Habitat is a successfully funded Kickstarter game from indie developer 4gency. It is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game.
User reviews: Mixed (88 reviews)
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Habitat is an Early Access title. We chose Early Access so we can test key game features in order to fine tune the gameplay experience in the final months of development. It is still under heavy development with new features being added on a regular basis. Please expect there to be bugs, locked off content, missing features and other possibly serious game breaking issues.”

How long will this game be in Early Access?

“We expect to be in Early Access for several months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will get all the features we implement through this Alpha and potentially more. We will update everyone as we get closer. Customers of the Early Access version will get the full version of Habitat.”

What is the current state of the Early Access version?

“Alpha build that supports 70% of game features in a sandbox environment. The build is fully playable and gamers will get a good taste of the key game mechanics that the game is being built on.”

Will the game be priced differently during and after Early Access?

“Yes, we plan on raising the price slightly as we add more features and functionality to the game.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken on board during the final months of development to mold the final game features and to make sure the final game delivers a solid and polished product.”
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Recent updates View all (10)

October 17

Update Coming Soon!

Greetings Commanders!

Our next update coming later this month will introduce you to new enemies, new missions, and a new progression and rank system. Get ready to put your habitats to the test!

New Enemies - Vampires, Saws, and Breakers, oh my!

The world of Habitat is going to get much more dangerous. In addition to more mobile enemy stations that can hunt you down or run away in combat, you’ll also have to face booster-powered mobile drills and saws, minelayers, and exploders.

Nanomachines, too, have gotten more varied, with the ability to sap resources, throw space junk, and break apart your Habitat’s connectors.

Progression System - Keeping it Fair!

Worried about all the new threats? Fear not. You won’t have to face the worst baddies right away - you’ll level up as you complete missions and the difficulty will ramp up along with your level - as will your ability to grow your habitat.

Completing missions will now earn you experience points toward leveling up your habitat, increasing the max size of your station, number of engineers, and base amounts of production.


Special Deliveries - From Earth with Love!


We’re also introducing a preview of the upcoming Earth Delivery System that will allow you to order up space junk from Earth. Rockets and new command modules can be ordered up for an Omni cost. We’ll introduce more junk types in a future update through an ordering interface in the HAL, but right now we’re bringing you the tools to get you in fighting shape quickly!


As Always…

We’ll have a full list of all the changes when we release the update, you can expect plenty of bug fixes and tweaks along with these new features! We’re looking forward to bringing it to you!

--4gency

1 comments Read more

September 30

Update .30 is now Live!

New Features

* Save and Load your Habitat progress. Save Game and Load Game options are now in the Settings screen in-game, and Load Game is an option on the Main Menu and upon player death.

Notes:

To save in-game, hit ESCAPE or click the Settings button at the bottom-left, and choose Save Game. You can load a saved game from the Main Menu, Settings Menu, or upon the death of your Habitat HQ unit.

The save and load system currently saves the following data: Your habitat configurations and positions, resource counts, and number of engineers. When loading a save game, you will notice that the “world” of loose space junk will have changed around you. In addition, you will be given a new mission upon loading.

If you save your game with any user-generated Junk Workshop content as part of your habitat, then delete that content from Junk Workshop, loading your save game file will not work properly.

The save-game file is in plaintext JSON format. It is not encrypted and can be shared with others or modified (at your own risk! be sure to make a safe copy).

Locations of save files:
PC: Users\<You>\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves
MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves

More data will be saved in future versions including mission progression!

* Random missions. Take on space stations and nano machine clouds for rewards at random points along the map.

Notes:

There are two types of missions in this first version: Station hunting and nano cloud defense. They will be picked at random. Once a mission is completed, a new one will start in 30 seconds.

Click on the mission tasks in the list in the top-left to zoom your camera to the target in order to aid in navigation.

Be sure to collect the reward at the end of the mission to fully complete the mission.

Many more mission types will be unlocked as we continue development.

* Tutorial mission. Learn the basics about building, flying, and fighting in orbit!

Notes:

If you’re a first time player you’ll be asked if you want to play the tutorial upon clicking Start Game. If you say No, you won’t be asked again.

You can access the tutorial at any time through the Tutorial option on the main menu.

This tutorial covers only the most basic operations. Deeper tutorial concepts will be covered as we continue development.

* Brand-new user interface for habitat control - major rework of buttons, resource counts, and more

Notes:

A lot has moved around to make way for the mission list and in order to give a more responsive feel to the game’s controls.

