Dated and UnengagingCaster
feels, in every way, like a game I might've rented for Nintendo 64 back in the day and completely forgotten about by the time the weekend came to an end.
Clocking in at about an hour, the game is incredibly brief and simplistic--loosely guided by a storyline so insufficient it's difficult to understand what is actually going on, you dash across barren landscapes for a couple of minutes to fulfil what is usually one of two objectives: kill all flanks on the map or collect all energy balls on the map.
The energy balls act as a currency enabling you to upgrade your shield, dash and jump abilities, as well as your arsenal of six weapons, which along with the rudimentary environmental deformation adds a little variety to the game. Regardless, I solely used the Blast weapon throughout the first campaign because none of the others ever offered any advantage. The second, shorter campaign simultaneously makes Caster
more interesting and frustrating, posing more thoughtful objectives and stronger enemies yet forcing you to use useless weapons such as the Seeker, whose supposedly "seeking" missiles hit their target about 10% of the time.
Frankly, this game wouldn't have made it past the bargain bin back on the Nintendo 64, and thus it's embarassing to see such an incredibly amateurish product released in 2009, indie or not, at the laughable price of 4.99. The fact that the second campaign still leaves you with a "to be continued" message, five years on, is telling of the fact that Caster
has likely been abandoned, and rightly so.