on, always available.

- The Combat Log is in the bottom-right hand side of the screen. As events happen in game, the log will display them.
- Click on any log entry to snap your camera to the object being referenced. Habitats, enemies, even engineers.

Combat Turret Rotation - No Tactical Mode Required!
You can rotate turreted weapons in real-time without needing to enter Tactical Mode.
- Hover over a turreted item that is part of your own habitat, and hold the LEFT or RIGHT arrow keys to turn it in real-time.
- You can still use Tactical Mode to rotate the turret with precision while time is stopped.

Safety System for Placing Habitat Nodes
Accidental overlaps when attaching nodes are a thing of the past.

- When attaching nodes, invalid placements will show up as a glowing RED node. If a placement is acceptable, the node will turn GREEN.
- If the node is glowing RED, it cannot be attached, either rotate the node with C and Z or choose a different node to attach to.

Named Habitats, Engineers, and Citizens
Habitat is getting personal; more names on the way!

- All new habitats will get assigned a name for easy identification.
- When engineers are produced or citizens brought aboard, they too will get names.
- In future versions we will support the ability to rename habitats, engineers and citizens, along with many more default names.
- Kickstarter backers, watch out soon for a survey so you can contribute your own engineer, habitat, and asteroid names!

New Space Junk
* Tree House - A terrestrial enclosure, with ceilings far too small to house adult creatures standing up. Researchers are perplexed.
* Rail Gun - The Montauk-V Mass Driver unit features a magnetic-pulse core and integrated rechambering unit for lethal engagement.
* Mine Layer - Clay Astrodynamics built a number of these Orbital Denial minelayer units, using a nano-constructor pattern from an old war.
* Gun Pod - A still-sturdy blasting weapon from a shattered orbital Dreadnought station, loaded with explosive rounds.
* Energy Artifact - An artifact of unknown origin and purpose. Scans indicate an energy field within, still only at fractional power.
* Solar Panels (Small, Med, Large) - Salvaged from the derelicts of earth's old space stations. Good for building and producing energy.
* Armor (Weak, Medium, Strong) - The use of junked materials to fashion defenses is commonplace in orbital combat.
* Earth Delivery Pod - Pods that can deliver citizens and other material from Earth to orbit, or - before the event - the other way around.
* Rocket Arm- A mechanized armature from JPC Corp's Anthro-ZERO series; this unit contains a very powerful booster rocket behind the wrist.

Watch the Roadmap!

Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:


We hope you enjoy the new features! Keep on spacing - and remember to keep it weird!

- The Team at 4gency

2 comments Read more

November 4

Habitat Early Access v0.4

Welcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders!

New Features

NOTE: Many aspects of the game have changed. Be sure to take the Basic AND Advanced tutorials to re-familiarize yourself with the new concepts in Habitat. There may even be an achievement or two in it for you!

New XP Leveling and Progression System
Earn, upgrade, and face increasingly challenging foes with the new progression system.
- Completing missions earns XP
- Leveling up grants additional health and resource bonuses to your HQ
- Higher levels face tougher missions

New Enemies
A host of new enemy ships and nano machines are waiting for you.
- Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive.
- New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station.
- Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms.

Higher Health and Physics Damage Changes
Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model.
- Health of all items (except engineers) has been increased by 2x.
- Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely.
- Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks.
- If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors.

Untowable Asteroids
The engineers can do a lot, but they can’t do it all. These rocks are just too darn big.
- The map is scattered with asteroid chunks that are too massive for engineers to tow.
- They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher.
- Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy.

Per-Habitat Hotkeys and Command Bridges
Each habitat is now an empire of its own, but at a cost.
- NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active.
- Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected.
- Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below).
- You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge.
- CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey.

Autonomous Engineers
Engineers now help each other and take care of necessary tasks without the need to micromanage.
- Idle engineers will help other engineers tow back junk at a faster speed.
- Idle engineers will seek out and repair damaged pieces of your habitats.
- Warning: Engineers will not auto-help each other attack enemy stations. You must assign each engineer to attack - we aren’t going to send them into the jaws of death for you.

Earth Delivery System
Order up Command Bridges, Rockets, and Weapons from Earth for an Omni cost.
- Three new buttons along the bottom-left for ordering each type of object.
- Ordering allowed only in a limited radius around your HQ. Be aware!
- Each item has an omni cost, with weapons costing the most, then command bridges, then rockets.

Camera Follow Mode
Keep a constant eye on your Habitats while in-flight.
- Hit TAB or click the habitat selector in the top-right to follow the selected habitat, making for a much easier time during long flights.
- Camera will follow the habitat in flight but rotation and zoom remains free.
- Hitting W A S or D to move the camera will “break” the follow and allow you to move the camera freely again.

