A first-person Walking Simulator exploring the deeper meaning of family, life goals, and personal choices (with a bit of humor and old-school sci-fi homage mixed in) – set on beautiful and lonely alien worlds.
User reviews:
Mixed (135 reviews) - 68% of the 135 user reviews for this game are positive.
Release Date: Aug 25, 2015

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Update Notes

Notes for 9/15 update:

  • Fix for memory leak
  • Fix for possible progression blocking bug on world 4
  • Misc performance improvements in world 2

Update Notes

Patch notes for today's update!

  • Fixed save issues with inverting Y control options
  • Improved detector map clarity and improved waypoint visibility
  • A number of small performance improvements
  • Added tutorial text for sprint and jumping
  • Adjusted first planet secondary objectives
  • Misc. bug fixes

Update Notes

Made additional updates to address performance issues some users are having. Of note, we are still working on the memory leak some users are experiencing. If you have these issues, it would be a huge favor to us if you could share the specifics in the steam forums.

  • PERF: Removed performance issue from Lava and Abstract
  • PERF: Re-enabled chunk combiner on planets. to reduce draw calls
  • Added waypoints to Hub interacts
  • Changed some dialog to better explain unfolding events
  • Changed side mission waypoints to be more noticable.
  • Added additional 'seeking creatures' to worlds.
  • Changed order of some side side objectives.
  • fixed player walking past airlock door entrance.
  • Readjusted audio balance in planets
  • Adjust how long sub objective text stays on screen.
  • Fix invert input to only flip Y Axis
  • Fix bug where you fall out of 'bone cave' at start

Update Notes

Here are the patch notes for today's update!

  • Adding helmet HUD overlay
  • Menu toggle for inverting input
  • Menu toggle for v-sync
  • Fixed some bugs with our save system
  • Fixed some various graphics glitches
  • Fixing some spelling/grammatical errors
  • When controller is plugged in “Press ‘e’ to interact” becomes “Press ‘x’ to interact”
  • Main menu now prevents input for the few seconds between selecting “continue” or “new game” and level load
  • Menu button collision improvement
  • Various Performance Optimizations
  • Occluding starting base and platforms
  • Optimize shadows
  • Narrowing back camera view range.
  • Fixing Log output performance spike.

We are working on fixing more issues like falling through the world at times, more performance issues and graphics issues, some story progression fixes, and more support for graphics and control options that some people have recommended and requested. We hope to have another patch out very soon with these updates!

About This Game

Hey you, reading this game description…what has your life become? What have you chosen to do with your precious, limited time? What have your gained from it? And what impact have your choices had on the people in your life that love you?

You wake up on a base in a new, unexplored planet. Your landing craft is torn to pieces and your gear is scattered. Why are you here? What is your mission? How will you ever get back home to your family?

Corpse of Discovery is a thought-provoking first-person planetary exploration game located on 6 unexplored planets. As the player, all you know is that to return home, you must complete the mission at-hand for the Corps of Discovery. However, with each mission completed, you’re left with unresolved questions and zero answers.

The Gameplay

While contending with extreme and harsh conditions, such as intense storms and unbearable heat, you must remain determined while completing missions for the Corps of Discovery. You’ll meet AVA, an AssistBot who will accompany you on your journey and make sure you’re constantly reminded of your importance to the Corps. However, you have only one goal in mind: to get back home to your loved ones.

Finding What Matters

Corpse of Discovery looks at our lives under a symbolic microscope and examines the inner workings of the choices we make, ultimately culminating in the crucial question, “What sacrifices will we make to be successful?” As you struggle to complete each mission for the Corps, you are forced to grapple with your humanity, who you are as a parent, a spouse, an employee, and a human being.


