Habitat is a physics-based space game where you build, fly, and fight with whatever you can find out in space. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics.Battle deadly enemies in Campaign Mode to save humanity or explore Sandbox Mode for true creative control.
User reviews:
Overall:
Mixed (180 reviews) - 55% of the 180 user reviews for this game are positive.
Release Date: Jan 26, 2016

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About This Game

Earth is doomed and our only hope is getting a survivable habitat up in space using whatever resources are scattered in orbit. You’re left with debris, junk, and other oddities to use for humanity’s survival. Build, upgrade, and control the Habitats that you create as you see fit. The main Campaign will take you through narrative-driven missions while Sandbox mode will give you a blank slate and pure creative control to build and explore at your leisure.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.

Features


  • You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
  • Explore procedurally generated space around the Earth, the Moon, and Mars
  • Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
  • Physics based gameplay using weight, thrust, and zero gravity.
  • Embark on Campaign missions and lead your engineers and citizens to safety.
  • Get creative in Sandbox Mode. Build and experiment at your leisure.
  • Hundreds of building blocks for you to create and customize whatever you can think of.
  • Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
  • Fight with the elements - manage fires, ice storms, electrical and EMP bursts
  • Soundtrack by Alexander Brandon (Deus Ex)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    Minimum:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Recommended:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Customer reviews
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Overall:
Mixed (180 reviews)
Recently Posted
Big But 5 (Bea)
( 0.5 hrs on record )
Posted: July 4
The fundamental mechanics of the game are so fiddly to use and poorly implemented and fiddly to use its a chore to play. No matter how hard I tried I could never seem to get things to atach to the bit I wanted them to atach to, this made it very dull. If they update it so that the game pauses when trying to atach things alowing for better placment, and a way to bind keys to do things on your ship alowing flying and pioleting to be far easer and more fun I may come back to this game, but antill then I recomend avoiding it.
Helpful? Yes No Funny
theone102
( 0.6 hrs on record )
Pre-Release Review
Posted: July 2
Product received for free
I got this through AMD's free product after buying a graphics card, and I thought it was ok. It's rather boring and I wouldn't reccomend anyone paying money for it.
Helpful? Yes No Funny
URMOMSUCKZ
( 3.1 hrs on record )
Posted: June 27
it looks really good but when u get into the campain its terrible non of it made sense for me i would not recommend buying it
Helpful? Yes No Funny
Bubblygum88
( 0.9 hrs on record )
Posted: June 26
Lettuce Taco 'bout it. 11/10. They deserve it.
Helpful? Yes No Funny
Ghostlyninja125
( 4.1 hrs on record )
Posted: June 13
this game is a serious waste of money, from bad controls to mechanics that don't even make sense, the garbage that is floating around in space CANNOT be avoided, instead, unless you carefully navigate, your going to die, just from that, furthermore the controls make the game almost impossible to play, and lastly, the game has no substance, its easy to get bored, and from what little i played this game, i can assure you, its not worth your time. (3/10)
Helpful? Yes No Funny
CajunInABox
( 0.2 hrs on record )
Posted: April 17
Going to have to give this a thumbs down. I couldn't complete the advanced tutorial because I couldn't move a piece of space junk with 15 engineers, and I still couldn't even select half of them because they just sat clipped inside the main ship.
Helpful? Yes No Funny
w00ty
( 3.8 hrs on record )
Posted: March 16
it's nothing like it was originally intended. click to make the station move. wow that's really intelligent
Helpful? Yes No Funny
mikevagoisawesome
( 17.5 hrs on record )
Posted: March 11
This is close to being a terrific game. The general idea — welding together random space junk to make a funky spaceship — is a lot of fun. But the controls are rough — you can add lots of faster engines, but you have to turn each of them on and off individually, so it makes steering and controlling your speed difficult. And when enemies attack, they don't fly in from outer space, they just appear — often in the middle of your ship! I can fight off pirates when they pull up alongside me; it's a different story when they materialize inside my ship, wiping out half of it before I can make a move. Worst of all, there's no clear way of saving the game, so you lose progress constantly. All of these issues taken together suck the fun out of what would otherwise be a terrific game.
Helpful? Yes No Funny
BoomSticks
( 1.1 hrs on record )
Posted: March 1
The only way i can describe this game is... "Wtf?"

Dont buy this...
Helpful? Yes No Funny
ChevyAndVW
( 10.6 hrs on record )
Posted: February 13
Very fun!
super addicting!
endless possibilities!
Devs put alot into this and such a great job. hopfuly more to come.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
67 of 80 people (84%) found this review helpful
29 people found this review funny
Not Recommended
10.7 hrs on record
Pre-Release Review
Posted: January 27
I really wanted to like this game, but I couldn't. It suffers from the sadly all-too-common problem of being unable to decide if it wants to be serious or funny, and in trying to do both it fails to do either. The plot is so thin that, if it is ever discovered, will revolutionalize the world of particle physics.

