FLASHOUT 2, the sequel to the highly-acclaimed anti-gravity racer FLASHOUT 3D is finally here! Get into one of many ultra-fast ships and use your arsenal of rockets, guns, bonuses and upgrades to fight your way to victory!
User reviews: Mixed (77 reviews)
Release Date: Jun 6, 2014
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Recent updates View all (4)

August 12

FLASHOUT 2 updated to version 1.2!

We're pleased to inform that now you can update FLASHOUT 2 to version 1.2!

- Achievements bug fixed.
- Graphics optimization.
- AI mechanics improvement.
Thank you for your constant support - more updates are coming!

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June 25

Spellcrafter, tactical turn-based RPG game by Jujubee awaiting your votes!

Spellcrafter, our tactical turn-based RPG game is also coming to Steam! Currently this title awaits votes from the community, so if you would like to see this game on Steam or simply you'd like to help us, make sure to cast your vote - BIG THANKS IN ADVANCE FOR YOUR SUPPORT!


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About This Game

NOW WITH FREE ADDITIONAL CONTENT - MP3 music tunes and wallpapers (refer to game manual for details)!

FLASHOUT 2, the sequel to the highly-acclaimed anti-gravity racer FLASHOUT 3D is finally here! Get into one of many ultra-fast ships and use your arsenal of rockets, guns, bonuses and upgrades to fight your way to victory!

FLASHOUT 2 offers a fresh and addicting racing experience featuring a redesigned and enhanced Career Mode with story elements, massive improvements in matter of steering, physics, opponent’s AI, and other gameplay elements, an Online Multiplayer Mode and introduces completely new and exciting game modes, such as Destruction, Elimination and Versus!

FLASHOUT 2 also features high-quality colorful graphics, some of the best and most accessible controls to allow you to focus on pure action, amazing licensed electronic music and game controllers support! Additionally the game offers a unique interactive equalizer, that analyzes in-game music and accordingly determines, in real-time, what the visual effects look like!

Features and highlights:

  • Amazing racing experience!
  • Addicting and enhanced Career Mode!
  • Free Online Multiplayer with different game modes!
  • Licensed electronic music!
  • 10 highly-detailed futuristic circuits (Los Angeles, London, Paris, Warsaw, Moscow, Frankfurt and more)!
  • Dozens of challenging races!
  • New and unique game modes (Destruction, Elimination, Versus)!
  • Upgradeable, super-fast ships!
  • Weapons and guns!
  • Precise, fun and awesome controls!
  • Many cool and useful bonuses!
  • Clever AI, adapting to your style of play!
  • Interactive Equalizer – music affects graphics!
  • Gorgeous visual effects!
  • Several control layouts!
  • Steam Achievements!
  • Facebook and Twitter integration!
  • Certified game controllers support!
  • FREE EXTRA CONTENT: 13 MP3 FLASHOUT 3D music tunes!
  • And more!

System Requirements

    • OS: Windows XP with SP2, Windows Vista, Windows 7, Windows 8 or later
    • Processor: Intel Celeron 2.33 GHz
    • Memory: 1 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Processor: Intel Celeron 2.33 GHz
    • Memory: 1 GB RAM
    • Graphics: 512MB
    • Hard Drive: 300 MB available space
Helpful customer reviews
112 of 141 people (79%) found this review helpful
0.8 hrs on record
As much as I appreciate the work the devs put into this game (and for giving it to me free), I can't recommend it to anyone other than casual gamers. My main disappointment is in the "amazing racing experience" offered.

The game auto-accelerates your craft by default [edit: as of v1.2 this can be switched off]. Let go of the d-pad and you'll find... the game is auto-steering as well! Hitting walls barely punishes you (unless you hit them head-on); you can happily scrape along. The steering is ultra-sensitive meaning you can get around very sharp corners without having to slow down or think about your angle of entry (at least in the tracks I played). Maybe this is what other reviewers like, but to me the racing just felt devoid of depth and stuck on a rail.

It's less of a racing game and more of a combat game, with race progress being made through your ability to collect / use weapons and hit speed arrows. But this also felt weak, only three weapons, and automatic lock-on when you engage your competitors. Whilst missiles felt challenging and a little satisfying, machine gun fire is hard to see against the movement of the track (why not colourful lasers?), and you can't see where mines are dropped in-between hitting the button and hearing the delayed sound effect.

A few aspects I found odd, such as the collection of money orbs while racing. The fact that you can't set your multiplayer name (it's based off your PC name, so expect to be playing against "LivingRoomPC")). But also the 'triple-vision' screen distortion that happens every so often. It's like when you view a 3D image without 3D glasses, with red / blue silhouettes off-set from the graphics. I'm usually fine with blur / distortion effects, but the problem I had with the particular effect used is that my eyes strained to focus and compensate for it, making it really uncomfortable to play.

After playing, I discovered the game is a mobile / cell phone port, and to be fair I can see the game working pretty successfully in that environment. That might explain the issue with multiplayer names. But the PC is a different beast and it just doesn't translate over, not without some serious enhancements. The price is definitely uncompetitive at £6.99 compared to other gems.