  • Mature and Deep Narrative: A thought-provoking exploration game, set in space, about life’s revelations, misguided expectations, disappointments and self-discovery.
  • Fantastic Alien Landscapes: Explore undiscovered worlds that go on for miles, each world more astounding and beautiful than the last.
  • Immersive Investigative Gameplay: Examine your environment to understand new lifeforms, appreciate history, and re-live your precious memories.
  • Environmental challenges: Experience unique planetary hazards and gameplay mechanics like deadly solar radiation, powerful wind storms, lava oceans, and floating islands only reachable by jetpack.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2 Ghz (64 bit)
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 460 or equivalent
    • DirectX: Version 10
    • Storage: 5 GB available space
    • OS: Windows 8
    • Processor: Intel Core i5 2.5 Ghz (64 bit)
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 660 or equivalent
    • DirectX: Version 10
    • Storage: 5 GB available space
Customer reviews
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Mixed (135 reviews)
Recently Posted
6.8 hrs
Posted: August 16
A quite clever No Man's Sky parody, that somehow was released a year before.
Helpful? Yes No Funny
1.0 hrs
Posted: July 23
I'm honestly surprised I didn't like this game. I usually have the patience for so called "walking simulators" and usually enjoy just exploring. The problem with this one is that it teases you with the possibility of a purpose but then...the purpose is pretty boring and quite repetitive. Meanwhile, the great mystery of it all unraveled so slowly I no longer cared what it was by the second level, at which point I was just annoyed by the fact that I couldn't really see where I was going over the grass and the compass barely worked. I guess my patience only lasts if there are tiny bits of satisfaction along the way, and this one was mostly only boredom and annoyance. Luckily, I got it for $3, so no harm done.
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Frosty Grin
2.2 hrs
Posted: July 9
Walking simulator... with jetpacks! A fresh, interesting twist. Beautiful graphics, nice music, touching story with good voice acting and a bit of humor. The amount of challenge is just right and jetpacking feels good - which is an achievement. No technical issues in my experience. One thing that was a little unexpected is that the game is quite demanding - a card like the R9 380 is barely enough for high settings. Overall, very pleasant experience.
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Apparently Kid
3.2 hrs
Posted: July 7
This game takes the phrase "rinse and repeat" to a whole new level. You start off on a planet, shipwrecked, with an AI bot, to interact with a bunch of items all over a planet. Then something happens with your bot, the screen fades to black, and you wake back up in the bed to do it all over again. And thats literally the entire game. It gets old after the 3rd time, and I found myself ignoring most of the little interactable things and sprinting through the messages because I was sick of doing this over and over again. Each time you go outside to a planet, and they all look and feel very different, and are quite beautiful and with good graphics. The problem is there is nothing to do besides run around to item points, and the planet looks pretty much the exact same the entire time, so the coolness wears off after 2 items. Unfortunately each time you have to get like 6-8 items, which are spread super far, and take forever to get, for the sake of wasting time and increasing game length. There are these random guys that fly around with visibility cones, and yet even when you're far way they seem to know where you are and come right to around you, or if looking one way will quickly start looking over your direction, and even if you are out of the cone you get caught, starting you back at the last place, making you run all the way back.
There's not really much of a story. This is one of those "exitenstial/inteprative" stories where nothing makes sense and everything is a symbol......blah blah blah. In the end it just means they couldn't come up with anything concrete. Then the end comes that you saw coming from the start. Also I fell through the ground multiple times and was able to step into walls and look through, so they didn't perfect their textures.
In the end the only cool part is the first 5 min spent at every planet, the rest is a waste. The game goes on for too long and wears out its welcome after 30 min of a 2.5 hr game.

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2.4 hrs
Posted: July 4
The Game was MEH at best the story was interesting at first, but then I realized it is just a retelling of a story that is overused and this game does not make it any better. NOT worth 7.99. I wouldn't play it even if it was free.

The story is just a retelling of the stages of death and the game does not do anything new with that story! =(
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Jacana jacana
2.9 hrs
Posted: July 2
another 'walking simulator' in which i can both sprint and double jump what is this buggery

and if i wanted a british lady voice to say disparaging things about my life id just watch ruined ejaculation videos
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2.8 hrs
Posted: June 22
I really don't want to bash this game too much as whoever made it has a great deal of potential, so instead I'll offer up my criticisms keep in mind these are meant in a constructive manner.

[This has spoilers]

Ok so first off the premise of waking up over and over again on varying worlds with no real sense of time or place is excellent, as is the Main Character's slow realization that what was important was their family. I mark those as both things the game does well.