You’ll find most of your controls along the bottom-left corner. Resource counts are now in the top-left.

Keyboard controls remain unchanged.

Features We Missed

* Fog of war - this one didn’t make the cut for the v0.30 update, falling behind save, missions, and the tutorial system. As it can dramatically impact usability and gameplay, we want to be sure it’s up to scratch before unveiling it, and it wasn’t ready for primetime. Stay tuned!

Smaller Features and Fixes

* Selecting “Build Connector” mode no longer makes projectiles disappear
* Turret angles no longer “nudge” accidentally when selected in HAL

Watch the Roadmap!

Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:

https://trello.com/b/HBFLCdhi/habitat

We hope you enjoy the new features! Keep on spacing!

- 4gency

3 comments Read more
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About This Game

Habitat is a successfully funded Kickstarter game from indie developer 4gency. It is a strategic space survival game where you have to build and manage the future homes of humanity from orbital debris that you find in space junkyards surrounding Earth’s orbit.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting, mastering physics driven flight simulation to explore the space around you. In order to thrive and grow you have to manage your population and their environment. In the event of a threat get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and your only chance for survival is to be creative and decisive in the face of disaster.

Key Alpha Features


HABITAT EARLY ACCESS BUILD. Please note this is an early development build and is not representative of the final game.

These are the features you can expect to experience in this early build:
  • Explore a procedurally-generated orbital playing field with a dozen space junkyards to raid
  • Manage a team of engineers to build, rearrange and repair your habitats
  • Assemble your habitats to any size, using 40 different types of items and dynamic connectors
  • Combine or split apart your habitats at any time, have as many habitats as you want
  • Fly your habitats with rocket physics, using boosters and steerable thrusters
  • Experiment with unique weapons including lasers, grappling hooks and particle accelerators
  • Destroy and salvage enemy space stations, and take on nano-machine hunters to survive

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    Minimum:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Recommended:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Helpful customer reviews
1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: October 15
Early Access Review
It was only a matter of time until those damn machines realized their full potential. Until they realized that they didn’t need us. We dug this hole. Now our choice is to either fight our way out of it, or to lay in it.

Habitat is an Early Access single player, and soon to be multiplayer, space survival game with an emphasis on strategy and a bit of action sprinkled on top. Brought to us by developer 4Gency and its publisher Versus Evil, the main idea behind this game is that you’ve been given the task of constructing and maintaining an orbital base for humanity out of the thousands of years of space junk that now surrounds the planet. Why, you may ask? At some point in the future, humanity builds nanomachines, which then turn on us. They’ve managed to nearly take over the entire planet, forcing humanity out into space. If that weren’t enough, they’re smart enough to send out little clouds of nanomachines into space to come and wipe the rest of us out.

As mentioned before, this is primarily a strategy-survival kind of game. When you first start, you’re dropped off with your Habitat in a procedurally-generated sandbox full of scrap goods to use. You might find small things like a random burger shop floating around, or even the head of the Statue of Liberty (complete with fully-functional laser blasting powers!) that you can junction to your ship and use as a weapon. By junctioning this junk, you are able to provide your ship with more resources and weaponry, which you will need if humanity is to survive. In addition to adding things to your ship, you must manage your team of engineers, who are the ones who actually go out and drag and attach the various items to your ship, as well as keep maintenance.

In terms of enemies you face, there’s currently not much. You have the hunter clouds that the nanomachines send, and other enemy habitats. Hunter clouds originate from the nanomachines down on Earth, and as far as I can tell, the machines just fart them out into space to kill you. They’re pretty relentless, too. Enemy habitats function similarly to you, but instead of cramming the first piece of junk they see onto their space station, they come pre-built and ready to mess up the first person that floats their way. Like I said before, 4Gency confirmed that they would be adding multiplayer later on down the development road, so it will be interesting to see how terrible other players are at controlling their habitats compared to me.

One of the main problems that I ran into while playing was the lack of an in-game tutorial, so that those of us with a smaller attention span are forced to actually learn exactly through gameplay what it is they’re supposed to be doing. As of this moment, the only explanation you get is a “How To Play” option on the main menu, which just flat-out tells you through text what you are able to do. Personally, I learn gameplay mechanics better when I’m taught them during the course of the game. Another issue I had was aiming. Currently, if you have all your weapons on say, one side of your ship for some reason, and the enemy comes the opposite side, you’ll need to slowly spin your ship all the way around to face them, and then carefully line up your shot before you can begin firing. Even then, you probably won’t hit them because even after you disable your ship thrusters, your ship will continue spinning due to the fact that you’re floating around in space. It would be great if there were some way to ease up the whole process.

