Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.
User reviews:
Overall:
Very Positive (55 reviews) - 98% of the 55 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Getting feedback on gameplay balance, the difficulty curve and general bug reports from early access players is very useful.”

Approximately how long will this game be in Early Access?

“2-3 months.”

How is the full version planned to differ from the Early Access version?

“More content, improved co op and better steam integration.”

What is the current state of the Early Access version?

“Solid core gameplay and reasonably polished single player. Multiplayer still needs more work, but is definitely playable.”

Will the game be priced differently during and after Early Access?

“Undecided.”

How are you planning on involving the Community in your development process?

“Will play close attention to player feedback both for bug testing and gameplay balance.”
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Recent updates View all (34)

May 13

Some bugfixes

-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening)
-Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega.
-Fixed some texture problems.
-Some under the hood work towards adding achievements.

0 comments Read more

March 15

Fixed bug with texture quality changes

-Changing texture quality will no longer cause objects to have incorrect textures.
-Fixed a few sliders that still had trouble with controllers.

0 comments Read more
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About This Game

FAST, CHALLENGING ONLINE CO-OP

Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.

DESIGN YOUR OWN WEAPONS

Harvest components from the smoking wreckage of your enemies and construct a vast arsenal of crazy weaponry. Gatling laser guided rocket launchers, bear teleporters and singularity cannons are just the beginning. All this customization isn’t just for show, either. Different weapon and character builds allow for a huge range of effective playstyles.

TACTICAL DEPTH

The space skeleton armada is cunning and merciless – flanking, sniping, cloaking and teleporting are just a few of the tricks the AI is capable of. However, if you learn their tactics you can use your enemies weapons against them. All attacks have full friendly fire, and exceptional players can annihilate entire fleets by tricking them into shooting each other.

MASSIVE BOSSES

After obliterating enough regular enemies, you’ll have to face down screen filling deathmachines like the Killdozer, Bullet Devil and Terror Fortress Omega.

PRESS QUOTES

"what’s interesting about the game: the variety of its enemies, the manner in which you can manipulate its AI, and that it has singleplayer as well as 8-player coop."
- Graham Smith, Rock Paper Shotgun

"A beautiful shoot em up with super fast paced and challenging combat."
- Nick Puleo, Co-Optimus

"Want to be a teleporting, mine dropping, laser blade wielding cyberdragon? Or evasive and armed with railgun and chaingun? Or do you want to mind control enemy ships and use your laser like a tractor beam? All those playstyles are equally viable."
- Christian Valentin, Indie Game Enthusiast

"XenoRaptor is fantastic fun, it’s a well crafted top down space shooter, with an infusion of Dead Rising style, crazy weapon building. Highly Recommended."
- Alpha-Beta-Gamer

"There's something delightfully absurd about a giant circular saw flying through space"
- LowEndGamers

" Extremely responsive controls allow for precision accuracy, harrowing maneuvers, and a devastating outlay of firepower."
- Parker, Chalgyrs Game Room

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: pentium dual core 2.5ghz
    • Graphics: Intel HD Graphics 3000
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (55 reviews)
Recently Posted
Smiley
( 6.8 hrs on record )
Early Access Review
Posted: March 17
This game has a huge amount of potential weapon and ship loadout, allowing for very interesting combinations that radically change how the game plays. Want to be a SPINELESS WORM and fight from long range while being a coward? you can! Want to be ARNIE and be all awesome and stuff? You can probably also do that.

The game has a variety of enemies to dodge and shoot too. Giant skulls that shoot smaller skulls that have chainsaws in SPACE! SPACETANKS that have mortars (somehow)!