Unfortunately we get into the things the game does not do so well. (Note: the following do not apply to the game's final level I will have a seperate point about that.)

* Transversing the various worlds.- I like that each world has its own theme and what not but they get so vast that it quickly becomes an exceedingly boring platformer that boils down to "go hear using the tool this level gave you" I think the worst part is the levels were just made too large for the number of them the game tries to fit and they end up being very bland.

* The bonus objectives - The bonus objectives more often than not would frankly not be worth the time it would take to reach them. Most of the time you would get a tiny item of day to day life from the MC's past that would not be visible to the AVA unit traveling with you. Now while a little homesick delusion adds a nice surreal touch that I do approve of I found these to just not be worth the sometimes several minutes of detour to reach them. HOWEVER every now and then one of the bonus items would be something completely off the wall and insane such as the Chris Rock rock. Items as crazy as that were definately worth the extra journey and I cite them as an example of something unexpected the game does well.

*The AVA unit that tags around through your levels. The design and voice acting on the unit are excellent however with the exception of the final level this too became bland and repetitive as the character was never really noticably different from one level to the next. I felt that if the AVA unit had some transformation of personality similar to the way the MC's personality changes from level to level this would have been a large improvement.

TLDR: The game has a good premise and a solid control scheme but suffers from blandness.

Now onto the game's greatest aspect... its FINAL level!

The final level of the game. The final level was... an astonishment. By this point the blandness of the past few levels (ESPECIALLY the Molten World level) had pushed me to a point where I just wanted the game to end as soon as possible, the Chris Rock rock was amazing but points of that quality were too few and TOO far between. Then came the last level. The last level was like a merciful breath of air after drowning in dullness. The last level is VASTLY superior to the rest of the game. It still has a bland world you are moving through HOWEVER you do not notice as the goals are so rewarding. The AVA unit gets ALL the personality it could have had over the course of the game in this one level and is highly entertaining. The points you travel to in the last level go from mundane to insane in an amazing way. The last level is the journey from normal to surreal that I wanted to experiance over the course of the whole game, packed into one level. The final level is the reason I chose to write the review for this game. It was almost worth slogging through the previous bland dragging parts of the game JUST for the pleasure of going through the last level.

TLDR: The last level is the journey from normal to surreal, as the MC slips into madness, that I wanted from this game all along. It is the game's greatest redeeming feature.

The last level proves that this developer has potential and I would look forward to their future work once they refine that potential. However I cannot recommend this game just on the last level.
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3.8 hrs
Posted: June 18
The biggest problem I have with this game is the blatant spoiler its title and art represents.

For its pricetag, the game is very well made and aside from a few "texture hovering above actual ground" problems at the start of the 5th mission, I couldn't find any mechanical fault with it.
Movement controls work exceedingly well except for a bit of an issue with vertical movement in mission 4 due to lower gravity (rapid ascent makes finicky moveemnt a bit twitch-based).

The story is sufficiently surreal to match the visuals and if it were not for my first sentence up there would possibly leave the player guessing for a bit.
Though in some respects the story may be a bit too confusing and lacking internal consistency. That may be the point but quickly got me to the point where their apparent lack of such internal logic or explainability made me stop caring about them.

Overall I can truly recommend this game. My playthrough took not quite 4 hours in total and was a fun time.
The closts game to this in general tone I can think of (for reference) would be "lifeless planet".
This game is not as polished as that, but stil presents quite a bit of the same explorational feel.
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3.0 hrs
Posted: June 13
Product received for free
-Elementary school level story with Stetson-Harrison plot devices and contrived character building.
-Bad performance.
-Scripting bugs with interactive elements, and mouse behaviour.
-The game was about twice as long as it should've been, it felt jarring.