All that aside visually the game looks good enough. The models and textures look nice, and it seems to be decently optimized, so performance shouldn’t be too much of an issue. The music is rather soothing, and the rest of the sound in general is pretty good in quality. Overall, Habitat is something that has a bit of potential as long as the developers continue working on it. You can currently find Habitat for sale on Steam for $14.99.

http://wtbfun.com/habitat-an-early-look/
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.6 hrs on record
Posted: October 26
Early Access Review
Habitat is a differend game.

In Habitat, you start off as a little craft floating in space. You have to, well, float around and add things to your craft, making it a habitat.

It seems like and interesting idea, however, there is a lot of room for improvement.

I bought this game thinking that it might be something I would like. I was wrong.

Yes, I know, it's early access. It's not worth $15, however.

Right now it should be free. MAYBE $5. It's just not that fun at the moment.

I hope this game will get better and have some more things added to it. I really want to like this game, I just can't at the moment.

Save your money and wait untill this game gets more stuff.

4/10
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1 of 2 people (50%) found this review helpful
11.6 hrs on record
Posted: October 16
Early Access Review
I'd say this game has great potential. While the first versions of the game were boring, latest ones are more and more interesting. Combination System allows you to move from quantity to quality. There is already save system implemented. Anyway it's fun to play and try to build your own Super Fortress Habitat which start another apocalypse or just destroy planet or two.
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Posted: October 10
Early Access Review
all you do in this game is just collect random rubbish, and link it together. 2d world. reminds me of the simpsons episode of what homer's webpage looks like.
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1 of 4 people (25%) found this review helpful
9.4 hrs on record
Posted: October 12
Early Access Review
Destroyed three space colonies and two nanoclouds with Freedom.
10/10
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118 of 192 people (61%) found this review helpful
0.8 hrs on record
Posted: July 17
Early Access Review
This game is good fun for about half an hour - you can build a wacky ship and mess around with fun weapons but that's more or less it. The flight is really difficult, though made a little easier by proper booster placement and hotkey assignment. Maybe some kind of inertial dampening block would be handy to stabilise your ship. (Edit - an "emergency full stop" isn't really inertial dampening...)

As far as the combat goes, you clumsily maneuver yourself into a position where you MIGHT be able to attack a station and then fire your lasers - the station is dead more or less immediately without putting up a fight. You then realise your next target isn't that far away, were it not for the difficulty in getting that short distance - you will spin all the way around at least 2 or 3 times. Once you're there, same story. There isn't much incentive to build beyond your initial working ship - maybe an engineer limit based on habitat pods would be more of an incentive.

Oh yes, the ship will also bump into nothing, causing a change in trajectory, when you had only just got it pointing the way you wanted.

Don't get me wrong, it's fun and it has a fair amount of potential but at £11 the price is much too high for a game which offers little at this stage and has no save feature.

EDIT: It's worth pointing out that by now this review is fairly old and the game will continue to develop with time. I had felt that at the time my review was fair but should have been taken with a pinch of salt because I am more than aware of how games in alpha are. It is also worth keeping in mind that with early access the old "alpha/beta" defining lines are somewhat blurred and "it's an alpha" is not a blanket excuse for exclusion of basic features. This game is fun, keep an eye on it - but be aware of the limits of early development.
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64 of 99 people (65%) found this review helpful
1.5 hrs on record
Posted: July 9
Early Access Review
This has the potential to be a pretty jolly KSP.
I guess Unity must make it really easy to connect things to each other with intergalactic space ropes, or else there wouldn't be a bazillion people making games like this.
Unfortunately this one too so far suffers from the fact that the performance of the default objects Unity provides you with is rather absymal by the time you hook up dozens of moving objects together. If the developer(s) can fix this, this could become something great. If they can't, it'll just be unplayable crap until we get single-threaded supercomputers in the year 2192.

Really good for a first release, but see above caveat.
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94 of 160 people (59%) found this review helpful
19.1 hrs on record
Posted: July 8
Early Access Review
*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Habitat has released. By the way, I have a lot more hours than it says, it just wouldn't calculate any of the time for me while it wasn't on the Steam Store.

