Get ready to take a trip back to the 80s, the 1880s! Help young Queen Victoria fight her way across Mars and attempt to escape home in this exceedingly retro arcade adventure! Prepare to bosh rocks! - with only the occasional break for tea and scones.
User reviews:
Positive (30 reviews) - 90% of the 30 user reviews for this game are positive.
Release Date: Dec 10, 2014

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Buy Rock Boshers DX: Director's Cut


Recent updates View all (3)

September 9

Newly updated build and new price for ROCK BOSHERS DX

A new build has been released with the following changes:

Support for wired and wireless Xbox One controllers.
New controls quickview from main menu screen - lets you quicky check the basic control options.
Music volume bug fix.

Also we are permanently dropping the price by $1

4 comments Read more


“Rock Boshers DX: Director’s Cut is a left-field release well worth rescuing from obscurity. A nostalgia-soaked 2D shooter”
4/5 – Guardian Newspaper

“As a handheld, twin-stick shooter, Rock Boshers is a fine example of the genre done well; and when considering the fantastic retro leanings, imaginitive story and left-field sense of humour (and catchy soundtrack), I can't recommend this enough.”
N/A – Retro Collect

About This Game

Get ready to take a trip back to the 80s, the 1880s!
Help young Queen Victoria fight her way across Mars and attempt to escape home in this exceedingly retro arcade adventure!
Created to look, feel and sound like an 8-bit styled videogame from the 1980s - Rock Boshers DX: Director’s Cut mixes top down and side on 8-way directional shooting action.

See amazing sights as you journey across Mars. Prepare to bosh rocks! - with only the occasional break for tea and scones.

RBDX is a 2D pixel drawn arcade action game, created as if made on an 8bit hardware (choose from either NES or ZX Spectrum visuals), but modernised with widescreen formatting, HD rendering and of course - no colour clash!

Authentic 8bit loading sounds and borders art!
Soldiers, zombies, giant bugs, tanks and more all try to block your progress.
Leaderboards to compete on and achievements to obtain.
Weapons to collect to help you escape the levels, such as Coal Rockets and Steam Lasers.
Hidden snacks to collect to unlock bonus arcade games.
4k and above rendering on PCs with the correct hardware/display.

Yes you can collect snacks hidden throughout the levels to unlock bonus arcade games such as:

- sees you chasing down a giant lump of Cheddar.

- is a mini spinoff from the DX version, where you must protect a milk pipeline under the sea.

- places you in the shadow of some ancient Martian pyramid as you dash to collect gems.

- lets you take to the stars in your very own space ship.

Which other retro action game which lets you play as Queen Victoria, through a small chunk of 100% accurate history from an alternate universe? :D
You even get to meet Charles Darwin!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 / 8 or higher
    • Processor: 1.2Ghz Dual core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible graphics card with 256 MB VRAM (NOTE: the INTEL HD gpu may not be able to run the game. HD 4000 has been tested ok though)
    • DirectX: Version 9.0c
    • Storage: 128 MB available space
    • Sound Card: DirectX 9.0c
    • Additional Notes: Controls: Keyboard or Joypad (wired 360 / PS4 / PS3 / PS2 / Logitech F310)).
    • OS: MacOS X 10.7 ( Lion ) or higher
    • Processor: Intel Core i7 (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Storage: 128 MB available space
    • Sound Card: Integrated
    • Additional Notes: Controls: Keyboard or Joypad (wired 360 / PS4 / PS3 / PS2 / Logitech F310)
    • OS: Ubuntu 12.04 ( 32bit or 64bit )
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Storage: 128 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: NOTE - you need a 32 bit copy of libtinfo and libcaca to run the game. Controls: Keyboard or Joypad (wired 360 / PS4 / PS3 / PS2 / Logitech F310)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (30 reviews)
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24 reviews match the filters above ( Positive)
Recently Posted
1.1 hrs
Posted: June 19
LOVE IT! Gets really tough but it has that 'just one more try..' thing going on that keeps you coming back for more.
Helpful? Yes No Funny
0.4 hrs
Posted: May 16
Awesome game. Its very nice and the only cons it that I cant shoot using buttons.
Helpful? Yes No Funny
0.8 hrs
Posted: January 31
I have had a small controller problem but it's solved now, It'd be cool if I could configure the controllers differently.
What about a "Redefine keys / Controller" like in the old Speccy? :)
Helpful? Yes No Funny
weirdo gamer 99
5.2 hrs
Posted: December 3, 2015
Fun strange and a great throwback to retro overall a very great game but too damn hard for me i would kill for infinite health or andthing to get past level 4 on the lowermines highly recommended though especally if you want a challenge and/or like retro style games great soundtrack by the way
Helpful? Yes No Funny
1.0 hrs
Posted: August 16, 2015
Inspired by the system (ZX Spectrum) which made me fall in love with videogames, I can almost taste my Creamola Foam fueled days passed. It plays like the early games from that system, a wee bit like 'treasure island'. Whether you'll dig it comes down to the level of nostalgic you have for these kind of games. Personally the developer Tikipod Ltd can't do wrong with me, he/she isn't paying me to say this either. I just really enjoy playing Tikipods games e.g. Aqua Kitty. Now I wonder if I can plant the seed of them doing a 'Dizzy' game for us that no longer have a speccy.

