Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.
User reviews: Positive (37 reviews)
Release Date: Jun 16, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Getting feedback on gameplay balance, the difficulty curve and general bug reports from early access players is very useful.”

Approximately how long will this game be in Early Access?

“2-3 months.”

How is the full version planned to differ from the Early Access version?

“More content, improved co op and better steam integration.”

What is the current state of the Early Access version?

“Solid core gameplay and reasonably polished single player. Multiplayer still needs more work, but is definitely playable.”

Will the game be priced differently during and after Early Access?

“Undecided.”

How are you planning on involving the Community in your development process?

“Will play close attention to player feedback both for bug testing and gameplay balance.”
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Recommended By Curators

"Spray miniguns and explosives at skulls with chainsaws coming out their mouths. That's pretty hardcore."
Read the full review here.

Recent updates View all (30)

June 4

4 Player Splitscreen

4 Player splitscreen mode has been added to the unity5test build. Activate it in properties if you want to try it.

2 comments Read more

May 30

Unity 5 upgrade available for testing

A test build is up allowing players to try out the Unity 5 build. It also adds endless mode.

To activate it, open the beta participation section of the game properties in steam.

1 comments Read more
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About This Game

FAST, CHALLENGING ONLINE CO-OP

Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.

DESIGN YOUR OWN WEAPONS

Harvest components from the smoking wreckage of your enemies and construct a vast arsenal of crazy weaponry. Gatling laser guided rocket launchers, bear teleporters and singularity cannons are just the beginning. All this customization isn’t just for show, either. Different weapon and character builds allow for a huge range of effective playstyles.

TACTICAL DEPTH

The space skeleton armada is cunning and merciless – flanking, sniping, cloaking and teleporting are just a few of the tricks the AI is capable of. However, if you learn their tactics you can use your enemies weapons against them. All attacks have full friendly fire, and exceptional players can annihilate entire fleets by tricking them into shooting each other.

MASSIVE BOSSES

After obliterating enough regular enemies, you’ll have to face down screen filling deathmachines like the Killdozer, Bullet Devil and Terror Fortress Omega.

PRESS QUOTES

"what’s interesting about the game: the variety of its enemies, the manner in which you can manipulate its AI, and that it has singleplayer as well as 8-player coop."
- Graham Smith, Rock Paper Shotgun

"A beautiful shoot em up with super fast paced and challenging combat."
- Nick Puleo, Co-Optimus

"Want to be a teleporting, mine dropping, laser blade wielding cyberdragon? Or evasive and armed with railgun and chaingun? Or do you want to mind control enemy ships and use your laser like a tractor beam? All those playstyles are equally viable."
- Christian Valentin, Indie Game Enthusiast

"XenoRaptor is fantastic fun, it’s a well crafted top down space shooter, with an infusion of Dead Rising style, crazy weapon building. Highly Recommended."
- Alpha-Beta-Gamer

"There's something delightfully absurd about a giant circular saw flying through space"
- LowEndGamers

" Extremely responsive controls allow for precision accuracy, harrowing maneuvers, and a devastating outlay of firepower."
- Parker, Chalgyrs Game Room

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: pentium dual core 2.5ghz
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 500 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
11.0 hrs on record
Posted: June 21
Early Access Review
"Napalm trucks which try to fly ahead of you leaving a trail of fire in your path.
Artillery and snipers which attack from long range and run away if you get close.
Rocket chainsaws that blink out of the way if you aim at them too long.
Giant ghostly skulls which decloak behind you and shoot eye lasers."

Fast & hard 8player twin-stick-arcade shootemup.

Sweet game! At least try the demo.
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3 of 4 people (75%) found this review helpful
0.7 hrs on record
Posted: January 15
Early Access Review
It's pretty, it's fast, it has a fantastic gameplay (I have never seen anything like it), you can upgrade your ship with very interesting upgrades (it's actually a space dragon!) and this EA* game is BY FAR the best investment I've made so far regarding EA* games. I'm very glad to be able to help the devs, they keep updating the game every now and then and the game just keeps getting better every time.



*EA Stands for Early Access, not Eletronic Arts (yuck).
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3 of 5 people (60%) found this review helpful
3 people found this review funny
13.9 hrs on record
Posted: January 15
Early Access Review
Allows more gun customization than Borderlands 2.