Habitat is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game. It is being developed by 4gency and being published by Versus Evil. It's available on Steam's Early Access - as stated above - for $14.99.

Habitat was one of my most anticipated indie games of 2014 when I first saw the Kickstarter. From then I followed it to where it is today. I was able to have a review copy to review. Saying that, there were of course some bugs that have been squashed out, but none of the bugs prevent it from being playable.

Habitat feels like a space sandbox where you can literally make whatever you want with the space debris orbiting around Earth. That includes thrusters, boosters, dinosaur heads, Statue of Liberty heads, anything that's there you can add. This gives players total freedom on what they want their ship to look like. For me; I put the dinosaur head on the top of my rocket ship, with boosters on either side and a controllable booster near the top.

The controls are very easy to learn and do not feel clunky. Graphics are alright, but nothing spectacular, as they aren't the focus of this game. The focus is to have fun building a space ship that YOU made as well as fighting various enemies in the game. Can't wait to see what some of the people's ships look like as well as hoping for Steam Workshop!

9/10 - Brilliant!
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26 of 38 people (68%) found this review helpful
5.6 hrs on record
Posted: July 13
Early Access Review
This game is great BUT it has just been released as Early Access. A major problem at this moment is the lack of ability to save (there isn't any) The game itself is quiet fun. Combine space debris together to make a working space station capable of destroying enemy stations. Wide variety of weapons was a nice touch, laser/rockets/tanks/cannons etc.

The controls were fun after getting use to them. WASD moves the cam and boosters are used to move the station. Clicking (or hotkeying) to activate items (like booster rockets or weapons) adds to your control over the surroundings. Ontop of that you have manual thrusters you can control with the arrow keys. The combination is very tricky to get use to but as I said, once I got use to them it was fun.

Overall I would have to recommend this game because it is very fun and will surely be made even better as the early release goes forward.
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7 of 7 people (100%) found this review helpful
2.0 hrs on record
Posted: September 30
Early Access Review
I think some may misunderstand what this game really is. A quick and dirty description of it would be an arcade game. The game is not intended to be a long term play and you will restart the game multiple times just trying to figure out what everything does. It isn't super intuitive which in the beginning will lead you to believe you can accomplish a number of things which will then result in you blowing up your station just because you didn't know you couldn't do that. That kind of learning process is getting more and more common in games though (not happy about that really). It is a good 5-60 min game that will entertain. My rating of this game is a $4.99 game that could be worth $9.99 to someone that really likes the game. Just remember that at $9.99 that's a roll of quarters at an arcade (i'm showing my age here). Personally, i'd spend a roll of quarters on a different game.
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23 of 42 people (55%) found this review helpful
0.5 hrs on record
Posted: July 9
Early Access Review
Still early access (today is July 9, 2014), so there's plenty of time, but for me this one misses the mark.

I was looking forward to a game where you could patrol space picking up resources and then building things with them. That's not this game.

Instead, this game is a wacky space comedy where you have to lash together floating cruise ships (how the hell does that happen) and mount a floating Statue of Liberty head that comes pre-fabed with lasers in her eyeballs to make an intrastellar battleship that you must send forth to attack unnamed incoming aliens.

The joint system was on the fritz for me so some of my ships tore themselves to pieces and there's no plot to speak of yet. But then again, it's Early Access.

I think they should have a hanger where you can build ships out of resources you recycle (metal, solar panels, plastic, etc) from the space crap and then send the ships out to do combat on their own. I should not have to control the ships and build their replacements all at the same time. I'm a simple man with simple thoughts.

I'll reserve judgement, but it's not looking good. And in it's current state, I think you should wait.
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5 of 7 people (71%) found this review helpful
0.8 hrs on record
Posted: September 26
Early Access Review
Tl;DR (Since many of my reviews are getting longer and longer): Right now I cannot recommend this game. I like the idea, I like the mix match look to it, but right now there isn't much gameplay to review. Hold off on a purchase until they work out the kinks and whatnot.

Basically what it comes down to is a 15 minute gameplay where you attach some stuff to your ship, maybe destroy another ship, and then get killed by nano clouds. There's no tutorial, it's not easy to pilot, turn or aim (which is mostly by design), and the gameplay isn't really in the game yet.

I would offer at least 3 major changes right out from the get go. As I'm new to the game I'm sure the devs are probably working on it, so this can be taken with that in mind.