10/10 would enjoy a tape loader again
Helpful? Yes No Funny
3.6 hrs
Posted: June 27, 2015
Beat the entire game in 3 hours. Reminds me of a lot of older retro games including some brutal boss fights and tricky puzzles. Overall, very enjoyable to play!
Helpful? Yes No Funny
0.4 hrs
Posted: June 25, 2015
I'd first like to say that I absolutely love the original Rock Boshers. It is definitely one of my favorite Indie Games, if not my favorite. It captures all of the asethetics of ZX gaming to its fullest beauty, provides interesting and creative gameplay, a good chunk of difficulty (I still haven't beaten it after all of these years), and some light humor. I always assumed development of the game would go no where and it would fade into obscurity. Being remembered as merely a demake like Gang Garrison.
Man was I ever overjoyed when I discovered that DX existed! I haven't played it long yet, but it's definitely better than the original (which is a must-get already). Here's my breakdown...

-Graphics: Fantastic. It's difficult to work with such a minimal sprite resolution, but Dugan does it masterfully. I was worried that the graphics were updated when I saw the screenshots, but you can choose between Console Mode and Old Computer mode, so no worries. Very faithful to the ZX aesthetic.
-Sound: Just fine. Nothing repetitive or annoying.
-Music: The soundtrack is great. Though I'm personally pretty disappointed that the original old-school sounding soundtrack is not an option. It really added to the atmosphere.
Gameplay: I haven't gotten far yet, but the controls are tight, and I assume the difficulty will get as hard (if not harder) than the original. Which is really hard.

If you like old school, minimal, or just plain unique games; do yourself a favor and buy this.

Edit: Aw, what the hell? PS4 players get 4 Player Local Battle!? Why is that not included in the PC version? The game is an homage to old COMPUTER games and the developers leave out features for the COMPUTER release. How disappointing!
Helpful? Yes No Funny
3.8 hrs
Posted: June 20, 2015
Bit conflicted about this game. Sometimes it's just an annoying crowd control shooter game (with added difficulty as you run around 'laps' in certain levels that require that) and sometimes it's a clever blast from the past action game and a well designed one too.

Love the MSX-era look. The 16-bit graphics option that was added in the latest patch is very nice looking too.
Unlockable arcade games puts your old arcade skills to test. Loderunner anyone?

Check actual gameplay videos to get a better picture of what this game is and skip the stuff on the store page. Store page gives a false impression there are adventure elements in the game. In reality they are non-existent.
Helpful? Yes No Funny
Hello Toonie
1.7 hrs
Posted: June 12, 2015
So completely charming, AND fun.
Cute little sprites, endearing writing, and gameplay that's 3 parts puzzle, 2 parts stick-shooter, and 5 parts whimsy.
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Most Helpful Reviews  Overall
23 of 25 people (92%) found this review helpful
5.2 hrs on record
Posted: December 29, 2014
Rock Boshers is the converse of Shovel Knight. Where Shovel Knight is a modern adaptation of a beloved genre, Rock Boshers plainly is that genre. And while this may give it a somewhat esoteric nature, there's a lot to love in Tikipod's Victorian, snack-coveting Martian romp.