10/10
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43 of 44 people (98%) found this review helpful
1.9 hrs on record
Posted: June 17, 2014
Early Access Review
I originally wrote these impressions in February:

---
Very rarely do I impulse-buy games. I saw XenoRaptor on TIGForums last night and was instantly intrigued by the crazy description and impressive GIFs. If "a weapon which teleports attack bears into the cockpit of enemy ships" doesn't peak your interest, nothing will. I tried the demo and then purchased the game ten minutes later, I'm a big fan of dual stick shooters and bullet hell mayhem action games, and XenoRaptor does not disappoint.

The last indie that compelled me to buy it so fast was Broforce and in a similar fashion, XenoRaptor is wild, over-the-top, and just fun. The controls are fluid and very responsive, allowing you to evade enemy fire and enemies themselves with ease. But being able to maneuver with ease doesn't mean the game is easy. The gameplay has the same fast, frenetic, frantic pace of Assault Android Cactus, as bullets and enemies fly in from all angles, and you must constantly stay on the move, rarely given a moment to rest. However, XenoRaptor offers the player far more freedom in terms of gameplay. From engine types to customizing your loadouts to altering your dragons color pattern, you have a wide range of options to mix and match. Want to be a teleporting, mine dropping, laser blade wielding cyberdragon? Or evasive and armed with railgun and chaingun? Or do you want to mind control enemy ships and use your laser like a tractor beam? All those playstyles are equally viable.

XenoRaptor's charm extends to its environments and visuals as well. Controlling a weaponized space dragon mech is just feels more exciting and cooler your usual shmup ship, and better yet, the health and overheat meter is represented Dead Space-style, by lights on your dragon's body, keeping the UI minimal and the screen free of clutter. The backdrop of planet, stars, and asteroid fields are impressive and in some instances play a role in gameplay. Asteroids can be dragged along with your tractor beam or used to funnel enemies through chokepoints so they destroy themselves.

XenoRaptor doesn't just offer hectic single player chaos; you can also play co-operatively and competitively. I haven't tried those modes yet, but they're there for people who enjoy multiplayer. The game is still in beta, with more maps, enemies, bosses, and ship components to come. If you're a fan of arcade shooters, bullet hell fun, and tactical depth, XenoRaptor is right up your alley
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Since then, XenoRaptor has only gotten better. New enemies, new bosses, improved and sleeker UI, boss rush mode, new weapons, new levels, flashier visuals. XenoRaptor has earned a spot as my favorite games of 2014 so far, for its so so satisfying gameplay, strategic depth and deep customization, and hectic intense combat. I didn't think any game would surpass Assault Android Cactus as my favorite dual stick bullet hell shooter, but XenoRaptor did. It's fast and fun and frenetic and well worth the price. There's a ton of content even now and only more to come in the future.

My favorite thing about the game has to be the fact that enemies can hurt each other. It may not seem like a big detail, but it adds so much to the gameplay and opens up numerous tactics and awesome moments. A horde of rocket chainsaws closing in? Dodge at the last moment to make them all destroy each other, or lead them through a chokepoint between asteroids so they tear each other apart as they group together. Bait enemies into shooting each other, mind-control mini-bosses into fighting other enemies...it makes combat so much fun
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14 of 14 people (100%) found this review helpful
18.7 hrs on record
Posted: June 17, 2014
Early Access Review
Short version. The game runs perfectly fine and in my opinion this game is a great deal of fun. If you enjoy these type of games you should have no real gripes with this one.




I picked up this title because it reminded me of another indie game that I did not expect much from but in the end impressed me more so then any other game this year, Ring Runner: Flight of the Sages. As I am now a fan of this genre I would have enjoyed this game even if it was only half way decent. That being said I do believe this game holds up on its own. The controls are fine, the gameplay is fast and chaotic and it is challenging.

The only complaint (and it is a minor one) I have is that there is only one ship that you can pilot. I love having a selection to choose from. I can understand why they might do this though as it makes the game easier to balance. The biggest complaint I had with RR was that some ships simply out classed others rather then having there be trade offs of say like gaining something while losing something else. What would make this game fantastic is if they did have a few more ships though, like say a really light and quick one, a heavly armored slow ship, etc. and make it so no ship is clearly better then others but would give people the ability to specialize even more so.

I don't really know what they plan to add in the future so my complaint might be unfounded.
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