Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.
User reviews:
Very Positive (55 reviews) - 98% of the 55 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Getting feedback on gameplay balance, the difficulty curve and general bug reports from early access players is very useful.”

Approximately how long will this game be in Early Access?

“2-3 months.”

How is the full version planned to differ from the Early Access version?

“More content, improved co op and better steam integration.”

What is the current state of the Early Access version?

“Solid core gameplay and reasonably polished single player. Multiplayer still needs more work, but is definitely playable.”

Will the game be priced differently during and after Early Access?


How are you planning on involving the Community in your development process?

“Will play close attention to player feedback both for bug testing and gameplay balance.”
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Recent updates View all (33)

March 15

Fixed bug with texture quality changes

-Changing texture quality will no longer cause objects to have incorrect textures.
-Fixed a few sliders that still had trouble with controllers.

0 comments Read more

February 13


-Sliders in the UI now work with controllers
-AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere.
-Adjusted some shaders.
-Updated engine to Unity 5.3.2
-Some more miscellaneous fixes.

6 comments Read more
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About This Game


Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.


Harvest components from the smoking wreckage of your enemies and construct a vast arsenal of crazy weaponry. Gatling laser guided rocket launchers, bear teleporters and singularity cannons are just the beginning. All this customization isn’t just for show, either. Different weapon and character builds allow for a huge range of effective playstyles.


The space skeleton armada is cunning and merciless – flanking, sniping, cloaking and teleporting are just a few of the tricks the AI is capable of. However, if you learn their tactics you can use your enemies weapons against them. All attacks have full friendly fire, and exceptional players can annihilate entire fleets by tricking them into shooting each other.


After obliterating enough regular enemies, you’ll have to face down screen filling deathmachines like the Killdozer, Bullet Devil and Terror Fortress Omega.


"what’s interesting about the game: the variety of its enemies, the manner in which you can manipulate its AI, and that it has singleplayer as well as 8-player coop."
- Graham Smith, Rock Paper Shotgun

"A beautiful shoot em up with super fast paced and challenging combat."
- Nick Puleo, Co-Optimus

"Want to be a teleporting, mine dropping, laser blade wielding cyberdragon? Or evasive and armed with railgun and chaingun? Or do you want to mind control enemy ships and use your laser like a tractor beam? All those playstyles are equally viable."
- Christian Valentin, Indie Game Enthusiast

"XenoRaptor is fantastic fun, it’s a well crafted top down space shooter, with an infusion of Dead Rising style, crazy weapon building. Highly Recommended."
- Alpha-Beta-Gamer

"There's something delightfully absurd about a giant circular saw flying through space"
- LowEndGamers

" Extremely responsive controls allow for precision accuracy, harrowing maneuvers, and a devastating outlay of firepower."
- Parker, Chalgyrs Game Room

System Requirements

    • OS: Windows XP
    • Processor: pentium dual core 2.5ghz
    • Graphics: Intel HD Graphics 3000
    • Storage: 500 MB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: March 17
Early Access Review
This game has a huge amount of potential weapon and ship loadout, allowing for very interesting combinations that radically change how the game plays. Want to be a SPINELESS WORM and fight from long range while being a coward? you can! Want to be ARNIE and be all awesome and stuff? You can probably also do that.

The game has a variety of enemies to dodge and shoot too. Giant skulls that shoot smaller skulls that have chainsaws in SPACE! SPACETANKS that have mortars (somehow)!

Anyway, I recommend this game if you want a fast paced twin-stick shooter that keeps you on your toes.
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50 of 51 people (98%) found this review helpful
2.1 hrs on record
Posted: June 17, 2014
Early Access Review
I originally wrote these impressions in February:

Very rarely do I impulse-buy games. I saw XenoRaptor on TIGForums last night and was instantly intrigued by the crazy description and impressive GIFs. If "a weapon which teleports attack bears into the cockpit of enemy ships" doesn't peak your interest, nothing will. I tried the demo and then purchased the game ten minutes later, I'm a big fan of dual stick shooters and bullet hell mayhem action games, and XenoRaptor does not disappoint.