Anyway, I recommend this game if you want a fast paced twin-stick shooter that keeps you on your toes.
Helpful? Yes No Funny
Boinst
( 11.7 hrs on record )
Early Access Review
Posted: March 11
Simple. Fun. Varied.
Helpful? Yes No Funny
Cyrus Black
( 4.7 hrs on record )
Early Access Review
Posted: February 14
almost qualifies as an american bullet hell sometimes. its fast paced and zainy, and you are constantly trying to reduce threats. its pretty great.
Helpful? Yes No Funny
MadLogik
( 1.8 hrs on record )
Early Access Review
Posted: February 10
This game is amazing!
As you can imagine, it's a space shooter / asteroids on steroids!
Playing with your friends and trying to avoid chaos is pure madness and fun.
Needs some bug fixing but otherwise I love the game.
Get it now. Get a 4 pack and gift it to your cheap / poor friends.
Helpful? Yes No Funny
Hipster Lucario
( 5.0 hrs on record )
Early Access Review
Posted: February 7
In this game, you'll play as a giant freakin' space dragon with an entire armory of weapons to choose from tasked with the goal of killing wave apon wave of buzzsaw spaceships, chainsaw skull ships, and a whole manner of other badass things in space. IN SPACE. It just pure top-down shoot-em-up chaotic fun with extra little customization features that add some welcome variety to the genre. This game could only be more awesome if it made my computer dispense beer and handjobs.
Helpful? Yes No Funny
nerform
( 8.1 hrs on record )
Early Access Review
Posted: February 6
So awesome!
Helpful? Yes No Funny
Atticus Zed
( 3.7 hrs on record )
Early Access Review
Posted: February 4
This pretty much summarizes my experience with XenoRaptor.

https://www.youtube.com/watch?v=ygm95MIPrmI


*EDIT: Holy CRAP. This game is still in Early Access? 0_o
Helpful? Yes No Funny
Sir Prize
( 2.4 hrs on record )
Early Access Review
Posted: January 31
If you like Waves. If you like Beathazard. If you loved Raiden. If you have any sense of humanity left in you.......... just play it. Oh and before I go.....remember .....BOOST!
Helpful? Yes No Funny
Caid
( 3.7 hrs on record )
Early Access Review
Posted: December 30, 2015
Good game,
works as expected
Helpful? Yes No Funny
XymphosCraK
( 2.0 hrs on record )
Early Access Review
Posted: December 28, 2015
I never knew THAT many random buzzsaws wanted a cyberdragon dead.

Being a cyberdragon is hard.

missiles/10 would die again
Helpful? Yes No Funny
Rictus
( 6.5 hrs on record )
Early Access Review
Posted: December 15, 2015
A top-down bullet-hell twin-stick shooter with 360deg movement

Fair amount of customizing to be had

Good clean graphics and nice fx

Has a good sense of control and feel (with twin sticks)

Audio is acceptable and suits gameplay

Enemy design is unique, impressive and terrifying

Can tend to get grindy

You can download a free demo !

Recommended
Helpful? Yes No Funny
Keyvias
( 8.2 hrs on record )
Early Access Review
Posted: November 30, 2015
A lot of fun twin stick shooter, I'd definitely recommend it!
Helpful? Yes No Funny
Sawa963
( 0.6 hrs on record )
Early Access Review
Posted: November 20, 2015
I feel like this game really accomplished what it set out to do. Very well executed. I'm happy to support developers like this.
Helpful? Yes No Funny
RAID Noir.
( 2.9 hrs on record )
Early Access Review
Posted: July 6, 2015
Short Review,

It is a fun game but I am somewhat bored by this style of shoot em up. It is still fun but not my kind of shmup.
Helpful? Yes No Funny
★NinjutﮔuƷ☆ɤ
( 11.0 hrs on record )
Early Access Review
Posted: June 21, 2015
"Napalm trucks which try to fly ahead of you leaving a trail of fire in your path.
Artillery and snipers which attack from long range and run away if you get close.
Rocket chainsaws that blink out of the way if you aim at them too long.
Giant ghostly skulls which decloak behind you and shoot eye lasers."