HAL Tactical Mode with Enemies
The HAL system has been renamed and upgraded to focus on combat.
- Enter the HAL as same as you normally would (ENTER key or click the computer icon in the bottom left)
- “Tactical” mode now shows a simplified view but includes enemies in red.
- Items with settable properties highlighted in blue, click them to set properties such as thrust amount or firing rate.

New Tutorial: Advanced Lessons
A second tutorial is available with advanced lessons about reconfiguring habitats and using engineer swarms.
- Access this tutorial through the “Tutorial” menu item, and choose “Advanced”.
- Learn about breaking and rebuilding connectors, building secondary habitats and calling in deliveries, moving items faster with swarms, and attacking enemy stations.

Screenshot Mode (Experimental Version!)
A beautiful way to capture your best habitats - while blowing up or otherwise.
- Stop time, fly around, set up the perfect shot with a fully-controllable camera.
- Access by pausing the game with ESCAPE, then select Options->Screenshot Mode.
- The UI will be removed, time will be frozen, but you can move your camera to set up the shot you want.
- Controls work differently than normal: Use left-click and drag to rotate your eye in 3D space, right-click and drag to tilt. W and S go forward and backward from the eye point, A and D strafe left and right. Hold SHIFT to slow down your movement for fine-tuning.
- Take a screenshot with Steam by pressing F12 (by default). Be sure to upload your favorites!
- Quit out of Screenshot Mode by pressing ESCAPE again. You may have to press it twice.

Smaller Features and Bugfixes

Brand new info cards when hovering over items. See all the stats on health, mass, resources and more in an easy-to-skim format.
* Connectors now have a color alert when their health is low. Yellow is a connector in danger, red is about to break!
* Engineer creation timer now in the top UI section, no longer on the HQ
* Save games now save hotkey assignments
* Many new sounds, from Ion drives to mission completions, teleports and more.
* Vulcan cannon no longer a self-destroying nightmare. Try it out!
* Offscreen helper arrows to help you find distant mission objectives

New Space Junk
* WWII Submarine - tons of connectors and torpedo launchers make for a powerful platform.
* Sputnik - a piece of history, captured in orbit. Still beeping, after all this time.
* Space Capsule - a relic from the old days. Burnt-up but still usable.

Watch the Roadmap!

Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:


We hope you enjoy the new features! Keep on spacing!

- 4gency

2 comments Read more
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About This Game

Habitat is a physics-based space survival game where you build, fly, and fight with stations you assemble out of space debris. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics, and do battle with deadly enemies to save humanity.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting, mastering physics driven flight simulation to explore the space around you. In order to thrive and grow you have to manage your population and their environment. In the event of a threat get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and your only chance for survival is to be creative and decisive in the face of disaster.

Key Alpha Features

HABITAT EARLY ACCESS BUILD. Please note this is an early development build and is not representative of the final game. Remember to check the announcements for more updates as we routinely add features!

These are the features you can expect to experience in this early build:
  • Explore a procedurally-generated orbital playing field with a dozen space junkyards to raid
  • Manage a team of engineers to build, rearrange and repair your habitats
  • Assemble your habitats to any size, using 40 different types of items and dynamic connectors
  • Combine or split apart your habitats at any time, have as many habitats as you want
  • Fly your habitats with rocket physics, using boosters and steerable thrusters
  • Experiment with unique weapons including lasers, grappling hooks and particle accelerators
  • Destroy and salvage enemy space stations, and take on nano-machine hunters to survive

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Helpful customer reviews
14 of 14 people (100%) found this review helpful
3.2 hrs on record
Posted: December 18
Early Access Review
Habitat is a bizarre and lovely experience. At first it seems very simple, but a few minutes in and the depth of the experience is unavoidable. This sandbox spacestation construction set is very slow paced but so obviously full of potential. Be warned, if you are not a patient person, don't bother with this title. On the other hand, if you have a little patients, and are the type of person to delve into a sandbox and make your own fun, you'll love this game.

Essentially, you fly around a 2D section of space collecting garbage and attaching it to your space station. The junk you find will range anywhere from burger joints to old retired satilites. Within moments of firing up the game I had already attached an old sherman tank to the front of my station. What's better is that this junk isn't just garbage, they are upgrades. I could use the tank to fire cannon balls at other debre floating through space, for fun and also to clear a path. Later, I found a lunar lander and tossed it on the back of my station and used it's engines for some extra speed.

Many elements of Habitat remind me of RTS games. You have resources that must be collected/generated, such as Omni (money), Electricity (power), and Fuel (more different power), and the amounts you generate depend on how you've built up your station and what junk you've attached to it. So, rather than sending some peons to go gather coal, I attached a solar array to the back of my station so that I generated more electricity.

Part of the strategy involved in this title is balancing your ship build. If you have too much weight/mass on one side or the other, the ship will fly crooked. This ultimately lead to constant corrections by firing my boosters on one side of the ship in bursts while the other side remained at full blast. I realized later that I could actually adjust the individual output of each of my boosters so that all the engines could be left on simultaniously and the station would still fly straight, that is until I added more junk!