Glueing random stuff together to make funky spaceships seems like a winning formula and it would be if it meant anything, but it doesn't. The glue is a system of support beams to make sure that nothing ever actually touches, so your dreams of a hodge-podge junk ship quickly dillute into a flying, 3D flowchart.

The missions, combat, and trivial amount of other gameplay elements cannot hope to hide that they were all added as an afterthought to the main game, and the main game is a one-trick pony. A gimmick. A novel idea, sure, and one that is being used in other games out there. But it is still just a gimmick, and gimmicks do not make for good gameplay cores.

So what is there besides attaching random modules to a space station, flying it around and doing a few random things to advance the "story?" Well, let's list them all:

So now that we're done with that list, I will conclude by saying that if this is what a "complete" game feels like then I give up. This would make a fine Smartphone distraction to goof around with while sipping a beer and waiting for your date to arrive and probably worth the $5 you paid for it, in such a context. In the context of a PC game in the 21st century? Let me put it this way: If a good PC game is like an order of nachos deluxe with all the toppings, this is game is a few saltine crackers with some cheeze whiz on top. Not bad as a snack, but not very filling, and certainly not a real meal.
Was this review helpful? Yes No Funny
170 of 263 people (65%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: July 17, 2014
This game is good fun for about half an hour - you can build a wacky ship and mess around with fun weapons but that's more or less it. The flight is really difficult, though made a little easier by proper booster placement and hotkey assignment. Maybe some kind of inertial dampening block would be handy to stabilise your ship. (Edit - an "emergency full stop" isn't really inertial dampening...)

As far as the combat goes, you clumsily maneuver yourself into a position where you MIGHT be able to attack a station and then fire your lasers - the station is dead more or less immediately without putting up a fight. You then realise your next target isn't that far away, were it not for the difficulty in getting that short distance - you will spin all the way around at least 2 or 3 times. Once you're there, same story. There isn't much incentive to build beyond your initial working ship - maybe an engineer limit based on habitat pods would be more of an incentive.

Oh yes, the ship will also bump into nothing, causing a change in trajectory, when you had only just got it pointing the way you wanted.

Don't get me wrong, it's fun and it has a fair amount of potential but at £11 the price is much too high for a game which offers little at this stage and has no save feature.

EDIT: It's worth pointing out that by now this review is fairly old and the game will continue to develop with time. I had felt that at the time my review was fair but should have been taken with a pinch of salt because I am more than aware of how games in alpha are. It is also worth keeping in mind that with early access the old "alpha/beta" defining lines are somewhat blurred and "it's an alpha" is not a blanket excuse for exclusion of basic features. This game is fun, keep an eye on it - but be aware of the limits of early development.
Was this review helpful? Yes No Funny
32 of 36 people (89%) found this review helpful
Not Recommended
17.5 hrs on record
Posted: March 11
This is close to being a terrific game. The general idea — welding together random space junk to make a funky spaceship — is a lot of fun. But the controls are rough — you can add lots of faster engines, but you have to turn each of them on and off individually, so it makes steering and controlling your speed difficult. And when enemies attack, they don't fly in from outer space, they just appear — often in the middle of your ship! I can fight off pirates when they pull up alongside me; it's a different story when they materialize inside my ship, wiping out half of it before I can make a move. Worst of all, there's no clear way of saving the game, so you lose progress constantly. All of these issues taken together suck the fun out of what would otherwise be a terrific game.
Was this review helpful? Yes No Funny
43 of 55 people (78%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: December 18, 2014
Habitat is a bizarre and lovely experience. At first it seems very simple, but a few minutes in and the depth of the experience is unavoidable. This sandbox spacestation construction set is very slow paced but so obviously full of potential. Be warned, if you are not a patient person, don't bother with this title. On the other hand, if you have a little patients, and are the type of person to delve into a sandbox and make your own fun, you'll love this game.

Essentially, you fly around a 2D section of space collecting garbage and attaching it to your space station. The junk you find will range anywhere from burger joints to old retired satilites. Within moments of firing up the game I had already attached an old sherman tank to the front of my station. What's better is that this junk isn't just garbage, they are upgrades. I could use the tank to fire cannon balls at other debre floating through space, for fun and also to clear a path. Later, I found a lunar lander and tossed it on the back of my station and used it's engines for some extra speed.

Many elements of Habitat remind me of RTS games. You have resources that must be collected/generated, such as Omni (money), Electricity (power), and Fuel (more different power), and the amounts you generate depend on how you've built up your station and what junk you've attached to it. So, rather than sending some peons to go gather coal, I attached a solar array to the back of my station so that I generated more electricity.

Part of the strategy involved in this title is balancing your ship build. If you have too much weight/mass on one side or the other, the ship will fly crooked. This ultimately lead to constant corrections by firing my boosters on one side of the ship in bursts while the other side remained at full blast. I realized later that I could actually adjust the individual output of each of my boosters so that all the engines could be left on simultaniously and the station would still fly straight, that is until I added more junk!