Fast & hard 8player twin-stick-arcade shootemup.

Sweet game! At least try the demo.
Helpful? Yes No Funny
Neil "The Grass" Tyson
( 2.1 hrs on record )
Early Access Review
Posted: June 14, 2015
An amazing game and I'd love to play it with 7 close friends, but whenever I host a game with my friends, they get desynched from me and they can't see the ships anymore. Really annoying but otherwise amazing!
Helpful? Yes No Funny
chords needs time
( 7.3 hrs on record )
Early Access Review
Posted: May 5, 2015
My opinion.
-The replayability is good.
- The challenge is solid, but could be a tiny bit harder.
-Even at its most basic level enemy design is genius. The chainsaws function as a beautiful motivation to not get hit, and the skulls are a nice aesthetic touch.
-The drop rate is just right for every power-up except Speed, which drops slightly too often and ultimately makes it a little easier than it should be in my opinion. I would like to see less of that to force the player to use movement abilities more conservatively.
-The soundtrack is half-♥♥♥♥♥. It doesn't pollute the experience, but I'm not a fan of it.

Other than that, great game. Give Peter Cleary your money.
Helpful? Yes No Funny
Langis
( 3.0 hrs on record )
Early Access Review
Posted: May 1, 2015
I wouldn't recommend it as it is right now - it's waaaay too chaotic. Almost every single thing is deadly to touch and almost every explosion or hit sends you flying away into obstacles. You're supposed to dodge, but dodging into anything removes half your health. Most maps are filled with asteroids and explosives that are flying around at an incredible speed. Enemies also run into the screen at breakneck pace, to the point where dodging them is a matter of never ever be going in a remotely straight line as you'll simply never see them coming.
Helpful? Yes No Funny
𝕒𝕤𝕥𝕣𝕒𝕝_𝕔𝕪𝕓⦿𝕣𝕘 💊
( 6.3 hrs on record )
Early Access Review
Posted: January 31, 2015
+
I really like the soundtrack.
Cool backgrounds at battles.
Fast action.
Simple controls.

-
Repetitive gameplay.
Helpful? Yes No Funny
Grum
( 14.4 hrs on record )
Early Access Review
Posted: January 15, 2015
Allows more gun customization than Borderlands 2.

10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Recommended
6.8 hrs on record
Early Access Review
Posted: March 17
This game has a huge amount of potential weapon and ship loadout, allowing for very interesting combinations that radically change how the game plays. Want to be a SPINELESS WORM and fight from long range while being a coward? you can! Want to be ARNIE and be all awesome and stuff? You can probably also do that.

The game has a variety of enemies to dodge and shoot too. Giant skulls that shoot smaller skulls that have chainsaws in SPACE! SPACETANKS that have mortars (somehow)!

Anyway, I recommend this game if you want a fast paced twin-stick shooter that keeps you on your toes.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
50 of 51 people (98%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: June 17, 2014
I originally wrote these impressions in February:

---
Very rarely do I impulse-buy games. I saw XenoRaptor on TIGForums last night and was instantly intrigued by the crazy description and impressive GIFs. If "a weapon which teleports attack bears into the cockpit of enemy ships" doesn't peak your interest, nothing will. I tried the demo and then purchased the game ten minutes later, I'm a big fan of dual stick shooters and bullet hell mayhem action games, and XenoRaptor does not disappoint.

The last indie that compelled me to buy it so fast was Broforce and in a similar fashion, XenoRaptor is wild, over-the-top, and just fun. The controls are fluid and very responsive, allowing you to evade enemy fire and enemies themselves with ease. But being able to maneuver with ease doesn't mean the game is easy. The gameplay has the same fast, frenetic, frantic pace of Assault Android Cactus, as bullets and enemies fly in from all angles, and you must constantly stay on the move, rarely given a moment to rest. However, XenoRaptor offers the player far more freedom in terms of gameplay. From engine types to customizing your loadouts to altering your dragons color pattern, you have a wide range of options to mix and match. Want to be a teleporting, mine dropping, laser blade wielding cyberdragon? Or evasive and armed with railgun and chaingun? Or do you want to mind control enemy ships and use your laser like a tractor beam? All those playstyles are equally viable.