The last indie that compelled me to buy it so fast was Broforce and in a similar fashion, XenoRaptor is wild, over-the-top, and just fun. The controls are fluid and very responsive, allowing you to evade enemy fire and enemies themselves with ease. But being able to maneuver with ease doesn't mean the game is easy. The gameplay has the same fast, frenetic, frantic pace of Assault Android Cactus, as bullets and enemies fly in from all angles, and you must constantly stay on the move, rarely given a moment to rest. However, XenoRaptor offers the player far more freedom in terms of gameplay. From engine types to customizing your loadouts to altering your dragons color pattern, you have a wide range of options to mix and match. Want to be a teleporting, mine dropping, laser blade wielding cyberdragon? Or evasive and armed with railgun and chaingun? Or do you want to mind control enemy ships and use your laser like a tractor beam? All those playstyles are equally viable.

XenoRaptor's charm extends to its environments and visuals as well. Controlling a weaponized space dragon mech is just feels more exciting and cooler your usual shmup ship, and better yet, the health and overheat meter is represented Dead Space-style, by lights on your dragon's body, keeping the UI minimal and the screen free of clutter. The backdrop of planet, stars, and asteroid fields are impressive and in some instances play a role in gameplay. Asteroids can be dragged along with your tractor beam or used to funnel enemies through chokepoints so they destroy themselves.

XenoRaptor doesn't just offer hectic single player chaos; you can also play co-operatively and competitively. I haven't tried those modes yet, but they're there for people who enjoy multiplayer. The game is still in beta, with more maps, enemies, bosses, and ship components to come. If you're a fan of arcade shooters, bullet hell fun, and tactical depth, XenoRaptor is right up your alley

Since then, XenoRaptor has only gotten better. New enemies, new bosses, improved and sleeker UI, boss rush mode, new weapons, new levels, flashier visuals. XenoRaptor has earned a spot as my favorite games of 2014 so far, for its so so satisfying gameplay, strategic depth and deep customization, and hectic intense combat. I didn't think any game would surpass Assault Android Cactus as my favorite dual stick bullet hell shooter, but XenoRaptor did. It's fast and fun and frenetic and well worth the price. There's a ton of content even now and only more to come in the future.

My favorite thing about the game has to be the fact that enemies can hurt each other. It may not seem like a big detail, but it adds so much to the gameplay and opens up numerous tactics and awesome moments. A horde of rocket chainsaws closing in? Dodge at the last moment to make them all destroy each other, or lead them through a chokepoint between asteroids so they tear each other apart as they group together. Bait enemies into shooting each other, mind-control mini-bosses into fighting other enemies...it makes combat so much fun
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16 of 17 people (94%) found this review helpful
18.7 hrs on record
Posted: June 17, 2014
Early Access Review
Short version. The game runs perfectly fine and in my opinion this game is a great deal of fun. If you enjoy these type of games you should have no real gripes with this one.

I picked up this title because it reminded me of another indie game that I did not expect much from but in the end impressed me more so then any other game this year, Ring Runner: Flight of the Sages. As I am now a fan of this genre I would have enjoyed this game even if it was only half way decent. That being said I do believe this game holds up on its own. The controls are fine, the gameplay is fast and chaotic and it is challenging.

The only complaint (and it is a minor one) I have is that there is only one ship that you can pilot. I love having a selection to choose from. I can understand why they might do this though as it makes the game easier to balance. The biggest complaint I had with RR was that some ships simply out classed others rather then having there be trade offs of say like gaining something while losing something else. What would make this game fantastic is if they did have a few more ships though, like say a really light and quick one, a heavly armored slow ship, etc. and make it so no ship is clearly better then others but would give people the ability to specialize even more so.

I don't really know what they plan to add in the future so my complaint might be unfounded.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
14.3 hrs on record
Posted: June 18, 2014
Early Access Review
It's kinda like God Hand, if your fists were replaced with singularity cannons and the mooks kamikaze'd into asteroids because you're a deviant trickster.

9/10 it's ♥♥♥♥ -IGN

Smooth as silk controls, intense mechanics, in-depth customization, fantastic enemy design, stages that require proper strategies to beat, and 8-player co-op with friendly fire. It's all you need.
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13 of 13 people (100%) found this review helpful
6.2 hrs on record
Posted: June 24, 2014
Early Access Review
I greatly enjoy top-down shooter games, especially ones like XenoRaptor which are set in space. In general, if you like ridiculous weapons, crazy customization, high-score chasing, and really chaotic gameplay, then you definitely should pick this game up.