Did I mention you can also control where the power in your station is distributed? There are three catagories, Weapons, Boosters, and Power. More energy in weapons... actually, I haven't tried that, so I don't know what it does, but more power in the Boosters makes you go faster, and more power in Power, gives a bonus to your resource generation.

It is a unique experience and a lot of fun, but it definitely takes some time to get used to, and it takes even more time to accomplish anything! As of this writing, the game is still in early release, so hopfully the pacing is tweaked a little before release, but even if not, I still wouldn't pass it up. Good game, great experience, and I'm looking forward to watching this one come along as it gets closer to release and beyond.

TL;DR?

If you're patient and enjoy playing in a silly space sandbox full of junk and potential, then this game is definitely for you. If you're not a patient gamer, and/or sandboxes and making a bit of your own fun aren't your thing, then give this one a pass.
Was this review helpful? Yes No Funny
55 of 76 people (72%) found this review helpful
3 people found this review funny
Not Recommended
7.3 hrs on record
Early Access Review
Posted: January 2, 2015
The game is not without fun and I did enjoy it for a while but I found that there was no real purpose to ship building beyond small weapons platforms.

Currently not enough depth to it but it is an early access game and I will check in now and then to see how it is going
So please consider my Not recommended as possibly changeable.

I hope to change my opinion in the future.
Was this review helpful? Yes No Funny
50 of 68 people (74%) found this review helpful
1 person found this review funny
Recommended
6.1 hrs on record
Early Access Review
Posted: October 26, 2015
Big changes in the last update in gameplay and UI has made the game far more playable and enjoyable. If these are matched in the future then this game is a little gem in the making.
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27 of 36 people (75%) found this review helpful
Not Recommended
13.2 hrs on record
Early Access Review
Posted: April 10, 2015
I wish i could reccomend this game I really do. After playing for a while i have noticed serious gamebreaking bugs. my ships break everytime i go to lunar orbit and ship parts constantly break off for no reason when first placed as well as the worst one which does not allow me to recruit engineers but wastes the resources and stunts all my ships stats so no matter what i add on it never changes. i have tried unistalling it and starting new saves but the bugs persist. I will continue to play this game but can't recommend it at this stage in development.
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67 of 107 people (63%) found this review helpful
15 people found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: November 3, 2015
Somehow this game is everything it said it would be, and yet not what I expected. That's probably my own issue, so take this review with a grain of salt. I like base-building games, and I thought this would be more "base-buildy" and less "fly around and shooty"
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102 of 172 people (59%) found this review helpful
Recommended
19.1 hrs on record
Early Access Review
Posted: July 8, 2014
*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Habitat has released. By the way, I have a lot more hours than it says, it just wouldn't calculate any of the time for me while it wasn't on the Steam Store.

Habitat is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game. It is being developed by 4gency and being published by Versus Evil. It's available on Steam's Early Access - as stated above - for $14.99.

Habitat was one of my most anticipated indie games of 2014 when I first saw the Kickstarter. From then I followed it to where it is today. I was able to have a review copy to review. Saying that, there were of course some bugs that have been squashed out, but none of the bugs prevent it from being playable.

Habitat feels like a space sandbox where you can literally make whatever you want with the space debris orbiting around Earth. That includes thrusters, boosters, dinosaur heads, Statue of Liberty heads, anything that's there you can add. This gives players total freedom on what they want their ship to look like. For me; I put the dinosaur head on the top of my rocket ship, with boosters on either side and a controllable booster near the top.

The controls are very easy to learn and do not feel clunky. Graphics are alright, but nothing spectacular, as they aren't the focus of this game. The focus is to have fun building a space ship that YOU made as well as fighting various enemies in the game. Can't wait to see what some of the people's ships look like as well as hoping for Steam Workshop!

9/10 - Brilliant!
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18 of 22 people (82%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: February 1
A year later (after my purchase) and the "full release" is upon us; but despite improvements it feels like nothing has changed, aside from features that I'm not sure anyone really asked for (More engineer micromanagement? An engineer camera?). It technically works, but still feels broken and unfinished.

Even after improvements to the controls and tutorial, what systems there are in the game seem obtuse, and controlling your crafts is still too finicky and unpredictable to take seriously or strategically, and too slow and management-intensive to be silly and fun. The constant building of your ship is equally too detail and control heavy to be light and easy, while the constant RE-building of your ship quickly saps at any enjoyment from the design and strategic planning (struts are not fun!). Thankfully many of the tasks for the engineers are automated to some degree, but ordering them to do anything specific becomes an exercise in frustrating hunt-and-click vs the camera.

It might still be worth it to pick up (on a heavily discounted sale) and play around with in the sandbox, but the campaign is a farce. Which, considering the tone of the game and what little I was able to glean of the 'story' in-game, could actually be intentional in some brilliant meta-design by the creators, but I very much doubt that. One can only hope that this game's developers will continue to support their game and all the promise the idea had, and perhaps reevaluate some of their design decisions.


I'm incredibly bummed I can't get a refund for this. I guess this is my own personal lesson on supporting Early Access games on faith and interest in a concept.
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