+The exploration and jetpacking were somewhat enjoyable.
+Some of the writing was great.
+Kids' drawings.
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Lucas McCain
3.5 hrs
Posted: May 15
Interesting game. The platforming is fun, if not particularly challenging. The environments are strange and varied enough. Some of the odd things you find along the way are amusing. Most of the voiceacting is quite good. All in all this is a decent title. I'm not blown away by it, but it held my interest pretty well for the amount of time it took to complete it.
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Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: August 16
A quite clever No Man's Sky parody, that somehow was released a year before.
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Most Helpful Reviews  Overall
95 of 118 people (81%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: August 27, 2015
This game blasted me away - don't listen to the bad reviews, most of them did not understand the game. Maybe you have to have made a special kind of experience to aknowledge and value the metaphor that is being told. It is an extremely deep, meaningful gaming experience, that transports an important message to all workaholics and career-fetishists. Additionally it is filled with humour, witty comments, smart cross-references to pop-culture and the gaming industry.

If you like intellectual & philosophically challenging games like Ether One or Mindpath To Thalamus you definitly should give this title a try. Explore the details. Enjoy the weirdness. Wait for the mind ♥♥♥♥.

I highly recommend this title, although I fear that not many gamers will have the patience to experience the whole master piece (which is a pity). Thank you Phosphor Games for an utterly interesting game! I hope that you took the moral of your game to your heart during the development of this title itself ;)
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28 of 35 people (80%) found this review helpful
1 person found this review funny
Not Recommended
2.8 hrs on record
Posted: December 22, 2015
Played through this game today.
It was a beautiful game with a fairly interesting story, although presented in a somewhat bizarre fashion. Sort of similar to Lifeless Planet in this regard. However, unlike Lifeless Planet, this game just kind of droned on. It took me a little less than three hours to complete, and I really wish it had taken about half that. It became a very boring affair going out to basically do the same things over and over with minor changes to your base in between. That actually kind of killed the immersion for me.

As far as the actual gameplay, it was pretty smooth. It's an exploration game, so you really just move about, jumping and when available, using your jetpack to navigate alien planets. You will interact with your objectives, but mostly you just take in the visuals and listen to what also seemed like overly long dialogue.

Now, I dont want to pan this too hard because it is evident that this game was a labor of love, and it definitely had its positives, but overall, I just ended up finding myself bored. The pacing never changes throughout. Just sort of you wandering at what amounts to a casual pace with, as mentioned before, somewhat droning dialogue.

I'd say it is worth checking out when you dont have anything else you'd like to play or simply want an interlude between other games, but I'd also bet you will end up feeling bored like I did.

5 out of 10 for me personally. I'm giving it a no as a recommendation because, like I say, it ends up just being boring.
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49 of 72 people (68%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: August 26, 2015
This game is so weird, I have no Idea where to begin. Maybe I Should start with the bad things fisrt.

So I had two cons about this game

One, the optimization, Oh lord, the optimization is poor. My frame rate was terrible and I had to have my settings set to low the entire time, and I STILL had crap frames. It was terrible, but I paid the 15 dollars for it so, at first, I thought, ok lets just push through that and see what the game has to offer gameplay wise.

My second and only other gripe with the game was that I would occasionally glitch through the floor when I would jump, so nothing to out of the ordinary there.

As for the Pros, Well...

The first time you wake up you're on your ship. Its a pretty self sustained looking palce....but you've just crash landed due to some unseen force, so the automated messages play thoughout the ship and have you walk through for your mission breifing. after that, once those doors open, things get weird, The good kind of weird. Throughout the first half of the first planet you're on, this robot, the AVA if I remember correctly, walks you through your mission, which is placing becons on the planet to map it out while she calls for a distress signal. once you place the becons down, she says she can not find a signal and tells you that you will die alone. She then loses all he battery power and drops to the dirt, lifeless. and now you're all alone right?.....Right?

The events that happen after wards? well, you need to play this yourself if you can, because I woulnd't want to spoil it for you. Is it worth 15 buckaroos? I would wait for it to go on sale, maybe catch it at 10 or hell, I bought this at 10% off and Idont regret it. If you got the money to spend, I would recommend getting this and playing it through. From what I could tell, it controls nice, the story is incredibly amazing and as of this review, it leaves me wondering what happens next.