XenoRaptor is a fast-paced twin-stick shooter. The movement of the player's ship feels natural, especially if you are playing with a controller like I was. Aiming is not a problem, and there are 4 skills that the player can use: 2 basic weapons that generate Heat, a special weapon that uses Ammo, and a movement skill that uses Fuel. The number of weapons and combinations that are possible in this game is already varied, and is sure to increase as the developer adds more of them. Each weapon plays out in its own unique way, so there are many styles of gameplay that can be catered to, provided that you can unlock the weapons and modifications first.
The enemies are generally combinations of characteristics, for example a fast chainsaw ship that uses a chaingun, which does make the level varied enough that they are not grindy, but similar enough that you can easily tell at a glance what type of enemy you are fighting. The bosses must be defeated in order to unlock weapons and modifications for your ship permanently. Each has a separate drop list and will always drop a new mod until you have acquired all of them. Unfortunately there does not appear to be a way to tell when you have gotten every mod from a specific campaign level until you have defeated both bosses without getting another drop.
Chaotic as the levels are, it would be near impossible to beat the level without the use of power-ups that are dropped occasionally when you kill an enemy. That being said, there are some readability issues with said power-ups that can make it a nuisance. Medkits will fully heal the player's ship to prevent you from dying. Coolant (and all other weapon power-ups) will reset your Heat bar, which if filled will prevent you from firing your basic weapons until it has cooled approximately half of the bar. Ammo, a subset of Coolant, will add Ammo for your special weapon, which can be shot even when you Overheat. Speed drops will replenish your Fuel and make your ship move faster. An important thing to note is that you can overcharge your Health, Fuel, and Heat, but it is not nearly as efficient as its intended usage. Unfortunately, the Medkit and standard Coolant power-ups are both green and about the same size, so they tend to look very similar and can be a bit confusing. While you can look at the minimap because it uses more distinctive icons and even though the game will circle the power-ups that you need urgently, it is still frustating. The Speed power-up, while not as vital as the other two, is very small and hard to see. Again, it appears distinctly on the minimap, but it is a problem nonetheless.
I have absolutely no clue on what manipulates the score multipler. Generally killing stuff increases it and getting yourself rekt will drop it.

User Interface:
Currently the user interface is very bare-bones: The main menu has a few items, including the Hangar and game modes, but there is no tutorial or additional information that will tell you what power-ups do. While you do get a basic control list when you press F1 in-game, you will need to figure out what everything is and does on your UI.
The Hangar is where all of the customization magic occurs. You start out with a very basic set of weapons and mods for your ship and you need to unlock them by beating bosses. It is very nice to have the weapon firing pattern and numerical statistics visible, making it that much easier to make an informed decision about your loadouts. When using a controller, you may run into some problems with controlling the interface, but if you use a mouse and keyboard you will have no problems.
As an aside, the start-menu has a very odd textbox that I am not sure of its purpose, and the name submission after you complete or fail a campaign mission will always reset to its default every time you start the game again. Again, not really an issue, since you probably won't be easily getting top ten, but it is a tad bit annoying.

The player's ship is customizable and you can see it in your gameplay. Weapons all look unique and the particle effects look great. The enemies all look the same in style, but are very easy to distinguish from different types. Not much to complain about here.
As for options, you have several aspect ratios and resolution options. You can also adjust Antialiasing, Anisotropic Filtering, and Texture and Shader Quality.

The sound effects for the weapons are varied and good quality. The background music definitely fits the game's over-the-top space battle aesthetic.
There are only 2 volume sliders: Master volume, and Music volume. So while you can turn down the metal music if you do not enjoy that type of music, there is no way to do the opposite if you only wanted to listen to the music.

Other Notes:
Multiplayer is most definitely unfinished, but it has been explicitly stated by the developer that this is one of the priorities at this stage. I will update this when it is more complete.

Aside from some small annoyances with the user interface or just a lack of information on basic game mechanics, XenoRaptor is a great twin-stick shooter experience. With a bit more polish and once multiplayer is full fleshed out, I would whole-hearted recommend this game to anybody that shows a remote interest in this type of game. Right now, it is still worth investment if you want to contribute to the development of the game and deal with a few minor issues.
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