1. Allow players to start with a set of different ships, like the statue of liberty head, space shuttle, colony, etc. but something with a basic thruster that can turn, an engineer arm (or whatnot), and some attach points.
2. Missions - if even a list of little things to follow to get your "habitat" up and running, like attach a generator, or add a gun to protect yourself, either trade with another habitat or attack it and salvage their parts, etc.
3. Tone down the comic/brightly colored stuff. I like some of the goofy stuff to it, but most of the space junk is out of place and unrealistic. If the game took a more realistic look like slavaging actual space debries like sattelites (like you already can), missles, space stations, etc it would be great. The school busses, ferris wheel, etc are completely out of place. There are some things that kinda fit, like there's an amount of goofy stuff you can deal with like the Statue of Liberty head, but in other cases it makes the game look like junk. But that is my opinion, I can see how others would really like it.

I think I read that the devs are going to (or already do) allow players to make their own space junk. That would be a good idea, cause it would fix #3 for me outright if I could just check a mod site and download someone else making a realistic space junk pack.

At this time the game isn't really a full enough product to really play so I don't recommend it. I have hopes that a lot of the fixes and such are just down the road, so I remain optimistic about the future of the game.
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5 of 7 people (71%) found this review helpful
162.3 hrs on record
Posted: August 29
Early Access Review
Alright, this game has a fantastic amount of promise. However, nothing has ever gotten me closer to throwing my laptop out of a window. You'll flourish for about 15 minutes as you assemble your first habitat, or maybe you decide to create a second one to guard the primary HQ. Good thinking, but it's pointless. The first nano cloud that comes along is going to blast you into next week. There is nothing you can do about it. Oh, you killed the first one? Great news, there are two more right behind it, and they are on the opposite side of your ship. Go ahead and turn, it'll wait...and by "wait" I mean it will destroy your ship while you try and turn.

This game is going to be awesome. Today it is a frustrating distraction that lasts no more than 15 minutes at a time and makes you regret the purchase. Keep it in the back of your head though, once the balance is established, this is going to be one of the all-time greatest games.
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29 of 54 people (54%) found this review helpful
0.2 hrs on record
Posted: July 9
Early Access Review
This game has a ton of potential and some good people that can make it fantastic. I had the pleasure of meeting the creator, Charles Cox, at RTX this past weekend and I can tell that this is his baby and he will do everything he can to make it the best it can be. We discussed everything he wants to add in future updates like a campaign and multiplayer which can really make this game amazing. I am completely on board with this game even if it is only a sandbox right now because if it does well in its early access it can and will become a fantastic game.

Remember that this isn't a full release and it is only a sandbox as of this moment. But unlike some other early access games, 4gency isn't just going to take your money and never update their game. I recommend you get on board this early access and see just how amazing this game will become.
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18 of 33 people (55%) found this review helpful
1.3 hrs on record
Posted: July 10
Early Access Review
First touch v. 0.1. I tested game, succeeded in all objectives and tried different things. Game play is ok. Controls are working just fine while sometimes focusing targets in your own habitat is difficult. May be a l2p issue. There is content kinda poorly yet but I bet there is going to be lots more. First rogue station suprised me truly but fighting is executed nicely.

I recommend this game for everyone whos into scifi or survival simulation in space. First opinion of the game is 4/5 for now.
- Twitch highlight from the game: http://www.twitch.tv/veresticus/c/4633549 No casting - just game music and gameplay.
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3 of 4 people (75%) found this review helpful
1.7 hrs on record
Posted: July 30
Early Access Review
Habitat (Early Access) First Impressions: http://youtu.be/Ed5oqe0GHEs

Hello once again I'm cosmic and today we are going to be taking a look at early access space strategy game Habitat. The game is being developed by 4gency who were formed in 2011 and the game itself was successfully kickstarted to the tune of $64,000 as of May 2nd 2014. The game is still currently in Alpha and as such things are subject to change.

Habitat places you in the role of ensuring humanities survival in orbit of the now inhospitable planet earth. By leading a team of engineers you are able to build space stations from an array of space debris and salvage. You'll have to manage your resources throughout the game making sure you have enough fuel to move and more. That being said currently in alpha resource management is very easy and means little once you've built up a big enough habitat as you'll be gaining more resource than you'll be able to spend.