Oh, and if there just so happens to be a content creator ("youtuber") out there reading this. I think It would make for some pretty decent content.
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20 of 25 people (80%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: November 4, 2015
You control an astronaut waking up on a space station as a recorded voice wishes you good luck with your mission, after listening to a message from your family and your mission briefing you set on the planet while an hovering robot blurts out mission parameters and HR slogans.
The aforementioned story doesn't have to be taken at face value though as Corpse of Discovery wants to use it as a metaphor: while the game has an interesting premise and some good moments its dull gameplay and ham-fisted narrative hold it back.


-the art style is pretty nice

-good soundtrack and voice acting

-the first levels are interesting

-there's a good amount of dark and vitriolic humor that makes you both smile and think

-some dialogues are pretty good and function as high points in the game


-graphics are a bit of a mixed bag, while the levels look from decent to nice the draw distance is bad and there's some noticeable graphical glitches, the framerate can also be dodgy at times

-repetitiveness sets in after a couple levels, this is made worse by the amount of ground you have to cover between points of interest and some instadeath threats that'll see you go back to the previous checkpoint

-the narrative as a whole is pretty awkward, most of the time it's content to just be obscure but when it's time to make a point it comes out as too obvious and cliched


Corpse of Discovery is off to a strong start with its mistery story and weird locations to explore, sadly its attempt at a more active take on walking simulators doesn't always work well: jumping and jetpacking around is quite fun but it eventually grows dull when you realize there's quite alot of space between objectives, even more so if you want to explore optional stuff, and that getting there is for the most part a boring affair.

The story also takes a dive once you realize it's used as a metaphor about something else, sadly it's done in an unoriginal way for the most part: without spoiling anything the point the game tries to make also explains it being deadset on giving you task after task to grind through, too bad this intentional repetitiveness helps the point as much as it hurts the gameplay.

All things considered I can't recommend Corpse of Discovery, a few good points notwithstanding its story and ending were ultimately not good enough to make its dull gameplay worth slogging through over and over.
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16 of 22 people (73%) found this review helpful
3.2 hrs on record
Posted: August 27, 2015
The game can feel a little janky/laggy sometimes, and the controls a bit wonky however the procedurally generated worlds are incredibly fun to explore.

If you got a couple hours to kill this game is a pretty good buy for its current price.
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18 of 26 people (69%) found this review helpful
0.6 hrs on record
Posted: August 27, 2015
If you are looking for slow burn horror sci-fi game in the vein of movies like Event Horizon this game will appeal to you. Be warned that this is not a FPS game and you spend a good portion exploring the world and unlocking story elements. The game play is streamlined and easy to pick up. The graphics are good and what you expect from this price point. A fun and short game that is worth picking up and spending a weekend with.
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19 of 28 people (68%) found this review helpful
3.4 hrs on record
Posted: August 27, 2015
Disclaimier - I usually like interactive storytelling done this way.

The framerate seemed lower than similar games played on my crummy system, but not so bad that it hindered anything.

The presentation and writing are strong. It's oddly introspective... or maybe that was just the mood I was in. Also somewhat creepy. Pacing and hidden details kept it engaging until the end.

I saw some of the marketing stuff for this game at some time, but I forgot about it until a friend brought it up. It was worth picking up.
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24 of 38 people (63%) found this review helpful
0.6 hrs on record
Posted: August 27, 2015
Corpse of Discovery begins like the book, The Martian, where an astronaut is stranded on an inhospitable planet, presumed dead though in this case, he doesn't seem to realize it. There's not much in terms of gameplay here with the exception of being able to jump and a requirement to hide from the sun now and again. CoD is more akin to a Dear Esther, a story told through environmental exploration. There are some performance optimization issues for sure, but what I saw out of my inital 30 minutes was enough to want to continue. Quiet, aware, and oddly beautiful.

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48 of 83 people (58%) found this review helpful
2 people found this review funny
Not Recommended
2.8 hrs on record
Posted: August 26, 2015
I never write reviews, but this is a waste of time and money. Poor optimization, gameplay is dull, narative is interesting but completing the game in under 3 hrs. feels like they didn't even know where they were going with it. (alot of that time was troubleshooting the frame rate issue). Pass on this.
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