XenoRaptor's charm extends to its environments and visuals as well. Controlling a weaponized space dragon mech is just feels more exciting and cooler your usual shmup ship, and better yet, the health and overheat meter is represented Dead Space-style, by lights on your dragon's body, keeping the UI minimal and the screen free of clutter. The backdrop of planet, stars, and asteroid fields are impressive and in some instances play a role in gameplay. Asteroids can be dragged along with your tractor beam or used to funnel enemies through chokepoints so they destroy themselves.

XenoRaptor doesn't just offer hectic single player chaos; you can also play co-operatively and competitively. I haven't tried those modes yet, but they're there for people who enjoy multiplayer. The game is still in beta, with more maps, enemies, bosses, and ship components to come. If you're a fan of arcade shooters, bullet hell fun, and tactical depth, XenoRaptor is right up your alley
---

Since then, XenoRaptor has only gotten better. New enemies, new bosses, improved and sleeker UI, boss rush mode, new weapons, new levels, flashier visuals. XenoRaptor has earned a spot as my favorite games of 2014 so far, for its so so satisfying gameplay, strategic depth and deep customization, and hectic intense combat. I didn't think any game would surpass Assault Android Cactus as my favorite dual stick bullet hell shooter, but XenoRaptor did. It's fast and fun and frenetic and well worth the price. There's a ton of content even now and only more to come in the future.

My favorite thing about the game has to be the fact that enemies can hurt each other. It may not seem like a big detail, but it adds so much to the gameplay and opens up numerous tactics and awesome moments. A horde of rocket chainsaws closing in? Dodge at the last moment to make them all destroy each other, or lead them through a chokepoint between asteroids so they tear each other apart as they group together. Bait enemies into shooting each other, mind-control mini-bosses into fighting other enemies...it makes combat so much fun
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
Recommended
18.7 hrs on record
Early Access Review
Posted: June 17, 2014
Short version. The game runs perfectly fine and in my opinion this game is a great deal of fun. If you enjoy these type of games you should have no real gripes with this one.




I picked up this title because it reminded me of another indie game that I did not expect much from but in the end impressed me more so then any other game this year, Ring Runner: Flight of the Sages. As I am now a fan of this genre I would have enjoyed this game even if it was only half way decent. That being said I do believe this game holds up on its own. The controls are fine, the gameplay is fast and chaotic and it is challenging.

The only complaint (and it is a minor one) I have is that there is only one ship that you can pilot. I love having a selection to choose from. I can understand why they might do this though as it makes the game easier to balance. The biggest complaint I had with RR was that some ships simply out classed others rather then having there be trade offs of say like gaining something while losing something else. What would make this game fantastic is if they did have a few more ships though, like say a really light and quick one, a heavly armored slow ship, etc. and make it so no ship is clearly better then others but would give people the ability to specialize even more so.

I don't really know what they plan to add in the future so my complaint might be unfounded.
Was this review helpful? Yes No Funny
22 of 29 people (76%) found this review helpful
1 person found this review funny
Recommended
14.3 hrs on record
Early Access Review
Posted: June 18, 2014
It's kinda like God Hand, if your fists were replaced with singularity cannons and the mooks kamikaze'd into asteroids because you're a deviant trickster.

9/10 it's ♥♥♥♥ -IGN

Smooth as silk controls, intense mechanics, in-depth customization, fantastic enemy design, stages that require proper strategies to beat, and 8-player co-op with friendly fire. It's all you need.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
Recommended
6.2 hrs on record
Early Access Review
Posted: June 24, 2014
I greatly enjoy top-down shooter games, especially ones like XenoRaptor which are set in space. In general, if you like ridiculous weapons, crazy customization, high-score chasing, and really chaotic gameplay, then you definitely should pick this game up.

