A speeding power boat, a humble tug to a luxury cruise liner. Captain eight highly detailed ships, fight against realistic water physics and take in spectacular vistas as you navigate famous European ports.
User reviews: Mixed (313 reviews)
Release Date: Feb 19, 2015

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Notice: 64-bit Windows Required

You must be running 64-bit Windows 7 or later to play European Ship Simulator.

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Recommended By Curators

"The most relaxing ship simulator to set sail is now available on Steam Early Access. Let's help the devs make it even better!"
Read the full review here.

Recent updates View all (22)

April 16

European Ship Simulator - Moving To Unity 5

We are currently working on moving European Ship Simulator from Unity 4 to Unity 5. Unity 4 presented us with some restrictions during the development process and we know these will be lifted with the move. We are now working hard on this and seeing good progress and will make an announcement in due course.

6 comments Read more

March 27

New Update - Port Boat Mission

Hi everyone. A new port boat mission is now available. This is a new type of mission that includes way points that are partnered to AI ships meaning that the mission marker will follow the ship as it maneuvers around the map.

Another mission will release next week

All the best!

0 comments Read more

About This Game

Captain eight highly detailed vessels and explore famous European ports including Dover, Rostock and the bay of Gibraltar. Larger vessels will break through the waves with tremendous force but smaller ships will rock back and forth creating a great experience as you try to combat realistic water physics.

Each ship handles differently, some with different controls to master while others may have a sharp difference in acceleration and speed. Every ship contains a highly detailed bridge for you to explore in first person mode.

Included is a detailed Mission editor which allows players to adjust wave height, create a selection of triggers and spawn AI ships. This game is a core product for the development team and will continue to be supported post launch with new updates and DLC.

Features List

  • Eight ships with highly detailed bridges and
  • Six ports to explore
  • Mission editor
  • Weather conditions include rain, sun and snow
  • Realistic water physics
  • 20 missions including some of which can take 40 – 60 minutes to complete

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System Requirements

Mac OS X
    • OS: Windows Vista/7/8 (All OS must be 64 bit)
    • Processor: Intel i3 2.6 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics with 1GB VRAM (DX11 compatible - Nvidia Geforce GTX 470/ATI Radeon 6900 series or greater)
    • DirectX: Version 11
    • Hard Drive: 2700 MB available space
    • OS: OSX 10.7 or above
    • Processor: Intel i3 2.6 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics with 1GB VRAM (DX11 compatible - Nvidia Geforce GTX 470/ATI Radeon 6900 series or greater)
    • Hard Drive: 2700 MB available space
Helpful customer reviews
344 of 383 people (90%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 20
This game is no way or shape ready to be considered a final release. I purchased the early access so that I could be part of the development process, which I was expecting to last 12-18 months. Here we are a month or two later and its considered "retail" ready. No, this is yet another embarrassment to the Early Access/Kickstarter way of doing things.

If you are looking for a "simulator" do not buy this. Anybody that considers this as a simulator doesn't know the meaning of the word as it has no simulator aspects to it. I am very disappointed in the game, the developers and Steam for continuing to allow developers to release early access games that they have no intention of finishing and just want to make a quick buck. If the game remained in Early Access I wouldnt have an issue, but this is not a finished product.

Early Access and kickstarter products like this are legalised theft, that is all I have to say.
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201 of 236 people (85%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: February 20
At this point, the game isn't really worth buying (I, unfortunately, can't get a refund. But, maybe I can help you save a few hard earned dollars).

I have a decently beefy machine. Not a monster computer, but a 6 core 4.2ghz machine with an AMD R9 200 series video card and 8gb of RAM. It doesn't struggle with any games I play - except this one. The frame rate is just horrid (sub 10fps). And changing the video settings doesn't seem to do anything for me.

Additionally, the gameplay is, well... lame. I absolutely love sim games (days of play time on ETS2), but this is a huge disappointment. Other ships in the harbor will run right into you, even if you run your horn. The controls are poorly implemented, in that you can't easily reset them to "0" by adjusting them left or right, as you do to increase the throttle.

I haven't played a ton so far, because it is frankly frustrating to play. I was suckered in by the decent reviews that were likely posted with this being an "early access" game in mind. Now that it is a real release, I can only call B.S. on this one.

Devs - feel free to credit my account for my $20. I know you won't, but that'd be the right thing to do.
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135 of 156 people (87%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 23
First, European Ship Simulator was not created by the same development team that brought you Eurotruck Simulator. Arguably, there was an effort by the Euroboat team to make it appear that way. Unfortunately, with European Ship Simulator, what you get is a shallow experience at best without any campaign mode, meaningful objectives, or even a sense of immersion to say the least.

I've completed 4 of the missions so far, successfully I might add, and it wasn't challenging at all. You have a short selection of "Missions" along side a mission editor. I started off with a tug boat mission. The tug boat itself was sufficiently detailed and breaking into open sea from the harbor was satisfying, the choppiness kicked up and there seemed to be correct current physics to deal with. That, unfortunately, was about all there was to be impressed by.

Dropping the tug was a simple press-this-button, which displays a bunch of balloons around your boat. All I had to do was select one of my ballons, and click on the balloon from the ship I would be towing. This easy process connects the two balloons together with a rope, instantly. At this point I'm ready to tow. The massive tanker's front end would dip inappropriately into the sea while towing, which was weird. The physics aren't perfect but I can get passed it. There is no complicated mooring procedure either once you get to your destination. You simply float to the next arrow and you're done. Congratulations. *yawn*

Later, I tried the speedboat. A speedboat mission! My objective was to drive my speedboat to a yacht and pick up a rich lady in distress. On my way, I clipped through just about every bit of ocean, I was practically a submarine. Additionally, the reaction of the boat to the choppy water felt so unauthentic that it made me feel like the developers included this irritation just to force me to press the A and D keys a whole bunch of times and not fall asleep.

To spice things up, I tried the cruise liner. I figured, this should be a challenge. Wrong again, and that brings me to my conclusion. European Ship Simulator is a disaster at the price it is asking. I've played more complex and immersive sims on the iPad. I don't know how some people came the the conclusions they did by recommending this game, it really does make me wonder. The game offers you nothing in return for your effort. It is over-simplified, unrealistic and broken. Wait for the massive content update it needs and in the meantime there are better boating simulators out there.
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101 of 121 people (83%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: February 20
The release of this game is clearly premature. It will require at least an additional 500 man-hours to reach the status of what I would label a “final release”. In every other industry, a company would lose a tremendous amount of money and market value if they would decide to put such a product on the market.

Unfortunately the whole game industry seems to take the same path of laziness, which is why I cannot personally blame the developers of European Ship Simulator.

Another thing, I understand the word “Simulator” as a software that tries to emulate reality as accurately as possible within technical feasibility. And by this definition that game does not even come close to a simulator.
Maybe I will come back to that entry next year in the hope to see the positive changes, but as for now, I definitely not encourage other people to buy this game.
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51 of 64 people (80%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: February 7
Early Access Review
I'm not really sure why this is getting such rave reviews.
The graphics are OK, but not "breathtaking." Also, there is very little actual game here, even for an early access title. You have very constrained mission areas to play around in, no roaming the high seas. The largest area is a trip across the English Channel at night.
Also, the physics are somewhat suspect, as your boat cannot so much as touch anything else without sinking, no matter how gentle the inpact.
Another black mark is that the UI and menus are very unpolished, and very little exists in the way of tutorials. Even yourincoming radio messages are simply texts, with no voice acting. You truly feel alone in the world they are presenting.
Even though the game doesn't feel in the least bit like a finished game at this point, it is leaving early access.
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