As any fan of that era of videogames will have you know, nostalgia is far too generous, and the 8-bit era was downright, ♥♥♥♥♥♥♥ terrible. However, the very spartan capabilities of these systems are what made the games such a joy to experience, as any able developer could only desperately try to navigate the poor hardware. Whenever you can pull something even mildly decent out of those systems, it's like pulling a rabbit out of a hat. Inexplicable magic!

This is the paradigm wherein we encounter Rock Boshers. Tikipod has been zealous in its loyalty to the system limitations of the ZX Spectrum, and has produced a game that would have been an instant classic in the European-loved home computer's heyday. Objectively, the creative design is a real pleasure. The visuals are stylish and well-made, the sound design is a joy to hear, and the (albeit basic) plot and premise are perfectly silly, making Rock Boshers exude charm. The gameplay, however, is much more subjective: it feels like an 8-bit game. That's a very much "take-it-how-you-will" kind of statement, as I enjoy it and praise Tikipod for succeeding so well in its design, but...

I feel that the later parts of the game may provide a greater challenge than some players are interested in taking on. True to form, some parts even feel like they're difficult for the sake of making the overall game last longer (which is exactly how 8-bit games were designed). In this way, the visuals may be deceptively benign to the less initiated audience.

That said, I completed the game at around the 4 hour mark, and for perfectionists, I perfected all of the achievements at around 5 hours, so it's a relatively quick and enjoyable turnaround.
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25 of 33 people (76%) found this review helpful
1.7 hrs on record
Posted: January 9, 2015
Looking for some retro gaming action? Look no further.
Addictive, tight controls, great soundtrack and a fair price.
Almost feels like Dig Dug the twinstick shooter edition. Easily recommended. :]
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13 of 13 people (100%) found this review helpful
4.1 hrs on record
Posted: January 16, 2015
A game with a retro aesthetic is nothing new. However, one based on the graphical limitations of the ZX Spectrum microcomputer is somewhat unusual. I won't bore you with the technical details, but many games on the Spectrum featured graphics that had two colours in an 8*8 pixel square other games were mostly monochrome). This game takes that style as its inspiration but does not stick to the limitations. The display is in 'widescreen' and there is no attribute clash. Huzzah!

A twin stick shmup at heart with puzzle elements, this is a fun game. The controls are tight, but 8-way firing with an analogue stick can be a little imprecise but it isn't a game-breaker. The music is pretty good, with several nods to AY chiptunes (the title tune is reminiscent of Jonathan Dunn's title tune in the Spectrum 128 version of RoboCop).

There a four minigames to unlock which offer differing amounts of fun (your mileage may vary), but are on the whole well executed. There are leaderboards for these and the main game too. The game has a surprising amount of variety in its levels and some stages can be moderately difficult. All told, this is an enjoyable game which builds a lot of fun on its retro foundation. To paraphrase the blurb on many Codemasters’ cassette games, "This game is absolutely worth playing!"
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12 of 13 people (92%) found this review helpful
1.1 hrs on record
Posted: December 11, 2014
Get ready for a jolly good adventure back in time to the 1880s, and a trip to Mars as the young Queen Victoria. Vic has had enough of her sheltered palace life and decided its time for an adventure of her own, so she’s jumped aboard a one-way trip to Mars. Once there, it quickly becomes apparent that something sinister is afoot on the red planet, and she’s determined to find out what’s going on. Prepare for zombies, killer worms, jammy scones and rocks galore, in Rock Boshers DX.

It’s the second time in as many weeks that Tikipod has released a revamped title from their back catalogue, but is Queenie’s adventure a rip-roaring success or a trip best left back in the past?

Right off the bat you’ll probably notice Rock Boshers DX: Director’s Cut’s retro stylings, with its ZX Spectrum palette of a whopping 15 colours! The visuals serve as an indication of what is to come. Rock Boshers harks back to a time when even state of the art games looked slightly ♥♥♥♥ – but in a charmingly ♥♥♥♥ way, of course! A time when gameplay was king, and was, more often than not, hard as balls. It’s a game that requires patience, good timing and a keen eye for details.