Gameplay:
XenoRaptor is a fast-paced twin-stick shooter. The movement of the player's ship feels natural, especially if you are playing with a controller like I was. Aiming is not a problem, and there are 4 skills that the player can use: 2 basic weapons that generate Heat, a special weapon that uses Ammo, and a movement skill that uses Fuel. The number of weapons and combinations that are possible in this game is already varied, and is sure to increase as the developer adds more of them. Each weapon plays out in its own unique way, so there are many styles of gameplay that can be catered to, provided that you can unlock the weapons and modifications first.
The enemies are generally combinations of characteristics, for example a fast chainsaw ship that uses a chaingun, which does make the level varied enough that they are not grindy, but similar enough that you can easily tell at a glance what type of enemy you are fighting. The bosses must be defeated in order to unlock weapons and modifications for your ship permanently. Each has a separate drop list and will always drop a new mod until you have acquired all of them. Unfortunately there does not appear to be a way to tell when you have gotten every mod from a specific campaign level until you have defeated both bosses without getting another drop.
Chaotic as the levels are, it would be near impossible to beat the level without the use of power-ups that are dropped occasionally when you kill an enemy. That being said, there are some readability issues with said power-ups that can make it a nuisance. Medkits will fully heal the player's ship to prevent you from dying. Coolant (and all other weapon power-ups) will reset your Heat bar, which if filled will prevent you from firing your basic weapons until it has cooled approximately half of the bar. Ammo, a subset of Coolant, will add Ammo for your special weapon, which can be shot even when you Overheat. Speed drops will replenish your Fuel and make your ship move faster. An important thing to note is that you can overcharge your Health, Fuel, and Heat, but it is not nearly as efficient as its intended usage. Unfortunately, the Medkit and standard Coolant power-ups are both green and about the same size, so they tend to look very similar and can be a bit confusing. While you can look at the minimap because it uses more distinctive icons and even though the game will circle the power-ups that you need urgently, it is still frustating. The Speed power-up, while not as vital as the other two, is very small and hard to see. Again, it appears distinctly on the minimap, but it is a problem nonetheless.
I have absolutely no clue on what manipulates the score multipler. Generally killing stuff increases it and getting yourself rekt will drop it.

User Interface:
Currently the user interface is very bare-bones: The main menu has a few items, including the Hangar and game modes, but there is no tutorial or additional information that will tell you what power-ups do. While you do get a basic control list when you press F1 in-game, you will need to figure out what everything is and does on your UI.
The Hangar is where all of the customization magic occurs. You start out with a very basic set of weapons and mods for your ship and you need to unlock them by beating bosses. It is very nice to have the weapon firing pattern and numerical statistics visible, making it that much easier to make an informed decision about your loadouts. When using a controller, you may run into some problems with controlling the interface, but if you use a mouse and keyboard you will have no problems.
As an aside, the start-menu has a very odd textbox that I am not sure of its purpose, and the name submission after you complete or fail a campaign mission will always reset to its default every time you start the game again. Again, not really an issue, since you probably won't be easily getting top ten, but it is a tad bit annoying.

Graphics:
The player's ship is customizable and you can see it in your gameplay. Weapons all look unique and the particle effects look great. The enemies all look the same in style, but are very easy to distinguish from different types. Not much to complain about here.
As for options, you have several aspect ratios and resolution options. You can also adjust Antialiasing, Anisotropic Filtering, and Texture and Shader Quality.

Sound:
The sound effects for the weapons are varied and good quality. The background music definitely fits the game's over-the-top space battle aesthetic.
There are only 2 volume sliders: Master volume, and Music volume. So while you can turn down the metal music if you do not enjoy that type of music, there is no way to do the opposite if you only wanted to listen to the music.

