Enter the exciting world of Arcade ownership! Play through the 1980's arcade revolution by buying arcade machines for your customers to play! Customize your arcade to increase its popularity! Manage your finances, capitalize on newly released games, but beware the pitfalls that could bankrupt you!
User reviews: Mixed (98 reviews) - 50% of the 98 user reviews for this game are positive.
Release Date: May 22, 2014

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October 16, 2015

Arcadecraft Updated with Star Bridge Arcade Machine!

Arcadecraft gets an all new arcade machine modelled after our all new title on Steam Greenlight, Star Bridge!

http://steamcommunity.com/sharedfiles/filedetails/?id=534745043

The machine is available to you after you complete Arcadecraft at least once. Just like the previous Orbitron: Revolution machine, Star Bridge is extremely powerful and may be deployed at any point in the timeline to seriously boost arcade popularity and revenue!

This update also fixes a very rare, but serious late game bug.

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About This Game

Enter the exciting world of Arcade ownership! Play through the start of the 1980's arcade revolution by buying and placing video games for your customers to play! Customize your arcade to increase its popularity! Modify machine parameters, manage your finances, capitalize on newly released games, but beware of the events and pitfalls that could bankrupt you!

Features:

Over 100 unique arcade machines to buy and place in your arcade.
Machines come in Standup, Cocktail, Sitdown, Import, and Pinball configurations.
Multiple game genres include Shooter, Platformer, Action, Sports, Racing, Maze, Fighting, Pinball, and Puzzle.
Customize the colors of the Walls, Pillars, Floor, and neon of your arcade.
Buy seasonal decorations for short term popularity boosts.
Hire an employee to help empty cash from machines.
Twelve playable characters to choose from.
Variety of events from broken machines, jammed coin slots, and blackouts.
Visitors such as the Game Collector, Import Salesman, and Super Gamer.
6 Hours of gameplay simulating the rise, fall, and rebirth of the arcade between 1980-1986.


16:9 resolution support between 1280x720 to 1920x1080
Xbox Gamepad, Mouse, and Keyboard support.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 250 GTS / ATI Radeon 4800 Series
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: Direct X Compatible Sound Card
    • Additional Notes: Direct X10, or higher video card.
    Recommended:
    • OS: Windows 7
    • Processor: 1.7 GHz Dual Core
    • Memory: 6 MB RAM
    • Graphics: NVIDIA 250 GTS / ATI Radeon 4800 Series
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: Direct X Compatible Sound Card
    • Additional Notes: Direct X10, or higher video card.
Helpful customer reviews
4 of 7 people (57%) found this review helpful
1 person found this review funny
21.1 hrs on record
Posted: October 17, 2015
You can beat the game in about 3 hours. That's it folks! You run out of upgrades and you're just basically replacing old machines for new ones, and collecting the change. That's it! *yawn* I'm going to bed I'm so bored.
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28 of 31 people (90%) found this review helpful
11.7 hrs on record
Posted: October 30, 2014
Good game but feels incomplete. I made it to 1987 with 30 games and $120K in funds. Then the game announces that I can play through 1987 but no new games will be available which basically means that you arcade has nowhere to go but down. The base gameplay is solid but is lacking details. During my play session, I did find a few things annoying and a few things I would add:

1. There is a "clunk" sound that seems to be reused too much. It sounds like the same sound when your machine is full of money or some kid is bashing on it or the coin slot is jammed. The problem is you have some kid running around breaking your games (that you have to pay to fix) but that sound could also be something else far less serious. It should be a unique sound like a kid yelling or something.

2. The one employee you can hire is almost useless (but still costs you $800/mo). He will stand around while your machines are full of coins and unable to accept more. You will still have to run around 30 machines emptying the coin boxes over and over and over and over. The jerk won't even re-fill the soda machine. I should be able to pay an emlpoyee more money and have him do a better job. Where are the security guards? Repair techs? By the way, what does the guy at the counter actually do besides nothing?

3. Time passes too fast. True in real life too I suppose.

4. Not enough games or variety of games. There really is no reason this game should end in 1987. Arcades were still viable up through the mid-1990s. The game should start out in 1970 with pinballs then b&w paddle games then on through the 80s with videos and laser-disc games, and end in the 90s with fighting and gun games. It would be nice to see the evolution of the arcade over a 25-year arc. All games over 6-7 years old should be considered classics.

5. There are no redemption-type machines.

6. Why am I limited to 30 games? There is floor space for more as it is but you should the option to expand your space.

7. Why can't I advertise? Even lemonade stand on the Apple II had this feature. Radio? TV? Flyers? I want to spend some of my scrilla to promote my arcade to make...more...scrilla. How about holding tournaments?