Each of Rock Boshers’ 20-odd levels is a part shooter and part puzzle, meaning you’ll need to juggle both elements at the same time. Levels are short, at a few minutes apiece, but they can be infuriatingly tricky if you don’t pay attention. To proceed through each stage you’ll need to unlock a series of coloured gates by acquiring the corresponding keys,. The challenge comes from figuring out which path to take through the level, and staying alive while you do so. Vicky will make good use of her pistol, and unleash 8-way directional bullet fury upon a variety of different Martians that stand in her way. Fortunately, she’ll have the latest weapon gadgetry at her disposal, as well as copious amounts of tea and jammy scones! Each level features 3 hidden pickups and leaderboard time-challenge, giving trophy hunters a real challenge – if they can hack it, that is.

Rock Boshers DX: Director’s Cut is technically a very simple game, but its got a likeable charm at its core. The quintessentially British humour exhibited in each level, from its tea and scone pickups, to the chucklesome dialogue from some of the characters you meet, enriches the experience tremendously.

It’s down to personal preference whether or not you like the throwback graphics, but one thing we can all agree on (I hope) is that the soundtrack kicks ♥♥♥. Electric Cafe have returned with a finger-tapping, head nodding chiptune treat that is sure to weedle its way inside your head. I dare you not to like the main theme.

The game has no noticeable issues but if I had to nitpick, I’d question the sensitivity of the right analogue stick when firing. More than once I found myself backed in against a corner only to be firing my gun in a direction other than the one I was trying to aim in.

If you enjoy tricky games, and can get past its “retro” aesthetic, you are sure to find a lot to like in Rock Boshers DX: Director’s Cut. It’s a well-realised remaster of a game that was already pretty good to begin with, and now it’s probably on a platform that you own! You owe it to your Queen and country to give it a try, there’ll be tea and jammy scones in it for you if you do. Pip pip!

Review first published here: Thanks to Tikipod for the review code.

Don't be put off by the graphics, this is a really fun and challenging little game.
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12 of 17 people (71%) found this review helpful
2.9 hrs on record
Posted: December 11, 2014
Worth it just for the Speccy loading intro :D
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6 of 6 people (100%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: February 16, 2015
Love the game, love the menu music. Well worth the money.

If you grew up in the 80's and had a C64 there is no chance you can go wrong with this one.
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6 of 6 people (100%) found this review helpful
1.1 hrs on record
Posted: January 29, 2015
I also covered this game on my YouTube channel.

This is a game for a very specific type of audience. It aims to fully emulate the type of game that was common on 8-bit home computers like the ZX Spectrum but with original content. This can best be described as a multi-level puzzle twin-stick shooter combo with a light story. It's fairly challenging and can be frustrating at times but it does what it sets out to do very well. You've got to be into this kind of game but if you are, you'll love it.
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7 of 8 people (88%) found this review helpful
0.9 hrs on record
Posted: December 17, 2014
Not just your typical retrostyle game, this emulates the hardware it's clearly paying homage to (ZX Spectrum, it even has the ridiculous long load with garbled noises!) much in the spirit of a Shovel Knight.

What stands before you is a game that works in the limitations of its "system", and allthough simple it is very fun and has that certain nostalgia feel to it, so its kinda reliant on the player to have that sort of sympathy towards old games or else it will probably just fall flat.

Really good soundtrack!
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8 of 10 people (80%) found this review helpful
1.5 hrs on record
Posted: January 10, 2015
this game put the word "retro" and "nostalgie" into the WHOLE "new" Level, honestly.

An 8-way (arena) shooter with all other extras, cool story, great old styled (VERY old styled) grafic and chip tunes...AND EVEN A C64 (/spectrum) STYLED LOADING SCREEN....

honestly, players who loves the REAL good old times of gaming even before the NES-era will love this.
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5 of 5 people (100%) found this review helpful
3.3 hrs on record
Posted: January 5
Great example, how to create games corectly. The level design is unique for each level, you won't be repeating the same mechanics all the time. It's a real diamond for ZX-Spectrum / Retro / Minimalism lovers.
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