Other Notes:
Multiplayer is most definitely unfinished, but it has been explicitly stated by the developer that this is one of the priorities at this stage. I will update this when it is more complete.

Overall:
Aside from some small annoyances with the user interface or just a lack of information on basic game mechanics, XenoRaptor is a great twin-stick shooter experience. With a bit more polish and once multiplayer is full fleshed out, I would whole-hearted recommend this game to anybody that shows a remote interest in this type of game. Right now, it is still worth investment if you want to contribute to the development of the game and deal with a few minor issues.
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11 of 11 people (100%) found this review helpful
Recommended
9.3 hrs on record
Early Access Review
Posted: June 20, 2014
I wish I had more time to play this game. I particularly like the weapon progression, and how after some minutes you enter in the zone and you're able to dodge everything.
It's very unforgiving if you crash into an explosive *spoiler* though, but that just raises the challenge and the sense of achievement after finishing a stage.
At first I was trying to not get the coolant until I actually needed them, but actually they give you a missile!
drill missiles are awesome btw.

Edit: The developer keeps working on this game, which is always a plus.
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44 of 73 people (60%) found this review helpful
13 people found this review funny
Recommended
190.7 hrs on record
Early Access Review
Posted: June 4, 2014
This is the best game ever.

PS I am not the dev.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
1.3 hrs on record
Early Access Review
Posted: November 8, 2014
Very arcade-ish. Kinda like Geometry Wars with better graphics and more weapons.

Not a space sim and there is no persistent aspect to the game, aside from the unlocks.

Recommend only if you can get it for a lower price. The current $15 is too much imho.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
41.9 hrs on record
Early Access Review
Posted: July 4, 2014
YOU ARE A CYBERDRAGON TASKED WITH DESTROYING ALL HOSTILE ROTARY SAWS, CHAINSAWS, ECT IN A WAVE BASED TOP DOWN SHOOTER. 10/10.

The game has multiple camera modes, which can be used very creativly. Weapon customization is not only varied enough to be meaningful, but features actual stats (such as dps and heat usage) that you can compare to optimize your weapons to the fullest. Sound does its job and the music is pretty good, with graphics and particles being detailed enough without being distracting. Some weapon/ammo discriptions are just amazing. Did I mention that the theme of the enemies is that they are all saws? You can also paint your cyberdragon pretty colors to make it look as badass/stupid as possible. You are also a cyberdragon.

If you're not convinced this game is worth $15 (it is), download the demo, which lets you endlessly replay the first 3 levels in full. The game even carried over my progress and settings in the demo into the full game, which is amazing and something I wish more games had.
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7 of 7 people (100%) found this review helpful
Recommended
90.0 hrs on record
Early Access Review
Posted: September 20, 2014
Great Game, but played throught too fast!

good graphics and a suprisingly good gameplay, a lot of collectable things and nice bosses. after 18 hours i got everything and unlocked everything :( we need much more content here and more galaxies.

but all in one, a good game!
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7 of 7 people (100%) found this review helpful
Recommended
17.0 hrs on record
Early Access Review
Posted: December 19, 2014
Great bullet-hell twin-stick shooter with broad customisation of the player's ship, and a variety of unorthodox enemies.

Pros:
*Modular ship system; hull, engine, etc
*Modular weapons system; ammo type, payload size, etc.
*All ship and weapon components are upgradable
*Large variety of enemies, including melee-dependant
*Using obstacles & friendly-fire are viable tactics
*Multi-player, both co-op & PvP

Cons?:
*Soundtrack variety is sparse
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6 of 7 people (86%) found this review helpful
Recommended
6.3 hrs on record
Early Access Review
Posted: June 28, 2014
How is a space dragon annihilating/being annihilated by space chainsaws not a good idea for a game?