On a more positive note I have noticed the developers looking to address issues, but I just don't think it'll be enough to save it.
Posted: June 6
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54 of 63 people (86%) found this review helpful
2.7 hrs on record
Wipeout is a series I only recently discovered, but almost instantly fell head over heels in love with. Unfortunately, it's also a series that's been almost entirely confined to itself, with little in the way of similar games to be found on other platforms, and whose future looks incredibly bleak with the shutdown of its developer, Sony Liverpool. As such I've been clamoring to find something to fill this soon to be gap, and the unapologetic clone that is Flashout 2 seemed like a good stopgap while I waited for a more fleshed out experience. How very, very wrong I was to assume even that much.

If you've (sadly) never gotten the chance to play Wipeout, it's a futuristic racing game set at an absurd speed as you careen through gravity defying courses, shooting off missiles and hitting speed boosts along the way to fend off competitors. Flashout 2 recreates this almost exactly, but what it loses is everything that makes Wipeout such an addictive, visceral game in the first place.

First on the chopping block are the controls, which have the dubious honor of being among the most unnecessarily convoluted control schemes of any game I've ever played. Every pickup is tied to a different button (or direction on the analog stick), and these are explained through a horrendous button map screen and almost hilariously bad tutorial, which couldn't even be bothered to remove the "tap the screen" text from the original mobile version.

Secondly, the racing itself is plagued by extreme repetition and a noticeable lack of any sense of speed. Each of the games ten tracks are almost entirely indistinguishable from each other, and are so plainly designed that I was already tired of them the first time around, let along the hundreds you'll be seeing them throughout the campaign. The different ships you can pilot all feel more or less identical, with the only difference being each is slightly faster than the last and takes more to blow up, but even when you're flying at seemingly impossible speeds it doesn't feel like you are. Flying through races in Flashout 2 is unbelievable dull and tame in what it attempts, which for a game that bills itself upon light-speed futuristic racing is a huge problem.

Further to this point, the handling is especially odd, with a bizarre alignment problem that feels halfway between an overly controlling assist and another person trying to steer your vehicle at the same time. It's awkward and I have no explanations for why it is how it is, or what reason the developer could have for making it this way (assuming it's not simply another of the many bugs of the game). Online multiplayer is a joke, lacking any way to invite friends, and opting to use your PC's name instead of your Steam handle.

Graphically there's a lot happening on screen, but none of it is particularly impressive. Textures are blurry and simple, and the color pallet virtually unchanged from every race in the game. Particle effects lack any power behind them, seeming more like excessive lens flare than explosions. If there is anything nice I can say about the game, it would be that the soundtrack is actually not half bad, and in another context I might actually enjoy listening to it.

I had high hopes for Flashout 2, despite its always questionable mobile origins, but it failed on a fundamental level to deliver even a small dose of the excitement I get whenever I play the series that "inspired" it. Even taken by itself, there's nothing fun or impressive about anything Jujubee S.A. has done, and the more I dug into it the lazier they seemed, with an abundance of bugs and mobile-port carryovers that have no business in a PC version.

At this point I guess it's time to make another sacrifice at Sony's altar and hope they bring Wipeout back, because this just isn't cutting it.
Posted: June 9
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21 of 26 people (81%) found this review helpful
0.2 hrs on record
Don't get this game! It reminded me alot of the old Wipeouts from PS1 and looked well presented ,and faithful to its obvious inspiration, on the store page. Alas it seems like a bad port from mobile platforms, atleast it is presented like it and plays just as bad. The gameplay is basically done for you, you can't even turn around on the damned track if you wanted to. It basically auto steer's and aims the same. I came wanting a game faithful to the old wipeouts, and the advertisements promised it, and were presented pretty well, but not at all reflected the actual gameplay. In all, plays like a bad mobile port, presented like one too (on a platform that shouldn't), is completely devoid of any challenge and gamplay that would have bought most people here, and ♥♥♥♥♥♥♥izes it's inspiration.
Posted: June 9
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18 of 24 people (75%) found this review helpful
2.4 hrs on record
This game's got released too early and it's not ready yet. For a 300MB game it needs a lot of RAM, FPS drop a lot even though my PC is quite decent, achievements don't work at all (any progress you make by firing rockets,killing enemies is not tracked)
Well, this game might have/ have had a potential but I think I lost 90 minutes of my life playing and trying to figure it out.
Posted: June 15
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22 of 37 people (59%) found this review helpful
1.4 hrs on record
I was a heavy player of wipeout HD/Fury on PS3...

Technically, the only thing ok for the game is the FPS which is sustain 60 fps.
(come on guys, where is the 64bits native build!)

The gameplay seems not finished, or is quite strange. Basically, you must not miss the speed pads, there is no real 0-gravity flying mechanics/physics to master, that's dangerous, because it would make the game quite uninteresting.

I have a few rendering bugs on the radeon open source driver (radeonsi).

The music is ok, the 60 fps is ok or course, but the GFX is poor, *really* poor. Wipeout HD/fury is rendered on a 10 years old GPU and it looks 100 times better and runs at 60 fps too, come on guys!

Conclusion: there is still a ton of work to do to bring that game "up to speed". I'll check it on a regular time basis, meanwhile I cannot honestly recommend it.

Posted: June 7
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