Building your space stations is simple and straight forward. Each piece of debris has connector points that can be connected to adjacent buildings. There is an array of debris to use to build up your habitat including some comedic pieces including the Eiffel tower, burger restaurants and lady liberties head which has been transformed into a laser cannon. There’s no right or wrong way to build your habitats, you have the freedom to create all shapes and sizes. However movement is somewhat difficult as you'll be using an assortment of rockets and boosters which in turn with the size of your habitat could make fast manoeuvres impossible. Its often best to outfit your habitat with an array of weaponry facing all sides to make sure the enemies don't catch you in a blind spot.

Exploration in habitat is currently not the easiest task to take on. The way the physics in the game work coupled with having to activate your motley assortment of rockets and boosters individually means that movement is quite slow and clunky. Precision flying is very difficult and often you have to come to a complete stop much of the time to face the direction you want to go. As you explore you'll encounter more objects to add to your ships as well as enemies to fight, some will be other space stations and others will be a insidious cloud of nanites bent on tracking you down.

In terms of combat thus far in alpha there's an hilarious assortment of weapons to choose from. Everything from full battle tanks to dubstep spewing speakers are available and all have specific purposes. Combat can at times just be a complete mess especially with manoeuvring being the way it is. Its often best to build smaller attack vessels that are easier to move around and often faster so that your not just a hulking mass ready to be destroyed. With the most recent alpha update you can also send your engineers over to sabotage enemy ships though they are sitting targets that cannot take many hits.

What’s good about Habitat thus far is that’s its fun, despite its current issues there is a good degree of fun building up your wacky ships out of statue heads and school buses. Habitat does hold a certain amount of potential however whether it manages to reach that potential remains to be seen. There’s still a good amount of content yet to come into habitat including a campaign mode something which I certainly would like to see. There are a couple of things the game certainly requires at this point including more objects to build your ships with, better rockets and boosters to improve travel and ultimately I would like to see the resource management part expanded.

The idea that people are living on your habitat should come more into focus. Population issues, food issues and more would be a really good thing to come into play. An example of this would be that when the population reaches its max, you need to find more debris that people can live in or when food is low you need to find debris that produces a food resource. Management aspects like this would go a long way to making the experience better overall and provide a better space simulator feel.
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3 of 4 people (75%) found this review helpful
5.1 hrs on record
Posted: July 19
Early Access Review
So far, it is an interesting concept. It has alpha issues (relatively large memory leak...it finally fell over at 1.016GB memory usage, collision detection seems to be a cpu hog at this moment (game slows down to a complete crawl when engineers are dragging a building through other buildings at times) and some issues associated with destroying links you created.) But it could be a good strategy/simulation sort of game with good physics in microgravity. I'll keep checking back to see if it progresses, well, I guess I should, I bought the pre-release :)
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4 of 6 people (67%) found this review helpful
5.0 hrs on record
Posted: July 18
Early Access Review
So, this is the first time I've written a review for a product on steam, and the reason I'm bothering to is because I see that this game has a lot of potential. While it may be a very simple game in its current state, with objectives able to be beaten in under an hour, it has all the basics of a game capable of being nearly as big a game as Kerbal Space Program.

So what does this game currently have to offer? Well, in its current state, not much. I've only got around 3 hours of game time under my belt as of writing this, but that's with completing the main objectives twice and screwing around for about an hour. There's a distinct lack of things to do right now, other than strapping debris to your ship and blowing up 5 enemies. If you're skilled, you can actually make two ships for yourself and try running two battles at once, or fight yourself to the death. I'm not skilled.

What will definitely improve this game would be things along the line of resources that your habitat constantly consumes that you would need to replenish (which is something planned for in the future of the game). I know the first update they're applying is going to add electricity and fuel, which will certainly make for more interesting habitat designs.

One thing I've seen a lot of people complaining about is that there is a lack of a save function, with some going so far as to say that no save option is a deal breaker. To those people, I ask: what point is there on saving a game that can be beaten in as little as half an hour?
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4 of 6 people (67%) found this review helpful
1.5 hrs on record
Posted: July 17
Early Access Review
So far this has been an amazing game, almost like a combo of Kerbal Space Program and Titan A.E, with a bit of ridiculousness involving bombing stations with igloos and oversized boxing gloves. Although it's currently short on content, it's dynamic destruction and generally fun gameplay give it tons of replay value at the moment. Definitely buy!

TL;DR: Kerbal Space Katamari.
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5 of 8 people (63%) found this review helpful
1.4 hrs on record
Posted: July 16
Early Access Review
Extremely unique, the lack of a save feature hurts but I consider my money well spent already. Eagerly awaiting updates.
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