This game is just awesome, and I only just realised it's only early access. I can't wait to see where this goes.
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4 of 4 people (100%) found this review helpful
Recommended
3.9 hrs on record
Early Access Review
Posted: September 6, 2014
Be nice if it was just open galaxy stead of just levels, other than that, no gripes.
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4 of 4 people (100%) found this review helpful
Recommended
2.9 hrs on record
Early Access Review
Posted: September 16, 2014
While simple in concept, I find the gameplay to be honestly pretty addictive. Such a vast wealth of customization provides incentive to really play the game over and over again, which while could be considered "grinding" in some respects, is immensely fun. Scenes are beautiful, as space is naturally quite beautiful.

The game is immensely difficult in single player terms. I find that getting past the second/third boss in any level is perhaps a near-impossibility. Enemies move fast, some of your own weapons can damage you (which often happen to be the most effective weapons), and your life bar is not truly long at all.

Still, the game could use a few things. A more dynamic and varied soundtrack for one would help immensely, more variation in on-screen structures (perhaps large megastructures that can't be noticably moved by the physics of your weapons) would add to the relatively sparse levels without cluttering the screen with bite-sized asteroids, a larger field of view would help especially for boss sections, as oftentimes the bosses get left in the dust offscreen as you pelt them from afar with a railgun or particle beam. Truly, these serve as a reminder why the game is "early access."

But overall it's a solid experience. Worth the price for now, but eager anticipation for what it may become is what really entices me.
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4 of 4 people (100%) found this review helpful
Recommended
52.9 hrs on record
Early Access Review
Posted: December 30, 2014
Big explosions, big guns, big bosses, big fun, great game. I would appreciate a way to turn friendly fire off but you appear to have unlimited lives in multi player so it really doesn't matter. I love the mega singularity bombs, lay one in a pile of asteroids and watch as the enemies get smashed by asteroids to the face. It's been a long time since I've played a good shooter and this one is amazing.

+ Great music
+ Good multiplayer
+ Lots of fun weapons
+ Good customization options

- Friendly fire always on
- Single player is a bit merciless

9/10 needs a soundtrack (that you can buy/download) with it.
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3 of 3 people (100%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: September 24, 2014
Its not often that i feel like i need to review a game ive gotten. But this game is quit fun, reminiscent of long hours hunched over an arcade machine with a pocket full of quarters. The progression is engaging, with unlocks marking your progress along the way. Definitely a good one to keep your eye on!
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3 of 3 people (100%) found this review helpful
Recommended
23.8 hrs on record
Early Access Review
Posted: July 6, 2014
Well, this game makes you think of the combinations and how you use them, beware, some of the levels are more difficult than they seem, like being stuck on a level early on, really gets to you and motivates you to get better, this game is lovely, definetly recommended.
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2 of 2 people (100%) found this review helpful
Recommended
1.0 hrs on record
Early Access Review
Posted: October 3, 2014
Great top down space shooter, sort of like SWARM on steroids. Great music, fast paced, controls are super responsive. If you like top-down shooters, get this one.
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2 of 2 people (100%) found this review helpful
Recommended
11.0 hrs on record
Early Access Review
Posted: June 21, 2015
"Napalm trucks which try to fly ahead of you leaving a trail of fire in your path.
Artillery and snipers which attack from long range and run away if you get close.
Rocket chainsaws that blink out of the way if you aim at them too long.
Giant ghostly skulls which decloak behind you and shoot eye lasers."

Fast & hard 8player twin-stick-arcade shootemup.

Sweet game! At least try the demo.
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3 of 4 people (75%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: January 15, 2015
It's pretty, it's fast, it has a fantastic gameplay (I have never seen anything like it), you can upgrade your ship with very interesting upgrades (it's actually a space dragon!) and this EA* game is BY FAR the best investment I've made so far regarding EA* games. I'm very glad to be able to help the devs, they keep updating the game every now and then and the game just keeps getting better every time.



*EA Stands for Early Access, not Eletronic Arts (yuck).
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