Did I mention you can also control where the power in your station is distributed? There are three catagories, Weapons, Boosters, and Power. More energy in weapons... actually, I haven't tried that, so I don't know what it does, but more power in the Boosters makes you go faster, and more power in Power, gives a bonus to your resource generation.

It is a unique experience and a lot of fun, but it definitely takes some time to get used to, and it takes even more time to accomplish anything! As of this writing, the game is still in early release, so hopfully the pacing is tweaked a little before release, but even if not, I still wouldn't pass it up. Good game, great experience, and I'm looking forward to watching this one come along as it gets closer to release and beyond.


If you're patient and enjoy playing in a silly space sandbox full of junk and potential, then this game is definitely for you. If you're not a patient gamer, and/or sandboxes and making a bit of your own fun aren't your thing, then give this one a pass.
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9 of 10 people (90%) found this review helpful
4.0 hrs on record
Posted: December 5
Early Access Review
Light-hearted sandbox space game that doesn't take itself too seriously. It's been on early access for a while and recently has gone from feeling less like a tech demo and more like a sandbox game. If you like sandbox games and have ever wanted to construct your own space station or lumbering orbital combat ships, you'll really enjoy this one.

The developers have been making big improvements at a pretty rapid pace, too.
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4 of 4 people (100%) found this review helpful
0.6 hrs on record
Posted: December 11
Early Access Review
Still very early in development, can't wait to see what they have in store for a campaign or challenges or new features.
Made terrible spaceship out of random space junk, crashed into asteroids and died almost immediately.
Still need some help to understand the controls but that will probably be worked out with a tutorial eventually.
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5 of 6 people (83%) found this review helpful
3.8 hrs on record
Posted: December 1
Early Access Review
Incredible gameplay! There are many surprises but the challenges you face trigger the engineering mindset to figure something out with what is available to you. The physics are quite wonderful and challenging as it should be. You quickly learn how to control your stations and habitats in space. Sure I got frustrated when met with some particular objectives but it urged me to learn how to control my situation and ultimately gain wonderful insight on how to deal with physics. Highly recommended for any space enthusiast. I am proud to be part of the 509th!
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3 of 3 people (100%) found this review helpful
1.0 hrs on record
Posted: December 11
Early Access Review
Goofy and with some crazy physics, I love this game. It's one of my son's favorites.
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2 of 2 people (100%) found this review helpful
0.1 hrs on record
Posted: December 11
Early Access Review
Habitat is a fun game with in-depth buildings and endless strategies! Playing this game made time fly as I upgraded my units and felt like I had built an empire, would recommend this to all types of players from casual to serious, it’s fun on all levels!
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2 of 2 people (100%) found this review helpful
3.5 hrs on record
Posted: December 11
Early Access Review
First off, I have only played a few minutes of this game at the time of this writing. I believe this will be a enjoyable game for me to pass time with when I have nothing to do, or just wanting a different spacy-wacy, sci-fi thingy game. I do have high hopes for Habitat, but for now, I think it just deserves a fair chance.
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Posted: December 12
Early Access Review
Habitat is a beautiful game. Considering this is being Early Access game, it is still improving, but each revision offers quite of bit improvements over last. If you have dreamed of creating your own space station to fly around with, this is the game for you. Just don't expect your station to be typical!

Workshop feature allows you to create your own object using your favorite 3D editors. As far as items you can create with it, it's still bit limited, I personally can't wait for more capability for Workshop items -- I would want my own booster! :-)

As the Linux user, I find the game very stable, and works well across different class of devices; from my good i7 machine to more capability limited laptop.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: December 12
Early Access Review
A pretty unique concept for a game - got to love that these days.

I found the learning curve a little high but persevere and you will be rewarded with a ton of fun. Lots of great humor in the space junk too.

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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: December 18
Early Access Review
Habitat is a really zen game, while also being incredibly absurd. If you like attaching hamburgers to your space station while a statue of liberty is right next to it, bolted on, and you have as many rocket launchers as you can find in space... you'll probably like this game.