8. There should be an option to set the games to free play or nickel play and maybe an option to charge an admission.

9. When I saved my game (oh yeah.. why only 1 save game slot?) I had a 5-star arcade. When I loaded it back, I had a 3-star arcade. WTF? I am anxiously awaiting the day when a computer game can have multiple save slots. If only that technology existed. I tell ya, we can put a man on the moon...

10. Where is the air hockey table? Seriously guys, there is no such thing as a respectible arcade without an air hockey table.

11. Why so few pinball machines and cocktail games? Should not be hard to change the textures to make more. While on the subject, there should be several newly released games to choose from each month including uprights, cocktails, cockpit, pinballs, etc. One measly new game option per month (or some months, none) is not compelling.

Anyhow, this is a good game. It is fun but ultimately the lack of content and very limited flexibility (oh boy I can buy a pumpkin head and a christmas tree) does let it down. In my case, once I got to 1987 and had a successful arcade, there really is no compelling reason to play it again. Recommnded but just barely.
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25 of 32 people (78%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: November 29, 2014
I mistakenly believed the Steam tags when this game was called a "simulation". It is not, in fact, a simulation game. It is very casual, and is more a button masher than a simluation.

As a kid who grew up in the 80's and the heyday of arcades, I always wanted to own an arcade. Being able to pick the games you place, the atmosphere, decorum, ticket prizes, food/beer selection, advertising and promoting it, being able to throw private parties at one...these are all exciting and intruiging ideas to me. I would quite enjoy the ability to make a custom arcade and to see how well it could actually do based on these choices.

Unfortunately, this game only scratches the sruface of those ideas. You do not serve food/drinks, you have an extremely limited number of games you can purchase, and the decoum is nice looking, but limited. "Maintenance" on a machine involves picking the machine up and hammering the button several times until it starts to work again. You do not build an arcade, you have a pre-defined space with limited choices on what you can do. Want a huge two-story mega-arcade? Can't happen. The layout of the arcade is the same for every game, so the replay value is extremely low.

On top of the lack of building options, there isn't really much of a simulation happening here. What you see on the screen is not what is occuring behind the scenes, and machines will generate money all day, even when no one is playing. There seems to be little strategy involved other than "get the best machines in different genres" and you win.

Overall I was pretty disappointed, and hope one day we can in fact get an arcade simulator. Unfortunately, this is not it.
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21 of 25 people (84%) found this review helpful
4.1 hrs on record
Posted: May 20, 2015
This is a fantastic game! Until about 3 hours go by, and you realize that there are no more upgrades for anything and you have to spend literally 100% of your time just holding the space bar to empty coins from machines. I kept playing, waiting for a larger space/arcade to unlock, something. I actually came to the forums to see what I was doing wrong because nothing was progressing- but then I found out that it's just how the game is.

It feels very incomplete. If the game simply progressed to unlock a bigger space (and therefore more machines, which you can only have 30 of) it would be a big thumbs up but still feel lacking. As is, this feels like about 1/4th of a game. It's sad, because the 1/4th that's there is REALLY good.

This is a difficult thumbs down, but...
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15 of 17 people (88%) found this review helpful
5.7 hrs on record
Posted: July 13, 2015
Running your own Arcade? PERFECT idea for a videogame. Unfortunately, Arcadecraft is much less exciting than I had hoped. From what I understand, this was originally an X360 downloadable game - and it shows. The entire game is so limited and there is hardly anything you can do. You buy cabinets (which are all based on actual titles), put them in your arcade and then you wait. If you got the extra cash you buy a vending machine and a jukebox and then you wait some more. Once you got those basics down, you can expand your powerbox to put up more cabs or add some style to your place and that is it. Occasionally a coinbox is full and needs to be emptied or some ♥♥♥♥♥♥♥ kid breaks a machine, you take care of that and wait some more. And once you got a good start in the early 80ies you are good to go til the end, repeating the same things until 1987 comes and the game tells you "yeah... uh, we didn't bother to make it any longer, so... uh... you win, I guess!?".

It all seems rather pointless. Once the arcade-nostalgia wears off, there is very little going for Arcadecraft - the limitations bring it down (only interaction with your customers is throwing them out, and adjust pricing and difficulty on the machines will make them play more or less) and the samey approach kills all replayability (buy new cabs (released in the same order every time), trash the old ones - rinse and repeat).

I did get an hour worth of arcade-nostalgia from the game, the rest was tedium (somewhat clunky console-UI included). Don't bother with it.
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