It is a very slow game, though, at least to start with so be prepared for that. It was very relaxing to slowly build up my floating junk heap though.
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: December 13
Early Access Review
Habitat is pretty fun. I'm really liking the setup and how it's playing right now. Right now, it's a pretty fun sandbox with lots of room for experimentation. I'm looking real forward to what you guys have in store to finish it!
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4 of 7 people (57%) found this review helpful
4.6 hrs on record
Posted: November 28
Early Access Review
This game is amazing! Random generation, full of weapons, tools and other random things plus the random enemies that constantly try to destroy you're Habitat!
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: December 11
Early Access Review
This game really gives you the sense that you are controlling a giant cobbled together blob of space junk. Great sense of humor (attaching a burger stand to my space ship? Of course I will!) and paced well, not "twitchy". Fun and totally unique.
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1 of 2 people (50%) found this review helpful
26.2 hrs on record
Posted: December 11
Early Access Review
It took me a bit to get the physics and start understanding all the pieces of space junk and their powers, but after that, it became addicting. If I didn't have other commitments I'd be playing it every day - there's a never-ending sense of creativity to this game like Legos or Spore.
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: December 12
Early Access Review
Beautiful, compelling, and entirely unique. It's come a long way, and it's only going to get better.
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2 of 4 people (50%) found this review helpful
0.1 hrs on record
Posted: December 11
Early Access Review
Really fun playground!
Was this review helpful? Yes No
152 of 232 people (66%) found this review helpful
0.8 hrs on record
Posted: July 17
Early Access Review
This game is good fun for about half an hour - you can build a wacky ship and mess around with fun weapons but that's more or less it. The flight is really difficult, though made a little easier by proper booster placement and hotkey assignment. Maybe some kind of inertial dampening block would be handy to stabilise your ship. (Edit - an "emergency full stop" isn't really inertial dampening...)

As far as the combat goes, you clumsily maneuver yourself into a position where you MIGHT be able to attack a station and then fire your lasers - the station is dead more or less immediately without putting up a fight. You then realise your next target isn't that far away, were it not for the difficulty in getting that short distance - you will spin all the way around at least 2 or 3 times. Once you're there, same story. There isn't much incentive to build beyond your initial working ship - maybe an engineer limit based on habitat pods would be more of an incentive.

Oh yes, the ship will also bump into nothing, causing a change in trajectory, when you had only just got it pointing the way you wanted.

Don't get me wrong, it's fun and it has a fair amount of potential but at £11 the price is much too high for a game which offers little at this stage and has no save feature.

EDIT: It's worth pointing out that by now this review is fairly old and the game will continue to develop with time. I had felt that at the time my review was fair but should have been taken with a pinch of salt because I am more than aware of how games in alpha are. It is also worth keeping in mind that with early access the old "alpha/beta" defining lines are somewhat blurred and "it's an alpha" is not a blanket excuse for exclusion of basic features. This game is fun, keep an eye on it - but be aware of the limits of early development.
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100 of 168 people (60%) found this review helpful
19.1 hrs on record
Posted: July 8
Early Access Review
*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Habitat has released. By the way, I have a lot more hours than it says, it just wouldn't calculate any of the time for me while it wasn't on the Steam Store.

Habitat is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game. It is being developed by 4gency and being published by Versus Evil. It's available on Steam's Early Access - as stated above - for $14.99.

Habitat was one of my most anticipated indie games of 2014 when I first saw the Kickstarter. From then I followed it to where it is today. I was able to have a review copy to review. Saying that, there were of course some bugs that have been squashed out, but none of the bugs prevent it from being playable.

Habitat feels like a space sandbox where you can literally make whatever you want with the space debris orbiting around Earth. That includes thrusters, boosters, dinosaur heads, Statue of Liberty heads, anything that's there you can add. This gives players total freedom on what they want their ship to look like. For me; I put the dinosaur head on the top of my rocket ship, with boosters on either side and a controllable booster near the top.

The controls are very easy to learn and do not feel clunky. Graphics are alright, but nothing spectacular, as they aren't the focus of this game. The focus is to have fun building a space ship that YOU made as well as fighting various enemies in the game. Can't wait to see what some of the people's ships look like as well as hoping for Steam Workshop!

9/10 - Brilliant!
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28 of 41 people (68%) found this review helpful
5.6 hrs on record
Posted: July 13
Early Access Review
This game is great BUT it has just been released as Early Access. A major problem at this moment is the lack of ability to save (there isn't any) The game itself is quiet fun. Combine space debris together to make a working space station capable of destroying enemy stations. Wide variety of weapons was a nice touch, laser/rockets/tanks/cannons etc.

The controls were fun after getting use to them. WASD moves the cam and boosters are used to move the station. Clicking (or hotkeying) to activate items (like booster rockets or weapons) adds to your control over the surroundings. Ontop of that you have manual thrusters you can control with the arrow keys. The combination is very tricky to get use to but as I said, once I got use to them it was fun.

Overall I would have to recommend this game because it is very fun and will surely be made even better as the early release goes forward.
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15 of 18 people (83%) found this review helpful
6.7 hrs on record
Posted: November 27
Early Access Review
Finally you installed the rocket launcher,hoping it will protect you.You boosted the engines. It was all going well until a activated booster broke from you connectors.It started spinning and ends up embedded in your habitat,still activated.You try every possible way to get that rogue booster out of your habitat but it was to no avail.You just sat there watching the booster propelled your habitat to its doom.....
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